• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:18
CET 03:18
KST 11:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1682 users

Random and its place on the ladder - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 47 Next All
VictorJones
Profile Blog Joined December 2010
United States235 Posts
August 20 2012 01:01 GMT
#481
Artosis himself said the RvP was the most imba MU in the game. I agree. It's fine if they spawn P or T since openings for PvT and PvP are similar enough up until you can scout them. If they end up being Z tho it's a bummer for sure since you're forced into 1 base play instead of FFE is which is the standard. I don't know if there's anything that can be done about it but as a P player it is really frustrating
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 20 2012 01:02 GMT
#482
On August 20 2012 09:58 Kasu wrote:
Why the fuck is there a pylon block discussion in this thread. Even when you know you're against toss you have to like 9pool to get lings out in time to stop it. And terran can 11/11 bunker rush just as easily. That's not a random issue at all, you just NEED to watch your natural. Always.

if they pylon wall and you 14 pool the lings jsut kill the pylons and then go kill the toss...
Kasu
Profile Joined April 2011
United Kingdom345 Posts
August 20 2012 01:03 GMT
#483
On August 20 2012 10:01 VictorJones wrote:
Artosis himself said the RvP was the most imba MU in the game. I agree. It's fine if they spawn P or T since openings for PvT and PvP are similar enough up until you can scout them. If they end up being Z tho it's a bummer for sure since you're forced into 1 base play instead of FFE is which is the standard. I don't know if there's anything that can be done about it but as a P player it is really frustrating

You can totally gateway expand you know. There are plenty of 1- and 2-gate options with earlier pressure than FFE. The followups are a bit more limited, yes, but they are absolutely viable expand builds.
BeeNu
Profile Joined June 2011
615 Posts
August 20 2012 01:03 GMT
#484
If I have to be perfectly honest, I absolutely despise random players, I probably only hate them a tiny bit less than hackers. Oh sure you have every right to play random if you wish to, I just fucking hate you and consider every win you ever get to be unearned and any match against you is a complete waste of time.
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
Last Edited: 2012-08-20 01:05:23
August 20 2012 01:05 GMT
#485
I always tell my race if I am asked, when playing random
Aelos
Profile Joined January 2009
Sweden5 Posts
August 20 2012 01:07 GMT
#486
On August 20 2012 06:50 SnareSpectre wrote:
I am a diamond random player who enjoys playing all 3 races, and I love the fact that I can go random without having the other person know my race. You know why? It forces people to think on their feet. I feel like one of my biggest strengths is being able to analyze a situation on the fly and make decisions based on what I scout/see, so I love the ability to force my opponent to do the same, instead of just going through the motions of some rehearsed build they've learned from a pro or from Liquipedia. It keeps the game from being stale (for me).


I've seen the argument of "I like thinking on my feet and my opponents should have to do so too!" a few times now. It makes no sense as you as a random instantly knows the matchup when you load the map and can use whatever standard build-order you use against that race, where as your opponent is the only one needing to scout super-early and from there adapt whatever build order they chose to start out with. The random-player does not need think on his feet at any point and does not need to "analyze a situation on the fly" more than any other race in any other match-up. Regardless whether the random race should be shown or not, this is a poor argument.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-08-20 01:09:58
August 20 2012 01:09 GMT
#487
On August 20 2012 10:03 BeeNu wrote:
If I have to be perfectly honest, I absolutely despise random players, I probably only hate them a tiny bit less than hackers. Oh sure you have every right to play random if you wish to, I just fucking hate you and consider every win you ever get to be unearned and any match against you is a complete waste of time.

Rofl, why would it bother you that much?

SC2 isn't a game of seeing a picture during the loading screen and responding with a completely pre-planned series of clicks and button presses that must go unchanged and uninterrupted or the sky is falling. It's compared to chess for a reason. You need to think about what you're doing, and that doesn't mean that thinking only starts after the first 5 minutes.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 20 2012 01:12 GMT
#488
On August 20 2012 10:05 RandomPlayer wrote:
I always tell my race if I am asked, when playing random

odd that noone has said yet "i tell them ym race when it starts"

probably vbecause they know that they get a huge advantage from them not knowing your race and only tell them there race in very specific circumstance so they dont get labelled as rude
Kasu
Profile Joined April 2011
United Kingdom345 Posts
Last Edited: 2012-08-20 01:16:14
August 20 2012 01:13 GMT
#489
On August 20 2012 10:02 Forikorder wrote:
Show nested quote +
On August 20 2012 09:58 Kasu wrote:
Why the fuck is there a pylon block discussion in this thread. Even when you know you're against toss you have to like 9pool to get lings out in time to stop it. And terran can 11/11 bunker rush just as easily. That's not a random issue at all, you just NEED to watch your natural. Always.

if they pylon wall and you 14 pool the lings jsut kill the pylons and then go kill the toss...

