On July 15 2012 02:28 iky43210 wrote: ah yes the sc2 is a bubble argument. Weren't people touting this 2 years ago?
Bubbles don't certainly last this long, especially for video games where new shiny things come out every other month. If there is a bubble, it would have bursted already
You don't get it. Blizzard have monopolized the RTS market. They are allowed to do anything until someone else makes a great one. Until then, you can enjoy your 'good' game. Oh learn your history, people WEREN'T saying this 2 years ago. They are only starting to say it at recent time.
On July 15 2012 02:24 [F_]aths wrote:
On July 15 2012 02:22 Xiphos wrote:
On July 15 2012 02:11 [F_]aths wrote:
On July 14 2012 17:41 Xiphos wrote: Honestly, I strongly doubt that Blizzard actually listens to their SC2 customers.
Even if they do, we would have to wait couple of years to see any drastic changes from their part.
Lol y`know what`s the funniest? The game isn't even completed yet. So this whole esport fiasco is really based on their elongation of their product expansions.
Do you really call SC2 an e-sports fiasco??
Blizzard does listen to customers, by the way, but they (of course) have to weight opinions.
Correction: Blizzard does listen to their WoW customers because that their source of income.
See when HotS or LotV comes out, the playing field have been reset. players start all the way at square one therefore every expansions is really a bubble that Blizzard can burst at anytime.
"Oh yeah you were the best player in (insert name here), too bad man."
I don't really get what you are trying to say, nor do I think that WoW factors into SC2 as an e-sports.
Posting a Youtube video which suggests the other one doesn't really look isn't a good reply I guess. If you have a clear argument how WoW ruins SC2 esports, you should be able to bring it forward.
Lol, connects the dot yourself. Especially when its so very much close to each other.
I am afraid you have quite a conspiracy theory there, so that you are not able to explain your 'WoW hurts SC2 e-sports' theory in a comprehensible way.
On July 15 2012 13:07 iky43210 wrote: because its starcraft2, not an expansion. wc2 was drastically different from w1, and same with wc2->wc3
I would consider WC2 to be quite similar to WC1 and SC2 to be quite similar to SC1. There are some important changes, but the changes from WC2 to WC3 are still much greater. Overall I consider SC2 an updated SC1 with some new units.
You people... hardly anyone here has actually ever used a swarmhost OR a Lurker in SC2. Just wait for the beta to try it out and stop having pointless arguments that are only going to be decided by actual playing. Nothing good comes out of threads like these, so stop slapping your balls around.
On July 15 2012 02:28 iky43210 wrote: ah yes the sc2 is a bubble argument. Weren't people touting this 2 years ago?
Bubbles don't certainly last this long, especially for video games where new shiny things come out every other month. If there is a bubble, it would have bursted already
You don't get it. Blizzard have monopolized the RTS market. They are allowed to do anything until someone else makes a great one. Until then, you can enjoy your 'good' game. Oh learn your history, people WEREN'T saying this 2 years ago. They are only starting to say it at recent time.
On July 15 2012 02:24 [F_]aths wrote:
On July 15 2012 02:22 Xiphos wrote:
On July 15 2012 02:11 [F_]aths wrote:
On July 14 2012 17:41 Xiphos wrote: Honestly, I strongly doubt that Blizzard actually listens to their SC2 customers.
Even if they do, we would have to wait couple of years to see any drastic changes from their part.
Lol y`know what`s the funniest? The game isn't even completed yet. So this whole esport fiasco is really based on their elongation of their product expansions.
Do you really call SC2 an e-sports fiasco??
Blizzard does listen to customers, by the way, but they (of course) have to weight opinions.
Correction: Blizzard does listen to their WoW customers because that their source of income.
See when HotS or LotV comes out, the playing field have been reset. players start all the way at square one therefore every expansions is really a bubble that Blizzard can burst at anytime.
"Oh yeah you were the best player in (insert name here), too bad man."
I don't really get what you are trying to say, nor do I think that WoW factors into SC2 as an e-sports.
Posting a Youtube video which suggests the other one doesn't really look isn't a good reply I guess. If you have a clear argument how WoW ruins SC2 esports, you should be able to bring it forward.
Lol, connects the dot yourself. Especially when its so very much close to each other.
I am afraid you have quite a conspiracy theory there, so that you are not able to explain your 'WoW hurts SC2 e-sports' theory in a comprehensible way.
On July 15 2012 02:28 iky43210 wrote: ah yes the sc2 is a bubble argument. Weren't people touting this 2 years ago?
Bubbles don't certainly last this long, especially for video games where new shiny things come out every other month. If there is a bubble, it would have bursted already
You don't get it. Blizzard have monopolized the RTS market. They are allowed to do anything until someone else makes a great one. Until then, you can enjoy your 'good' game. Oh learn your history, people WEREN'T saying this 2 years ago. They are only starting to say it at recent time.
