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Splitting the Scene for Regional Champions (AA)

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-11-06 21:50:20
November 06 2012 17:37 GMT
#1
[image loading]

Main Website & Archives

Topic One: Dependent Journalism and its Restraints
Topic Two: The Thin Corridors of New Content

@TorteDeLini



The Armchair Athleticism critical series is an opinion-base article series regarding the issues and sociocultural deficiencies of the E-Sports and StarCraft scene. All articles are perceptive-base and revolving around my own experiences and understanding of the subculture.

+ Show Spoiler [summary introduction] +

The Solo Trail – Unbeaten - Posted on October 20th, 2012

Short version of credentials:
  • Manager of 5 progaming teams (50+ professional players)

  • Writer for 9 E-sports websites (5 team sites + 4 organizations: 150+ docs/articles)

  • Organizer or Contributor of 11 community events (74,000 viewers/attendants)

  • Some video-editing for one or two organizations, nothing big, just twitch.tv highlight-editing, presentational writing, etc.
Why are you starting your own space? I was listening to the suggestions of several friends and I finally started this space after I hit a dead-end in my endeavours in E-Sports. I’m at a point where I am not really affiliated with anyone and now’s a better time than ever to do some opinion topics. Doing my own content meant I would be alone and would work around my own initiative, drive and interest. However, it also meant that I may do something that requires more work than I thought and I would be on my own. It meant that the community reception can be more direct and harsh towards me personally and my views as I would not be backed by some credible organization as when I was writer for some. In the end, this series that took me about a month of writing, editing, verification and re-writing will really be everything I’ve learned, observed and felt throughout my time. I started out with three pieces and ended up going to ten. All of them delve into inspecting the five perspectives of the scene: teams, tournaments, players, spectators and contributors. Ultimately, it aims to really take a strong look into the many issues that inhibit the StarCraft community and E-Sports culture.


Passionate Progamers - Posted on November 6th, 2012

If you thought self-promoting yourself as a content-creator was difficult, imagine trying to stand-out as a top foreign player amongst a sea of other players with all the same capabilities as you and with near identical quality of material offered to their viewers. For many current top foreigners, aspiring teams and their players, there is a struggle to maintain both interest and motivation to play the game with the starvation of real achievements in their careers. This absence leads players to alternative measures to earn both finances to continue their profession and assume other roles that aren't of the competitive nature (entertaining, marketing).

When I was managing for many teams like Team Dynamic or Quantic (among many other teams), my biggest challenge was motivation - getting and keeping my players morally and emotionally compelled to keep practicing. I always told myself: "You can't force them to play, you can only give reasons to play" and even then; it was nearly impossible to get someone to want to practice at a game that emotionally beats and breaks them down. Couple that with the lack of recognition for their achievements and you get a very emotionally-exhausted and frustrated player. Motivation is strongly pushed by the interest of the game, the thrill of succeeding and the rewards from achieving in events. As we’ll see with my example and explanation, maintaining a willingness to improve is not that easy when you don't see the perks of it all.
Meet my friend Andrew ‘Attero’ Golec, this progamer was a prime example of a passionate player who gave it his all, remained almost consistent in skill and never received any real opportunities minus a few mentions and showmatches. Attero’s history is short: started with VT Gaming, went on to join Team Dynamic and continued to be amongst the top North-American/SEA and Europe players in the scene. His minor achievements include qualifying for HomeStory Cup IV (2011 – winning over MajOr & KawaiiRice), reaching MLG’s championship bracket in Anaheim (2011 – winning over LastShadow, Jinro and Complexity’s RSVP). Attero is a player who streamed constantly and talked throughout his games for six to eight hours a day, every day. All this work and attention towards his game, his small following and dedication for nearly a year lead to a couple of interviews, guest on OneMoreGame.tv’s Kings of Tin and ChanManV’s Pro Corner webshow. After managing more than 50 players in my time, Attero is amongst my top 6 recommended players. Attero’s story is not uncommon; in fact, it’s too common and too unfortunate. The story of how foreigners cannot achieve and become recognized due to the scene’s over-extension to reach an international audience is becoming popular. What this means is that with the rise of big-league teams stepping up their weaponry from prominent foreigner semi-automatics to Korean automatics, you leave a huge gap of aspiring players with no room to excel or shine at all.

With Koreans found in nearly all channels of competition: weekly tournaments, North-American/European qualifiers and national and international main events, areas where are foreigners meant to earn a reputation and a financial buffer to support their goals? A core passion that most gamers, like Attero, rely on to dedicate themselves begins to dwindle when the chain-of-effects comes into play:
  • Lack of success creates an absence of media exposure

  • No public recognition creates an unlikelihood of invitationals or major team contracts

  • The player thus begins to lack of finances leads to needing a part-time job.

  • This part-time job takes away from practice and weakens his ability to play

  • Trailing behind in competition, the progamer eventually falls off the competitive curve and fades.
*To note that Korean progamers also face their own problems within the scene.

It is certainly not the Koreans’ fault that they just play better and practice more diligently, you can’t blame someone for doing something better, and it should be a force of motivation. But at the same time,there is definitely a lack of outlets for foreign players to shine and rank themselves amongst one another with a monetary prize-finish at the end. The suggestion of regional-prized tournaments ranging from different levels helps alleviate the frustrations for many players and connect them back with challengers they can build off from one another. The upsides to these competitions would be:

  • Viewers and prosperous team owners (who cannot necessarily afford a Korean or are looking for more fan-favourite/relatable players) can easily determine who is the best of the best within their region/country/continent and offer them a suitable contract.

  • Players who are the best in their region have something to put on their list of achievements. This also widens the amount of “valuable” free agents for showmatch organizers and smaller tournaments to invite as well as create more pride in more local/country talent than international (something I think Europeans are quite closer to than the Americas).

Indeed, if we point to Blizzard’s World Championship Series; it helped create national recognition for players like JonnyREcco, put more emphasis on Scarlett’s ability to compete and helped put ViBe back on the map (who has been pretty quiet and undistinguished since It’s Gosu). Blizzard’s WCS gives promise to the American scene [and Terran] with MajOr and helps distinguish other great talents of Europe and South America.

The downside to all of this is that, presumably: no one will watch. The general public’s assessment of North-American talent is low [I disagree] and Europeans are just below the Koreans. With that common notion in most people’s minds, who would watch tournaments of only national players when we wouldn’t be necessarily watching “the cream of talent and build-execution“? Blizzard’s World Championship Series does hint at how this may not be entirely true. Unfortunately, there are no popular continental leagues to further test this issue.

[image loading]

Blizzard’s Battle.net World Championships is a segmented display of offering opportunity to upcoming foreigners with geographically-near goal achievements.


With region-based leagues, this could incite national companies to be more interested in sponsoring local teams as well as regional tournaments. For some companies, they only make sales within their nation, thus this could be both more financially supportive of them to sponsor and more worthwhile as their core consumer group is directly involved and centered towards. Affordable costs for companies to be supportive also generates local understanding and interest in a layered, prominent subculture.

In another area, regional tournaments would hasten the amount of cycling through current foreign professionals. This is to say that players who were renowned back in 2010 and 2011 would not have as strong as an impact on the scene as they did before due to prominence of newly-succeeding players. At the moment, the perceived importance of some foreign players right now remains both due to their reputable team or by the fact that they remain relevant through other means of content (see: The Thin Corridors of New Content). If the scene is able to show who is currently at the peak of competitiveness on various scales, then established pros can be re-ignited with the desire to improve and retake their position rather than rely on past outdated successes. On the flipside, upcoming professionals will also have a more immediate goal of beating out those who are within reach (in terms of skill level).

