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[Poll] What do you want changed in SC2 the MOST? - Page 13

Forum Index > SC2 General
Post a Reply
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blae000
Profile Joined April 2010
Norway1640 Posts
October 24 2012 10:30 GMT
#241
There are some really long posts with a lot of quality and legit suggestions in this thread. And it is started by a big name in the community. I really, really hope blizzard took their time to read through and note a few of these posts. This "crisis" has really brought the community closer to polish up our beloved game.

Blizzard wanted feedback and suggestions, now it is impossible to browse sc2 related sites without getting that. I'm getting all excited about the future of this game! Wooh~
Liquid
Yttrasil
Profile Joined April 2010
Sweden651 Posts
October 24 2012 10:31 GMT
#242
On October 24 2012 19:24 Lorch wrote:
Show nested quote +
On October 24 2012 19:16 Yttrasil wrote:
On October 24 2012 19:08 Lorch wrote:
I don't think we need tons casuals playing this game, that may help blizzard make money and whatnot, but for the game as an esports it's actually better that a lot of people don't play but still enjoy watching.


Why is that so, I mean sure in a perfect world it might be so. However, at least for me playing the game, even casually makes it more exciting to watch the game, and it makes perfect sense that being a dedicated player makes for a more dedicated viewer. Being a player does not mean one is not going watch the game. But, not being a player does increase your chances of stopping to watch the game after some time which is true for many of us. What is the problem with casuals, I know noone who plays the game casuallyish anymore. However, back in the sc1 days most players even in the long run were casuals enjoying the game in public lobbies having fun chatting and ranting at each other.


I'm not saying casuals don't help, just that this is not something our scene needs to stay healthy. Of course these are things that would help and no one can argue that a higher player base would harm the game, but tbh I would much rather have them focus on issues that actually affect pro gamers before they worry about casuals.


I'm sure that's personally true for you and alot of other people, especially here. However for the vast majority who don't play 1v1 ladder or such, there is huge problem with this argument. The question that then comes to mind, what is healthy. A small community with people just playing to be as competitive as possible. Or a larger one, where the same amount or more play competitively and an even larger base play the game to have fun, play around and basically play a game.

While the first one indeed can be healthy, it's rather difficult to imagine it being sustainable in the long run, if we count this moment as it being healthy. Just imagine how much bigger grander and healthier it would be in the second situation. While many of the mentioned changes would help sustain the current viewership to a large extent, it would eventually fall off. The second case does not exclude that, especially as the die hard competitive fans will still be in the game as there are no alternatives to begin with and even more would flock to the game as there actually is the option to have fun with the game without being competitive.
Meh
Paladia
Profile Joined August 2003
802 Posts
October 24 2012 10:41 GMT
#243
I want the default map selection for custom games to be "currently open games waiting for players". That would fix a lot of the problems we as the custom map community are facing. As right now, the custom map scene in SC2 is still dead, while the custom map scene in WC3 is thriving.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
byluiz
Profile Joined October 2012
Chile1 Post
October 24 2012 10:43 GMT
#244
Sheth:

I actually just make and account to write my idea. Sorry for my english.
Some people just don't play all the day SC2 or they are doing other things like doing homework or working in something... when this happen, some people would like to stay conected in Sc2 just for talk with friends, In thats perspective i dont have a really powerfull computer that can't just have the SC2 program open and use other programas in the same time, but would use sc2 like a launcher windows that can have all my friends, chats, replays, watch other pros playing... its like "this is going on right now, in this moment". and could give the oportunity to stay close for news, online events, the possibility to make like a global (and i mean global, no just na or eu..) network for all the people that we love this game.

i hope if i write right and clear.

iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
October 24 2012 10:44 GMT
#245
a "really small" team working on SCII?

I voted for the spectating option, but I'm not so sure considering how lacklustre stream viewership numbers have been recently. viOLet had ~900 viewers with a 1080p stream + webcam and amazing play. Would people really be interested in this? Its cool certainly but will it bring in new players and encourage people to log in to SCII? Perhaps the free multiplayer option might allow the game to become massive in China or something...
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
October 24 2012 10:45 GMT
#246
As a casual player.

