Heart of the Swarm TvP Battle Report! - Page 58
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Fyrewolf
United States1533 Posts
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Existor
Russian Federation4295 Posts
On August 15 2012 02:20 vovalol wrote: Did anyone actually notice that at the armory notes it says you can make the odin? look closely at 7 minute mark when he hovers over the armory icon and stop it to read it, actually that can explain why he didnt build a single thor while going mech Because he wanted to show us Warhound and it "epicness & greatness" ? | ||
ThirdDegree
United States329 Posts
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Salient
United States876 Posts
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Bagi
Germany6799 Posts
On August 15 2012 01:29 GinDo wrote: The question is why would you want to build siege tanks ![]() For the range advantage, and all-purpose DPS. Hellions can really only kill light units, and warhounds can kill mechanical ones. Having tanks as your core means your army is more adaptable and you won't be dead the second you run out hellions and zealot warp-ins swarm your warhounds. I'm still more worried about the warhound, I can't see much reason to build them when hellion/tank seems like a much better combination. I think they need a utility spell instead of the "extra damage against mechanical" thing, to give them a more distinct role. | ||
Schmoooopy
United States448 Posts
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stew_
Canada239 Posts
which will be bw with sc2 graphics... | ||
ZaaaaaM
Netherlands1828 Posts
On August 15 2012 00:13 kusto wrote: Great attitude you have here. You don't really understand what annoys these people? They don't complain about balance, but about the design of the units and the resulting consequences for the fun of playing or watching the game. For example, what is there to fix in the collossi? it's balanced and has it's place in the metagame, but it's just awfully designed and is one of the reasons deathballs are so strong in protoss matchups. What is there to balance in PvP? Nothing, right? Everything is fine aside from the fact that the player with more collossi wins a 200/200 battle with +100 supply difference. It's not fun to play and not fun to watch these players mass up an amount of collossi and attack. Same goes for the deisgn of roach and marauder. People hoped that pvt mech would look like in brood war, with extensive siege lines and terrorizing hellion squads at far away expos, drawing away protoss units. Instead they saw some clumped mech units move around. positioning didn't seem to mean much with the simple control and high dps of the war hound. Also, i am disgusted by Day9 somehow. Rob Simpson works for blizzard, so fake-hyping stuff is his work, but the lack of any useful comments from Day9 is disappointing. But oh well he got a lot of views. Well said, agree with you on all these points | ||
Cloak
United States816 Posts
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Account252508
3454 Posts
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Gentso
United States2218 Posts
Second of all, it's impossible to make any concrete judgement on balance, theory, styles, or anything of the like from one video. SC2 constantly evolved over 2 years. Unit comps, aggressive vs defensive styles, multi-task, unit roles, and all of that changed constantly in WOL. All you're seeing is two people's interpretations of new units and nothing more. For example, what is there to fix in the collossi? it's balanced and has it's place in the metagame, but it's just awfully designed and is one of the reasons deathballs are so strong in protoss matchups. What is there to balance in PvP? Nothing, right? Everything is fine aside from the fact that the player with more collossi wins a 200/200 battle with +100 supply difference. It's not fun to play and not fun to watch these players mass up an amount of collossi and attack. I don't know why you still feel this way. Top level of Protoss play doesn't rely on massing a death ball anymore. That's currently Zerg's style versus Protoss. Even still, SC2 has definitely evolved into emphasizing timings and mutli-tasking for every race. It's been two years and only now is top level of play shaping up this way. Same goes for the deisgn of roach and marauder. People hoped that pvt mech would look like in brood war, with extensive siege lines and terrorizing hellion squads at far away expos, drawing away protoss units. Instead they saw some clumped mech units move around. positioning didn't seem to mean much with the simple control and high dps of the war hound. I hate this mentality of people wanting this game to act like Brood War. You will never be satisfied because this game isn't trying to be Brood War if you haven't noticed. | ||
ddrddrddrddr
1344 Posts
On August 15 2012 03:12 Gentso wrote: First of all, I can't believe anyone would bash on Day 9 for hyping HOTS here. This is obviously just a promotional video that Blizzard asked Day 9 to be a part of. I'm sure anywhere else Day 9 would give his honest opinion of what he thinks, and I bet he's already done that a million times. Second of all, it's impossible to make any concrete judgement on balance, theory, styles, or anything of the like from one video. SC2 constantly evolved over 2 years. Unit comps, aggressive vs defensive styles, multi-task, unit roles, and all of that changed constantly in WOL. All you're seeing is two people's interpretations of new units and nothing more. I don't know why you still feel this way. Top level of Protoss play doesn't rely on massing a death ball anymore. That's currently Zerg's style versus Protoss. Even still, SC2 has definitely evolved into emphasizing timings and mutli-tasking for every race. It's been two years and only now is top level of play shaping up this way. I hate this mentality of people wanting this game to act like Brood War. You will never be satisfied because this game isn't trying to be Brood War if you haven't noticed. I look foward to day9 giving his real opinions one of these days. For a constantly evolving game, there sure are a lot of pissed off customers. This game is definitely not trying to be Broodwar.. it's trying to be C&C | ||
