These settings will not work good with patch 1.5.3 or later. You can reset your graphics settings by deleting both variables.txt
Also that means that Blizzards are reading TL.net forums. Because there was not much time after 1.5.2 with updated Hybridic Settings, when they're released 1.5.3 with full fix to a variables graphical editing
The explanation of stoped working Hybrid setting is simply and short. Blizzard added settings checker into Accounts/variables too, what means, that now you can't add custom settings into account variables and override some default graphical settings. So for now with patch 1.5.3 (or later) it's not possible to use Hybridic settings anymore. I have no idea how to bring non-shiny effect with hdr and visible force-fields, you can continue experiment with both variables, because some parameters still working (like switching on/off alternate low textures).
Here are closest and similar settings to Hybridic ones. The difference is old shiny effect and higher resolution of shadows, also some other slighty differences like sharper edges of creep.[/center]
All settings to Low
Textures - Medium
Shaders - Medium
Models - High
Terrain - Medium (if you want animated creep)
Old Hybridic settings instructions. Not works (or works uncorrectly) with patch 1.5.3 or later + Show Spoiler +
How to get hybridic settings
Set Low Graphics (including Textures)
Shaders to Medium
Shadows to Medium (already done)
Models to High
Close SC2 and go to the folder C:\Users\<your_username>\Documents\StarCraft II\
Open variables.txt(or create it) and add this line:
GraphicsOptionOverallQualityVer7[8]=5
Still in Starcraft II folder, open the folder Accounts\<some_random_numbers>\
In this folder, there is another variables.txt - open and add these lines to the bottom:
If you have lag, purple terrain/models and FPS drops, try to clear cache from ProgramData / BlizzardEntertainment / StarCraft II (this folder might be hidden, google how to show hidden folders)
If you still have problems with FPS drops and lags, in "Arcade" search map called preloader and launch it. Do this every time you launch SC2 for better performance.
Watching many streams and most players are using low settings. I understand them: less details, less attention spread, more clear and readable game, and sometimes more smooth game with 50-60-80+ FPS.
I've tried to experiment a bit more with parameters in variables.txt. And found an interesting preset, that can be called "Low-Medium Hybrid Settings". You can't get those settings via ingame options. This graphical settings preset was fully created in variables.txt file
The main differences of "Low-Medium Hybrid Settings" from LOW settings are:
More detailed models - now you can see awesome green deaths from acid weapons (banelings, roaches) or flame deaths (from helions, colosus)
Shadows and better lighting. On fully-low settings the game becomes a bit darker, and sometimes it's TOO dark, especially on night maps, like Cloud Kingdom, Metalopolis or Shakuras Plateau. This settings preset fixes that
Another important feature of this preset is more visible/detailed Force Fields and Cloaked units than on low settings
You will be able to see what unit your enemy is warping. On low settings it's impossible to see
Small glossy effect on Overlords. On low settings they are very dark, but on medium and higher they are more noticeable with their glow on left-right sides of unit model
On low settings, the game is a bit more saturated. On medium-high-ultra settings, with HDR turned on, the game is a bit less saturated and a bit more realistic and less toy-ish
Pylon circle is same, as medium-high settings. No more ugly blue circle without animation!
The main differences of "Low-Medium Hybrid Settings" from MEDIUM settings are:
Instead standart textures it uses special low textures, that have lower sizes, meaning that they require less memory to load these textures
Every unneeded graphic parameter is turned to LOW for more FPS and more smooth game
Not much bloom, probably fully deleted bloom effect from the game
Everything feels more matt than glossy, especially with Zerg buildings (easier on the eyes)
Less special lighting, like green light from injection or blue light under workers with minerals in hands
More stability and more FPS, especially high stability is noticeable when watching replays on 4x and 8x speeds
Important information These settings require a bit more from your PC, than standart ingame low settings. And probably you will need PC that can smoothly launch SC2 on standart medium settings.
alternateLowTextures uses less memory and are sharper than standard ground textures.
Standard textures are 1024x1024 in DXT5 compression format (with Alpha channel) while low textures are in DXT1 format (no alpha) and with half resolution per axis (512x512 resolution.) That means: Standard textures support up to "ultra" texture detail level while low textures only support up to "high" texture detail level.
The alpha channel for standard textures doesn't seems to be used for alpha (= transparancy) though, it looks more like a monochrome version of the texture – probably used for some lighting effects.
spec adds shiny effect that is most noticeable on Zerg buildings. Works badly with alternatelowtextures=1 because causes double lighting on the ground, so it will be too bright and like in the Fire-wall mission in WoL
shadowmapsize - I've decreased resolution of default shadows from 2048 to 1024. It's a bit pixelated, but not that much like 512 or 768, but it's less sharp than 2048 resolution. So I think it's the most balanced visual variation of shadows - not much sharp (less memory usage), but not that ugly and pixelated.
creeptrans - it's a smooth edges of creep, If you turn it off, creep will be more sharp at the end of creep territory. It's just a texture, so it does not takes a lot of your perfomance
preblendedcreep - if you have this parameter set to 1, then your creep will spread like it was in StarCraft: BroodWar or WarCraft 3 for Undeads, with bricky-animation instead of smoothly one
texQualityLevel - makes textures on buildings and units a bit more sharper and less blurred-smoothed. It does not takes your perfomance so why not?
If you have FPS problems or high temperature, try to add those 2 parameters to the end of variables.txt file
frameratecap=60 frameratecapGlue=30
Request: You want to bring back shiny effect back (most noticeable on Zerg buildings and zerg creep) Solution: Change back SPEC=0 to 1 in the C:\Users\<your_name>\Documents\StarCraft II\Accounts\<numbers>\variables.txt. With alternateLowTextures=1 you will see very brightness ground, so change then alternateLowTextures=1 to 0.
Request: You want bring back animation on creep Solution: Change CREEPNORMALMAP=0 to 1. Requires Medium Shaders for the animation
Request: You want SC1 and WC3 styled creep spread animation (blocks/bricks instead smoothly) Solution: Open C:\Users\<your_name>\Documents\StarCraft II\Accounts\<numbers>\variables.txt and edit preblendedcreep=0 to 1.
Request: You want bring back blue circle for Pylon power field Solution: Change in game options Models from Medium to Low. Relaunch game But: You lose understandable warp animation, acid/flame deaths, decals on units/buildings
Request: You want black hole texture for burrowed units Solution: Change in game options Effects from Low to Medium
On July 05 2012 07:50 pallad wrote: hmm for me its look like all low + ultra textures . But im gonna check it right now
It's so much more than just that.
I love you so much for doing this, I have been thinking for a long time about really figuring out that txt file and do settings like this myself, I guess I can safe myself the effort now, sick work!
On July 05 2012 07:50 pallad wrote: hmm for me its look like all low + ultra textures . But im gonna check it right now
Textures are low-medium here. But you will not notice difference, that they are low Those settings, especially with 2 highlighted parameters pixellight and spec, will make game very similar to High or Ultra settings, but in result, stability and FPS can be higher. It's just experiments with variables.txt
On July 05 2012 07:50 pallad wrote: hmm for me its look like all low + ultra textures . But im gonna check it right now
With "Ultra" textures and "Low" graphics, my forcefields don't look like they do on medium and above. This could be pretty nice, will try it out!
EDIT: This is incredible. The game is definitely "brighter" than the Ultra textures/Low graphics settings I was using before, but it's a muted "matte" look so it's not too shiny (eye strain over long practice sessions).
Frame rates seem pretty stable even while 8x replay speed, but I will probably turn shadows off as I'm used to them off and they are incredibly distracting.
DOUBLE EDIT: Within the game I have no option to go to "low" shadows, does this mean I have to manually do it via variables.txt?
In those settings above shadows have small resolution. On medium-high-ultra settings shadow resolution is 2048. Here you have 1024. But you can lower it to 768. I think, it's not tha need, because everything is already on low. And shadows aren't main FPS-eater
So how do I actually implement this?
You can find variables.txt in folder called Documents/StarCraft II/..
Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
Because with shaders it turns ON many different parameters, that aren't really needed and aren't much noticeable. Or probably you have old video card drivers, or... old video card?
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Graphics card can't handle the settings. Interesting config, will try it out.
I think these settings are great. SC2 units blend a lot with the ultra graphic terrain, and it's also very distracting in comparison. That was one of the things I loved about SC/BW, the units seemed to pop out, and the terrain was real gritty - this helps bridge the gap.
How do you enable blob shadows back on? Changing shadow size to 768 does everything but makes the OL shadow into a very jagged and pixilated mess.
Small fix. Shadows resolution here is 1024, not 768. This is one of features of this preset. Low quality shadows, that are better, than blob-shadows. Also, a bit pixelated shadows aren't a big deal for those, who prefer low settings.
And those low-resolution shadows don't take a lot FPS.
Is it still easy to see cloaked units like how it is in the low gfx settings?
Cloaked models and shaders are turned off. So it's unlike low settings. But i've tested low and high cloaked unit silhouette, and they're same for me.
Yeah you found out how to turn shadows on, while shaders are off. As for the warping and death animations, that is changed via the ''models high/low'' option in the game menu. The reason all low looks darker is the lack of lighting, which you managed to fix. Good job, but still models on high and shadows eat unnecessary processing power. I play on all low, because looking at those shiny lights and lighting makes my head hurt.