I don't care about name changing and I don't know why I should pay for a name change, it seems like a trivial process. I don't care about tournament promotion, it's not gonna make my personal playing experience any more exciting. I don't care about LAN. I don't care about ladder. I'm way too bad for balance to have a serious effect on my game. I'm not interested in watching replays with my friends. Global play would be great I guess. I don't need the game to be free but the features that come with a free 2 play game might be fun, for example, collecting points by playing and spending them in a skin shop might be a good incentive for people to play. I can watch streams and chat with other people all day.

[x] Simplified Custom games area with individually named games.

All day everyday.

Also, for me, there is way too much emphasis on managing a very shallow economy. It's what made me stop playing and it's the reason I will not be playing hots. A real incentive for me to actually play would be to completely revamp the economy managment portion of this game. So many activities in this game are trivial and the only reason they're remotely difficult is because of the quantity of other trivial things I have to take care of at the same time. I'd much prefer for these activities to be qualitatively difficult than quantitatively difficult.




Quote?
anatem
Profile Joined September 2010
Romania1369 Posts
October 24 2012 10:47 GMT
#247
why poll this, every single option you have there and more should have been in the game at the very latest a year after its release, our gaming standards sure have dropped over the past ten years if we've gotten to beg for game features that any common sense developer should put into a game with so much interest, let alone Blizzard, judging by what they used to be capable of once upon a time.
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 24 2012 10:49 GMT
#248
Sheth,

I don't think any of your proposition will help the situation. Games do not succeed based on features, they succeed because of gameplay. Features are built on successful game.

For example:
- A game attracts plenty of players and viewers, implement an ingame stream.
- Many people play the game competitively, implement a shared replay-watching thing.
- People spend a lot of time searching/discussing games, implement a better chatting system.
etc...

If no one plays the game, its not because of poor features, its because the actual game sucks.
Its grack
hefa
Profile Joined June 2012
Finland22 Posts
October 24 2012 10:49 GMT
#249
I would like to see a post game lobby.

A part of the problem with sc2/battlenet 2.0 is the feeling you are alone. Small change that would make the battle.net feel more alive would be a post game lobby instead of the score screen. Scores and stats should still be there, but the main focus should be with a simple chat window where all the players/spectators would be after the game. I know I could just chat with the opponent, but that is an extra step that many people are just not willing to take. Additional options like "remake with same players" would be nice. This would make the experience of playing much more social.
DrHiggins
Profile Joined April 2012
United States26 Posts
October 24 2012 10:52 GMT
#250
I honestly don't care if there is a way to view games in the client. I think it would be cool, especially to introduce people to professional level games that don't usually pay attention to that. I think balance in the 1v1 matchups is most important to me, even though that may not be what's best for the game. I don't see why Blizzard can't accomplish all of these though.
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
October 24 2012 10:53 GMT
#251
I want BIG CHAT SCREEN to open when I log in, and it has to say example. "Starcraft II FIN-1"... So people who are new could actually ask help from people from same country (everyone doesnt know how to talk english), or you could find 2on2 partner who can speak same language as you... Or you could play custom games with people who are from same country as you... this was on BW and WC3 and it was golden...
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
Last Edited: 2012-10-24 11:04:04
October 24 2012 10:58 GMT
#252
I want all features that enable and encourage social interaction in battle.net.

