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Active: 782 users

Hybridic graphic settings - between Low and Medium

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-23 22:23:19
July 04 2012 22:42 GMT
#1
[image loading]


These settings will not work good with patch 1.5.3 or later.
You can reset your graphics settings by deleting both variables.txt


Also that means that Blizzards are reading TL.net forums. Because there was not much time after 1.5.2 with updated Hybridic Settings, when they're released 1.5.3 with full fix to a variables graphical editing


The explanation of stoped working Hybrid setting is simply and short. Blizzard added settings checker into Accounts/variables too, what means, that now you can't add custom settings into account variables and override some default graphical settings. So for now with patch 1.5.3 (or later) it's not possible to use Hybridic settings anymore. I have no idea how to bring non-shiny effect with hdr and visible force-fields, you can continue experiment with both variables, because some parameters still working (like switching on/off alternate low textures).

Here are closest and similar settings to Hybridic ones. The difference is old shiny effect and higher resolution of shadows, also some other slighty differences like sharper edges of creep.[/center]

  • All settings to Low
  • Textures - Medium
  • Shaders - Medium
  • Models - High
  • Terrain - Medium (if you want animated creep)




Old Hybridic settings instructions. Not works (or works uncorrectly) with patch 1.5.3 or later
+ Show Spoiler +
How to get hybridic settings
  • Set Low Graphics (including Textures)
  • Shaders to Medium
  • Shadows to Medium (already done)
  • Models to High
  • Close SC2 and go to the folder C:\Users\<your_username>\Documents\StarCraft II\
  • Open variables.txt (or create it) and add this line:

    GraphicsOptionOverallQualityVer7[8]=5

  • Still in Starcraft II folder, open the folder Accounts\<some_random_numbers>\
  • In this folder, there is another variables.txt - open and add these lines to the bottom:

    spec=0
    creeptrans=1
    texQualityLevel=1
    preblendedcreep=0
    shadowmapsize=1024
    alternateLowTextures=1



If you have lag, purple terrain/models and FPS drops, try to clear cache from ProgramData / BlizzardEntertainment / StarCraft II (this folder might be hidden, google how to show hidden folders)

If you still have problems with FPS drops and lags, in "Arcade" search map called preloader and launch it. Do this every time you launch SC2 for better performance.



Watching many streams and most players are using low settings. I understand them: less details, less attention spread, more clear and readable game, and sometimes more smooth game with 50-60-80+ FPS.

I've tried to experiment a bit more with parameters in variables.txt. And found an interesting preset, that can be called "Low-Medium Hybrid Settings". You can't get those settings via ingame options. This graphical settings preset was fully created in variables.txt file



The main differences of "Low-Medium Hybrid Settings" from LOW settings are:
  • More detailed models - now you can see awesome green deaths from acid weapons (banelings, roaches) or flame deaths (from helions, colosus)
  • Shadows and better lighting. On fully-low settings the game becomes a bit darker, and sometimes it's TOO dark, especially on night maps, like Cloud Kingdom, Metalopolis or Shakuras Plateau. This settings preset fixes that
  • Another important feature of this preset is more visible/detailed Force Fields and Cloaked units than on low settings
  • You will be able to see what unit your enemy is warping. On low settings it's impossible to see
  • Small glossy effect on Overlords. On low settings they are very dark, but on medium and higher they are more noticeable with their glow on left-right sides of unit model
  • On low settings, the game is a bit more saturated. On medium-high-ultra settings, with HDR turned on, the game is a bit less saturated and a bit more realistic and less toy-ish
  • Pylon circle is same, as medium-high settings. No more ugly blue circle without animation!



The main differences of "Low-Medium Hybrid Settings" from MEDIUM settings are:
  • Instead standart textures it uses special low textures, that have lower sizes, meaning that they require less memory to load these textures
  • Every unneeded graphic parameter is turned to LOW for more FPS and more smooth game
  • Not much bloom, probably fully deleted bloom effect from the game
  • Everything feels more matt than glossy, especially with Zerg buildings (easier on the eyes)
  • Less special lighting, like green light from injection or blue light under workers with minerals in hands
  • More stability and more FPS, especially high stability is noticeable when watching replays on 4x and 8x speeds



Important information These settings require a bit more from your PC, than standart ingame low settings. And probably you will need PC that can smoothly launch SC2 on standart medium settings.



