• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:55
CEST 06:55
KST 13:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China11
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Team TLMC #5 - Submission extension RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Flash Announces Hiatus From ASL [Guide] MyStarcraft BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 587 users

[Poll] What do you want changed in SC2 the MOST? - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 25 Next All
Simiak
Profile Joined March 2011
Chile5 Posts
October 24 2012 13:38 GMT
#321
Hello.
I think more "online persistent progression" features would be very nice to keep people playing.
More portraits and unlockable cosmetic stuff.
Maybe you could have a parallel ladder (of casual nature), where you unlock units or tech as you progress (like in singleplayer) and then you get matched with people of the same progression level. It could even have a lot more units than the official multiplayer SC2 (like singleplayer, again).
Or just put a "vs AI" ladder, where you (alone or with your friends) tackle lots of Blizzard (or approved by Blizzard) custom maps against AI, where you collect points to unlock tech and units. Kinda replicating MMO concept of grinding against AI. I know I would play a LOT of that.
Good day to everyone.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-10-24 13:40:57
October 24 2012 13:40 GMT
#322
I voted "other", because the one thing which annoys me most about SC2 is the inconsistency between BW and SC2. Both are connected through a story and somehow Protoss forgot to make Arbiters and Dark Archons, Terrans forgot all about Goliaths, Medics and their air units and Zerg forgot all about the Lurker. For Zerg you could postulate an "evolution" to explain these changes, but how about Terrans and Protoss? Sudden stupidity and loss of memory? Nope.

The reason why I want the game to be more like BW is simple: As a casual gamer I am overwhelmed by the amount of attention I need to pay to making units and gathering resources. And if I slack in one of them I get overrun easily by a horde of units from another player who doesnt have these problems. Kinda like one of the "Chill 101 challenges" where you were tasked to only gather resources, produce units and then "a-move" them towards the opponent without actually watching.

To make a long story short: production speed boosts and economic boosts are a terrible idea for SC2 for the simple reason that both kick in differently for each race and this gives players of different races an advantage over other races at different times. Thus it is very important to remove these mechanisms for ALL races and to adjust to a slower pacing of the game through less unit production capability.

As a second measure I would like to see tactical defensive play to be possible in SC2, but due to the perfectly tight balls of units with perfectly synched unit movement and the ability to select unlimited numbers of units in one group any defensive structure or unit will fall MUCH faster than it did in BW. Currently the only viable strategy is offensive and that is boring for me as a viewer, because nothing is as challenging as a very secure blockade with bunkers and tanks and turrets and trying to break out of such a siege. The current "max army vs. max army" battles last about 30 seconds and then its over, which is too short to keep my interest. I am not a goldfish!
If you cant say what you're meaning, you can never mean what you're saying.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
October 24 2012 13:41 GMT
#323
Would really like them to change the GFX back so i could actually play the game ^.^ sucks not having money to spend on a good laptop/desktop to play the game
I came here to kick as and drink milk, and ive finished my milk
jdsowa
Profile Joined March 2011
405 Posts
October 24 2012 13:43 GMT
#324
None of the options in the poll will save this game. What's a deal breaker for casual players is:

1) the fact that the army they built up for 15 minutes dissolves in 6 seconds in ball vs. ball battles
2) early cheese is overly powerful and excessively frustrating to people just trying to play for fun or learn

You have to fundamentally change how the game plays by at least doubling the HP of all units and tweaking the power of early all-ins. Then you have to release an expansion with SIGNIFICANT additions to get people to give this game a second look. Barring that, I think the scene will continue to shrink.
Nifel
Profile Joined June 2010
706 Posts
October 24 2012 13:44 GMT
#325
I think most of all I'd like Blizzard to put some more work into promoting eSports through and around the game. An in game stream showing pro-games and automated tournaments for each league would be awesome.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-24 13:45:17
October 24 2012 13:44 GMT
#326
I want units to clump less. However that can be accomplished, I don't care - change in AI, make unit collision larger, whatever... AoE is too strong, so aoe spells have to be nerfed unto blandness. Battles end too quick because of how concentrated ranged dps is. The deathball makes this game worse to play and far worse to spectate.
It's spelled LOSE not LOOSE.
Gevna
Profile Joined August 2010
France2332 Posts
October 24 2012 13:50 GMT
#327
Honestly all of this, beside f2p. I just don't like how f2p works. When I buy a game I want to have full content. Not deblocking it by paying weeks after weeks, and then realize I've spent 200€ on the game. And mostly there is always the risk of pay to win.

