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Is Terran to remain the lowest played race? - Page 22

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howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
February 06 2013 13:04 GMT
#421
To be honest I'm seriously considering switching from Protoss to Terran in HotS, I'm loving the way all the factory units work together.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2013 13:09 GMT
#422
On February 06 2013 22:03 plgElwood wrote:
[...]

My Solution : Warpgate can only warp in on pylons powering the warpgate itself or at a Warpprism, observer need observatory.
Nexus can hold one less Chronoboost. Assimilators loose half their HP.

[...]


Do you have a reason for the assimilator nerf, based on all you said before? Or are you just jealous that Protoss gas harvesting structures have more HP for some reason?
It's not like it's the biggest deal man...
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2013-02-06 14:09:43
February 06 2013 14:06 GMT
#423
On February 06 2013 22:03 plgElwood wrote:
So as terran you have to always get maximum value out of your units, while constantly making new ones and adding more production.

For all non one-base games, and Terran opens 1RaxFE

- Protoss has to play save till a tech or unit goal is achieved and then either roflstomps unprepared Terran or takes another base. All units ultimately add up to a deathball, most units share the same upgrades.
The robo gives you units with AoE,tankingability,detection and drop abilty. So its like a swissarmy-chainsaw-lightsaber machinegun-satelite. There has to be no decision making, immortals will help you out against terran early game, and you need obs to scout, yo go one-gate-robo-expand.
Production : Chronoboost speeds everything, of you forget CR, you can just speed up what you forgot. So a mistake does not matter that much. Also "warpgates" are too cheap for 150 mins and no miningtime lost for that worker. Warp in on site changes close battles so much, even when the fight is in terrans natural, warp in is better than walking. Also the units are super durable, so terran needs to micro every second against Zealots and also needs to produce and rally new units.



- Zerg has to expand and make only Queens and drones. With simcity it´s not possible to harass with Hellion Banshee

On three bases with creepspread any attack can be crushed before getting to your base. I really like zergling Muta, but most Z have gotten so lazy they just go straight infestor and some roaches, 4th and Hive. Still it is hard to stop if every move is spotted.
The reason why foreign Zergs do good is the stupidity of the Mechanics. Inject,creep,overlord,drone and all over again.
You get income, vision and production from that cycle and you just have to repeat it.
Good zergs identify the threatlevel all the time and react properly.
Every Overlord has potential to grant detection, Queens are great against early terran aggression.

P and Z can make more mistakes in macro and won´t fall behind. In engagements Protoss is the race that has to watch least for a good position. Zerg can defend early aggression with Queens, which also boost his economy, like fucking Terminator-Mules with .50cal miniguns

So there is a skillgap between Terrans and P/Z created by the influence of a macro and positioning mistake
Top korean Terrans dont do these.


My Solution : Warpgate can only warp in on pylons powering the warpgate itself or at a Warpprism, observer need observatory.
Nexus can hold one less Chronoboost. Assimilators loose half their HP.

Ultralisks should be build from hatcheries not larvae. Larvae-inject grants less the amount, but needs to be done more frequently.

My Goal: Make P and Z harder to play to create an even rewarding feeling from winning, and evenly distributed effect for making mistakes.


Just switch to P or Z and enjoy your undeserved wins against Terran. David Kim doesn't realize the difficulty difference among the 3 races and is too arrogant to receive feedback, so all you can do is try avoiding the problem.

edit: as far as WoL is concerned at least, in HotS they tried making Terran easier to play. Still way harder to macro and micro compared to Zerg and Protoss though.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 06 2013 15:31 GMT
#424
I think cloud is correct. Terran is basically the same in HOTS, and the same problems exist. What terran have are essentially more toys and ways to do things. TvP is really tough and unfair in the late stage if you have equal bases with a protoss you will never win. Simply put protoss will always be able to remax on units faster than a Terran will, and one storm shot and its over. Yes you can make emp, but the emp radius nerf makes it hard. The micro is really tough, the macro as well. I think that at the end of the day terran will be played the least amount because of the diffucuilty of the race.
zmansman17
Profile Joined March 2011
United States2567 Posts
February 06 2013 15:43 GMT
#425
On February 06 2013 22:04 howLiN wrote:
To be honest I'm seriously considering switching from Protoss to Terran in HotS, I'm loving the way all the factory units work together.