For example:

  • Clan Support (is coming afaik)
  • Get a clan ladder, where you search a game with three players and then three 1v1s determine if you win a game as a team
  • Automated/clan tournament systems
  • Challenge other players in best-of-threes/fives whatever
  • Make it easier to coach
    - Watching replays together
    - Play specific parts of a replay again (is coming afaik)
    - Make an ingame coaching section where you can see what coaches are online and you can request an hour (propably a new revenue stream for blizzard?)
  • Let me watch my friends ladder games ingame with a delay of 5 minutes
  • A facebookish social dashboard, with
    - Information about promotions and achievements of my friends
    - Statistics of my friends (like Player X is on a winning streak with 5 games in a row, or Player Y has 5 wins and 2 loses today in 1v1 ladder)
    - Link small tournaments and challenges onto the dashboard
    - Information about what UMS games my friends suggest (like Player Z gave 5 stars to Whatever-TowerDefence)
  • Improve chat channels (with mods like on twitch)
  • Get voice chat channels
  • Get mobile apps that connect you on your phone with battle.net chat, so you can see who is online before starting your pc (steam has such apps and I always check who is up for dota2 before starting the pc / those apps would also benefit diablo and wow)
  • Get a better report/praise system and show the results on profile (like player x has 5 mentions of good manner and 3 mentions of helpful/coaching..)
  • Integrate a browser and link battle.net forums, teamliquid, liquipedia, youtube channels and reddit there
  • Give players custom avatars (I know... not very blizzard-esque but would do good for being an individual in a social group)

There might be much more... Just make it easy to interact with friends and others, so I like being in battle.net and not close it immediately after losing three games in a row because there is nothing else to do besides starting a game.
"Infestors own marines in a way you don't understand" - artosis
roym899
Profile Joined March 2011
Germany426 Posts
October 24 2012 10:59 GMT
#253
On October 24 2012 19:49 bokeevboke wrote:
Sheth,

I don't think any of your proposition will help the situation. Games do not succeed based on features, they succeed because of gameplay. Features are built on successful game.

For example:
- A game attracts plenty of players and viewers, implement an ingame stream.
- Many people play the game competitively, implement a shared replay-watching thing.
- People spend a lot of time searching/discussing games, implement a better chatting system.
etc...

If no one plays the game, its not because of poor features, its because the actual game sucks.

No? How the fuck can LoL be successful then? oO It's more about how much it costs actually.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
October 24 2012 11:03 GMT
#254
Why the fuck can't we have all those options?
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
October 24 2012 11:04 GMT
#255
On October 24 2012 20:03 Pwnographics wrote:
Why the fuck can't we have all those options?


Because there are limited resources
"Infestors own marines in a way you don't understand" - artosis
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
October 24 2012 11:07 GMT
#256
On October 24 2012 20:04 lovedoctor wrote:
Show nested quote +
On October 24 2012 20:03 Pwnographics wrote:
Why the fuck can't we have all those options?


Because there are limited resources


I hope that was sarcasm.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 24 2012 11:08 GMT
#257
I voted for "Fix XvX matchup and balance" however I did so mostly because it most fits what I want done. What I actually mean is that I want the design of SC2 on a more basic level and the design of the races changed, to such a degree that it alters the way the game is played, for the better.

I'm reluctant to post all my ideas on that because the issue itself is probably deserving of a thread of its own.
If there was one idea alone I had to pick though, I say I'd want proper high ground mechanics.

High ground advantage is nearly non existent in the practical sense, it is just vision that becomes nullified due to air units and detectors becoming available by the mid game. This is a huge shame because proper high ground advantage was the one thing that worked against deathballs.

What proper high ground advantage does is allow a smaller sized army to fight against a larger sized army, and free up supply for harass and multi-task.
Just the mere fact that you risk losing your whole army in one huge engagement to a lesser force, while you are also getting harassed, should be enough incentive for people to split up their army.

Instead of having huge army vs army engagements that decide the game in one moment, we could have small, medium or large skirmishes all across the maps. Focus shifts to out maneuvering your opponent, not brute forcing him, small incremental successes become larger and stronger benefits over time, but since fights are smaller its easier to come back since you don't lose all your army at once.

I know that people will argue however that this leads to boring gameplay and stalemates, I disagree, though it depends on map design. Take a map like Shakuras Plateau or MetroPolis, those maps, due to the ease of taking 5-6 bases a securing them via one or two narrow chokes, naturally encourage a turtly split map situation, this happens even now in SC2 and has nothing to do with high ground, just with maps.