A good mix of region-based leagues and international tournaments creates a balanced and constant cycling of both aspiring professional players and levels of champions from local to national to international. With a more gradual spread of tournaments, there should be a result of less emphasis on having a Korean (currently the best players) on your team and more demand for foreigners to improve instead of becoming the marketing extremity. This will also add more stable grounds for smaller teams to compete rather than rely on mercenaries to compensate (Team Legion, Check-Six, Alt-Tab) for roster inadequacies.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-11-08 01:27:28
November 06 2012 17:37 GMT
#2
This informed series of written pieces could not have been achieved without the help and opinions of my peers and friends. Below are the people I wish to thank for their insight, accuracy/consistency check or expert opinion on the numerous topics: thank you
  • Brad Carney (Lefty)

  • Chris Chan (Founder of ChanManV's Production)

  • Eric Grady (Cyber-Sports Network's Director of Events - Usurp)

  • Flo Yao (Quantic Gaming’s Progamer - Flo)

  • Jacqueline Geller (eSports Network Coordinator of Blizzard)

  • John Clark (Cyber-Sports Network Executive Director of Operations)

  • Josh Dentrinos (FXOpen’s Director - Boss)

  • Marc McEntegart (Team Liquid Writer - SirJolt)

  • Matt Weber (Team Liquid Administrator - Heyoka)

  • Payam Toghyan (ROOT Gaming Progamer - TT1)

  • Shawn Simon (Team Liquid Progamer - Sheth)

  • Steven Bonnell II (Progamer/Entertainer - Destiny)

  • Thomas Shifrer (ESFI World Senior Journalist)
If you'd like more information about the series (more pieces about different aspects of the scene will be released periodically), to contact me privately or to generously give me some siteviews on my website, you can follow the following link:

TorteDeLini.WordPress.com

You can also follow me on Twitter where I tweet public news and information about the scene including roster changes, controversy and/or overall E-Sports news: @TorteDeLini

Thank you very much and I appreciate all feedback or corrections.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
luckylefty
Profile Joined November 2010
United States272 Posts
November 06 2012 18:05 GMT
#3
Another great read bro!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 18:20 GMT
#4
Thanks Brad for supporting me.
I'm really hoping this time that I get some more chatter about my topics of discussion.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
November 06 2012 18:27 GMT
#5
Attero's story is unfortunate, hes such a hard worker and has a great personality in my opinion
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 06 2012 18:41 GMT
#6
Interesting read but I think at this point it's going to be increasingly difficult to cultivate the regional scenes. The gap between foreigner and Korean is glaring and ever increasing. In SC2 entire tournaments can be played and broadcasted over the internet. It's much easier for tournament organizers to get those geographically separated Koreans into their events and still reach a world wide audience. There just isn't any reason for people to watch or care about the local scenes. CSL does a decent job promoting the local scenes as it gets gamers in touch with others from their area. But I don't feel any impetus to root for Maryland SC2 players, even if there were some at the pro level.
Myt
Profile Joined July 2011
Germany318 Posts
November 06 2012 19:39 GMT
#7
Let me begin my post with the notion, that I'm only a lurker and by far not as connected to the scene as you are. Therefore this is only an opinion from a random TL-viewer which may very well be completely wrong.

My take is that the main problem in NA isn't the tournaments, it's the sc2 “media-coverage”. It seems to me, NA is dominated by a view shows, all hosted and produced by the same circle of guys who understandably promote mainly there own interests/teams/friends.

The scene in Europe and therefore the coverage is much more diverse. IMO mainly this diverse coverage creates the interest for all the small regional tournaments which allows the lesser known players to develop and maybe become bigger in a international scale and also create enough income for the players to peruse their careers. Look for example to the German scene. There are enough websites and shows who cover mainly the German scene and therefore tournaments like ESL and other smaller tournament can provide enough structure for the German players, even if the most of them are not quite good enough in an international view.
Another reason seems to be the language barrier. Look for example on TAKE's stream-numbers, he has always 3000 to 4000 viewers, mainly because he streams mostly in German.
The same reasons seems to apply or other European country’s like for example France, Sweden or Russia/Ukraine.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 06 2012 19:40 GMT
#8
interesting take, i do agree that having some region tournaments could be good, as we saw with the WCS, the problem is finding sponsors and organizers who would be willing to do something homegrown like this, and not have them just offer a slightly higher prize pool and get a few koreans involved, and get higher overall viewership.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 06 2012 19:54 GMT
#9
Great article! +1 Torte
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 20:03 GMT
#10
On November 07 2012 04:39 Myt wrote:
Let me begin my post with the notion, that I'm only a lurker and by far not as connected to the scene as you are. Therefore this is only an opinion from a random TL-viewer which may very well be completely wrong.

My take is that the main problem in NA isn't the tournaments, it's the sc2 “media-coverage”. It seems to me, NA is dominated by a view shows, all hosted and produced by the same circle of guys who understandably promote mainly there own interests/teams/friends.

The scene in Europe and therefore the coverage is much more diverse. IMO mainly this diverse coverage creates the interest for all the small regional tournaments which allows the lesser known players to develop and maybe become bigger in a international scale and also create enough income for the players to peruse their careers. Look for example to the German scene. There are enough websites and shows who cover mainly the German scene and therefore tournaments like ESL and other smaller tournament can provide enough structure for the German players, even if the most of them are not quite good enough in an international view.
Another reason seems to be the language barrier. Look for example on TAKE's stream-numbers, he has always 3000 to 4000 viewers, mainly because he streams mostly in German.
The same reasons seems to apply or other European country’s like for example France, Sweden or Russia/Ukraine.


This is a very strong point and I may reference it in a future article! (with credit to you!)
Thanks a lot, great argument!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-11-06 20:14:29
November 06 2012 20:08 GMT
#11
I kind of agree at your point. Who would watch?

However, I don't know that attempting to go into that route is a good idea in general yet, for the same reason I don't think it would work. I do think it is a necessity for the foreign scene eventually though and eventually, if it can be put together, would be beneficial in the long-term if we don't want the foreign scene to just die off, or become the "minors", as it very would could.

I think foreigners really need to solve a lot of the issues they have that keep them from performing well. It's intertwined; with such a massive gap and so many competitors ahead of you it's nearly impossible to stay motivated. Part of that comes I think from naturally feeling like you have a leg 'down' and that Korea has so many advantages; it's mental, but another huge part of it, and most of it I think, is that foreigners genuinely don't know how to practice and aren't willing to do what they need to (though again, I think a lot of it is just not knowing WHAT to do). There are certainly a lot of other things: saturation of the foreign scene, depth of players, proper attention and coverage, sponsorship, environment, standards of living and expecatation (we're supposed to go to get a degree and stuff), but when it comes down to it I think foreigners just don't know what to do or how to do it and frankly, just aren't as willing.



TLDR: I think that having those tournaments would help, but I think we can't have those tournaments until the foreign scene helps itself better in other ways, or they just won't get watched, and that will demotivate them and the foreign scene even more.


srry for many edits.

also also, I genuinely thought this was going to be a proper tirade on "armchair quarterback-ing" in the community and the complete lack of understanding of what a professional scene is and needs and how ridiculous people are ^_^
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 06 2012 20:45 GMT
#12
That's the thing, they aren't supposed to.

Either you have the talent or you don't. There have only been a handful of NA players who have been on my radar ever.

REcco was on my radar way before that regional. The guy's been getting results for a long time before that.

Scarlett demonstrates the finesse of a player and it was IPL that really put her on my map. I might not like her method of practice, but it works for her. I don't think she's anywhere close to peaking yet at WoL under this patch.

ViBE never lost relevance for me when it came to the NA scene.

I'm sorry to say but only a few players will ever make it and only a handful of Koreans and people really don't want to see that regional crap.

They want to see the best of the best, so if you do want to become the best of the best you have to tough it out and have the skill to do it.
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
November 06 2012 20:45 GMT
#13
Good read cheers Torte, I'm mulling over things now
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Myt
Profile Joined July 2011
Germany318 Posts
Last Edited: 2012-11-06 21:04:21
November 06 2012 21:02 GMT
#14
On November 07 2012 05:45 StarStruck wrote:
That's the thing, they aren't supposed to.

Either you have the talent or you don't. There have only been a handful of NA players who have been on my radar ever.

REcco was on my radar way before that regional. The guy's been getting results for a long time before that.

Scarlett demonstrates the finesse of a player and it was IPL that really put her on my map. I might not like her method of practice, but it works for her. I don't think she's anywhere close to peaking yet at WoL under this patch.

ViBE never lost relevance for me when it came to the NA scene.

