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Heart of the Swarm TvP Battle Report! - Page 76

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Cloak
Profile Joined October 2009
United States816 Posts
August 18 2012 20:31 GMT
#1501
On August 19 2012 05:24 Zephirdd wrote:
Show nested quote +
On August 19 2012 05:21 Cloak wrote:
On August 19 2012 05:17 QTIP. wrote:
On August 19 2012 05:12 Figgy wrote:
On August 19 2012 05:06 Shiori wrote:
On August 19 2012 04:45 Qikz wrote:
I think I understand why the tempest splits up the deathball and why they designed it like that.

To counter the tempest you need to move the vikings from your terran death ball quite far away and try and flank the tempests. This means the toss needs to take stalkers over there too from their deathball and it'll split it up a bit. The range really makes the tempest really hard to defend as your entire army isn't sat under it all day every day.

Yeah, but why are you getting a Tempest to begin with? What's it going to do?


Break the seige line that doesn't exist in PvT at the moment! Of course!!!


Well, it's supposed to break the siegeline that exists in HotS, where mech is supposedly viable.


It seems more like mass Viking/BH/WH will be the uncounterable composition. They haven't really made Tanks attractive in PvT.


The reason tanks aren't attractive in PvT right now is that zealots just screw it over. they are bulky and can use tank's splash damage to destroy terran's units. With battlehellion melting zealots and being bulky themselves, tanks are much more viable.


But why even go Tanks when you have Warhounds? They eat through Immortals a lot faster, are super mobile, and can eat through just about any Toss ground unit cost effectively, while Tanks require positional play. It might be useful to have 1-2 Tanks to get that 13 range poke, but Warhounds are going to be the go-to GtG unit in TvP.
The more you know, the less you understand.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 18 2012 20:38 GMT
#1502
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
August 18 2012 20:40 GMT
#1503
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


You get it.
Best starcraft 2 player of all time? INnoVation
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
August 18 2012 20:55 GMT
#1504
On August 19 2012 05:40 prOpSnuffe wrote:
Show nested quote +
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


You get it.



1-1-1?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Herect
Profile Joined January 2012
Brazil216 Posts
August 18 2012 20:59 GMT
#1505
On August 19 2012 05:31 Cloak wrote:
Show nested quote +
On August 19 2012 05:24 Zephirdd wrote:
On August 19 2012 05:21 Cloak wrote:
On August 19 2012 05:17 QTIP. wrote:
On August 19 2012 05:12 Figgy wrote:
On August 19 2012 05:06 Shiori wrote:
On August 19 2012 04:45 Qikz wrote:
I think I understand why the tempest splits up the deathball and why they designed it like that.

To counter the tempest you need to move the vikings from your terran death ball quite far away and try and flank the tempests. This means the toss needs to take stalkers over there too from their deathball and it'll split it up a bit. The range really makes the tempest really hard to defend as your entire army isn't sat under it all day every day.

Yeah, but why are you getting a Tempest to begin with? What's it going to do?


Break the seige line that doesn't exist in PvT at the moment! Of course!!!


Well, it's supposed to break the siegeline that exists in HotS, where mech is supposedly viable.


It seems more like mass Viking/BH/WH will be the uncounterable composition. They haven't really made Tanks attractive in PvT.


The reason tanks aren't attractive in PvT right now is that zealots just screw it over. they are bulky and can use tank's splash damage to destroy terran's units. With battlehellion melting zealots and being bulky themselves, tanks are much more viable.


But why even go Tanks when you have Warhounds? They eat through Immortals a lot faster, are super mobile, and can eat through just about any Toss ground unit cost effectively, while Tanks require positional play. It might be useful to have 1-2 Tanks to get that 13 range poke, but Warhounds are going to be the go-to GtG unit in TvP.


