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Call To Action: Balance Testing TvZ. - Page 16

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 14 15 16 17 18 81 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 08 2012 23:16 GMT
#301
On August 09 2012 08:11 SmuZ wrote:
ffs , chrono boost is just 25 energy while mule is 50, ORBITAL COMMAND IS 150 MINERAL , A QUEEN IS 150 MINERAL , CHRONO BOOST IS 0 AND EVEN NEEDS 25 ENERGY FOR USE, !@$@!#!@$@!#@!#@ people who think zerg is the most imbalanced race ... ,balance already the protoss , its ridiculous


LOL, I was unaware the chrono-boost gave you free workers or extra production. Clearly I have been using it all wrong and have only been using to speed up my workers build time by 50% for 20 seconds. Clearly I need to chono boost my probes directly so they mine faster and my stalkers so they shoot quicker.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JKM
Profile Joined November 2011
Denmark419 Posts
August 08 2012 23:18 GMT
#302
I would like them to reduce the vision of creep tumors more, so that it's not free scouting on armies without detection, but only partial vision (unless the tumors are sittingt very tight, so their overlapping vision gives full sight!

Otherwise these changes seem quite sensible, I wonder if blizzard will throw in range 7 queens just before launching it :-D.
1338, one upping 1337
DoeniDon
Profile Joined May 2011
Switzerland100 Posts
August 08 2012 23:18 GMT
#303
On August 09 2012 07:39 kaokentake wrote:
i just thought of an amazing idea to "nerf" zerg but not do it too badly

reduce the collision size of broodlings to zero, thus allowing them to infinitely stack onto eachother and allowing units to walk through them

would nerf broodlings a hell vs alot to aoe once theres 20 broodlords showering tons of broodlings they would now stack on eachother and die to 1shot of a hellion or tank

Isn't the broodlings blocking movement the strength of broodlords?

This nerf would be way too drastic.
Naphal
Profile Joined December 2010
Germany2099 Posts
August 08 2012 23:20 GMT
#304
well they fixed one problem with the raven...

but the turret still does not scale with upgrades and cannot be deployed if units are swarming the place.
and the missile still is the worst ability in the game, ok second only to strike cannons.

but i take a speedbuff, faster detection with pdd is helpful, but not a solution at all.
LikeOhMyGod
Profile Joined May 2012
Canada21 Posts
August 08 2012 23:21 GMT
#305
All of you people should stop crying about this game. If you don't like it play Red Alert or something. But, nobody will. Even if this game stays unbalanced for like 5 more years you all will keep on playing/watching Starcraft 2. Bash/Hate/Flame on Blizzard everyday. But they make millions of dollars while you cry. While some of you don't even have a job.

Ziggitz
Profile Joined September 2010
United States340 Posts
August 08 2012 23:23 GMT
#306
On August 09 2012 07:58 starception wrote:
Show nested quote +
On August 09 2012 07:46 jdsowa wrote:
On August 09 2012 07:43 gfever wrote:
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!


When your race is favored for a year and a half, you don't need buffs.


No, you are wrong. Terran players have just been the better players.

This is why you guys aren't being taken seriously.
imJealous
Profile Joined July 2010
United States1382 Posts
August 08 2012 23:26 GMT
#307
On August 09 2012 08:06 Yoshi Kirishima wrote:
Wait what do they mean, strategies where only a single creep tumor are used?

Spreading creep from your main to your natural. By the time the cooldown on the creep tumor is available and you can place another, the creep wouldn't have spread to range 10 anyway so the reduction in range doesn't matter. If you dropped 4 creep tumors at once, the creep spreads faster and would have already been to range 10 by the time the cooldown was available. Hence, the change doesn't really affect 1 creep tumor if you are spreading it on cooldown, but it does slow down the mass queen creep spread.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
August 08 2012 23:27 GMT
#308
On August 09 2012 08:21 LikeOhMyGod wrote:
All of you people should stop crying about this game. If you don't like it play Red Alert or something. But, nobody will. Even if this game stays unbalanced for like 5 more years you all will keep on playing/watching Starcraft 2. Bash/Hate/Flame on Blizzard everyday. But they make millions of dollars while you cry. While some of you don't even have a job.



what was the point of your post you idiot?

User was warned for this post
watch the wall collide with my fist, mostly over problems that i know i should fix
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-08 23:30:00
August 08 2012 23:28 GMT
#309
On August 09 2012 08:23 Ziggitz wrote:
Show nested quote +
On August 09 2012 07:58 starception wrote:
On August 09 2012 07:46 jdsowa wrote:
On August 09 2012 07:43 gfever wrote:
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!


When your race is favored for a year and a half, you don't need buffs.


No, you are wrong. Terran players have just been the better players.

This is why you guys aren't being taken seriously.

I don't think it's so much that Terran players were better as it was that there were actually just a lot more really top Terran players. Same with now. There are Zergs who do really well (DRG, Symbol, pre-slump Nestea) but the rest of the playing field seems to drop off after the top. It's not so much a balance thing either. I mean, Terran was definitely OP for awhile after release, but there were also a tonne of super good T players that are still pretty damn good today. Zergs really didn't (and still don't) have that depth of talent. Protoss didn't have it until around 6 months ago. Today, I'd say most of the top players are Terran, followed by Toss, followed by Zerg.
jiberish
Profile Joined April 2011
80 Posts
August 08 2012 23:29 GMT
#310
Crazy how the smallest changes make such a big difference. I think both are good.
_Nova_
Profile Joined May 2011
United States167 Posts
August 08 2012 23:29 GMT
#311
I feel they're very smart changes. It's not a bad nerf for Zerg at all, and I'm a Zerg player. It stops us from reaching their base with creep so early on that it's ridiculous. All Terran buffs are good at this point.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 08 2012 23:30 GMT
#312
On August 09 2012 08:28 Shiori wrote:
Show nested quote +
On August 09 2012 08:23 Ziggitz wrote:
On August 09 2012 07:58 starception wrote:
On August 09 2012 07:46 jdsowa wrote:
On August 09 2012 07:43 gfever wrote:
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!