I'm sorry to say but only a few players will ever make it and only a handful of Koreans and people really don't want to see that regional crap.

They want to see the best of the best, so if you do want to become the best of the best you have to tough it out and have the skill to do it.


I have to disagree with you that people don't want to see "regional crap" - WCS Europe got near 100k viewers, I don't think many tournaments this year can compete with this numbers.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
Last Edited: 2012-11-06 21:31:33
November 06 2012 21:29 GMT
#15
On November 07 2012 06:02 Myt wrote:
Show nested quote +
On November 07 2012 05:45 StarStruck wrote:
That's the thing, they aren't supposed to.

Either you have the talent or you don't. There have only been a handful of NA players who have been on my radar ever.

REcco was on my radar way before that regional. The guy's been getting results for a long time before that.

Scarlett demonstrates the finesse of a player and it was IPL that really put her on my map. I might not like her method of practice, but it works for her. I don't think she's anywhere close to peaking yet at WoL under this patch.

ViBE never lost relevance for me when it came to the NA scene.

I'm sorry to say but only a few players will ever make it and only a handful of Koreans and people really don't want to see that regional crap.

They want to see the best of the best, so if you do want to become the best of the best you have to tough it out and have the skill to do it.


I have to disagree with you that people don't want to see "regional crap" - WCS Europe got near 100k viewers, I don't think many tournaments this year can compete with this numbers.


But there is competition in Europe. Something that NA does not have. You have about 5 players who are competitive, and 20 who are one step lower, and another 200 semipro clans to fill the gaps.

Why would I want to watch something that is guaranteed to be won by Violet or Scarlett? Its like watching NBA with heat, thunder, and 200 bobcats.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-11-06 22:09:51
November 06 2012 21:35 GMT
#16
Good read! I agree with pretty much all the points made in your post Torte.

On top of regional competitions, I also think that people across the board need to do more to promote individual players as personalities, especially the lesser-known players like Attero. And by across the board, I really do mean across the board - the player should put him/herself out there as a personality, as a face, as a person with history, interests, unique quirks, the team should try to promote the player in this way, and even tournament organizations should produce content that promotes characters and figures. Now, I'd even err on the side of shifting focus from the player to teams and tournaments - after all, players have to dedicate themselves to the game since skill is a huge factor in their attractiveness as players, leaving them with little time/energy to devote to marketing, and they do much as it is to interact with their followers on stream or twitter.

And this does not just mean interviews. I don't know about others, but I get really bored by interviews. There's kind of a double-bind when it comes to interviews. Either I don't really know that player in the first place, so I'm not interested in hearing from them, or I am already a fan of them, so I probably wouldn't learn anything new from the interview. I probably wouldn't watch any standalone interview except for maybe my single most favorite player (TLO), and even then, I do it for the sake of soaking in more of that awesomeness that is Dario and less for the actual content of the interview. And even if I'm interested in hearing from someone I don't know that much, the content of both questions and answers are usually really bland. It's all telling and no showing, by the very nature of the interview format. It's part of why Liquid Rising felt disappointing for so many fans, because it offered almost solely a series of interviews. That's not to say that interviews should not or cannot work - other documentaries often employ them effectively (for example, StarNation's teaser/previews). It's all about using them effectively to show a richer picture and narrative. Interviews with Naniwa about his ambitions, for example, are juxtaposed with his award ceremony.

So what can teams or organizations do to promote players as personalities? We need to know each player as a story. This follows along with some of the typical stuff that we usually hype, such as the reigning champion (MVP), the fearsome legend (Flash), the underdog (usually the foreigner remaining). But don't just have the casters tell us these things while waiting for the game to start - show us these things! I think a particularly effective way of doing this is some sort of video-vignette. Think of the Olympics, and how they manage to communicate the story of US Olympians who, to be honest, most of us have not heard of outside of the Olympic context, or sometimes, have not heard of at all prior to that very Olympics. They combine elements of brief statements from the person, brief facts about the person, and importantly, brief images and videos of the person or the person in action in their competitive venue.

Also, showing players sitting in front of a computer clicking a lot is not that interesting (another criticism of Liquid Rising, because much of the video footage that was not a person sitting in front of the camera answering interview questions was instead players sitting in front of a computer clicking a lot). SC2 is a level of abstraction different from sports - the basic physicality of it is not that amazing. Sure, you can show us the keyboard and how fast their fingers move (like the famous Nada apm clip for the National Geographic documentary), but don't just show them staring at the screen. For one, APM is so much more visually powerful when you see those clicks translated into actions, into a dizzyingly fast blur of screen to screen action and movement. And players each have unique playstyles that can be documented through specific clips that are exemplify their unique styles.

If this person is a college student (Suppy), show a clip of them in class as a regular kid like a lot of us, then juxtapose that with him on a huge stage with hundreds of fans! If it's someone with a particular playstyle, like Ret, show us some brief clips zooming in on the worker count with him at like 90 or 100 drones. If it's TLO, show us clips of his games with nydus worms and drop playing occurring all over the place. If it's Vibe or someone with insanely high apm, even for a pro, show us a brief FPV clip! If it's grandpa Whitera, show us a clip of some tournament he competed in BW years ago. If it's Naniwa, show those reactions after his wins in the GSL, in contrast to his reaction after getting knocked out early in Dreamhack to show the huge range of his passion in winning and losing, and his dedication towards becoming the very best.

This is occasionally done, and in a number of forms. TeamLiquidPro, for instance, has really detailed player biographies, which are cool, and GSL occasionally does mini-docs that cover specific players, like MMA or MKP. But there needs to be more. When and where can it be done? For one, showmatches. Showmatches in particular have never captured my attention, because I really just feel that there's nothing huge "at stake." Yet when I think of boxing or MMA (the sport, not the player), I think of big matches over titles, with underdogs and champions, with a whole lot of hype dedicated to each and every showmatch. If organizations (for example, IPL's Fightclub) added in such a thing to their showmatches, I feel like they would vastly increase the value of that very event. Other organizations, like NASL, could use player spotlight vignettes to enhance season/league based content. While I do believe I've seen an NASL day or two where they mentioned a particular video, the spotlight amounted to the casters simply talking about the player and offering some brief facts, instead of really digging in and offering a cool story to attract interest towards the player.

Of course, such efforts take time and money. But I think that these are investments worth making.

[Edit] This got longer than I thought it would be...

TLDR: organizations need to showcase/highlight player stories more, and need to show personality instead of merely telling. In the status quo, organizations try to tell player stories via pre and post-game chats or interviews, which are boring - instead, they show show via brief video clips and vignettes that tell a player's story much like the athlete vignettes seem in the Olympics.

[Edit2]: Also just now found this great blog post that Suppy made, which has some overlap with the stuff that I talked about. He also has some other really great ideas for specific scenarios like MLG/IPL - the huge bracket tournaments that can't stream everything - have an open bracket reporter, and if possible showcase highlights/awesome moments of open bracket games (directly from replays) that were not streamed!
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 21:54 GMT
#17
So many amazing opinions! I will definitely respond and look into all of them in a second :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-11-06 22:04:40
November 06 2012 22:01 GMT
#18
On November 07 2012 06:29 Jombozeus wrote:
Show nested quote +
On November 07 2012 06:02 Myt wrote:
On November 07 2012 05:45 StarStruck wrote:
That's the thing, they aren't supposed to.

Either you have the talent or you don't. There have only been a handful of NA players who have been on my radar ever.

REcco was on my radar way before that regional. The guy's been getting results for a long time before that.

Scarlett demonstrates the finesse of a player and it was IPL that really put her on my map. I might not like her method of practice, but it works for her. I don't think she's anywhere close to peaking yet at WoL under this patch.

ViBE never lost relevance for me when it came to the NA scene.

I'm sorry to say but only a few players will ever make it and only a handful of Koreans and people really don't want to see that regional crap.

They want to see the best of the best, so if you do want to become the best of the best you have to tough it out and have the skill to do it.


I have to disagree with you that people don't want to see "regional crap" - WCS Europe got near 100k viewers, I don't think many tournaments this year can compete with this numbers.


