• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:22
CET 00:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1717 users

Call To Action: Balance Testing TvZ. - Page 18

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 16 17 18 19 20 81 Next
IamPryda
Profile Joined April 2011
United States1186 Posts
August 08 2012 23:45 GMT
#341
For once a balence patch that tries to address a problem without going to far and over Buffing or over nerfing
Moar banelings less qq
blawed
Profile Joined August 2012
11 Posts
August 08 2012 23:46 GMT
#342
didn't some terran all kill in the GSTL finals?

there you go.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2012-08-08 23:54:59
August 08 2012 23:48 GMT
#343
On August 09 2012 08:46 blawed wrote:
didn't some terran all kill in the GSTL finals?

there you go.


That had little to do with balance--more to do with insane risks vs a team down 2-0 and then worse, plus Gumiho was just playing better.

I'm happy for these changes, although it's really annoying for zergs to reach tumors across ramps sometimes. 2 less range will exacerbate that. I won't necessarily mind if zerg has to "sim city" or think about building placement more, but they already have a lot of actions to do compared to dropping Artosis pylons surrounded by 6 gateways.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
August 08 2012 23:50 GMT
#344
Anything that makes ravens more effective/useful is welcome by me.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 08 2012 23:51 GMT
#345
Seems like this is only really helping the very top Korean Terrans who are already OK in TvZ.

They need to realise that the problem is Terran is (at least) as strong potentially as the other races, it's just harder to achieve to the extent that Terran is UP even at foreign pro level.
Did you ever say Yes to a single joy?
Mallement
Profile Joined January 2012
Denmark39 Posts
August 08 2012 23:53 GMT
#346
On August 09 2012 08:32 dog8 wrote:
IS Blizzard total stupid or what its only terran that moans that zerg are op ,its true that if zerg wins cos they are better players but it seems terran wins again omg , just ask your self if zerG is really op or just weak terran players , who just won the last 2 big tournments??? so no zerg isnt op


You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?....
Bagi
Profile Joined August 2010
Germany6799 Posts
August 08 2012 23:55 GMT
#347
On August 09 2012 08:46 blawed wrote:
didn't some terran all kill in the GSTL finals?

there you go.

Didn't some zergs win the first 2 GSLs? There you go, zerg was balanced.

Logical fallacy to the max.
Kreb
Profile Joined September 2010
4834 Posts
August 08 2012 23:56 GMT
#348
Should be "Do you support this change?" polls in OP. Was nice to see the overall opinion like last time with the queen/overlord changes, cant really make much out of reading replies.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-08-09 00:00:09
August 08 2012 23:56 GMT
#349
raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively

keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans

however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf

the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming

with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious

i would prefer a raven sight radius buff rather than a creep spread nerf

decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions
Progamerpls no copy pasterino
forsooth
Profile Joined February 2011
United States3648 Posts
August 08 2012 23:56 GMT
#350
On August 09 2012 07:59 nkr wrote:
Show nested quote +
On August 09 2012 07:57 Shiori wrote:
On August 09 2012 07:56 nkr wrote:
On August 09 2012 07:53 oxxo wrote:
Raven change is nice.

Creep change... we'll see. The queen range buff seriously needs to go more than anything. Not sure why Blizzard seems hellbent on keeping that change even through the massive negative feedback from both us and pros.


You mean the terran pros and the terran amateurs? The queen range makes it so that terran doesnt lock you inside your base with 4 hellions, and then kills you with allins you'll never scout without map presensce. I think it's working as intended. The side effect was the massive creep spread, but that is what they're trying to fix it seems.

I kinda feel like the Overlord speed buff would have helped against those all-ins on its own, to be honest.


No, not vs terran it wouldn't.

What are you on about? Overlord scouting has become much easier and very dependable since the speed buff. It's much harder for Terrans to hide builds now.
Whitewing
Profile Joined October 2010
United States7483 Posts
August 08 2012 23:56 GMT
#351
On August 09 2012 07:52 bellsNkeys wrote:
Show nested quote +
On August 09 2012 06:21 Whitewing wrote:
On August 09 2012 06:18 ragz_gt wrote:
On August 09 2012 06:12 Whitewing wrote:
On August 09 2012 06:08 ragz_gt wrote:
On August 09 2012 06:03 Whitewing wrote:
On August 09 2012 05:58 ragz_gt wrote:
On August 09 2012 05:52 Whitewing wrote:
On August 09 2012 05:48 ragz_gt wrote:
On August 09 2012 05:38 Whitewing wrote:
[quote]

It's still not as hard as people think, and Gumiho was going up to 15-20 ghosts. Even if you can't get free EMPs, you can still snipe every infestor or just snipe the overseers and then cloak and go to town. The terran army can straight up kill broodlord based armies or ultralisk based armies pretty easily if there aren't any infestors to deal with, so focus on negating the infestors.