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Sounds like vertical syncing to me. Locks your frames at 60 (the refresh rate of your monitor - Hz) so they dont go above that and give you stuttering. If you're system cant handle >60, e.g. with shaders up fps might drop from 70 (vsync'd you see 60) to 50, Vsync will then cut this to half of the refresh rate of the monitor (30fps).
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Do you have vertical sync enabled? Is so, then if your fps ever dipped below 60 the game would go to 30fps automatically. As far as this mod, i don't get it. But w/e. You can try to disable vertical sync and see if that helps, it might cause screen tearing. I always leave it off, but i also don't get screen tearing.
Wow this is great. Thanks for sharing ! I was playing on low but the "toys" look was kind of bad, it's perfect that way, simple & clear with high FPS and way better looking.
Good job, but still models on high and shadows eat unnecessary processing power. I play on all low, because looking at those shiny lights and lighting makes my head hurt.
Well, it's free to edit. Some of those parameters I've turned on, because wanted to make it a bit different from low settings by "grabbing" some medium and high parameters. It depends on your PC. And models turned ON don't use a lot processor, so thats why it can be enabled at those "low-high" settings
Could we have some cloaked units in the screenshots?
Along with the ring around the pylon plox? :D
They are same distorted silhouettes, like at medium/high settings. Also thx for remembering about Pylon circle I'll add this one too to differences block. Forget about it
I was playing on low but the "toys" look was kind of bad, it's perfect that way, simple & clear with high FPS and way better looking.
Again, big thanks !
hdr=0 on low settings makes everything more colored and a bit darker. When it's turned ON ("1"), game becomes a bit more realistic and probably 5% less saturated. And Overlords have small glow in their body
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Sounds like vertical syncing to me. Locks your frames at 60 (the refresh rate of your monitor - Hz) so they dont go above that and give you stuttering. If you're system cant handle >60, e.g. with shaders up fps might drop from 70 (vsync'd you see 60) to 50, Vsync will then cut this to half of the refresh rate of the monitor (30fps).
Nope, vsync was off. When it was enabled it did what you described but after turning it off I got around 24-36 fps with all low but shaders medium lol. Even with ultra textures i get 60+ fps but medium shaders kill it (I even tried to disable shadows through config but that didn't fix it either). Dunno, stupid computer =[.
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Graphics card can't handle the settings. Interesting config, will try it out.
What happens is that your processor runs the shaders when its on low settings, and your graphics card when you raise it. This is the case with a lot of games, and it puts extra load on your GPU or CPU, depending which way you have it. Put the load on the most powerful, in this case your CPU, so turn the shaders to low.
Woah, what have you done. Just looking at this first picture, it just feels clean? crisp? I feel like my eyes know what to focus on. It's always felt visually busy. (Same problem with Age2 going to Age 3. Age3 has technically better graphics, but is much harder to read.)
But these changes without all the gloss... very cool
If my computer can only handle low settings (medium starts to lag a little), will this hybridized graphics settings cause frame rate to decrease drastically?
Will these settings reset if I change something using the in-game menu? i.e. I implement these settings, but then in-game I change the texture quality?
On July 05 2012 11:43 vizi wrote: If my computer can only handle low settings (medium starts to lag a little), will this hybridized graphics settings cause frame rate to decrease drastically?
Can you play with no lag? If yes, then I think you should be OK.
On July 05 2012 11:43 vizi wrote: If my computer can only handle low settings (medium starts to lag a little), will this hybridized graphics settings cause frame rate to decrease drastically?
Can you play with no lag? If yes, then I think you should be OK.
On low settings, I am able to play with no lag until extreme late game situations where big armies clash. Even then, the lag is minimal. However, on medium settings everything seems to slow down with sporadic spikes here and then.
I currently can't try this out but will do so as soon as I am home.
How do you enable blob shadows back on? Changing shadow size to 768 does everything but makes the OL shadow into a very jagged and pixilated mess.
Small fix. Shadows resolution here is 1024, not 768. This is one of features of this preset. Low quality shadows, that are better, than blob-shadows. Also, a bit pixelated shadows aren't a big deal for those, who prefer low settings.
And those low-resolution shadows don't take a lot FPS.
Just to be clear, the criteria you're using is if something is more visual appealing and if they do not have performance impacts or not, correct? Competitively speaking, I'd prefer to have blob shadows as it makes spotting and tracking units through different elevations simpler, especially when said units are at or near the edge of the screen where the shadow would be cut off if not for blob and all I'd have is a harder to spot flyer helper.
Competitively speaking, I'd prefer to have blob shadows as it makes spotting and tracking units through different elevations simpler, especially when said units are at or near the edge of the screen where the shadow would be cut off if not for blob and all I'd have is a harder to spot flyer helper.
Well, it's your own choice. It's fully free to edit as you want. I've said my opinion and just posted one of graphical settings preset, that can be used by many players, including low-graphic lovers. For me, flyer helper is enought.
On July 05 2012 11:43 vizi wrote: If my computer can only handle low settings (medium starts to lag a little), will this hybridized graphics settings cause frame rate to decrease drastically?
Can you play with no lag? If yes, then I think you should be OK.
On low settings, I am able to play with no lag until extreme late game situations where big armies clash. Even then, the lag is minimal. However, on medium settings everything seems to slow down with sporadic spikes here and then.
I currently can't try this out but will do so as soon as I am home.
Just make sure you have you old variables.txt saved in another folder, so you can have a quick fix in case it lags too badly. And you can check your FPS by pressing Ctrl+Alt+F.
But don't hold down those keys for a long time or else something weird will happen.
iTzSnypah There are a thing, that if you change ingame settings, it will modify batch (i.e. more than one) parameters.
For example, you're changing Terrain. It allows for 2 variations of creep - "brick animation with no slime animation on it" or "slime animation on it with smooth spread". And you can't get option between those two graphical variations.
Or Shaders on Medium. I've compared what it changes, if you modify Shaders option via ingame Options or via variables.txt. And I was right. It changes some other parameters, that are unneded really. Like pixellight and spec, that adds glossy effect on buildings (especially on zerg buildings).
As I said, you can't reach 100% same graphic settings via ingame options. Maybe similar style, but you can't reach shadows, OFF glossy, and HDR on.
If you haven't understand, I'll show other example.
You want change Shadows. Ingame you turn it Medium for example. In variables.txt it changes 3-4 or more parameters, like smoothness of shadows, their transparency, their resolution, local shadows, etc. I've changing only some of those parameters. In other word. Every ingame graphic option changes more, than one parameter in some cases. In variables.txt we can INDIVIDUALLY modify each parameter.
Will these settings reset if I change something using the in-game menu? i.e. I implement these settings, but then in-game I change the texture quality?
Hm, as I said in previous post, you can turn on or off some unneded graphical parameters in variable.txt.
But what about texture - it does not affect this graphical preset, so you can do that As I said, it's free to modify. You can experiment with it by adding or disabling some graphical options.
Wow, I´ve just tried this out, and it looks really good! I use to plyed with low settings and higher gamma, but with this settings everything looks more friendly than before. :D
On July 05 2012 16:28 Psyclon wrote: Tried it - loads terribly long and lags like crazy during game. Maybe my machine is just too weak Back to all low.
Well, do you probably have lags at standart medium settings? If yes, that explains all
Yea forcefields are really bad on low. Really wierd that blizzard hasnt done anything about that yet, I play on low and ultra textures. I just feel like its the best. Your still able to see burrowed things, though I dont think its possible to see burrowed things on creep, but Im a zerg so that shoudnt be to much of a problem.
it gives me big lags to, while i play normally on all medium with a few on low and one on high. Tried 2 games exact the same games, but for me medium settings runs a lot smoother. Maybe it is because i have a lot running i the background (music/youtube)
On July 05 2012 18:47 Sakkreth wrote: It gets terribly dark when i use these settings. Can someone tell me how can I get only better visible forcefields and cloaked units please ?
Essentially you just need to open your own variables.txt and find the two lines
On July 05 2012 18:47 Sakkreth wrote: It gets terribly dark when i use these settings. Can someone tell me how can I get only better visible forcefields and cloaked units please ?
Essentially you just need to open your own variables.txt and find the two lines
Simplifiedcloak=0 SimplifiedShaders=0
and but both to 1
That should do it.
Uhmm they are both at 1 already. And I am playing on low and my forcefields are way less visible than on higher settings.
Edit: Everythings on low except effects and post-processing are on medium
Alright, I just played a couple games with it and I got to say that I really like it. I use it in conjunction with the "Stronger team colors mod". I makes the low settings seem a lot more smoother. It`s the mixture of high and low that I really enjoy. Easy on the eyes but not as blunt as the "everything on low"-settings. Nice work!
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Sounds like vertical syncing to me. Locks your frames at 60 (the refresh rate of your monitor - Hz) so they dont go above that and give you stuttering. If you're system cant handle >60, e.g. with shaders up fps might drop from 70 (vsync'd you see 60) to 50, Vsync will then cut this to half of the refresh rate of the monitor (30fps).
Nope, vsync was off. When it was enabled it did what you described but after turning it off I got around 24-36 fps with all low but shaders medium lol. Even with ultra textures i get 60+ fps but medium shaders kill it (I even tried to disable shadows through config but that didn't fix it either). Dunno, stupid computer =[.
Probably because Low -> Medium uses different shaders algorithms which are more taxing on your video card (considering it's low-end). If you want, you could try lowering your resolution at the expense of a higher shader quality (although I doubt you'd want that).