But there is competition in Europe. Something that NA does not have. You have about 5 players who are competitive, and 20 who are one step lower, and another 200 semipro clans to fill the gaps.

Why would I want to watch something that is guaranteed to be won by Violet or Scarlett? Its like watching NBA with heat, thunder, and 200 bobcats.


Part of the reason that there is competition in Europe is the fact that they already had regional competitions prior to the WCS, in things like the EPS and ESL which held regular competitions. I can't think of any North American regional competitions besides WCS and the very first IPL1.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
snively
Profile Blog Joined August 2011
United States1159 Posts
November 06 2012 22:10 GMT
#19
wow, what an incredible read.
My religion is Starcraft
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
November 06 2012 22:27 GMT
#20
On November 07 2012 06:54 Torte de Lini wrote:
So many amazing opinions! I will definitely respond and look into all of them in a second :D

Gonna take longer than a second! Specially that one above it. Long read. Great read.
FoTG fighting!
Fatta
Profile Joined May 2011
Germany148 Posts
Last Edited: 2012-11-06 22:34:44
November 06 2012 22:34 GMT
#21
I think one thing that needs to change is the prize money distribution in tournaments. Currently the winner gets a huge amount of money (compared to the rest) and the rest basically gets nothing.

Take for example ESWC, the total prize money was 40k, the ditribution was 20k, 12k, 8k, 0. Why should someone even go there, if he knows that with 99'% percent certainty that he will not make top 3?

You need an incentive for the players to go there and participate other than, "I like the guys and want to meet them, no matter how I play." People will only try hard for so long if there is nothing to achieve for them. Honestly what is the difference between being in top 32 or top 16 if only top 8 get money or any prize?
Mia san Mia!
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
November 06 2012 22:43 GMT
#22
Another great post Torte!
You made some really good points. I just wanted to touch on a few points. I think events like WCS are extremely important for the growth of the NA scene. BUT they can't keep being tacked on to other events. WCS US finals got the finals broadcasted and a quick 2 minute interview with ViBE on the main stage. WCS Canada got better coverage being there with NASL but still nothing in comparison to some of the EU ones that were stand alone. Lets compare the NA finals to the EU finals. I was one of the lucky ones that was at the MLG/WCS events so I could follo everything but even that didn't have the coverage it deserved. EU finals had great coverage as a stand alone event.

I just hope blizzard sees this and helps put more money into WCS so NA and Canada can have stand alone events to help promote more growth. After all the up and coming scene are going to be the guys that keep this game going.
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 22:48 GMT
#23
On November 07 2012 03:41 SupLilSon wrote:
Interesting read but I think at this point it's going to be increasingly difficult to cultivate the regional scenes. The gap between foreigner and Korean is glaring and ever increasing. In SC2 entire tournaments can be played and broadcasted over the internet. It's much easier for tournament organizers to get those geographically separated Koreans into their events and still reach a world wide audience. There just isn't any reason for people to watch or care about the local scenes. CSL does a decent job promoting the local scenes as it gets gamers in touch with others from their area. But I don't feel any impetus to root for Maryland SC2 players, even if there were some at the pro level.


Yes, this is 100% correct. Not all levels will receive the same level of exposure because it doesnt affect the same people, but it will create larger areas for different levels of champions and will also help those gauge whether to keep pursuing a part-time career within the scene as well as have the local supportive community. It's all about steps and creating levels.

On November 07 2012 04:40 Kazeyonoma wrote:
interesting take, i do agree that having some region tournaments could be good, as we saw with the WCS, the problem is finding sponsors and organizers who would be willing to do something homegrown like this, and not have them just offer a slightly higher prize pool and get a few koreans involved, and get higher overall viewership.


Yes, this is because even the top guys are starved for viewership and return on their huge, huge investments.

On November 07 2012 05:08 Angel_ wrote:
I kind of agree at your point. Who would watch?

However, I don't know that attempting to go into that route is a good idea in general yet, for the same reason I don't think it would work. I do think it is a necessity for the foreign scene eventually though and eventually, if it can be put together, would be beneficial in the long-term if we don't want the foreign scene to just die off, or become the "minors", as it very would could.

I think foreigners really need to solve a lot of the issues they have that keep them from performing well. It's intertwined; with such a massive gap and so many competitors ahead of you it's nearly impossible to stay motivated. Part of that comes I think from naturally feeling like you have a leg 'down' and that Korea has so many advantages; it's mental, but another huge part of it, and most of it I think, is that foreigners genuinely don't know how to practice and aren't willing to do what they need to (though again, I think a lot of it is just not knowing WHAT to do).
There are certainly a lot of other things: saturation of the foreign scene, depth of players, proper attention and coverage, sponsorship, environment, standards of living and expecatation (we're supposed to go to get a degree and stuff), but when it comes down to it I think foreigners just don't know what to do or how to do it and frankly, just aren't as willing.



TLDR: I think that having those tournaments would help, but I think we can't have those tournaments until the foreign scene helps itself better in other ways, or they just won't get watched, and that will demotivate them and the foreign scene even more.


srry for many edits.

also also, I genuinely thought this was going to be a proper tirade on "armchair quarterback-ing" in the community and the complete lack of understanding of what a professional scene is and needs and how ridiculous people are ^_^


Bolded: yes, I agree. Some may not know how to practice but there isn't necessarily a true and tried way and even those who don't practice seem to succeed even more. It's different for different people, but a good environment, self-motivation and reasons to push through as well as a return in reward sentimentally or even materialistically are all good ways to keep players going despite unsure of their methodologies (which can be tested and thoroughly examined as we grow larger and have more dedicated people).

Underlined: I started this about a month or two ago, so this was before all the drama and such ^^

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 22:57 GMT
#24
On November 07 2012 05:45 StarStruck wrote:
That's the thing, they aren't supposed to.

Either you have the talent or you don't. There have only been a handful of NA players who have been on my radar ever.

REcco was on my radar way before that regional. The guy's been getting results for a long time before that.

Scarlett demonstrates the finesse of a player and it was IPL that really put her on my map. I might not like her method of practice, but it works for her. I don't think she's anywhere close to peaking yet at WoL under this patch.

ViBE never lost relevance for me when it came to the NA scene.

I'm sorry to say but only a few players will ever make it and only a handful of Koreans and people really don't want to see that regional crap.

They want to see the best of the best, so if you do want to become the best of the best you have to tough it out and have the skill to do it.


Here we go: Not all prospering players will rise to the top or even break the competitive curb.
As I said previously, I think the "Best of the best" is a misinterpretation of equivalency for "interesting". The best of the best are mechanically solid, strategically thorough and focused on their opponent. But they also create the most dull games or the fastest way to win assuredly. This isn't the case for all, but it is a reason why we shouldn't behold the best of the best for all tournaments, but those that are the most prestigious. Regional tournaments are not the most prestigious, but they can be the most entertaining. Not through flaws of less mechanically practiced people like fumbles in a Football game, but rather because of their uniqueness that isn't displayed through overall strategy but other aspects we never considered initially.

On November 07 2012 07:34 Fatta wrote:
I think one thing that needs to change is the prize money distribution in tournaments. Currently the winner gets a huge amount of money (compared to the rest) and the rest basically gets nothing.

Take for example ESWC, the total prize money was 40k, the ditribution was 20k, 12k, 8k, 0. Why should someone even go there, if he knows that with 99'% percent certainty that he will not make top 3?

You need an incentive for the players to go there and participate other than, "I like the guys and want to meet them, no matter how I play." People will only try hard for so long if there is nothing to achieve for them. Honestly what is the difference between being in top 32 or top 16 if only top 8 get money or any prize?


Yes, agreed. A better distribution of money would be more suited. MLG has improved since the last year with this.

On November 07 2012 07:43 TheRealNanMan wrote:
Another great post Torte!
You made some really good points. I just wanted to touch on a few points. I think events like WCS are extremely important for the growth of the NA scene. BUT they can't keep being tacked on to other events. WCS US finals got the finals broadcasted and a quick 2 minute interview with ViBE on the main stage. WCS Canada got better coverage being there with NASL but still nothing in comparison to some of the EU ones that were stand alone. Lets compare the NA finals to the EU finals. I was one of the lucky ones that was at the MLG/WCS events so I could follo everything but even that didn't have the coverage it deserved. EU finals had great coverage as a stand alone event.

