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Not Designed for PC: Battle.net 2.0.4 - Page 6

Forum Index > SC2 General
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Eviscerador
Profile Joined October 2011
Spain286 Posts
February 21 2013 07:49 GMT
#101
This post is proof you can never satisfy everyone, no matter how hard you try.

Great post in structure and analysis nonetheless, but the new UI, even with its little faults and annoyances, is light years better than the two previous iterations.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2013-02-21 07:52:40
February 21 2013 07:52 GMT
#102
well that (PS3/4 announcement) totally explains why there is 4 man party in diablo3 instead of 6 or 8.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
February 21 2013 08:02 GMT
#103
On February 21 2013 16:42 BoxingKangaroo wrote:
Show nested quote +
On February 21 2013 15:05 i)awn wrote:
I'm not sure why Blizzard had not hired you yet.


Because given time and technical constraints maybe he couldn't do any better? It's easy to sit back seeing the finished product and nitpick, but you're not privy to the design decisions, discussions, prototypes, deadlines and engine that were needed and used to get to the final result. Ignore the realities of software development at your peril.

Could things be improved? Sure. The OP has pointed out some things. Does this thread need to be on TL? No. If he wants Blizz to see it, post it to them. Otherwise this just becomes a thread for people who like hating on Blizz to get their fix.


Technical constraints? This is design fail and pure lack of direction and planning on part of Blizzard.

There is nothing constricting bnet 2.0 than Blizzard themselves.

You going to tell me that lan isn't possible in current technology next?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 21 2013 08:03 GMT
#104
On February 21 2013 16:49 Eviscerador wrote:
This post is proof you can never satisfy everyone, no matter how hard you try.

Great post in structure and analysis nonetheless, but the new UI, even with its little faults and annoyances, is light years better than the two previous iterations.


but this is not because this one is good, the others were just clearly made by someone how made console uis before.
there is still so much room for improvement...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
StayPhrosty
Profile Joined August 2009
Canada406 Posts
February 21 2013 08:28 GMT
#105
this is a great OP, i think people are just jumping to the conclusion that this is all blizzard hating. Criticism is not the same thing as anger. All of these things are good improvements and by getting them out there blizzard has a chance to see some of the things that can improve things for the community. Now, I'm sure some of these have already been brought up and either rationalized or simply put as low priority, but there's nothing wrong with mentioning it. Personally I love seeing these UI changes that are better fitting the target audience. The new UI is great and these (among other) improvements will only make it better
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 21 2013 08:32 GMT
#106
I will be honest, that was too long for me, especially because I am not fundamentally interested in UI questions.

However, this does not mean that I do not appreciate the work you have done. Thank you for stating your opinion in such a clear way (well, I didn't read all of it, but I skimmed) and for furthering the discussion.

Hoping someone at Blizzard will see this.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
February 21 2013 08:37 GMT
#107
umm wow this was DEEP, amazing read and really intriguing info! Thank you so much for taking the time to write this really super detailed post, took me awhile to read but wow, I totally agree with this and with they would use like the old Broodwar layout :-]
AKA: TelecoM[WHITE] Protoss fighting
Danglars
Profile Blog Joined August 2010
United States12133 Posts
February 21 2013 09:19 GMT
#108
Synthesizing what any starcraft veteran has known faulty in the last few patches and today, and going even further in design irregularities, wo1fwood delivers! Man, and that analysis is right on. The console generation/console porting of UI design has marginalized what should be the shining example of where PC gaming can shine. Instead of seeking greater keyboard navigation and simplification (Esc key shortcomings particularly), they make it so that mouse is the only easy way to do many tasks. I have no hopes of this being implemented past 6 months of expansion (given their intractability with the original Battle.net 2.0 complaints). Maybe their design team can listen and prepare some new directions.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Lorch
Profile Joined June 2011
Germany3691 Posts
Last Edited: 2013-02-21 09:30:44
February 21 2013 09:30 GMT
#109
On February 21 2013 05:24 Aunvilgod wrote:
I really do like the new interface much better than the previous one.


The previous one was literally the worst interface I have ever seen in any game ever. So yeah it's better, but OP is still right, it's a console games UI for a PC game. For the most part it's just a windows taskbar combined with your average halo ui...
paralleluniverse
Profile Joined July 2010
4065 Posts
February 21 2013 09:39 GMT
#110
This is a very good post. I've looked at the blog post you've linked and the screenshots look really nice,

I've also pointed out many design issues with the B.net UI as well as UI inconsistencies here. A few of these have since been fixed but most haven't.
paralleluniverse
Profile Joined July 2010
4065 Posts
February 21 2013 09:39 GMT
#111
Ever wonder why there are so many UI inconsistencies, e.g. why the dialog box to confirm deleting a replay is completely different in style to the dialog box for removing a friend? Or why the right-click menu in the custom games list is clearly different in style to the right-click menu on the replay page? Or why the lists on these pages have completely different styles?

