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Destiny on where he thinks SC2 is heading. - Page 64

Forum Index > SC2 General
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Roarer
Profile Joined December 2011
Hong Kong124 Posts
October 18 2012 15:08 GMT
#1261
I would say that casuals really like to do what they imagine, what they think is cool. The line of thought should be sth like , having a special tactic in mind and hope to execute it. The ideal way for a casual's game to pan out would be like, I did what I wished and secure a lead and slowly win the game. The better the way to lose is feel that the tactic chosen is not good enough. The worst way to lose is to never have a chance to do what you wish...... like getting killed by 4 gate when you wish to go for a muta/ling play.

To me, this is the killer for casuals. I am not sure how much team players and UMS players will help in the E-sports scene though.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
labbe
Profile Joined October 2010
Sweden1456 Posts
October 18 2012 15:20 GMT
#1262
On October 17 2012 15:54 LaLuSh wrote:
It's simple really (concerning the part about blizzard, not esports in general).

I'll mostly be winging shit and figures below, but I'm certain it's generally correct.

The reason we don't see all the ever promised features is not because the sc2 development team are assholes, it's more likely because the size of that team is kept in the very lower double digit range. SC2 is a lower priority project and doesn't get to have the programmers it needs. The core team are doing most of the necessary work and planning. Once it's crunch time and once that core team've got everything laid out, they bring in a bunch of people the last month(s), and implement whatever can be implemented in that time (most likely not nearly enough).

Rest of the time, b.net dudes are working for D3, project titan, or some other secret project. Why else would they have promised 1000 things during the WoL beta, of which they could deliver very little. Even when there were mid development cycle updates (chat channels), they probably came into fruition as a result of immense and constant nagging from the SC2 team (who would've rather wanted clan support, shared replay viewing, tournament support etc implemented in one go in that same patch). Instead they were probably lent a couple b.net programmers for a few months and had to prioritize on what was most important.

If they fuck up the promised features for HotS. I'll know the above to be truer than true.

Front end name change for 5 dollars? Would have been very very very very low priority in the scheme of the rest of undelivered-features-land.


This is to me the only logical explanation for the current state of Starcraft II. Just look at how much development Diablo III is getting after the release. Compare that to how much development Starcraft II got during the first months. The reason for this? Hint: RMAH
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-10-18 15:27:54
October 18 2012 15:27 GMT
#1263
On October 19 2012 00:20 labbe wrote:
Show nested quote +
On October 17 2012 15:54 LaLuSh wrote:
It's simple really (concerning the part about blizzard, not esports in general).

I'll mostly be winging shit and figures below, but I'm certain it's generally correct.

The reason we don't see all the ever promised features is not because the sc2 development team are assholes, it's more likely because the size of that team is kept in the very lower double digit range. SC2 is a lower priority project and doesn't get to have the programmers it needs. The core team are doing most of the necessary work and planning. Once it's crunch time and once that core team've got everything laid out, they bring in a bunch of people the last month(s), and implement whatever can be implemented in that time (most likely not nearly enough).

Rest of the time, b.net dudes are working for D3, project titan, or some other secret project. Why else would they have promised 1000 things during the WoL beta, of which they could deliver very little. Even when there were mid development cycle updates (chat channels), they probably came into fruition as a result of immense and constant nagging from the SC2 team (who would've rather wanted clan support, shared replay viewing, tournament support etc implemented in one go in that same patch). Instead they were probably lent a couple b.net programmers for a few months and had to prioritize on what was most important.

If they fuck up the promised features for HotS. I'll know the above to be truer than true.

Front end name change for 5 dollars? Would have been very very very very low priority in the scheme of the rest of undelivered-features-land.