On July 05 2012 18:47 Sakkreth wrote: It gets terribly dark when i use these settings. Can someone tell me how can I get only better visible forcefields and cloaked units please ?
Essentially you just need to open your own variables.txt and find the two lines
Simplifiedcloak=0 SimplifiedShaders=0
and but both to 1
That should do it.
Uhmm they are both at 1 already. And I am playing on low and my forcefields are way less visible than on higher settings.
Edit: Everythings on low except effects and post-processing are on medium
Pretty sure it is the other way around, you have to change from 1 to 0.
On July 05 2012 18:47 Sakkreth wrote: It gets terribly dark when i use these settings. Can someone tell me how can I get only better visible forcefields and cloaked units please ?
Essentially you just need to open your own variables.txt and find the two lines
Simplifiedcloak=0 SimplifiedShaders=0
and but both to 1
That should do it.
Uhmm they are both at 1 already. And I am playing on low and my forcefields are way less visible than on higher settings.
Edit: Everythings on low except effects and post-processing are on medium
Pretty sure it is the other way around, you have to change from 1 to 0.
I know it is hard and bulky job but it would be awesome if you put some comments on which parameter changes what. So we can modify in our needs.
It's really hard, because I must run SC2 double time: with turned parameter off and with with turned parameter ON, to compare, what the difference. And in many cases there can be no difference, because some parameters works only in combination with others
pylon power lags it like crazy
You really thinks it's a pylon circle? Well, I've linked to post where you can revert Pylon circle
I know it is hard and bulky job but it would be awesome if you put some comments on which parameter changes what. So we can modify in our needs.
It's really hard, because I must run SC2 double time: with turned parameter off and with with turned parameter ON, to compare, what the difference. And in many cases there can be no difference, because some parameters works only in combination with others
You really thinks it's a pylon circle? Well, I've linked to post where you can revert Pylon circle
I tried that, doesn't make any difference for me. It's the same. Weird enough if I ingame put everything on low I don't get the simplified circle either.
Will do some more testing to see what the problem is. Still have my old config so np. Watching HSC right now so will do it later
I tried that, doesn't make any difference for me. It's the same. Weird enough if I ingame put everything on low I don't get the simplified circle either.
You must restart game to see simplified circle. This effect requires game restarting and isn't work instantly
I get strange random FPS drops with this. There are a lot of unneccessary things like spinning pylons, moving portraits and moving arrows on rally points.
Personally, all I want from something like a variables tweak is the lighter dark maps (which i didnt realise were darker on low until I used these settings provided here) and the nicer looking forcefields since the FFs on low look terrrrible.
Does the OP know what settings to change for those 2 variables specifically?
On July 06 2012 01:20 ZeromuS wrote: I get strange random FPS drops with this. There are a lot of unneccessary things like spinning pylons, moving portraits and moving arrows on rally points.
Personally, all I want from something like a variables tweak is the lighter dark maps (which i didnt realise were darker on low until I used these settings provided here) and the nicer looking forcefields since the FFs on low look terrrrible.
Does the OP know what settings to change for those 2 variables specifically?
About pylons I've linked one time already in this thread. Same parameter changes force fields animation. About lighter lighting on dark maps - use hdr parameter (try turn it on)
On July 06 2012 01:20 ZeromuS wrote: I get strange random FPS drops with this. There are a lot of unneccessary things like spinning pylons, moving portraits and moving arrows on rally points.
Personally, all I want from something like a variables tweak is the lighter dark maps (which i didnt realise were darker on low until I used these settings provided here) and the nicer looking forcefields since the FFs on low look terrrrible.
Does the OP know what settings to change for those 2 variables specifically?
About pylons I've linked one time already in this thread. Same parameter changes force fields animation. About lighter lighting on dark maps - use hdr parameter (try turn it on)
Could a kind soul post an unedited variables file? I got all excited and changed mine without backing it up. Now I want to revert the changes but cannot.
On July 06 2012 03:19 Bratsche wrote: Could a kind soul post an unedited variables file? I got all excited and changed mine without backing it up. Now I want to revert the changes but cannot.
Does the order in the variables.txt file matter? Because if it's a no, i might just spend 20minutes separating Quality settings from other mouse/sound/gameplay/controllers setting.
[edit: actually, it automatically gets back in alphabetic order. So i will create a new .txt file with Quality settings set apart from the other settings. Just copy/paste the quality part, and then copy paste the whole thing in you original variables.txt file. Posting this in a second]
On July 06 2012 03:19 Bratsche wrote: Could a kind soul post an unedited variables file? I got all excited and changed mine without backing it up. Now I want to revert the changes but cannot.
Im not sure about where to place the settings with the /!\ sign
So if you want to test multiples graphics configurations, here's what i suggest you to do:
Create a new .txt file and paste the spoilered content in it. Replace bottom part with your personal settings (This may take a certain time, so, as i said, you should do this only if you want to try out multiples set of configs) Every time you want to try out a new set of configs, replace only the top part Then paste the content of your new file (save for the separating line) in your original variables.txt file. Actually SCII will automatically set the settings in the right order.
This suppose that the variables.txt that you want to try out only contains graphics settings. I'm currently thinking about a way to circumvent this
I got 100 - 150fps playing with everything low/off except texture qual. high. With this settings i only got 40 - 60, so i might stick with the first one.
I switched from my everything on medium/some things on high settings to this. Before i got 40-50 fps through entire game, now at the beginning i have 100+, but as the game goes longer, i drop to even 25. Dunno what causes this, seems like with many things on the screen these settings causes extreme frame drops.
I tried that, doesn't make any difference for me. It's the same. Weird enough if I ingame put everything on low I don't get the simplified circle either.
You must restart game to see simplified circle. This effect requires game restarting and isn't work instantly
Actually, the one you said didn't change anything for me, but GraphicsOptionModelQuality=3 changing to 0 solved it.
I switched from my everything on medium/some things on high settings to this. Before i got 40-50 fps through entire game, now at the beginning i have 100+, but as the game goes longer, i drop to even 25. Dunno what causes this, seems like with many things on the screen these settings causes extreme frame drops.
Try to turn off some settings in my preset
I got 100 - 150fps playing with everything low/off except texture qual. high. With this settings i only got 40 - 60, so i might stick with the first one.
Do you really see difference between 100-150 and 50-60 FPS? Especially without looking at FPS label
The only thing I would like to change is beeing able to see terran decals on buildings while having everything else on low settings.
Turn off low quality models
It dropped my FPS to around 5 when there was any sort of action, remember to back up your Variables.txt before you try it -.- sigh
Whats your PC that you can't handle standart medium settings?
It's quite normal, as Falling said, these settings are really focusing on getting nice looking units, but non demanding terrain settings. Thats why it looks so easy to focus on whats important on the screen. But that's also why when the unit count gets higher, it can actually get more demanding than an all on medium settings
On July 06 2012 05:09 Starshaped wrote: My computer can handle ultra with 0 problems but this hybrid low-high setting thing gives me some freezes and fps drops etc.
Anyone know why? It's a shame, too, since it looks amazingly good and I would use it for sure if it didn't break my computer.
Ya, same for me. My fps is 80+ most of the time with these settings, but in action, sometimes, everything freezes for a good 2/3 seconds before coming back to 80. It's weird because all it does is putting medium settings with a few hidden ones, right?
On July 06 2012 07:45 Psychobabas wrote: This is actually really nice. But I would remove those "side-shadows". I much prefer blob shadows which are much less distracting for me
Free to edit. Go to options and change shadows to low
These settings work great for me, My specs AMD 1100T 3.2ghz phenom II 6core 8Gig Ram GeForce GTX 560 My FPS on Extreme graphics tends to be roughly 60-70 (at all points) With this the graphics honestly look about the same and im getting 110-120 fps. Thanks very much for this
EDIT: also a slight problem, at the very beginning of games I usually get a quarter-second or so freeze before the game continues, not sure if this is just my computer being strange or its a bug with the graphic settings. Either way it isnt at a time where something like that would matter.
On July 06 2012 09:26 dgwow wrote: Quick question, after changing this setting I can't see my menu button in a game anymore so I don't know how to leave the game. Any idea why?
F10 or go Gameplay -> Menu -> Show always (clickable)
But I've updated those settings, so it will not revert your one o_0
On July 06 2012 09:26 dgwow wrote: Quick question, after changing this setting I can't see my menu button in a game anymore so I don't know how to leave the game. Any idea why?
F10 or go Gameplay -> Menu -> Show always (clickable)
But I've updated those settings, so it will not revert your one o_0
Thanks not sure why that happened, figured it out anyways
To be frank, the best version of SC2 would be Fewer Resources Maps + Dynamic Units Movement + This + removable of HP bars on screen. Oh man, the spectatorship!
When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
I first did add them to the end and got no changes whatsoever.
I have to .txt files. One titled Variables, and one titles EditorVariables. I edited the one titled Variables.
Probably you have two users on same PC? What if sc2 uses variables.txt from other user folder?
No it doesn't. I am the only one that uses this computer and I took it from the folder that has all my other SC2 stuff in it.
Then I have no idea. I've tested it for myself and it worked for me. I did reset to standart Ultra settings and then out those settings to the end of file and it worked for me. Maybe something on your side.