Wrong.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340956#13

This guy tested it, 11pool doesn't kill it before cannon is up. You HAVE to stop the 3 pylons going down.

Edit: Unless the toss does some shitty late half-ass attempt at it I guess.

Edit 2: I guess you might get a couple of lings outside your base. But then you still have a cannon below your ramp and toss will have one up in his base too so that's hardly a solution.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 20 2012 01:14 GMT
#490
On August 20 2012 10:07 Aelos wrote:
Show nested quote +
On August 20 2012 06:50 SnareSpectre wrote:
I am a diamond random player who enjoys playing all 3 races, and I love the fact that I can go random without having the other person know my race. You know why? It forces people to think on their feet. I feel like one of my biggest strengths is being able to analyze a situation on the fly and make decisions based on what I scout/see, so I love the ability to force my opponent to do the same, instead of just going through the motions of some rehearsed build they've learned from a pro or from Liquipedia. It keeps the game from being stale (for me).


I've seen the argument of "I like thinking on my feet and my opponents should have to do so too!" a few times now. It makes no sense as you as a random instantly knows the matchup when you load the map and can use whatever standard build-order you use against that race, where as your opponent is the only one needing to scout super-early and from there adapt whatever build order they chose to start out with. The random-player does not need think on his feet at any point and does not need to "analyze a situation on the fly" more than any other race in any other match-up. Regardless whether the random race should be shown or not, this is a poor argument.


As a random player, I've had people blind 14 CC, blind proxy gate, blind 15 hatch, blind 10 pool, etc. There are plenty of times I'm actually at a BO disadvantage unless I scout early.
http://na.op.gg/summoner/userName=FLABREZU
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
August 20 2012 01:15 GMT
#491
Whats with all the animosity towards random players lol. Its no problem as a zerg, I scout at 13 and work he matchup from there.
http://www.twitch.tv/advocadosc2
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 20 2012 01:16 GMT
#492
On August 20 2012 10:13 Kasu wrote:
Show nested quote +
On August 20 2012 10:02 Forikorder wrote:
On August 20 2012 09:58 Kasu wrote:
Why the fuck is there a pylon block discussion in this thread. Even when you know you're against toss you have to like 9pool to get lings out in time to stop it. And terran can 11/11 bunker rush just as easily. That's not a random issue at all, you just NEED to watch your natural. Always.

if they pylon wall and you 14 pool the lings jsut kill the pylons and then go kill the toss...

Wrong.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340956#13

This guy tested it, 11pool doesn't kill it before cannon is up. You HAVE to stop the 3 pylons going down.

Edit: Unless the toss does some shitty late half-ass attempt at it I guess.


Or 14 pool and use your queen to take out the cannon from the high ground and then baneling bust/roach all in them, use the drone mineral trick to take down the wall before the cannon finishes, etc. I've never lost a pylon wall when I 14 pool.
http://na.op.gg/summoner/userName=FLABREZU
Purind
Profile Blog Joined April 2004
Canada3562 Posts
August 20 2012 01:16 GMT
#493
On August 20 2012 10:12 Forikorder wrote:
Show nested quote +
On August 20 2012 10:05 RandomPlayer wrote:
I always tell my race if I am asked, when playing random

odd that noone has said yet "i tell them ym race when it starts"

probably vbecause they know that they get a huge advantage from them not knowing your race and only tell them there race in very specific circumstance so they dont get labelled as rude


I have
Trucy Wright is hot
Kasu
Profile Joined April 2011
United Kingdom345 Posts
August 20 2012 01:18 GMT
#494
On August 20 2012 10:15 Advocado wrote:
Whats with all the animosity towards random players lol. Its no problem as a zerg, I scout at 13 and work he matchup from there.