I still think that compositions Warhound+Tank will be better against Toss. Just more brute DPS and better ground control, and Tanks are capable of destroying Immortals too after their Sheilds going down. Just BH and Warhound isn't good because is too slow (not too slow, but still slower than Bio and normal Protoss armies) and doesn't have anything to make up for this.

If you don't want to stress over Tank and WM positioning, just play Bio as always. The goal of Blizzared introducing the Warhound in the game is make Tank play viable without tweaking Immortals and Blinkstalkers.
Chr15t
Profile Joined March 2011
Denmark1103 Posts
August 18 2012 21:05 GMT
#1506
On August 19 2012 05:40 prOpSnuffe wrote:
Show nested quote +
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


You get it.


More splash damage would make tanks "too" good in the other matchups, I have played with the same idea myself tho, my suggestion originally was that the primary attack is buffed back to 60-70 (1.0.0 stats) and keep the splash levels at the same levels as they are now, this should make target firing tanks more attraktive, without spoiling them in alot of other scenarios, like 1-1-1 as someone said
Insanity: doing the same thing over and over again and expecting different results.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 18 2012 21:18 GMT
#1507
On August 19 2012 05:55 Sabu113 wrote:
Show nested quote +
On August 19 2012 05:40 prOpSnuffe wrote:
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


You get it.



1-1-1?

the best thing you could probably do to fix tanks is give them a buff vs massive

if tanks could be a staple unit vs both colo and archons instead of having to bobble between ghosts and vikings then you'd have some positional play to work with
aaaaa
kranten
Profile Joined January 2012
Netherlands236 Posts
August 18 2012 21:48 GMT
#1508
On August 17 2012 10:29 JudicatorHammurabi wrote:
Show nested quote +
On August 17 2012 10:10 captainwaffles wrote:
On August 17 2012 09:27 Shiori wrote:
On August 17 2012 08:58 captainwaffles wrote:
On August 17 2012 07:51 Shiori wrote:
On August 17 2012 06:03 captainwaffles wrote:
Oh man, I seriously can not wait until the beta! I am going to relish in protoss tears as their 1a, 1 control group deathball marches into mine and mine wins, its going to be unbelievably sweet to hear the cry's of imba they have so long denied "oh you just need to micro better" I'll say as I steal their ladder points all the way to the bank.


Seriously the current design of the match up (TvP) is complete shit, the way they force terran players to play makes me so angry. Just be better than your oppoent and have better control and multitasking and its fine! But equal skill and all hell breaks loose. And goddamn imagine playing against a protoss that just sits and makes a deathball, its ludicrous when they have half a brain and use warp prisms like Terrans use medivacs.

Hate to break this to you, but top Protoss players don't use 1 control group.

As usual, you project your own failings in a matchup onto the entire metagame when, in fact, PvT is fine at a high level. Saying to use Warp Prisms like Medivacs just kinda shows you have no clue what you're talking about.



Ah no, they use 2 control groups, thats one bigger than 1!

Man I don't know what they were teaching me in debate class, I should just wave my hand and is everything is all good and then it will make me seem I'm smart and know what I'm talking about even though I said nothing of actual substance at all!

TvP is fine at the top level, I never said it wasn't but at the masters and high master level blizzard themselves have said it was totally bonked (paraphrasing).


Who cares? Zerg is pretty much impossible at a low level until you get injects and timings down, but that doesn't mean the race needs fixing. It means players need to get better. Over time, the average skill level increases. Getting Masters a year ago would probably put you in low Diamond today. Sooner or latter, low and mid Masters players will get over the hump of TvP micro, just as high Masters players did throughout the past several months. High Masters PvT is actually completely fine now, and the complaints for it have died down a tonne because people have just gotten better and gotten past that skill block that existed 8 months ago when Blizzard said what they said.

And by the way: one key for Chargelots/Colossi/bulk of army, another for Stalkers, and another for Templar.

As far as I know, Terran players don't use any more than that unless they're doing drops (which don't really need to be hotkeyed, but some players stylistically choose to).


