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[Poll] What do you want changed in SC2 the MOST? - Page 18

Forum Index > SC2 General
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kyllinghest
Profile Joined December 2011
Norway1607 Posts
October 24 2012 14:37 GMT
#341
Make all the most powerful units hard to use would be a good start for me. Would bring in more awe-factor and it would benefit the better players.
"NO" -Has
arcHoniC
Profile Joined January 2011
United States141 Posts
October 24 2012 14:42 GMT
#342
Watching games in client in LoL was really cool unfortunately it would really hurt the streaming business I think.
'Let's lock the doors and make these guys play all night!' - Tasteless
BobTheSCV
Profile Joined May 2011
Sweden37 Posts
Last Edited: 2012-10-24 14:43:50
October 24 2012 14:43 GMT
#343
Copy&paste from blizz-forums. The discussion instantly derailed into a discussion on which race is OP, but maybe here is better.

+ Show Spoiler +

SC2 suffers from a few problems right now, and I will propose a solution to address two of them.

Some abilities are stronger in the lower league than they are in the higher leagues, this means that certain phases of the game are disproportionately difficult. As a result of this, low league games are often frustrating, and the learning curve is sometimes unreasonably steep.
Terran has a higher skill cap than protoss and zerg. This means that whenever terran players like Taeja get really good, the entire race gets nerfed to balance it out. If a protoss or zerg player gets equally good, there's no where to put the skill, so they're still about as good as they would if they were worse players.


I want you to consider AOE spells. The micro required to trade well against AOE casters is not in proportion to the micro required to use AOE casters. There is also very little in terms of mistakes you can make while casting AOE spells. Consequences:

* AOE spells are disproportionately good in the low leagues where unit control is dodgy.
* Late game composition tends to feature large numbers of casters in a big blob. Zerg mass infestors, terran mass ghosts against P, protoss mass HTs
* AOE spells need to be weak to account for their spammability.


This was not a problem in Brood War. The difference is that SC2 has something called smart casting, means when you cast a spell, the AI selects the closest unit and has it cast it once. In Brood War, all units casted the spell on the same spot. It's a lot like cloak or burrow works on multiple unit selections now.

My solution to the problems above is to revert to the Brood War behavior for AOE spells (fungal, EMP, storm) but not summoning or single target spells.

Wait! Hear me out! Now, most simplification is good. It makes the game easier. I don't want to remove multiple unit selection or command center rallying. Smart casting for AOE spells is a false simplification that actually makes things more difficult, especially for low league players.

So, a consequence analysis

Players of all skill levels can still use the spells.
* It is possible to mismicro casters. (Important for the spectator experience)
* Micro mistakes are less devstating. (Important for the spectator experience)
* It becomes harder to spam AOE spells, and this scales well with skill level: As you learn to spam the spells with the added micro required, the opponent learns to dodge them. In the really high skill levels, the spells work largely as they have always worked.
* Storm still works against bio, mutas, lings, what have you, but you can't carpet half the screen in it.
* Fungal still works as it used to, but it becomes slightly harder to chain and apply to an entire army (although infestors are so big it's a small change).
* EMP still works against casters, but it's harder to EMP an entire protoss army.
* The skill cap is raised for all races


To compensate for the increased difficulty of casting the spells, they may require some rebalancing. Probably an increase in radius and a decrease in DPS.


TL;DR: + Show Spoiler +
Removing smart-casting for AOE spells would increase the skill cap for all races (spectators go yay!), make mass caster armies less viable (spectators go yay!), make blob armies with a bunch of casters less viable (spectators go yay!) all while reducing the disproportionate amount of micro required to deal with casters in the lower leagues (casuals go yay!)
SCV ready!
Brandish
Profile Blog Joined November 2010
United States339 Posts
October 24 2012 14:47 GMT
#344
please just fix infestors T_T
and group replays :D
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2012-10-24 14:54:29
October 24 2012 14:50 GMT
#345
I'd like to see the units which don't belong in the game removed and replaced with more practical units, including Thor, missile-firing widow mine (make hellions or reapers lay mines), improvement to reaper (build time & others), add another terran unit in place of the Thor, and give them an uber unit for endgame. P needs colossus removed & replaced too. Were all these changes implemented, the races would become perfect.

