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On August 15 2012 04:56 maartendq wrote: Guys, I've been thinking of something. Shouldn't Blizzard like, design a medusa unit? Medusa will turn every unit it sees into stone, thus creating new destructible rocks, anywhere on the map!
please dont give them ideas :o
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On August 15 2012 04:55 BlaineMono wrote:I thought this image posted on esreality by fuzz somehow fits perfectly to the situation at hand. Dedicated to all the people raging to withhold any criticism: ![[image loading]](http://www.esreality.com/files/placeimages/2012/90042-RJykC.jpg)
best picture ever.
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What most people want(except the casuals) is more micro intensive units, if you succeed (microing and macroing well) you feel a rewarding feeling, pro's would do it even better which makes it fun to watch and it might inspire you to become better.
Sadly this game doesn't really have that except marine splitting and Banshees(when harassing), where you see a clear difference of who is better at controlling their units.
If Terran doesn't split vs zerg when using a biomech composition, you die. However Protoss can win games fox example in PvZ, by executing a simple 2 base build order, a-move and win because the opponent build his roach warren slightly too late. A similar example for Zerg would be in a TvZ, where it's biomech vs ling/infestor/ultra, Terran has to siege,stim, split and kite while zerg 1as and 2ffffffffff clicks his infestors, VERY often you don't see them even splitting their army or controlling their infestors properly, yet they still win games.
The examples above show some critical failures in game design. Apparently Blizzard doesn't know what's wrong with the game and what (most) of the community wants, transformer, oracle? Get out of here.
Blizzard should have thought what kind of situations people like when watching high level Sc2 and try to create more of those. Also for the people criticizing other people criticizing the game, you are stupid for not seeing how bad some of the units are, sure, we don't know how the Swarm Host will turn out that Wannabe spider mine, but alot of us can see that The Mothership core, the oracle, the warhound and the Tempest are horrible unit's that won't improve any of the problems that SC2 currently has. They are showing us these Battle Reports for feedback, and i'm pretty sure they read TL.
So far i'm only looking forward to the Hydra speed upgrade andhow the Viper(Op?) and the Swarm Host(is it useful) will turn out.
Ps: nope i'm not a terran player, zerg.
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is anyone else, just a bit under whelmed by these new units/mechanics? :/ love sc but hope we get some interesting meta game
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Imo the tempest looks really bad T_T
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Northern Ireland25092 Posts
On August 15 2012 04:55 BlaineMono wrote:I thought this image posted on esreality by fuzz somehow fits perfectly to the situation at hand. Dedicated to all the people raging to withhold any criticism: ![[image loading]](http://www.esreality.com/files/placeimages/2012/90042-RJykC.jpg) Far too funny lol, made my day
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i think those who played a lot of bw for long time has a common philosophical approach on how the gameplay should work out, synergy between units, microability to bring out player's skill, more about player's actions and not unit's role. the more i see people appraising where sc2 is headed, the more i become uneasy and scared because i think its the greater majority that could care less about how it can be better but how much it can be cooler and blizzard will gladly feed the majority.
seriously guys, this is a game where many people have played for close to a decade and the last thing they want to see is be ruined like some movie sequels.
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On August 15 2012 05:13 wcr.4fun wrote:Show nested quote +On August 15 2012 04:55 BlaineMono wrote:I thought this image posted on esreality by fuzz somehow fits perfectly to the situation at hand. Dedicated to all the people raging to withhold any criticism: ![[image loading]](http://www.esreality.com/files/placeimages/2012/90042-RJykC.jpg) best picture ever.
This made my day and actually I agree with this. You can actually see that the design is what it is. The numbers can always be changed. Now my argument is: Tempest< Carrier Colosai < Reaver (keep in mind this unit had sick synergy with shuttles and this is what it think made it so interesting) Host Swarm< Lurker Muta SC2 < Muta BW and probably few more. What more can I say?
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Well, I was going to post this in the battle.net forums, but seeing as the crap is flying miles high over there, I thought it would be too much trouble, so here I am on TL, where people are a little smarter.
In Protoss vs. Terran mech situations, it seems like you would never need more than 2 tempest, and the rest void rays / phoenix / obs (for widow mines - I think the range on the mines is 5, so you could just a-move with void rays and clean them out as long as you have detection). In the battle report (I know it was staged, but I think this is worth mentioning), Protoss built like 8 tempest, and then a bunch of ground units that were terrible against terran's composition. That would be like massing roach / ling against a templar / colossus army - of course you're going to lose. If he had just gave up totally on any ground force and supported his tempests with void rays and phoenixes, it would depend on how the protoss split his force vs. thors and HSM (if there were any ravens on the field).