This is to me the only logical explanation for the current state of Starcraft II. Just look at how much development Diablo III is getting after the release. Compare that to how much development Starcraft II got during the first months. The reason for this? Hint: RMAH

IF SC2 would be any like Diablo3 in terms of development then SC2 would had died the same year it came out, because that's what basically happened to Diablo3 regarding its multiplay part.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
October 18 2012 15:42 GMT
#1264
I am SO glad I didn't buy diablo 3 despite some people reassuring me it would be money well spent; I decided to wait because of the failure that is sc2. I'm not buying HOTS any time soon unless some serious, serious changes in mentality and design happen. lmao.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 18 2012 15:43 GMT
#1265
On October 19 2012 00:42 wcr.4fun wrote:
I am SO glad I didn't buy diablo 3 despite some people reassuring me it would be money well spent; I decided to wait because of the failure that is sc2. I'm not buying HOTS any time soon unless some serious, serious changes in mentality and design happen. lmao.

Money well spent? It was money well received, my man.
Meega
Profile Joined May 2011
Germany35 Posts
October 18 2012 15:55 GMT
#1266
On October 19 2012 00:42 wcr.4fun wrote:
I am SO glad I didn't buy diablo 3 despite some people reassuring me it would be money well spent; I decided to wait because of the failure that is sc2. I'm not buying HOTS any time soon unless some serious, serious changes in mentality and design happen. lmao.


i agree totally - this is exactly what i did. And we were proven right - Diablo 3 is even worse then SC2. After EA Blizzard is the second Company i decided it is no longer worth to spend my money for.

RIP Blizzard
labbe
Profile Joined October 2010
Sweden1456 Posts
October 18 2012 17:50 GMT
#1267
On October 19 2012 00:27 Integra wrote:
Show nested quote +
On October 19 2012 00:20 labbe wrote:
On October 17 2012 15:54 LaLuSh wrote:
It's simple really (concerning the part about blizzard, not esports in general).

I'll mostly be winging shit and figures below, but I'm certain it's generally correct.

The reason we don't see all the ever promised features is not because the sc2 development team are assholes, it's more likely because the size of that team is kept in the very lower double digit range. SC2 is a lower priority project and doesn't get to have the programmers it needs. The core team are doing most of the necessary work and planning. Once it's crunch time and once that core team've got everything laid out, they bring in a bunch of people the last month(s), and implement whatever can be implemented in that time (most likely not nearly enough).

Rest of the time, b.net dudes are working for D3, project titan, or some other secret project. Why else would they have promised 1000 things during the WoL beta, of which they could deliver very little. Even when there were mid development cycle updates (chat channels), they probably came into fruition as a result of immense and constant nagging from the SC2 team (who would've rather wanted clan support, shared replay viewing, tournament support etc implemented in one go in that same patch). Instead they were probably lent a couple b.net programmers for a few months and had to prioritize on what was most important.

If they fuck up the promised features for HotS. I'll know the above to be truer than true.

Front end name change for 5 dollars? Would have been very very very very low priority in the scheme of the rest of undelivered-features-land.


This is to me the only logical explanation for the current state of Starcraft II. Just look at how much development Diablo III is getting after the release. Compare that to how much development Starcraft II got during the first months. The reason for this? Hint: RMAH

IF SC2 would be any like Diablo3 in terms of development then SC2 would had died the same year it came out, because that's what basically happened to Diablo3 regarding its multiplay part.

Don't get me wrong, Diablo III sucks. But Blizzard is at least trying to fix things in Diablo III to some extent, and that is more than you can say for Starcraft II.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 18 2012 17:50 GMT
#1268
Diablo III was the biggest disappointment in gaming history.

But on topic: I agree with the fact that the interface and gameplay is not addicting for SCII. When I play DotA I get much more enjoyment out of my games, and I find myself not playing SCII at all anymore.
I had a good night of sleep.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 18 2012 18:21 GMT
#1269
Hah, when I heard about RMAH I knew diablo 3 is going to suck and never considered buying. eventhough I am big fan of diablo 1/2. I'm glad that I'm so fucking smart and foresaw it
Its grack
KillingVector
Profile Joined June 2012
United States96 Posts
October 18 2012 18:29 GMT
#1270
On October 19 2012 00:05 Xiphos wrote:
Show nested quote +
On October 18 2012 18:57 Goldfish wrote:
A lot of people have been making comparisons with DotA / LoL to SC2.

The problem with that it's not SC2, it's the RTS genre. DotA and LoL are more casual friendly games and is easier to get into, easier to play, and has a lot more variety.