Funny you bring up zerg at a low level, I've played Terran since BW and have been masters since season 1 so I never really knew what it was like in the precious metal leagues, my brother (who has had 0 RTS experience before sc2) recently started playing the game and plays Zerg. Went from Bronze to Gold in the past 2 seasons, and he is starting to play and beat plat players. Now I love my brother dearly but he is.... he still has much too learn, he can spawn larva pretty well but thats about it, and after 15 mins or so his macro falls apart, but never the less he is climbing the ladder with seemingly relative ease. The point here being its not impossible at all, when you play people relative to you zerg is pretty easy.

You mean that battle.net post that was posted in May? http://us.battle.net/sc2/en/forum/topic/4838104108#1 And that wasn't the post I was referring too, what I'm talking about was in a interview with Browder or Kim at one of the events they were just at, probably MLG Anaheim.

I actually agree with you when you say the match up is fine, Its just way easier to play Protoss in PvT, that doesn't mean Terran can't win, they just have to work harder for it.

Good for you using 3 groups, I see korean toss players do this but its a rarity among foreign tosses, for example today Feast was 1a-ing it all the way. I use 5 keys, hotkey drops, easier to bounce around with them on a key, tbh I think every Terran should.

Players should get better? or Blizzard should stop nerfing terran for 2 years straight which has gradually caused all of this to begin with (coupled with changes in maps).


I agree. I played Terran in BW but Protoss since the WoL beta, but Blizz went too far. Nothing against the Zerg, and I know at Diamond balance doesn't mean a whole lot since there's infinite room for improvement, but I feel Zerg has an extremely powerful late game, especially since Ghosts got nerfed to hell. At the current stage, it seems things will be a lot worse in HOTS. Vipers pulling crucial units, especially Colossi, is literally gamebreaking, just as one example.


Yeah, vipers will probably go because they're just too broken. Getting a vortex is going to be impossible when your mothership just gets pulled and killed. And terran already has problems dealing with infestor/BL, and now there's that cloud ability too.

I think they're just gonna get rid of it.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
August 18 2012 21:49 GMT
#1509
On August 19 2012 06:48 kranten wrote:
Show nested quote +
On August 17 2012 10:29 JudicatorHammurabi wrote:
On August 17 2012 10:10 captainwaffles wrote:
On August 17 2012 09:27 Shiori wrote:
On August 17 2012 08:58 captainwaffles wrote:
On August 17 2012 07:51 Shiori wrote:
On August 17 2012 06:03 captainwaffles wrote:
Oh man, I seriously can not wait until the beta! I am going to relish in protoss tears as their 1a, 1 control group deathball marches into mine and mine wins, its going to be unbelievably sweet to hear the cry's of imba they have so long denied "oh you just need to micro better" I'll say as I steal their ladder points all the way to the bank.


Seriously the current design of the match up (TvP) is complete shit, the way they force terran players to play makes me so angry. Just be better than your oppoent and have better control and multitasking and its fine! But equal skill and all hell breaks loose. And goddamn imagine playing against a protoss that just sits and makes a deathball, its ludicrous when they have half a brain and use warp prisms like Terrans use medivacs.

Hate to break this to you, but top Protoss players don't use 1 control group.

As usual, you project your own failings in a matchup onto the entire metagame when, in fact, PvT is fine at a high level. Saying to use Warp Prisms like Medivacs just kinda shows you have no clue what you're talking about.



Ah no, they use 2 control groups, thats one bigger than 1!

Man I don't know what they were teaching me in debate class, I should just wave my hand and is everything is all good and then it will make me seem I'm smart and know what I'm talking about even though I said nothing of actual substance at all!

TvP is fine at the top level, I never said it wasn't but at the masters and high master level blizzard themselves have said it was totally bonked (paraphrasing).