Try to check next thing. After launching sc2, open variables.txt and see, are there new settings or they are same, as before?
This is okay. Turning on unit death animations isn't good for people taking the game seriously. One of the big reasons pros use low is so that the units disappear instantly and everything is a lot more clear. Turning these death animations back on is a big turn off for me.
you will still be able to see, what you or enemy are warping. On low settings it's impossible to see
You can tell by the width of the hp bar, and if there is energy. I can see the merit in having this option. If I do decide to use this I'll probably end up turning off the death animations at the least. I already had the forcefields more visible. I applaud you for bringing up mixing settings (with a new and useful perspective) because it hasn't been discussed very recently to my knowledge.
On July 06 2012 10:51 Gemini_19 wrote: When I try to put his in, I'm not seeing any changes. I copy pasted this into my Variables.txt yet nothing changed. The screen resolution and mouse sensitivity and stuff changed, but I don't see any difference of the in game view.
First, add my settings to the end of variables.txt, do not delete old options
I first did add them to the end and got no changes whatsoever.
I have to .txt files. One titled Variables, and one titles EditorVariables. I edited the one titled Variables.
Probably you have two users on same PC? What if sc2 uses variables.txt from other user folder?
No it doesn't. I am the only one that uses this computer and I took it from the folder that has all my other SC2 stuff in it.
Then I have no idea. I've tested it for myself and it worked for me. I did reset to standart Ultra settings and then out those settings to the end of file and it worked for me. Maybe something on your side.
Try to check next thing. After launching sc2, open variables.txt and see, are there new settings or they are same, as before?
Ok cool it's working now! I guess I just had to do it a few times, not sure O_o
This is okay. Turning on unit death animations isn't good for people taking the game seriously. One of the big reasons pros use low is so that the units disappear instantly and everything is a lot more clear. Turning these death animations back on is a big turn off for me.
You and anyone can turn it off again. One of the main features of those settings is lighting and matt style with some shadows and brighter lighting on dark maps.
Doing everything super-clear is a benefit of standart low settings, but I don't like it just because SC1BW looks better than standart low settings. On lows you have smooth textures without any animation, effects, and darker game. SC1BW looked better than SC2 on lows. If you notice SC1BW had shadows under objects.
On July 06 2012 14:51 ChEDo wrote: Yea same here I get nice FPS and a much better looking game and feels smoother, but it lags sometimes/makes sc2 unresponsive for a few seconds
On July 06 2012 14:51 ChEDo wrote: Yea same here I get nice FPS and a much better looking game and feels smoother, but it lags sometimes/makes sc2 unresponsive for a few seconds
same here.... i love it but
Yeah same problem for me, I'm actually gonna go back to low graphics and high textures, sadly. If someone could figure out the reason for the random frame drops (because i get them at the most senseless points) and fix that issues this would be perfect.
Runs smooth overall, but i get lag spikes (moving over unseen terrain?, unsure). The spikes do not correlate with amount of units displayed. Any idea ? Like the settings a lot though
I am also getting random FPS drop but with higher overall frame rate. Another thing is there is now a 1-3 sec blackscreen on alt+tab back into sc2 whereas before there was no delay at all. OP know anything about the minimizing delay?
yeah i love how this looks but i get the same problem people mention above. im trying to adjust the shader maybe that will work... dont know what im doing here
maybe the random lags are because of higher cpu consumption, will try with raised prio on sc2 .
Runs smooth overall, but i get lag spikes (moving over unseen terrain?, unsure). The spikes do not correlate with amount of units displayed. Any idea ? Like the settings a lot though
Yeah same problem for me, I'm actually gonna go back to low graphics and high textures, sadly. If someone could figure out the reason for the random frame drops (because i get them at the most senseless points) and fix that issues this would be perfect.
same here.... i love it but
Yea same here I get nice FPS and a much better looking game and feels smoother, but it lags sometimes/makes sc2 unresponsive for a few seconds
I've updated settings again. Deleted some more my graphical settings and menu settings (like cursor mode, menu mode, etc)
Installation is same. Add those settings to the end of variables.txt
should i just add the text to "variables.txt" or overwrite it?
Add to the end. As I said many times
I am also getting random FPS drop but with higher overall frame rate. Another thing is there is now a 1-3 sec blackscreen on alt+tab back into sc2 whereas before there was no delay at all. OP know anything about the minimizing delay?
Some minor changes for even a bit more stability, but don't mess with things majorly, is portraits to 2d and models to low (reduces lag spikes when making buildings or warping in units).
I don't want to spoil the fun, but I want to ask this: Isn't this against Blizz's Terms of Use or is it not? If it isn't, then you should update the OP so that people don't hesistate when they want to install this because they think that it violates the Terms of Use.
Isn't this against Blizz's Terms of Use or is it not? If it isn't, then you should update the OP so that people don't hesistate when they want to install this because they think that it violates the Terms of Use.
It's not against ToS, because:
- some time ago Blizzard recommended to add some parameters to variables.txt to limit FPS to stop burning video-cards. It was fixed some time ago, but parameters can still be used. I mean these parameters:
frameratecap=60 (In-game FPS limit) frameratecapGlue=30 (FPS limit for the battle.net user interface)
- this file is yours and isn't a game client file. You can delete it, modify, etc This file contains your ingame settings.
Why they should ban you for changing ingame resolution or shaders? You can do that via ingame options and via variables.txt. Both ways are same, just first one is more designed with option menus, when second one is a list of parameters, that you can turn on/off
On July 06 2012 23:31 neozxa wrote: I don't want to spoil the fun, but I want to ask this: Isn't this against Blizz's Terms of Use or is it not? If it isn't, then you should update the OP so that people don't hesistate when they want to install this because they think that it violates the Terms of Use.
Nah. But you are basically changing graphic settings to settings Blizzard did not test or optimize for.
You might see gains, you might see it make it worse.
You might see gains, you might see it make it worse.
Yes, there are tons of graphical settings, and they're a lot more, than ingame options via menus. And it allows to modify ingame graphic more detalized, turning off some effects or graphical things, that you can't turn off with ingame options.
On July 06 2012 23:31 neozxa wrote: I don't want to spoil the fun, but I want to ask this: Isn't this against Blizz's Terms of Use or is it not? If it isn't, then you should update the OP so that people don't hesistate when they want to install this because they think that it violates the Terms of Use.
No it's not, variables.txt just stores all the settings you set in the options and lets you adjust some more stuff that the graphic settings don't have settings for. This mod only changes your graphic settings, nothing else.
Will try new settings later, really hope it fixes the frame drops.
On July 07 2012 02:57 Chrono000 wrote: doesnt softshadow make things slow again? anything soft is hard for my weak computer me guessing
Probably yes, thats why there are a bit pixelated shadows, but not much and with medium resolution
Ok, so Low settings don't show much. And High settings are taxing. And this long post to suggest Medium settings?
Theese settings are between low and medium. If you change ingame from low to medium, you will see a huge difference. This one is lower, than medium, but a bit better, than low.
I played the single player after changing my settings to these and there are these bright red squares in place of textures that I assume don't work on these settings.
Most notably in missions where the zerg rain down those zergy drop pods the ground becomes a bright red square.
I played the single player after changing my settings to these and there are these bright red squares in place of textures that I assume don't work on these settings.
Most notably in missions where the zerg rain down those zergy drop pods the ground becomes a bright red square.
Ill try to get some SS's
Those settings was adopted for multiplayer and not tested for campaign.
How do u change the color of the box/highlights etc wasn't it green before now its yellow...
On July 07 2012 03:20 Demolicious wrote: I'm not sure if its already been said, but VSYNC was owning me. Once I turned it off FPS went up up up! Thanks for this , it looks so dam clear!
This looks perfect, will the variable.txt settings work regardless of what I have my in game settings set to, or should I set everything to a certain setting first?
This looks perfect, will the variable.txt settings work regardless of what I have my in game settings set to, or should I set everything to a certain setting first?
I've updated them some time ago, so it's no matter, what settings you have. Just add new settings to the end of variables.txt
maybe it is still green but its a yellowish green to me. Can we change the box/highlights Existor?
For me, spotting cloaked units with this mod seems to be a bit harder than with higher graphics settings. Do you know which of these settings affect the visibility of cloaked units?
On July 07 2012 04:54 slmw wrote: For me, spotting cloaked units with this mod seems to be a bit harder than with higher graphics settings. Do you know which of these settings affect the visibility of cloaked units?
It's same, as high settings. And I disagree with you. Low settings uses simplified cloaking model, when high settings uses the standart one.
Hybrid settings uses high-settings cloaking model. And especially it's more noticeable because everything is more static and less animation or effects intensive. With static creep you're able to see stealth units quicker, than on creep with animation.
But at same time, as I said, low settings uses simplified cloaking model, so combining both (static creep and less animation intensive everything, and high-settings cloaking model) gives better result
My normal settings is everything at lowest possible, tried these and i get around steady 80-90 fps however i have a VERY long load time.. and sometimes the game freezes during play for 3-4 secs.