Good. Blizzard is going to need people to play Terran. Most high masters players like myself that I know won't be playing Terran or at all.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-02-06 16:00:24
February 06 2013 15:48 GMT
#426
Lol some much nonsense in this thread. Terran used to be able to win be stimming units up a ramp because players were bad and missed forcefields and maps had main bases like on Scrap Station.
The thought that terran macro and micro is X times harder than protoss or zerg macro because you can't win games like that anymore is nonsense. If you're good at it, you're good at it. If you're not, you're not. That's what there is to it. You don't hear korean pros complain about how hard it is to macro with their respective race. Why? Because they're good. So if you ever feel that you lose games underservedly at the top level, get better at the game. Up until GM, balance hardly affects you.

The whine that protoss and zerg are more forgiving is absolute bullshit. Like, it is absolutely 100% bullshit. Protoss loses their army once, the game ends. Zerg loses their fragile army to something slightly mobile? The game ends because an immediate counter attack kills 2 bases. Every race is unforgiving at a high level and whoever thinks that protoss or zerg don't need positioning or micro has never played a somewhat high level ZvZ, PvP, PvZ or PvT or played at a high level at all. If you stim your shit up a ramp into an army that's DESIGNED to beat yours, why the fuck would you expect to come out ahead. Just like protoss can't just use a zealot/archon army to fight in choke points. It's common sense. Of course you need positioning. But that's the same for every race.

At the very beginning, when you pick your race, did terran seem the most interesting to you? Zerg is unique, protoss is unique. Terran feels like something every other RTS can offer as well. Most people stick with the race they pick at the beginning. I feel that that really is the main source of fewer terran players, at least at lower levels.

Yes terran is hard to play lategame. But the only reason for that is that they can't instantly replace part of their army and doesn't have strong static defense to make up for that.

What definitely could help that is something like queueing up units when you're maxed that will build faster the longer they're queued up. That way, terran will also benefit in a macro way from being maxed, like protoss building more gates or zerg massing larvae. But honestly, that's got NOTHING to do with terran macro being harder.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
lordofsoup
Profile Joined January 2012
United States159 Posts
February 06 2013 15:58 GMT
#427
Most people started with Terran because it is the race you play in the campaign.
NOHUNTERS
CakeSauc3
Profile Joined February 2011
United States1437 Posts
February 06 2013 16:12 GMT
#428
On February 07 2013 00:48 DarkLordOlli wrote:
Lol some much nonsense in this thread. Terran used to be able to win be stimming units up a ramp because players were bad and missed forcefields and maps had main bases like on Scrap Station.
The thought that terran macro and micro is X times harder than protoss or zerg macro because you can't win games like that anymore is nonsense. If you're good at it, you're good at it. If you're not, you're not. That's what there is to it. You don't hear korean pros complain about how hard it is to macro with their respective race. Why? Because they're good. So if you ever feel that you lose games underservedly at the top level, get better at the game. Up until GM, balance hardly affects you.

The whine that protoss and zerg are more forgiving is absolute bullshit. Like, it is absolutely 100% bullshit. Protoss loses their army once, the game ends. Zerg loses their fragile army to something slightly mobile? The game ends because an immediate counter attack kills 2 bases. Every race is unforgiving at a high level and whoever thinks that protoss or zerg don't need positioning or micro has never played a somewhat high level ZvZ, PvP, PvZ or PvT or played at a high level at all. If you stim your shit up a ramp into an army that's DESIGNED to beat yours, why the fuck would you expect to come out ahead. Just like protoss can't just use a zealot/archon army to fight in choke points. It's common sense. Of course you need positioning. But that's the same for every race.