I just hope blizzard sees this and helps put more money into WCS so NA and Canada can have stand alone events to help promote more growth. After all the up and coming scene are going to be the guys that keep this game going.


The reason WCS are tacked on with other major events is to both cut costs in travel and more. I think that's something we can't necessarily skip over or ask yet if any upcoming leagues or tournaments want to start-up.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 23:00 GMT
#25
On November 07 2012 06:35 LlamaNamedOsama wrote:
Good read! I agree with pretty much all the points made in your post Torte.

On top of regional competitions, I also think that people across the board need to do more to promote individual players as personalities, especially the lesser-known players like Attero. And by across the board, I really do mean across the board - the player should put him/herself out there as a personality, as a face, as a person with history, interests, unique quirks, the team should try to promote the player in this way, and even tournament organizations should produce content that promotes characters and figures. Now, I'd even err on the side of shifting focus from the player to teams and tournaments - after all, players have to dedicate themselves to the game since skill is a huge factor in their attractiveness as players, leaving them with little time/energy to devote to marketing, and they do much as it is to interact with their followers on stream or twitter.

And this does not just mean interviews. I don't know about others, but I get really bored by interviews. There's kind of a double-bind when it comes to interviews. Either I don't really know that player in the first place, so I'm not interested in hearing from them, or I am already a fan of them, so I probably wouldn't learn anything new from the interview. I probably wouldn't watch any standalone interview except for maybe my single most favorite player (TLO), and even then, I do it for the sake of soaking in more of that awesomeness that is Dario and less for the actual content of the interview. And even if I'm interested in hearing from someone I don't know that much, the content of both questions and answers are usually really bland. It's all telling and no showing, by the very nature of the interview format. It's part of why Liquid Rising felt disappointing for so many fans, because it offered almost solely a series of interviews. That's not to say that interviews should not or cannot work - other documentaries often employ them effectively (for example, StarNation's teaser/previews). It's all about using them effectively to show a richer picture and narrative. Interviews with Naniwa about his ambitions, for example, are juxtaposed with his award ceremony.

So what can teams or organizations do to promote players as personalities? We need to know each player as a story. This follows along with some of the typical stuff that we usually hype, such as the reigning champion (MVP), the fearsome legend (Flash), the underdog (usually the foreigner remaining). But don't just have the casters tell us these things while waiting for the game to start - show us these things! I think a particularly effective way of doing this is some sort of video-vignette. Think of the Olympics, and how they manage to communicate the story of US Olympians who, to be honest, most of us have not heard of outside of the Olympic context, or sometimes, have not heard of at all prior to that very Olympics. They combine elements of brief statements from the person, brief facts about the person, and importantly, brief images and videos of the person or the person in action in their competitive venue.

Also, showing players sitting in front of a computer clicking a lot is not that interesting (another criticism of Liquid Rising, because much of the video footage that was not a person sitting in front of the camera answering interview questions was instead players sitting in front of a computer clicking a lot). SC2 is a level of abstraction different from sports - the basic physicality of it is not that amazing. Sure, you can show us the keyboard and how fast their fingers move (like the famous Nada apm clip for the National Geographic documentary), but don't just show them staring at the screen. For one, APM is so much more visually powerful when you see those clicks translated into actions, into a dizzyingly fast blur of screen to screen action and movement. And players each have unique playstyles that can be documented through specific clips that are exemplify their unique styles.

If this person is a college student (Suppy), show a clip of them in class as a regular kid like a lot of us, then juxtapose that with him on a huge stage with hundreds of fans! If it's someone with a particular playstyle, like Ret, show us some brief clips zooming in on the worker count with him at like 90 or 100 drones. If it's TLO, show us clips of his games with nydus worms and drop playing occurring all over the place. If it's Vibe or someone with insanely high apm, even for a pro, show us a brief FPV clip! If it's grandpa Whitera, show us a clip of some tournament he competed in BW years ago. If it's Naniwa, show those reactions after his wins in the GSL, in contrast to his reaction after getting knocked out early in Dreamhack to show the huge range of his passion in winning and losing, and his dedication towards becoming the very best.

This is occasionally done, and in a number of forms. TeamLiquidPro, for instance, has really detailed player biographies, which are cool, and GSL occasionally does mini-docs that cover specific players, like MMA or MKP. But there needs to be more. When and where can it be done? For one, showmatches. Showmatches in particular have never captured my attention, because I really just feel that there's nothing huge "at stake." Yet when I think of boxing or MMA (the sport, not the player), I think of big matches over titles, with underdogs and champions, with a whole lot of hype dedicated to each and every showmatch. If organizations (for example, IPL's Fightclub) added in such a thing to their showmatches, I feel like they would vastly increase the value of that very event. Other organizations, like NASL, could use player spotlight vignettes to enhance season/league based content. While I do believe I've seen an NASL day or two where they mentioned a particular video, the spotlight amounted to the casters simply talking about the player and offering some brief facts, instead of really digging in and offering a cool story to attract interest towards the player.

Of course, such efforts take time and money. But I think that these are investments worth making.

[Edit] This got longer than I thought it would be...

TLDR: organizations need to showcase/highlight player stories more, and need to show personality instead of merely telling. In the status quo, organizations try to tell player stories via pre and post-game chats or interviews, which are boring - instead, they show show via brief video clips and vignettes that tell a player's story much like the athlete vignettes seem in the Olympics.

[Edit2]: Also just now found this great blog post that Suppy made, which has some overlap with the stuff that I talked about. He also has some other really great ideas for specific scenarios like MLG/IPL - the huge bracket tournaments that can't stream everything - have an open bracket reporter, and if possible showcase highlights/awesome moments of open bracket games (directly from replays) that were not streamed!


Here we go: Yes, personality and story-telling are important and help distinguish players from one another, including Koreans. Interviews help this, but power rankings and hype articles like TL are important. I wrote about this later on and should be released sometime!

I 100% agree with the entire thing. I don't have much to write because you're saying a lot to what I've already written in another article haha! MAybe you should consider writing something, this is good!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 06 2012 23:54 GMT
#26
How important or influential to the scene is it for a foreigner to win WCS? What effect do you thnk that would have on the scene?
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2012 00:03 GMT
#27
On November 07 2012 08:54 jcroisdale wrote:
How important or influential to the scene is it for a foreigner to win WCS? What effect do you thnk that would have on the scene?


I would say it wouldn't affect much at all because the core problem isn't that one or two professionals break out as one of the best players in the world, we already title that to two or three people.

It's the need for an entire different scale of comparison and perception of foreigners within their own geographical scene. NaNiwa beating Flash or Stephano winning through many Koreans is impressive, but just creates a distinguish towards that person, not enough to cater to a scene that can prosper on its own.

With more successful foreigners, with or without a supportive levels of challenging tournaments, we should see some change of opinions and prejudices.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-11-07 00:56:00
November 07 2012 00:48 GMT
#28
I am really against these invite type of special events where people are invited based on name recognition. The period where I felt I was breaking out and most motivated, where i thought i was top2 top3 foreign zerg before stephano and nerchio broke out, I'd always be frustrated by the announcement of yet another special invite event...

Had to wait a half year between every dreamhack to truly get a chance to make a name for yourself. With truly, I mean getting invited by default to these lone star clash, red bull, asus rog invite, dreamhack invite, gsl world vs korea, type of events; and building up enough clout to be sent overseas. I flubbed out at dreamhack after having a real strong dominating spring 2011. Since then, enrolled in univ and slowly fading out, with the occasional comeback binges.

edit: if there was a millenium house, or korean partnership back then i would have jumped at the opportunity. but basically only TL, perhaps EG, with those connections then.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-11-07 01:07:50
November 07 2012 01:05 GMT
#29
Agree with you about regional tournaments being important. Without the swedish esport championship i don't think SortOf and Starnan, probably the current 2nd and 3rd best players in Swe after naniwa, would have bothered pursuing SC2. You got to give the players something to strive for. Breaking out and making a name for yourself internationally is really really difficult. With regional and national events, you motivate both the pros and the just-below-pro-level players.

