• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:16
CEST 16:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding1Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1711 users

Random and its place on the ladder - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 45 46 47 Next All
Kasu
Profile Joined April 2011
United Kingdom345 Posts
August 19 2012 13:07 GMT
#21
On August 19 2012 21:53 Maluk wrote:
Random is a race on its own to me. Random players who think they are more objective because they get to play all the matchups don't get that Terran vs Random is a whole other matchup than Terran vs Terran/Protoss/Zerg, for example. If you don't know the race of your opponent, any specific opener you have is screwed. So basically every random player starts with a slight build order advantage.
I don't think this kind of advantage is game breaking, though ; it seems to compensate nicely for the fact that the random player will often be slightly worse with the race he'll end up having during the game than your average opponent who race picks.
To me, random is fine as it is, and displayed as "random", because it's a way to have fun (I go random myself when I want to go for funny build based on the fact my opponent has no clue about what I could be up to).

I disagree. Its absolutely not hard to have a safe opening that "branches" out into race-specific strats after you scout. The whole "random players get a secret build-order" thing only applies if you get unlucky on a 4-player map.

The exceptions to this are PvZ (but GW expands aren't that bad, see Adelscott) and ZvR where you gamble slightly on pool- or hatch-first. Terrans in particular have it easy vs random, I 1-rax FE and very rarely have to do anything different to the normal matchups.
Joni_
Profile Joined April 2011
Germany355 Posts
August 19 2012 13:09 GMT
#22
I play random myself, for one simple reason: I simply can't decide which race I want to play and I like not knowing with which race I will end up when I click the matchmaking button.
If I'm asked what my race is, I will always tell my opponent. Just ask the next person that plays random. Too bad, only the ones that won't take advantage of their inherited advantage by cheesing you will answer truthfully.
Skiblet
Profile Joined August 2011
South Africa206 Posts
August 19 2012 13:11 GMT
#23
Totally agree, I really see no reason for that HUGE advantage they get by having their race concealed. I mean firstly you ALWAYS have to send out an early scout, and sometimes you can just get bad luck and be beaten by proxy rax/6pool/2gate proxy. They should play random because they like to play all different and make it more exciting, but what really happens is them starting off with a huge advantage over the enemy player which is completely unnecessary, it just messes up the ladder.
"Just fucking kill 'em" Day[9]
LoliSquad
Profile Joined December 2010
Norway45 Posts
August 19 2012 13:17 GMT
#24
I have played Random, but would always tell my opponent my race. This obviously doesn't do anything as there is no reason to trust me. I would prefer it if the game just showed my race on the load screen. There is no reason random players should have an advantage from the start; the race they get is just as strong as if they chose it at the quick match menu.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
August 19 2012 13:22 GMT
#25
If I face a random, I usually 6pool. Fact is, If it's a map where I can't scout them before 14 supply, my build order will be wrong/bad. If I don't hatch first against a terran, I'm way behind. If I do hatch first against a protoss, it might work out, or I might get fucked by cannons. If its random and they rolled zerg, they're probably also cheesing since they know I'm zerg too.

Yeah, you can kinda make speedling expand work in all matchups, But I just take the opportunity to practice my cheese and micro. Terrans who wall off in time auto-win, but they probably would win anyways if I didn't 15hatch.

Basically random is a problem on big 4p maps where even an early scout (9-11 supply) might not find them in time.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
August 19 2012 13:24 GMT
#26
On August 19 2012 22:11 Skiblet wrote:
Totally agree, I really see no reason for that HUGE advantage they get by having their race concealed. I mean firstly you ALWAYS have to send out an early scout, and sometimes you can just get bad luck and be beaten by proxy rax/6pool/2gate proxy. They should play random because they like to play all different and make it more exciting, but what really happens is them starting off with a huge advantage over the enemy player which is completely unnecessary, it just messes up the ladder.

It's not a huge advantage and besides, if you've both got equal experience you've spent 3 times as many hours on your race as your opponent has. I'd say that's more significant than being in the dark for a short period and sending an early scout (which is not a bad thing anyway). I'm always confident vs random simply because I know I'm going to be better at whatever mu we end up in.
Yhamm is the god of predictions
Maluk
Profile Joined August 2011
France987 Posts
Last Edited: 2012-08-19 13:29:00
August 19 2012 13:24 GMT
#27
On August 19 2012 22:07 Kasu wrote:
Show nested quote +
On August 19 2012 21:53 Maluk wrote:
Random is a race on its own to me. Random players who think they are more objective because they get to play all the matchups don't get that Terran vs Random is a whole other matchup than Terran vs Terran/Protoss/Zerg, for example. If you don't know the race of your opponent, any specific opener you have is screwed. So basically every random player starts with a slight build order advantage.
I don't think this kind of advantage is game breaking, though ; it seems to compensate nicely for the fact that the random player will often be slightly worse with the race he'll end up having during the game than your average opponent who race picks.
To me, random is fine as it is, and displayed as "random", because it's a way to have fun (I go random myself when I want to go for funny build based on the fact my opponent has no clue about what I could be up to).

