• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!31Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
!!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [Personal Project Share] Terran Defense v0.60 [ASL22] Ro24 Preview: Siren's Call
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10725 users

Heart of the Swarm TvP Battle Report! - Page 62

Forum Index > SC2 General
Post a Reply
Prev 1 60 61 62 63 64 80 Next
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 14 2012 23:30 GMT
#1221
On August 15 2012 08:16 IPA wrote:
TL forums are a joke. Everything has to be viewed in a hysterical fashion with plenty of hyperbole thrown around. Everything is the WORST or the BEST EVER.

It's a battle report showing a couple bad players messing around in a build that is nowhere close to retail. Read that again.

To everyone saying "Fuck this, I'm leaving to play _____" -- ok, then. Enjoy your game and don't let the door hit you on the way out. All the money, all the players (BW and otherwise), and all the tournaments will be formed around HotS.

I will be there, playing, spectating, and having a blast. I have a sneaking suspicion I won't be alone.

The thing about this BR is that they WANT us to bitch and say what WE don't thing it's right and should be changed, that's why they are making these BR, as other guys are saying, a roach is a roach no matter the stats it has, a warhound will keep being a warhound even if his attack is reduced to half, and excellent example of this is the corruptor, do you really think that any spell in the corrutor will make it more dinamic or a different stats that the ones already has? well the answer probably is no, and the good spell will only happen if blizzard get's the feedback it needs, and not by keeping our mouths shut if what we are seeing is not a good thing
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
nGBeast
Profile Joined July 2010
United States914 Posts
August 14 2012 23:30 GMT
#1222
On August 15 2012 08:26 Dalavita wrote:
Show nested quote +
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.


Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.

"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-08-14 23:35:04
August 14 2012 23:32 GMT
#1223
On August 15 2012 08:28 VPCursed wrote:
Show nested quote +
On August 15 2012 08:26 Dalavita wrote:
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.

so, you're saying that if tank lines can be broken that it destroys the skill ceiling? what?


Making a functional A-move composition destroys the high skill ceiling of Terran. Making the war hound into a siege line breaker (while also being nothing more than A-move) ruins TvT, and for what? Because Dustin Browder apparently hates siege tanks.

On August 15 2012 08:30 nGBeast wrote:
Show nested quote +
On August 15 2012 08:26 Dalavita wrote:
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.


Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.

"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol


The quote comes from David Kim during an MLG interview made by teamliquid. I forgot which one, and I don't have time to look it up for you. If you don't believe me or if you've missed it, go do it yourself.

I ignored everything else because nothing else that you said had any value in a discussion.

Also, people whined about tank viking. TvT hasn't been tank viking since tanks were nerfed to only deal 35 damage to light which made biomech possible and the norm in TvT. This was a year and a half ago. Get with the times.
Big J
Profile Joined March 2011
Austria16289 Posts
August 14 2012 23:40 GMT
#1224
On August 15 2012 08:26 Dalavita wrote:
Show nested quote +
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.


No they did not. They said stuff about Mech/Terran needing beefier units that can tank damage and stuff like that. They did not say: "we don't want you to micro". I don't want to go into details too much, but the pure design of BH and WH offer just as much micro potential as a high dps antiair antiground with a "gets even more awesome for some time" button offers. It's all just a question of how they balance the interaction between those units and their opponents compositions in detail.

And no, Warhounds don't deal with the 50marinebuffer with 10medivacs that buffer your 3tanks, so TvT won't change a bit, apart from the superrare mech vs mech games. (at least on highlevel they are superrare)
And no, they are not doing all of this "BY DESIGN". Warhounds design is to be good against mechanical and somewhat tanky, whether this ability is true for huge tanklines or just small fortified positions, whether this is costefficient against blink stalkers that can dodge highwires or "just" against immortals and colossi all comes down to how exactly they are going to be balanced.
In their current state I agree with you. But in the current state of HotS (Custom which I played quite a bit) I don't really see anything beating properly controlled swarm hosts, apart maybe from 5rax reaper... So I actually dont think the current state matters too much. The beta is were the units will get most patches.
forsooth
Profile Joined February 2011
United States3648 Posts
August 14 2012 23:42 GMT
#1225
On August 14 2012 20:55 Cabinet Sanchez wrote:
Show nested quote +
On August 14 2012 11:53 Zealot Lord wrote:
Hmm with some tweaks I can potentially see tempest/oracle being useful and fun to play/watch under the hands of a pro. but balance aside, I really dislike the feel and looks of the battle hellion and especially the warhound - its units one would expect to see from a C&C ripoff or something =/

