On August 15 2012 08:16 IPA wrote: TL forums are a joke. Everything has to be viewed in a hysterical fashion with plenty of hyperbole thrown around. Everything is the WORST or the BEST EVER.
It's a battle report showing a couple bad players messing around in a build that is nowhere close to retail. Read that again.
To everyone saying "Fuck this, I'm leaving to play _____" -- ok, then. Enjoy your game and don't let the door hit you on the way out. All the money, all the players (BW and otherwise), and all the tournaments will be formed around HotS.
I will be there, playing, spectating, and having a blast. I have a sneaking suspicion I won't be alone.
The thing about this BR is that they WANT us to bitch and say what WE don't thing it's right and should be changed, that's why they are making these BR, as other guys are saying, a roach is a roach no matter the stats it has, a warhound will keep being a warhound even if his attack is reduced to half, and excellent example of this is the corruptor, do you really think that any spell in the corrutor will make it more dinamic or a different stats that the ones already has? well the answer probably is no, and the good spell will only happen if blizzard get's the feedback it needs, and not by keeping our mouths shut if what we are seeing is not a good thing
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.
"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
so, you're saying that if tank lines can be broken that it destroys the skill ceiling? what?
Making a functional A-move composition destroys the high skill ceiling of Terran. Making the war hound into a siege line breaker (while also being nothing more than A-move) ruins TvT, and for what? Because Dustin Browder apparently hates siege tanks.
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.
"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol
The quote comes from David Kim during an MLG interview made by teamliquid. I forgot which one, and I don't have time to look it up for you. If you don't believe me or if you've missed it, go do it yourself.
I ignored everything else because nothing else that you said had any value in a discussion.
Also, people whined about tank viking. TvT hasn't been tank viking since tanks were nerfed to only deal 35 damage to light which made biomech possible and the norm in TvT. This was a year and a half ago. Get with the times.
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
No they did not. They said stuff about Mech/Terran needing beefier units that can tank damage and stuff like that. They did not say: "we don't want you to micro". I don't want to go into details too much, but the pure design of BH and WH offer just as much micro potential as a high dps antiair antiground with a "gets even more awesome for some time" button offers. It's all just a question of how they balance the interaction between those units and their opponents compositions in detail.
And no, Warhounds don't deal with the 50marinebuffer with 10medivacs that buffer your 3tanks, so TvT won't change a bit, apart from the superrare mech vs mech games. (at least on highlevel they are superrare) And no, they are not doing all of this "BY DESIGN". Warhounds design is to be good against mechanical and somewhat tanky, whether this ability is true for huge tanklines or just small fortified positions, whether this is costefficient against blink stalkers that can dodge highwires or "just" against immortals and colossi all comes down to how exactly they are going to be balanced. In their current state I agree with you. But in the current state of HotS (Custom which I played quite a bit) I don't really see anything beating properly controlled swarm hosts, apart maybe from 5rax reaper... So I actually dont think the current state matters too much. The beta is were the units will get most patches.
On August 14 2012 11:53 Zealot Lord wrote: Hmm with some tweaks I can potentially see tempest/oracle being useful and fun to play/watch under the hands of a pro. but balance aside, I really dislike the feel and looks of the battle hellion and especially the warhound - its units one would expect to see from a C&C ripoff or something =/
I'm usually not the one to complain, but Blizard wanting terran players to mech more in TvP results in.. essentially a mechanical marauder? That is so incredibly lame.. -_-
You summarised it well, they really do feel like cheesey fucking C&C units. I don't mean to pick on Dustin, I mean he's a person, we shouldn't be assholes to the guy but isn't it a coincidence that he turns up and all the elements of Brood War which were good seem pissed away just to make room for "cool shit! LOL" in SC2? These units have a distinct C&C or Supreme Commander lameness about them. Plus - to get nerdy, they just don't really seem to fit in with the lore of the units for the Terrans in the Starcraft fucking universe!
I get the impression that Blizzard don't know what mech actually means. It does not damn well mean that you get units with the same movement, acceration, turning speed as bio units, the same or similar firing rates or types but just make the unit models fucking machines! because the new Terran mech army seems no different at all from a bio army! Except unlike having to press T to stim them, the warhound will autocast the damn homing rocket.....
On August 14 2012 11:58 Dalavita wrote: Mothership core is absolutely retarded in the fact that you can get it really early and it turns into a siege tank that shoots as fast as a marauder. WHAT!?
Also, recall allowing Protoss to do all-ins and bail as soon as they get in trouble.
It's like Blizzard wants to screw over the earlygame.
Nothing needs to be said about the Tempest. Get rid of it and bring back the Carrier.
And it's nice to see that my predictions on how bad warhounds and battle hellions would be were pretty much spot on.
Also, lolacle.
The only thing that has any potential in HotS is the widow mine, and even that needs a couple of big changes.
Why is Blizzard doing this to us?