RTS genre is general is dying (well not dying but it's probably not going to be top 1 competitive game genre these days anymore, sadly). BW thrived because it had little competition (there wasn't Dota or LoL or MMOs back then).

Also about the topic of making SC2 easier to get into or so.

I'd argue that's nearly impossible (with competition that is) without changing the genre itself. Warcraft III is arguably easier to get into, more casual, and more fun to play casually than SC2 but yet it died off (to guess what, Dota) really just after 2 years or so after The Frozen Throne was released.


Bullshit, BW came out at the golden age of RTS gaming. Where were you at the days of CnCs, AoE, AoM, and SupCom?

It had more competition than ever.


I believe he actually means that at the time of BW, the RTS genre had less competition. BW, being the winner of the top RTS games, had fans who would actually rather do MOBA's if they had existed at the time.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
Diceman45
Profile Joined September 2012
United States27 Posts
October 18 2012 18:39 GMT
#1271
Here's a game hit the UI spot-on. It's pretty much everything Battle.net 2.0 is missing IMO. The game is made by Jagex...

[image loading]

Notable features:
Lobby/Friends List

+ Show Spoiler +
[image loading]
[image loading]


Open games lobby/spectate games

+ Show Spoiler +
[image loading]


The chat box at the bottom

+ Show Spoiler +
[image loading]


Personal Rating under the Friends List

+ Show Spoiler +
[image loading]


If Blizzard can make the Battle.net 2.0 similar to this It would make this game more social and fun. It's also more appealing to casual players, they would be able to join open custom games etc... I just would like the SC2 Interface to look somewhat like this one.
IPA
Profile Joined August 2010
United States3206 Posts
October 18 2012 18:45 GMT
#1272
On October 19 2012 00:42 wcr.4fun wrote:
I am SO glad I didn't buy diablo 3 despite some people reassuring me it would be money well spent; I decided to wait because of the failure that is sc2. I'm not buying HOTS any time soon unless some serious, serious changes in mentality and design happen. lmao.


Hey Dude -

I see you in every thread shitting on WoL, HotS, whatever it might be. It's cool if you dislike the games -- but why do you hang around? To bitch and moan? Not sure I understand your motivations. Are you just here to tear shit down?
Time held me green and dying though I sang in my chains like the sea.
DTX180
Profile Joined June 2011
10 Posts
Last Edited: 2012-10-18 18:49:03
October 18 2012 18:46 GMT
#1273
to me, its mostly about "fuck esports". I'm tired of the game needing to revolve around "being good for esports". The pro gamers are less and less in touch with the fans and non pro gamers (many pros have even said they are beginning to not care about the fans on things like state of the game), which is creating a divide.

Then, you have blizzard. SC1 was great because it was developed for GAMERS. Not for professionals, not for esports, for gamers. Gamers then developed the professional scene. This created a sustainable community because the best "pros", were fucking gamers too. They wanted to see the game grow from a fan standpoint and from a gamer standpoint. We just don't see that type of action and beliefs in the current era of gaming (I'd say the current era began sometime in 2006 or 2007)

Starcraft 2 to me is a decent metaphor for the overall state of the economy. Divide and conquer the masses.

edit: i also couldn't stand the deifying of blizzard with the "blizzard has never made a bad game" line that was thrown around a ton from 04 to like 09.

Diablo 3 is crap
WoW expansions only dumbed down the game
I'd argue that SC2 is by far the best blizzard game of the past 10ish years, and it has a fuckton of flaws itself.

The deifying of blizzard needs to stop, and maybe then will it come back to actually catering towards gamers.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
October 18 2012 19:13 GMT
#1274
On October 19 2012 03:46 DTX180 wrote:

I'd argue that SC2 is by far the best blizzard game of the past 10ish years, and it has a fuckton of flaws itself.

wtf? the best blizzard games from the past 10 years is wc3. and wow vanilla. if you add a year, i'd argue Diablo 2 - LoD from 2001 was their best game.
=)
hpTheGreat
Profile Joined August 2010
United States173 Posts
October 18 2012 19:20 GMT
#1275
I am not sure I agree with you.