Qikz
United Kingdom12022 Posts
This game is definitely not trying to be Broodwar.. it's trying to be C&C Honestly, just admit you have no idea what you're talking about. C&C is all about massing a single unit and sending it at the enemy. SC2 is nothing like C&C. | ||
Dubz
United States242 Posts
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bellsNkeys
United States52 Posts
On August 15 2012 00:07 Toadvine wrote: If it comes out and it's shit, you'll be told to wait until it's patched and players figure the game out better. Then, if that happens and the game is still mostly shit (like WoL currently), you'll be told to wait for LotV. There's no limit to Blizzard apologism. Hopefully, though, the way Diablo 3 turned out, and the total joke of a WoW expansion they're releasing, will serve to clue in more and more fans that the old Blizzard is basically gone, and what's left is a fairly competent, but soulless company, endlessly regurgitating ideas from its past days of glory. A patch is just a patch, A band aid basically. Blizzard won't completely change a unit's design or remove it completely after the game is released, but it will before. I don't understand why people think making valid complaints isn't a good thing and that everyone should just shut up and not say a word til the game is released. People made complaints about WoL during the game's alpha and beta stages and even though you may think it's still shit, you have to admit it is TONS better than it was before release and a lot of that had to do with people complaining about certain things. | ||
wcr.4fun
Belgium686 Posts
On August 15 2012 03:12 Gentso wrote: First of all, I can't believe anyone would bash on Day 9 for hyping HOTS here. This is obviously just a promotional video that Blizzard asked Day 9 to be a part of. I'm sure anywhere else Day 9 would give his honest opinion of what he thinks, and I bet he's already done that a million times. Second of all, it's impossible to make any concrete judgement on balance, theory, styles, or anything of the like from one video. SC2 constantly evolved over 2 years. Unit comps, aggressive vs defensive styles, multi-task, unit roles, and all of that changed constantly in WOL. All you're seeing is two people's interpretations of new units and nothing more. I don't know why you still feel this way. Top level of Protoss play doesn't rely on massing a death ball anymore. That's currently Zerg's style versus Protoss. Even still, SC2 has definitely evolved into emphasizing timings and mutli-tasking for every race. It's been two years and only now is top level of play shaping up this way. I hate this mentality of people wanting this game to act like Brood War. You will never be satisfied because this game isn't trying to be Brood War if you haven't noticed. What game have you been watching? I just went over like 20 pro zvp games and they were all the same deathball type of play. Some phoenix openings, but primarily immortals -> collussi, push before broodlords. | ||
Cloak
United States816 Posts
On August 15 2012 03:05 monkybone wrote: I can't even imagine how that would look like in TvP. What a nightmare. It wouldn't be so bad. Tempest just need something to be useful when it's 200 vs. 200. They're practically just a tinkle at that point for being 300/300. If air is supposed to "counter" mech, it needs to actually make them die at some point. | ||
Gentso
United States2218 Posts
For a constantly evolving game, there sure are a lot of pissed off customers. From what I've seen, it's because people can't think for themselves. A lot of people, especially BW pros, wanted the game to function almost exactly like BW. Instead of learning and adapting, most players and pros made excuses and blamed the game. There are some stagnant match ups in WOL, but from the HOTS interviews it seems like the developers know about them and aim to fix that. From what I've gathered, Blizzard just wants to make mech viable in PvT. Right now bio is essentially the best way to play, but HOTS is there to give players options. I admit the game they showed was a poor example, but I definitely see the potential. | ||
Gentso
United States2218 Posts
On August 15 2012 03:37 Cloak wrote: It wouldn't be so bad. Tempest just need something to be useful when it's 200 vs. 200. They're practically just a tinkle at that point for being 300/300. If air is supposed to "counter" mech, it needs to actually make them die at some point. I think the ability to un-siege and force mech positions to relocate is extremely powerful in itself. | ||
ArcticRaven
France1406 Posts
On August 15 2012 03:12 Gentso wrote: First of all, I can't believe anyone would bash on Day 9 for hyping HOTS here. This is obviously just a promotional video that Blizzard asked Day 9 to be a part of. I'm sure anywhere else Day 9 would give his honest opinion of what he thinks, and I bet he's already done that a million times. I'm pretty sure honesty is a good thing to have around. | ||
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