I'm usually not the one to complain, but Blizard wanting terran players to mech more in TvP results in.. essentially a mechanical marauder? That is so incredibly lame.. -_-



You summarised it well, they really do feel like cheesey fucking C&C units.
I don't mean to pick on Dustin, I mean he's a person, we shouldn't be assholes to the guy but isn't it a coincidence that he turns up and all the elements of Brood War which were good seem pissed away just to make room for "cool shit! LOL" in SC2? These units have a distinct C&C or Supreme Commander lameness about them. Plus - to get nerdy, they just don't really seem to fit in with the lore of the units for the Terrans in the Starcraft fucking universe!

I get the impression that Blizzard don't know what mech actually means. It does not damn well mean that you get units with the same movement, acceration, turning speed as bio units, the same or similar firing rates or types but just make the unit models fucking machines! because the new Terran mech army seems no different at all from a bio army! Except unlike having to press T to stim them, the warhound will autocast the damn homing rocket.....

Madness


Show nested quote +
On August 14 2012 11:58 Dalavita wrote:
Mothership core is absolutely retarded in the fact that you can get it really early and it turns into a siege tank that shoots as fast as a marauder. WHAT!?

Also, recall allowing Protoss to do all-ins and bail as soon as they get in trouble.

It's like Blizzard wants to screw over the earlygame.

Nothing needs to be said about the Tempest. Get rid of it and bring back the Carrier.

And it's nice to see that my predictions on how bad warhounds and battle hellions would be were pretty much spot on.

Also, lolacle.

The only thing that has any potential in HotS is the widow mine, and even that needs a couple of big changes.

Why is Blizzard doing this to us?


Theorycraft time.
Make mothership core require cyb core, change range to 12 and reduce damage.
Make recall a researchable item at the cyb core, requires twighlight council before you can use it.

Seems to allow people to still defend their base *kinda* early, delays the recall which I agree seems overly powerful yet makes it interesting in that it's researchable (and possible to chronoboost it) AND it makes you have to choose either air weapons/armour or researching recall (unless you build 2 cyb cores)

Solved?

Protoss already has an easier time than anyone else defending drops with cannons and warp-ins. Adding more ways is ridiculous.
yeastiality
Profile Joined April 2011
Canada374 Posts
August 14 2012 23:44 GMT
#1226
On August 15 2012 08:30 nGBeast wrote:
Show nested quote +
On August 15 2012 08:26 Dalavita wrote:
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.


Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.


rofl indeed


i see you're as educated about this as you claim to be
Dimon87
Profile Joined January 2011
218 Posts
August 14 2012 23:44 GMT
#1227
The game just seems so scripted to show off the new units that i can't really tell how they will be used in reality at all :S
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 14 2012 23:45 GMT
#1228
On August 15 2012 08:23 nGBeast wrote:
Show nested quote +
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"


You got destroyed. Just stop posting. Thanks.
sorry for dem one liners
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 14 2012 23:46 GMT
#1229
Mothership Core's 13 range cannon and Recall are terrible ideas. Give way too much protection to early game Protoss.

Warhound is (as predicted) a terrible looking and terribly designed a-move unit that only takes away from the mech playstyle. Same with the Battle Hellion.

Tempest is, of course, as everyone predicted; boring, a-move, only really contributes to deathball play.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 23:48 GMT
#1230
On August 15 2012 08:46 Stratos_speAr wrote:
Mothership Core's 13 range cannon and Recall are terrible ideas. Give way too much protection to early game Protoss.

Warhound is (as predicted) a terrible looking and terribly designed a-move unit that only takes away from the mech playstyle. Same with the Battle Hellion.

Tempest is, of course, as everyone predicted; boring, a-move, only really contributes to deathball play.

MS Core is a great idea. Whether or not it's balanced is one thing, but it's definitely a good idea. Early game Protoss is extremely passive right now, and can't push out without being all-in. That's a problem.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 15 2012 00:01 GMT
#1231
On August 15 2012 08:26 Belisarius wrote:
I wanted to like this, I really did. I assumed everyone here was going overboard. I wanted to watch that and then point out all the things I actually thought were cool.

