Call To Action: Balance Testing TvZ. - Page 18
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IamPryda
United States1186 Posts
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blawed
11 Posts
there you go. | ||
Ansinjunger
United States2451 Posts
On August 09 2012 08:46 blawed wrote: didn't some terran all kill in the GSTL finals? there you go. That had little to do with balance--more to do with insane risks vs a team down 2-0 and then worse, plus Gumiho was just playing better. I'm happy for these changes, although it's really annoying for zergs to reach tumors across ramps sometimes. 2 less range will exacerbate that. I won't necessarily mind if zerg has to "sim city" or think about building placement more, but they already have a lot of actions to do compared to dropping Artosis pylons surrounded by 6 gateways. | ||
Sumahi
Guam5609 Posts
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FuzzyJAM
Scotland9300 Posts
They need to realise that the problem is Terran is (at least) as strong potentially as the other races, it's just harder to achieve to the extent that Terran is UP even at foreign pro level. | ||
Mallement
Denmark39 Posts
On August 09 2012 08:32 dog8 wrote: IS Blizzard total stupid or what its only terran that moans that zerg are op ,its true that if zerg wins cos they are better players but it seems terran wins again omg , just ask your self if zerG is really op or just weak terran players , who just won the last 2 big tournments??? so no zerg isnt op You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?.... | ||
Bagi
Germany6799 Posts
On August 09 2012 08:46 blawed wrote: didn't some terran all kill in the GSTL finals? there you go. Didn't some zergs win the first 2 GSLs? There you go, zerg was balanced. Logical fallacy to the max. | ||
Kreb
4834 Posts
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MorroW
Sweden3522 Posts
keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious i would prefer a raven sight radius buff rather than a creep spread nerf decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions | ||
forsooth
United States3648 Posts
What are you on about? Overlord scouting has become much easier and very dependable since the speed buff. It's much harder for Terrans to hide builds now. | ||
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Whitewing
United States7483 Posts
On August 09 2012 07:52 bellsNkeys wrote: It kind of annoys me that ever since Zerg players found out the infestor was an amazing unit, all of a sudden everything else is bad. And when Terran found out that mass ghost late game TvZ was good it gets nerfed to hell. Correct me if I'm wrong, but last I checked Zerg players have won numerous tournaments and GSLs with muta/ling/bling in ZvT and there have been no significant Terran buff nor Zerg nerfs that affect the muta/ling/bling composition. My main issue with ghosts is that they're more situational whereas Z and P can blindly make infestors and sentries/HTs and it will always help them. The good thing is that Blizzard at least tried to give the Raven that role as well, but failed pretty hard at it. Terran players have gotten much better at defeating and defending muta/ling/bling play, and again, that's not an end-game composition, it's a mid-game strategy. If you're stuck in ling/bling/muta while terran is on a late game economy/tech level with good upgrades, you just lose. Infestors are straight up superior against terran in the mid-game for the most part, and are essential late game, because without them in your composition, you just straight up lose to terran end-game. Ghosts are designed to fit into the race. They are a purely support unit designed to negate essential units from other races so that the rest of the superior terran force can crush an enemy missing a required unit. The units fill different roles: Infestors are a lockdown/damage dealing/harass unit, high templar are a damage dealing/ weak caster negator, and ghosts are an excellent caster negater/harass unit. | ||
dog8
80 Posts
On August 09 2012 08:53 Mallement wrote: You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?.... YES its down to the player so why so much moaning from terrans about zergs being op and as usual blizzard helps terran again,no pros thought zergs were op | ||
SolidMoose
United States1240 Posts
On August 09 2012 08:40 dog8 wrote: Just look at what race has won the last 2 tornments and that tells you that terran is favoured and even more so now so noobs keep moaning and blizzard will come to your aid All I see is Taeja being amazing, especially at MLG where he was the only terran in top 8 | ||
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Liquid`Jinro
Sweden33719 Posts
I like this a lot eitherway. | ||
Snikk
Netherlands6 Posts
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Mackus
England1681 Posts
On August 09 2012 08:56 MorroW wrote: raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious i would prefer a raven sight radius buff rather than a creep spread nerf decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between? | ||
b3n3tt3
595 Posts
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larse
1611 Posts
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Coolness53
United States668 Posts
On August 09 2012 09:04 Mackus wrote: I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between? I wouldn't mind a radius buff or a skill that can increase the radius of sight. It would be nice but man can we wait until the beta of Heart of the Swarm. | ||
Zealot Lord
Hong Kong744 Posts
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