This is just random thinking on my part, I think terran mech will still be dead in TvP because protoss air will be terrific against it. Instead, terran will be force to sink all his housing and resources into vikings/ravens/BCin order to counter the void ray / phoenix / tempest, and terran mech will become sky terran instead. Even the upgrades work out nicely for protoss - air upgrades scale really quickly with void rays and phoenixes, and you wouldn't need any ground upgrades. No blink, no charge, no storm, no colossi range, maybe not even WG (although that's probably stretching it a little). Just tempest range and phoenix range maybe. So the choices in PvT will really be bio or sky because mech gets trashed so hard by almost any pure air composition. Any thoughts on this? I'm not exactly the best starcraft player in the world.
Also, to anyone saying, "But the game's not even out alpha yet!" (read in a whiney tone of voice) + Show Spoiler +
rofl
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On August 15 2012 04:56 maartendq wrote: Guys, I've been thinking of something. Shouldn't Blizzard like, design a medusa unit? Medusa will turn every unit it sees into stone, thus creating new destructible rocks, anywhere on the map! Bam! Redesigned Colossus!
Battle Report made me install BW and play few games instead of sc2.
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On August 15 2012 05:35 Guamshin wrote:
Also for the people criticizing other people criticizing the game, you are stupid for not seeing how bad some of the units are,
You are some kind of philosopher or some shit. How are you not famous for your intellect?
As far as Terran, I can understand why they might come across as boring, but that's probably just what Terran needs. Terran has plenty of great cutesy units and hardly any beefy units. An entire game without having to build a single marine or marauder!
I get that Blizzard doesn't want to 'add to the power of the deathball', but it feels like too many Protoss units balance on a knife-edge and these units are more of that. Void ray teeters between OP and worthless. You either have enough Phoenix to do awesome or you have some very expensive paperweights. Even with emergency warp ins, it's difficult to get the money mix of units, especially in PvT, without reaching a critical mass. Too many stalkers and you get murdered, too many zealots and you get kited to hell. Tempest is another specialist unit. Oracle is going to be either awesome or terrible.
Btw, the tempest doesn't have 22 vision. You can friggin' scan or *gasp* build a raven.
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On August 15 2012 05:35 Guamshin wrote: What most people want(except the casuals) is more micro intensive units, if you succeed (microing and macroing well) you feel a rewarding feeling, pro's would do it even better which makes it fun to watch and it might inspire you to become better.
A lot of terrans leave their race for protos or zerg. That means they wanna easy a move not micro intensive units.
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Sick range on the tempest. Also, first battle report david kim lost? Thought those things were scripted for him to win.
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The WH really seems to me the most skilless unit ever.
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On August 15 2012 06:58 Avicularia wrote:Show nested quote +On August 15 2012 05:35 Guamshin wrote: What most people want(except the casuals) is more micro intensive units, if you succeed (microing and macroing well) you feel a rewarding feeling, pro's would do it even better which makes it fun to watch and it might inspire you to become better.
A lot of terrans leave their race for protos or zerg. That means they wanna easy a move not micro intensive units.
Not necessarily - maybe some of them feel they are being unfairly punished just because of the race they play. They could prefer for the other races to have similar requirements, but end up settling for being on even footing by changing to Z or P.
I'm not saying I necessarily agree with Terran requiring more skill, just that your assumption isn't necessarily correct.
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On August 15 2012 04:55 BlaineMono wrote:I thought this image posted on esreality by fuzz somehow fits perfectly to the situation at hand. Dedicated to all the people raging to withhold any criticism: ![[image loading]](http://www.esreality.com/files/placeimages/2012/90042-RJykC.jpg)
Can't. Stop. Laughing. Need. Oxygen...
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I would really have just preferred some Marine-esque unit for Protoss, the only Protoss unit that really responds well to micro is the Stalker, and thats more through blink since their attack animation is slow which makes picking at Marines and other slightly lower range units very difficult.
Something nice and microable would really just be fucking lovely.
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On August 15 2012 06:58 Avicularia wrote:Show nested quote +On August 15 2012 05:35 Guamshin wrote: What most people want(except the casuals) is more micro intensive units, if you succeed (microing and macroing well) you feel a rewarding feeling, pro's would do it even better which makes it fun to watch and it might inspire you to become better.
A lot of terrans leave their race for protos or zerg. That means they wanna easy a move not micro intensive units.
oh most definitely i'm 200% sure pros switched because they wanted to a-move.
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screw you Sean Platt.
you've sold out.
flaws.... both players floating thousands. looks like a gold league match. no collosus. no high templar. no large use of widow mines. no use of bio. .... it goes on
I'm no longer buying hots. its gonna be bs.
rye
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Wow... If scrappy Battle Reports actually can get rid of angry kids playing SC2...
PLEASE POST MORE OF THEM BLIZZARD!!!
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