Call To Action: Balance Testing TvZ. - Page 20
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Gijian
United States273 Posts
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AnachronisticAnarchy
United States2957 Posts
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Neurosis
United States893 Posts
On August 09 2012 09:28 AnachronisticAnarchy wrote: They weren't trying to make it easier to spread creep so much as give zerg a better way to fight back against hellions and maybe hellion-related allins. Yes, making roaches was beyond the grasp of zerg players! | ||
eviltomahawk
United States11133 Posts
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Shiori
3815 Posts
On August 09 2012 09:29 Neurosis wrote: Yes, making roaches was beyond the grasp of zerg players! No joke, but there are actually Zergs who have said that making 3 Roaches delays them "so much," as if getting a Factory, Reactor, and 4 Hellions doesn't do anything to delay the Terran's economy/production. | ||
Bagration
United States18282 Posts
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Corvi
Germany1406 Posts
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Pimpmuckl
Germany528 Posts
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Vindicare605
United States16032 Posts
On August 09 2012 08:32 figq wrote: Looks like another "psychological patch" ![]() I thought much the same till I actually played the map. The changes are immediately noticeable. Creep spreads noticeably slower and Ravens are a LOT faster, now matching the speed of Medivacs. The two changes together will have a definite impact on TvZ but not one that I am in any way against. | ||
Neurosis
United States893 Posts
On August 09 2012 09:34 Corvi wrote: better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison. Mostly just fungal. Storm tech itself is quite expensive to get out on the field. Fungal is t2, which is absurd. I bet protoss players wish their storm also rooted units plus it could spam out more powerful marines AND burrow?! | ||
IshinShishi
Japan6156 Posts
On August 09 2012 09:36 Neurosis wrote: Mostly just fungal. Storm tech itself is quite expensive to get out on the field. Fungal is t2, which is absurd. I bet protoss players wish their storm also rooted units plus it could spam out more powerful marines AND burrow?! AND steal units? AND make nexusisees with them?FFS this browder. | ||
larse
1611 Posts
The fundamental difference is that seeker missile is an instant damage while the other two main AOE damage spells--fungal growth and storm--do their damage over 4 seconds. Because they are doing damage over 4 seconds, their "DPS" is much much lower than instant damage spell such as seeker missile and EMP. For example, fungal growth's damage is 30 for 4 seconds, so its DPS is 7.5 for each unit. Storm's damage is 80 for 4 seconds, so its DPS is 20 for each unit. But because seeker missile does an instant 100 damage, its DPS is 100 for the central units, 75 for more closed units, and 50 for less closed units. So its DPS is much much higher than storm and fungal. This is why when Blizzard designs it, there are so many requirements for this spell--research, 125 energy cost, and a very slow projectile. If the seeker missile's energy cost is reduce to 100, or its research is removed, it will be very very OP. The reasonable buffs for seeker missile should be focused on the costs of getting seeker missile, but not some direct buffs. Therefore, some reasonable buffs for seeker missile should be: 1. Raven energy research cost reduced to 100/100, down from 150/150. Research time reduced to 80, down from 110. (Infestor's energy research time is 80) 2. Durable Materials reserach removed. The duration of Auto-Turrets and Point Defense Drones is now 240 seconds (up from 180 seconds), and the duration of the Seeker Missile is now 20 Seconds (up from 15 seconds). | ||
RUFinalBoss
United States266 Posts
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Zarahtra
Iceland4053 Posts
On August 09 2012 09:34 Corvi wrote: better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison. It's just all these "hits/doesn't hit" spells that kind of suck. I'm no BW hero, but if we look at Irradiate, it's a pretty pimp spell, because although it can hit, it depends on the zerg player to micro against it to reduce it's effectiveness the most. This is the same way storm works(though I admittedly hate storm, or maybe rather colossi + storm), which is a lot better. I think Blizzard really needs to stop with these one dimensional spells and rather make shit which you can micro out of, rather than all these "if you get x, you're screwed"(where x can be ff, emp, fungal, hsm). | ||
Neurosis
United States893 Posts
On August 09 2012 09:38 IshinShishi wrote: AND steal units? AND make nexusisees with them?FFS this browder. And it makes coffee for you when you wake up!? Bullshit. | ||
Yoshi Kirishima
United States10292 Posts
On August 09 2012 08:26 imJealous wrote: Spreading creep from your main to your natural. By the time the cooldown on the creep tumor is available and you can place another, the creep wouldn't have spread to range 10 anyway so the reduction in range doesn't matter. If you dropped 4 creep tumors at once, the creep spreads faster and would have already been to range 10 by the time the cooldown was available. Hence, the change doesn't really affect 1 creep tumor if you are spreading it on cooldown, but it does slow down the mass queen creep spread. Ooh I see thanks for explaining! I really like this change now! No more 4-6 queens spreading 6 tumors then 12 then 18 then 24... lol. Well more tumors would still help it spread in different directions, but no more mass tumor = spread faster. | ||
Mistakes
United States1102 Posts
On August 09 2012 09:22 iaguz wrote: Yes I can see how this patch helps you a lot in your next televised TvZ >.> <.< I hope you read his entire post. Anyway, I think this change is good. Blizzard needs to give Terrans a reason to make Ravens. Whatever it may be. | ||
SugoZerg
France2 Posts
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection. Nerf tumors, Nerf scan and buff ravens so it will become usefull. | ||
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ZeromuS
Canada13379 Posts
On August 09 2012 07:38 Meatloaf wrote: someone has to find a way to get and use the carrier against BL Infestor without dying , maybe if they let the interceptors attack things while kiting with it ... this way we should get less BL festor vs archon toilet nonsense. If vortex didnt eat interceptors, then carriers wouldn't turn into flying paperweights when a vortex goes off :/ | ||
TheDwf
France19747 Posts
On August 09 2012 09:42 SugoZerg wrote: They should try to reduce the area of scans, maybe terran will make some raven for detection. With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection. Nerf tumors, Nerf scan and buff ravens so it will become usefull. You're aware that scans are not only needed for detection, but also for vision so that Terran armies don't get instantly surrounded and caught unsieged by 6,11 movespeed Zerglings? | ||
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