I ve played 4-5 years of bw and been playing sc2 since the beta so I would like to think I knwo what im talking about.

The number one reason bw was so popular, and the reason there were 100 different map versions of 2v2 fastest!! is because the game was fun. It had nothing to do with "appealing" to the casual base.

Casuals would play more sc2 if it was fun.
SC2 is the closest thing to starcraft and that is why I play it. It would be interesting to see the stats of active SC2 players that have played bw versus the ones that have not. I bet the bw crackheads are still playing sc2 (i am) but the majority of the new blood has already moved on to other things like LoL and Dota 2 etc.

Its not about balance, its not about collossi (ok maybe it is). Its just not that much fun. Period.

SC2 meta just feels boring and stale. Hoping they will fix it with HoTS but I cant help but to doubt that.
DTX180
Profile Joined June 2011
10 Posts
October 18 2012 19:37 GMT
#1276
On October 19 2012 04:13 [N3O]r3d33m3r wrote:
Show nested quote +
On October 19 2012 03:46 DTX180 wrote:

I'd argue that SC2 is by far the best blizzard game of the past 10ish years, and it has a fuckton of flaws itself.

wtf? the best blizzard games from the past 10 years is wc3. and wow vanilla. if you add a year, i'd argue Diablo 2 - LoD from 2001 was their best game.
=)


WC3 is the only one id put ahead of SC2, and I was tempted to. WoW vanilla was good, but I had a solid year and a half of enjoyment from SC2, while only about a year for WoW vanilla before I got bored.

Diablo 2/LoD, SC1, War2.....ya i agree all of them maul blizzard of today
RvB
Profile Blog Joined December 2010
Netherlands6326 Posts
October 18 2012 19:44 GMT
#1277
Heart of the Swarm Bored

There's been a lot of hype concerning Heart of the Swarm. Streamers were looking forward to the (hopefully tremendous) boost of popularity due to having access to the Beta. Players were hoping for innovative new mechanics and play, reinvigorating what was becoming a relatively stagnated and uninteresting gain. I can speak from personal experience here, and from watching others play, that most of the HotS excitement died off in about one week. There was a noticeable bump in viewers for a little while, but everything has pretty much settled down now and people are back to Wings of Liberty.

To me, personally, this is one of the biggest nails in the coffin for the Starcraft 2 scene. Brood War was a whole different game, it changed everything and it remained popular for some 10 years, arguably defining a generation of South Korean athletics.


I don't really see why a beta would give a boost in popularity, beta isn't when old players come back and new players join in it's when it gets released. People who quit sc2 probably either have no idea there is a beta or they're not interested in the beta but in the end product (me)
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
October 18 2012 19:53 GMT
#1278
Im still enjoying WOL very much and excited about HOTS. Yes a few tweaks will be required, but everything will turn out fine. Too many Negative Nancy's here who love to bitch and complain all the time. How annoying.

Pro tip: Follow GSL = Not getting bored of SC2.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 18 2012 19:54 GMT
#1279
regardless of how complex or how good the meta game is gonna be. it HAS to have a HIGHER skill ceiling, not lower.......

it add's so many dynamics when we have
#1 higher skill ceiling*
#2 a better ladder system
#3 a better ui
#4 lan ofcX_X

* with higher skill ceiling i mean that the change of the better guy increase, so that means less milisecond based actions i.e forcefield (being to depended on and to easy to fuck up) and banelings (can be a dead killer and no action required for the z) those 2 are COMPLETE unbalanced in the action-reward if they could fix that that would be nice

or yust take out mbs and automining, than i would be a happy panda again^_^
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 18 2012 19:55 GMT
#1280
On October 19 2012 04:53 Incomplet wrote:
Im still enjoying WOL very much and excited about HOTS. Yes a few tweaks will be required, but everything will turn out fine. Too many Negative Nancy's here who love to bitch and complain all the time. How annoying.

Pro tip: Follow GSL = Not getting bored of SC2.

pro tip: get to know the best game and where it was all based on, and see how good it could have been (bw ofc)
The harder it becomes, the more you should focus on the basics.
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