Anyway all of those feature are bnet 1.0 (wc3 bnet) and with few more features like in game observing, embedded streams, this will be bnet 2.0.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
October 24 2012 13:53 GMT
#328
Other.
Aka harder gameplay.
4th August 2012...Never forget.....
Bwaaaa
Profile Joined September 2011
Australia969 Posts
October 24 2012 13:57 GMT
#329
I would like some incentive to log in everyday like how LOL has a first win of the day bonus. At the moment I have no obligation to play everyday because of the bonus pool.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
October 24 2012 13:58 GMT
#330
I'd hate to see multiplayer free to play, dealing with commercials and paying for additionnal stuff.
http://www.twitch.tv/becosmos
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
October 24 2012 13:58 GMT
#331
Sorry folks, SC2 by its nature is not friendly to casuals. The only way to make this game widely appealing is to make it easier and less complex, which none of us want. Prettying up the UI and adding in-game spectating will only help at the margins. And I'm fine with that, because I'm a hardcore gamer and I'm in love with the difficulty and depth of this game . If that means the pro scene has to contract, it's unfortunate and inevitable but not the end of the world.
MHT
Profile Joined August 2010
Sweden1026 Posts
October 24 2012 13:59 GMT
#332
Honestly I just want the game to allow for more micro and allow more skilled players to utilize their advantage. PvZ in particular is shit in this regard I believe.
ViBE
Profile Joined August 2010
United States53 Posts
Last Edited: 2012-10-24 14:16:23
October 24 2012 14:04 GMT
#333
The main thing I miss from previous blizzard games that I think bnet 2.0 in general is lacking is a sense of community and a long lasting group oriented game.

I feel like WarCraft III did a amazing job with a lot of UI features on battle.net such as being able to make a clan (which had its own designated channel with admin) because it actually created lobbies which does a lot of things for the game but the main one is probably the fact that it creates a relaxed environment to meet people in as opposed to meeting someone as you're beating them or losing to them on the ladder. Literally a lot of my memories of Warcraft III are just from bullshitting and talking with people in those channels. When I used to play Warcraft I would log into the game feeling like a part of a community as I would always talk to people and then play some games. You compare that to what SC2 is today and I log in to the game and I feel like I'm playing single player because I literally am. The community aspect of SC2 actually within battle.net is pretty much non existent. The chat channels blizzard implemented for Bnet 2.0 were a step back in the right direction but definitely lacking in what they had accomplished before.

Now on to the new custom game layout. I don't know if the majority of you feel this way as well but I for one miss the way custom games worked in sc1 and Wc3. A list that refreshes itself every 5-10 seconds with newly created games always coming up to the top of the list. I feel like this system is a great way to get every single custom game exposure because every single game has the same chance as the next to be seen and played. The new system has about 10-15 custom games that make the front of the list that get a lot of traffic and are played a lot. If you try to explore and find new games you find yourself usually joining an empty lobby and just giving up because you're hoping someone else is sifting around page 9 and randomly clicks on the same game you picked. Variety is a good thing and the new custom game layout hardly offers it.

There are tons of cool new ideas other games have implemented into their products that blizzard could feed off of so I won't go into that, but all I'll say is I am never against a new interesting idea. The more cool features the better but I'll end my post here because I feel like the 2 topics I covered above are 2 of the main reasons you could see a decline in the SC2 fan base.

Sorry if my post sucked I kind of just rambled on as I thought about stuff lol
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2012 14:04 GMT
#334
Wanting the community to grow -> UI fix.

Wanting to see more better games (Less Infestor Broodlord or an awesome skill based way to kill Infestor Broodlord decisively) -> Balance.

WHICH ONE TO CHOOSE T.T

I guess UI then... In the end, I have faith in the President to pull us through these hard times!
A time to live.
JawHun
Profile Blog Joined July 2010
United States151 Posts
October 24 2012 14:05 GMT
#335
It is really all about community. Facilitate ways to make friends and be in contact online - whether it's watching replays together, or a total revamping of channel structure... Making the UMS scene as great as it once was...

