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Heart of the Swarm TvP Battle Report! - Page 77

Forum Index > SC2 General
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Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 19 2012 05:00 GMT
#1521
HotS looks fine. I don't know why there are so many people complaining.
Bora Pain minha porra!
nicknack
Profile Joined January 2011
Australia189 Posts
August 19 2012 05:00 GMT
#1522
On August 19 2012 06:49 Qikz wrote:
Show nested quote +
On August 19 2012 06:48 kranten wrote:
On August 17 2012 10:29 JudicatorHammurabi wrote:
On August 17 2012 10:10 captainwaffles wrote:
On August 17 2012 09:27 Shiori wrote:
On August 17 2012 08:58 captainwaffles wrote:
On August 17 2012 07:51 Shiori wrote:
On August 17 2012 06:03 captainwaffles wrote:
Oh man, I seriously can not wait until the beta! I am going to relish in protoss tears as their 1a, 1 control group deathball marches into mine and mine wins, its going to be unbelievably sweet to hear the cry's of imba they have so long denied "oh you just need to micro better" I'll say as I steal their ladder points all the way to the bank.


Seriously the current design of the match up (TvP) is complete shit, the way they force terran players to play makes me so angry. Just be better than your oppoent and have better control and multitasking and its fine! But equal skill and all hell breaks loose. And goddamn imagine playing against a protoss that just sits and makes a deathball, its ludicrous when they have half a brain and use warp prisms like Terrans use medivacs.

Hate to break this to you, but top Protoss players don't use 1 control group.

As usual, you project your own failings in a matchup onto the entire metagame when, in fact, PvT is fine at a high level. Saying to use Warp Prisms like Medivacs just kinda shows you have no clue what you're talking about.



Ah no, they use 2 control groups, thats one bigger than 1!

Man I don't know what they were teaching me in debate class, I should just wave my hand and is everything is all good and then it will make me seem I'm smart and know what I'm talking about even though I said nothing of actual substance at all!

TvP is fine at the top level, I never said it wasn't but at the masters and high master level blizzard themselves have said it was totally bonked (paraphrasing).


Who cares? Zerg is pretty much impossible at a low level until you get injects and timings down, but that doesn't mean the race needs fixing. It means players need to get better. Over time, the average skill level increases. Getting Masters a year ago would probably put you in low Diamond today. Sooner or latter, low and mid Masters players will get over the hump of TvP micro, just as high Masters players did throughout the past several months. High Masters PvT is actually completely fine now, and the complaints for it have died down a tonne because people have just gotten better and gotten past that skill block that existed 8 months ago when Blizzard said what they said.

And by the way: one key for Chargelots/Colossi/bulk of army, another for Stalkers, and another for Templar.

As far as I know, Terran players don't use any more than that unless they're doing drops (which don't really need to be hotkeyed, but some players stylistically choose to).


Funny you bring up zerg at a low level, I've played Terran since BW and have been masters since season 1 so I never really knew what it was like in the precious metal leagues, my brother (who has had 0 RTS experience before sc2) recently started playing the game and plays Zerg. Went from Bronze to Gold in the past 2 seasons, and he is starting to play and beat plat players. Now I love my brother dearly but he is.... he still has much too learn, he can spawn larva pretty well but thats about it, and after 15 mins or so his macro falls apart, but never the less he is climbing the ladder with seemingly relative ease. The point here being its not impossible at all, when you play people relative to you zerg is pretty easy.

You mean that battle.net post that was posted in May? http://us.battle.net/sc2/en/forum/topic/4838104108#1 And that wasn't the post I was referring too, what I'm talking about was in a interview with Browder or Kim at one of the events they were just at, probably MLG Anaheim.

I actually agree with you when you say the match up is fine, Its just way easier to play Protoss in PvT, that doesn't mean Terran can't win, they just have to work harder for it.

Good for you using 3 groups, I see korean toss players do this but its a rarity among foreign tosses, for example today Feast was 1a-ing it all the way. I use 5 keys, hotkey drops, easier to bounce around with them on a key, tbh I think every Terran should.

Players should get better? or Blizzard should stop nerfing terran for 2 years straight which has gradually caused all of this to begin with (coupled with changes in maps).


