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SC2 + S2 EyeTracker - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 08 2012 02:35 GMT
#21
its as cool as a carrier
Incredible Miracle
dicedicerevolution
Profile Joined October 2009
United States245 Posts
August 08 2012 02:37 GMT
#22
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


It's not a subjective matter, if you're good enough that this sort of thing can be the tool to push your play, then great. For others, and the people you mentioned as "over-analyzing" StarCraft, they tend to be sub-masters players who aren't yet good enough to know what is important and what is not (relative to their current skill level).

PatouPower
Profile Joined September 2010
Canada1119 Posts
August 08 2012 02:42 GMT
#23
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
August 08 2012 03:15 GMT
#24
I want to see (Z)Jaedong or (Z)DRG eyetracking. It must be incredible and scary...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
lodeet
Profile Joined September 2011
United States147 Posts
August 08 2012 03:35 GMT
#25
Day9 has done dailys teaching techniques on where to look. And we all know tunnel vision is bad. It could be used for teaching purposes, but to me I see no benefit.
isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 03:52 GMT
#26
ANY PRO wants to use this as part of a tech demo the company has an open invite on Reddit.
http://www.reddit.com/r/starcraft/comments/xts9d/starcraft_2_gaze_tracking_follow_a_players/
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 08 2012 04:04 GMT
#27
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2012-08-08 04:45:57
August 08 2012 04:45 GMT
#28
On August 08 2012 11:42 PatouPower wrote:
Show nested quote +
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.


"This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements"

that is what the op said, not what i said.

On August 08 2012 13:04 SupLilSon wrote:
I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.


it'd definitely be interesting to find out what the korean coaches actually do
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
August 08 2012 04:56 GMT
#29
On August 08 2012 13:45 LgNKane wrote:
Show nested quote +
On August 08 2012 11:42 PatouPower wrote:
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.


"This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements"

that is what the op said, not what i said.

Show nested quote +
On August 08 2012 13:04 SupLilSon wrote:
I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.


it'd definitely be interesting to find out what the korean coaches actually do



in any case if i won lotto tommorrow i would buy this just for the novelty factor
ZvP imbalanced blizzards solution nerf terran
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 08 2012 05:13 GMT
#30
that's cool, but what's even cooler is this could be used to allow the disabled to use a pc

you could wink at it for left and right clicking

you probably couldn't play so great but if i got into a tragic accident i'd be so happy to get one of these
aaaaa
isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 16:24 GMT
#31
IMO, I think this would be best used with people like Stephano, MarineKing, MC, etc. Have a caster such as Day[9] analyze what they are focusing on at different points in the game. Anyone else think this would be incredibly useful when a player is "in the zone"?
paddyz
Profile Joined May 2011
Ireland628 Posts
August 11 2012 01:01 GMT
#32
I would have assumed it would be looking in the centre of the screen more.
aintz
Profile Joined August 2010
Canada5624 Posts
August 11 2012 01:21 GMT
#33
way to hardcore. if you just watch vods and practise a lot, you'll get good fast if you are a capable person.
trGKakarot
Profile Joined October 2011
United States129 Posts
August 11 2012 01:23 GMT
#34
I am Reddit illiterate, and following everything is a little difficult.

What are they trying to accomplish with this? Advertising it as a practice tool for pros, or like collecting some kind of dataset?
hihi glgl
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
August 11 2012 01:29 GMT
#35
Barring the cost, this is very interesting and cool. Not of great significance, but really cool.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 11 2012 01:31 GMT
#36
i think this idea has a ton of potential, but it needs work to be more useable for the community (i.e. find some way to make it cheaper and more available)
My religion is Starcraft
trGKakarot
Profile Joined October 2011
United States129 Posts
Last Edited: 2012-08-11 01:50:58
August 11 2012 01:40 GMT
#37
--delete
hihi glgl
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
August 11 2012 01:44 GMT
#38
Some restaurants have probably used this type of thing to test out where people look on their menu the most. Seen it used a bit on those failing restaurant shows so that the person helping them can find out how to optimally organize it to those spots. Pretty cool technology.

Would be really cool to see where pros are looking during late games lets say against a terran player. Where its just massive drops and seeing where they're looking to deal with that along with the small trading engagements. Or the same with alot of runby's by a zerg opponent.
justsayinbro
Profile Blog Joined August 2011
307 Posts
August 11 2012 01:54 GMT
#39
this combined with player's control view would really view the game as the players play it I think.
you basically see what they click and what they see. I have my doubts on acurately detecting fast eye movements tho as most pros probably cycle resources, minimap, n micro at lightning speeds. also Im sure the green circle can be replaced with something easier on the eyes for sc2 purposes.

this seems like something that needs to be developed but I can certainly see it having a place for the spectators.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2012-08-11 01:59:19
August 11 2012 01:57 GMT
#40
my after-thought was that this is quite cool but distracting.
i believe that peripheral vision covers a lot of things on the screen, especially when your attention is focused at the center of the screen. look towards and east slightly diagonally?-- covers resource tab.

my point is that what we see or dont see influences where our focus goes, and in this case i tend to recall seeing quite a lot of what i needed to see from just looking at the screen. it gets to the point that someone can afford to shift their eyes around as they cope with any nervous feelings. in the OP's video, all of the rapid eye movement was very hard for me to follow and 'decipher' in real-time. i think it'd be great for if someone had the time to sit down and peel it out for deep analysis though....

as is, i feel that the mouse pointer is already a strong indicator of where someone is looking. can you imagine yourself boxing your units and checking your resources and minimap at the exact same time? a player's accuracy would really drop if they weren't focusing on important actions as they were doing them.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
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