There just needs to be more of it. Once a year events aren't enough.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
November 07 2012 01:43 GMT
#30
I remember going to MLG Providence and Columbus and being THAT guy. The guy whose favorite players were from or living in NA. I remember when Illusion made his splash on the scene at Providence and everyone was like who's that kid. And at Columbus, it was still mostly, who is that kid? It's a shame that there's not more regional pride.

I was actually talking about this recently with someone at a MLG viewing party. I think if the teams at least put a city to their name, it might help a lot. I mean its not like eSports hasn't done it before. 3D NY and LA Complexity come to mind from CS. And I remember tuning into the League of Legends World Finals, a scene I know little about, to see teams like the Taipei Assassins and Moscow 5. Even if the players on the team weren't from the city, I think if the team endeared themselves to a city that it would help a lot. Just like in the NBA, most players on the team might not be from the city but they are loved by that area.

Imagine if we had like Dallas Dignitas (I just liked the alliteration) and say Violet got signed as the hometown hero. And all of Dallas Dignitas showed up to MLG Dallas to defend their home turf. I think people would have a much easier time relating to a team. I know I personally follow players around so I'm just as guilty as anyone else when it comes to not supporting a team just because they're mostly based in NA.
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
WombaT
Profile Blog Joined May 2010
Northern Ireland25270 Posts
November 07 2012 02:13 GMT
#31
On November 07 2012 09:48 LaLuSh wrote:
I am really against these invite type of special events where people are invited based on name recognition. The period where I felt I was breaking out and most motivated, where i thought i was top2 top3 foreign zerg before stephano and nerchio broke out, I'd always be frustrated by the announcement of yet another special invite event...

Had to wait a half year between every dreamhack to truly get a chance to make a name for yourself. With truly, I mean getting invited by default to these lone star clash, red bull, asus rog invite, dreamhack invite, gsl world vs korea, type of events; and building up enough clout to be sent overseas. I flubbed out at dreamhack after having a real strong dominating spring 2011. Since then, enrolled in univ and slowly fading out, with the occasional comeback binges.

edit: if there was a millenium house, or korean partnership back then i would have jumped at the opportunity. but basically only TL, perhaps EG, with those connections then.

I think you nail a lot of issues on the head here. At the time where the SC2 scene was developing you saw many of the same names over and over again at tournaments. This wasn't all bad for breaking E-sports to people, maintaining stories and the like, but it did have an extra effect insofar as people lower from this group often struggled like hell to get to tournaments. Look at MLG back in the day, you had players stubbornly sticking to pool play for months and months, winning a single series or two every MLG. White-Ra came and played over 25 sets and lost to Select after coming out of Open Bracket and got nothing. I recall Deathangel, while in the wrong claiming as a justification for the Veralynn controvesy that he couldn't even get showmatches despite making the final of the Code A prelims twice.

Nowadays I'm not sure how you can rectify it, after the fact. A lot of potential pros have really struggled to make anything playing this game, and have to support themselves through coaching, or other revenue streams, to the detriment of their play. This in turn makes it harder to qualify for good tournaments to make their name, especially given that the Koreans are generally present. It is getting better to a degree, to take one example, SoTG since the relaunch seems a lot less centred on a handful of personalities and is giving other pros a chance at exposure.

Meanwhile, the Koreans have the optimal playing environments, but yet many teams have financial problems because they haven't done the additional content that (in my view) is holding back the pure playing potential in the foreign scene. It's a pretty tough balance between being a viable business like EG, and producing and maintaining the best player rosters.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Dosey
Profile Joined September 2010
United States4505 Posts
November 07 2012 02:22 GMT
#32
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.
Siliticx
Profile Joined October 2010
Canada206 Posts
November 07 2012 05:58 GMT
#33
Torte, your witing still amazes me everytime. This just motivated me a bit more to produce the plan were coming up with. Hopefully not too late.
CyberActiv Productions' Chief of eSports Operations - In Canada, need sponsorship or help with an eSport project? don't hesitate to contact me!
IMBACoaching
Profile Joined October 2010
United States86 Posts
November 07 2012 06:00 GMT
#34
very very good, keep em coming!
Savior of eSports
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 07 2012 06:05 GMT
#35
Very good writeup. Agree 100% and am hoping for more.

On Blizzard's end I think they could be much more BOLD with regional support for HOTS...thinking about the future is depressing me...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
Last Edited: 2012-11-07 06:08:48
November 07 2012 06:08 GMT
#36
Attero was even kind of successful for how good he was to be honest.. there are way more especially European players who get almost 0 recognition while being really good.

@Lalush

While I like Sortof and Starnan myself you can't be serious... Sase and Thorzain are better than them, Sortof is probably really close though. They are both underrated and Starnan didn't even get featured on TL's streamer list after his amazing Dreamhack performance.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
November 07 2012 06:18 GMT
#37
guess i dont count as american terran
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
November 07 2012 06:23 GMT
#38
Good write-up Torte! Pretty much captures everything that is true about foreigner SC2 and why everyone is slowly fading out / getting demotivated, and even all the casual gamers quitting. I think its fixable, just a rough patch in a great game / great community, hopefully
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-11-07 06:25:03
November 07 2012 06:24 GMT
#39
On November 07 2012 15:08 Kaitokid wrote:
Attero was even kind of successful for how good he was to be honest.. there are way more especially European players who get almost 0 recognition while being really good.

@Lalush

While I like Sortof and Starnan myself you can't be serious... Sase and Thorzain are better than them, Sortof is probably really close though. They are both underrated and Starnan didn't even get featured on TL's streamer list after his amazing
Dreamhack performance.



kind of how I feel, Attero was alot more successful, especially in the aspect of people atleast knowing he existed. Ive been so far down and out lately, Still cant even find stable practice partners for this game lol...Its been forever since I was at the top of my game and winning smaller online cups, atleast I still take local lans easily. But I get no where fast that way =/ I still honestly dont know where I find the motivation to keep practicing around 8 hours a day and staying focused through all the bs I go through..
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-11-07 06:36:44
November 07 2012 06:36 GMT
#40
Jesus, this is a much larger response than my last piece.
I will definitely have to look over all of this tomorrow!

On November 07 2012 15:18 QuanticIllusion wrote:
guess i dont count as american terran


I don't understand this, this sounds to be something beyond the scope of the general scenario written.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 07 2012 06:39 GMT
#41
On November 07 2012 15:24 KiF1rE wrote:
Show nested quote +
On November 07 2012 15:08 Kaitokid wrote:
Attero was even kind of successful for how good he was to be honest.. there are way more especially European players who get almost 0 recognition while being really good.

@Lalush

While I like Sortof and Starnan myself you can't be serious... Sase and Thorzain are better than them, Sortof is probably really close though. They are both underrated and Starnan didn't even get featured on TL's streamer list after his amazing
Dreamhack performance.



kind of how I feel, Attero was alot more successful, especially in the aspect of people atleast knowing he existed. Ive been so far down and out lately, Still cant even find stable practice partners for this game lol...Its been forever since I was at the top of my game and winning smaller online cups, atleast I still take local lans easily. But I get no where fast that way =/ I still honestly dont know where I find the motivation to keep practicing around 8 hours a day and staying focused through all the bs I go through..

You have to be pro-active in your approach. Get out there and make yourself known, don't wait for you to be discovered.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 07 2012 06:44 GMT
#42
On November 07 2012 15:39 chadissilent wrote:
Show nested quote +
On November 07 2012 15:24 KiF1rE wrote:
On November 07 2012 15:08 Kaitokid wrote:
Attero was even kind of successful for how good he was to be honest.. there are way more especially European players who get almost 0 recognition while being really good.

@Lalush

While I like Sortof and Starnan myself you can't be serious... Sase and Thorzain are better than them, Sortof is probably really close though. They are both underrated and Starnan didn't even get featured on TL's streamer list after his amazing
Dreamhack performance.



kind of how I feel, Attero was alot more successful, especially in the aspect of people atleast knowing he existed. Ive been so far down and out lately, Still cant even find stable practice partners for this game lol...Its been forever since I was at the top of my game and winning smaller online cups, atleast I still take local lans easily. But I get no where fast that way =/ I still honestly dont know where I find the motivation to keep practicing around 8 hours a day and staying focused through all the bs I go through..

