Great interview, the guy has a great sense of humor. I got to troll him for like 10 min at mlg anaheim, he's a real sport about it
Dustin Browder's Interview at PC Gamer - Page 2
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tshi
United States2495 Posts
Great interview, the guy has a great sense of humor. I got to troll him for like 10 min at mlg anaheim, he's a real sport about it | ||
sitromit
7051 Posts
On January 25 2013 05:11 WolfintheSheep wrote: The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game. Not at all, people began to use WP a lot, especially against Zerg, as soon as it was buffed. Of course Protoss being Protoss, first it was used more for all-ins, like the 4 Sentry ramp block gateway all ins, WP 4 gate and eventually Immortal/Sentry with WP etc. At the time Zergs rarely made it to Infestor/Broodlord, so the metagame was to try and kill Protoss before they get a big Colossus deathball or die, and WP harass was used to prevent Zerg from getting a big army/economy while Protoss built their 3-4 base deathball. I remember right after the buff, Sage used a DT Warp Prism drop to win against a Zerg in the GSL, and said he had heard about WhiteRa using this strat and that's how he came up with the build. Inca also broke his long losing streak vs Zerg with Warp Prism DTs, I believe it was against Leenock, it was a game was on Terminus. Warp Prism Immortal drops also became very popular in PvP for a while, shortly after the buff. | ||
sM.Zik
Canada2550 Posts
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fzeroonline
89 Posts
On January 25 2013 08:28 Adersick wrote: The more I hear from Browder the more I love him. He definitely has a passion for the game and a sense of humor about who he is in the community! I hope he continues to deliver, and I certainly look forward to HotS as a finished product. I couldn't agree more with his statement that developing SC2 is about giving solid tools, although the example he gives may not be 100% perfect. This. At first a lot of us didn't really like him because of how imbalanced the game was (mostly terran and maps). But every time he does an interview, you just start liking him more and more. He's really humble, acknowledges the community and really wants the community to be happy with the game. DB's definitely gotten a lot more likeable since the launch of SC2. | ||
c0ldfusion
United States8293 Posts
On January 25 2013 08:46 sM.Zik wrote: What, you will be able to play ranked ladder games against people who decided to play unraked ? (therefore, will probably try new builds and fool around, not playing at their 100%) This is dumb. It's ok to have unraked, it's just like custom matches but with a matchmaking, but mixing the two? Am I missing something? That really struck me as odd too when I read it. Laddering is going to have some serious variance when the game is released. I think the way they can fix this is by making unranked mm "semi"-ranked instead, i.e. a fraction of the mmr change is applied rather than the full change from wins/losss so the player still has some skin in the game. | ||
aTnClouD
Italy2428 Posts
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-Archangel-
Croatia7457 Posts
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IdrA
United States11541 Posts
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FrostedMiniWheats
United States30730 Posts
It’s growing at logarithmic rates. ![]() not quick enough =/ | ||
jdsowa
405 Posts
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neggro
United States591 Posts
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neggro
United States591 Posts
On January 25 2013 09:42 IdrA wrote: oh so you're supposed to use spine crawlers to counter reapers ... terran? | ||
Divergence
Canada363 Posts
On January 25 2013 04:49 KingAlphard wrote: "logarithmic rates"? Is this a mistake? Maybe he meant exponential, because that would mean esport is growing very slowly. Sounds accurate to me. Browder would be pretty dishonest (and would look like a total idiot) to say it's growing at an exponential rate. | ||
Jarree
Finland1004 Posts
So, going forward with the game, where do you think we could take the concept of rocks from here? Browder: More! GOGO Dustin!! | ||
Zombo Joe
Canada850 Posts
On January 25 2013 11:10 jdsowa wrote: Someone should ask him about how the community hounded him for 2 years for "balanced maps", and once the map pool finally became "balanced" and one-dimensional, the game stagnated and died. He must secretly get some satisfaction from that. That was more because of the zerg queen buffs and infestor buffs blizzard patched in. | ||
iamho
United States3347 Posts
That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way. Browder is lying through his teeth. Viewership numbers are down across the board. The only the SCII scene got big in the first place is due to efforts from the community, not due to Browder. I hope he realizes that the SCII scene will be in serious danger if HotS is anything short of amazing. | ||
MavivaM
1535 Posts