I agree. I played Terran in BW but Protoss since the WoL beta, but Blizz went too far. Nothing against the Zerg, and I know at Diamond balance doesn't mean a whole lot since there's infinite room for improvement, but I feel Zerg has an extremely powerful late game, especially since Ghosts got nerfed to hell. At the current stage, it seems things will be a lot worse in HOTS. Vipers pulling crucial units, especially Colossi, is literally gamebreaking, just as one example.


Yeah, vipers will probably go because they're just too broken. Getting a vortex is going to be impossible when your mothership just gets pulled and killed. And terran already has problems dealing with infestor/BL, and now there's that cloud ability too.

I think they're just gonna get rid of it.


They won't do that, that would be really stupid as the viper looks amazing as a unit, the first flying caster right?

The Mothership will just be made so they can't pull it.


Mothership has a spell, phoenix has a spell, battlecrusier has a spell, ravens has spells, coruptors have a spell.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
August 19 2012 05:05 GMT
#1523
On August 19 2012 07:18 Melty Butter wrote:
Show nested quote +
On August 19 2012 07:02 PinkSoviet wrote:
That video was quite fascinating.
To show how good the expansion will be, showing (and over-hyping) two people playing like shit, using strategy that simply dont exist (stargate protoss vs mech terran? What about these fascinating "gateway units" vs bioball fights?) and pretending it's the best thing they saw in years.


Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool.

tl;dr: you're an idiot and I hate you

User was warned for this post


What in the hell is your problem? What would drive you to call someone else an idiot on a forum just for stating his opinion?

I mean, what in the fuck? I read and understood what he said just fine. Holy crap that was completely unnescessary. Never say that sort of shit. Is that the way you act in real life? Look what anonymity has done to you. Despicable behavior, dude.

And as to PinkSoviet, the hype is apart of the contract. It's a hype video! That's what it is designed for. While it would definitely be cooler to have pros play the games I don't think they wanted to take the time to fly a pro over and it was much easier just to have Day9 cast an inhouse game.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
PinkSoviet
Profile Joined March 2011
France45 Posts
Last Edited: 2012-08-19 10:27:43
August 19 2012 10:24 GMT
#1524
On August 19 2012 07:18 Melty Butter wrote:
Show nested quote +
On August 19 2012 07:02 PinkSoviet wrote:
That video was quite fascinating.
To show how good the expansion will be, showing (and over-hyping) two people playing like shit, using strategy that simply dont exist (stargate protoss vs mech terran? What about these fascinating "gateway units" vs bioball fights?) and pretending it's the best thing they saw in years.


Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool.

tl;dr: you're an idiot and I hate you

User was warned for this post

For these strategy to exist, it would require, you know, that protoss dont die to a bunch of marines and marauders if he go stargates, and for the terran to not die to a bunch of zealots and stalkers if he goes mech.

You could do the exact same shit in WoL: nobody does any real agressive move until he got 3 bases and you'll see a kickass fight between carriers + mothership and raven + thors.

Setting such a made-up game only serves to hint that all we'll get in HotS will be pointless gimmicks and that we'll still see the same strategies for years.


On August 19 2012 14:05 Qwyn wrote:
And as to PinkSoviet, the hype is apart of the contract. It's a hype video! That's what it is designed for. While it would definitely be cooler to have pros play the games I don't think they wanted to take the time to fly a pro over and it was much easier just to have Day9 cast an inhouse game.

The problem is not hyping the game, it's hyping it in such a shitty, blatant way. When someone show me shit and calls it gold, I'm just inclined to start thinking that someone is an idiot.
6poolin' my way to master 4v4
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 19 2012 10:29 GMT
#1525
On August 19 2012 19:24 PinkSoviet wrote:
Show nested quote +
On August 19 2012 07:18 Melty Butter wrote:
On August 19 2012 07:02 PinkSoviet wrote:
That video was quite fascinating.
To show how good the expansion will be, showing (and over-hyping) two people playing like shit, using strategy that simply dont exist (stargate protoss vs mech terran? What about these fascinating "gateway units" vs bioball fights?) and pretending it's the best thing they saw in years.


