[Poll] What do you want changed in SC2 the MOST? - Page 19
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Torte de Lini
Germany38463 Posts
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tedster
984 Posts
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Adduct
United States9 Posts
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BrogMeister
Sweden22 Posts
2. Better training/self-improvement aids, which allow me to train a specific scenario/aspect of the game. 3. Stronger community integration in the U.I./Battlenet 4. Free to play online mode 5. Preferences/priorities when searching ladder-games, i.e. the ability to chose "I prefer to get matched with higher MMR Zs" for example. 6. Separate rankings for separate races. | ||
Rabid Wookie
United States68 Posts
After reading through all of the posts I do think that the best way to bring in new players and bring back those that quit playing is to update the Custom games and the UI. Also those ideas of skins you can unlock for playing, genius or heck even the achievments section could work for that but currently the bar is set way way wayyyyyyy too high. For an average of 15-25 minutes per game to have to play thousands to unlock the achivements it's so unrealistic that it's not even worth considering. But casual's like their achievements and skins, heck I wouldn't mind that myself. | ||
trias_e
United States520 Posts
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IcookTacos
Sweden295 Posts
OTHERWISE IT'S ALL GOOOOOOOOD | ||
LittLeD
Sweden7973 Posts
Second most: Better support for the Custom games. | ||
Stow.Wif
France67 Posts
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Burns
United States2300 Posts
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Priidrik
Estonia33 Posts
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Issamu
Brazil126 Posts
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Fjodorov
5007 Posts
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Gladiator6
Sweden7024 Posts
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Sectorix
Israel40 Posts
I really enjoy watching pro players stream, because its entertaining and educational, however they do it for a reason.. profit. which is more than fine, if you're good at something never do it for free. the only way that watching games in client should be viable, is if pros can get something out of it. | ||
Matisyahu
Sweden42 Posts
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frostalgia
United States178 Posts
Keep em comin, and maybe Blizzard will find some ideas to draw off of. For the Client: Better Tutorials. I don't see this talked about at all. Part of why Laddering is so scary, is players have no real introduction to Multiplayer through a tutorial, like other games do. For a complex game like Starcraft, introducing players to the idea of simple builds.. when to scout, expand, attack, and defend.. and consistently making workers should be more integrated into the Practice ladder. I strongly suggest to offer a F2P model, with earning/buying model for skin/armor/building decor incentive. This not only offers players return value, but also an identity while they play. Blizzard could add some lore to the Starcraft universe as well through a skins-earning system. Also highly suggested: In-Client Streaming, Tournament Viewing, and/or Replays database. Bnet doesn't need to become a MOBA or anything, it should just learn from them how to keep a casual player coming back. It shouldn't take a lot of resources if they provide a similar model. The key is to let Casual players hang out and watch Progamer-level play, right in the game client while talking to friends. There is no reason the 'peak' of casual gamers has to 'dip', nor LoL/WoW players won't want to give it a try, so long as they are offered a reason to return often. Offer a f2p point-earning/spending system and a way to watch a live game or good replay without leaving the client. Please? We just really want to see the Starcraft II Battle.net Client feel like a more-finished product, one that should not only compete with other modern Online Competitive Games, but be the flagship client, similar to how the actual game is the flagship RTS. Speaking of the actual Game: It's obvious HotS is on the right track, but needs a bit more for each race. I am hoping this huge change to the Oracle is something useful.. I'd love to see it become more of a core unit. Single-unit/single-building Shield Battery is what I would really like to see, as I feel it would add a lot of interesting decision making to a lot of builds in each matchup. But I am open to anything cool Blizzard can dish up, as long as it's versatile enough. If Entomb stays, I strongly suggest making it cast on individual mineral patches. This adds a forcefield-feel to it, which would require micro and be easier to defend. Void Siphon would be a much better spell if it only drained Vespene Gas. (from any gas geyser in use) Protoss can usually find use for gas in late game, it doesn't create resources out of nowhere (which is OP late-lategame), and is still viable enough to piss people off. Haywire Missles should replace Yamato Cannon. It is too similar a spell to Seeker Missles anyway, if Terran needs a late-game air spell, I'd rather see HSM be made useful. Haywire on Battlecruiser (a nerfed version of it, maybe a slower rate-of-fire or uses energy) would make BCs used a lot more often, which is something that was missing from WoL. Fungal Growth should slow down air units while damaging them, but not root them in place. I think this could be balanced alongside the Viper spells, and would make for a little more micro potential during battles.. also offering other races more help against Brood Lords. Swarm Hosts should get a Burrow Movement upgrade. This is for better stealth-harass, but requires a commitment. Spine Crawlers should require Evo Chamber (now that Spore doesn't). This is due to the queen range upgrade.. since zergs get a lot of queens early, spines requiring evo would make early-game vs zerg somewhat interesting again. I have done a lot of HotS stream watching, and playing as Random on ladder/custom games, and these are serious suggestions i've considered as to how to make every tech path in the game viable. I believe this is the most important part of the longevity of an RTS, and if Blizzard gets that right in this expansion, I'll be ecstatic. But some extras I suggested above would be a nice addition, so Blizzard can show other communities like LoL and WoW that we have a pretty amazing community along with our intensely gratifying game, and to do that you need to make it easily accessable right on Battle.net. The main reason half of SC2 buyers only play the campaign isn't because they don't want to play multiplayer, it's because it is made too intimidating right away, and doesn't offer a resource to learn, not only watching streams, but just something like ability to create tutorials that can teach specific builds. Players shouldn't need to navigate TL just to learn the game, the game should provide better resources for players to understand how to execute a simple build, and when/where to scout for things like cheese or timings. If blizzard invested in learn-a-build tutorials alone, even if the community could create them, it would get more players interested in multiplayer. I'm staying positive and patient, Blizzard probably knows what they're doing. GLHF! | ||
Shift91
Sweden40 Posts
![]() gg you're all awesome ![]() | ||
AnomalySC2
United States2073 Posts
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Alt Eisen Riese
Estonia69 Posts
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