Besides balance, something to help esports embedded into the game client.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
biceninja
Profile Joined April 2012
Sweden12 Posts
October 24 2012 14:53 GMT
#346
Hi. I voted "global play with little lag". From the list of things to choose from, that's what *I* would choose. I'd love to be able to play against everybody and not just euopeans. I'm already a hardcore starcraft fan though, so if the question really means "what would bring more people to play more starcraft?" I think that's a whole other story.
My brother is a more casual starcraft player/user. I see him play custom games (Desert Strike, tower defense, what have you) for 8 hours a day on weekends, but he does not play ladder. Ever. He won't even play me 1v1 custom. When I've asked him why, he says "I'm so bad. I just loose. It's no fun.". I don't know what the answer would be to make him play "standard 1v1", but I don't think that it's either of the choices listed in the poll. At least for me, that's what I'd want - for more people to be able to enjoy the ladder. I don't really care for or see the point of SC2 being a nice engine or platform or whatever for people to play tower defense games on etc. There are specialised games that do that that people can play. That's just my oppinion though and I understand that there are probably many people enjoying the mix of both ladder and custom games.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-10-24 14:58:09
October 24 2012 14:54 GMT
#347
Okay I have 2 major things that need to be fixed, that would easily increase the player base by A LOT.

First of all we had this amazing custom map scene in BW and WC 3 and most players just played these games for the funmaps.
Why isn't that the case anymore in SC2? Has almost nothing to do with the editor, the engine, LAN etc.
No, the number 1 reason why this community is just wiped, nearly all the mapmakers left and all of these casuals are long gone (or never joined) is simply the open game list.

With the open game list in SC2 you can't name it, which means you can't specify what people you want in, what are the rules, what community you're from, just how you want to promote your lobby etc.
Secondly the standard list is sorted by popularity rather than how recently you opened a lobby.
In conjunction this makes it so that you will only ever get enough people to play games that are already popular, meaning you always play the same top maps. And new maps have no way whatsoever to get popular, which again means only the already popular maps are played and you get no new stuff, no variety.

The strength of WC3 custom maps was just that you go to the list and there is soo much variety and stuff you could just try out, play a little here a little there. Mapmakers had a huge incenctive to make new and cool maps and improve all the time. New genres were born and maps being worked on for years until perfection (Dota).

(on a sidenote, as a melee mapmaker I have no way to just open a new map I made and ask for a 1v1 my skill level and expect to get someone to test the map with at all)

Second point is chat channels are ridiculous in SC 2. They're merely an upgrade to the private chat windows we had from the start, they are small and in the corner and really they just lack the functionality and that community feeling of past bnet versions.

tl;dr fixing open game list and chat channels to be much more like WC3 bnet would increase the player base by numbers we could only dream about.

edit: forgot to say, thanks for getting involved Sheth <3
edit2: Oh maybe some small thing about the more hardcore side of things. The removal of highground advantage was one of the worst gameplay design decisions from BW to SC2. Highground becomes utterly irrelevant past midgame, it's only about chokes (small ramps) and the lack of defenders advantage is horrible for the game.
Further the lack of highground advantage is so fucking dumb for melee mapmakers, without it especially middle designs will never be what it was in BW, it's very restricting.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 24 2012 15:03 GMT
#348
sheth i want all of these things.

however i also said that i wanted something else - that something is ladder tournaments!! i wanna be able to sign up for a league tournament where i can earn points towards in-game shit like portraits, emblems, different skins for my units.

