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[Poll] What do you want changed in SC2 the MOST? - Page 19

Forum Index > SC2 General
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Prev 1 17 18 19 20 21 25 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 24 2012 15:32 GMT
#361
I want balance because hopefully that creates more interesting units.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tedster
Profile Joined May 2009
984 Posts
October 24 2012 15:33 GMT
#362
Making defender's advantage greater to encourage small-scale engagements around the map is pretty much the only thing I could vote for in good conscience. Other things are convenience factors but that one dictates whether I care about the game at all or not.
the last wcs commissioner
Adduct
Profile Joined October 2011
United States9 Posts
October 24 2012 15:38 GMT
#363
Voted other. Incentives such as achievements/skins/profile leveling for ladder. More incentive to play ladder, makes losses less painful when your working toward something. Not everyone is hardcore and only cares about rank/battle points. Feel like this a great way to get people to hit find match button.
BrogMeister
Profile Joined November 2010
Sweden22 Posts
October 24 2012 15:42 GMT
#364
1. Official causal/assisted mode of the main game

2. Better training/self-improvement aids, which allow me to train a specific scenario/aspect of the game.

3. Stronger community integration in the U.I./Battlenet

4. Free to play online mode

5. Preferences/priorities when searching ladder-games, i.e. the ability to chose "I prefer to get matched with higher MMR Zs" for example.

6. Separate rankings for separate races.
Rabid Wookie
Profile Joined August 2010
United States68 Posts
October 24 2012 15:45 GMT
#365
I voted for the custom section as that's what will keep people playing if it's done correctly.

After reading through all of the posts I do think that the best way to bring in new players and bring back those that quit playing is to update the Custom games and the UI. Also those ideas of skins you can unlock for playing, genius or heck even the achievments section could work for that but currently the bar is set way way wayyyyyyy too high. For an average of 15-25 minutes per game to have to play thousands to unlock the achivements it's so unrealistic that it's not even worth considering. But casual's like their achievements and skins, heck I wouldn't mind that myself.
trias_e
Profile Blog Joined May 2010
United States520 Posts
Last Edited: 2012-10-24 15:50:36
October 24 2012 15:50 GMT
#366
The main thing I want as both a player and a watcher is a change to the end game deathballs. Turtle into infestor/broodlord is terrible to watch and play. PvZ is terrible to watch and play. Even late game TvP is crap, basically relying on whether that one money EMP goes off or not. This isn't a balance whine. The game may be balanced, but it's just not all that fun to watch or play these days. I hope HOTS will fix this, because I don't think my interest in SC2 will be be revitalized without a change to how the game actually plays out.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
October 24 2012 15:52 GMT
#367
In my, absolute subjective and personal opinion. All I want is for HotS to develop the game further. Giving more layers of depth and/or mechanics into play. And maybe some further attention to the "Arcade" idéa.

OTHERWISE IT'S ALL GOOOOOOOOD
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2012-10-24 15:54:11
October 24 2012 15:53 GMT
#368
Other: Reconnect disconnected games.

Second most: Better support for the Custom games.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Stow.Wif
Profile Joined April 2011
France67 Posts
October 24 2012 15:54 GMT
#369
simply make all the matchup enjoyable to play and watch, the other point are not that important. I don't care about any feature if the game is not fun in any way.
Burns
Profile Blog Joined December 2010
United States2300 Posts
October 24 2012 15:54 GMT
#370
I really would like to see all of them, its kinda of silly how starcraft is so far behind all the other popular esports games in almost every aspect of the game
What do you mean you heard me during the night, these are quiet pants!
Priidrik
Profile Joined April 2011
Estonia33 Posts
October 24 2012 15:55 GMT
#371
Free 2 play multiplayer because that would make sc2 more popular (brings in new players), it would also solve all problems related to no lan and lack of free name changes, as these two are only justified by sc2 being p2p.
Author of Standard Enhanced, a custom observer UI for watching replays. http://www.teamliquid.net/forum/viewmessage.php?topic_id=427113
Issamu
Profile Joined January 2011
Brazil126 Posts
October 24 2012 15:56 GMT
#372
Other: a bigger team that can fix all those issues with the game. :D
"You break my record, now I break you" - Chong Li
Fjodorov
Profile Joined December 2011
5007 Posts
October 24 2012 15:58 GMT
#373
Hmm couldnt find "the infestor" among the alternatives.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 24 2012 15:58 GMT
#374
Very good thread, I hope Blizzard will fulfil the majority of those poll options!
Flying, sOs, free, Light, Soulkey & ZerO
Sectorix
Profile Joined December 2010
Israel40 Posts
October 24 2012 16:06 GMT
#375
here is my problem with "watching game in the client" :

I really enjoy watching pro players stream, because its entertaining and educational, however they do it for a reason.. profit. which is more than fine, if you're good at something never do it for free.

the only way that watching games in client should be viable, is if pros can get something out of it.
better burn out than fade away.
Matisyahu
Profile Joined April 2011
Sweden42 Posts
October 24 2012 16:06 GMT
#376
I want all features. But that aint gonna happen. so I vote for noone. I rather see Blizz do something that takes sc2 to the next level, rather than all those features. It´s true what Destiny said, "its up to blizz now".
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-10-24 16:43:51
October 24 2012 16:07 GMT
#377
All these constructive suggestions are exactly the kind of discussion we need to have, not drama.
Keep em comin, and maybe Blizzard will find some ideas to draw off of.

