Heart of the Swarm TvP Battle Report! - Page 77
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Sbrubbles
Brazil5775 Posts
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nicknack
Australia189 Posts
On August 19 2012 06:49 Qikz wrote: They won't do that, that would be really stupid as the viper looks amazing as a unit, the first flying caster right? The Mothership will just be made so they can't pull it. Mothership has a spell, phoenix has a spell, battlecrusier has a spell, ravens has spells, coruptors have a spell. | ||
Qwyn
United States2779 Posts
On August 19 2012 07:18 Melty Butter wrote: Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool. tl;dr: you're an idiot and I hate you User was warned for this post What in the hell is your problem? What would drive you to call someone else an idiot on a forum just for stating his opinion? I mean, what in the fuck? I read and understood what he said just fine. Holy crap that was completely unnescessary. Never say that sort of shit. Is that the way you act in real life? Look what anonymity has done to you. Despicable behavior, dude. And as to PinkSoviet, the hype is apart of the contract. It's a hype video! That's what it is designed for. While it would definitely be cooler to have pros play the games I don't think they wanted to take the time to fly a pro over and it was much easier just to have Day9 cast an inhouse game. | ||
PinkSoviet
France45 Posts
On August 19 2012 07:18 Melty Butter wrote: Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool. tl;dr: you're an idiot and I hate you User was warned for this post For these strategy to exist, it would require, you know, that protoss dont die to a bunch of marines and marauders if he go stargates, and for the terran to not die to a bunch of zealots and stalkers if he goes mech. You could do the exact same shit in WoL: nobody does any real agressive move until he got 3 bases and you'll see a kickass fight between carriers + mothership and raven + thors. Setting such a made-up game only serves to hint that all we'll get in HotS will be pointless gimmicks and that we'll still see the same strategies for years. On August 19 2012 14:05 Qwyn wrote: And as to PinkSoviet, the hype is apart of the contract. It's a hype video! That's what it is designed for. While it would definitely be cooler to have pros play the games I don't think they wanted to take the time to fly a pro over and it was much easier just to have Day9 cast an inhouse game. The problem is not hyping the game, it's hyping it in such a shitty, blatant way. When someone show me shit and calls it gold, I'm just inclined to start thinking that someone is an idiot. | ||
Barbiero
Brazil5259 Posts
On August 19 2012 19:24 PinkSoviet wrote: For these strategy to exist, it would require, you know, that protoss dont die to a bunch of marines and marauders if he go stargates, and for the terran to not die to a bunch of zealots and stalkers if he goes mech. You could do the exact same shit in WoL: nobody does any real agressive move until he got 3 bases and you'll see a kickass fight between carriers + mothership and raven + thors. Setting such a made-up game only serves to hint that all we'll get in HotS will be pointless gimmicks and that we'll still see the same strategies for years. But didn't the protoss insta build a MSCore in order to survive early rushes? Didn't the terran make a few biological units before going full mech, and when he went mech he rushed for that tank? Maybe they didn't do it optionally, but I can see both being viable with the right building placement. Mech isn't viable because you can't fight chargelots midmap, not because you can die early game. | ||
Kal_rA
United States2925 Posts
On August 19 2012 14:00 Sbrubbles wrote: HotS looks fine. I don't know why there are so many people complaining. Your kidding right? The other battle reports were okay for alpha but this one was just wayyyy too unappealing. Mech just looked like 1a mmm (coughwarhoundcough). tempests were just meh. rocks were awful as usual. high yield is terrible (and has been for a while... which is why theyre pretty much out out every major map on tourney play). all in all it seemed like a pre pre alpha build by blizzard (bw) standards. They could do a lot better. Hope to god they do. Worst comes to worst all is fixed by legacy of the void. | ||
necrimanci
70 Posts
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vidium
Romania222 Posts
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Barbiero
Brazil5259 Posts
On August 19 2012 19:59 necrimanci wrote: assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise Maneuveravbility, ultra high DPS vs mechanical(instead of vs "armored" so this affects vs hellion damage too, and not vs marauder). | ||
FeyFey
Germany10114 Posts
