On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
starcraft 1 : build base + make bad ass units, save the world and watch awesome CG and a good storyline to booth with Broodwar : same as the above WC3 : Frost mourne was too powerful and good guys were corrupted by the evil sword. WoL : Raynor and his untouchable gang of genius going around the world to free people and to grant them liberty . Takes away the feeling of being a commander in sc1 and broodwar .
I do enjoy other styles of RTS, and if similar games to SC exist that I'm unaware of I'd be interested to hear of them
I suggest trying Company of Heroes, it's much more strategic than sc2 and it's also quite demanding in the micro side (at least at high levels). It also uses cover, and destructible terrain (not rocks, i'm talking real dynamic terrain that changes depending on what hits it). There's going to be CoH2 released soon which will have even more strategic components to it such as unit line-of-sight(true vision, ie: you only see what your units see in front of them not in a big circle around them) and dynamic weather that affects your units (in snow terrain you infantry will get cold and die unless they're in a building or next to a fire). It will be interesting to see how CoH2 will expand on CoH, but for now you should definitely give this a shot. (btw HuK used to play CoH at a high level)
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
The only kind of missions that SC2 added were more specific and with a twist. The lava mission was very cool, but otherwise the mission where you have to save terran bases before the protoss destroy them is the same as the last mission in WC3 and the SC2 escorts are the same as WC3 escorts. WC3 also had collect item missions.
And the Nova/Tosh mission is the same as many Arthas missions.
SC 2 has a big variation, but you are making out the previous 4 to be horrible when in my opinion campaign wise they were all superior by far. I haven't yet experienced a more compelling story than WC3. The cinematics (Both ingame and rendered) had their unique feel to them I've played the campaign over 5 times now (I usually play it every 2 years) and I still think Blizzard will never write a more compelling story with such rich depth.
Ohh and this made me cry the first two times through:
I haven't experienced that feeling for any other game...
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
WoL has some of the best cinematics and missions I've ever seen, but the story is soo unprogressive and almost entirely different than the original. Weirdly Raynor instantly forgets that he is out for blood and that Kerrigan killed one of his best friends...
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
WoL has some of the best cinematics and missions I've ever seen, but the story is soo unprogressive and almost entirely different than the original. Weirdly Raynor instantly forgets that he is out for blood and that Kerrigan killed one of his best friends...
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
WoL has some of the best cinematics and missions I've ever seen, but the story is soo unprogressive and almost entirely different than the original. Weirdly Raynor instantly forgets that he is out for blood and that Kerrigan killed one of his best friends...
WoL cinematics dont beat the SC & BW cinematics on the "epicness" level. Killing the overmind and the last one from BW are simply awesome!
On August 16 2012 01:14 thezanursic wrote: I haven't yet experienced a more compelling story than WC3.
On August 15 2012 23:05 Cabinet Sanchez wrote: I wonder if there will be a backlash and GSL and other such places may consider simply not moving to HoTS?
Yeah, if it sucks people will still play WOL. The game certainly still has more than a few years of development and useful life.
On August 15 2012 19:35 CuSToM wrote: how can anybody take Day9 seriously after this?
"wow the terran has impeccable macro! look at him as he sits on 3k minerals at 160 supply, impeccable!"
He had very low gas. If you've ever played mech you'll realise on 3 base unless you waste a load of money into more command centers straight away you'll be building a high mineral bank already.
That early on in the game it's not worth getting a lot of hellions as you need your factories to be producing tanks and thors in TvP. It's not until you get your fourth base you can start adding and flooding with factories for hellions.
Well the dialogues in starcraft and bw's campaign were a billion times better than Wol's. But I have to admit I had a lot more fun during the actual missions in wol than in starcraft 1/bw. Like maartendq said, you just had to destroy stuff which gets boring after a while.
But still overmind, zeratul,... dialogue > all. And the story of sc1/bw was so much better and actually made sense. Wol's was kinda a joke.
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
WoL has some of the best cinematics and missions I've ever seen, but the story is soo unprogressive and almost entirely different than the original. Weirdly Raynor instantly forgets that he is out for blood and that Kerrigan killed one of his best friends...
WoL cinematics dont beat the SC & BW cinematics on the "epicness" level. Killing the overmind and the last one from BW are simply awesome!