My normal settings is everything at lowest possible, tried these and i get around steady 80-90 fps however i have a VERY long load time.. and sometimes the game freezes during play for 3-4 secs.
seems pretty good, but I like my own settings (low textures, low gfx, with high model/medium details)
I just wanna ask, cause I didn´t try find it myself (but I wanted to), but u seems a bit experienced in this already
I would like to change a building quality from low to medium (but in ingame settings it has to be done by change shadders from low to medium and it change so much others stuffs - in fact I think shadders change overall looking more than anything else, especially from low to medium...). I ll try to explain it... if u set everything on low, look, than change just shadders on medium and have a look, see that huge different? That is exactly what I dont want to, I just want to increase a bit the building quality (on low for example there aren´t visible decals on terran buildings and stuff like that)
I ll try to explain it... if u set everything on low, look, than change just shadders on medium and have a look, see that huge different? That is exactly what I dont want to, I just want to increase a bit the building quality (on low for example there aren´t visible decals on terran buildings and stuff like that)
Hybridic settings solves this moment especially. The HUGE difference between low-shaders and medium ones. If you change that ingame options, I mean turn shaders to medium, you will turn at same timea lot unneeded parameters in variables.txt.
And if you want decals on buildings, just turn off simplifiedshaders and/or probably (not tested) uselowqualitymodels and lowqualitymodels (both parameters exist in variables)
This looks very nice, i was wondering why it was only low or high... ( medium is just too similar to high ), now we may have true medium settings ! Thanks for this
Turning off simplifiedshaders (with other stuffs "from low shadders ingame") seems to be exactly what I was looking for, thank you. I´ll try compare my own settings with that yours and post a (subjective) report later, anyway thank you.
EDIT: Wow!! Your settings actually looks pretty good (need a bit more "testing" before I´ll use it, and maybe disabling shadows, cause I am not used to them). But YOUR settings is EXACTLY! what I expect from MEDIUM settings (not that blizzard one, in their is actually so huge difference low/medium, and minimal difference medium/high. Thumbs up!
For those who want try settings (not that common one, and a bit "worse quality" than in this topic, try this on:
Set ingame: Low or Medium textures (up to you, I preffered low) Low gfx quality, than change Effects to medium, Models to high (it ll look like low setting but with better animated deaths (fire, acid, zealot cuts,...) and few more things) than go out of the game and edit variables file
change simplifiedShaders=1 to simplifiedShaders=0 (for better quality buildings) and change simplifiedCloaking=1 to simplifiedCloaking=0 (for better cloak)
I´ll call this my setting as "improved low settings", and topic author´s one "medium", cause in fact blizzard medium sucks for me, and it´s more like high...
Anyways thumbs up for Existor, cause his setting is rlly awesome.
On July 07 2012 03:20 Demolicious wrote: I'm not sure if its already been said, but VSYNC was owning me. Once I turned it off FPS went up up up! Thanks for this , it looks so dam clear!
Out of curiosity would this same thing still work on a Mac OSX ? Not sure of specs on it, but curious if it would these would work on it without lagging it too much in game.
Vertical Synchronization - makes ingame FPS similar to FPS of your monitor. But this requires a bit more PC resources and can cause lags in some cases
Out of curiosity would this same thing still work on a Mac OSX ? Not sure of specs on it, but curious if it would these would work on it without lagging it too much in game.
Not tested at MacOSX (because I don't have it). So you can test a bit and revert back at any time
Out of curiosity would this same thing still work on a Mac OSX ? Not sure of specs on it, but curious if it would these would work on it without lagging it too much in game.
Not tested at MacOSX (because I don't have it). So you can test a bit and revert back at any time
Works fine on MacOSX and definitely ups the FPS from the default settings (it wants me at Ultra mostly but that has me at 20-30fps). These settings live around 60. Early 2011 MBP - 2.3gHz i7 - 8GB RAM - AMD Radeon 6750M.
On July 07 2012 05:46 Rizell wrote: My normal settings is everything at lowest possible, tried these and i get around steady 80-90 fps however i have a VERY long load time.. and sometimes the game freezes during play for 3-4 secs.
Any idea what can fix it?
This happens to me as well, especially the freezes
On July 07 2012 14:58 Digitalis wrote: In case anyone was wondering what these graphics do to the campaign.
It´s something what I expected, that there could be any bug in some custom map effects, in campaign map effect. And I saw a bit background bugging in b.net menus in one of the background pictures (lighting bug). But as long as it´s ok in every ladder/gsl/... maps, it´s ok. At least for me, I can change setting before playing custom games or campaign (u can easily save more variables.txt with different settings and just easily copy paste each time u want change it, something like "gfx settings profiles").
Existor: How to turn on "simple" shadows that blizzard low gfx settings have? (just like black stain under each building, not common medium+ shadow)
On July 07 2012 20:06 Existor wrote: You can do that via ingame options with lowering shadows
I can´t, because ingame shadow options is somehow connected with shadders options... With medium shadders, u can´t have low shadows (just medium+) and if I change in variables just that display one shadder option to low (nothing change with graphic) but shadows settings ingame are automaticly turned to low (not changed, but shows low in ingame options)... And u can´t have any other than low shadows with low shadders in ingame options -> so i cant change it to rewrite all shadows parametres.
Ultra is the way to go. People who force themself to play on low/mid are stupid, it doesn't has anything to do with gameplay! 99% of the good koreans play at least on high and are way better than every low-detail foreigner newbie.
And if you don't make money with the game, you play it for fun and low detail is no fun at all.
On July 07 2012 21:47 Goetzinho ftw wrote: Ultra is the way to go. People who force themself to play on low/mid are stupid, it doesn't has anything to do with gameplay! 99% of the good koreans play at least on high and are way better than every low-detail foreigner newbie.
And if you don't make money with the game, you play it for fun and low detail is no fun at all.
So L2P and play on high/ultra.
I'm fully agree with you. But there are sometimes some small things, like Dimaga playing on low settings since beta and he prefer those settings.
Other question that on low settings there are some less visible or noticeable things (Force fields, stealth units), and pro players don't know, how to turn these settings ON. Also they don't know, that there are differences between normal and worse Force fields (for example) and game can be looked better and more readability for themselfs and for stream viewers.
On other side there qre a question of smoothness of the game and high perfomance. We all know that SC2 isn't that optimized game and some better looking RTS games requires a lot less PC perfomance. Someone love high FPS (60+ FPS makes game more smooth and adds some realistic feeling, unlike 25-30 FPS). Remember ROOTDestiny streams for example.
Hey i have been using this but i lag in big team games. My gpu is good but my cpu sucks, are there any slight modifications to lower cpu usage so i don't lag as much?
On July 08 2012 09:37 xavra41 wrote: Hey i have been using this but i lag in big team games. My gpu is good but my cpu sucks, are there any slight modifications to lower cpu usage so i don't lag as much?
I suggest you use your general config, and only enable what you really need. There's no need to copy blind if you're not sure it'll work on your computer. ^^
On July 08 2012 09:37 xavra41 wrote: Hey i have been using this but i lag in big team games. My gpu is good but my cpu sucks, are there any slight modifications to lower cpu usage so i don't lag as much?
I suggest you use your general config, and only enable what you really need. There's no need to copy blind if you're not sure it'll work on your computer. ^^
That would be best but i am really a noob as two what each variable does. I also don't want to change too much since I am LOVING the new look T.T
On July 08 2012 09:37 xavra41 wrote: Hey i have been using this but i lag in big team games. My gpu is good but my cpu sucks, are there any slight modifications to lower cpu usage so i don't lag as much?
I suggest you use your general config, and only enable what you really need. There's no need to copy blind if you're not sure it'll work on your computer. ^^
That would be best but i am really a noob as two what each variable does. I also don't want to change too much since I am LOVING the new look T.T
Well, what I use is:
Low settings + 2D portraits (less lag in game) + the following variables
simplifiedCloaking=0 <--- cloaked units simplifiedShaders=0 <--- I think it's for better FF visibility useLowqualitymodels=0 <--- you see what units are being warped
Of course, as I said, only enable what you really need. If you don't know what each variable does, then try different settings out or ask here. I'm not expert either, but sometimes testing settings yourself is enough to find out what something does.
it always resets my sound volume to the value before... kinda annoying
Something wrong on your side. There are no sound parameters in my settings
Hey i have been using this but i lag in big team games. My gpu is good but my cpu sucks, are there any slight modifications to lower cpu usage so i don't lag as much?
Use standart low settings, if your computer can't handle higher settings.
Low settings + 2D portraits (less lag in game) + the following variables
One of the main features of hybridic (aka true medium) settings was hdr=1, that makes game a bit lighter at dark maps.
This is what I do personally. First I set graphics quality to Ultra+Extreme, then put down shaders to low which will put shaders and automatically 2 other settings to low. This achievs something very similar to the settings explained in the OP, brighter image etc. Then the only thing i change in variables.txt is simplifiedShaders/Cloaking to 0.
On July 08 2012 22:40 Firkraag8 wrote: This is what I do personally. First I set graphics quality to Ultra+Extreme, then put down shaders to low which will put shaders and automatically 2 other settings to low. This achievs something very similar to the settings explained in the OP, brighter image etc. Then the only thing i change in variables.txt is simplifiedShaders/Cloaking to 0.
(click for fullsize)
Here are some parameters, that you can't turn on individually.
Like hdr (a bit better lighting and colors), gamehdr8bit (removes aditional bloom), spec and pixellight (both adds slime and glossy effect on zerg buildings and their creep) and many other parameters.
And one thing, that you can't do via ingame options. Modify texture resolution and smoothnes. In game options you're changing it with terrain and other textures, but if change texQualityLevel to 1, there will be a VERY low difference (probably no difference at all) from high-textures
I play on low settings but this makes everything SO much better.I have only got a Q6600 and 4850. It runs with the same fps and looks amazing.