Turns out there were none. That was absolutely disgusting. I don't want the units they're giving me (except the core, obviously), and I can't believe they've taken the most interesting and positional composition in the game and made it even more a-move than a colo deathball. Holy heck.

In all seriousness, why are they putting these out? Literally nobody in the SC2 community is going to watch this and go "wow! cool! I want this game!" The absolute best response they can hope for is people saying "You haven't played it! And maybe they'll fix it!"

And yet that happened last time as well, and they didn't change a single thing that was a problem.

........man. This has really got me worried.



i think i can confidently say there are those who enjoyed this more than dislike it. i think i can also safely assume that ALL of those with heavy bw background will dislike the new changes. if sc2x was designed by great minds put together by tlnet, i think it can make one kick ass game.
age: 84 | location: california | sex: 잘함
Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 15 2012 00:02 GMT
#1232
It would seem that most of the new terran stuff is TvP and TvT. I didn't see a lot of stuff for TvZ really. The battle hellions I guess are great against lings, but that's about it right? The mines would get stuck on a zergling, optimus prime would only be good against roaches, and even then inferior to the marauder, and that's about it right?
The new zerg stuff seems like it could be used in all matchups pretty much.

I wonder what changes are going to be made until hots goes to beta.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 15 2012 00:03 GMT
#1233
The mothership core is one of the few things I really like.

The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"

The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?
Buchan
Profile Joined July 2011
Canada184 Posts
August 15 2012 00:08 GMT
#1234
I predict Zerg is going to be overrunning the ladder in HoTS. It already is in WoL and now they are getting the only interesting additions.
Big J
Profile Joined March 2011
Austria16289 Posts
August 15 2012 00:10 GMT
#1235
On August 15 2012 09:03 Belisarius wrote:
The mothership core is one of the few things I really like.

The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"

The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?

widow mine is only 200dmg.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 15 2012 00:15 GMT
#1236
On August 15 2012 09:08 Buchan wrote:
I predict Zerg is going to be overrunning the ladder in HoTS. It already is in WoL and now they are getting the only interesting additions.

Or mass PvZs, because protoss players got some early stuff too.
cmcaneff5502
Profile Joined February 2012
United States116 Posts
August 15 2012 00:30 GMT
#1237
On August 15 2012 08:30 nGBeast wrote:
Show nested quote +
On August 15 2012 08:26 Dalavita wrote:
On August 15 2012 08:23 nGBeast wrote:
On August 15 2012 08:16 yeastiality wrote:

You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?

What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?

Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.

As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta


I'm repeating what blizzard said, don't be so dumb.

Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.

Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!

"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"



"I'm repeating what blizzard said, don't be so dumb. "

Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.

How thick are you, seriously.


Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.

"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol


LOL thanks to whoever posted the david kim interview where he explicitly says that terran needs more a-move friendly units. what is this kid thinking raging and name calling about things he has no idea about and is blatantly wrong about?
take the guy's advice above me and stop posting on this...
WombaT
Profile Blog Joined May 2010
Northern Ireland27291 Posts
August 15 2012 00:34 GMT
#1238
On August 15 2012 09:03 Belisarius wrote:
The mothership core is one of the few things I really like.

The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"

The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?

I like the concept, but as it was shown it seemed to come a bit quickly and be too robust in a defensive function.

Also to anybody saying being able to safely expand will 'fix' PvP, I disagree. The boring aspect of PvP is collosus wars, at least for me. The early game is the interesting, intense part. While it can crush me to see a player lose due to one micro mistake or miscalculation (especially if I'm a fan), it's just how the matchup is, razor-thin.

Midgame PvP is actually pretty good, phoenix based plays have come into popularity. Well executed blink play separates good players from bad etc. It's that there is no better unit than the Collosus, except for more Collosus that ruins that matchup. Being able to safely expand will just mean Collosus wars happen sooner.