Something about this post really annoys me. Maybe you just have a problem with the english language, but I just don't at all understand what the fuck it is you're saying. What do you mean when you say that stargate protoss vs mech terran doesn't exist? It's a battle report, meaning that it shows off possible strategies in a new version of starcraft that hasn't been released yet. Of course they want to highlight strats that aren't viable in WoL. Furthermore, there were no "gateway unit versus bioball fights" in that video, you absolute tool.

tl;dr: you're an idiot and I hate you

User was warned for this post

For these strategy to exist, it would require, you know, that protoss dont die to a bunch of marines and marauders if he go stargates, and for the terran to not die to a bunch of zealots and stalkers if he goes mech.

You could do the exact same shit in WoL: nobody does any real agressive move until he got 3 bases and you'll see a kickass fight between carriers + mothership and raven + thors.

Setting such a made-up game only serves to hint that all we'll get in HotS will be pointless gimmicks and that we'll still see the same strategies for years.


But didn't the protoss insta build a MSCore in order to survive early rushes?
Didn't the terran make a few biological units before going full mech, and when he went mech he rushed for that tank?

Maybe they didn't do it optionally, but I can see both being viable with the right building placement. Mech isn't viable because you can't fight chargelots midmap, not because you can die early game.
♥ The world needs more hearts! ♥
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 19 2012 10:55 GMT
#1526
On August 19 2012 14:00 Sbrubbles wrote:
HotS looks fine. I don't know why there are so many people complaining.

Your kidding right? The other battle reports were okay for alpha but this one was just wayyyy too unappealing. Mech just looked like 1a mmm (coughwarhoundcough). tempests were just meh. rocks were awful as usual. high yield is terrible (and has been for a while... which is why theyre pretty much out out every major map on tourney play). all in all it seemed like a pre pre alpha build by blizzard (bw) standards. They could do a lot better. Hope to god they do. Worst comes to worst all is fixed by legacy of the void.
Jaedong.
necrimanci
Profile Joined March 2011
70 Posts
August 19 2012 10:59 GMT
#1527
assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise
vidium
Profile Joined January 2012
Romania222 Posts
August 19 2012 11:03 GMT
#1528
Now the terran get another protoss hard counter besides marauder and ghost..the warhound. The mines that jump on air units seems kind of lame..cause its a mine, its underground, you need to step on it to make it explode, but blizz thinks that is just old school mines. And tempest lost its aoe attack.
You ever notice how no one returns to the barracks?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 19 2012 11:05 GMT
#1529
On August 19 2012 19:59 necrimanci wrote:
assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise


Maneuveravbility, ultra high DPS vs mechanical(instead of vs "armored" so this affects vs hellion damage too, and not vs marauder).
♥ The world needs more hearts! ♥
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-08-19 11:10:51
August 19 2012 11:09 GMT
#1530
On August 19 2012 19:59 necrimanci wrote:
assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise


higher speed and no ai problems the opponent can abuse. But yes they could have gotten rid of the thors crouch and the targetting issue and it would break siege lines just fine. BUT the warhound brings something else, while the thors can still do well, the warhound fails against bio extremely heavily. If you thought marauders do fine with thors, wait till you see them against warhouhds haha. Though siege tanks are pretty good with marauders, but a bit of splitting and they are fine. PDD owns both units soo marine anyway!
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 19 2012 11:11 GMT
#1531
I think I'm beginning to see TF2 in SC2.

They noobed up TF2 alienating all the TFC players who had been waiting so long for the sequel. They wanted TF2 to pull in the casual crowd but in the end it was neither a TFC sequel or something noobies wanted. So they went full retard and made the game about hats. I see the same pattern here. SC2 is neither a BW sequel or something that noobies rather play compared to LoL.

Hey Dustin Browder, when can we expect hats in SC2?
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 19 2012 11:53 GMT
#1532
TBH the warhound looks like a glorified marauder. Does more damage than marauders to armored protoss(basically everything), and benefits from mech upgrades. I'm a bit worried though because this almost takes the whole mech concept out of the game. The weakness of mech was getting caught, and immobility. Battle hellions do so well against chargelots that catching a mech army is hard, and it really turns "mech" into an amove army with siegetanks.

Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing.
Porouscloud - NA LoL
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-08-19 12:24:07
August 19 2012 12:22 GMT
#1533
On August 19 2012 20:53 Amui wrote:
Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing.