You have to copy and paste it UNDER the last line in your variables txt file not over it.(it made everything ultra when i did that).
I wasn't gonna do it cause i don't like messing about with things like this but it was easy. Everyone with low system specs should try it.You can always make a copy of the txt file and change it back.
This drops my i7 950 with an overclocked gtx 480 to 40fps when the game starts, I can play on ultra with over 100% the fps these settings give me, something on these settings are messed up.
This drops my i7 950 with an overclocked gtx 480 to 40fps when the game starts, I can play on ultra with over 100% the fps these settings give me, something on these settings are messed up.
Strange. Half players, posted here, have higher fps, and half got fps drops. I don't understand what can cause drops because those settings are low with some medium settings.
Hmm upon further investigation it seems turning on VSYNC is dropping my fps to 40, despite monitor refresh rate being 60hz (according to windows and other games), I'm not sure how to fix it.
On July 09 2012 21:18 sibs wrote: Hmm upon further investigation it seems turning on VSYNC is dropping my fps to 40, despite monitor refresh rate being 60hz (according to windows and other games), I'm not sure how to fix it.
Only VSYNC can cause FPS drops, but I don't see any other reasons of FPS drops.
I experience quite severe fps drops and long loading times as well. I usually run at ultra settings with no problems what so ever. Would like to use your settings, since I like the simplicity of it very much, but the drops make it impossible.
Was running the game in Windowed (Fullscreen) mode when I had the stutters and fps drops. Switched to pure Fullscreen and now it's perfectly smooth at 200+ fps all the time! :D
On July 10 2012 03:25 Existor wrote: Fullscreen (Windowed) causes problem? Strange again, because I have Fullscreen-windowed all time and no lags for me
Same with me.
Been using this since it was posted. I think this should be what medium settings should have been. I think Blizzard focused way too much on making things look shiny and not enough on them looking clean and sharp. I used a couple edits to make the shadows sharper and I honestly think this looks nicer than high or ultra settings. It's just so clean and not distracting. I usually use low because it is less distracting than high or ultra even though I can easily run ultra but this strikes a nice balance between having nice visual effects and clarity.
It causes lag spikes sometimes, very strange. Sometimes there's no problem at all and sometimes screenfreezes for like 1-2sec or so. This never happened on my old settings. Maybe it's map/race dependent.
On July 10 2012 04:40 speknek wrote: It causes lag spikes sometimes, very strange. Sometimes there's no problem at all and sometimes screenfreezes for like 1-2sec or so. This never happened on my old settings. Maybe it's map/race dependent.
Same problem here, tried full screen and windowed full screen no difference.
i love this config, but chronoboost has now weird animation that is harder to see, anyone knows which setting in variables.txt changes chronoboost animation?
My Starcraft 2 has been crashing mid-game too many times since I installed this. It was very nice while it lasted but I am now returning to my old settings.
frameratecap=40 frameratecapGlue=20 (or whatever FPS cap fits your machine) really help to make this work better at first after applying the OP, i was going up to 100 FPS, which can melt my cpu, but re-adding the FPS caps solved it
I tried this can I was very pleased with it. I played pretty smooth with a couple mild fps spikes but other than that I found this to be a great preset!
This is a very bad one, I tested various times - takes same ammount of cpu power and memory etc. as ultra settings, sometimes more, but looks almost as bad as low, not looking a ton better...would prefer to just go full ultra or high, rather than this...
hey Existor, these setting are awesome, just laddered some games with it, i love it :D thanks alot :D and i wanted to ask 1 thing, sometimes there are short lag's, it doenst bother me or something but when i played with everything on ultra etc. it didnt lagged even 1 time, maybe when the mothership was out but everywhere else it didnt lagged :D do you know where that comes from? oh and does these setting really melt your cpu? just curious
You're increasing certain settings. It will decrease fps.
Some settings decreasing FPS a lot, and some are taking very small amount, so game stays smooth and unlaggy. But yes, it can depend on framecap parameters.
it doenst bother me or something but when i played with everything on ultra etc. it didnt lagged even 1 time, maybe when the mothership was out but everywhere else it didnt lagged :D do you know where that comes from? oh and does these setting really melt your cpu? just curious
Try to add those 2 parameters to the end of variables.txt
frameratecap=40 frameratecapGlue=20
You can modivy them, like 60 and 30, or more/less.
I tried it and it does not give me hybrid low setting, instead it gives me like a medium setting. For example CoLminigun's hybrid setting looks great but mine does not look like minigun's. Anyone give me hybrid low setting, just like minigun's hybrid setting or desrow's.
I tried switching to this, but it didnt seem to look any different than what i normally do.
Could you, instead of the variables.txt, list what each thing is on the bnet gfx changer menu thingy?
There are no serious reason to list it, because: 1) Needs a lot testing, and only some will use it. Mostly will stay at standart ingame options 2) Most players are okay with low-detalized Force Fields or smooth textures. They just doing everything low and they don't know other settings and don't want to know.
I tried it and it does not give me hybrid low setting, instead it gives me like a medium setting. For example CoLminigun's hybrid setting looks great but mine does not look like minigun's. Anyone give me hybrid low setting, just like minigun's hybrid setting or desrow's.
But are the txt u altered is same as low or high setting? Do I need to change my setting to medium and than implement the txt u changed? or Do I change my setting to LOW than implement the new txt that you posted.
But are the txt u altered is same as low or high setting? Do I need to change my setting to medium and than implement the txt u changed? or Do I change my setting to LOW than implement the new txt that you posted.
No matter, just add new strings to the end of variables.txt and it will change ingame graphic
I've been messing with graphics since game release and really testing out all the little things, and I finally after a year and a bit settled on low with medium terrain and dark gamma, but this is just perfect. Thanks heaps for it!
Eeek I tried it and I had my first crash of SC2 in two years. Might be unrelated, but I'm still removing it from the settings. Just posting for the record if anyone else is having trouble. SC2 closed instantaneously without warning or error message, windows was still responsive.
On July 18 2012 10:29 StaraCroft wrote: Eeek I tried it and I had my first crash of SC2 in two years. Might be unrelated, but I'm still removing it from the settings. Just posting for the record if anyone else is having trouble. SC2 closed instantaneously without warning or error message, windows was still responsive.
As soon as I started using these settings I would get random freezing in game that lasts 1 or 2 seconds. These look so much better, but it's unplayable.
On July 11 2012 17:43 figq wrote: frameratecap=40 frameratecapGlue=20 (or whatever FPS cap fits your machine) really help to make this work better at first after applying the OP, i was going up to 100 FPS, which can melt my cpu, but re-adding the FPS caps solved it
What does the glue thing do? I assume the frameratecap means that the game can't go over 40 fps.
What does the glue thing do? I assume the frameratecap means that the game can't go over 40 fps.
Battlecruiser and other animated backgrounds at battlenet interface
As soon as I started using these settings I would get random freezing in game that lasts 1 or 2 seconds. These look so much better, but it's unplayable.
Yeah I got really laggy. Might be because my computer is getting kind of old though. 2 years. Still starcraft 2 'recommends' full ultra settings so I'm not sure why it can't handle it, but that's just one of those things I guess.. =(
Existor, thanks for taking your time to modify graphics settings to make this!
Unfortunately, I tried playing a ladder game with my new graphics settings and was forced to drop because of the horrendously low frame rate. My computer is very old and it lags whenever shaders are set to medium, which is most likely why I could not play with the hybrid settings. However, the game looks beautiful and it is very easy to differentiate between units and terrain. Great job~
Great work Existor! I always wanted to make settings look both pretty and with clear visibility, which these settings can achieve.
The common misconception I see in this thread is that people expect this settings to skyrocket their FPS when they play on pretty outdated hardware. Unfortunately, this is not the case. To play above "low" you need at least semi-decent hardware - high clocked cpu (number of cores doesnt really matter) and then even middle ground gpu will do.
I think there should be a disclaimer in the OP that these settings require at least semi-good hardware to really shine.
Using it rightnow. Thank you OP! Honestly, I don't notice the difference since I'm too focused on the game to take the time to appreciate the beauty. But, I really should chill out and admire my units once in a while. It's easy to forget that it's just a game (to me).
I tried this but get really low FPS (I'm usually above 100 in-game but with this like 35-40). Does anyone have a clue about what might be causing this? Thanks
On July 19 2012 19:34 Czarnodziej wrote: Great work Existor! I always wanted to make settings look both pretty and with clear visibility, which these settings can achieve.
The common misconception I see in this thread is that people expect this settings to skyrocket their FPS when they play on pretty outdated hardware. Unfortunately, this is not the case. To play above "low" you need at least semi-decent hardware - high clocked cpu (number of cores doesnt really matter) and then even middle ground gpu will do.
I think there should be a disclaimer in the OP that these settings require at least semi-good hardware to really shine.
If you are referring to my post, I would just like to say that I never expected my computer to perform brilliantly. The only reason I posted was because it seemed like Existor put time and effort to create this, and I wanted to thank him for bringing this to the community, even if it means I can't enjoy it.
Regarding FPS drops. I've added framecap parameters (that limits your FPS to 60 ingame and to 30 in Battle.Net menu with animated background).
Probably that will work now? You should test it. I can't say how to fix those FPS drops, because I don't have them and I can't find source of the problem.
