[Poll] What do you want changed in SC2 the MOST? - Page 18
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kyllinghest
Norway1607 Posts
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arcHoniC
United States141 Posts
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BobTheSCV
Sweden37 Posts
+ Show Spoiler + SC2 suffers from a few problems right now, and I will propose a solution to address two of them. Some abilities are stronger in the lower league than they are in the higher leagues, this means that certain phases of the game are disproportionately difficult. As a result of this, low league games are often frustrating, and the learning curve is sometimes unreasonably steep. Terran has a higher skill cap than protoss and zerg. This means that whenever terran players like Taeja get really good, the entire race gets nerfed to balance it out. If a protoss or zerg player gets equally good, there's no where to put the skill, so they're still about as good as they would if they were worse players. I want you to consider AOE spells. The micro required to trade well against AOE casters is not in proportion to the micro required to use AOE casters. There is also very little in terms of mistakes you can make while casting AOE spells. Consequences: * AOE spells are disproportionately good in the low leagues where unit control is dodgy. * Late game composition tends to feature large numbers of casters in a big blob. Zerg mass infestors, terran mass ghosts against P, protoss mass HTs * AOE spells need to be weak to account for their spammability. This was not a problem in Brood War. The difference is that SC2 has something called smart casting, means when you cast a spell, the AI selects the closest unit and has it cast it once. In Brood War, all units casted the spell on the same spot. It's a lot like cloak or burrow works on multiple unit selections now. My solution to the problems above is to revert to the Brood War behavior for AOE spells (fungal, EMP, storm) but not summoning or single target spells. Wait! Hear me out! Now, most simplification is good. It makes the game easier. I don't want to remove multiple unit selection or command center rallying. Smart casting for AOE spells is a false simplification that actually makes things more difficult, especially for low league players. So, a consequence analysis Players of all skill levels can still use the spells. * It is possible to mismicro casters. (Important for the spectator experience) * Micro mistakes are less devstating. (Important for the spectator experience) * It becomes harder to spam AOE spells, and this scales well with skill level: As you learn to spam the spells with the added micro required, the opponent learns to dodge them. In the really high skill levels, the spells work largely as they have always worked. * Storm still works against bio, mutas, lings, what have you, but you can't carpet half the screen in it. * Fungal still works as it used to, but it becomes slightly harder to chain and apply to an entire army (although infestors are so big it's a small change). * EMP still works against casters, but it's harder to EMP an entire protoss army. * The skill cap is raised for all races To compensate for the increased difficulty of casting the spells, they may require some rebalancing. Probably an increase in radius and a decrease in DPS. TL;DR: + Show Spoiler + Removing smart-casting for AOE spells would increase the skill cap for all races (spectators go yay!), make mass caster armies less viable (spectators go yay!), make blob armies with a bunch of casters less viable (spectators go yay!) all while reducing the disproportionate amount of micro required to deal with casters in the lower leagues (casuals go yay!) | ||
Brandish
United States339 Posts
and group replays :D | ||
osiris17
United States165 Posts
Besides balance, something to help esports embedded into the game client. | ||
biceninja
Sweden12 Posts
My brother is a more casual starcraft player/user. I see him play custom games (Desert Strike, tower defense, what have you) for 8 hours a day on weekends, but he does not play ladder. Ever. He won't even play me 1v1 custom. When I've asked him why, he says "I'm so bad. I just loose. It's no fun.". I don't know what the answer would be to make him play "standard 1v1", but I don't think that it's either of the choices listed in the poll. At least for me, that's what I'd want - for more people to be able to enjoy the ladder. I don't really care for or see the point of SC2 being a nice engine or platform or whatever for people to play tower defense games on etc. There are specialised games that do that that people can play. That's just my oppinion though and I understand that there are probably many people enjoying the mix of both ladder and custom games. | ||
Ragoo
Germany2773 Posts