Screenshots

[image loading] [image loading] [image loading] [image loading]

[image loading] [image loading] [image loading] [image loading]




Video Demonstrations

http://ru.twitch.tv/colminigun/b/325133339
http://ru.twitch.tv/colminigun/b/325130968





Explanation of those parameters above

alternateLowTextures uses less memory and are sharper than standard ground textures.

Standard textures are 1024x1024 in DXT5 compression format (with Alpha channel) while low textures are in DXT1 format (no alpha) and with half resolution per axis (512x512 resolution.) That means: Standard textures support up to "ultra" texture detail level while low textures only support up to "high" texture detail level.

The alpha channel for standard textures doesn't seems to be used for alpha (= transparancy) though, it looks more like a monochrome version of the texture – probably used for some lighting effects.

spec adds shiny effect that is most noticeable on Zerg buildings. Works badly with alternatelowtextures=1 because causes double lighting on the ground, so it will be too bright and like in the Fire-wall mission in WoL

shadowmapsize - I've decreased resolution of default shadows from 2048 to 1024. It's a bit pixelated, but not that much like 512 or 768, but it's less sharp than 2048 resolution. So I think it's the most balanced visual variation of shadows - not much sharp (less memory usage), but not that ugly and pixelated.

creeptrans - it's a smooth edges of creep, If you turn it off, creep will be more sharp at the end of creep territory. It's just a texture, so it does not takes a lot of your perfomance

preblendedcreep - if you have this parameter set to 1, then your creep will spread like it was in StarCraft: BroodWar or WarCraft 3 for Undeads, with bricky-animation instead of smoothly one

texQualityLevel - makes textures on buildings and units a bit more sharper and less blurred-smoothed. It does not takes your perfomance so why not?



If you have FPS problems or high temperature, try to add those 2 parameters to the end of variables.txt file

frameratecap=60
frameratecapGlue=30



Request: You want to bring back shiny effect back (most noticeable on Zerg buildings and zerg creep)
Solution: Change back SPEC=0 to 1 in the C:\Users\<your_name>\Documents\StarCraft II\Accounts\<numbers>\variables.txt. With alternateLowTextures=1 you will see very brightness ground, so change then alternateLowTextures=1 to 0.

Request: You want bring back animation on creep
Solution: Change CREEPNORMALMAP=0 to 1. Requires Medium Shaders for the animation

Request: You want SC1 and WC3 styled creep spread animation (blocks/bricks instead smoothly)
Solution: Open C:\Users\<your_name>\Documents\StarCraft II\Accounts\<numbers>\variables.txt and edit preblendedcreep=0 to 1.

Request: You want bring back blue circle for Pylon power field
Solution: Change in game options Models from Medium to Low. Relaunch game
But: You lose understandable warp animation, acid/flame deaths, decals on units/buildings

Request: You want black hole texture for burrowed units
Solution: Change in game options Effects from Low to Medium
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
July 04 2012 22:46 GMT
#2
I just want to say I love you
Flying, sOs, free, Light, Soulkey & ZerO
pallad
Profile Joined September 2010
Poland1958 Posts
July 04 2012 22:50 GMT
#3
hmm for me its look like all low + ultra textures . But im gonna check it right now
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
GGOPphatpak
Profile Joined September 2011
United States87 Posts
July 04 2012 22:52 GMT
#4
Pretty fucking sick .-. DAYMMMM
Starcraft 2 is one of the few games that makes me throw my keyboard out the window
Lorch
Profile Joined June 2011
Germany3679 Posts
July 04 2012 22:52 GMT
#5
On July 05 2012 07:50 pallad wrote:
hmm for me its look like all low + ultra textures . But im gonna check it right now


It's so much more than just that.

I love you so much for doing this, I have been thinking for a long time about really figuring out that txt file and do settings like this myself, I guess I can safe myself the effort now, sick work!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-04 22:54:13
July 04 2012 22:52 GMT
#6
On July 05 2012 07:50 pallad wrote:
hmm for me its look like all low + ultra textures . But im gonna check it right now

Textures are low-medium here. But you will not notice difference, that they are low Those settings, especially with 2 highlighted parameters pixellight and spec, will make game very similar to High or Ultra settings, but in result, stability and FPS can be higher. It's just experiments with variables.txt
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2012-07-04 23:05:31
July 04 2012 22:53 GMT
#7
On July 05 2012 07:50 pallad wrote:
hmm for me its look like all low + ultra textures . But im gonna check it right now


With "Ultra" textures and "Low" graphics, my forcefields don't look like they do on medium and above. This could be pretty nice, will try it out!