I think there should be a disclaimer in the OP that these settings require at least semi-good hardware to really shine.
It was horrible at MLG. The colours looked pretty dull and didn't shine like when you use the normal settings. Zerg buildings looked like how it does on Low settings and in big engagements it was lagging pretty hard, something I haven't really seen otherwise. I hope this doesn''t become a thing on tournament streams tbh.
I wish there was a way to keep the brighter graphics on low settings, rather than bright buildings on dull game world. But that's probably tied in to medium shaders which is the biggest FPS hit in the game.
On July 05 2012 08:04 shishy wrote: Can someone explain to me why whenever I set shaders to medium (from low) my fps drops from 60 to 30 instantly? My specs are:
16gb ram i7-2600k at 3.4GHz Radeon 6450 (awful)
Graphics card can't handle the settings. Interesting config, will try it out.
That's really weird I play on all settings on max in 1920x1200 and get like 30 fps with just a 5830+i5-2.67Gz. Cannot imagine you getting worse performance. You might wanna check your control center settings for 3d graphics. Maybe you have some insane AA setting or whatever. Just get some 3d benchmark program and try some different settings.
On July 25 2012 02:27 Gosi wrote: It was horrible at MLG. The colours looked pretty dull and didn't shine like when you use the normal settings. Zerg buildings looked like how it does on Low settings and in big engagements it was lagging pretty hard, something I haven't really seen otherwise. I hope this doesn''t become a thing on tournament streams tbh.
Really strange, because half of people here don't have lags at all. I don't have lags too so I can't say what can cause lags.
Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
It actually does make a difference. Im not sure why you think koreans play on high settings cause they dont. If you tune into any stream they play on low/medium.
Is there a way to use this with 2d portraits? 3d bothers me. Other than that great find!
Open variables.txt and find portraits3d
Annoyed that this wont work in 1.5 i love it.Tried it in the beta and graphics stayed the same.
Try to clean up variables.txt and put new settings. Of course it will clear all your settings like resolution, intro seen, cursor settings, etc
But those settings are not tested at 1.5.0, so do it at your risk. I will adapt these settings for 1.5.0 but later
Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
Agree, I love glossy effect on zerg buildings Those settings are compromise solution for those, who love low settings
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
It actually does make a difference. Im not sure why you think koreans play on high settings cause they dont. If you tune into any stream they play on low/medium.
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
Some of us don't have i7/i5s, I can't get playable frame rates on medium shaders and higher.
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
Actually it's not true. The majority of pro gamers play on medium/low graphic to be used to it, because if they move to a lan and the computer is pretty shitty but they are used to fancy graphics, they will have 15 fps.
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
Actually it's not true. The majority of pro gamers play on medium/low graphic to be used to it, because if they move to a lan and the computer is pretty shitty but they are used to fancy graphics, they will have 15 fps.
Чthats why I did those hybridic settings. They dont take much fos and they're still clean and less distracts like high or standart medium settings.
Most players play on low or medium because they dont know about variables.txt editing, its easier for them to go to options and do one click with changing everything to low, not looking at worse sides of low settings, like unvisible force fields, less noticeable zerg units on dark maps or no unit model for warpins for protoss, or the ugly brick creep spread animation that is similar to sc1 or wc3 undead creep. In sc2 creep spreads very nicely and smoothly, and it's nicer from aesthetics side.
Sc2 on low settings looks more worse than sc1, because in sc1 you had sharper textures (in sc2 they are smooth like in wow or wc3, maube more smooth), sharper shadows under units, nicer animation. My hybridic settings at same time are very similar to sc1 graphic with SOME small animation and some graphic. And it's still clean and readable for players like sc1.
I'm just wondering if there is a way to add just the animated effect to the creep? I really love these settings but I would love to see how they look with the creep animated as well.
If you can point out the variable (or that there isn't one) I would appreciate it a lot.
Umm, you can't see a difference in the nexus build animation wether there is a mothership building or a probe. Can definitly influence how the game plays out. I actually cancelt a half way done mothership because I thought it was a probe and wanted to start the mothership immidiatly :/
On July 30 2012 18:12 Flaiker wrote: Umm, you can't see a difference in the nexus build animation wether there is a mothership building or a probe. Can definitly influence how the game plays out. I actually cancelt a half way done mothership because I thought it was a probe and wanted to start the mothership immidiatly :/
Otherwise I love these settings
Are you sure? I thought these settings were supposed to have all the fancy effects of High+, applied to Low models. I can even see the difference on Low settings between Mothership and Probe so I am surprised by this. I'll try it =)
On July 30 2012 18:12 Flaiker wrote: Umm, you can't see a difference in the nexus build animation wether there is a mothership building or a probe. Can definitly influence how the game plays out. I actually cancelt a half way done mothership because I thought it was a probe and wanted to start the mothership immidiatly :/
Otherwise I love these settings
Are you sure? I thought these settings were supposed to have all the fancy effects of High+, applied to Wow models. I can even see the difference on Low settings between Mothership and Probe so I am surprised by this. I'll try it =)
I was very confused as well, but I played on Low before and there I could clearly tell the difference. Maybe it's something with my hardware but if not it would be nice if that could be fixed (preferably without changing anything else^^).
On July 30 2012 18:12 Flaiker wrote: Umm, you can't see a difference in the nexus build animation wether there is a mothership building or a probe. Can definitly influence how the game plays out. I actually cancelt a half way done mothership because I thought it was a probe and wanted to start the mothership immidiatly :/
Otherwise I love these settings
Are you sure? I thought these settings were supposed to have all the fancy effects of High+, applied to Wow models. I can even see the difference on Low settings between Mothership and Probe so I am surprised by this. I'll try it =)
I was very confused as well, but I played on Low before and there I could clearly tell the difference. Maybe it's something with my hardware but if not it would be nice if that could be fixed (preferably without changing anything else^^).
Seems you are right. I also didn't see the effect around the top of the Nexus with these Hybrid settings either >_>
For reference to people who might want to figure out how to restore the effect, we are talking about this (Low settings):
On July 25 2012 14:29 DLJ wrote: Anything below High is really stupid. People who think they play better with low details are probably the ones sitting in Silver since Season1. Most Koreans play on High/Ultra and are better than 99.9% of the world - it fucking doesn't make a difference!
Actually if you stream you need a pretty beefy computer to stream @ 720p+ 60FPS as well as having 60FPS with High or Ultra settings. Even for my computer which is pretty good, I have to turn it down to mediumish.
Ok so riddle me this you graphics whizzes, as i can't find for shit how to adjust this. On Medium settings, the box that you make ( when you box workers, units etc ... ) is not very transparent and is pretty full coloured, but when switching to High and Ultra, the box becomes very transparent and i find it a little hard to see on some maps, especially those with a light colour palette. I got the computer to run on Ultra, but i hate the boxing transparency. Small gripe i know, but i figured i might as well ask. Can provide a screeny of what i mean if needed ^_^
I apologize if this has already been answered, but adding these settings causes my in-game cam to lock-on to whatever unit I have selected. How can I remove this option?
On July 30 2012 19:35 djcube wrote: I apologize if this has already been answered, but adding these settings causes my in-game cam to lock-on to whatever unit I have selected. How can I remove this option?
On July 30 2012 19:43 bOneSeven wrote: what do I need to do to configure my sc2 on the lowest video settings possible?-__-. I can't find thread for it wth.
Ingame low options already can do lowest settings for you.
On July 30 2012 19:43 bOneSeven wrote: what do I need to do to configure my sc2 on the lowest video settings possible?-__-. I can't find thread for it wth.
Ingame low options already can do lowest settings for you.
When I watch pov streams I see that players have even lower setting than me so I figure they changed some scripts or something...I really need to imporve performance... ;s
On July 30 2012 19:43 bOneSeven wrote: what do I need to do to configure my sc2 on the lowest video settings possible?-__-. I can't find thread for it wth.
Ingame low options already can do lowest settings for you.
When I watch pov streams I see that players have even lower setting than me so I figure they changed some scripts or something...I really need to imporve performance... ;s
This might seem to be the case if they stream in a relatively low resolution / quality; so it looks worse. Probably just your regular 'Low'.
On July 31 2012 05:15 grigorin wrote: after a few games i get
e_errorIdMemory "Core: out of memory"
As i warned in 1st post (if you read it), these settings require PC that can hold medium or high settings. If you have pc that holds only low settings, i cant help.
If your pc is good, then I cant help you again, because i had no problems with these settings and most of users here had no problems too.
Also you should not forget about fps limiters. If you have memory spikes or drops, as blizzard said long time ago, you must add fps limiters parameters. There are 2 parameters of the, and they're listed in 1st post too.
* smooth and animated creep spread animation, but without slime and any special effects on it
Instant creep spread shows you where the creep is and is not with certainty without having to check build grid, it is better for gameplay
* more detalized models - now you can see awesome green deaths from acid weapons (banelings, roaches) or flame deaths (from helions, colosus)
Doesnt everyone already have models on high for this? low settings mostly refers to shaders etc, and very few use low models because you cannot see what is warping in, etc. Its more about being able to see what you need to see without any difficulty, and people already do this with low settings.
