Make Antiga cross only. Remove Entombed close positions.
Add any good GSL maps.
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Shiori
3815 Posts
Make Antiga cross only. Remove Entombed close positions. Add any good GSL maps. | ||
Jaegeru
United Kingdom676 Posts
TvT on Antiga is unbearable if I spawn clockwise around from somebody as they're always going to abuse tank positioning from the low ground into my base where it's impossible to trade well. | ||
Adonminus
Israel543 Posts
On September 03 2012 02:27 Shiori wrote: Remove: Metropolis (if it's considered in right now), TDA, Condemned, Shakuras. Make Antiga cross only. Remove Entombed close positions. Add any good GSL maps. Totally agree. Not only that the non cross positions and the close position on antiga and entombed are imbalanced, but also it makes me rage so much when I like send the probe as early as possible to scout and then die to a 6 pool or marine scv all in since it scouts the enemy last position. | ||
TommyP
United States6231 Posts
Taldarim Altar Condemned Ridge Shakuras Plateau Antiga Shipyard (or make it no gold patches and cross only) Entomned Valley Need to add Metropolis Muspelhiem a small map like Cloud Kingdom and 2 others. | ||
Adonminus
Israel543 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867 I would be happy to play that on ladder. | ||
Shiori
3815 Posts
On September 03 2012 03:22 TommyP wrote: Need to remove Taldarim Altar Condemned Ridge Shakuras Plateau Antiga Shipyard (or make it no gold patches and cross only) Entomned Valley Need to add Metropolis Muspelhiem a small map like Cloud Kingdom and 2 others. I don't think Entombed needs to be removed. Just get rid of close positions. | ||
TommyP
United States6231 Posts
On September 03 2012 03:24 Adonminus wrote: Did anyone see this map? It looks absolutely awesome: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867 I would be happy to play that on ladder. Yeah it looks like it has potential, but since its in Code S, i want to wait and see how it plays out there first. On September 03 2012 03:25 Shiori wrote: Show nested quote + On September 03 2012 03:22 TommyP wrote: Need to remove Taldarim Altar Condemned Ridge Shakuras Plateau Antiga Shipyard (or make it no gold patches and cross only) Entomned Valley Need to add Metropolis Muspelhiem a small map like Cloud Kingdom and 2 others. I don't think Entombed needs to be removed. Just get rid of close positions. I dont like it because its one of DRG's least favorite maps lol | ||
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Olli
Austria24417 Posts
On September 03 2012 03:25 TommyP wrote: Show nested quote + On September 03 2012 03:24 Adonminus wrote: Did anyone see this map? It looks absolutely awesome: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867 I would be happy to play that on ladder. Yeah it looks like it has potential, but since its in Code S, i want to wait and see how it plays out there first. Show nested quote + On September 03 2012 03:25 Shiori wrote: On September 03 2012 03:22 TommyP wrote: Need to remove Taldarim Altar Condemned Ridge Shakuras Plateau Antiga Shipyard (or make it no gold patches and cross only) Entomned Valley Need to add Metropolis Muspelhiem a small map like Cloud Kingdom and 2 others. I don't think Entombed needs to be removed. Just get rid of close positions. I dont like it because its one of DRG's least favorite maps lol Entombed has probably created half of this year's best games. It's also a balanced map imo. It might play out differently because a third base is this easy to secure for protoss but I mean... alter your 4th base timing as zerg according to it and you're fine. | ||
DontNerfInfestors
Spain280 Posts
On September 03 2012 03:24 Adonminus wrote: Did anyone see this map? It looks absolutely awesome: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867 I would be happy to play that on ladder. that map is 4 gate inc,like TDA and belshir beach. | ||
ChoboDane
Denmark98 Posts
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GHSTxGlitch
United States20 Posts
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ACrow
Germany6583 Posts
On September 03 2012 03:42 DontNerfInfestors wrote: Show nested quote + On September 03 2012 03:24 Adonminus wrote: Did anyone see this map? It looks absolutely awesome: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355867 I would be happy to play that on ladder. that map is 4 gate inc,like TDA and belshir beach. Why is that? It seems to have a standard sized ramp? | ||
SharkStarcraft
Austria2227 Posts
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Corsica
Ukraine1854 Posts
Can they remove maps mid season, unless its bugged like Metropolis? | ||
Kluey
Canada1197 Posts
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DontNerfInfestors
Spain280 Posts
1:the ramp is connected to flat ground,and it has several ramps to the natural. 2The top ground by the ramp in beetween the nat and main is abusable for a warp in | ||
Pulimuli
Sweden2766 Posts
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Mr Showtime
United States1353 Posts
On August 31 2012 03:48 DontNerfInfestors wrote: Exept TDA is suposed to be a macro map Oh it's supposed to be.... | ||
ACrow
Germany6583 Posts
On September 03 2012 03:55 DontNerfInfestors wrote: http://wiki.teamliquid.net/starcraft2/Bel'Shir_Beach 1:the ramp is connected to flat ground,and it has several ramps to the natural. 2The top ground by the ramp in beetween the nat and main is abusable for a warp in That's true for Bel'shir (which is why it isn't a good map and doesn't see any tournament use anymore). But the new map does have a normal, high-to-low ramp and the nat has a wide choke into multiple entries just like Daybreak. So if I don't miss anything, this map is not any more 4Gate prone than the other maps in the pool (TDA needs to die). It looks like blink/elevator heaven, which is not a bad thing at all, considering it's pretty large. | ||
Hypemeup
Sweden2783 Posts
On September 03 2012 04:08 Mr Showtime wrote: Show nested quote + On August 31 2012 03:48 DontNerfInfestors wrote: On August 31 2012 03:40 Mr Showtime wrote: "a large macro map like tal'darim" ha Exept TDA is suposed to be a macro map Oh it's supposed to be.... Yeah, it was that when all other maps were tiny as hell, like some horrible maid had shrunk them to babysize. | ||
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