Yeah its very rarely an issue unless they cheese, in which case guess what they could have done that with a dedicated race and it's a less entertaining game either way. I think some people just don't like adjusting their play, and some just tell themselves "random OP" so they can pretend for yet another game that they didn't deserve to lose.
Kasu
Profile Joined April 2011
United Kingdom345 Posts
Last Edited: 2012-08-20 01:23:43
August 20 2012 01:21 GMT
#495
On August 20 2012 10:16 GolemMadness wrote:
Show nested quote +
On August 20 2012 10:13 Kasu wrote:
On August 20 2012 10:02 Forikorder wrote:
On August 20 2012 09:58 Kasu wrote:
Why the fuck is there a pylon block discussion in this thread. Even when you know you're against toss you have to like 9pool to get lings out in time to stop it. And terran can 11/11 bunker rush just as easily. That's not a random issue at all, you just NEED to watch your natural. Always.

if they pylon wall and you 14 pool the lings jsut kill the pylons and then go kill the toss...

Wrong.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=340956#13

This guy tested it, 11pool doesn't kill it before cannon is up. You HAVE to stop the 3 pylons going down.

Edit: Unless the toss does some shitty late half-ass attempt at it I guess.


Or 14 pool and use your queen to take out the cannon from the high ground and then baneling bust/roach all in them, use the drone mineral trick to take down the wall before the cannon finishes, etc. I've never lost a pylon wall when I 14 pool.

Yeah should have said that I meant survive without being a long way behind. True you can just all-in and hope as in any other case when you get behind, but you should lose if you play standard and about equal to toss.

Edit: Also if the cannon is within queen range from the top of the ramp then that's a shit execution by toss. It should be pylons only, leaving you with the choice to spread creep and spine them down, use a queen, or run units by for your all-in because there's no way you're even close to economically level by this stage.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
August 20 2012 01:22 GMT
#496
Naniwa opens with 1gate in PvZ. If he can take two games of DRG in Code S with it, you can beat your diamonds.
CortoMontez
Profile Joined October 2010
Australia608 Posts
Last Edited: 2012-08-20 01:28:28
August 20 2012 01:24 GMT
#497
I play P as a mid-diamond, and in the PvR matchup I just nexus first... it gives me about a 2/3 win chance, which is pretty good.

If they are T or Z, they normally aren't used to playing against a nexus first from P, so I am normally able to beat them in the macro game (I find they rarely cheese), since their build will be behind from what they are used to.
Just remember that assuming the random player's MMR has stabilised, it will normally be against sub-optimised builds that they have the 50% win-rate against, meaning that if you are using an optimised build (nexus first), you are going to be the favoured player.

If they roll P... well I lose about 70% of the time. However the other 30% of the time they go for a 1-2 gate expand, or go for a phoenix build, both of which actually lose to nexus first on most maps.

You can also roll the dice a bit more by hiding the nexus first (daybreak and cloud kingdom are great maps for this), which increases your chances against P, but makes it harder against Z, and about the same chance against T if you go for a 2 base timing.

Edit: Also, I run into random players in about 10-15% of games, which means it is pretty much a free win for me in 7-10% of games XD.

After all, if a random player is rolling the dice, you simply need to rig that die in your favour.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 20 2012 01:24 GMT
#498
On August 20 2012 10:12 Forikorder wrote:
Show nested quote +
On August 20 2012 10:05 RandomPlayer wrote:
I always tell my race if I am asked, when playing random

odd that noone has said yet "i tell them ym race when it starts"

probably vbecause they know that they get a huge advantage from them not knowing your race and only tell them there race in very specific circumstance so they dont get labelled as rude