On July 15 2012 02:24 [F_]aths wrote:
On July 15 2012 02:22 Xiphos wrote:
On July 15 2012 02:11 [F_]aths wrote:
On July 14 2012 17:41 Xiphos wrote: Honestly, I strongly doubt that Blizzard actually listens to their SC2 customers.
Even if they do, we would have to wait couple of years to see any drastic changes from their part.
Lol y`know what`s the funniest? The game isn't even completed yet. So this whole esport fiasco is really based on their elongation of their product expansions.
Do you really call SC2 an e-sports fiasco??
Blizzard does listen to customers, by the way, but they (of course) have to weight opinions.
Correction: Blizzard does listen to their WoW customers because that their source of income.
See when HotS or LotV comes out, the playing field have been reset. players start all the way at square one therefore every expansions is really a bubble that Blizzard can burst at anytime.
"Oh yeah you were the best player in (insert name here), too bad man."
I don't really get what you are trying to say, nor do I think that WoW factors into SC2 as an e-sports.
Posting a Youtube video which suggests the other one doesn't really look isn't a good reply I guess. If you have a clear argument how WoW ruins SC2 esports, you should be able to bring it forward.
Lol, connects the dot yourself. Especially when its so very much close to each other.
I am afraid you have quite a conspiracy theory there, so that you are not able to explain your 'WoW hurts SC2 e-sports' theory in a comprehensible way.
Why explain common sense?
I dont get it either why WoW (a failed eSport and an MMO) should have any effect on SC2 (which has been given a good enough push by Blizzard) as an eSport. Hint: Look at my signature if you need some clues. + Show Spoiler +
Everyone should learn to explain himself ... even if it is "common sense" (which your theory isnt).
On July 15 2012 20:53 Zvenn3n wrote: Jesus Christ, pretty sure we're gonna need a banhammer soon.
This is TL and Starcraft. We got nukes! (which proves the admins are Terran and they have fast reaction time!)
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
Blizzard have already offloaded some WoW devs to work on their new MMO so i think if anything the "undisclosed MMO" devs would go back to WoW and not the SC2 guys. I don't think big devs like Blizzard have a general high end developer workforce pool that just hops around different projects when there's need...
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
Blizzard have already offloaded some WoW devs to work on their new MMO so i think if anything the "undisclosed MMO" devs would go back to WoW and not the SC2 guys. I don't think big devs like Blizzard have a general high end developer workforce pool that just hops around different projects when there's need...
Well they recently fired tons of their customer service guys. They are gonna to prioritize WoW player more than SC2.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
Blizzard have already offloaded some WoW devs to work on their new MMO so i think if anything the "undisclosed MMO" devs would go back to WoW and not the SC2 guys. I don't think big devs like Blizzard have a general high end developer workforce pool that just hops around different projects when there's need...
Well they recently fired tons of their customer service guys. They are gonna to prioritize WoW player more than SC2.
Customer service has nothing to do with developing or designing games.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
Blizzard have already offloaded some WoW devs to work on their new MMO so i think if anything the "undisclosed MMO" devs would go back to WoW and not the SC2 guys. I don't think big devs like Blizzard have a general high end developer workforce pool that just hops around different projects when there's need...
Well they recently fired tons of their customer service guys. They are gonna to prioritize WoW player more than SC2.
Customer service has nothing to do with developing or designing games.
It means that any SC2 complaint will be subjected as second rate.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
So you are saying that Starcraft - an RTS which is played on a comparatively tiny (to WoW) - area and which has A METRIC CRAPTON less content than WoW should have the same number of developers as a huge MMO with tons of new NPCs to program and encounter mechanics to come up with? I think your conclusions are not that great.
After the basic mechanics of the RTS are designed (how attacks are calculated and how hit points and economy work) you dont really need that many programmers to add new stuff. Maybe a designer to create new units and one more to put the numbers into the game and one or two others who come up with ideas for new units. Add a few people to create the story for the campaign and the maps needed for it and you are done. The complicated netcode for BNet0.2 was a general development, which shares the cost over WoW, SC2 and Diablo3 since someone had dreat a big Facebook dream ... which luckily didnt come true. There isnt any reason for them to have anyone changing or adding anything to it and those people probably work on something completely different already.
WoW is MUCH bigger of an effort to manage simply because it is a bigger world where you have to fit everything in. Due to the age of WoW code and its complexity it isnt that easy to add in totally new stuff (farmville and Pokem ... errr pet battles) either. Thus WoW will need a lot more people to program it AND it also needs "GMs" for all the servers and around the clock. WoW might make them more money, but it also costs them a crapton more.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
So you are saying that Starcraft - an RTS which is played on a comparatively tiny (to WoW) - area and which has A METRIC CRAPTON less content than WoW should have the same number of developers as a huge MMO with tons of new NPCs to program and encounter mechanics to come up with? I think your conclusions are not that great.
