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[Poll] What do you want changed in SC2 the MOST? - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 25 Next All
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-10-24 12:34:57
October 24 2012 12:32 GMT
#301
For me, first is by far the custom games. the lack of map development is in the long term a big weakness of the scene as a whole.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45529 Posts
Last Edited: 2012-10-24 12:35:05
October 24 2012 12:34 GMT
#302
I really don't understand why we don't have access to shared replay viewing like we did in BW. Can anyone shed some light on this please? Why isn't this a standard feature, considering it was in SC1? I wish we had that x.x

On October 24 2012 20:40 lem0ncake wrote:
Not to be forced to play extremely safe every game just because I play terran and the other races can just all in me by pressing 1a.


Seriously?

Not only is that not even accurate, it's barely even relevant and certainly a balance whine. Come on now.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Clefairy
Profile Joined September 2011
1570 Posts
Last Edited: 2012-10-24 12:57:16
October 24 2012 12:35 GMT
#303
I would like it if Blizzard would get rid of their inflexible and stupid policies about what constitutes a good ladder map. Their overly strict outlines for what constitutes a good map that were established 3 years ago when the game was first released don't line up with what the players think is a good map. Stop ruining good maps like Daybreak or putting in unnecessary rocks like in Metropolis. Their excuses have always been about the less skilled players, but the unskilled players are facing unskilled players and they're at a point where the maps probably don't matter anyway. One expansion having less mineral fields and/or gas geysers likely doesn't matter to the new players either. Add neutral supply depots. Fuck rocks. They are seriously so frustratingly stubborn about maps.

This is a change that doesn't require any resources or a big team. It just requires Blizzard's Starcraft 2 team to stop being arrogant.

My greatest wish would be to make PvP (or Protoss in general) fun, but I'm not sure if that's even possible.
TheDougler
Profile Joined April 2010
Canada8307 Posts
October 24 2012 12:54 GMT
#304
Voted "Other" for the automated tournaments, those were a lot of fun in WC3
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Griznah
Profile Joined September 2010
Norway65 Posts
October 24 2012 12:55 GMT
#305
Viewing replays with other people. This might be the same as "A way to spectate games in client and watch pros with others."
Do you feel lucky punk? Well, do ya?
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
October 24 2012 12:55 GMT
#306
warp gate,
why not.
Incredible Miracle
Valikyr
Profile Joined June 2010
Sweden2653 Posts
October 24 2012 13:07 GMT
#307
Pressed the balance options. I think there's certain points in some MU's that really needs to become more interesting and/or fair. While there are so many features I would like I still enjoy the game a lot despite those not being there so just making some MU's better is my highest wish.
Blind Io
Profile Joined October 2012
United Kingdom56 Posts
October 24 2012 13:09 GMT
#308
I think a more fun and engaging reward system for playing, other then ladder points, would help enormously to retain and grow Starcraft's player base.
Achievements and portraits are great but I think this is an area that could be vastly improved and would only reap benefits for the community.
I'm sure a lot of people have been put off laddering in the past weather it be anxiety or rage quitting after a string of losses, but if people felt like they were being rewarded, no matter if it was a win or a loss, with say points to attain something cosmetic that sets them apart in game they would be encouraged to keep playing and improving.
TaeJa GOAT
PhReNeTik
Profile Joined June 2011
Spain9 Posts
October 24 2012 13:15 GMT
#309
I lost my interest on this, people want sc to be a pay to win ? really ?
i am the heart of the swarm
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
October 24 2012 13:18 GMT
#310
It's sad you can only pick one option in tl.net polls.
Honestly, I'd just like Battle.net 2.0 to have as many options as the old bnet. That is:
* Being able to watch replays with friends (why they continued to leave that one out ever since bw is beyond me)
* Automated tournaments (super fun)
* Channel rights
* Clan support
* WaaaghTV (not exactly a blizzard invention, but it worked with the old bnet - would looove to have something like this integrated in bnet 2.0)
* custom games with names (being able to name my game "PvZ - me P" or sth would help tremendously in training with random people)

I'm sure I'm missing more stuff. It's amazing how battle.net is still, after such a long time, vastly inferior to the old interface.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 24 2012 13:21 GMT
#311
On October 24 2012 22:15 PhReNeTik wrote:
I lost my interest on this, people want sc to be a pay to win ? really ?


Not every f2p game is p2w. Plenty of games only offer cosmetic stuff in their microtransaction stores.
Such flammable little insects!
SarkON
Profile Joined January 2011
Russian Federation117 Posts
Last Edited: 2012-10-24 13:26:56
October 24 2012 13:21 GMT
#312
I think the biggest gamechanger that would allow the game we all love to grow is FREE MULTIPLAYER.
Make micro-transactions possible and as a trade off make the multiplayer F2P, similar way to LoL or Dota 2 or so many other games currently on the market.