and that brings me to another point. if you want to follow league of legend's lead, microtransactions on skins would make up for a free to play multiplayer!!! obviously if you want campaign youre paying money, but if i want my broodlords to have a different skin, using points earned from the tournament system or some sort of ladder point system OR from my own pocket would be a fantastic way to get more people into spending more time in 1v1!
LiquidDota Staff@BluemoonGG_
DavoS
Profile Blog Joined October 2012
United States4605 Posts
October 24 2012 15:11 GMT
#349
More than anything I'd like to see the virtual jersey being implemented. That's not so much a developer thing as it is a LAN organizers, but it'd be awesome for encouraging sponserships
"KDA is actually the most useless stat in the game" Aui_2000
Vysage
Profile Joined September 2010
United States117 Posts
October 24 2012 15:11 GMT
#350
All of my friends are too scared to get/play the game because they think its too hardcore. Just fix that aspect.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
October 24 2012 15:12 GMT
#351
Blizzard has a small really small team working on SC2 right now.


Well shoot, whats the point of these kind of threads then?
I think we can all agree that SC2 has quite a lot of problems that were left unattended to for quite a lot of time, how the hell would anyone expect a really really small team (what, sub 10 people I suppose?) to address any of the issues the game has?

Not to mention that looking at the poll I can already tell you that even if the top 5 demands are implemented tomorrow it wont make the game any better.

Ingame spectating client,watching games with friends....come on people
In Soviet Terranistan you rush the Zerg
1handsomE
Profile Blog Joined July 2011
United States199 Posts
October 24 2012 15:15 GMT
#352
it is surprising and funny to me that name changes and chat aren't on the top of the list, seeing everytime this is brought up by a doombringer they mention namechanges and chat.
MarineKing / Jaedong / DeMusliM / SeleCT / Maru hwaiting!
Carnate
Profile Joined September 2010
United States62 Posts
October 24 2012 15:17 GMT
#353
Is there still a way to make bans work with a F2P model? I like the idea that currently a banned person has to fork out another $20 to get back into the game, with F2P wouldn't they just make a new name like in old WC3 banlistings? Does any game out there with a F2P model have a real enforced restriction of one per person?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2012 15:18 GMT
#354
On October 24 2012 23:54 Ragoo wrote:
First of all we had this amazing custom map scene in BW and WC 3 and most players just played these games for the funmaps.
Why isn't that the case anymore in SC2? Has almost nothing to do with the editor, the engine, LAN etc.
No, the number 1 reason why this community is just wiped, nearly all the mapmakers left and all of these casuals are long gone (or never joined) is simply the open game list.


We do have great map makers... they just ran away from the intensely tight regulation/dissemination of custom games.
A time to live.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 24 2012 15:19 GMT
#355
All of them. Global would be cool. But I want it to feel not so lonely when I log on
WWJD (What Would Jaedong Do)
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
Last Edited: 2012-10-24 15:20:16
October 24 2012 15:19 GMT
#356
A small step for TeamLiquid'ers, a GIANT leap for Blizzard. ^^
jdsowa
Profile Joined March 2011
405 Posts
October 24 2012 15:22 GMT
#357
Seriously. There are zillions of people who abandoned this game in 2010 and 2011 for a variety of reasons. Are they really going to come back because of clan channels? They're not part of a clan and none of their friends are even logged into Battle.net anyway. Making the game F2P isn't going to bring them back--they already own the game, and they're choosing not to play it because something fundamental about the game is off-putting.

Either accept the game's marginality, or radically revamp the nature of battles and update the expansion with more than just a small handful of new units.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
October 24 2012 15:23 GMT
#358
Blizzard has a small really small team working on SC2 right now


the facts have showed this is true.

so, the change I expect, is blizzard putting more resources to starcraft2
Dominions 4: "Thrones of Ascension".
M80231
Profile Joined October 2012
Finland1 Post
October 24 2012 15:27 GMT
#359
In addition to many great suggestions in this thread i would like to see these:

i.e.
-Possibility to create tournaments on the client.
-Automated weekly tournaments(OR something like this), which from you can earn more achievements/portraits or something, that keeps players more interested.
-Customizable profiles where you can write stuff (and maybe load picture you like)
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 24 2012 15:31 GMT
#360
Being able to resume disconnected multiplayer games would be my clear #1 pick, but Blizz has already promised to implement that for HotS, so I'll go with multi-replay viewing instead.
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