For the Client:
Better Tutorials. I don't see this talked about at all. Part of why Laddering is so scary, is players have no real introduction to Multiplayer through a tutorial, like other games do. For a complex game like Starcraft, introducing players to the idea of simple builds.. when to scout, expand, attack, and defend.. and consistently making workers should be more integrated into the Practice ladder.
I strongly suggest to offer a F2P model, with earning/buying model for skin/armor/building decor incentive. This not only offers players return value, but also an identity while they play. Blizzard could add some lore to the Starcraft universe as well through a skins-earning system.
Also highly suggested: In-Client Streaming, Tournament Viewing, and/or Replays database.
Bnet doesn't need to become a MOBA or anything, it should just learn from them how to keep a casual player coming back. It shouldn't take a lot of resources if they provide a similar model. The key is to let Casual players hang out and watch Progamer-level play, right in the game client while talking to friends. There is no reason the 'peak' of casual gamers has to 'dip', nor LoL/WoW players won't want to give it a try, so long as they are offered a reason to return often. Offer a f2p point-earning/spending system and a way to watch a live game or good replay without leaving the client. Please?
We just really want to see the Starcraft II Battle.net Client feel like a more-finished product, one that should not only compete with other modern Online Competitive Games, but be the flagship client, similar to how the actual game is the flagship RTS.

Speaking of the actual Game:
It's obvious HotS is on the right track, but needs a bit more for each race.
I am hoping this huge change to the Oracle is something useful.. I'd love to see it become more of a core unit.
Single-unit/single-building Shield Battery is what I would really like to see, as I feel it would add a lot of interesting decision making to a lot of builds in each matchup. But I am open to anything cool Blizzard can dish up, as long as it's versatile enough.
If Entomb stays, I strongly suggest making it cast on individual mineral patches. This adds a forcefield-feel to it, which would require micro and be easier to defend.
Void Siphon would be a much better spell if it only drained Vespene Gas. (from any gas geyser in use) Protoss can usually find use for gas in late game, it doesn't create resources out of nowhere (which is OP late-lategame), and is still viable enough to piss people off.
Haywire Missles should replace Yamato Cannon. It is too similar a spell to Seeker Missles anyway, if Terran needs a late-game air spell, I'd rather see HSM be made useful. Haywire on Battlecruiser (a nerfed version of it, maybe a slower rate-of-fire or uses energy) would make BCs used a lot more often, which is something that was missing from WoL.
Fungal Growth should slow down air units while damaging them, but not root them in place. I think this could be balanced alongside the Viper spells, and would make for a little more micro potential during battles.. also offering other races more help against Brood Lords.
Swarm Hosts should get a Burrow Movement upgrade. This is for better stealth-harass, but requires a commitment.
Spine Crawlers should require Evo Chamber (now that Spore doesn't). This is due to the queen range upgrade.. since zergs get a lot of queens early, spines requiring evo would make early-game vs zerg somewhat interesting again.

I have done a lot of HotS stream watching, and playing as Random on ladder/custom games, and these are serious suggestions i've considered as to how to make every tech path in the game viable. I believe this is the most important part of the longevity of an RTS, and if Blizzard gets that right in this expansion, I'll be ecstatic. But some extras I suggested above would be a nice addition, so Blizzard can show other communities like LoL and WoW that we have a pretty amazing community along with our intensely gratifying game, and to do that you need to make it easily accessable right on Battle.net.
The main reason half of SC2 buyers only play the campaign isn't because they don't want to play multiplayer, it's because it is made too intimidating right away, and doesn't offer a resource to learn, not only watching streams, but just something like ability to create tutorials that can teach specific builds. Players shouldn't need to navigate TL just to learn the game, the game should provide better resources for players to understand how to execute a simple build, and when/where to scout for things like cheese or timings. If blizzard invested in learn-a-build tutorials alone, even if the community could create them, it would get more players interested in multiplayer. I'm staying positive and patient, Blizzard probably knows what they're doing. GLHF!
we are all but shadows in the void
Shift91
Profile Blog Joined October 2011
Sweden40 Posts
October 24 2012 16:09 GMT
#378
I voted "Other". Reason: I do think that all of what was suggested is very important but to me, the most important thing of all, is making the game a more social experience by for example upgrading the chat features and idk maybe adding something like a twitch chat in the client if they implement the ingame stream stuff. I'm having a rly hard time wording this, i just want it to be easier to get to know people ingame that's all

gg you're all awesome
okay, that game... killed my soul - EGIdra
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-10-24 16:14:46
October 24 2012 16:13 GMT
#379
Eh, it's the gameplay itself that has grown stale. Nothing in the poll would really address the core issue with sc2, those are all more bandaid fixes. The matchups themselves need to be more exciting.
Alt Eisen Riese
Profile Joined October 2012
Estonia69 Posts
October 24 2012 16:15 GMT
#380
F2P multiplayer seems meaningless now as I already have bought the game. It might be good to attract new players but on the other hand not all F2P games are doing great. So I had to go with the improved custom games section as the next best choice.
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