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Call To Action: Balance Testing TvZ. - Page 20

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 18 19 20 21 22 81 Next
Gijian
Profile Joined February 2011
United States273 Posts
Last Edited: 2012-08-09 00:28:33
August 09 2012 00:27 GMT
#381
I feel like the raven buff is just generally needed. Not sure how the creep tumor would even affect the overall condition of TvZ. I always viewed that it was the queen that broke the balance because it provided strong defense while maintaining strong macro, but I guess Blizzard beg the differ.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 09 2012 00:28 GMT
#382
They weren't trying to make it easier to spread creep so much as give zerg a better way to fight back against hellions and maybe hellion-related allins.
"How are you?" "I am fine, because it is not normal to scream in pain."
Neurosis
Profile Joined October 2010
United States893 Posts
August 09 2012 00:29 GMT
#383
On August 09 2012 09:28 AnachronisticAnarchy wrote:
They weren't trying to make it easier to spread creep so much as give zerg a better way to fight back against hellions and maybe hellion-related allins.


Yes, making roaches was beyond the grasp of zerg players!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 09 2012 00:30 GMT
#384
I don't know why Ravens were so slow in the first place. Science Vessels from BW felt pretty speedy to me are were arguably way more useful. It's about time they buffed the speed and acceleration to be at more comfortable levels.
ㅇㅅㅌㅅ
Shiori
Profile Blog Joined July 2011
3815 Posts
August 09 2012 00:32 GMT
#385
On August 09 2012 09:29 Neurosis wrote:
Show nested quote +
On August 09 2012 09:28 AnachronisticAnarchy wrote:
They weren't trying to make it easier to spread creep so much as give zerg a better way to fight back against hellions and maybe hellion-related allins.


Yes, making roaches was beyond the grasp of zerg players!

No joke, but there are actually Zergs who have said that making 3 Roaches delays them "so much," as if getting a Factory, Reactor, and 4 Hellions doesn't do anything to delay the Terran's economy/production.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 09 2012 00:33 GMT
#386
Well, even Blizzard admits they dun goofed now :p
Team Slayers, Axiom-Acer and Vile forever
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
August 09 2012 00:34 GMT
#387
better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison.
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
August 09 2012 00:35 GMT
#388
Raven's such a cool unit, finally we may be able to see it more
twitter.com/pimpmuckl
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
August 09 2012 00:35 GMT
#389
On August 09 2012 08:32 figq wrote:
Looks like another "psychological patch" . Almost insignificant changes designed to just grab the attention of the players towards units and tactics they currently may be neglecting too much.


I thought much the same till I actually played the map.

The changes are immediately noticeable. Creep spreads noticeably slower and Ravens are a LOT faster, now matching the speed of Medivacs.

The two changes together will have a definite impact on TvZ but not one that I am in any way against.
aka: KTVindicare the Geeky Bartender
Neurosis
Profile Joined October 2010
United States893 Posts
August 09 2012 00:36 GMT
#390
On August 09 2012 09:34 Corvi wrote:
better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison.


Mostly just fungal. Storm tech itself is quite expensive to get out on the field. Fungal is t2, which is absurd. I bet protoss players wish their storm also rooted units plus it could spam out more powerful marines AND burrow?!
IshinShishi
Profile Joined April 2012
Japan6156 Posts
August 09 2012 00:38 GMT
#391
On August 09 2012 09:36 Neurosis wrote:
Show nested quote +
On August 09 2012 09:34 Corvi wrote:
better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison.


Mostly just fungal. Storm tech itself is quite expensive to get out on the field. Fungal is t2, which is absurd. I bet protoss players wish their storm also rooted units plus it could spam out more powerful marines AND burrow?!

AND steal units? AND make nexusisees with them?FFS this browder.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-08-09 00:41:32
August 09 2012 00:38 GMT
#392
OK. Most people that advocate a drastic buff to raven's seeker missile forget the point that seeker missile is a very very different spell from other AOE damage spells.

The fundamental difference is that seeker missile is an instant damage while the other two main AOE damage spells--fungal growth and storm--do their damage over 4 seconds. Because they are doing damage over 4 seconds, their "DPS" is much much lower than instant damage spell such as seeker missile and EMP. For example, fungal growth's damage is 30 for 4 seconds, so its DPS is 7.5 for each unit. Storm's damage is 80 for 4 seconds, so its DPS is 20 for each unit. But because seeker missile does an instant 100 damage, its DPS is 100 for the central units, 75 for more closed units, and 50 for less closed units. So its DPS is much much higher than storm and fungal. This is why when Blizzard designs it, there are so many requirements for this spell--research, 125 energy cost, and a very slow projectile.

If the seeker missile's energy cost is reduce to 100, or its research is removed, it will be very very OP.

