Hybridic graphic settings - between Low and Medium - Page 3
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eviltomahawk
United States11133 Posts
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Falling
Canada11258 Posts
![]() Just looking at this first picture, it just feels clean? crisp? I feel like my eyes know what to focus on. It's always felt visually busy. (Same problem with Age2 going to Age 3. Age3 has technically better graphics, but is much harder to read.) But these changes without all the gloss... very cool | ||
iremnant3847
Taiwan269 Posts
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Agro_Z
United States138 Posts
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Hoon
Brazil891 Posts
On July 05 2012 11:43 vizi wrote: If my computer can only handle low settings (medium starts to lag a little), will this hybridized graphics settings cause frame rate to decrease drastically? Can you play with no lag? If yes, then I think you should be OK. | ||
Darkman
United States64 Posts
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iremnant3847
Taiwan269 Posts
On July 05 2012 11:59 Hoon wrote: Can you play with no lag? If yes, then I think you should be OK. On low settings, I am able to play with no lag until extreme late game situations where big armies clash. Even then, the lag is minimal. However, on medium settings everything seems to slow down with sporadic spikes here and then. I currently can't try this out but will do so as soon as I am home. | ||
Existor
Russian Federation4295 Posts
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mardi
United States1164 Posts
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dicedicerevolution
United States245 Posts
On July 05 2012 08:30 Existor wrote: Small fix. Shadows resolution here is 1024, not 768. This is one of features of this preset. Low quality shadows, that are better, than blob-shadows. Also, a bit pixelated shadows aren't a big deal for those, who prefer low settings. And those low-resolution shadows don't take a lot FPS. Just to be clear, the criteria you're using is if something is more visual appealing and if they do not have performance impacts or not, correct? Competitively speaking, I'd prefer to have blob shadows as it makes spotting and tracking units through different elevations simpler, especially when said units are at or near the edge of the screen where the shadow would be cut off if not for blob and all I'd have is a harder to spot flyer helper. | ||
Existor
Russian Federation4295 Posts
Competitively speaking, I'd prefer to have blob shadows as it makes spotting and tracking units through different elevations simpler, especially when said units are at or near the edge of the screen where the shadow would be cut off if not for blob and all I'd have is a harder to spot flyer helper. Well, it's your own choice. It's fully free to edit as you want. I've said my opinion and just posted one of graphical settings preset, that can be used by many players, including low-graphic lovers. For me, flyer helper is enought. | ||
Hoon
Brazil891 Posts
On July 05 2012 12:07 vizi wrote: On low settings, I am able to play with no lag until extreme late game situations where big armies clash. Even then, the lag is minimal. However, on medium settings everything seems to slow down with sporadic spikes here and then. I currently can't try this out but will do so as soon as I am home. Just make sure you have you old variables.txt saved in another folder, so you can have a quick fix in case it lags too badly. And you can check your FPS by pressing Ctrl+Alt+F. But don't hold down those keys for a long time or else something weird will happen. | ||
iTzSnypah
United States1738 Posts
![]() From you screenshots it looks the same. Oh and you should include a screenshot of an Archon, as it is the only unit that doesn't look the same that I can tell from all high to this. | ||
zergtat
Hong Kong853 Posts
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Existor
Russian Federation4295 Posts
There are a thing, that if you change ingame settings, it will modify batch (i.e. more than one) parameters. For example, you're changing Terrain. It allows for 2 variations of creep - "brick animation with no slime animation on it" or "slime animation on it with smooth spread". And you can't get option between those two graphical variations. Or Shaders on Medium. I've compared what it changes, if you modify Shaders option via ingame Options or via variables.txt. And I was right. It changes some other parameters, that are unneded really. Like pixellight and spec, that adds glossy effect on buildings (especially on zerg buildings). As I said, you can't reach 100% same graphic settings via ingame options. Maybe similar style, but you can't reach shadows, OFF glossy, and HDR on. If you haven't understand, I'll show other example. You want change Shadows. Ingame you turn it Medium for example. In variables.txt it changes 3-4 or more parameters, like smoothness of shadows, their transparency, their resolution, local shadows, etc. I've changing only some of those parameters. In other word. Every ingame graphic option changes more, than one parameter in some cases. In variables.txt we can INDIVIDUALLY modify each parameter. | ||
Existor
Russian Federation4295 Posts
Will these settings reset if I change something using the in-game menu? i.e. I implement these settings, but then in-game I change the texture quality? Hm, as I said in previous post, you can turn on or off some unneded graphical parameters in variable.txt. But what about texture - it does not affect this graphical preset, so you can do that ![]() | ||
echobong
Canada92 Posts
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Existor
Russian Federation4295 Posts
On July 05 2012 14:59 echobong wrote: how can i change these settings on OSX? Find your documents, where StarCraft II folder is located. Try use search probably or ask someone other ![]() | ||
Aterons_toss
Romania1275 Posts
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Pyloss
Germany1515 Posts
Thanks for this! | ||
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