ZvZ is similarly risky and intense in the early game, only it has slightly better scouting information with overlords removing some of the coinflip/luck based aspect of PvP that annoys people, and it has a better lategame
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 15 2012 01:02 GMT
#1239
On August 15 2012 08:42 forsooth wrote:
Show nested quote +
On August 14 2012 20:55 Cabinet Sanchez wrote:
On August 14 2012 11:53 Zealot Lord wrote:
Hmm with some tweaks I can potentially see tempest/oracle being useful and fun to play/watch under the hands of a pro. but balance aside, I really dislike the feel and looks of the battle hellion and especially the warhound - its units one would expect to see from a C&C ripoff or something =/

I'm usually not the one to complain, but Blizard wanting terran players to mech more in TvP results in.. essentially a mechanical marauder? That is so incredibly lame.. -_-



You summarised it well, they really do feel like cheesey fucking C&C units.
I don't mean to pick on Dustin, I mean he's a person, we shouldn't be assholes to the guy but isn't it a coincidence that he turns up and all the elements of Brood War which were good seem pissed away just to make room for "cool shit! LOL" in SC2? These units have a distinct C&C or Supreme Commander lameness about them. Plus - to get nerdy, they just don't really seem to fit in with the lore of the units for the Terrans in the Starcraft fucking universe!

I get the impression that Blizzard don't know what mech actually means. It does not damn well mean that you get units with the same movement, acceration, turning speed as bio units, the same or similar firing rates or types but just make the unit models fucking machines! because the new Terran mech army seems no different at all from a bio army! Except unlike having to press T to stim them, the warhound will autocast the damn homing rocket.....

Madness


On August 14 2012 11:58 Dalavita wrote:
Mothership core is absolutely retarded in the fact that you can get it really early and it turns into a siege tank that shoots as fast as a marauder. WHAT!?

Also, recall allowing Protoss to do all-ins and bail as soon as they get in trouble.

It's like Blizzard wants to screw over the earlygame.

Nothing needs to be said about the Tempest. Get rid of it and bring back the Carrier.

And it's nice to see that my predictions on how bad warhounds and battle hellions would be were pretty much spot on.

Also, lolacle.

The only thing that has any potential in HotS is the widow mine, and even that needs a couple of big changes.

Why is Blizzard doing this to us?


Theorycraft time.
Make mothership core require cyb core, change range to 12 and reduce damage.
Make recall a researchable item at the cyb core, requires twighlight council before you can use it.

Seems to allow people to still defend their base *kinda* early, delays the recall which I agree seems overly powerful yet makes it interesting in that it's researchable (and possible to chronoboost it) AND it makes you have to choose either air weapons/armour or researching recall (unless you build 2 cyb cores)

Solved?

Protoss already has an easier time than anyone else defending drops with cannons and warp-ins. Adding more ways is ridiculous.


No, it's not ridiculous, you need to read the article on the defenders advantage. I'm talking about all 3 races, not just Protoss, needing slightly better base defence, which makes for longer games and just that tiny chance more that we'll have comebacks - which seem unfortunately extremely rare - even 2 years into WoL.

fishjie
Profile Blog Joined September 2010
United States1519 Posts
August 15 2012 01:35 GMT
#1240
i dont get the whining this preview got me HYPED

whereas the hatred for the steaming pile of excrement that is diablo 3, totally understandable
Prev 1 60 61 62 63 64 80 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly #2
ByuN vs herOLIVE!
IntoTheiNu 912
WardiTV903
Rex131
CranKy Ducklings83
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1682
Rex 131
ByuN (SOOP) 22
herO (SOOP) 20
StarCraft: Brood War
Britney 47686
Calm 8073
Shuttle 2396
actioN 2359
EffOrt 622
Mini 423
BeSt 339
firebathero 303
Pusan 301
Snow 182
[ Show more ]
Soulkey 175
Zeus 172
Rush 162
Hyun 84
Sea.KH 61
Mong 53
Yoon 52
ToSsGirL 49
Hm[arnc] 31
Aegong 31
Barracks 28
soO 23
Terrorterran 20
zelot 20
Bale 19
Noble 16
Free 13
Sacsri 11
yabsab 11
scan(afreeca) 10
sorry 8
Shine 8
Dota 2
Gorgc4909
qojqva2762
syndereN191
zeus145
BananaSlamJamma114
Counter-Strike
fl0m3105
Sick102
Other Games
singsing2329
B2W.Neo576
Lowko296
DeMusliM257
Liquid`VortiX172
crisheroes146
Hui .109
ToD104
ArmadaUGS61
QueenE48
KnowMe48
Organizations
Other Games
gamesdonequick2038
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV727
League of Legends
• Jankos1837
• Nemesis1504
• TFBlade825
Upcoming Events
RotterdaM Event
2h 16m
The PiG Daily
6h 46m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
11h 46m
GSL
20h 46m
Replay Cast
1d 9h
WardiTV Weekly
1d 20h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
[ Show More ]
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.