The reasonable buffs for seeker missile should be focused on the costs of getting seeker missile, but not some direct buffs. Therefore, some reasonable buffs for seeker missile should be:

1. Raven energy research cost reduced to 100/100, down from 150/150. Research time reduced to 80, down from 110. (Infestor's energy research time is 80)
2. Durable Materials reserach removed. The duration of Auto-Turrets and Point Defense Drones is now 240 seconds (up from 180 seconds), and the duration of the Seeker Missile is now 20 Seconds (up from 15 seconds).
RUFinalBoss
Profile Joined May 2012
United States266 Posts
August 09 2012 00:39 GMT
#393
creep spread hmm idk and i play terran btw
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
August 09 2012 00:39 GMT
#394
On August 09 2012 09:34 Corvi wrote:
better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison.

It's just all these "hits/doesn't hit" spells that kind of suck. I'm no BW hero, but if we look at Irradiate, it's a pretty pimp spell, because although it can hit, it depends on the zerg player to micro against it to reduce it's effectiveness the most. This is the same way storm works(though I admittedly hate storm, or maybe rather colossi + storm), which is a lot better. I think Blizzard really needs to stop with these one dimensional spells and rather make shit which you can micro out of, rather than all these "if you get x, you're screwed"(where x can be ff, emp, fungal, hsm).
Neurosis
Profile Joined October 2010
United States893 Posts
August 09 2012 00:41 GMT
#395
On August 09 2012 09:38 IshinShishi wrote:
Show nested quote +
On August 09 2012 09:36 Neurosis wrote:
On August 09 2012 09:34 Corvi wrote:
better than nothing i guess, but raven as well as all terran t3 remains are huge failure in unit design. 125 energy for seeker missile which is so slow, that ravens basically have to kamikaze in to land a hit. i guess they are better at that now, but still their thinking process blows my mind, especially when you look at fungal and storm in comparison.


Mostly just fungal. Storm tech itself is quite expensive to get out on the field. Fungal is t2, which is absurd. I bet protoss players wish their storm also rooted units plus it could spam out more powerful marines AND burrow?!

AND steal units? AND make nexusisees with them?FFS this browder.


And it makes coffee for you when you wake up!? Bullshit.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2012-08-09 00:43:07
August 09 2012 00:41 GMT
#396
On August 09 2012 08:26 imJealous wrote:
Show nested quote +
On August 09 2012 08:06 Yoshi Kirishima wrote:
Wait what do they mean, strategies where only a single creep tumor are used?

Spreading creep from your main to your natural. By the time the cooldown on the creep tumor is available and you can place another, the creep wouldn't have spread to range 10 anyway so the reduction in range doesn't matter. If you dropped 4 creep tumors at once, the creep spreads faster and would have already been to range 10 by the time the cooldown was available. Hence, the change doesn't really affect 1 creep tumor if you are spreading it on cooldown, but it does slow down the mass queen creep spread.


Ooh I see thanks for explaining!

I really like this change now! No more 4-6 queens spreading 6 tumors then 12 then 18 then 24... lol. Well more tumors would still help it spread in different directions, but no more mass tumor = spread faster.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Mistakes
Profile Joined February 2011
United States1102 Posts
August 09 2012 00:41 GMT
#397
On August 09 2012 09:22 iaguz wrote:
Show nested quote +
On August 09 2012 09:03 Liquid`Jinro wrote:
This is a really nice and measured patch I think, I'm impressed. I would consider having creep recede faster instead of spread slower, but I'm sure they considered both options.

I like this a lot eitherway.


Yes I can see how this patch helps you a lot in your next televised TvZ


>.>
<.<
I hope you read his entire post.

Anyway, I think this change is good. Blizzard needs to give Terrans a reason to make Ravens. Whatever it may be.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
SugoZerg
Profile Joined June 2012
France2 Posts
August 09 2012 00:42 GMT
#398
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.
it's not over 'til it's over
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 09 2012 00:46 GMT
#399
On August 09 2012 07:38 Meatloaf wrote:
someone has to find a way to get and use the carrier against BL Infestor without dying , maybe if they let the interceptors attack things while kiting with it ...

this way we should get less BL festor vs archon toilet nonsense.


If vortex didnt eat interceptors, then carriers wouldn't turn into flying paperweights when a vortex goes off :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheDwf
Profile Joined November 2011
France19747 Posts
August 09 2012 00:46 GMT
#400
On August 09 2012 09:42 SugoZerg wrote:
They should try to reduce the area of scans, maybe terran will make some raven for detection.
With one scan, you can get ride of 2screens of creep tumors, it's too effective and there's no use for a raven at all... Even in TvP or TvT, terran rely on scans not on raven when it comes to detection.
Nerf tumors, Nerf scan and buff ravens so it will become usefull.

You're aware that scans are not only needed for detection, but also for vision so that Terran armies don't get instantly surrounded and caught unsieged by 6,11 movespeed Zerglings?
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