Who cares? Zerg is pretty much impossible at a low level until you get injects and timings down, but that doesn't mean the race needs fixing. It means players need to get better. Over time, the average skill level increases. Getting Masters a year ago would probably put you in low Diamond today. Sooner or latter, low and mid Masters players will get over the hump of TvP micro, just as high Masters players did throughout the past several months. High Masters PvT is actually completely fine now, and the complaints for it have died down a tonne because people have just gotten better and gotten past that skill block that existed 8 months ago when Blizzard said what they said.

And by the way: one key for Chargelots/Colossi/bulk of army, another for Stalkers, and another for Templar.

As far as I know, Terran players don't use any more than that unless they're doing drops (which don't really need to be hotkeyed, but some players stylistically choose to).


Funny you bring up zerg at a low level, I've played Terran since BW and have been masters since season 1 so I never really knew what it was like in the precious metal leagues, my brother (who has had 0 RTS experience before sc2) recently started playing the game and plays Zerg. Went from Bronze to Gold in the past 2 seasons, and he is starting to play and beat plat players. Now I love my brother dearly but he is.... he still has much too learn, he can spawn larva pretty well but thats about it, and after 15 mins or so his macro falls apart, but never the less he is climbing the ladder with seemingly relative ease. The point here being its not impossible at all, when you play people relative to you zerg is pretty easy.

You mean that battle.net post that was posted in May? http://us.battle.net/sc2/en/forum/topic/4838104108#1 And that wasn't the post I was referring too, what I'm talking about was in a interview with Browder or Kim at one of the events they were just at, probably MLG Anaheim.

I actually agree with you when you say the match up is fine, Its just way easier to play Protoss in PvT, that doesn't mean Terran can't win, they just have to work harder for it.

Good for you using 3 groups, I see korean toss players do this but its a rarity among foreign tosses, for example today Feast was 1a-ing it all the way. I use 5 keys, hotkey drops, easier to bounce around with them on a key, tbh I think every Terran should.

Players should get better? or Blizzard should stop nerfing terran for 2 years straight which has gradually caused all of this to begin with (coupled with changes in maps).


I agree. I played Terran in BW but Protoss since the WoL beta, but Blizz went too far. Nothing against the Zerg, and I know at Diamond balance doesn't mean a whole lot since there's infinite room for improvement, but I feel Zerg has an extremely powerful late game, especially since Ghosts got nerfed to hell. At the current stage, it seems things will be a lot worse in HOTS. Vipers pulling crucial units, especially Colossi, is literally gamebreaking, just as one example.


Yeah, vipers will probably go because they're just too broken. Getting a vortex is going to be impossible when your mothership just gets pulled and killed. And terran already has problems dealing with infestor/BL, and now there's that cloud ability too.

I think they're just gonna get rid of it.


They won't do that, that would be really stupid as the viper looks amazing as a unit, the first flying caster right?

The Mothership will just be made so they can't pull it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 18 2012 21:53 GMT
#1510
On August 19 2012 06:49 Qikz wrote:
Show nested quote +
On August 19 2012 06:48 kranten wrote:
On August 17 2012 10:29 JudicatorHammurabi wrote:
On August 17 2012 10:10 captainwaffles wrote:
On August 17 2012 09:27 Shiori wrote:
On August 17 2012 08:58 captainwaffles wrote:
On August 17 2012 07:51 Shiori wrote:
On August 17 2012 06:03 captainwaffles wrote:
Oh man, I seriously can not wait until the beta! I am going to relish in protoss tears as their 1a, 1 control group deathball marches into mine and mine wins, its going to be unbelievably sweet to hear the cry's of imba they have so long denied "oh you just need to micro better" I'll say as I steal their ladder points all the way to the bank.


Seriously the current design of the match up (TvP) is complete shit, the way they force terran players to play makes me so angry. Just be better than your oppoent and have better control and multitasking and its fine! But equal skill and all hell breaks loose. And goddamn imagine playing against a protoss that just sits and makes a deathball, its ludicrous when they have half a brain and use warp prisms like Terrans use medivacs.