I do enjoy other styles of RTS, and if similar games to SC exist that I'm unaware of I'd be interested to hear of them
I suggest trying Company of Heroes, it's much more strategic than sc2 and it's also quite demanding in the micro side (at least at high levels). It also uses cover, and destructible terrain (not rocks, i'm talking real dynamic terrain that changes depending on what hits it). There's going to be CoH2 released soon which will have even more strategic components to it such as unit line-of-sight(true vision, ie: you only see what your units see in front of them not in a big circle around them) and dynamic weather that affects your units (in snow terrain you infantry will get cold and die unless they're in a building or next to a fire). It will be interesting to see how CoH2 will expand on CoH, but for now you should definitely give this a shot. (btw HuK used to play CoH at a high level)
I've picked it up a few times, it's pretty fun but neither it or Dawn of War really did it for me in the same way as SC does, there is strategy and micro etc, but there's not the whole package of micro/macro and strategy that sets the SC series apart.
On August 15 2012 23:05 Cabinet Sanchez wrote: I wonder if there will be a backlash and GSL and other such places may consider simply not moving to HoTS?
That will never happen. GSL licenses its rights to show starcraft 2 from blizzard, which is why they are allowed to use the art and images from the game in their promotions. GSL would never endanger their relationship with Blizzard beacuse "hard core fans" did not like HotS. Even if professional players would be poorly served by "refusing" to move to HotS. If HotS were that bad(which is unlikely), GLS and the other leagues would try to work with Blizzard to make it better. Unlike the community, GSL and the major NA leagues are far more professional and able to engage constructive dialoge. As businesses, they understand that there are things Blizzard needs to do to be successful and things the leagues need to be successful.
I do enjoy other styles of RTS, and if similar games to SC exist that I'm unaware of I'd be interested to hear of them
I suggest trying Company of Heroes, it's much more strategic than sc2 and it's also quite demanding in the micro side (at least at high levels). It also uses cover, and destructible terrain (not rocks, i'm talking real dynamic terrain that changes depending on what hits it). There's going to be CoH2 released soon which will have even more strategic components to it such as unit line-of-sight(true vision, ie: you only see what your units see in front of them not in a big circle around them) and dynamic weather that affects your units (in snow terrain you infantry will get cold and die unless they're in a building or next to a fire). It will be interesting to see how CoH2 will expand on CoH, but for now you should definitely give this a shot. (btw HuK used to play CoH at a high level)
I've picked it up a few times, it's pretty fun but neither it or Dawn of War really did it for me in the same way as SC does, there is strategy and micro etc, but there's not the whole package of micro/macro and strategy that sets the SC series apart.
CoH and DoW are fun games and have a special place in my heart. They are also kinda terrible when you compair them to SC2. Horrible match makings, bad net code, lag, mindblowingly bad multiplayer maps, imbalanced units, bad micro and bugs that boggle the mind. Going back to them every once and a while makes me remember why SC2 is so good and why it gets way more hate than it deserves.
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
Campaign design? Yes.
Story? Absolutely atrocious. Genuinely the single worst storyline I've ever played in any game, and this is probably 75% due to presentation and plot holes, not even the actual plot itself.
Fun battle report, but the casters made me feel like they were talking to a mentally disabled kid instead of to a community with an average age in their 20s. Day9 already has that fake enthusiasm, but combined with that Blizzard guy who also sounds like someone who wants to sell me something I don't want, it's just a bit too much.
And more rocks lol. Luckily we have good map makers who will just ignore that "feature"
On August 15 2012 13:50 Empirimancer wrote: Hey, cheer up guys, HOTS may screw up the game, but the single-player will be pretty cool.
Did you play StarCraft 1, Warcraft 3 and then SC2? Because if you did, I'm not sure you should be saying that,...
Starcraft 1: build base + units, destroy everything on the map Brood War: Build base + units, destroy everything on the map Warcraft 3: build base + units, destroy everything on the map TFT: build base + units, destroy everything on the map WoL: a rather large variation of missions, some of which included collecting stuff, guarding stuff, destroying stuff, or a combination of both.
In terms of RTS campaign design, WoL is pretty much the best game out there.
You fool, you can't give WoL compliments. It offends people here. :o
WoL has some of the best cinematics and missions I've ever seen, but the story is soo unprogressive and almost entirely different than the original. Weirdly Raynor instantly forgets that he is out for blood and that Kerrigan killed one of his best friends...
Well be an alcoholic for 4 years and we do some memory training again afterwards. And I am still hoping for this end. So you saved the universe hu kerrigan? Well i got a message from fenix for you ... i don't care *bang <3*
Well just kidding, while warcraft1 and everything afterwards was nothing more but standard rts. The story actually made you wanted to play on. (and of course that you get a new unit) An rts doesn't need more, just a challenging map to solve and a story plot connecting it together. And well SC1 is enough for me to want to know the end of sc2. I mean warcraft 3 ending i found a bit strange, but really who cares for Muradin and the Bronzebeards. And after seeing mass effect 3 ending or ff13-2 ending if you call it that, it can't get any worse then that. I would like a kefka class ending though, would be refreshing again