When your race is favored for a year and a half, you don't need buffs.


No, you are wrong. Terran players have just been the better players.

This is why you guys aren't being taken seriously.

I don't think it's so much that Terran players were better as it was that there were actually just a lot more really top Terran players. I mean, Terran was definitely OP for awhile after release, but there were also a tonne of super good T players that are still pretty damn good today. Zergs really didn't (and still don't) have that depth of talent. Protoss didn't have it until around 6 months ago. Today, I'd say most of the top players are Terran, followed by Toss, followed by Zerg.


Unfortunately the golden rule of Korea that there are very few good Zergs is still true, I mean look at the ro16 of OSL.

Nestea and Dongraegu, no one else made it.
blawed
Profile Joined August 2012
11 Posts
August 08 2012 23:30 GMT
#313
i am totally against this as Terran is favoured against zerg in the korean scene. Now if they do adjust it according to players that are non-korean, who rarely make it to the top pro scene (look at gsl for example), the top korean terrans will benefit, thus creating a larger imbalance. That is not the way starcraft 2 should be balanced in anyway.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 08 2012 23:30 GMT
#314
Buff Dat Raven, even though I don't think I will ever use it simply because I don't find it interesting. I do like that Creep nerf, Creep is a very powerful tool.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
Last Edited: 2012-08-08 23:33:34
August 08 2012 23:30 GMT
#315
I really feel Blizzard's style of balancing around the problem is dumb. The problem with Ravens isn't that they're slow, it's that they're costly, fragile and have too short a range. The problem with Zerg isn't that creep is too strong, it's that it relies on a single key unit heavily because they're otherwise fundamentally weaker in late game due to unit inefficiency, because of their macro mechanic and playstyle. Buffing and nerfing things that don't address the problem just ends up creating more problems and forum bitching.
Mallement
Profile Joined January 2012
Denmark39 Posts
August 08 2012 23:30 GMT
#316
As antiga as the go to map for many terrans I think its wonderful that they try to make minor to straighten the match up out.
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2012-08-08 23:33:19
August 08 2012 23:31 GMT
#317
only thing I don't really like is the raven change since that won't affect anything. Having problems microing raven? Its just a unit that isn't supposed to have great micro like HT or broodlords so it won't really do much. The terran is massing or getting ravens? The zerg dies to HSM since it is fast as shit, and its most likely being used on the BL/corruptor/infestor combo or ravens don't have enough time to get enough energy/HSMs so the terran dies. The zerg could also not die or remax or maybe have decent spreading, but spreading on a very slow unit while having broodlords natually clump while the zerg force is trying to seige is pretty hard to not get blown up by HSM. I would rather see some expensive upgrade that makes raven start with a HSM or makes ravens get energy a little faster so ravens get time to use their HSM or maybe a decrease cost of HSM.

I agree with the creep tumor change.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
August 08 2012 23:31 GMT
#318
hmmm the changes i like but i dont think will make hardly any difference. I dont think ravens will be used still despite they will be quicker. I thought if anything the late game of tvz would of been addressed since terrans dont exactly have a late game comp that can efficiently kill the zerg late game comp. Maybe if ravens were given some kind of cost reduction then the late game would be heavy raven BC. But the only times we ever see that is in the super late game scenarios and when both players have been extremely passive.
figq
Profile Blog Joined May 2010
12519 Posts
August 08 2012 23:32 GMT
#319
Looks like another "psychological patch" . Almost insignificant changes designed to just grab the attention of the players towards units and tactics they currently may be neglecting too much.
If you stand next to my head, you can hear the ocean. - Day[9]
blawed
Profile Joined August 2012
11 Posts
August 08 2012 23:32 GMT
#320
On August 09 2012 08:28 Shiori wrote:
Show nested quote +
On August 09 2012 08:23 Ziggitz wrote:
On August 09 2012 07:58 starception wrote:
On August 09 2012 07:46 jdsowa wrote:
On August 09 2012 07:43 gfever wrote:
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!


When your race is favored for a year and a half, you don't need buffs.


No, you are wrong. Terran players have just been the better players.

This is why you guys aren't being taken seriously.

I don't think it's so much that Terran players were better as it was that there were actually just a lot more really top Terran players. Same with now. There are Zergs who do really well (DRG, Symbol, pre-slump Nestea) but the rest of the playing field seems to drop off after the top. It's not so much a balance thing either. I mean, Terran was definitely OP for awhile after release, but there were also a tonne of super good T players that are still pretty damn good today. Zergs really didn't (and still don't) have that depth of talent. Protoss didn't have it until around 6 months ago. Today, I'd say most of the top players are Terran, followed by Toss, followed by Zerg.

well first of all that is a very narrow and skeptical way of viewing this topic. You are wrong sir. Where is your evidence to support such an idiotic statement?
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