Hate to break this to you, but top Protoss players don't use 1 control group.

As usual, you project your own failings in a matchup onto the entire metagame when, in fact, PvT is fine at a high level. Saying to use Warp Prisms like Medivacs just kinda shows you have no clue what you're talking about.



Ah no, they use 2 control groups, thats one bigger than 1!

Man I don't know what they were teaching me in debate class, I should just wave my hand and is everything is all good and then it will make me seem I'm smart and know what I'm talking about even though I said nothing of actual substance at all!

TvP is fine at the top level, I never said it wasn't but at the masters and high master level blizzard themselves have said it was totally bonked (paraphrasing).


Who cares? Zerg is pretty much impossible at a low level until you get injects and timings down, but that doesn't mean the race needs fixing. It means players need to get better. Over time, the average skill level increases. Getting Masters a year ago would probably put you in low Diamond today. Sooner or latter, low and mid Masters players will get over the hump of TvP micro, just as high Masters players did throughout the past several months. High Masters PvT is actually completely fine now, and the complaints for it have died down a tonne because people have just gotten better and gotten past that skill block that existed 8 months ago when Blizzard said what they said.

And by the way: one key for Chargelots/Colossi/bulk of army, another for Stalkers, and another for Templar.

As far as I know, Terran players don't use any more than that unless they're doing drops (which don't really need to be hotkeyed, but some players stylistically choose to).


Funny you bring up zerg at a low level, I've played Terran since BW and have been masters since season 1 so I never really knew what it was like in the precious metal leagues, my brother (who has had 0 RTS experience before sc2) recently started playing the game and plays Zerg. Went from Bronze to Gold in the past 2 seasons, and he is starting to play and beat plat players. Now I love my brother dearly but he is.... he still has much too learn, he can spawn larva pretty well but thats about it, and after 15 mins or so his macro falls apart, but never the less he is climbing the ladder with seemingly relative ease. The point here being its not impossible at all, when you play people relative to you zerg is pretty easy.

You mean that battle.net post that was posted in May? http://us.battle.net/sc2/en/forum/topic/4838104108#1 And that wasn't the post I was referring too, what I'm talking about was in a interview with Browder or Kim at one of the events they were just at, probably MLG Anaheim.

I actually agree with you when you say the match up is fine, Its just way easier to play Protoss in PvT, that doesn't mean Terran can't win, they just have to work harder for it.

Good for you using 3 groups, I see korean toss players do this but its a rarity among foreign tosses, for example today Feast was 1a-ing it all the way. I use 5 keys, hotkey drops, easier to bounce around with them on a key, tbh I think every Terran should.

Players should get better? or Blizzard should stop nerfing terran for 2 years straight which has gradually caused all of this to begin with (coupled with changes in maps).


I agree. I played Terran in BW but Protoss since the WoL beta, but Blizz went too far. Nothing against the Zerg, and I know at Diamond balance doesn't mean a whole lot since there's infinite room for improvement, but I feel Zerg has an extremely powerful late game, especially since Ghosts got nerfed to hell. At the current stage, it seems things will be a lot worse in HOTS. Vipers pulling crucial units, especially Colossi, is literally gamebreaking, just as one example.


Yeah, vipers will probably go because they're just too broken. Getting a vortex is going to be impossible when your mothership just gets pulled and killed. And terran already has problems dealing with infestor/BL, and now there's that cloud ability too.

I think they're just gonna get rid of it.


They won't do that, that would be really stupid as the viper looks amazing as a unit, the first flying caster right?

The Mothership will just be made so they can't pull it.


