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Call To Action: Balance Testing TvZ. - Page 13

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 11 12 13 14 15 81 Next
Primal666
Profile Joined November 2010
Slovenia418 Posts
August 08 2012 22:33 GMT
#241
i agree!! they should tottaly reward creep spreading less!
I also love people comparing infestor to raven, like your whole army consists only of those two.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-08-08 22:35:03
August 08 2012 22:34 GMT
#242
reducing tumor vision range to address midgame creep spread is actually pretty smart, imo.. and Ravens will still get caught by a lot of fungals, so it's a minor positive change that probably won't end up doing too much.
-JoKeR-
Profile Joined November 2011
Canada387 Posts
August 08 2012 22:36 GMT
#243
Well they just made two base protoss all ins better.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
August 08 2012 22:36 GMT
#244
interesting changes. not sure how i feel about antiga shipyard for a late game test map but still. so happy blizz is changing something before HOTS. gg.
TheDwf
Profile Joined November 2011
France19747 Posts
August 08 2012 22:37 GMT
#245
On August 09 2012 07:31 Fig wrote:
Show nested quote +
On August 09 2012 07:27 TheDwf wrote:
On August 09 2012 07:20 Fig wrote:
Second, fungal outranging HSM is not the end of the story. Terran happens to have the ghost, which has the longest range spells in the game. And 2 of those spells (snipe and EMP) just so happen to perfectly counter the infestor (while outranging fungal).

It so happens too that human beings do not have infinite apm to micro Marines + Ghosts + Ravens + Tanks at the same time. No doubt a bot with infinite apm would do wonders with Ravens + Ghosts, but reality is a bit different.

Yes everyone has to micro. If you didn't the game would be boring. You are basically saying that you have all the tools to get the job done, you just need practice.

No, I'm telling you that no human being is capable of using those kinds of 'theoretical possibilities' to their full extent. It's the same thing as, Banelings in theory can only trade 2:1 against Marines, but in reality no one has constant perfect splits.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
Last Edited: 2012-08-08 22:38:30
August 08 2012 22:38 GMT
#246
someone has to find a way to get and use the carrier against BL Infestor without dying , maybe if they let the interceptors attack things while kiting with it ...

this way we should get less BL festor vs archon toilet nonsense.
zmansman17
Profile Joined March 2011
United States2567 Posts
August 08 2012 22:38 GMT
#247
On August 09 2012 07:27 TheDwf wrote:
Show nested quote +
On August 09 2012 07:20 Fig wrote:
Second, fungal outranging HSM is not the end of the story. Terran happens to have the ghost, which has the longest range spells in the game. And 2 of those spells (snipe and EMP) just so happen to perfectly counter the infestor (while outranging fungal).

It so happens too that human beings do not have infinite apm to micro Marines + Ghosts + Ravens + Tanks at the same time. No doubt a bot with infinite apm would do wonders with Ravens + Ghosts, but reality is a bit different.


This point is worth making.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
sevencck
Profile Joined August 2011
Canada704 Posts
August 08 2012 22:39 GMT
#248
On August 09 2012 07:36 -JoKeR- wrote:
Well they just made two base protoss all ins better.


How exactly?
I like to think that the moon is there even if I am not looking at it. -Albert Einstein
kaokentake
Profile Joined July 2012
383 Posts
Last Edited: 2012-08-08 22:44:46
August 08 2012 22:39 GMT
#249
i just thought of an amazing idea to "nerf" zerg but not do it too badly

reduce the collision size of broodlings to zero, thus allowing them to infinitely stack onto eachother and allowing units to walk through them

would nerf broodlings a hell vs alot to aoe once theres 20 broodlords showering tons of broodlings they would now stack on eachother and die to 1shot of a hellion or tank
Insomni7
Profile Joined June 2011
667 Posts
August 08 2012 22:40 GMT
#250
As a zerg, I think this will help zvt balance but I hope blizzard isn't underestimating the importance of a few early game creep tumors to hold off all ins in zvp. Guess thats something to test.
Never Forget.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 08 2012 22:41 GMT
#251
On August 09 2012 07:36 -JoKeR- wrote:
Well they just made two base protoss all ins better.

