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Season 9 maps:What should be removed/added - Page 13

Forum Index > SC2 General
Post a Reply
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Shiori
Profile Blog Joined July 2011
3815 Posts
September 02 2012 17:27 GMT
#241
Remove: Metropolis (if it's considered in right now), TDA, Condemned, Shakuras.

Make Antiga cross only. Remove Entombed close positions.

Add any good GSL maps.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
September 02 2012 17:38 GMT
#242
I only really want them to add metropolis, remove Condenmed ridge and force Antiga cross spawns only.

TvT on Antiga is unbearable if I spawn clockwise around from somebody as they're always going to abuse tank positioning from the low ground into my base where it's impossible to trade well.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Adonminus
Profile Joined January 2012
Israel543 Posts
September 02 2012 18:15 GMT
#243
On September 03 2012 02:27 Shiori wrote:
Remove: Metropolis (if it's considered in right now), TDA, Condemned, Shakuras.

Make Antiga cross only. Remove Entombed close positions.

Add any good GSL maps.

Totally agree. Not only that the non cross positions and the close position on antiga and entombed are imbalanced, but also it makes me rage so much when I like send the probe as early as possible to scout and then die to a 6 pool or marine scv all in since it scouts the enemy last position.
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2012-09-02 18:23:46
September 02 2012 18:22 GMT
#244
Need to remove
Taldarim Altar
Condemned Ridge
Shakuras Plateau
Antiga Shipyard (or make it no gold patches and cross only)
Entomned Valley

Need to add
Metropolis
Muspelhiem
a small map like Cloud Kingdom
and 2 others.
#TheOneTrueDong
Adonminus
Profile Joined January 2012
Israel543 Posts
September 02 2012 18:24 GMT
#245
Did anyone see this map? It looks absolutely awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867

I would be happy to play that on ladder.
Shiori
Profile Blog Joined July 2011
3815 Posts
September 02 2012 18:25 GMT
#246
On September 03 2012 03:22 TommyP wrote:
Need to remove
Taldarim Altar
Condemned Ridge
Shakuras Plateau
Antiga Shipyard (or make it no gold patches and cross only)
Entomned Valley

Need to add
Metropolis
Muspelhiem
a small map like Cloud Kingdom
and 2 others.

I don't think Entombed needs to be removed. Just get rid of close positions.
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2012-09-02 18:26:30
September 02 2012 18:25 GMT
#247
On September 03 2012 03:24 Adonminus wrote:
Did anyone see this map? It looks absolutely awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867

I would be happy to play that on ladder.

Yeah it looks like it has potential, but since its in Code S, i want to wait and see how it plays out there first.


On September 03 2012 03:25 Shiori wrote:
Show nested quote +
On September 03 2012 03:22 TommyP wrote:
Need to remove
Taldarim Altar
Condemned Ridge
Shakuras Plateau
Antiga Shipyard (or make it no gold patches and cross only)
Entomned Valley

Need to add
Metropolis
Muspelhiem
a small map like Cloud Kingdom
and 2 others.

I don't think Entombed needs to be removed. Just get rid of close positions.

I dont like it because its one of DRG's least favorite maps lol
#TheOneTrueDong
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2012-09-02 18:41:34
September 02 2012 18:41 GMT
#248
On September 03 2012 03:25 TommyP wrote:
Show nested quote +
On September 03 2012 03:24 Adonminus wrote:
Did anyone see this map? It looks absolutely awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867

I would be happy to play that on ladder.

Yeah it looks like it has potential, but since its in Code S, i want to wait and see how it plays out there first.


Show nested quote +
On September 03 2012 03:25 Shiori wrote:
On September 03 2012 03:22 TommyP wrote:
Need to remove
Taldarim Altar
Condemned Ridge
Shakuras Plateau
Antiga Shipyard (or make it no gold patches and cross only)
Entomned Valley

Need to add
Metropolis
Muspelhiem
a small map like Cloud Kingdom
and 2 others.

I don't think Entombed needs to be removed. Just get rid of close positions.