You have to be pro-active in your approach. Get out there and make yourself known, don't wait for you to be discovered.


Why do you think I asked how you noticed people in other threads? etc... Ive been asking questions similar to that for months. Some answers help, some dont... People I beat or former teammates get on teams, its like a never ending nightmare. Im just a guy with no connections with way to much time on his hands that dedicates himself to something, that will be worthless no matter how much I win, Unless I win it all in a premier event.
Doomwish
Profile Joined July 2011
438 Posts
November 07 2012 06:47 GMT
#43
Koreans killing e sports ....lol.

In all seriousness though it is unfortunate and sad to hear that players in the scene like attero are that hardworking and still don't have much of a following, but really its just the nature of the beast. This is a competitive game and the point is to win..... win games-win tournaments, and not only just win but win against the best the scene has to offer (most wont consider it a "legit" win otherwise).

People like winners, and for the most part people want to watch the best of the best compete (at least I do). If I have an opportunity to watch GSL or MLG with the top Koreans vs a regional competition I will easily choose the former. Even if you try to establish a regional based league you will most likely be competing with those leagues that don't discriminate based on location. In my opinion while the idea has good intent it appears to be more of a crutch for foreigners who simply can't stand up to the tide of talent / dedication / whatever intangibles there are that make Koreans perform better.

Unless players like those you mentioned can close that gap with the Koreans then it will continue to be this way, and its only getting harder with the influx of BW pros in the scene. Just look at the latest MLG results, plenty of top NA pros had a chance to go toe to toe with Koreans and they just couldn't do it. It may seem harsh and unfair but unless at some point in your career you are placing well in these competitions you just won't be considered that relevant.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
November 07 2012 08:06 GMT
#44
CatZ predicted it almost 2 years ago ^^ Now we are seeing all the effects of what they were discussing.

Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 07 2012 08:07 GMT
#45
I completely agree.I don't want to sound xenophobic or anything but no one wants to see another korean winning a tournament. They travel around ''stealing'' all the money from the foreign scene. Are they the best? Yes. Is it good for the scene? Absolutely not.
Has foreign StarCraft hit rock bottom?
4tre55
Profile Joined June 2011
Germany330 Posts
November 07 2012 09:01 GMT
#46
With all it's faults, i think the german EPS and the suxcess of Take.tv is a sign that local/regional leagues work just fine, at least for countries with a big enough viewership. At least the EPS can support a dozen of pros in the way that local brands like Alternate and XMG get enought marketing value out of it to make it worth supporting their team. And if they pay out their pricemoney at some point it also goes a long way to support the pros, but that's another story.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
November 07 2012 13:11 GMT
#47
I completely agree with this, there should be way more diversity in the tournaments/player pools, to make it more interesting for viewers.

The fact that you can cheer for a local/underdog is super rewarding even if he does not do well. The problem in my opinion is that the underdogs in the SC2 scene has(like you say) no real achievements or success stories. A lot of the time you will be cheering for a local team/player(in other sports i mean) and when that team/player makes to the big league you ecstatic even if they are beaten the first round.

This is not solved i think by the current tournament setup. The issue as i see it is that every tournament is 'premiere' or try to be at least. And we (the viewers) judge the legitimacy of this claim by the player pool. A lot of tournaments i feel have a great opportunity to create more of a minor->major>premiere division feel. For example for NASL and IGNPL -could make the qualifiers a meaningful and pristine tourney in itself. Make a point of who won a qualifier, and keep it local.

I for sure would watch more local/regional tourneys if the tourneys just would call it what it is. But right now when every tournament and their grandma' is the "premiere tournament of the world" - of course i am gonna watch the one with the best players(koreans).

But if tournaments made it a story, made their player pool important due to other things, i would watch for sure. imagine tourneys for the best player, team, European, all-stars, grand-slammers ect. all based on region. it would create heroes for the bigger tourneys, even if the Koreans are still better, they are at least competing agains good stories of regional/local achievements and not just a NA random dude.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2012 18:49 GMT
#48
On November 07 2012 09:48 LaLuSh wrote:
I am really against these invite type of special events where people are invited based on name recognition. The period where I felt I was breaking out and most motivated, where i thought i was top2 top3 foreign zerg before stephano and nerchio broke out, I'd always be frustrated by the announcement of yet another special invite event...

Had to wait a half year between every dreamhack to truly get a chance to make a name for yourself. With truly, I mean getting invited by default to these lone star clash, red bull, asus rog invite, dreamhack invite, gsl world vs korea, type of events; and building up enough clout to be sent overseas. I flubbed out at dreamhack after having a real strong dominating spring 2011. Since then, enrolled in univ and slowly fading out, with the occasional comeback binges.

edit: if there was a millenium house, or korean partnership back then i would have jumped at the opportunity. but basically only TL, perhaps EG, with those connections then.


Yes, invitationals are a finicky thing. Pleasing three audiences (players, spectators, investors/sponsors).
Sorry to hear about your eventual fading of the game ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2012 18:52 GMT
#49
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2012 18:54 GMT
#50
Thank you all for your feedback and comments, you don't understand how overjoyed I am to read all of this (:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
November 07 2012 19:04 GMT
#51
Great to see this Torte, your writing is incredibly interesting and passionate in itself

Attero's example is a sad one, I've heard it said so often both by people within the SC community and outside it that success is 'just turning up' and consistency is key, when in fact there is a good deal more, be it luck or whatever, that contributes.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-11-07 19:26:11
November 07 2012 19:14 GMT
#52
On November 08 2012 03:52 Torte de Lini wrote:
Show nested quote +
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).


There is absolutely no money in that though and going back to your previous response where you quoted me.

It's incredibly hard to sell. We already have regional qualifiers with the WCS, WCG, TL, MLG, IEM, etc. I've been paying very close attention to all the qualifiers and the numbers for most are very poor. WCS did well because a lot of those qualifiers were outsourced and were part of dual events.

*

Time and time the latter proves to be true. To be a real pro. It's a full-time struggle to stay on top and there are very few players who have the actual talent to pull off such feats. To do that in a North American market? They find themselves right up against the wall from the start.

At least China is keeping up in LoL and we've seen what can happen in the WC3 scene.

I don't think high level play is boring either. I can understand where your coming from when you say Regionals can be fairy competitive and entertaining as well because I do watch them and they're far more balanced because the players are in and around the same level thus the games are going to competitive and it won't just be a squash.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2012 00:08 GMT
#53
On November 08 2012 04:14 StarStruck wrote:
Show nested quote +
On November 08 2012 03:52 Torte de Lini wrote:
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).


There is absolutely no money in that though and going back to your previous response where you quoted me.

It's incredibly hard to sell. We already have regional qualifiers with the WCS, WCG, TL, MLG, IEM, etc. I've been paying very close attention to all the qualifiers and the numbers for most are very poor. WCS did well because a lot of those qualifiers were outsourced and were part of dual events.

*

Time and time the latter proves to be true. To be a real pro. It's a full-time struggle to stay on top and there are very few players who have the actual talent to pull off such feats. To do that in a North American market? They find themselves right up against the wall from the start.

At least China is keeping up in LoL and we've seen what can happen in the WC3 scene.

I don't think high level play is boring either. I can understand where your coming from when you say Regionals can be fairy competitive and entertaining as well because I do watch them and they're far more balanced because the players are in and around the same level thus the games are going to competitive and it won't just be a squash.


High-level play isn't boring, it just doesn't necessarily mean it will be the most interesting or the only matches worth watching.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Singularity
Profile Joined February 2010
Sweden142 Posts
November 08 2012 00:30 GMT
#54
Bookmarked your site Looking forward reading more from you on this subject!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2012 00:34 GMT
#55
On November 08 2012 09:30 Singularity wrote:
Bookmarked your site Looking forward reading more from you on this subject!