On August 19 2012 19:59 necrimanci wrote: assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise higher speed and no ai problems the opponent can abuse. But yes they could have gotten rid of the thors crouch and the targetting issue and it would break siege lines just fine. BUT the warhound brings something else, while the thors can still do well, the warhound fails against bio extremely heavily. If you thought marauders do fine with thors, wait till you see them against warhouhds haha. Though siege tanks are pretty good with marauders, but a bit of splitting and they are fine. PDD owns both units soo marine anyway! | ||
Dustin_Butthead
36 Posts
They noobed up TF2 alienating all the TFC players who had been waiting so long for the sequel. They wanted TF2 to pull in the casual crowd but in the end it was neither a TFC sequel or something noobies wanted. So they went full retard and made the game about hats. I see the same pattern here. SC2 is neither a BW sequel or something that noobies rather play compared to LoL. Hey Dustin Browder, when can we expect hats in SC2? | ||
Amui
Canada10567 Posts
Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing. | ||
Ramiz1989
12124 Posts
On August 19 2012 20:53 Amui wrote: Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing. That is because even if Tempest replaces the Carrier, they don't have the same purpose, otherwise they would just leave the Carrier as it is. Carrier was just a Capital ship, that is used the same way Brood Lords are used, they were different in SCBW, meaning you had to micro with them, but here, not really. While Tempest doesn't have good DPS, it has good burst damage, and you can snipe some of the key units with it before the fight occurs. It also forces enemy to position his units differently or to relocate them. And you will need to micro Tempests because they are slow, and you will have to target fire some units, otherwise a lot of their shots will just go to the Marines/Zerglings as a waste. | ||
DwmC_Foefen
Belgium2186 Posts
Edit: Like super duper gay, seriously :p | ||
crow_mw
Poland115 Posts
On August 19 2012 19:59 necrimanci wrote: assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise TvP at least it doesn't die to feedback. | ||
Garmer
1286 Posts
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SolidMoose
United States1240 Posts
On August 19 2012 05:38 ProxyKnoxy wrote: I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting. It would look retarded game design wise but some kind of "emp shell" upgrade for tanks that does extra damage to shields would be nice way to help them in TvP at least without worrying about breaking the other matchups. But game design wise it's kind of ugly. | ||
Rannasha
Netherlands2398 Posts
On August 19 2012 20:53 Amui wrote: Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing. Tempests aren't meant to be DPS monsters. Their purpose is to break siege lines / contains. If you have 1~2 Tempests with your army, you can force your opponent to actually come out and fight you, because if he turtles, he'll slowly lose units to the Tempests. With range 22 on the Tempest and "only" range 13 on the Siege Tank, you can protect the Tempest from Vikings with Stalkers. I don't see building more than a few Tempests ever being viable since their DPS is too low for that. However, against a Terran with tanks, the Tempest could be viable in forcing the Terran to either withdraw or push forward, either way going into a less favourable position. Of course, we'll have to wait and see for actual pro games when the beta comes out. These Battle Reports are just meant to show all the new units and mechanics and the games they cast will be selected using that criterium. | ||
Doko
Argentina1737 Posts
On August 20 2012 18:31 Rannasha wrote: Tempests aren't meant to be DPS monsters. Their purpose is to break siege lines / contains. If you have 1~2 Tempests with your army, you can force your opponent to actually come out and fight you, because if he turtles, he'll slowly lose units to the Tempests. With range 22 on the Tempest and "only" range 13 on the Siege Tank, you can protect the Tempest from Vikings with Stalkers. I don't see building more than a few Tempests ever being viable since their DPS is too low for that. However, against a Terran with tanks, the Tempest could be viable in forcing the Terran to either withdraw or push forward, either way going into a less favourable position. Of course, we'll have to wait and see for actual pro games when the beta comes out. These Battle Reports are just meant to show all the new units and mechanics and the games they cast will be selected using that criterium. Actually I'm pretty sure you could repair a tank faster than 2 tempests can kill them with just a couple scvs. The main usage of tempests seems to be AoE anti air and ghost / infestor sniper in late game situations. | ||
bokeevboke
Singapore1674 Posts
Legendary starcraft will perish in the pockets of stakeholders and memories of gamers TT | ||
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