First of all we had this amazing custom map scene in BW and WC 3 and most players just played these games for the funmaps. Why isn't that the case anymore in SC2? Has almost nothing to do with the editor, the engine, LAN etc. No, the number 1 reason why this community is just wiped, nearly all the mapmakers left and all of these casuals are long gone (or never joined) is simply the open game list. With the open game list in SC2 you can't name it, which means you can't specify what people you want in, what are the rules, what community you're from, just how you want to promote your lobby etc. Secondly the standard list is sorted by popularity rather than how recently you opened a lobby. In conjunction this makes it so that you will only ever get enough people to play games that are already popular, meaning you always play the same top maps. And new maps have no way whatsoever to get popular, which again means only the already popular maps are played and you get no new stuff, no variety. The strength of WC3 custom maps was just that you go to the list and there is soo much variety and stuff you could just try out, play a little here a little there. Mapmakers had a huge incenctive to make new and cool maps and improve all the time. New genres were born and maps being worked on for years until perfection (Dota). (on a sidenote, as a melee mapmaker I have no way to just open a new map I made and ask for a 1v1 my skill level and expect to get someone to test the map with at all) Second point is chat channels are ridiculous in SC 2. They're merely an upgrade to the private chat windows we had from the start, they are small and in the corner and really they just lack the functionality and that community feeling of past bnet versions. tl;dr fixing open game list and chat channels to be much more like WC3 bnet would increase the player base by numbers we could only dream about. edit: forgot to say, thanks for getting involved Sheth <3 edit2: Oh maybe some small thing about the more hardcore side of things. The removal of highground advantage was one of the worst gameplay design decisions from BW to SC2. Highground becomes utterly irrelevant past midgame, it's only about chokes (small ramps) and the lack of defenders advantage is horrible for the game. Further the lack of highground advantage is so fucking dumb for melee mapmakers, without it especially middle designs will never be what it was in BW, it's very restricting. | ||
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BluemoonSC
SoCal8907 Posts
however i also said that i wanted something else - that something is ladder tournaments!! i wanna be able to sign up for a league tournament where i can earn points towards in-game shit like portraits, emblems, different skins for my units. and that brings me to another point. if you want to follow league of legend's lead, microtransactions on skins would make up for a free to play multiplayer!!! obviously if you want campaign youre paying money, but if i want my broodlords to have a different skin, using points earned from the tournament system or some sort of ladder point system OR from my own pocket would be a fantastic way to get more people into spending more time in 1v1! | ||
DavoS
United States4605 Posts
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Vysage
United States117 Posts
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SKYFISH_
Bulgaria990 Posts
Blizzard has a small really small team working on SC2 right now. Well shoot, whats the point of these kind of threads then? I think we can all agree that SC2 has quite a lot of problems that were left unattended to for quite a lot of time, how the hell would anyone expect a really really small team (what, sub 10 people I suppose?) to address any of the issues the game has? Not to mention that looking at the poll I can already tell you that even if the top 5 demands are implemented tomorrow it wont make the game any better. Ingame spectating client,watching games with friends....come on people | ||
1handsomE
United States199 Posts
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Carnate
United States62 Posts
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ShatterZer0
United States1843 Posts
On October 24 2012 23:54 Ragoo wrote: First of all we had this amazing custom map scene in BW and WC 3 and most players just played these games for the funmaps. Why isn't that the case anymore in SC2? Has almost nothing to do with the editor, the engine, LAN etc. No, the number 1 reason why this community is just wiped, nearly all the mapmakers left and all of these casuals are long gone (or never joined) is simply the open game list. We do have great map makers... they just ran away from the intensely tight regulation/dissemination of custom games. | ||
raf3776
United States1904 Posts
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KenZo-
Faroe Islands190 Posts
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jdsowa
405 Posts
Either accept the game's marginality, or radically revamp the nature of battles and update the expansion with more than just a small handful of new units. | ||
xuanzue
Colombia1747 Posts
Blizzard has a small really small team working on SC2 right now the facts have showed this is true. so, the change I expect, is blizzard putting more resources to starcraft2 | ||
M80231
Finland1 Post
i.e. -Possibility to create tournaments on the client. -Automated weekly tournaments(OR something like this), which from you can earn more achievements/portraits or something, that keeps players more interested. -Customizable profiles where you can write stuff (and maybe load picture you like) | ||
HaXXspetten
Sweden15718 Posts
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