Ravens?
zeross
Profile Joined September 2010
France310 Posts
August 18 2012 21:57 GMT
#1511
On August 19 2012 06:53 vthree wrote:
Show nested quote +
On August 19 2012 06:49 Qikz wrote:
On August 19 2012 06:48 kranten wrote:
On August 17 2012 10:29 JudicatorHammurabi wrote:
On August 17 2012 10:10 captainwaffles wrote:
On August 17 2012 09:27 Shiori wrote:
On August 17 2012 08:58 captainwaffles wrote:
On August 17 2012 07:51 Shiori wrote:
On August 17 2012 06:03 captainwaffles wrote:
Oh man, I seriously can not wait until the beta! I am going to relish in protoss tears as their 1a, 1 control group deathball marches into mine and mine wins, its going to be unbelievably sweet to hear the cry's of imba they have so long denied "oh you just need to micro better" I'll say as I steal their ladder points all the way to the bank.


Seriously the current design of the match up (TvP) is complete shit, the way they force terran players to play makes me so angry. Just be better than your oppoent and have better control and multitasking and its fine! But equal skill and all hell breaks loose. And goddamn imagine playing against a protoss that just sits and makes a deathball, its ludicrous when they have half a brain and use warp prisms like Terrans use medivacs.

Hate to break this to you, but top Protoss players don't use 1 control group.

As usual, you project your own failings in a matchup onto the entire metagame when, in fact, PvT is fine at a high level. Saying to use Warp Prisms like Medivacs just kinda shows you have no clue what you're talking about.



Ah no, they use 2 control groups, thats one bigger than 1!

Man I don't know what they were teaching me in debate class, I should just wave my hand and is everything is all good and then it will make me seem I'm smart and know what I'm talking about even though I said nothing of actual substance at all!

TvP is fine at the top level, I never said it wasn't but at the masters and high master level blizzard themselves have said it was totally bonked (paraphrasing).


Who cares? Zerg is pretty much impossible at a low level until you get injects and timings down, but that doesn't mean the race needs fixing. It means players need to get better. Over time, the average skill level increases. Getting Masters a year ago would probably put you in low Diamond today. Sooner or latter, low and mid Masters players will get over the hump of TvP micro, just as high Masters players did throughout the past several months. High Masters PvT is actually completely fine now, and the complaints for it have died down a tonne because people have just gotten better and gotten past that skill block that existed 8 months ago when Blizzard said what they said.

And by the way: one key for Chargelots/Colossi/bulk of army, another for Stalkers, and another for Templar.

As far as I know, Terran players don't use any more than that unless they're doing drops (which don't really need to be hotkeyed, but some players stylistically choose to).


Funny you bring up zerg at a low level, I've played Terran since BW and have been masters since season 1 so I never really knew what it was like in the precious metal leagues, my brother (who has had 0 RTS experience before sc2) recently started playing the game and plays Zerg. Went from Bronze to Gold in the past 2 seasons, and he is starting to play and beat plat players. Now I love my brother dearly but he is.... he still has much too learn, he can spawn larva pretty well but thats about it, and after 15 mins or so his macro falls apart, but never the less he is climbing the ladder with seemingly relative ease. The point here being its not impossible at all, when you play people relative to you zerg is pretty easy.

You mean that battle.net post that was posted in May? http://us.battle.net/sc2/en/forum/topic/4838104108#1 And that wasn't the post I was referring too, what I'm talking about was in a interview with Browder or Kim at one of the events they were just at, probably MLG Anaheim.

I actually agree with you when you say the match up is fine, Its just way easier to play Protoss in PvT, that doesn't mean Terran can't win, they just have to work harder for it.

Good for you using 3 groups, I see korean toss players do this but its a rarity among foreign tosses, for example today Feast was 1a-ing it all the way. I use 5 keys, hotkey drops, easier to bounce around with them on a key, tbh I think every Terran should.

Players should get better? or Blizzard should stop nerfing terran for 2 years straight which has gradually caused all of this to begin with (coupled with changes in maps).