I disagree. Its absolutely not hard to have a safe opening that "branches" out into race-specific strats after you scout. The whole "random players get a secret build-order" thing only applies if you get unlucky on a 4-player map.

The exceptions to this are PvZ (but GW expands aren't that bad, see Adelscott) and ZvR where you gamble slightly on pool- or hatch-first. Terrans in particular have it easy vs random, I 1-rax FE and very rarely have to do anything different to the normal matchups.


The fact is that facing a random makes you predictable, and being unpredictable is a huge part of the early game, especially for terrans. When I play random against a terran, I know for sure he'll be doing a 1 rax FE or some crazy proxy 2 racks, whereas a terran entering a specific matchup, versus protoss for example, has an insane amount of possibilities at his disposal, possibilities which, as possibilities, count and influence the matchup. As MC and Byun said not long ago for example, PvT seems slightly protoss favored if the terran keeps going 1 rax FE, but the matchup find its balance in the fact that there are a ton of terran openers (in the terms of Byun : "I can use strategy"). Even on the ladder, such things count ; you're much better off with your opponent wondering what you're doing rather than knowing you're going for a 1 rax FE before even scouting.
But as I said, to me this advantage of random is not game breaking, just compensating for the slightly superior level of the non-random player. To sum it up really, ask any person you want, everyone will answer you that they play different vs random and vs a protoss/terran/zerg. The matchup versus random is actually a matchup on its won.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 19 2012 13:26 GMT
#28
Are you telling me you can't ever beat a Zerg with a 1 gate expand or a Terran with a 14 pool?

You give up very little by not knowing your opponent's race at the very beginning. He's giving up way more than you are by having to learn all of the different match ups as opposed to just a couple.
aka: KTVindicare the Geeky Bartender
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-19 13:30:26
August 19 2012 13:27 GMT
#29
I completely agree, the game is so strongly designed around the 6 core matchups, throwing a technically speaking 4th race into the mix just unnecessarily complicates things. You have to prepare a second set of overly safe build orders just for the off ~2% chance that you get a random player. And for what, random players being slightly compensated for choosing random? I can't see why the game should give incentive to spreading your skill thin across three races, particularly when the entire pro scene and game philosophy is focuses on the idea of honing in on a particular race's strengths and weaknesses against other races. Moreover, because random players are technically playing the 4th race, they aren't even playing each matchup the within the current, highly developed metagame, since our reaction to their being random throws this out the window, turning it into a bastardized 'random player metagame' that only random players know. You could even argue that part of their success is solely due to knowing the random metagame better than non-random players since they play it 100% of the time versus our ~2%.

Personally I think this is simply a case of Blizzard wanting to play it safe and stay true to Brood War, as I'm sure there would be many outcries and petitions from the ~1-2% that play random if it wasn't included in SC2. But I think moving forward with Heart of the Swarm, cutting the random player advantage is definitely something they should be considering, not only for the benefit of non-random players but to give random players the opportunity to play the real XvX meta-games.
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 19 2012 13:29 GMT
#30
actually it is really hard to notice random players, as they normally choose their race beforehand and you will never notice if you play one. Unless you check their profile. Anyway if they are after the double wins for achievements (if you win you get one for the race and one for random race!), they normally announce their race, or tell you when you ask.
The ones not doing this most likely enjoy the advantage that comes with it. Well they only have the advantage if you let it happen. There are enough openers each race can do without scouting fast and falling behind. They are different from the standard, but in general you end up being better off against random players who abuse their random advantage.
Of course you can chose the easy way and leave against random players. (another reason why people play random, when i did random ago for another achievement i won every 5th game because someone left the game)

Anyway do ask the race at the start and do a worker scout anyway and do a random save build order. Random players hiding beind it, usually overextend themself one way or the other you can easily win with an aggressive early game.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
August 19 2012 13:31 GMT
#31
This game is for fun and random is so silly, that it is entertaining again. I just counter the silliness of playing against a race that I don't know with a stupid proxy. Problem solved.
Vaapad
Profile Joined August 2011
Norway171 Posts
August 19 2012 13:32 GMT
#32
If you ask me what race I am I tell you unless you are mean.