Make customizable unit skins available for small charge
Make name changes possible for a small charge
Make Custom map promotion of some sort available for small charge (or create an auction-like system where the highest bidder wins a placement in a determined environment)
Premium clan management tools - make clan support free of charge and only charge small amount for some premium features

I'm sure there're TONS of ideas that could be implemented here.

Bottom line - we need more players/fans/viewers, easiest and fastest way to get it is making this game available for free (at least the multiplayer portion)
Who Dares Wins...
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 24 2012 13:23 GMT
#313
The leading result is not balance haha that is interesting.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
October 24 2012 13:27 GMT
#314
Make it like dota2! Where you can watch tourneys inclient
ForGG, Mvp, MMA, MarineKing, BoxeR,
Fus
Profile Joined August 2010
Sweden1112 Posts
October 24 2012 13:29 GMT
#315
Balance, introducing new playstyles by making different unit comps viable.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Tsenister
Profile Joined December 2010
United Kingdom112 Posts
October 24 2012 13:29 GMT
#316
I just want a good custom game system back. So many dry custom maps stuck at the top. The rot has set so every new custom map I want to play has me stuck in lobby for a good hour before it completely populates.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2012-10-24 14:21:00
October 24 2012 13:34 GMT
#317
a) i want there to be a better social aspect to battle.net, like it used to be in bw basically(sorry if its starting to sound cliche). the chat channels should be the focal point of battle.net so it feels more inviting. i also wish that they would change the background colour of battle.net tt, feels too dark and isolating

b) ingame stream lists so players/tournaments get more exposure

c) this is hots related but i wish blizzard would remove the worker status bar aswell as the ingame timer, these 2 features are extremely useless and remove skill from the game

d) i also wish that they would replace the mothership and vortex with a more creative spell/ability, something that wouldnt promote game ending battles

e)global server so that all the players can play with each other, that way we can start bridging the gap between us and the korean players. that or make it so theres no cross-server latency

f)and minor stuffs such as being able to kick ppl from chat channels, being able to watch reps w/ friends, better/regularly updated maps on the ladder etc etc. theres a bunch of them that i can list but theyre all relatively easy fixes and are already well known

and this

On October 24 2012 22:44 hitpoint wrote:
I want units to clump less. However that can be accomplished, I don't care - change in AI, make unit collision larger, whatever... AoE is too strong, so aoe spells have to be nerfed unto blandness. Battles end too quick because of how concentrated ranged dps is. The deathball makes this game worse to play and far worse to spectate.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 24 2012 13:34 GMT
#318
I want to see Terran able to play lategame against zerg and protoss without losing to tech switches/deathball
Tyree
Profile Joined November 2010
1508 Posts
Last Edited: 2012-10-24 13:37:14
October 24 2012 13:36 GMT
#319
Other

All the suggestions you put up Sheth are good additions to the game, well done. But they are also all microscopic additions to the game, no body is going to pick up SC2, whether new or returning player because of some shared replay feature, LAN, name changing or any of the listed above

The problem is that the game, in all its depth and beauty is simply too difficult and complex for people who do not have the time to invest in it to become even semi decent so that you can actually have any sort of fun. SC2 is not a "pick-up-n-play" type of game like Call of Duty, League of Legends, Mario Kart or World of Warcraft. The game is thus inaccessible to a large number of casuals, why get stomped in SC2 when you can just dick around in the above games and still have a great time? I played a game of LoL at college today at our 11:30 break and had a good time, i played my Mario Kart 3DS on the train and i might play some Modern Warfare 3 with my buddies tonight, we likely wont "pwn" anyone too hard, but we will all have a good time on Skype while we talk about our day and bullshit around.

SC2 is a better game than the ones i mentioned, because it has more depth and requires more from the individual to do well in, but that is also its weakness.

Perhaps i am too old (27) and have too many responsibilities to invest several hours to SC2 and get good at it, if i was 18 again i would take a giant smelly shit on those games and play SC2 6-8 hours a day and probably wonder why other, lesser games are more popular than SC2 is.


Anyway, keep up the good work Sheth, you are great player but even more important, you seem like a great person.
★ Top Gun ★
gubbstrut
Profile Joined September 2011
Sweden39 Posts
October 24 2012 13:36 GMT
#320
There are a couple of things that I want which is the broadcasting, but if I understood what twitch is working on correctly, insted of making games just able to broadcast to friends through client, they want to make the client stream it to their site.
This would make people without the upload able to stream and friends without the game to watch which is what my heart and low upload speed internet wants.

Also I would like to see less negativity, not that it helps that people who are figures of the sc2 scene go and talk about the future of the game, which turns into a negative shitfest and doesn't reflect well on anything.
Negativity is what chases people away from games, if you beat yourself up for losing or just want to play the game for fun a guy bashing on you for no real reason takes away that feeling to play.
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