I believe I've figured it out. It's because the tools they've used to make SC2 do not have standardized UI templates. It seems that they can't click a button that opens a template for a generic-right click menu. Instead, they manually design a right-click menu each time it's needed, thus leading to inconsistencies.

This appears to be the only way to explain why there are differences in the right-click menus in the custom game and replay pages, i.e. in the latter the borders are tight, in the other it's not, and in the latter the text is not bold, in the other it is. And there are many other examples.
Inex
Profile Joined October 2010
Bulgaria443 Posts
February 21 2013 10:03 GMT
#112
Keep in mind that SC2's team is quite small and interface is far from their primary objective right now. These things might get fixed in the future, but as of now I think they've done a very good job. I am your average user and I didn't even register those inconsistencies and bugs, so it's not that big of a deal. Very well written post though.
Prillan
Profile Joined August 2011
Sweden350 Posts
February 21 2013 10:19 GMT
#113
On February 21 2013 11:19 MaxQT wrote:
Show nested quote +
On February 21 2013 05:04 wo1fwood wrote:
[list][*]In the profile 'settings cog', the "copy link" option is not clear as to what it intends to impart to the end user. This is seen in a few other places, but this option copies your profile link, though I am unsure as to what it's is used for (seems client oriented in that the output of starcraft://profile/#/############## doesn't follow standard url link structuring).


You don't understanding something doesn't make something a bug, or an incosistency. It's clear that a profile link is something that is used to link to your profile. And how do you open a link? You put it into the navigation bar in any web-browser or the folder navigation bar in windows. SAME AS EVERY OTHER LINK!

It's use is fairly simple. For example; i want to show some profile to a TL member. I don't know the profile character number, and i added him from my match history. I just give him the profile link, and BAM, he can access his profile.

Also, about standard url link structuring:

What the hell? a normal url for a profile page would be along the lines of:

http://www.forum.net/member/x

where x is the userid or the username (depending on forum software or SEO)

is there any difference betwen that and:

starcraft://profile/#/x

where x is the userid

I don't see any. Of course the protocol is starcraft (starcraft://), since it launches for sc2 client.


Calm down

You are correct, but no need to sound that way.

The starcraft-URL does follow the standard. Presumably it opens the SC2 client and navigates to the profile if clicked.

A lot of programs use URLs like this. On top of my head:
magnet:    -  Opens a bittorrent program and starts downloading the specified torrent
spotify: - Opens the specified playlist/album/artist/song in the spotify client
xfire: - Used to join servers in games
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Wertheron
Profile Joined October 2011
France439 Posts
Last Edited: 2013-02-21 11:19:39
February 21 2013 11:19 GMT
#114
Great thread, hope the OP will give this to blizzard.

But don't be too hard, they made progress, and creating a game is harder than some of the players could think. Don't want to always blame them for everything, they gave to us a really good RTS
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2013-02-21 12:16:35
February 21 2013 12:14 GMT
#115
Great post!

One thing I would like to add that has bothered me is that in the observer UI, the order of the players in the resource/supply bar to the top right is not always the same as in the other UI tabs to the left (e.g. production/units tab). I find this mildly confusing when regularly comparing supply/bank and unit compositon for example.

It seems to be a rare inconsistency, not sure how to reproduce it since I can't quite figure out what the UI sorts by (maybe color?).
m0ck
Profile Blog Joined November 2010
4194 Posts
February 21 2013 12:15 GMT
#116
Really impressive work, thank you!
Wertheron
Profile Joined October 2011
France439 Posts
February 21 2013 12:24 GMT
#117
On February 21 2013 21:14 Dghelneshi wrote:
Great post!

One thing I would like to add that has bothered me is that in the observer UI, the order of the players in the resource/supply bar to the top right is not always the same as in the other UI tabs to the left (e.g. production/units tab). I find this mildly confusing when regularly comparing supply/bank and unit compositon for example.

It seems to be a rare inconsistency, not sure how to reproduce it since I can't quite figure out what the UI sorts by (maybe color?).


Don't know for Wol 2.0.4, but in hots we will have an option to customize the obs interface, so maybe we could change this.
Taefox
Profile Joined March 2010
1533 Posts
February 21 2013 12:38 GMT
#118
Patch 2.0.4 is just a preparation for HotS so
Great impressive work by OP
@taefoxy
fr0d0b0ls0n
Profile Joined March 2010
Spain51 Posts
February 21 2013 12:45 GMT
#119
I was about to read this, but scrolling I saw that joke about the dice, and someone that doesn't know what perspective is has no moral right to criticize anything. That alone tells the story about the extreme absurd nitpicking from the author. I hope someone makes a post about real UI problems...
I should warn you, getting what you want and being happy are two quite different things.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 21 2013 12:56 GMT
#120
this is one of the most useless well written threads on TL
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