What proper high ground advantage does though, is force you to attack in a different area. You can't just brute force your way trough a siege line setup on the high ground, so you instead try to walk around it, or drop, or both. In the grand scheme of things the best way to handle such a game will always be to fight for the superior position, and that will always be done by moving around, both for attacker and for defender, its only the slower the less mechanically proficient players that won't be able to keep up and prefer to turtle, but if they do so they give up map awareness and position in the late mid and late game.

However, for this to work, not only would we need new maps with the new high ground mechanic in mind, we would also need proper zone control units. Everyone will instantly think of the siege tank now, but the siege tanks have been heavily nerfed, they no longer fulfil the role of zone control as well as they did, especially against Protoss. But at least terrans have zone control units, zergs don't have any proper zone control units that will synergize with high ground mechanics, and protoss don't have a proper unit either, the colossus is too mobile, has too little range and is much more vulnerable to air for it to count.

Also other races would need to be redesigned for this to fit, but I believe it would be worth it. The reward of redesigning high ground mechanic would be that deathball vs deathball games finally die out for good, and you have only proper games, games where the better player was the one that managed to pull his opponent apart by running circles around him, games where the better player managed to harass on multiple fronts for 15 minutes while also defending his own bases.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Clawfinger
Profile Blog Joined January 2011
Canada221 Posts
October 24 2012 11:10 GMT
#258
Here's my list from what I see the most important to less important. All of them have been talked about at various times, but I feel like they are all worth mentioning over and over until they happen.

1) Revamp the Arcade so when you click on it you are taken the the "open games" section, except people can make their own titles (kind of like UMS games in BW/WC3). This is important to make Starcraft have a bigger replay factor for people that aren't into 1v1 games. It also gives map makers a reason to make maps because people will actually play them. SC2 has an amazing map editor, and it needs to be put to proper use.

2) Make Starcraft social. There should be a huge chat window with people looking for anything from clan recruitment to general discussion. I feel like this would also encourage more people to continue laddering rather than alt+f4ing out of frustration. I know after a bad loss I'd like to talk to people about it or join a custom with randoms.

3) Make non-ranked ladder free to play (and include 1v1, 2v2, 3v3, and 4v4), and charge people to upgrade to ranked ladder, arcade, campaign, or package them together (maybe $10 each or $25 for all three). People have also mentioned skins as a possibility. This might not be the best free-to-play model mentioned, but it at least makes it so you aren't bombarded with map-hackers when dealing with the ranked ladder.

4) LAN Support for Tournaments. This is huge, and I know that it is worthwhile for Blizzard to do just so their fans say "They listened!!!" It's very self explanatory, and fixes most technical problems that occur at offline events.

5) Revamp some of the HotS units. I haven't played the beta yet, so I can't talk about balance, but as far as game design goes the new units are pretty boring (besides the viper/potentially the oracle). The new units that came in Brood War were fucking badass, and made people want to buy the game for them alone.

If you notice, the competitive changes are at the bottom of the list and this is because we don't have a Starcraft e-sports scene without the fans.

TL DR: Bring back UMS from BW, Make the game social with chat/clan support, some sort of F2P model, make HotS units badass so people are interested in the expansion.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
Last Edited: 2012-10-24 11:10:24
October 24 2012 11:10 GMT
#259
I chose other.

Chat channels, for the love of god... Floating around in empty space is desolate and lonely which Blizz refuses to address properly.

After that I'd say screw their terrible custom game system and have people just host games normally like they did in bw. Basically.... make bnet 2.0 like bnet 1.0 but keep the automated match making ladder system.
weeA
Profile Joined October 2010
India442 Posts
October 24 2012 11:13 GMT
#260
To get a larger user database they need to use the freemium model

The game can be free for the 3 games a day

10 games a day one time pay 10 $

20 + games a day 25 $

or something like this The database of players will improve and make starcraft 2 the biggest E - Sports in ever
Lim Yo Hwan I love U
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