I don't think it will be that big of a deal, honestly. But yeah, 2 base all-ins are retarded. Hopefully if they are stronger Blizzard will notice and decide to make PvZ more interesting and less of a 2base all-in or Archon Toileting reliant matchup.
-JoKeR-
Profile Joined November 2011
Canada387 Posts
August 08 2012 22:41 GMT
#252
On August 09 2012 07:39 sevencck wrote:
Show nested quote +
On August 09 2012 07:36 -JoKeR- wrote:
Well they just made two base protoss all ins better.


How exactly?


Zerg needs creep spread to hold off all ins like the sentry immortal. Now zerg ( if the patch goes through) will have less creep against the same timings which makes it harder to hold off.

Fig
Profile Joined March 2010
United States1324 Posts
August 08 2012 22:42 GMT
#253
On August 09 2012 07:37 TheDwf wrote:
Show nested quote +
On August 09 2012 07:31 Fig wrote:
On August 09 2012 07:27 TheDwf wrote:
On August 09 2012 07:20 Fig wrote:
Second, fungal outranging HSM is not the end of the story. Terran happens to have the ghost, which has the longest range spells in the game. And 2 of those spells (snipe and EMP) just so happen to perfectly counter the infestor (while outranging fungal).

It so happens too that human beings do not have infinite apm to micro Marines + Ghosts + Ravens + Tanks at the same time. No doubt a bot with infinite apm would do wonders with Ravens + Ghosts, but reality is a bit different.

Yes everyone has to micro. If you didn't the game would be boring. You are basically saying that you have all the tools to get the job done, you just need practice.

No, I'm telling you that no human being is capable of using those kinds of 'theoretical possibilities' to their full extent. It's the same thing as, Banelings in theory can only trade 2:1 against Marines, but in reality no one has constant perfect splits.

No one has perfect anything, despite what the casters would like you to believe. If there is a problem with having too many micro options, Blizzard will take some away from you...For now just be glad you have them, other races are not so lucky.
Can't elope with my cantaloupe
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
August 08 2012 22:42 GMT
#254
While theyre dealing with creep, imo they should add
>creep recedes faster the further it is from a living tumour/hatchery
I feel like with burrow zergs already have one of the most effective base blocking options, and when it comes to taking later bases if the zerg has the area fully gooped up it takes way too long (imo) to clear.
Where's Boxer, there's victory! - figq
gfever
Profile Blog Joined July 2010
United States180 Posts
August 08 2012 22:43 GMT
#255
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 08 2012 22:44 GMT
#256
This might help a little, but as we have seen in the past a little change can go a long way
What do you mean you heard me during the night, these are quiet pants!
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 08 2012 22:45 GMT
#257
On August 09 2012 07:38 Meatloaf wrote:
someone has to find a way to get and use the carrier against BL Infestor without dying , maybe if they let the interceptors attack things while kiting with it ...

this way we should get less BL festor vs archon toilet nonsense.


I don't believe we will. All it would do is force zerg to cut some broodlords for more corruptors. There is actually no other unit composition that can deal with gateway + colossi/templar. There is a reason all games end with broodlords.
ESPORTS ILLUMINATI
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-08-08 22:45:32
August 08 2012 22:45 GMT
#258
Very intelligent suggestion by Blizzard.

The extra early defence for zerg is a very good thing. I wouldn't wanna give up the early game defense cause it makes the game better.

But Terrans, however, were struggling and this is a good way to address what the queen buff has brought into the game


Blizzard <3

(Yes, I am zerg)
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
sevencck
Profile Joined August 2011
Canada704 Posts
August 08 2012 22:46 GMT
#259
On August 09 2012 07:41 -JoKeR- wrote:
Show nested quote +
On August 09 2012 07:39 sevencck wrote:
On August 09 2012 07:36 -JoKeR- wrote:
Well they just made two base protoss all ins better.


How exactly?


Zerg needs creep spread to hold off all ins like the sentry immortal. Now zerg ( if the patch goes through) will have less creep against the same timings which makes it harder to hold off.



Not really, you should still have the creep vital to holding the all in, it will simply not spread accross the map as quickly.
I like to think that the moon is there even if I am not looking at it. -Albert Einstein
jdsowa
Profile Joined March 2011
405 Posts
August 08 2012 22:46 GMT
#260
On August 09 2012 07:43 gfever wrote:
is there truely a terran buff?? took em a year and half for a terran buff, rejoice!


When your race is favored for a year and a half, you don't need buffs.
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