• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:19
CEST 07:19
KST 14:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7975 users

Call To Action: Balance Testing TvZ. - Page 22

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 20 21 22 23 24 81 Next
EwilGorn
Profile Joined April 2011
Malaysia7 Posts
August 09 2012 01:13 GMT
#421
This changes everything :O
Death to the Oppressors!!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 09 2012 01:16 GMT
#422
I don't like the new arcade system (or w/e other bugs...) the only way I could find this map was in "vs AI" I then had to play a game (you can just go with no opponent) and bookmark the match after so I could use it in custom games.
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
Last Edited: 2012-08-09 01:22:15
August 09 2012 01:18 GMT
#423
On August 09 2012 10:12 TheDwf wrote:
Show nested quote +
On August 09 2012 10:05 ZeromuS wrote:
On August 09 2012 10:01 forsooth wrote:
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Agreed, however having it helps against creep, having it helps against a lot of stuff.

Honestly, its energy isn't used on a lot so 125 isn't horrible.

Having to wait 90 seconds (after energy upgrade, otherwise it's 135 seconds) to use the mediocre damage spell you want is horrible.

Edit for clarity—90 seconds after the Raven is complete.


Good point, However perhaps its due to the fact that ravens with 2 HSM each is too powerful?

Unlike fungal or storm however you dont need the HSM to survive key timings while teching. Often you will have a strong composition that can benefit from the Support of Ravens as opposed to a composition that relies on the ravens to deal damage.

I think if you could use ghosts to negate a lot of infestor energy then with fewer fungals to deny ravens if they pop in and do SOME damage to broods with AoE and then you chase or do additional damage with vikings or marines alongside Ghost snipe/dps to add some more damage ... Maybe that could work.

There won't be a single easy solution to broodlords instead you will need to do more than one thing to kill a large number of them.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Bagi
Profile Joined August 2010
Germany6799 Posts
August 09 2012 01:21 GMT
#424
On August 09 2012 10:18 ZeromuS wrote:
Show nested quote +
On August 09 2012 10:12 TheDwf wrote:
On August 09 2012 10:05 ZeromuS wrote:
On August 09 2012 10:01 forsooth wrote:
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Agreed, however having it helps against creep, having it helps against a lot of stuff.

Honestly, its energy isn't used on a lot so 125 isn't horrible.

Having to wait 90 seconds (after energy upgrade, otherwise it's 135 seconds) to use the mediocre damage spell you want is horrible.

Edit for clarity—90 seconds after the Raven is complete.


Good point, However perhaps its due to the fact that ravens with 2 HSM each is too powerful?

This is the only reason I can think of why they think the spell should be 125 energy.

I really think they could still at least increase the range by 1-2, wouldn't be exactly gamebreaking since its still a pretty slow missile.
zala2023
Profile Joined April 2011
United States228 Posts
August 09 2012 01:21 GMT
#425
this so called raven buff might as well as not exist since i hoestly dont think it will do anything
how about give reduce HSM energy to 75 like all the other AOE spells
relax bro we got this
blawed
Profile Joined August 2012
11 Posts
August 09 2012 01:24 GMT
#426
On August 09 2012 09:03 Liquid`Jinro wrote:
This is a really nice and measured patch I think, I'm impressed. I would consider having creep recede faster instead of spread slower, but I'm sure they considered both options.

I like this a lot eitherway.

so you might come back now?

yay
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 09 2012 01:26 GMT
#427
On August 09 2012 10:21 zala2023 wrote:
this so called raven buff might as well as not exist since i hoestly dont think it will do anything
how about give reduce HSM energy to 75 like all the other AOE spells



You should consider how over-powered that would be.
Moderatorlickypiddy
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-08-09 01:27:10
August 09 2012 01:26 GMT
#428
There are some one points out that the creep change is in fact a buff !

I don't know whether it's true but he says like this:

