Destiny on where he thinks SC2 is heading. - Page 59
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ljd1131
Australia83 Posts
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Natespank
Canada449 Posts
(awaiting next ban, I don't really care anymore. 1 week next time? forever? suck it.) User was banned for this post. | ||
TheTenthDoc
United States9561 Posts
On October 18 2012 10:59 joeschmo wrote: Kill the deathball for a great game. Can't kill the "deathball" without reconfiguring pathing or killing the sacred cow of macro games. | ||
shizaep
Canada2920 Posts
On October 18 2012 12:32 Mackus wrote: Hi guys just a quick suggestion - If Blizzard scrapped the 200/200 deathballs would you be happy with that and that's it beside the new Units? One does not simply "scrap" the 200/200 deathballs. A lot of fundamental changes (such as"worse" pathing, which Blizzard said is a no-no) would have to be made in order for gameplay to shift to a less deathball-centered direction. | ||
coolcor
520 Posts
“Something about the way races are supposed to be, and how Protoss is a mere shadow of its former self” I’ve seen arguments and threads (especially when people were unhappy with the power of Protoss in early HotS) about Protoss not being the race with big heavy hitters like its supposed to be. WHAT? If you look at SC1, Terran was the least mobile race, normally sitting around turtling nonstop, getting an insanely good mech army up to fight against itself or Protoss. Hell, even sometimes against Zerg. And even against Zerg, the overall standard was to wait for a Science Vessel and 3 Tanks before really doing very much. Yet people welcomed moving around the map all game with Marines and Marauders. The Marauder has nothing to do with the “flavor” of what Terran was in SC1. Didn't the marauder get quite a lot of hate from the community for not fitting in including from artosis? I seem to remember him saying during a cast that the less he sees of the marauder used the more he wanted to switch to terran but I could be mistaken. And the main complaint of the warhound was that it was a super marauder that fit terran mech even less wasn't it? (mobile high hp unit with little micro required to deal lots of damage. Biggest weakness is can't shoot air) I'm pretty sure all three races have gotten complaints for not fitting the flavor of broodwar. Protoss just gets the most calls for a redesign due to the protoss match ups seeming to always have more problems than the other 3 in terms of being interesting to play or watch. For example 4-gate, colossus(most disliked unit design?) wars in pvp, turtle deathball style, 1-1-1, vortex deciding the entire game. I think artosis focused too much on defending the balance of the hots units rather then how they make the game more fun to play or watch with more constant action, less deathball, more chances for pros to show skill in micro or macro. And he didn't address destiny's point that sc2 needed to be better attracting casual gamers (with better support for the UMS scene to become big like bw and and wc3 not necessarily by making 1v1 easier) in order to compete with the MOBAs. And why is it so hard to figure out when broodwar released for the pros they got this wrong on ITG also??? (it was less than a year after sc came out) | ||
Csong
Canada396 Posts
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BoxingKangaroo
Japan955 Posts
On October 18 2012 12:32 Mackus wrote: Hi guys just a quick suggestion - If Blizzard scrapped the 200/200 deathballs would you be happy with that and that's it beside the new Units? You missed the point. The 'deathball' isn't the reason the casuals are being turned off the game. If anything, getting rid of the deathball will make it harder for casuals (they can't 1a anymore). | ||
nevermindthebollocks
United States116 Posts
On October 18 2012 12:54 shizaep wrote: One does not simply "scrap" the 200/200 deathballs. A lot of fundamental changes (such as"worse" pathing, which Blizzard said is a no-no) would have to be made in order for gameplay to shift to a less deathball-centered direction. i think simple buffs to aoe attacks could do it. expand colssi and more damage for siege and larger fungals and quicker nukes and ht storms that move and banes that can leap forward and people will stop moving things in a single ball | ||
nevermindthebollocks
United States116 Posts
On October 18 2012 12:26 Too_MuchZerg wrote: Every GSL caster obviously says SC2 is awesome game etc and complains other games. Why kill their profession where they get paid by saying negative about it. they have very high incentive to see the game last decades | ||
LeSamourai
United States15 Posts
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quainter
81 Posts
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bokeevboke
Singapore1674 Posts
On October 18 2012 10:39 NMHU. wrote: Dan Stemkoski Dan StemkoskiCertifié @Artosis My opinions on some of the negativity going around. http://tmblr.co/ZKN0pwVVGwsl BASED ARTOSIS. His points are only from competitive player's perspective. I as a casual player want the game to be fun. I don't want to know and execute a perfectly-timed-surgical-micro build to counter a simple unit as a warhound. This is not fun. It basically says one has to 1-a and the other has to work his ass off to survive it. This is not how you attract casuals, and casuals, are the base for successful esports game these days. sad but true. | ||