I dont like it because its one of DRG's least favorite maps lol


Entombed has probably created half of this year's best games. It's also a balanced map imo. It might play out differently because a third base is this easy to secure for protoss but I mean... alter your 4th base timing as zerg according to it and you're fine.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 02 2012 18:42 GMT
#249
On September 03 2012 03:24 Adonminus wrote:
Did anyone see this map? It looks absolutely awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867

I would be happy to play that on ladder.

that map is 4 gate inc,like TDA and belshir beach.
Please dont nerf them.Infestors are fine.
ChoboDane
Profile Joined January 2012
Denmark98 Posts
September 02 2012 18:45 GMT
#250
Personally, I dont care if they have Tal'darim, Antiga and such shit maps in the pool -- as long as they give enough vetoes for me to avoid playing on them.
GHSTxGlitch
Profile Joined June 2012
United States20 Posts
September 02 2012 18:46 GMT
#251
Tal da rim and Shakuras need to go. Metropolis needs to be added back into the pool and Antiga needs to be made cross spawn only...
"If you dont drop sweat today, then you will drop tears tomorrow." SlayersMMA
ACrow
Profile Joined October 2011
Germany6583 Posts
September 02 2012 18:50 GMT
#252
On September 03 2012 03:42 DontNerfInfestors wrote:
Show nested quote +
On September 03 2012 03:24 Adonminus wrote:
Did anyone see this map? It looks absolutely awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867

I would be happy to play that on ladder.

that map is 4 gate inc,like TDA and belshir beach.

Why is that? It seems to have a standard sized ramp?
Get off my lawn, young punks
SharkStarcraft
Profile Joined April 2011
Austria2274 Posts
September 02 2012 18:51 GMT
#253
Tal darim, condemned ridge and shakuras need to be replaced, especially the first 2 since they are just utterly retarded in the current metagame.
Cogito, ergo Toss
Corsica
Profile Joined February 2011
Ukraine1854 Posts
September 02 2012 18:52 GMT
#254
I hope TDA, but I would really love to play on Musphelheim, i like it both as a map and how it looks.

Can they remove maps mid season, unless its bugged like Metropolis?
Kluey
Profile Joined April 2011
Canada1197 Posts
September 02 2012 18:55 GMT
#255
Antiga HAS to be forced cross. Close by air is retarded.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 02 2012 18:55 GMT
#256
http://wiki.teamliquid.net/starcraft2/Bel'Shir_Beach
1:the ramp is connected to flat ground,and it has several ramps to the natural.
2The top ground by the ramp in beetween the nat and main is abusable for a warp in
Please dont nerf them.Infestors are fine.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
September 02 2012 19:04 GMT
#257
burn in hell Condemned Ridge!
Mr Showtime
Profile Joined April 2011
United States1353 Posts
September 02 2012 19:08 GMT
#258
On August 31 2012 03:48 DontNerfInfestors wrote:
Show nested quote +
On August 31 2012 03:40 Mr Showtime wrote:
"a large macro map like tal'darim"

ha

Exept TDA is suposed to be a macro map


Oh it's supposed to be....
ACrow
Profile Joined October 2011
Germany6583 Posts
September 02 2012 19:10 GMT
#259
On September 03 2012 03:55 DontNerfInfestors wrote:
http://wiki.teamliquid.net/starcraft2/Bel'Shir_Beach
1:the ramp is connected to flat ground,and it has several ramps to the natural.
2The top ground by the ramp in beetween the nat and main is abusable for a warp in

That's true for Bel'shir (which is why it isn't a good map and doesn't see any tournament use anymore). But the new map does have a normal, high-to-low ramp and the nat has a wide choke into multiple entries just like Daybreak. So if I don't miss anything, this map is not any more 4Gate prone than the other maps in the pool (TDA needs to die). It looks like blink/elevator heaven, which is not a bad thing at all, considering it's pretty large.
Get off my lawn, young punks
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
September 02 2012 19:10 GMT
#260
On September 03 2012 04:08 Mr Showtime wrote:
Show nested quote +
On August 31 2012 03:48 DontNerfInfestors wrote:
On August 31 2012 03:40 Mr Showtime wrote:
"a large macro map like tal'darim"

ha

Exept TDA is suposed to be a macro map


Oh it's supposed to be....


Yeah, it was that when all other maps were tiny as hell, like some horrible maid had shrunk them to babysize.
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