"Actually it is a hidden buff for zerg: it'll take 1 less active tumor now to achieve the maximum spread rate in 1 direction. Nice going D. Kim, they'll never notice!"
mGGLearning
Profile Blog Joined July 2012
Australia26 Posts
August 09 2012 01:27 GMT
#429
As a Terran, these changes are getting me excited to play some TvZ! XD
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 09 2012 01:28 GMT
#430
--- Nuked ---
SugoZerg
Profile Joined June 2012
France2 Posts
August 09 2012 01:28 GMT
#431
On August 09 2012 10:01 forsooth wrote:
Show nested quote +
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Well, I didn't mean to reduce the area to the radius of an EMP, just reduce it so the terran player has the feeling that a raven might be a better plan than scans sometimes.
Never see a terran random scanning near his army and killed an obs that not even on the screen they're looking at ? An innacurate scan should not get rewarded, and a little tweak of its range shouldn't hurt scouting or detecting banshee/dt rushes, but it would make terran player feel like raven would be better in mid/late game, making even more room for scoutingscans and mules. Anyway, i was just throwing of something on my mind, maybe i'm way off.
And definitively, a raven buff in addition to that (speed/cost/abilities, whatever...)
(I won't talk about any broodwar comparison, it's just too different from starcraft2.)
it's not over 'til it's over
TheDwf
Profile Joined November 2011
France19747 Posts
August 09 2012 01:28 GMT
#432
On August 09 2012 10:18 ZeromuS wrote:
Show nested quote +
On August 09 2012 10:12 TheDwf wrote:
On August 09 2012 10:05 ZeromuS wrote:
On August 09 2012 10:01 forsooth wrote:
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Agreed, however having it helps against creep, having it helps against a lot of stuff.

Honestly, its energy isn't used on a lot so 125 isn't horrible.

Having to wait 90 seconds (after energy upgrade, otherwise it's 135 seconds) to use the mediocre damage spell you want is horrible.

Edit for clarity—90 seconds after the Raven is complete.


Good point, However perhaps its due to the fact that ravens with 2 HSM each is too powerful?

Well, there's nothing wrong with Ravens being able to use only one HSM (I assume this is because we have to choose between 2 PDDs and one Missile when the Raven has full energy), or having to wait 90 seconds... if it's worth it. Currently I don't think it's the case.
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
August 09 2012 01:28 GMT
#433
On August 09 2012 10:26 larse wrote:
There are some one points out that the creep change is in fact a buff !

I don't know whether it's true but he says like this:

"Actually it is a hidden buff for zerg: it'll take 1 less active tumor now to achieve the maximum spread rate in 1 direction. Nice going D. Kim, they'll never notice!"


But that maximum spread read is smaller.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 09 2012 01:29 GMT
#434
On August 09 2012 10:21 Bagi wrote:
Show nested quote +
On August 09 2012 10:18 ZeromuS wrote:
On August 09 2012 10:12 TheDwf wrote:
On August 09 2012 10:05 ZeromuS wrote:
On August 09 2012 10:01 forsooth wrote:
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Agreed, however having it helps against creep, having it helps against a lot of stuff.

Honestly, its energy isn't used on a lot so 125 isn't horrible.

Having to wait 90 seconds (after energy upgrade, otherwise it's 135 seconds) to use the mediocre damage spell you want is horrible.

Edit for clarity—90 seconds after the Raven is complete.


Good point, However perhaps its due to the fact that ravens with 2 HSM each is too powerful?

This is the only reason I can think of why they think the spell should be 125 energy.

I really think they could still at least increase the range by 1-2, wouldn't be exactly gamebreaking since its still a pretty slow missile.


Good point, higher range would definitely give the zerg more time to escape or split his units, but at the same time you wouldn't have to kamikaze your raven. A "real" buff should be range+speed then ... ?
Terran & Potato Salad.
Eps
Profile Joined April 2011
Canada240 Posts
August 09 2012 01:30 GMT
#435
On August 09 2012 10:21 Bagi wrote:
Show nested quote +
On August 09 2012 10:18 ZeromuS wrote:
On August 09 2012 10:12 TheDwf wrote:
On August 09 2012 10:05 ZeromuS wrote:
On August 09 2012 10:01 forsooth wrote:
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

Nope. Terran mobile detection isn't comparable to that of Zerg and Protoss. Ravens lack the speed of overseers and aren't permacloaked like observers, and they're much more expensive than both. Like the science vessel, the role they play is a high tech spellcasting support unit that happens to detect rather than a dedicated detection unit like the aforementioned Z/P units. Scanning is Terran's primary means of detection and scouting just like it was in BW.


Agreed, however having it helps against creep, having it helps against a lot of stuff.

Honestly, its energy isn't used on a lot so 125 isn't horrible.

Having to wait 90 seconds (after energy upgrade, otherwise it's 135 seconds) to use the mediocre damage spell you want is horrible.

Edit for clarity—90 seconds after the Raven is complete.


Good point, However perhaps its due to the fact that ravens with 2 HSM each is too powerful?

This is the only reason I can think of why they think the spell should be 125 energy.