People think that for some reason because snipe was nerfed vs. Broods and Ultras that ghosts are useless in the matchup (snipe was actually buffed vs. infestors), they aren't, they're just an anti-caster unit (and a really good one) rather than an army annihilator.


The problem is that infestor is good against everything, and ghost is good against infestor. You can make 20 ghost to counter Zerg infestors, but what happens after infestors die? Terran can handle BL/Ultra army easily when there is no infestors, but that's also without Ghost totally kills the composition/DPS.


Rest of zerg army sucks ass once the infestors are good, the infestors are literally the lynch-pin of the entire army. Take them out of the equation and everything starts falling apart. Ghosts also don't kill the composition/dps as badly as you think. Sure they aren't as high damage dealers, but they don't need to be, and you have more army supply anyway due to the mules. Plus, ghosts can still snipe, even though it does 20 less damage than it used to, after you take out the infestors, so it's not like they're completely worthless or anything after the infestors are dead. They still do 10/20(light) a pop + upgrades.

You keep saying the infestor is good against everything, that's completely irrelevant, because your ghosts are stopping them entirely. It just doesn't matter what they are good against, because they're dead/useless with good ghost usage. Take ghosts and infestors completely out of the equation (assume they trade, not fair because ghosts still help after the infestors are gone but just imagine it): terran army vs. zerg army with no infestors. Terran army will win almost every time no problem.


+3 Ghost DSP is 1/3 (2/3 against light) of +3 marine on a per supply bases, it's beyond bad. Terran army win will almost time against Zerg with no infestors, yes, but when you swap out 20 marine for 10 ghost (that's without considering resource/build cost), it's not on the same page.


*rolls eyes* Are you seriously arguing that trading 20 marines for 10 ghosts to take out all of your opponents infestors is a bad deal for you, especially since, if you don't take out those infestors, they'll just kill your 20 marines easily anyway.


No, I'm saying:

Against a infestorless (especially roach based) army, ghost is pretty useless.
Zerg can tech switch alot faster than Terran can.
If Terran makes too many ghost compare to infestor, Zerg can just max out on roach and GG.
Zerg don't have a problem of "making too many infestor", so they can arbitrary shift the infestor/ghost balance.
This is compounded because Zerg can make 20 infestors at once, Terran can't make 20 ghost at once.

It's like Colosus / Viking balance, except if P have 10 Robo bay built already.


Okay, you try a max roach army against a marine/marauder/medivac/tank composition with 10-20 ghosts mixed in and see how that goes for you, especially since you have no roach attack upgrades. Hell, even give the terran supply tied up in some vikings, you'll get rolled hilariously easily. You're just making things up at this point, have you ever actually seen a high level zerg player switch to mass roach in the late game?


Not pure roach, just the infestor supply worth of roach (or ultra, BL, or anything not infestor). Have you tried to engage a maxed out zerg army without infestor when you have a dozen ghost? It's literally like 1/3 of your supply just disappeared before engaging.


Roaches aren't even a consideration, they're just BAD. And you're just making shit up at this point, I'm not discussing this with you anymore. Until you can figure out that 12 ghosts (24 supply) is not 1/3 of your army supply (if your army is a whopping 72 supply total, you've got other problems besides composition), trying to discuss anything with you is a waste of time.


It kind of annoys me that ever since Zerg players found out the infestor was an amazing unit, all of a sudden everything else is bad. And when Terran found out that mass ghost late game TvZ was good it gets nerfed to hell. Correct me if I'm wrong, but last I checked Zerg players have won numerous tournaments and GSLs with muta/ling/bling in ZvT and there have been no significant Terran buff nor Zerg nerfs that affect the muta/ling/bling composition.

My main issue with ghosts is that they're more situational whereas Z and P can blindly make infestors and sentries/HTs and it will always help them. The good thing is that Blizzard at least tried to give the Raven that role as well, but failed pretty hard at it.


Terran players have gotten much better at defeating and defending muta/ling/bling play, and again, that's not an end-game composition, it's a mid-game strategy. If you're stuck in ling/bling/muta while terran is on a late game economy/tech level with good upgrades, you just lose. Infestors are straight up superior against terran in the mid-game for the most part, and are essential late game, because without them in your composition, you just straight up lose to terran end-game.