EDIT: This is incredible. The game is definitely "brighter" than the Ultra textures/Low graphics settings I was using before, but it's a muted "matte" look so it's not too shiny (eye strain over long practice sessions).

Frame rates seem pretty stable even while 8x replay speed, but I will probably turn shadows off as I'm used to them off and they are incredibly distracting.


DOUBLE EDIT: Within the game I have no option to go to "low" shadows, does this mean I have to manually do it via variables.txt?
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 04 2012 22:58 GMT
#8
So how do I actually implement this?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Hoon
Profile Joined December 2010
Brazil891 Posts
July 04 2012 22:58 GMT
#9
Isn't shadows supposed to eat up a lot of my FPS?
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
pallad
Profile Joined September 2010
Poland1958 Posts
July 04 2012 23:02 GMT
#10
On July 05 2012 07:58 Gemini_19 wrote:
So how do I actually implement this?


Open your Variables.txt file.. before copy it.. ;P in some save place.
Then delete everything inside .. and copy this

SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
shishy
Profile Joined May 2011
United States115 Posts
July 04 2012 23:04 GMT
#11
Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:

16gb ram
i7-2600k at 3.4GHz
Radeon 6450 (awful)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-04 23:07:27
July 04 2012 23:05 GMT
#12
Isn't shadows supposed to eat up a lot of my FPS?

In those settings above shadows have small resolution. On medium-high-ultra settings shadow resolution is 2048. Here you have 1024. But you can lower it to 768. I think, it's not tha need, because everything is already on low. And shadows aren't main FPS-eater

So how do I actually implement this?

You can find variables.txt in folder called Documents/StarCraft II/..

Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:

Because with shaders it turns ON many different parameters, that aren't really needed and aren't much noticeable. Or probably you have old video card drivers, or... old video card?
Stress
Profile Joined February 2011
United States980 Posts
July 04 2012 23:09 GMT
#13
On July 05 2012 08:04 shishy wrote:
Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:

16gb ram
i7-2600k at 3.4GHz
Radeon 6450 (awful)

Graphics card can't handle the settings. Interesting config, will try it out.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
v3chr0
Profile Blog Joined April 2010
United States856 Posts
July 04 2012 23:11 GMT
#14
I think these settings are great. SC2 units blend a lot with the ultra graphic terrain, and it's also very distracting in comparison. That was one of the things I loved about SC/BW, the units seemed to pop out, and the terrain was real gritty - this helps bridge the gap.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
July 04 2012 23:15 GMT
#15
Why does this eat up all my cpu power ._.
To tell the truth....I could beat anyone in the world.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 04 2012 23:15 GMT
#16
On July 05 2012 08:15 Jaxtyk wrote:
Why does this eat up all my cpu power ._.

You mean SC2 or my settings?
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2012-07-04 23:22:55
July 04 2012 23:16 GMT
#17
How do you enable blob shadows back on? Changing shadow size to 768 does everything but makes the OL shadow into a very jagged and pixilated mess.

EDIT:
Found it on Google:
GraphicsOptionShadowQuality=0
shadowmapsize=2048
shadows=0
softshadows=0
transparentshadows=0

I DIDN'T COME UP WITH THIS BUT I DON' THINK TL LETS OUTSIDE LINKS.
xavra41
Profile Joined January 2012
United States220 Posts
July 04 2012 23:17 GMT
#18
Is it still easy to see cloaked units like how it is in the low gfx settings?
FSKi
Profile Blog Joined November 2011
United States901 Posts
July 04 2012 23:23 GMT
#19
--- Nuked ---
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 04 2012 23:30 GMT
#20
How do you enable blob shadows back on? Changing shadow size to 768 does everything but makes the OL shadow into a very jagged and pixilated mess.

Small fix. Shadows resolution here is 1024, not 768. This is one of features of this preset. Low quality shadows, that are better, than blob-shadows. Also, a bit pixelated shadows aren't a big deal for those, who prefer low settings.

And those low-resolution shadows don't take a lot FPS.

Is it still easy to see cloaked units like how it is in the low gfx settings?

Cloaked models and shaders are turned off. So it's unlike low settings. But i've tested low and high cloaked unit silhouette, and they're same for me.
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