I really think they could still at least increase the range by 1-2, wouldn't be exactly gamebreaking since its still a pretty slow missile.


Then why not lower the SM Energy cost to 100, implement a 30-50 second Cooldown. This prevents it from being cast twice by 1 Raven in a battle. And let's face it, waiting for 200 energy takes a long time. They're a very expensive unit, and should have some sort of guranteed Spell-Utility, and not just an expensive Detector.

Ravens have the longest build time as is already compared to the other 2 Casters. HT's can be warped-in. Infestors can be built in as high amounts as Resource/Larva limits it to.
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
August 09 2012 01:30 GMT
#436
On August 09 2012 10:28 Scrubwave wrote:
Show nested quote +
On August 09 2012 10:26 NovemberstOrm wrote:
On August 09 2012 10:21 zala2023 wrote:
this so called raven buff might as well as not exist since i hoestly dont think it will do anything
how about give reduce HSM energy to 75 like all the other AOE spells



You should consider how over-powered that would be.

Compared to blanket storms and chain fungals? Not at all.


Those spells don't compound damage. 2 storms in the same place dont do more damage than one storm.

3 fungals cast at the same time dont do more damage than one fungal.

I believe that multiple HSM do more damage than one HSM.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-08-09 01:33:24
August 09 2012 01:31 GMT
#437
A lot of people seem to be focused a lot on the Raven's HSM spell and how long it takes to get, but I think Raven's should primarily be used to clean up creep without having to waste so many minerals on scans (obviously mostly in late game since I realise Ravens are a pain to get) and for using PDD in Viking vs Corrupter wars. Then HSM should be an afterthought, ie "I'll get this upgrade and if the situation comes where I can HSM his Corrupters/Broods I'll go for it, if not I'll use the energy for PDD".
[stranded]: http://www.indiedb.com/games/stranded
Scrubwave
Profile Joined July 2010
Poland1786 Posts
Last Edited: 2012-08-09 01:41:57
August 09 2012 01:35 GMT
#438
--- Nuked ---
Warpath
Profile Joined April 2010
Canada1242 Posts
August 09 2012 01:38 GMT
#439
Is Antiga Shipyard really the right map to test a predominantly TvZ focused change?
Eps
Profile Joined April 2011
Canada240 Posts
Last Edited: 2012-08-09 01:40:08
August 09 2012 01:39 GMT
#440
On August 09 2012 10:30 ZeromuS wrote:
Show nested quote +
On August 09 2012 10:28 Scrubwave wrote:
On August 09 2012 10:26 NovemberstOrm wrote:
On August 09 2012 10:21 zala2023 wrote:
this so called raven buff might as well as not exist since i hoestly dont think it will do anything
how about give reduce HSM energy to 75 like all the other AOE spells



You should consider how over-powered that would be.

Compared to blanket storms and chain fungals? Not at all.


Those spells don't compound damage. 2 storms in the same place dont do more damage than one storm.

3 fungals cast at the same time dont do more damage than one fungal.

I believe that multiple HSM do more damage than one HSM.


To my understanding, each Storm dropped deals an instant 10-20 damage, while the rest of it is proc-ed over time. I may be off on this.
You do have somewhat of a point when you're discussing Storms.

However, FG shouldn't be looked at as purely a Damage Spell. It negates Micro, and also reveals Cloaked Units. It has tremendous utility outside of just damage.

SM however is a pure damage spell, and thus should be more effective at it's role than FG.
Simarily FG and Storms can be casted at 9 Range. SM is gimped at a range of 6. If the spell is that severely handi-capped already, it should offer a high Reward when it does hit. Especially since it costs much more Energy than the other 2 spells. Not to mention that SM can be dodged.
Prev 1 20 21 22 23 24 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Larva 619
Hyuk 446
Leta 96
Icarus 10
Dota 2
NeuroSwarm217
League of Legends
JimRising 720
Other Games
summit1g9526
WinterStarcraft453
Mew2King64
ArmadaUGS52
Organizations
Other Games
gamesdonequick988
Dota 2
PGL Dota 2 - Main Stream154
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2250
League of Legends
• Rush1359
• Lourlo1004
Upcoming Events
Sparkling Tuna Cup
4h 42m
INu's Battles
6h 42m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
9h 42m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
13h 42m
BSL Open Qualifier
13h 42m
Replay Cast
17h 42m
Afreeca Starleague
1d 4h
Rush vs Light
WardiTV Weekly
1d 5h
Monday Night Weeklies
1d 10h
Replay Cast
1d 17h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.