At the very beginning, when you pick your race, did terran seem the most interesting to you? Zerg is unique, protoss is unique. Terran feels like something every other RTS can offer as well. Most people stick with the race they pick at the beginning. I feel that that really is the main source of fewer terran players, at least at lower levels.


Those are quite the assumptions you're making. Have you ever played Terran?

I've been playing random since the early days of Brood War. Terran has always been the hardest to play. Period. Positioning, macro, and micro have always been hardest for the humans. That's why Korean Terran players are so much fun to watch - they do the impossible.

Sc2 has only made this more true. Every kid and his cat knows that it's much, much easier to re-max an army with Protoss and Zerg than it is for Terran. Everyone knows that a Protoss and Zerg tier-3 death-ball is much more scary than a Terran one (Terran doesn't even have a viable Tier 3). The amount of control it takes to take down a Zerg Brood Lord/Infestor army or a Protoss Colossus/Templar/Gateway army is completely out of proportion in favor of the alien races.

Yes, I'll admit that earlier on, it was easier for Terran players to harass and win early game. Stim timing pushes, tank-marine pushes, hellion run-bys, etc. all made Terran good at the early game. However, patches by Blizzard and experience in gameplay have given Zerg and Protoss an almost complete immunity to early game Terran attacks, leaving Terran with no choice but to try and take on their tier-3 armies with a tier 1.5 unit composition. Obviously, this isn't easy to do. And due to the macro disadvantage of Terran being unable to remax quickly, yes, Terran IS less forgiving than the other two races.

Simply put, Terran is fun to play. But it's hard, and on the ladder, it's frustrating compared to the other two. That is why the number of Zerg and Protoss players are remaining higher on ladder than the number of Terran players.

howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
February 06 2013 16:13 GMT
#429
On February 07 2013 00:43 zmansman17 wrote:
Show nested quote +
On February 06 2013 22:04 howLiN wrote:
To be honest I'm seriously considering switching from Protoss to Terran in HotS, I'm loving the way all the factory units work together.


Good. Blizzard is going to need people to play Terran. Most high masters players like myself that I know won't be playing Terran or at all.


If you play to have fun I don't see why you should switch races if you enjoy the race you're playing as.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 06 2013 16:21 GMT
#430
On February 06 2013 10:31 FabledIntegral wrote:
Show nested quote +
On February 06 2013 06:08 Thieving Magpie wrote:
On February 06 2013 05:37 FabledIntegral wrote:
On February 06 2013 03:51 Thieving Magpie wrote:
On February 06 2013 03:21 L3gendary wrote:
On February 06 2013 02:19 Thieving Magpie wrote:
On February 05 2013 16:49 forsooth wrote:
On February 05 2013 16:19 Thieving Magpie wrote:
On January 27 2013 07:32 YumYumGranola wrote:
On January 25 2013 12:12 SeeN_CiRcUs wrote:
I picked Zerg because I felt they were the most difficult to play mechanically. I feel like the need for manual injects and creep spread make them more challenging than the other races (obv being an ex-BW player, all of the races are easymode for me in terms of macro). Granted I've only played again for a week or so and I probably won't be masters for another day or two but when I played Terran back during 2010 the mechanics were super easy for me. I assume this is aimed at the multi-tasking and micro more than macro mechanics? For me, Terran macro is really easy along with Protoss. Only Zerg gives any challenge really...


Really don't agree that inject larvae is a particularly difficult task to do from a macro perspective. Weren't you used to skipping through your command structures on a regular basis to set your un-rallied harvesters to mining? Basically instead of clicking on a recently finished SCV/probe/drone it's just clicking a queen and casting an ability, except on a much longer cycle time. I guess we're all different in how we perceive macro difficulty but inject larvae in my opinion should be relatively easy for anybody who played BW...


Isn't BW macro just an inject every 17 seconds without hotkeys?