I agree. I played Terran in BW but Protoss since the WoL beta, but Blizz went too far. Nothing against the Zerg, and I know at Diamond balance doesn't mean a whole lot since there's infinite room for improvement, but I feel Zerg has an extremely powerful late game, especially since Ghosts got nerfed to hell. At the current stage, it seems things will be a lot worse in HOTS. Vipers pulling crucial units, especially Colossi, is literally gamebreaking, just as one example.


Yeah, vipers will probably go because they're just too broken. Getting a vortex is going to be impossible when your mothership just gets pulled and killed. And terran already has problems dealing with infestor/BL, and now there's that cloud ability too.

I think they're just gonna get rid of it.


They won't do that, that would be really stupid as the viper looks amazing as a unit, the first flying caster right?

The Mothership will just be made so they can't pull it.


Ravens?


just prove the raven is so useless its forgoten :p

RedMosquito
Profile Joined September 2010
United States280 Posts
August 18 2012 22:02 GMT
#1512
On August 19 2012 06:18 Zanno wrote:
Show nested quote +
On August 19 2012 05:55 Sabu113 wrote:
On August 19 2012 05:40 prOpSnuffe wrote:
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


You get it.



1-1-1?

the best thing you could probably do to fix tanks is give them a buff vs massive

if tanks could be a staple unit vs both colo and archons instead of having to bobble between ghosts and vikings then you'd have some positional play to work with


Even just 50 damage across the board would help alot. 35 against charging zealots and zerglings is too little. You would think tanks in real life would wreck small fragile things like that. Doesn't make sense to me.

Oh and about 1-1-1, i thought toss usually didn't make zealots but mostly stalker a sentry and immortals to stop it. The change i mention above would only make tanks better vs light. So most of the army would be getting the same damage. Just my thought.
PinkSoviet
Profile Joined March 2011
France45 Posts
August 18 2012 22:02 GMT
#1513
That video was quite fascinating.
To show how good the expansion will be, showing (and over-hyping) two people playing like shit, using strategy that simply dont exist (stargate protoss vs mech terran? What about these fascinating "gateway units" vs bioball fights?) and pretending it's the best thing they saw in years.
6poolin' my way to master 4v4
Melty Butter
Profile Joined March 2011
Ireland52 Posts
August 18 2012 22:18 GMT
#1514
On August 19 2012 07:02 PinkSoviet wrote:
That video was quite fascinating.
To show how good the expansion will be, showing (and over-hyping) two people playing like shit, using strategy that simply dont exist (stargate protoss vs mech terran? What about these fascinating "gateway units" vs bioball fights?) and pretending it's the best thing they saw in years.


Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool.

tl;dr: you're an idiot and I hate you

User was warned for this post
Ass
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 18 2012 22:41 GMT
#1515
Are the warhound missiles an autocast ability ? Like you just amove them and they send missiles on everything ?
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 18 2012 22:53 GMT
#1516
On August 19 2012 07:41 MrCon wrote:
Are the warhound missiles an autocast ability ? Like you just amove them and they send missiles on everything ?

Yep, its like zealot charge. You can turn it off and target yourself but nobody would do that.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2012-08-18 23:50:44
August 18 2012 23:13 GMT
#1517
On August 19 2012 05:17 QTIP. wrote:
Show nested quote +
On August 19 2012 05:12 Figgy wrote:
On August 19 2012 05:06 Shiori wrote:
On August 19 2012 04:45 Qikz wrote:
I think I understand why the tempest splits up the deathball and why they designed it like that.

To counter the tempest you need to move the vikings from your terran death ball quite far away and try and flank the tempests. This means the toss needs to take stalkers over there too from their deathball and it'll split it up a bit. The range really makes the tempest really hard to defend as your entire army isn't sat under it all day every day.

Yeah, but why are you getting a Tempest to begin with? What's it going to do?


Break the seige line that doesn't exist in PvT at the moment! Of course!!!


Well, it's supposed to break the siegeline that exists in HotS, where mech is supposedly viable.