Thank you very much!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Noobity
Profile Blog Joined February 2011
United States871 Posts
November 08 2012 00:37 GMT
#56
Torte de Lini: the most unsung of awesome posters in all of team liquid-land.

Goot Shit, dood!
My name is Mike, and statistically, yours is not.
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 08 2012 05:10 GMT
#57
On November 08 2012 09:08 Torte de Lini wrote:
Show nested quote +
On November 08 2012 04:14 StarStruck wrote:
On November 08 2012 03:52 Torte de Lini wrote:
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).


There is absolutely no money in that though and going back to your previous response where you quoted me.

It's incredibly hard to sell. We already have regional qualifiers with the WCS, WCG, TL, MLG, IEM, etc. I've been paying very close attention to all the qualifiers and the numbers for most are very poor. WCS did well because a lot of those qualifiers were outsourced and were part of dual events.

*

Time and time the latter proves to be true. To be a real pro. It's a full-time struggle to stay on top and there are very few players who have the actual talent to pull off such feats. To do that in a North American market? They find themselves right up against the wall from the start.

At least China is keeping up in LoL and we've seen what can happen in the WC3 scene.

I don't think high level play is boring either. I can understand where your coming from when you say Regionals can be fairy competitive and entertaining as well because I do watch them and they're far more balanced because the players are in and around the same level thus the games are going to competitive and it won't just be a squash.


High-level play isn't boring, it just doesn't necessarily mean it will be the most interesting or the only matches worth watching.


Why of course, but the thing is you cannot change people's viewing habits and since there are so many live streams/ tournaments happening around the clock they will selectively choose what they want to watch.

I'd rather have less selection and more pointed focus for the viewers.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2012 06:04 GMT
#58
On November 08 2012 14:10 StarStruck wrote:
Show nested quote +
On November 08 2012 09:08 Torte de Lini wrote:
On November 08 2012 04:14 StarStruck wrote:
On November 08 2012 03:52 Torte de Lini wrote:
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).


There is absolutely no money in that though and going back to your previous response where you quoted me.

It's incredibly hard to sell. We already have regional qualifiers with the WCS, WCG, TL, MLG, IEM, etc. I've been paying very close attention to all the qualifiers and the numbers for most are very poor. WCS did well because a lot of those qualifiers were outsourced and were part of dual events.

*

Time and time the latter proves to be true. To be a real pro. It's a full-time struggle to stay on top and there are very few players who have the actual talent to pull off such feats. To do that in a North American market? They find themselves right up against the wall from the start.

At least China is keeping up in LoL and we've seen what can happen in the WC3 scene.

I don't think high level play is boring either. I can understand where your coming from when you say Regionals can be fairy competitive and entertaining as well because I do watch them and they're far more balanced because the players are in and around the same level thus the games are going to competitive and it won't just be a squash.


High-level play isn't boring, it just doesn't necessarily mean it will be the most interesting or the only matches worth watching.


Why of course, but the thing is you cannot change people's viewing habits and since there are so many live streams/ tournaments happening around the clock they will selectively choose what they want to watch.

I'd rather have less selection and more pointed focus for the viewers.


More selection means more variability and changes.
Yes, you can change people's viewing habits, obviously you can't force it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 08 2012 18:28 GMT
#59
On November 08 2012 15:04 Torte de Lini wrote:
Show nested quote +
On November 08 2012 14:10 StarStruck wrote:
On November 08 2012 09:08 Torte de Lini wrote:
On November 08 2012 04:14 StarStruck wrote:
On November 08 2012 03:52 Torte de Lini wrote:
On November 07 2012 11:22 Dosey wrote:
I'm at the complete opposite end of the spectrum. I believe we need more integration and less separation. As it stands now, Koreans just practice amongst themselves, and when a Foreigner event comes along, they swoop in and steal our lunch money leaving us wondering what the hell happened. We need something that forces integration. Something like a mandatory foreign exchange program (totally implausible, I know, but let's roll with it god damnit) Get together all the foreign and korean teams with team houses and do a mandatory pair up with Korean teams. Be it lotto, selection based on past performances, whatever. We just gotta get them paired.

Once everyone is paired, the teams select three players from their respective sides. Three is random number, it can be more, but it shouldn't be less.
3 K's to Foreigner Land
3 F's to Korea Land

Why is this beneficial to both sides?
K sends players that could use exposure in Foreigner Land market, gaining fans to bring back to Korea
K's get to participate in tournaments that they would otherwise be unable to attend due to the cost of flying overseas
K players at the top level in Korea would still be able to participate in tournaments due to qualifiers paying for everything
K players are well practiced & very skilled, this would act as a motivator to F's
K's in Foreigner Land can participate in Online Team Leagues vs F's without annoying cross-server lag
K's make friends and learn English more easily, creating a much more unified scene

F sends players that could use the practice and learning experience of playing at the K level daily
F learns by playing with the best of the best
F is coached by the best of the best
F is able to participate in GSTL and other K leagues, showing how they compare to K and their growth while there
F is able to compete against other K's in Online Team Leagues without annoying cross-server lag
F gains Korean fans, creating more interest in Foreigner Land events
F makes K friends and helps to unify the scene
F brings back his experience and helps to enforce K methods upon fellow F's

How does this differ from team partnerships?
1)Team partnerships generally just allow Koreans already in Korea to join an already existing team house, with a single foreigner being shipped away to Korea Land to fend for himself and steal a GSL seed, only to be knocked out due to lack of preparation & practice

2)No Koreans from pro teams ever stay with a foreigner team that they are partnered with for extended periods and help enforce a practice regiment and/or help motivate the team.


Increasing the overall availability of Foreigner-Korean play could have one of two effects.
1) It increases the skill level of foreigners due to easier access in a unified scene with shared information
2) Koreans completely phase out Foreigners due to their total lack of natural ability and Korea takes over the e-World

If it's the latter, we should just give up anyway and stop kidding ourselves. Segregation wont save us if we can't stand up to them on our own turf. I know this scenario would never happen... Just my thoughts on the best method to close the skill gap.


This is actually coinciding with what I am saying. There needs to be a maintaining of intergration for international tournaments: MLG, GSL, DreamHack, ESL.

But there needs to be events below that help prosper all regions. Similar to what the GSL implicitly does (not their intention, but ends up being so, highlighting the best of the Koreans)

The pairing up of Koreans and foreigners isn't feasible as you know both due to the language differences, cultural as well as pace of work ethics for starters (at least, that's my initial take on it, something to investigate for sure).


There is absolutely no money in that though and going back to your previous response where you quoted me.

It's incredibly hard to sell. We already have regional qualifiers with the WCS, WCG, TL, MLG, IEM, etc. I've been paying very close attention to all the qualifiers and the numbers for most are very poor. WCS did well because a lot of those qualifiers were outsourced and were part of dual events.

*

Time and time the latter proves to be true. To be a real pro. It's a full-time struggle to stay on top and there are very few players who have the actual talent to pull off such feats. To do that in a North American market? They find themselves right up against the wall from the start.

At least China is keeping up in LoL and we've seen what can happen in the WC3 scene.

I don't think high level play is boring either. I can understand where your coming from when you say Regionals can be fairy competitive and entertaining as well because I do watch them and they're far more balanced because the players are in and around the same level thus the games are going to competitive and it won't just be a squash.


High-level play isn't boring, it just doesn't necessarily mean it will be the most interesting or the only matches worth watching.


Why of course, but the thing is you cannot change people's viewing habits and since there are so many live streams/ tournaments happening around the clock they will selectively choose what they want to watch.

I'd rather have less selection and more pointed focus for the viewers.


More selection means more variability and changes.
Yes, you can change people's viewing habits, obviously you can't force it.


well the biggest thing is to change peoples perception, and negativity towards anything that isnt hyped as being the best of the best. You cant force it, but we can still try to change it by putting quality games and decent production value into smaller stuff. Its not something that will happen instantly by pouring a bunch of money into, its something that just needs to be worked in over time to give that feeling that its improved.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2012 19:55 GMT
#60
The best way to change perception is to inform and showcase, no different than any other service or product. But once again, it comes down to cost and willingness to try it (which no one wants to put down right now)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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