TheTenthDoc
United States9561 Posts
On October 18 2012 13:02 nevermindthebollocks wrote: i think simple buffs to aoe attacks could do it. expand colssi and more damage for siege and larger fungals and quicker nukes and ht storms that move and banes that can leap forward and people will stop moving things in a single ball So you're saying that in order to kill the deathball we should buff all the units that make their race's deathballs powerful? Don't see that working out. Look, people need to realize that their insistence on long drawn-out macro games on huge maps is completely at odds with killing deathballs. That's just how it is, you're not going to have both without some incredible redesigning in pathing and resource accumulation going on. At least games on Steppes were fun to watch. | ||
phodacbiet
United States1740 Posts
On October 18 2012 13:13 bokeevboke wrote: His points are only from competitive player's perspective. I as a casual player want the game to be fun. I don't want to know and execute a perfectly-timed-surgical-micro build to counter a simple unit as a warhound. This is not fun. It basically says one has to 1-a and the other has to work his ass off to survive it. This is not how you attract casuals, and casuals, are the base for successful esports game these days. sad but true. No, his point is someone who wants to keep his job. He knows that if SC2 dies he will be jobless (unless he switches to LoL). He is just trying to do some damage control and usually I would pick his point over Destiny, but this "give it time" thing isnt happening. They said give WoL time for it to be figured out and what did blizzard do? Screw up TvZ, screw up bnet UI, basically, the only thing they are doing seems to be researching different type of rocks for us to destroy. | ||
tubs
764 Posts
Valve is about the only gaming company that seems to have a clue these days, which is a bloody shame. I miss the old Blizzard. | ||
shizaep
Canada2920 Posts
On October 18 2012 13:17 TheTenthDoc wrote: So you're saying that in order to kill the deathball we should buff all the units that make their race's deathballs powerful? Don't see that working out. Look, people need to realize that their insistence on long drawn-out macro games on huge maps is completely at odds with killing deathballs. That's just how it is, you're not going to have both without some incredible redesigning in pathing and resource accumulation going on. At least games on Steppes were fun to watch. But they sure as hell were not fun to play. And literally never winning as zerg was also a bit of a bummer. There are multiple directions for SC2 to head in but bringing back Steppes of War is not one of them. | ||
Mackus
England1681 Posts
On October 18 2012 12:59 BoxingKangaroo wrote: You missed the point. The 'deathball' isn't the reason the casuals are being turned off the game. If anything, getting rid of the deathball will make it harder for casuals (they can't 1a anymore). Blizzard have said from day #1 that the game should be easy to learn but hard to master and it's still the case right now, yes there's alot of highlighting issues which aren't being addressed but the majority of people are just bandwagoning without a legitimate reason, if you want the game to grow - Bitching about the game is gonna repel viewers away. I love the game but right now knowing the community are too busy half-assed about something in 2 years time and it's really off-putting :/ | ||
rysecake
United States2632 Posts
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bokeevboke
Singapore1674 Posts
On October 18 2012 13:29 Mackus wrote: Blizzard have said from day #1 that the game should be easy to learn but hard to master and it's still the case right now, yes there's alot of highlighting issues which aren't being addressed but the majority of people are just bandwagoning without a legitimate reason, if you want the game to grow - Bitching about the game is gonna repel viewers away. I love the game but right now knowing the community are too busy half-assed about something in 2 years time and it's really off-putting :/ Repel whom? barely anybody left in SC2. I deleted SC2 9 months ago and stay here only because TL is awesome. If anything we should make our game a candy to attract people, and the only way is to beg blizzard. | ||
phodacbiet
United States1740 Posts
On October 18 2012 13:29 Mackus wrote: Blizzard have said from day #1 that the game should be easy to learn but hard to master and it's still the case right now, yes there's alot of highlighting issues which aren't being addressed but the majority of people are just bandwagoning without a legitimate reason, if you want the game to grow - Bitching about the game is gonna repel viewers away. I love the game but right now knowing the community are too busy half-assed about something in 2 years time and it's really off-putting :/ TL is a place for your dramas/witch hunting needs. Last week was "Stephano + 14 yo" and "Desrow hungry, Desrow no got food, Desrow mad", before that was "Guy no sign contract = no getting moneis back from MoW", then there was "Destiny and Destiny jr being shown online". Just be happy that this week hunt involves something that everybody wants, fixing and making the game good. | ||
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