After the basic mechanics of the RTS are designed (how attacks are calculated and how hit points and economy work) you dont really need that many programmers to add new stuff. Maybe a designer to create new units and one more to put the numbers into the game and one or two others who come up with ideas for new units. Add a few people to create the story for the campaign and the maps needed for it and you are done. The complicated netcode for BNet0.2 was a general development, which shares the cost over WoW, SC2 and Diablo3 since someone had dreat a big Facebook dream ... which luckily didnt come true. There isnt any reason for them to have anyone changing or adding anything to it and those people probably work on something completely different already.
WoW is MUCH bigger of an effort to manage simply because it is a bigger world where you have to fit everything in. Due to the age of WoW code and its complexity it isnt that easy to add in totally new stuff (farmville and Pokem ... errr pet battles) either. Thus WoW will need a lot more people to program it AND it also needs "GMs" for all the servers and around the clock. WoW might make them more money, but it also costs them a crapton more.
Oh boy, thanks for saving me all the trouble of essay composition.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
So you are saying that Starcraft - an RTS which is played on a comparatively tiny (to WoW) - area and which has A METRIC CRAPTON less content than WoW should have the same number of developers as a huge MMO with tons of new NPCs to program and encounter mechanics to come up with? I think your conclusions are not that great.
After the basic mechanics of the RTS are designed (how attacks are calculated and how hit points and economy work) you dont really need that many programmers to add new stuff. Maybe a designer to create new units and one more to put the numbers into the game and one or two others who come up with ideas for new units. Add a few people to create the story for the campaign and the maps needed for it and you are done. The complicated netcode for BNet0.2 was a general development, which shares the cost over WoW, SC2 and Diablo3 since someone had dreat a big Facebook dream ... which luckily didnt come true. There isnt any reason for them to have anyone changing or adding anything to it and those people probably work on something completely different already.
WoW is MUCH bigger of an effort to manage simply because it is a bigger world where you have to fit everything in. Due to the age of WoW code and its complexity it isnt that easy to add in totally new stuff (farmville and Pokem ... errr pet battles) either. Thus WoW will need a lot more people to program it AND it also needs "GMs" for all the servers and around the clock. WoW might make them more money, but it also costs them a crapton more.
Oh boy, thanks for saving me all the trouble of essay composition.
Seems to me he isn't agreeing with you though. Seems like no one here is tbh.
Your argument about WoW vs SC2 is flawed and you completely dodged when i told you about Blizzard moving old WoW dev talent to their new MMO by saying that they sacked some community reps, which has nothing to do with your original point. WoW and SC2 have different dev teams and Blizzard have even moved people from WoW to their new MMO because WoW doesn't require as many people anymore.
On July 15 2012 22:58 Xiphos wrote: WoW = Main source of income for Blizzard SC2 = Lesser Source of income = lesser priorities = less time spend on game design/developing than WoW = ???
I can guarantee you that if if comes down to have 1 programmer available to perform task for either SC2 or WoW. He will be requested to work on WoW.
So you are saying that Starcraft - an RTS which is played on a comparatively tiny (to WoW) - area and which has A METRIC CRAPTON less content than WoW should have the same number of developers as a huge MMO with tons of new NPCs to program and encounter mechanics to come up with? I think your conclusions are not that great.
After the basic mechanics of the RTS are designed (how attacks are calculated and how hit points and economy work) you dont really need that many programmers to add new stuff. Maybe a designer to create new units and one more to put the numbers into the game and one or two others who come up with ideas for new units. Add a few people to create the story for the campaign and the maps needed for it and you are done. The complicated netcode for BNet0.2 was a general development, which shares the cost over WoW, SC2 and Diablo3 since someone had dreat a big Facebook dream ... which luckily didnt come true. There isnt any reason for them to have anyone changing or adding anything to it and those people probably work on something completely different already.
WoW is MUCH bigger of an effort to manage simply because it is a bigger world where you have to fit everything in. Due to the age of WoW code and its complexity it isnt that easy to add in totally new stuff (farmville and Pokem ... errr pet battles) either. Thus WoW will need a lot more people to program it AND it also needs "GMs" for all the servers and around the clock. WoW might make them more money, but it also costs them a crapton more.
Oh boy, thanks for saving me all the trouble of essay composition.
In case you didnt get it ... I am disproving your point of any connection or even similarities between WoW and SC2 as an eSport. They are totally dissimilar both in type of game and size of effort so your assumptions are basically stupid.