BW Zerg macro was very complicated drone and larvae management. There was no such thing as inject. Hatcheries spawned one larva at a time at a regular interval and maxed at three larvae. This meant Zerg players had to build a number of macro hatches and spend much of the game being very careful about when they produced what. SC2 Zerg macro is incredibly easy by comparison and I consider it the easiest overall out of both SC games.


I meant go to town hall, select worker, right click on mineral => repeat every 17 seconds


No it's not any way comparable. I don't even know where to start, like you realize there's no separate worker rally in bw and that you can only select one building at a time to macro and normally you have a lot more hatcheries in bw since there's no queens? You're comparing apples to oranges. Try playing BW or SC2BW with the BW settings and maybe you'll get an idea.

On topic though I don't mind that there's a lack of terran players so much because then I don't have to play many TvTs .


Sigh... As I said "Isn't BW macro just an inject every 17 seconds without hotkeys" look how I say (without hotkeys) look how I then clarified with "I meant go to town hall, select worker, right click on mineral => repeat every 17 seconds" look how that does not cancel out my previous statement of NO HOTKEYS.

If injects were every 17 seconds (instead of 40) it would be hard. If it was every 17 seconds without hotkeys it would feel impossible. Then you're made to imagine that all 3 races have this problem; and suddenly you hate life.


If that's actually how you meant it then it was a really stupid post by you. What the heck is the point of saying no hotkeys? The entire reason SC2 macro is insanely different is that all the hatches can be hotkeyed together and there are separate rallies. What's even the point of your post?


You don't need to use control groups and multiselect to inject right--back space and V are the only keyboard buttons you need along with fast hands. I was talking about backspace not multiunit select.


Back space and V are hotkeys. Using V for inject is the definition of using a hotkey. And no, the macro is entirely different still, with the reason being your drones will follow your rally point. For drones to remain at your town hall, you would have to not be using any rally points. The macro isn't comparable.


Do you have bad reading comprehension? I said that BW macro is like injects--I did not say that BW macro is like SC2 macro. Learn to read please. Rally point comparisons mean shit since hitting an inject requires zero rally points. Hitting an inject requires zero unit production and requires zero building selection.

You move your screen to a hatch, select queen, hit V, click on hatch.

BW macro is move your screen to a town hall, select worker, click on mineral, start next worker

I don't understand what rally points and multi unit select has anything to do with what you're talking about!
Hark, what baseball through yonder window breaks?
Vanadiel
Profile Joined April 2012
France961 Posts
February 06 2013 17:00 GMT
#431
To be honest, I always found the discussion about each race difficulty totally irrelevant at non-professional gamer because the ladder system is intrinsically imbalanced (BO1, random map and unknown opponent). It depends way more on the way you play than the race you play, you can't put at the same level of difficulty goody's kind of mech and pure bio as Marine King Prime, ling muta and ling infestor, the difficulty to perform a 7 gates immortal Sentry and the difficulty to defend it... and so on, it's purely situational. You can go in GM fairly easily with whatever race and appropriate all in (one per match up), but it doesn't mean you'll succeed on a pro level with it but it's still easy to do.
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
February 06 2013 17:04 GMT
#432
On February 07 2013 00:48 DarkLordOlli wrote:
Lol some much nonsense in this thread. Terran used to be able to win be stimming units up a ramp because players were bad and missed forcefields and maps had main bases like on Scrap Station.
The thought that terran macro and micro is X times harder than protoss or zerg macro because you can't win games like that anymore is nonsense. If you're good at it, you're good at it. If you're not, you're not. That's what there is to it. You don't hear korean pros complain about how hard it is to macro with their respective race. Why? Because they're good. So if you ever feel that you lose games underservedly at the top level, get better at the game. Up until GM, balance hardly affects you.

