• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CET 00:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains6Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2152 users

Dustin Browder WCS TL Interview - Page 6

Forum Index > SC2 General
605 CommentsPost a Reply
Prev 1 4 5 6 7 8 31 Next All
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 20 2012 08:19 GMT
#101
On November 20 2012 16:07 blade55555 wrote:
Show nested quote +
On November 20 2012 16:01 Falling wrote:
I wish if they are so adamant to make the mothership as a goofy unit, then give us the Arbiter back. Or some equivalent.

Like, why is it that the Protoss gets stuck with the 'non-serious' unit?

10 mins in. Very nice interview so far


Heh well hydras have been that way in sc2 for a majority of it .

Very informative interview :D


Actually, for some reason people were making roach/hydra/corrupter vs toss even at the end of last year...didnt realize till like february 2012 that hydra's suck.
Long live the Boss Toss!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
November 20 2012 08:19 GMT
#102
I really liked this interview - it seems Dustin Browder is more into the game compared than before, which I'm very very happy to see.

Hizzay
Profile Joined July 2011
Canada31 Posts
November 20 2012 08:20 GMT
#103
On November 20 2012 17:07 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:57 Hizzay wrote:
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Sen actually defended it in the first game with roaches and 1-1 lings, but then still lost in a macro game.

That was mostly because Parting went for the third instead of going straight into the natural, which is better for the Zerg. Also, Sen lost because he never denied Parting's third base after he stopped the all in, and stayed on 3 base far too long before taking a 4th, so Parting could recover.


That line really interested me, so I went and double checked all the vods of Parting vs zergs at BWC. Every time he went for immortal-sentry, he always went for the 3rd, except for the 1st game vs Suppy.
pivor
Profile Joined October 2012
Poland198 Posts
November 20 2012 08:21 GMT
#104
Like they cant fix Reapers, Thors and Ravens now instead of waiting for HotS to excuse fact that Terrans get only 1 new unit.
:F
Virid
Profile Joined November 2010
United States130 Posts
November 20 2012 08:22 GMT
#105
Honestly, if they're just gonna nerf everything about infestor, they should just redesign the unit.
gengka
Profile Joined September 2010
Malaysia461 Posts
November 20 2012 08:24 GMT
#106
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
Make Love Not War
Talack
Profile Joined September 2010
Canada2742 Posts
November 20 2012 08:26 GMT
#107
Anything that helps make the game harder for zerg is good in my opinion. They really need to up the micro requirement for that race and nerfs to infestors are a great way.
Groovy112
Profile Joined March 2011
Lithuania18 Posts
November 20 2012 08:28 GMT
#108
Everytime Justin says "riiight" take a sip of a drink :D
What goes up must come down
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 20 2012 08:28 GMT
#109
They should just make the Mothership have the same abilities as the Mothership Core, except do more damage (and attack air), have more health, and cloak units under it. So it's basically just a lategame upgrade to the same unit. Maybe make it so you can put photon overcharge on the mothership itself.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 20 2012 08:30 GMT
#110
On November 20 2012 17:24 gengka wrote:
Show nested quote +
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...


I think the balance reached a good place about a year in and was very good until about 6 months ago when it started to go tits up again.
L0L
Profile Joined August 2012
United States176 Posts
November 20 2012 08:30 GMT
#111
On November 20 2012 17:28 Groovy112 wrote:
Everytime Justin says "riiight" take a sip of a drink :D

Except his names Dustin, right?
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-11-20 08:36:01
November 20 2012 08:31 GMT
#112
How they can? How they can put the mothership apart in hots, when they have already indirectly buffed, powered the stargate and the fleet beacon tech, lowered the mothership cost from 400\400 to 300\300... ? Its so much easy and "natural" get a mothership in hots, to achieve what browder says, blizz need to nerf ms to the ground ç_ç
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-20 08:33:07
November 20 2012 08:32 GMT
#113
On November 20 2012 17:24 gengka wrote:
Show nested quote +
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.
Day9notdead
Profile Joined June 2012
Russian Federation501 Posts
November 20 2012 08:33 GMT
#114
On November 20 2012 17:00 Fluid wrote:
Why is he always so hyper in interviews? I get tired just listening to him speak.

just shows he is thinking about these topics non-stop, so if he ever gets a chance to speak his speech flows like a freaking riverfall..
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2012-11-20 08:35:18
November 20 2012 08:33 GMT
#115
I wish he could have been more aggressive with changing how HoTS plays out.