I've seen at least 10 people say that so far. I've always told my race when asked.
http://na.op.gg/summoner/userName=FLABREZU
VictorJones
Profile Blog Joined December 2010
United States235 Posts
August 20 2012 01:25 GMT
#499
On August 20 2012 10:12 Forikorder wrote:
Show nested quote +
On August 20 2012 10:05 RandomPlayer wrote:
I always tell my race if I am asked, when playing random

odd that noone has said yet "i tell them ym race when it starts"

probably vbecause they know that they get a huge advantage from them not knowing your race and only tell them there race in very specific circumstance so they dont get labelled as rude



about 3 or 4 people said that they tell people their race within the first 5 pages lol
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 20 2012 01:32 GMT
#500
On August 20 2012 07:53 GolemMadness wrote:
Show nested quote +
On August 20 2012 07:46 The KY wrote:
On August 20 2012 07:39 Tao367 wrote:
On August 20 2012 07:20 Danglars wrote:
It's not just you, in MANY respects you must treat this as a 4th matchup. The burden is on you to find a compromise between scouting your opponent's race and proceeding in an efficient, viable build. PvZ a lot complain that there is no viable build alternative, generating anger. Randoms argue that they are forced to learn 9 (or 16) matchups to their opponent's 3 (or 4) to meet them on same skill level. That's the basic summary.


Honestly, I don't see why the burden is on me. They chose to take a VOLUNTARY "disadvantage" to play random and play all three races, but seeing the "I'm disadvantaged so you should be disadvantaged as well" argument just doesn't sit right with me.


Is it even a disadvantage on a game to game basis? Seeing as the ladder sets you up with players of your own skill, you are playing someone who is as good with random as you are with your own race. Except they have the advantage of you being blind.

Personally, if it's a 2 player map I just scout immediately and take the mineral disadvantage. If it's not, I go 1rax FE and hope they didn't spawn zerg because I really hate 1rax FEing against zerg.


Yes, because you may have a weaker race, you may suffer against certain timing attacks because you don't get as much experience as someone who only plays one race; you constantly have to change your mindset based on what race it gives you, etc. While you play be playing against people close to your MMR, it can be harder to progress and move up.


This is getting much much closer to the truth. We random players get our macro practice split between 3 different mechanics, our tech builds very diverse race-to-race and situation-to-situation and so are rarely getting focused practice. The numbers tell the tale: Only 3 Random players sit in grandmasters. Randoms take up 4.0% in masters, 6.3% in diamond, 8.3% in platinum ... this is not a mechanism to rise high and sit atop everybody with the early game scouting, economy, or tech advantage. For every Random player competing in masters, there's 8 protoss, 7 terran, and 9 zergs. I take these statistics from "NA" server for reference.

On August 20 2012 07:39 Tao367 wrote:
Show nested quote +
On August 20 2012 07:20 Danglars wrote:
It's not just you, in MANY respects you must treat this as a 4th matchup. The burden is on you to find a compromise between scouting your opponent's race and proceeding in an efficient, viable build. PvZ a lot complain that there is no viable build alternative, generating anger. Randoms argue that they are forced to learn 9 (or 16) matchups to their opponent's 3 (or 4) to meet them on same skill level. That's the basic summary.


Honestly, I don't see why the burden is on me. They chose to take a VOLUNTARY "disadvantage" to play random and play all three races, but seeing the "I'm disadvantaged so you should be disadvantaged as well" argument just doesn't sit right with me.


Oh, its not a one-for-one exchange, quid pro quo. I am introducing to you a 4th matchup and you preparing for 3 matchups is unwise if ladder is your thing (If you're at the level of qualifying for tournaments at the highest level, you will find much fewer randoms than on ladder). That's the burden. Randoms also play other randoms and you know what ... it's usually (for me) accompanied by friendly banter from people that have fun on the ladder. I have an early scouting build for when I RvR. Drone scout, scv scout, probe scout. Relax, learn to have fun laddering. If you make it to GSL, the last time a random competed there was in Ro64 in 2010. He did not advance to the round of 32. GL!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Prev 1 23 24 25 26 27 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 356
ProTech124
SpeCial 54
StarCraft: Brood War
GuemChi 4425
Artosis 781
Sharp 134
Noble 36
Jaeyun 17
Dota 2
LuMiX1
League of Legends
JimRising 502
Counter-Strike
fl0m2416
taco 959
Heroes of the Storm
Khaldor151
Other Games
summit1g15652
C9.Mang0276
Maynarde172
Organizations
Other Games
gamesdonequick902
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 178
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21740
League of Legends
• Doublelift5932
Other Games
• Scarra1549
Upcoming Events
GSL
5h 43m
Wardi Open
9h 43m
Monday Night Weeklies
14h 43m
WardiTV Team League
1d 9h
PiGosaur Cup
1d 21h
Kung Fu Cup
2 days
OSC
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.