The whine that protoss and zerg are more forgiving is absolute bullshit. Like, it is absolutely 100% bullshit. Protoss loses their army once, the game ends. Zerg loses their fragile army to something slightly mobile? The game ends because an immediate counter attack kills 2 bases. Every race is unforgiving at a high level and whoever thinks that protoss or zerg don't need positioning or micro has never played a somewhat high level ZvZ, PvP, PvZ or PvT or played at a high level at all. If you stim your shit up a ramp into an army that's DESIGNED to beat yours, why the fuck would you expect to come out ahead. Just like protoss can't just use a zealot/archon army to fight in choke points. It's common sense. Of course you need positioning. But that's the same for every race.

At the very beginning, when you pick your race, did terran seem the most interesting to you? Zerg is unique, protoss is unique. Terran feels like something every other RTS can offer as well. Most people stick with the race they pick at the beginning. I feel that that really is the main source of fewer terran players, at least at lower levels.

Yes terran is hard to play lategame. But the only reason for that is that they can't instantly replace part of their army and doesn't have strong static defense to make up for that.

What definitely could help that is something like queueing up units when you're maxed that will build faster the longer they're queued up. That way, terran will also benefit in a macro way from being maxed, like protoss building more gates or zerg massing larvae. But honestly, that's got NOTHING to do with terran macro being harder.

i agree that terrans weakness is that they take to long time in late game to mobilse a deffense versus toss and zerg, i dont know how to fix thi tho, maybe make warpgates like bbarracks( queed units is staying at 0% and when your not maxxed anymore it starts to load)
''you got to yolo things up to win''
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 06 2013 17:15 GMT
#433
On February 07 2013 02:00 Vanadiel wrote:
To be honest, I always found the discussion about each race difficulty totally irrelevant at non-professional gamer because the ladder system is intrinsically imbalanced (BO1, random map and unknown opponent). It depends way more on the way you play than the race you play, you can't put at the same level of difficulty goody's kind of mech and pure bio as Marine King Prime, ling muta and ling infestor, the difficulty to perform a 7 gates immortal Sentry and the difficulty to defend it... and so on, it's purely situational. You can go in GM fairly easily with whatever race and appropriate all in (one per match up), but it doesn't mean you'll succeed on a pro level with it but it's still easy to do.


Also, on the flipside of that, there is no such thing as a bad strategy in a ladder system such as the one used by Blizzard.

If you simply do a worker rush every game you will still eventually stabilize with a 50% win-rate. The same can be said with cannon rushes, 111, baneling busts as well as 5 base macro play, 7 base timing pushes, 60minute Broodfestor games, etc...

At some point you will go 50/50 in your overall win-rate no matter what strategy is used. What does this mean? It means the loss of terran players does not come from win-rates it comes from enjoy-ability. People are simply not having fun with Terran.
Hark, what baseball through yonder window breaks?
Slayerb0y
Profile Joined November 2012
Canada8 Posts
February 06 2013 17:42 GMT
#434
I swiched from Protoss to Terran at diamond. Then made it up to masters as Terran. I will personally say it is much harder to progress to masters as Terran. My play style was more macro, Mechanics oriented(0 cheese) which is alot of work to play. But very rewarding. The hardest thing was every game was 30+ mins and wins had to be accomplished with near perfect play. Very tiring and lots of work. Be prepared for this when trying to progress as Terran.
Gotta get better
budar
Profile Joined February 2011
175 Posts
February 06 2013 17:46 GMT
#435
Remember how in beta/first half a year or so of WoL Terran was everywhere? Terran players back then used to say that "better players are playing Terran". In reality, Terran was too strong. Anyway, other players where whining that Terran was OP, much like Terran/Protoss are whining Zerg is OP now.

There is one thing that's pretty key here that I think is often overlooked. If you've been playing for months in high master, it will feel shitty/less fun playing in low master or even diamond (at least it did for me, though my "fall" was due to inactivity instead of balance changes). Now, many Terran players got a higher relative rating while Terran was strong and have steadily been losing ground on ladder ever since Terran was (over)nerfed. The same thing will happen to Zerg in HotS if the balance of powers is different... Many lower level Zergs (by that I mean all master and even many GM players) will lose interest or find the game less fun when their actual rating/league will be lower.