That is because even if Tempest replaces the Carrier, they don't have the same purpose, otherwise they would just leave the Carrier as it is. Carrier was just a Capital ship, that is used the same way Brood Lords are used, they were different in SCBW, meaning you had to micro with them, but here, not really. While Tempest doesn't have good DPS, it has good burst damage, and you can snipe some of the key units with it before the fight occurs. It also forces enemy to position his units differently or to relocate them.
And you will need to micro Tempests because they are slow, and you will have to target fire some units, otherwise a lot of their shots will just go to the Marines/Zerglings as a waste.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
Last Edited: 2012-08-19 12:45:10
August 19 2012 12:42 GMT
#1534
Lol Tempests are too gay


Edit: Like super duper gay, seriously :p
crow_mw
Profile Joined March 2012
Poland115 Posts
August 20 2012 08:13 GMT
#1535
On August 19 2012 19:59 necrimanci wrote:
assuming 2 warhounds per 1 thor cost and supply-wise, can someone explain to me what does warhound bring into tvt and tvp that a targetfired thor cant? Minus the lack of antiair and minus dumbing down the game control-wise


TvP at least it doesn't die to feedback.
Garmer
Profile Joined October 2010
1286 Posts
August 20 2012 09:13 GMT
#1536
they should just scrap the thor and give his aa to the warhound, too many stupid mech already
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 20 2012 09:21 GMT
#1537
On August 19 2012 05:38 ProxyKnoxy wrote:
I feel like tanks need a buff, they just seem to be so weak. Useless vs toss, I mean why choose tanks over warhounds? and not good enough verus zerg. It's the reason there are no mid-game pushes vs zerg - mass lings are too cost effective. More splash or more damage imo. It would make all matchups more interesting.


It would look retarded game design wise but some kind of "emp shell" upgrade for tanks that does extra damage to shields would be nice way to help them in TvP at least without worrying about breaking the other matchups. But game design wise it's kind of ugly.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
August 20 2012 09:31 GMT
#1538
On August 19 2012 20:53 Amui wrote:

Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing.


Tempests aren't meant to be DPS monsters. Their purpose is to break siege lines / contains. If you have 1~2 Tempests with your army, you can force your opponent to actually come out and fight you, because if he turtles, he'll slowly lose units to the Tempests. With range 22 on the Tempest and "only" range 13 on the Siege Tank, you can protect the Tempest from Vikings with Stalkers.

I don't see building more than a few Tempests ever being viable since their DPS is too low for that. However, against a Terran with tanks, the Tempest could be viable in forcing the Terran to either withdraw or push forward, either way going into a less favourable position.

Of course, we'll have to wait and see for actual pro games when the beta comes out. These Battle Reports are just meant to show all the new units and mechanics and the games they cast will be selected using that criterium.
Such flammable little insects!
Doko
Profile Joined May 2010
Argentina1737 Posts
August 20 2012 12:07 GMT
#1539
On August 20 2012 18:31 Rannasha wrote:
Show nested quote +
On August 19 2012 20:53 Amui wrote:

Also the Tempest looks really, really underwhelming. They sat there shooting for like a minute straight and killed like 2 tanks. A carrier could solo 2-3 vikings with relative ease taking fairly minimal damage. A tempest dies in the same scenario without killing a thing.


Tempests aren't meant to be DPS monsters. Their purpose is to break siege lines / contains. If you have 1~2 Tempests with your army, you can force your opponent to actually come out and fight you, because if he turtles, he'll slowly lose units to the Tempests. With range 22 on the Tempest and "only" range 13 on the Siege Tank, you can protect the Tempest from Vikings with Stalkers.

I don't see building more than a few Tempests ever being viable since their DPS is too low for that. However, against a Terran with tanks, the Tempest could be viable in forcing the Terran to either withdraw or push forward, either way going into a less favourable position.

Of course, we'll have to wait and see for actual pro games when the beta comes out. These Battle Reports are just meant to show all the new units and mechanics and the games they cast will be selected using that criterium.


Actually I'm pretty sure you could repair a tank faster than 2 tempests can kill them with just a couple scvs. The main usage of tempests seems to be AoE anti air and ghost / infestor sniper in late game situations.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2012-08-20 12:22:47
August 20 2012 12:22 GMT
#1540
Lets be honest, SC2 is going nowhere. There is no growing scene. No big prize pool, no viewership. A dream which never came to reality is over. Only dedicated fans are left. Sadly we are spectating the death of yet another great game.

Legendary starcraft will perish in the pockets of stakeholders and memories of gamers TT
Its grack
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