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[Poll] What do you want changed in SC2 the MOST? - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 25 Next All
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
October 24 2012 11:16 GMT
#261
A way to sell tickets in-game for tournaments so we can watch them in the client would be awesome. I don't mind paying. What i mind is getting lagged out by GSL on HD quality or MLK from 1080p
Grubby and Ret fan, but a TERRAN player :D
vojnik
Profile Joined October 2010
Macedonia923 Posts
October 24 2012 11:16 GMT
#262
I voted please fix XvX matchup and balance but i really wanted to say:

- reduce unit clumping / change unit movement
- remove spells that prevent micro like FF, fungal and so on
For the swarm!
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
October 24 2012 11:17 GMT
#263
I voted "fix XvX matchup" not because I think they are imba but I hate to see "modern day" PvZ with winfestor brood vs the mothership.
I want to see more back and forth play, not everytime the same boiling down to one vortex. There are other problems which are as severe as this one but I think PvZ is the outstanding example.
Countdown to victory: 1 200!
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
October 24 2012 11:17 GMT
#264
On October 24 2012 19:08 Lorch wrote:
Kinda sad to see how far down the latency issues are.
Yeah all that other stuff would help fans and casuals, but at the end of the day if anyone in the world could play on the korean server with decent latency eu/na meta wouldn't always be weeks, and sometimes months, behind the korean meta which would make foreigner vs korean a lot closer.
The fact that a game released in 2010 has a worse netcode/latency than a lot of games released before that (including bw) is really fucking sad and just shows how completely talent free some people at blizzard are.


I can understand why you'd feel that way, but the netcode is in no way "worse" than it was back in the bw days. The only thing they could even hope to do to lower latency is to have more datacenters and even that won't actually accomplish much. They can't reinvent the internet, I took a random korean website off a top10 most popular korean sites list and pinged it. 367 ms. FPS players refuse to play under conditions worse than 80ms. The only way around this is to implement some kind of dead reckoning prediction which would be a nightmare. It would lead to units warping short differences when they're microd and even though you were sure you pulled that marine out of range of that baneling, it'll still melt 1/3rd of a second later.

If you want more a more stable connection, there might be things they can do, but that'll probably make delay worse not better.

For reference, I used kbs.co.kr which is some popular public service broadcaster.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Dunderr
Profile Joined October 2012
Sweden1 Post
October 24 2012 11:17 GMT
#265
Err... Why do we see the results before voting?
It would be more unbiased if we could not see the results before voting.
NotPorn
Profile Joined October 2012
Portugal5 Posts
October 24 2012 11:18 GMT
#266
On October 24 2012 20:13 weeA wrote:
To get a larger user database they need to use the freemium model

The game can be free for the 3 games a day

10 games a day one time pay 10 $

20 + games a day 25 $

or something like this The database of players will improve and make starcraft 2 the biggest E - Sports in ever


please don't
halomac
Profile Joined August 2010
Poland36 Posts
October 24 2012 11:18 GMT
#267
Hi Sheth,

All of that should be in game 2 years ago. It's almost impossible to choose one.

But just to make this data more relevant i voted.

Maybe that will give some picture of order that things need to be changed by blizz.

<3
u werent loss
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
October 24 2012 11:19 GMT
#268
On October 24 2012 20:07 Pwnographics wrote:
Show nested quote +
On October 24 2012 20:04 lovedoctor wrote:
On October 24 2012 20:03 Pwnographics wrote:
Why the fuck can't we have all those options?


Because there are limited resources


I hope that was sarcasm.


No it was not, read the OP. This is why we are doing a poll.
"Infestors own marines in a way you don't understand" - artosis
WetSocks
Profile Joined June 2012
United States953 Posts
October 24 2012 11:19 GMT
#269
I'm not a high level player so I won't complain bout balance. I just want LAN, it's just scary when someone is lagging during a big big tournament lol.
Teoman
Profile Blog Joined October 2011
Norway382 Posts
October 24 2012 11:19 GMT
#270
I want global play!

I am tired of people asking me if i am a turkish singer, or saying удачи or something when the game begins! I want stronger language barriers!

Bring on the koreans! I can take them all!!

Also, i think that global play would heavily benefit people with intercontinental relationships, and would make it easier for them to enoy starcraft together.

On second place i would put watcing replays together,
"Quisque est barbarus alii."
Sup3rior
Profile Joined November 2010
Sweden442 Posts
October 24 2012 11:24 GMT
#271
i would really want 1 ladder per race. I am to afraid to test f.ex. protoss because I would drop really long in the leagues if i did. Seperate ladders/mmr for ur races i would like
HELLO!!! lol! :D
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
October 24 2012 11:25 GMT
#272
I voted other, I'd like to see seperate MMR for diffrent races i like to play terran but whenever i do i feel outclassed as my zerg play is just higher woul add more playability for me.

my second place vote would go for In game tournament promotion this should be higher imo
Daeden.620
ChriseC
Profile Joined December 2010
Germany440 Posts
October 24 2012 11:26 GMT
#273
On October 24 2012 15:00 Liquid`Sheth wrote:
Good question Gremlin119!