Theorycraft time. Make mothership core require cyb core, change range to 12 and reduce damage. Make recall a researchable item at the cyb core, requires twighlight council before you can use it.
Seems to allow people to still defend their base *kinda* early, delays the recall which I agree seems overly powerful yet makes it interesting in that it's researchable (and possible to chronoboost it) AND it makes you have to choose either air weapons/armour or researching recall (unless you build 2 cyb cores)
Solved?
Protoss already has an easier time than anyone else defending drops with cannons and warp-ins. Adding more ways is ridiculous.
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.
rofl indeed
i see you're as educated about this as you claim to be
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
Mothership Core's 13 range cannon and Recall are terrible ideas. Give way too much protection to early game Protoss.
Warhound is (as predicted) a terrible looking and terribly designed a-move unit that only takes away from the mech playstyle. Same with the Battle Hellion.
Tempest is, of course, as everyone predicted; boring, a-move, only really contributes to deathball play.
On August 15 2012 08:46 Stratos_speAr wrote: Mothership Core's 13 range cannon and Recall are terrible ideas. Give way too much protection to early game Protoss.
Warhound is (as predicted) a terrible looking and terribly designed a-move unit that only takes away from the mech playstyle. Same with the Battle Hellion.
Tempest is, of course, as everyone predicted; boring, a-move, only really contributes to deathball play.
MS Core is a great idea. Whether or not it's balanced is one thing, but it's definitely a good idea. Early game Protoss is extremely passive right now, and can't push out without being all-in. That's a problem.
On August 15 2012 08:26 Belisarius wrote: I wanted to like this, I really did. I assumed everyone here was going overboard. I wanted to watch that and then point out all the things I actually thought were cool.
Turns out there were none. That was absolutely disgusting. I don't want the units they're giving me (except the core, obviously), and I can't believe they've taken the most interesting and positional composition in the game and made it even more a-move than a colo deathball. Holy heck.
In all seriousness, why are they putting these out? Literally nobody in the SC2 community is going to watch this and go "wow! cool! I want this game!" The absolute best response they can hope for is people saying "You haven't played it! And maybe they'll fix it!"
And yet that happened last time as well, and they didn't change a single thing that was a problem.
........man. This has really got me worried.
i think i can confidently say there are those who enjoyed this more than dislike it. i think i can also safely assume that ALL of those with heavy bw background will dislike the new changes. if sc2x was designed by great minds put together by tlnet, i think it can make one kick ass game.
It would seem that most of the new terran stuff is TvP and TvT. I didn't see a lot of stuff for TvZ really. The battle hellions I guess are great against lings, but that's about it right? The mines would get stuck on a zergling, optimus prime would only be good against roaches, and even then inferior to the marauder, and that's about it right? The new zerg stuff seems like it could be used in all matchups pretty much.
I wonder what changes are going to be made until hots goes to beta.
The mothership core is one of the few things I really like.
The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"
The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?
On August 15 2012 09:03 Belisarius wrote: The mothership core is one of the few things I really like.
The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"
The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?
On August 15 2012 09:08 Buchan wrote: I predict Zerg is going to be overrunning the ladder in HoTS. It already is in WoL and now they are getting the only interesting additions.
Or mass PvZs, because protoss players got some early stuff too.
You honestly think they units that form their core design for HotS and are being shown off at every opportunity...won't make it past beta?
What will the game be, then? WoL with a campaign where kerrigan unlocks russian doll banelings?
Get a grip, dude. They have a schedule to release the game and make money at a certain time, whether or not all the ideas going into it are complete trash. Even if it bugs you, smart people are going to offer their criticism because it's the only way we can hope to end up with a halfway decent game at the end.
As for the 'pure warhound' argument: that seems to be the GOAL of the unit by design. Why should you need to position tanks if you can just take a bunch of beefed up marauders and clown on every protoss unit that isnt the zealot/DT/HT? I don't see people answering this with anything but "I haven't used it yet myself so I can't say" ...which kinda indicates that you're not cut out for this debate in the first place. Go back to the cave until beta
I'm repeating what blizzard said, don't be so dumb.
Smart people, rofl forum warriors are nothing more than forum warriors. When you talk like a low diamond player (A-Moving units), you're not smart. Every unit has a core in the build.
Rofl if you think the goal of the warhound is to mass 200/200 and win you're being senile. Really I think you need to go back and look at the design Blizzard had in mind lolololol. I play protoss and I can't stop laughing than you actually thing a max warhound army is going to break the game oh man!
"Debate" more like a bunch of whiny teenagers who don't have any background in game design, or have any high level play under their hands get to vent about stuff they have no idea, yeah good "debate"
"I'm repeating what blizzard said, don't be so dumb. "
Blizzard has come out and said that they want the warhound and battle hellion to be A-move units because the rest of the terran army is so micro intensive. They also implemented war hounds because they wanted something to deal with siege tank lines in TvT, which is why the missiles even go for mechanical units. So not only are they screwing up the awesomeness that is TvT, they're also screwing up the awesomeness that is the high skill ceiling of Terran, and they're doing all of this BY DESIGN.