A game is a game until you make friends playing it. Then it becomes something greater.
jdsowa
Profile Joined March 2011
405 Posts
October 24 2012 14:07 GMT
#336
On October 24 2012 22:58 Doodsmack wrote:
Sorry folks, SC2 by its nature is not friendly to casuals. The only way to make this game widely appealing is to make it easier and less complex, which none of us want. Prettying up the UI and adding in-game spectating will only help at the margins. And I'm fine with that, because I'm a hardcore gamer and I'm in love with the difficulty and depth of this game . If that means the pro scene has to contract, it's unfortunate and inevitable but not the end of the world.


I think it's possible that you could rework the gameplay in a manner that makes it more friendly to casuals without ruining the depth and complexity. If you doubled or tripled the HP of all units, it would make it a bit more like WC3. It would mean the army you've built up wouldn't evaporate in an instant, and you could retreat and salvage what you've got, and it would also allow more time for micro. For casuals, it's very frustrating to engage and see your ball wiped out instantly. Casuals don't know why they lose battles--positioning, upgrades, macro, composition. But right now they're punished excessively because in SC2, you have to commit 100% to an engagement and by the time you've assessed which way it's going, you've already lost the game.
ViBE
Profile Joined August 2010
United States53 Posts
Last Edited: 2012-10-24 14:20:00
October 24 2012 14:18 GMT
#337
People get too wrapped up in balance and oversee the fact that sc2 has much bigger problems right now. making the game more casual friendly balance wise is a terrible idea over just fixing the currently terrible ui in the game. make the game actually "fun" and not "less challenging"
how2TL
Profile Joined August 2010
1197 Posts
October 24 2012 14:19 GMT
#338
On October 24 2012 22:58 Doodsmack wrote:
Sorry folks, SC2 by its nature is not friendly to casuals. The only way to make this game widely appealing is to make it easier and less complex, which none of us want. Prettying up the UI and adding in-game spectating will only help at the margins. And I'm fine with that, because I'm a hardcore gamer and I'm in love with the difficulty and depth of this game . If that means the pro scene has to contract, it's unfortunate and inevitable but not the end of the world.


By your logic only the most extreme gamers ever played BW.
jdsowa
Profile Joined March 2011
405 Posts
October 24 2012 14:26 GMT
#339
On October 24 2012 23:18 ROOTViBE wrote:
People get too wrapped up in balance and oversee the fact that sc2 has much bigger problems right now. making the game more casual friendly balance wise is a terrible idea over just fixing the currently terrible ui in the game. make the game actually "fun" and not "less challenging"


Even if you have "fun" chat channels, clans and all that, you still encounter maddening gameplay--armies evaporating instantly, powerful early game cheese. I think those things turn off casuals to a far greater degree. And certainly, at this point, those casuals from 2010 and 2011 aren't going to readopt the game because of some UI changes. They've already dismissed the game from their mind.
kolz
Profile Joined October 2010
New Zealand16 Posts
October 24 2012 14:33 GMT
#340
It's not something I personally want for myself, but I voted for free to play multiplayer. I feel like starcraft 2 is easily one of the best games out there, and the free to play model seems like one of the best possible ways to attract a large audience to try it out and just see how awesome it is.
tahts halo, dont worry
Prev 1 15 16 17 18 19 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 247
StarCraft: Brood War
Leta 285
EffOrt 259
PianO 164
Mind 50
Noble 23
Bale 11
Icarus 4
Dota 2
monkeys_forever665
League of Legends
JimRising 866
Counter-Strike
Stewie2K1153
Super Smash Bros
hungrybox828
Heroes of the Storm
Khaldor91
Other Games
summit1g16419
shahzam838
WinterStarcraft508
ViBE217
NeuroSwarm86
RuFF_SC274
ROOTCatZ38
Organizations
Other Games
gamesdonequick4996
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH334
• gosughost_ 52
• davetesta32
• practicex 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush2537
Upcoming Events
Wardi Open
6h 5m
Replay Cast
1d 5h
WardiTV European League
1d 11h
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 19h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
Epic.LAN
4 days
CranKy Ducklings
5 days
[ Show More ]
Epic.LAN
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Online Event
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.