The problem is that a lot of people are not like you ;P

I agree with OP, playing random should be an option, but it should not affect my play. i think playing random gives an unfair advantage.
Duty is heavier than a mountain. Death, lighter than a feather
garlicface
Profile Joined April 2010
Canada4196 Posts
August 19 2012 13:34 GMT
#33
Holy fucking balance whine, Batman,
#TeamBuLba
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2012-08-19 13:36:45
August 19 2012 13:35 GMT
#34
On August 19 2012 22:27 XenoX101 wrote:
I completely agree, the game is so strongly designed around the 6 core matchups, throwing a technically speaking 4th race into the mix just unnecessarily complicates things. You have to prepare a second set of overly safe build orders just for the off ~2% chance that you get a random player. And for what, random players being slightly compensated for choosing random? I can't see why the game should give incentive to spreading your skill thin across three races, particularly when the entire pro scene and game philosophy is focuses on the idea of honing in on a particular race's strengths and weaknesses against other races. Moreover, because random players are technically playing the 4th race, they aren't even playing each matchup the within the current, highly developed metagame, since our reaction to their being random throws this out the window, turning it into a bastardized 'random player metagame' that only random players know. You could even argue that part of their success is solely due to knowing the random metagame better than non-random players since they play it 100% of the time versus our ~2%.

Personally I think this is simply a case of Blizzard wanting to play it safe and stay true to Brood War, as I'm sure there would be many outcries and petitions from the ~1-2% that play random if it wasn't included in SC2. But I think moving forward with Heart of the Swarm, cutting the random player advantage is definitely something they should be considering, not only for the benefit of non-random players but to give random players the opportunity to play the real XvX meta-games.


The Ladder isn't the pro-scene.

Why should you be rewarded for only learning 1/3rd of the game?

See how I can use this logic also? It's very wrong.
aka: KTVindicare the Geeky Bartender
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 13:35 GMT
#35
On August 19 2012 22:34 garlicface wrote:
Holy fucking balance whine, Batman,


At what point did I complain about balance?
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 13:40 GMT
#36
On August 19 2012 22:35 Vindicare605 wrote:
Show nested quote +
On August 19 2012 22:27 XenoX101 wrote:
I completely agree, the game is so strongly designed around the 6 core matchups, throwing a technically speaking 4th race into the mix just unnecessarily complicates things. You have to prepare a second set of overly safe build orders just for the off ~2% chance that you get a random player. And for what, random players being slightly compensated for choosing random? I can't see why the game should give incentive to spreading your skill thin across three races, particularly when the entire pro scene and game philosophy is focuses on the idea of honing in on a particular race's strengths and weaknesses against other races. Moreover, because random players are technically playing the 4th race, they aren't even playing each matchup the within the current, highly developed metagame, since our reaction to their being random throws this out the window, turning it into a bastardized 'random player metagame' that only random players know. You could even argue that part of their success is solely due to knowing the random metagame better than non-random players since they play it 100% of the time versus our ~2%.

Personally I think this is simply a case of Blizzard wanting to play it safe and stay true to Brood War, as I'm sure there would be many outcries and petitions from the ~1-2% that play random if it wasn't included in SC2. But I think moving forward with Heart of the Swarm, cutting the random player advantage is definitely something they should be considering, not only for the benefit of non-random players but to give random players the opportunity to play the real XvX meta-games.


The Ladder isn't the pro-scene.

Why should you be rewarded for only learning 1/3rd of the game?

See how I can use this logic also? It's very wrong.


The ladder is not the pro scene, you are correct, but Blizzard have made the statement many many times that they like the idea of ladder being really competetive and tournament like.
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2012-08-19 13:44:05
August 19 2012 13:40 GMT
#37
On August 19 2012 22:35 Tao367 wrote:
Show nested quote +
On August 19 2012 22:34 garlicface wrote:
Holy fucking balance whine, Batman,


At what point did I complain about balance?

PvZ under the guise of PvR(Z).

+And the "random player advantage" is a joke. You want to compare this to the proscene? Show me random player that is currently finding success in the proscene. I'll leave your thread now, but I see this as little more than a PvZ balance whine.
#TeamBuLba
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 19 2012 13:42 GMT
#38
On August 19 2012 22:40 Tao367 wrote:
Show nested quote +
On August 19 2012 22:35 Vindicare605 wrote:
On August 19 2012 22:27 XenoX101 wrote:
I completely agree, the game is so strongly designed around the 6 core matchups, throwing a technically speaking 4th race into the mix just unnecessarily complicates things. You have to prepare a second set of overly safe build orders just for the off ~2% chance that you get a random player. And for what, random players being slightly compensated for choosing random? I can't see why the game should give incentive to spreading your skill thin across three races, particularly when the entire pro scene and game philosophy is focuses on the idea of honing in on a particular race's strengths and weaknesses against other races. Moreover, because random players are technically playing the 4th race, they aren't even playing each matchup the within the current, highly developed metagame, since our reaction to their being random throws this out the window, turning it into a bastardized 'random player metagame' that only random players know. You could even argue that part of their success is solely due to knowing the random metagame better than non-random players since they play it 100% of the time versus our ~2%.