You mean those tanks that need no less than five shots to kill off a single zealot? Yeah, those are totally useful. Give them back 50 or 60 damage against everything, and I may actually start playing 1v1 again. I used to love siege tanks for their positional aspect, but they just get overrun by even the squishiest of zerglings, which is kind of ironic since the name Siege Tank kind of implies that it's a ridiculously powerful unit that will wreck anything that gets in range. It used to, but then people started whining and Blizzard just nerfed the hell out of it (just like they did with the reaper).

I strongly believe that Terran only uses bio because their other options have been nerfed into oblivion. Reapers? Useless. Tanks? Good vs banelings and zerglings, that's pretty much it. Raven's HSM: fusion core tech. Ghost: EMP nerf.

At the moment, I can't stand the ZvP/T matchups anymore. They're just too predictable. Zerg will try fend off any aggression, try to control the map so they can get brood lords and infestors. It's the same thing every.Damn.Game. As a spectator it's pretty boring to watch. I mean, the norm nowadays for zerg is to double expand, which they can do safely. Everyone just FE's to the point that I'm wondering why people just don't start out with two bases? FE should be a very calculated risk, not a given. FE should be punishable by an unscouted 1base all-in, but Terran just bunkers up/walls in, Toss builds some cannons and zerg generally have a bunch of 5range queens and lings.

If I recall correctly, Siege Tanks were a staple unit of the Terran arsenal in Brood War. I don't recall a lot of TvX games that did not have tanks in them. Their positional aspect made TvX games incredibly interesting to watch, at least to me. The fact that they're but a shadow of their former glory in SC2 is, to be honest, the main reason why I don't really root for Terran anymore in any matchup. It's going to be bioball vs other ball, generally one or two big battles followed by a GG. PvZ isn't much different.

If Blizzard wants the deathballs out of the game, they should add units that wreck deathballs because of their huge damage and splash radius. Fungal growth, despite its annoying snare effect, does exactly that: it forces players to keep their units split, lest they lose their whole army to a couple of Fungals. Protoss has Psi Storm to fulfill that role. Terran used to have Siege Tanks, but nowadays people just attack them head-on. I can't blame them: it takes forever for a tank to actually kill something.

MrCon
Profile Blog Joined August 2010
France29748 Posts
August 18 2012 23:30 GMT
#1518
On August 19 2012 07:53 RavenLoud wrote:
Show nested quote +
On August 19 2012 07:41 MrCon wrote:
Are the warhound missiles an autocast ability ? Like you just amove them and they send missiles on everything ?

Yep, its like zealot charge. You can turn it off and target yourself but nobody would do that.

This is so command and conquer and so not starcraft >< I really hope the beta will change everything.
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 18 2012 23:36 GMT
#1519
On August 19 2012 08:13 maartendq wrote:
Show nested quote +
On August 19 2012 05:17 QTIP. wrote:
On August 19 2012 05:12 Figgy wrote:
On August 19 2012 05:06 Shiori wrote:
On August 19 2012 04:45 Qikz wrote:
I think I understand why the tempest splits up the deathball and why they designed it like that.

To counter the tempest you need to move the vikings from your terran death ball quite far away and try and flank the tempests. This means the toss needs to take stalkers over there too from their deathball and it'll split it up a bit. The range really makes the tempest really hard to defend as your entire army isn't sat under it all day every day.

Yeah, but why are you getting a Tempest to begin with? What's it going to do?


Break the seige line that doesn't exist in PvT at the moment! Of course!!!


Well, it's supposed to break the siegeline that exists in HotS, where mech is supposedly viable.

You mean those tanks that need no less than five shots to kill off a single zealot? Yeah, those are totally useful.


Yup, break up tank lines that make TvT at least interesting, unlike the borefest in other matchups. Now we can a-move in TvT too yaaaaay!!!
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 19 2012 04:52 GMT
#1520
I notice in the hots custom that SCVs don't automatically go back to work after the oracle lockdown clears...is that how it's supposed to be???
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