How thick are you, seriously.
Give me a link and quote where blizzard said they want those units to be A-move units, I want those exact words, A-Move units. I see you ignored everything else, but again you won't be able to give me anything so I'll go back to CS:GO until you find something rofl.
"Screwing up the awesomeness of TvT" So people whined and complained and calling TvT a tank war, they make a unit to go a different composition that will actually be able to find tank wars (unlike bio which need to constantly trade efficiently) and thats the biggest concern? Give me a break lololol
LOL thanks to whoever posted the david kim interview where he explicitly says that terran needs more a-move friendly units. what is this kid thinking raging and name calling about things he has no idea about and is blatantly wrong about? take the guy's advice above me and stop posting on this...
On August 15 2012 09:03 Belisarius wrote: The mothership core is one of the few things I really like.
The widow mine also has promise, but I don't really like its ridiculous single-target damage and the fact it can tag air. I'd like it to do big splash to make you pull the unit out of your ball, but I don't really like the fact it seems able to one-shot a colo. There's just such a long window of "well, there's nothing I can do now, I guess I just need to wait for 300/200 to spontaneously combust"
The one thing I liked about the oracle was the phase-out ability. Phasing out, say, missile turrets to allow DT shenanigans would have been really cute. But they removed that and kept bloody entomb instead, because that's way cooler, right?
I like the concept, but as it was shown it seemed to come a bit quickly and be too robust in a defensive function.
Also to anybody saying being able to safely expand will 'fix' PvP, I disagree. The boring aspect of PvP is collosus wars, at least for me. The early game is the interesting, intense part. While it can crush me to see a player lose due to one micro mistake or miscalculation (especially if I'm a fan), it's just how the matchup is, razor-thin.
Midgame PvP is actually pretty good, phoenix based plays have come into popularity. Well executed blink play separates good players from bad etc. It's that there is no better unit than the Collosus, except for more Collosus that ruins that matchup. Being able to safely expand will just mean Collosus wars happen sooner.
ZvZ is similarly risky and intense in the early game, only it has slightly better scouting information with overlords removing some of the coinflip/luck based aspect of PvP that annoys people, and it has a better lategame
On August 14 2012 11:53 Zealot Lord wrote: Hmm with some tweaks I can potentially see tempest/oracle being useful and fun to play/watch under the hands of a pro. but balance aside, I really dislike the feel and looks of the battle hellion and especially the warhound - its units one would expect to see from a C&C ripoff or something =/
I'm usually not the one to complain, but Blizard wanting terran players to mech more in TvP results in.. essentially a mechanical marauder? That is so incredibly lame.. -_-
You summarised it well, they really do feel like cheesey fucking C&C units. I don't mean to pick on Dustin, I mean he's a person, we shouldn't be assholes to the guy but isn't it a coincidence that he turns up and all the elements of Brood War which were good seem pissed away just to make room for "cool shit! LOL" in SC2? These units have a distinct C&C or Supreme Commander lameness about them. Plus - to get nerdy, they just don't really seem to fit in with the lore of the units for the Terrans in the Starcraft fucking universe!
I get the impression that Blizzard don't know what mech actually means. It does not damn well mean that you get units with the same movement, acceration, turning speed as bio units, the same or similar firing rates or types but just make the unit models fucking machines! because the new Terran mech army seems no different at all from a bio army! Except unlike having to press T to stim them, the warhound will autocast the damn homing rocket.....
Madness
On August 14 2012 11:58 Dalavita wrote: Mothership core is absolutely retarded in the fact that you can get it really early and it turns into a siege tank that shoots as fast as a marauder. WHAT!?
Also, recall allowing Protoss to do all-ins and bail as soon as they get in trouble.
It's like Blizzard wants to screw over the earlygame.
Nothing needs to be said about the Tempest. Get rid of it and bring back the Carrier.
And it's nice to see that my predictions on how bad warhounds and battle hellions would be were pretty much spot on.
Also, lolacle.
The only thing that has any potential in HotS is the widow mine, and even that needs a couple of big changes.
Why is Blizzard doing this to us?
Theorycraft time. Make mothership core require cyb core, change range to 12 and reduce damage. Make recall a researchable item at the cyb core, requires twighlight council before you can use it.
Seems to allow people to still defend their base *kinda* early, delays the recall which I agree seems overly powerful yet makes it interesting in that it's researchable (and possible to chronoboost it) AND it makes you have to choose either air weapons/armour or researching recall (unless you build 2 cyb cores)
Solved?
Protoss already has an easier time than anyone else defending drops with cannons and warp-ins. Adding more ways is ridiculous.
No, it's not ridiculous, you need to read the article on the defenders advantage. I'm talking about all 3 races, not just Protoss, needing slightly better base defence, which makes for longer games and just that tiny chance more that we'll have comebacks - which seem unfortunately extremely rare - even 2 years into WoL.