Ghosts are designed to fit into the race. They are a purely support unit designed to negate essential units from other races so that the rest of the superior terran force can crush an enemy missing a required unit. The units fill different roles: Infestors are a lockdown/damage dealing/harass unit, high templar are a damage dealing/ weak caster negator, and ghosts are an excellent caster negater/harass unit.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
dog8
Profile Joined August 2012
80 Posts
August 08 2012 23:59 GMT
#352
On August 09 2012 08:53 Mallement wrote:
Show nested quote +
On August 09 2012 08:32 dog8 wrote:
IS Blizzard total stupid or what its only terran that moans that zerg are op ,its true that if zerg wins cos they are better players but it seems terran wins again omg , just ask your self if zerG is really op or just weak terran players , who just won the last 2 big tournments??? so no zerg isnt op


You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?....


YES its down to the player so why so much moaning from terrans about zergs being op and as usual blizzard helps terran again,no pros thought zergs were op
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 09 2012 00:00 GMT
#353
On August 09 2012 08:40 dog8 wrote:
Show nested quote +
On August 09 2012 08:37 Shiori wrote:
On August 09 2012 08:36 blawed wrote:
have you guys seen the win rate of july in the korean scene? if these changes go into effect, you guys want a more terran dominated pro scene then it already is? this is exactly what blizzard is going against considering the fact that most of the pro scene is won by koreans. Seriously guys? is this the level we are at as a community?

If you think TvZ is actually Terran favoured, I don't know what to tell you. That's hilarious.


Just look at what race has won the last 2 tornments and that tells you that terran is favoured and even more so now so noobs keep moaning and blizzard will come to your aid


All I see is Taeja being amazing, especially at MLG where he was the only terran in top 8
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 09 2012 00:03 GMT
#354
This is a really nice and measured patch I think, I'm impressed. I would consider having creep recede faster instead of spread slower, but I'm sure they considered both options.

I like this a lot eitherway.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Snikk
Profile Joined May 2012
Netherlands6 Posts
August 09 2012 00:03 GMT
#355
Raven buff was needed, glad they made it more viable. Not sure why they feel like terran at the highest level are struggling against zerg though. I feel like it just took terrans a while to figure out how to deal with the new zerg playstyle and that terrans are doing quite well again.
Mackus
Profile Joined January 2011
England1681 Posts
August 09 2012 00:04 GMT
#356
On August 09 2012 08:56 MorroW wrote:
raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively

keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans

however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf

the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming

with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious

i would prefer a raven sight radius buff rather than a creep spread nerf

decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions


I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between?
b3n3tt3
Profile Joined January 2012
595 Posts
August 09 2012 00:04 GMT
#357
ravens should at least be up to overseer speeds of 2.75 in order to have an impact.
larse
Profile Blog Joined March 2012
1611 Posts
August 09 2012 00:05 GMT
#358
Creep tumor range from 10 to 8 is too much. It is like queen range 3 to 5. Queen range should be 3 to 4. And so does the creep tumor. It should be 10 to 9.
Coolness53
Profile Joined April 2010
United States668 Posts
August 09 2012 00:07 GMT
#359
On August 09 2012 09:04 Mackus wrote:
Show nested quote +
On August 09 2012 08:56 MorroW wrote:
raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively

keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans

however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf

the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming

with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious

i would prefer a raven sight radius buff rather than a creep spread nerf

decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions


I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between?


I wouldn't mind a radius buff or a skill that can increase the radius of sight. It would be nice but man can we wait until the beta of Heart of the Swarm.
Fruitdealer, DongRaeGu, and Soulkey
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
August 09 2012 00:08 GMT
#360
I think these are fantastic changes - subtle but should be meaningful at the highest levels of TvZ.
Prev 1 16 17 18 19 20 81 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 350
PiGStarcraft305
SpeCial 113
ProTech103
Livibee 91
ZombieGrub42
StarCraft: Brood War
Shuttle 578
Artosis 310
UpATreeSC 79
Sexy 30
Rock 28
NaDa 14
Dota 2
syndereN244
Counter-Strike
Foxcn288
Super Smash Bros
Mew2King80
Other Games
Grubby4092
summit1g1198
shahzam406
Maynarde100
C9.Mang093
Nathanias27
febbydoto9
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 65
• RyuSc2 60
• Adnapsc2 8
• HeavenSC 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21200
• WagamamaTV500
League of Legends
• imaqtpie3399
Other Games
• Shiphtur257
Upcoming Events
The PondCast
10h 38m
RSL Revival
10h 38m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
12h 38m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
12h 38m
PiGosaur Monday
1d 1h
RSL Revival
1d 10h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 12h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.