You can actually see this in the pro scene as well... Remember how many EU/NA Terran players used to be really dangerous in every tournament? So many of them have completely disappeared, many citing "motivation problems".
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-02-06 18:11:48
February 06 2013 18:07 GMT
#436
On February 07 2013 02:46 budar wrote:
Remember how in beta/first half a year or so of WoL Terran was everywhere? Terran players back then used to say that "better players are playing Terran". In reality, Terran was too strong. Anyway, other players where whining that Terran was OP, much like Terran/Protoss are whining Zerg is OP now.

There is one thing that's pretty key here that I think is often overlooked. If you've been playing for months in high master, it will feel shitty/less fun playing in low master or even diamond (at least it did for me, though my "fall" was due to inactivity instead of balance changes). Now, many Terran players got a higher relative rating while Terran was strong and have steadily been losing ground on ladder ever since Terran was (over)nerfed. The same thing will happen to Zerg in HotS if the balance of powers is different... Many lower level Zergs (by that I mean all master and even many GM players) will lose interest or find the game less fun when their actual rating/league will be lower.

You can actually see this in the pro scene as well... Remember how many EU/NA Terran players used to be really dangerous in every tournament? So many of them have completely disappeared, many citing "motivation problems".


This is a really condescending and illogical post, and no, i dont remember EU/NA terran players being "dangerous in every tournament." Nice job shitting on the results of early sc2 players and not taking into consideration the practice they did.

lol, terran was OP, but it wasn't OP to the level where foreigners were able to be "dangerous in every tournament" with them.

These players you remember were likely playing in tournaments with only foreigners, in early sc2././. foreigner terran do not beat koreans
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 06 2013 18:11 GMT
#437
On February 07 2013 02:46 budar wrote:
Remember how in beta/first half a year or so of WoL Terran was everywhere? Terran players back then used to say that "better players are playing Terran". In reality, Terran was too strong. Anyway, other players where whining that Terran was OP, much like Terran/Protoss are whining Zerg is OP now.

There is one thing that's pretty key here that I think is often overlooked. If you've been playing for months in high master, it will feel shitty/less fun playing in low master or even diamond (at least it did for me, though my "fall" was due to inactivity instead of balance changes). Now, many Terran players got a higher relative rating while Terran was strong and have steadily been losing ground on ladder ever since Terran was (over)nerfed. The same thing will happen to Zerg in HotS if the balance of powers is different... Many lower level Zergs (by that I mean all master and even many GM players) will lose interest or find the game less fun when their actual rating/league will be lower.

You can actually see this in the pro scene as well... Remember how many EU/NA Terran players used to be really dangerous in every tournament? So many of them have completely disappeared, many citing "motivation problems".


I remember Zerg winning the first two GSLs, Protoss wining the third.

I recall InControl, Machine, Huk, etc... doing really well in MLGs

I recall Tester being one of the most hyped players in the GSL

I recall Terran not winning anything in Korea until 2011
I recall GSTL being ruled by DRG

What do you recall?
Hark, what baseball through yonder window breaks?
Vanadiel
Profile Joined April 2012
France961 Posts
February 06 2013 18:17 GMT
#438
Well, Jinro did had the best foreigner results in GSL and won an MLG, QXC did an all kill in GSTL, Morrow winning over Idra with 5 rax reaper at IEM, Naama won Dreamhack, Sjow won IEM.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 06 2013 18:19 GMT
#439
On February 07 2013 03:17 Vanadiel wrote:
Well, Jinro did had the best foreigner results in GSL and won an MLG, QXC did an all kill in GSTL, Morrow winning over Idra with 5 rax reaper at IEM, Naama won Dreamhack, Sjow won IEM.


Damn, it's like all the races had their own champions to rally around
Hark, what baseball through yonder window breaks?
LF[Media]
Profile Joined February 2013
United States58 Posts
Last Edited: 2013-02-06 18:21:30
February 06 2013 18:21 GMT
#440
You have a very selective memory, Magpie.
<3 ZOWiE Gear <3
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