Personally I think this is simply a case of Blizzard wanting to play it safe and stay true to Brood War, as I'm sure there would be many outcries and petitions from the ~1-2% that play random if it wasn't included in SC2. But I think moving forward with Heart of the Swarm, cutting the random player advantage is definitely something they should be considering, not only for the benefit of non-random players but to give random players the opportunity to play the real XvX meta-games.


The Ladder isn't the pro-scene.

Why should you be rewarded for only learning 1/3rd of the game?

See how I can use this logic also? It's very wrong.


The ladder is not the pro scene, you are correct, but Blizzard have made the statement many many times that they like the idea of ladder being really competetive and tournament like.


The Ladder is already competitive, they never said they wanted the ladder to be more tournament like, they said they like using maps from tournaments they never wanted to change the ladder to be more tournament like, otherwise we'd be playing best of 3's on the ladder.

The point is here, as it is now. Randoms are giving up something in order to play random, on par or greater than what their opponents are giving up when they face them.

Take that away and it just becomes a one way street.
aka: KTVindicare the Geeky Bartender
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 13:43 GMT
#39
On August 19 2012 22:40 garlicface wrote:
Show nested quote +
On August 19 2012 22:35 Tao367 wrote:
On August 19 2012 22:34 garlicface wrote:
Holy fucking balance whine, Batman,


At what point did I complain about balance?

PvZ under the guise of PvR(Z).


Lol okay then.
ThunderBum
Profile Joined November 2010
Australia192 Posts
August 19 2012 13:45 GMT
#40
On August 19 2012 22:29 FeyFey wrote:
actually it is really hard to notice random players, as they normally choose their race beforehand and you will never notice if you play one. Unless you check their profile. Anyway if they are after the double wins for achievements (if you win you get one for the race and one for random race!), they normally announce their race, or tell you when you ask.
The ones not doing this most likely enjoy the advantage that comes with it. Well they only have the advantage if you let it happen. There are enough openers each race can do without scouting fast and falling behind. They are different from the standard, but in general you end up being better off against random players who abuse their random advantage.
Of course you can chose the easy way and leave against random players. (another reason why people play random, when i did random ago for another achievement i won every 5th game because someone left the game)

Anyway do ask the race at the start and do a worker scout anyway and do a random save build order. Random players hiding beind it, usually overextend themself one way or the other you can easily win with an aggressive early game.


In addition to this, I feel a common misconception about random is that they don't understand the race they're playing as well as a player who only plays one race. The thing with random is that their MMR is not necessarily indicative of their proficiency with a race (instead it's an average of the races), because they will likely have strong races and weak races, especially if the random players used to only play one race.
Prev 1 2 3 4 5 45 46 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 329
Hui .209
ProTech124
trigger 1
StarCraft: Brood War
Calm 5599
Bisu 4909
Sea 2794
Jaedong 2774
EffOrt 619
Pusan 543
firebathero 504
Mini 455
Snow 438
Stork 427
[ Show more ]
Light 425
ZerO 330
Soulkey 326
Rush 312
actioN 307
Hyuk 286
NaDa 212
Killer 185
ggaemo 162
hero 142
Sharp 106
GoRush 99
Nal_rA 95
Sea.KH 83
Backho 75
JYJ 67
Leta 66
scan(afreeca) 64
Hyun 56
Barracks 51
Aegong 51
Shinee 51
[sc1f]eonzerg 46
sorry 44
ToSsGirL 43
JulyZerg 38
HiyA 32
Free 31
Rock 20
Bale 14
IntoTheRainbow 11
SilentControl 11
Sacsri 10
ajuk12(nOOB) 9
Dota 2
Gorgc5264
qojqva1341
syndereN265
Counter-Strike
fl0m2492
x6flipin505
byalli219
edward76
Other Games
singsing2192
Liquid`RaSZi1157
B2W.Neo670
Lowko314
crisheroes250
Liquid`VortiX161
XaKoH 116
ArmadaUGS77
QueenE65
Mew2King41
ZerO(Twitch)22
Organizations
Counter-Strike
PGL23544
Other Games
BasetradeTV1105
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV292
League of Legends
• Jankos2360
• Nemesis1995
• TFBlade717
Upcoming Events
CranKy Ducklings
9h 44m
WardiTV Team League
20h 44m
CranKy Ducklings
1d 19h
WardiTV Team League
1d 20h
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.