He seems like a pretty nice and funny guy, and also he's willing to keep having interviews (although PcGamer isn't exactly the SC2 community) and exposing himself. But I really can't get if he's clueless or he plays stupid. This gem: Browder: But many, many of our players, I run into them all the time at conventions, say, “I’m not really into multiplayer, but I love the campaign.” That’s very common. And these guys just aren’t on the boards. They’re not posting. But they make up easily half of our audience. Now, unless I'm stupid Browder wants us to believe that Sc2 fans, some of the MOST VOCAL videogames fans around, apparently love the single player campaign... but they shut up, they don't speak about the great plot twists, the romantic love story and the deep character evolution from the previous game. Simply to avoid wasting space on the internet, even in Blizzard forums: they just wait for him to pass by and then praise him for the great innovations. At least half of the fans? Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed. That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience. Or at least they PM'ed him, since I don't recall all this enthusiasm both on TL or Blizzard forums. I hope he is bullshitting us since he wants to sell HoTS and actually doesn't really think like that, multiplayer it's what keep his game to be played. I can see him talking about meta possibilities and giving us the example of a gold league player since Sc2 is not only for pros but even for baboons like myself, but then he talks about maps, innovations and the community feedback and I get mad. All Blizzard maps are quite bad, there are a lot of solid - and especially willing to contribute - mapmakers, but afaik no one even contacted then. The only time Blizzard decided to implement new maps, was because someone else - Team Liquid - made a contest. The unranked system seems to be a concern, but other games such as League of legends show that it works. They could have even simply made another, identical same rank system and not show the ladder points to players (and I suspect that's exactly what they are doing) without making such a fuss. With all the talking about esports dying and so on, I still don't see it that bleak. The community is simply great, the game may have some flaws but it's far from being bad, unwatchable or unplayable. yet the one who seems the least helping is Blizzard, insanely enough. Tell what you want about Riot, their 'true' streaming numbers and the objective quality of their game at pro level, but here's the thing: they check the game and update him at least once a month. They are always there. New skins, art contests, even something as simple as the lobby image change. From time to time they add new game features and so on. Blizzard should be a way more accomplished company and yet we have to wait them to sell a whole new game JUST TO HAVE THE NEW REPLAY PATCH. And to think that unlike League of legends, Sc2 could have an immense map pool and possibilities everywhere. There are people who create mods for free, even if only to improve the game experience like the Stronger Team Colour one, for hell's sake! I mean, up until some time ago you must even pay to change a stupid username. Browder jokes about being the one who kills esports, and I think it's a pretty funny joke. It's not a serious thing and surely I don't believe that there's a single individual responsible of everything wrong. But his company position is something I can't understand. They have the resources, the fan base, the opinions of people who play and know their game more than their own employees, and yet they always want people to beg. It's not a matter of race X being OP, it's a matter of attitude. Am I an ungrate asshole or simply wrong? Sometimes we assume that whenever someone has a negtive opinion he must be trolling, but I don't see where I'm wrong... | ||
Gladiator6
Sweden7024 Posts
On January 25 2013 04:20 Veldril wrote: Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying. That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way. There is no way for us to patch Wings of Liberty without it hitting an eSport event. We went live with our beta in the US, because we thought that was going to be enough to give us testing. And we have had nothing but feedback from all over the world that’s, “So, when can I run my tournament? I want to run a [Heart of the Swarm] tournament. I’m in Korea, or I’m in Europe. When can I run a HotS tournament?” It’s just constant. The amount of constant input coming into this studio, “More! More! This! That!” It’s just insane. So, the idea that anything is killing eSports is nuts. eSports is growing out of control. It’s alive and breathing and flying away. I have no idea when it’s going to stop. And I think the StarCraft community should take some pride and joy in that. They should take some ownership of that, and say, “We did that. We helped build this. We are ground-floor, core contributors to what makes any eSport going forward.” They should, in their minds and hearts, claim some of that. Because they’ve absolutely earned it. They were on the ground floor. They were here when it really started to happen. I really liked that answer. What a good interview! ![]() | ||
Epamynondas
387 Posts
On January 25 2013 21:44 MavivaM wrote: Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed. That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience. One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder. | ||
Andre
Slovenia3523 Posts
In the middle of 2011 or so we had maybe like 600k concurrent users online on peak times? | ||
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