Protoss needs some semiserious changes with regards to its general power throughout the game. They need to fix toss early game by giving stalkers a gentle change then tweak zerg accordingly so that we can go back to when there was a greedy zerg style. Then maps could have some variety without being so damn skewed. Bad maps have had too much of an influence on the design tweeks.

Listening to this interview there are some cool ideas and somethings sound like they've considered everything but their unorthodox changes sometimes feel like they are just ... too out there.

Everyone talking about infestor broodlord as an issue from 6 months ago... Terran whine at lower winrates than what they were at start finally hit a crescendo.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 20 2012 08:34 GMT
#116
On November 20 2012 17:21 pivor wrote:
Like they cant fix Reapers, Thors and Ravens now instead of waiting for HotS to excuse fact that Terrans get only 1 new unit.

Fix them now and it might buff them to the point where Terran becomes OP, possibly for the rest of the competitive life of WoL since HotS in only 4 months away, which is not enough time for any major imbalances to be fixed by patches or figured out by players.
ㅇㅅㅌㅅ
Fluid
Profile Joined September 2010
Canada136 Posts
November 20 2012 08:35 GMT
#117
On November 20 2012 17:32 whatevername wrote:
Show nested quote +
On November 20 2012 17:24 gengka wrote:
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.


Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".
Velinath
Profile Blog Joined March 2011
United States694 Posts
November 20 2012 08:36 GMT
#118
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.
Swisslink
Profile Joined March 2011
2954 Posts
November 20 2012 08:37 GMT
#119
Sentry/Warp Prism/Templars/Infestors immune to Fungal?
Well... Why should they do it? PvZ sucks, but that's not a balance, but rather a design issue. Nerfing the infestor like that will just break the Match-up completely, all these timings the Protoss have right now are terribly strong and fucking hard to hold even with the infestor right now. I agree that the late game army of the Zerg are too strong, but PvZ can't be fixed with an infestor nerf, the two races need a redesign to fix this issue - nerfing will just result in a completely broken Match up. Right now, PvZ sucks, but both races have good chances to win the game - just not in the same stage of the game. Yeah, it sucks, but... Doesn't really seem to be imbalanced, in my opinion.

ZvZ gets worse with these changes as well, infestors just won't die anymore at all. Nothing else to add.

TvZ, where the Infestors are the biggest problem, is just absolutely NOt affected by these changes. I'd prefer some kind of buff to the ghost, ghosts should be the counter to infestors and well... atm that's not really the case.


Dunno, but I don't undestand the reason why they should change the infestor like that. :-/
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 20 2012 08:38 GMT
#120
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.

They could just remove the Psionic attribute from certain Protoss units like the Sentry or Warp Prism. This would be a simple change that would affect nothing else, especially since Snipe doesn't affect those two units anyways. Although, Archon pushes might still be kinda strong.
ㅇㅅㅌㅅ
Prev 1 4 5 6 7 8 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft484
SpeCial 106
ProTech44
CosmosSc2 26
StarCraft: Brood War
GuemChi 715
Artosis 552
Aegong 41
NaDa 30
LancerX 11
IntoTheRainbow 11
Dota 2
monkeys_forever315
Counter-Strike
fl0m1009
taco 510
Super Smash Bros
AZ_Axe92
Other Games
summit1g12309
Grubby2990
FrodaN932
shahzam634
C9.Mang0197
ViBE68
Mew2King66
Organizations
Other Games
gamesdonequick1994
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21454
League of Legends
• Doublelift6030
Other Games
• imaqtpie1383
Upcoming Events
Replay Cast
11m
CranKy Ducklings4
The PondCast
10h 11m
WardiTV Team League
12h 11m
Replay Cast
1d
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-10
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-11
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.