The same reason we can't simply say we want all of these! Because Blizzard has only a super tiny group of people devoted to SC2 and fixing the issues we want. So while we can secretly want all of these, we must choose to fix only one. You now have the same disadvantage Blizzard has.


is this serious or just an assumption?
have a look at bnet2 and for how longs its been out: i dont know what the specialty about bnet2 is or what they want(ed) to improve but i guess they wanted to create a gaming area like steam where people can connect easily eventhough they are playing different games, but im highly disappointed if u consider the is game out for around 2.5years and it still lacks alot. for eg theres still no clan support, no shared replay, no real chat channels and if u dont have friends playing blizzard games u dont feel like playing a multiplayer game, i just remember the great days of diablo2 and wc3 with where u just got pushed into a public chatchannel and the overall layout looked alot more friendly.
im just wondering why everything blizzard does, takes like forever eventhough the whole community is begging for it,
i know this comparison came alot but just check out valve and dota2: the whole client looks so much more superior and whenever the community wants something implented they are trying hard to bring it in, and ive heard they dont have alot more employees.

but back to your poll: i mostly want ZVP and PVP to be fixed just becuz i feel like theres no multitasking going on and its alot about setting up the right unitmix and turtling up for their deathball.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 24 2012 11:28 GMT
#274
On October 24 2012 20:13 weeA wrote:
To get a larger user database they need to use the freemium model

The game can be free for the 3 games a day

10 games a day one time pay 10 $

20 + games a day 25 $

or something like this The database of players will improve and make starcraft 2 the biggest E - Sports in ever


That isn't how its done, no one will pay for that, it sounds nearly like a subscription model which everyone hates with a passion, and it isn't even a choice since you'll just play trough those 3 games instantly and then be forced to pay for more. This would hurt and discourage the hardcore gamers the most, the Koreans who train 40 + games per day will now have to pay a portion of the stream revenue just to play the game, it just won't work, its 100% idiotic.

If you want to make SC2 free to play it needs to be done in the following way.
After the first year of release, reduce the cost of the game until it becomes free, have the brainiac statisticians at Blizzard study within what time period they make the maximum profit from sales and keep the game at 60 dollars or euro for that time period only, after that window of time expires, start reducing the price until the game becomes completely free.
This should have already happened with WoL and this should be done for both HoTS and LoV.

Secondly, add a experience or point system similar to that of DoTA 2. You gain experience/points by playing games, wins will always grant more then losses. As you level up, you gain access to UI customization options, you can chose to add more terran, or protoss or zerg elements to your UI, as well as have various other ways to customize it yourself, and I'm not talking just about in game UI, I'm talking about the SC2 out of game UI as well.

Now, with the experience and/or points you get from playing games you can also buy skin customizations for your units and structures. These are purely cosmetic, they won't affect the stats of your units at all, and you can even chose to turn them off with an option in graphics.

These skins, you can either pay real money for them, or you buy them with points, and optimally there should be a way to allow custom made skins to be uploaded and sold, Blizzard gets a cut of course, but so does the skin creator.

Lastly, from time to time, as a sort of reward, you randomly get a skin for winning a game, leveling up, getting a promotion, unlocking a particularly hard 1 vs 1 achievement, getting a feat of strength etc.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ejozl
Profile Joined October 2010
Denmark3463 Posts
October 24 2012 11:31 GMT
#275
I don't understand the option, that people have voted for the most, how does this differentiate from watching replays with friends?

Anyways i voted for matchup fix, since for me the most important thing is the actual game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
m0nt
Profile Joined April 2011
Australia80 Posts
October 24 2012 11:35 GMT
#276
I voted for fixing XvX, as in PvZ

as a P player the way the matchup goes at the moment is just taking the fun out of playing/spectating the game for me.
Especially since alot of the players on ladder are zerg its just really frustrating.

I'm also all for being able to spectate games, that would be great.
semi-pro CS:GO player - http://www.youtube.com/user/meNtal2p
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 24 2012 11:35 GMT
#277
On October 24 2012 19:49 hefa wrote:
I would like to see a post game lobby.

A part of the problem with sc2/battlenet 2.0 is the feeling you are alone. Small change that would make the battle.net feel more alive would be a post game lobby instead of the score screen. Scores and stats should still be there, but the main focus should be with a simple chat window where all the players/spectators would be after the game. I know I could just chat with the opponent, but that is an extra step that many people are just not willing to take. Additional options like "remake with same players" would be nice. This would make the experience of playing much more social.

Post game lobby would be brilliant. Especially for team games.

When you play a long, exiting game that isn't just 4/6/8 maxed deathballs, you might want a rematch or perhaps to play again with the same group (if it was random teams). Currently Bnet makes this damn near impossible.

Team games in general could also use a lot of love. The maps are old and bad... and the map pool for team games really should be larger and more diverse than the 1v1 pool since they don't really need to be balanced, just fun.
IdrA: " my fans are kinda retarded"
Holytornados
Profile Joined November 2011
United States1022 Posts
October 24 2012 11:38 GMT
#278
I most want them to in-bed livestreams into the client so that we can increase exposure.

That is followed closely by F2P.
CLG/Liquid ~~ youtube.com/reddedgaming
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 24 2012 11:39 GMT
#279
On October 24 2012 19:59 roym899 wrote:
Show nested quote +
On October 24 2012 19:49 bokeevboke wrote:
Sheth,

I don't think any of your proposition will help the situation. Games do not succeed based on features, they succeed because of gameplay. Features are built on successful game.

For example:
- A game attracts plenty of players and viewers, implement an ingame stream.
- Many people play the game competitively, implement a shared replay-watching thing.
- People spend a lot of time searching/discussing games, implement a better chatting system.
etc...

If no one plays the game, its not because of poor features, its because the actual game sucks.

No? How the fuck can LoL be successful then? oO It's more about how much it costs actually.


LoL started adding features when there was big number of players. If you remember earlier versions, it didn't have that many features, graphics weren't that good, game was buggy and crushed all the time. But nevertheless players got sucked in, simply because it was fun. That is my whole point. If game is fun, you're not dependent on features, although they're required when it gets big.

In fact, my entire example is based on LoL.
Its grack
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 24 2012 11:39 GMT
#280
Yeah like many already have said! All of those options should of been in the game already. It's been 2 years now jesus christ.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
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