* shadows and better lighting. On fully-low settings game becomes a bit darker, and sometimes it's TOO dark, especially on night maps, like Cloud Kingdom, Metalopolis or Shakuras Plateau. This settings preset fixes that moment
Personal preference
* Another important feature of this preset is more readable Force Fields and Stealth units. With turned off simplified cloaking and models, it becomes more visible, than on low settings
Again, bunch of people already did this, its well known and many people streaming with low have those settings
* you will still be able to see, what you or enemy are warping. On low settings it's impossible to see
Fixed with models, a single setting, covered above
* small glossy effect on Overlords. On low settings they are very dark, but on medium and higher they are more noticeable with their glow on left-right sides of unit model
Ok, i guess
* on low settings game is a bit more saturated. On medium-high-ultra settings, with HDR turned on, game is a bit less saturated and a bit more realistic and less toy'ish
"toy'ish" is easier to see and differentiate units
* pylon circle is same, as medium-high settings. No more ugly blue circle without animation!
Models, again, you have three bullet points for the same setting
Thank you so much for this! I must admit I thought it looked quite bad judging from the pictures. After I tried it ingame my standpoint on this changed drastically.. It looks so nice :D especially for protoss.
On July 31 2012 05:46 Cyro wrote: * smooth and animated creep spread animation, but without slime and any special effects on it
Instant creep spread shows you where the creep is and is not with certainty without having to check build grid, it is better for gameplay
* more detalized models - now you can see awesome green deaths from acid weapons (banelings, roaches) or flame deaths (from helions, colosus)
Doesnt everyone already have models on high for this? low settings mostly refers to shaders etc, and very few use low models because you cannot see what is warping in, etc. Its more about being able to see what you need to see without any difficulty, and people already do this with low settings.
* shadows and better lighting. On fully-low settings game becomes a bit darker, and sometimes it's TOO dark, especially on night maps, like Cloud Kingdom, Metalopolis or Shakuras Plateau. This settings preset fixes that moment
Personal preference
* Another important feature of this preset is more readable Force Fields and Stealth units. With turned off simplified cloaking and models, it becomes more visible, than on low settings
Again, bunch of people already did this, its well known and many people streaming with low have those settings
* you will still be able to see, what you or enemy are warping. On low settings it's impossible to see
Fixed with models, a single setting, covered above
* small glossy effect on Overlords. On low settings they are very dark, but on medium and higher they are more noticeable with their glow on left-right sides of unit model
Ok, i guess
* on low settings game is a bit more saturated. On medium-high-ultra settings, with HDR turned on, game is a bit less saturated and a bit more realistic and less toy'ish
"toy'ish" is easier to see and differentiate units
* pylon circle is same, as medium-high settings. No more ugly blue circle without animation!
Models, again, you have three bullet points for the same setting
Good for some i guess but i dont like
Why not play sc1 then? Its more clear, no shadows, no problems with smooth creep animation. Or remodell sc2 into cubes, circles and one-colored unit models?
Regarding "perconal preference" about darker game on low settings on night maps - its not my preference. Its really it is, that on lows game is darker on night maps, than on medium and higher settings.
Regarding thing that many people have high models. It isnt true. Most streamers dint know about this parameter and they still playing with hardly visible force fields, that is more hard to see on already darker nigh maps.
Regarding toyish effect. I want to disagree. Without that hdr effect game becomes darker, as I said. It changes both settings that is lighter game and a bit less saturated (probably 5%). Many players hate stronger team color mod, the only thing is better game readability in mirrors (lings vs lings, stalkers vs stalkers, etc). I dont like very colorful games, firstly because we already have a lot colorful games (red alert 3, cnc4, cnc3 was nice and more balanced regarding colorness and player colors on units, end of nations requires colorfull units to understand where are your units, supreme commander 2 is all about one-colored unit models)
Reason why I write about model changes triple, is because many people dont know how to change pylon circle specifically or change warp animation only. It was only an explain what I did to change these game aesthetic elements, that sometimes make game more understandable.
Also, I want to add, that these settings are true medium settings, because current medium settings are very similar to high settings. I did something lower than current mediums, but higher and nicer than lows.
On July 31 2012 21:55 Puppent_Master wrote: OMG PATCH 1.5 doesnt work with this WHY!!!!!!!!!!!!!!!!!
Read first post please, after first picture banner. These settings are not updated with 1.5.0 patch. I dont have PC near (writing from ipad), probably around 5th august I will update these settings.
damn, really want to use these settings - I'm stuck using ultra for now... If anyone has an idea of how to replicate this, maybe they could post a screenshot of their options menu from 1.5?
I know this can't be used on 1.5, but what settings make the game looks as close as possible? I was getting really used to this patch, now the game looks ugly (I tried textures on ultra and everything else on low).
On July 31 2012 21:55 Puppent_Master wrote: OMG PATCH 1.5 doesnt work with this WHY!!!!!!!!!!!!!!!!!
Read first post please, after first picture banner. These settings are not updated with 1.5.0 patch. I dont have PC near (writing from ipad), probably around 5th august I will update these settings.
Is it possible to revert back to the low setting on previous patch. Low setting on 1.5 is probably Medium before. My com sux and I hate the improved graphics.
Thanks for updating these for 1.5 in the future, I didn't think of anything started a game and the ultra settings almost made me blind T.T Gonna use low till the updated settings come out.
On August 01 2012 18:46 covetousrat wrote: Is it possible to revert back to the low setting on previous patch. Low setting on 1.5 is probably Medium before. My com sux and I hate the improved graphics.
It only contains new special textures for low settings and newer fog of war
Damn, guess I have to wait till around aug 5th T.T was using these settings before and loved it... foolishly tried using them in 1.5 anyway and I've never experienced so much lag in my life O.o my computer can run Sc2 on maxed out settings but for some reason with these settings it lagged fucking hard! Took like 5 minutes to load up cloud kingdom and just to highlight my starting probe took almost 10 seconds xD Damn!
On August 02 2012 00:28 Necro)Phagist( wrote: Damn, guess I have to wait till around aug 5th T.T was using these settings before and loved it... foolishly tried using them in 1.5 anyway and I've never experienced so much lag in my life O.o my computer can run Sc2 on maxed out settings but for some reason with these settings it lagged fucking hard! Took like 5 minutes to load up cloud kingdom and just to highlight my starting probe took almost 10 seconds xD Damn!
Pretty sure 1.5 resets these setting, cause I just tried it and the gameclient just resetted my settings. Really sad tho, I loved using this Hopefully you can get it working again!
On August 02 2012 00:28 Necro)Phagist( wrote: Damn, guess I have to wait till around aug 5th T.T was using these settings before and loved it... foolishly tried using them in 1.5 anyway and I've never experienced so much lag in my life O.o my computer can run Sc2 on maxed out settings but for some reason with these settings it lagged fucking hard! Took like 5 minutes to load up cloud kingdom and just to highlight my starting probe took almost 10 seconds xD Damn!
Pretty sure 1.5 resets these setting, cause I just tried it and the gameclient just resetted my settings. Really sad tho, I loved using this Hopefully you can get it working again!
I just went through the txt file and edited the variables listed manually - its working for me.
I'm trying to get my old graphics settings to work in 1.5 as well. According to http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482 adding the option "alternateLowTextures=0" should revert back to the old low textures. Even after doing so, I'm noticing an extreme over-saturation in game when "pixellight=0". And when that setting is turned on, the game gets much darker than it used to be with it turned off. Here is an example of the "pixellight=0": http://i.imgur.com/7m1hF.jpg
So my guess is that there were other lighting/engine tweaks applied with 1.5 as well, and it might be impossible to get that clear-cut/matte style of low-high settings exactly as I had it before
On August 02 2012 04:37 Erik.TheRed wrote: I'm trying to get my old graphics settings to work in 1.5 as well. According to http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482 adding the option "alternateLowTextures=0" should revert back to the old low textures. Even after doing so, I'm noticing an extreme over-saturation in game when "pixellight=0". And when that setting is turned on, the game gets much darker than it used to be with it turned off. Here is an example of the "pixellight=0": http://i.imgur.com/7m1hF.jpg
So my guess is that there were other lighting/engine tweaks applied with 1.5 as well, and it might be impossible to get that clear-cut/matte style of low-high settings exactly as I had it before
Need to test more. I'll try to find similar configuration with similar graphic
On August 02 2012 04:37 Erik.TheRed wrote: I'm trying to get my old graphics settings to work in 1.5 as well. According to http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482 adding the option "alternateLowTextures=0" should revert back to the old low textures. Even after doing so, I'm noticing an extreme over-saturation in game when "pixellight=0". And when that setting is turned on, the game gets much darker than it used to be with it turned off. Here is an example of the "pixellight=0": http://i.imgur.com/7m1hF.jpg
So my guess is that there were other lighting/engine tweaks applied with 1.5 as well, and it might be impossible to get that clear-cut/matte style of low-high settings exactly as I had it before
Wanted to post here, that these settings can not be aplied to patch 1.5.0 anymore. They changed everything. Many old variables' parameters now works differently, for example pixellight=off now increases ingame brightness, when before it deletes only glossy effect on buildings. Need a lot more hours to test it, but I'm so tired with this
I've tried to apply SOME changes from my hybridic settings to 1.5.0, and everything looks differently again! One time I got game crash, another time I got giant purple 3D models, another time I got not loading game.
As small conclusion I want to say, that they TOTALLY reworked game engine and game client, maybe not that much, but 90% of old things now works differently.
But at same time some old worse configurations now looks good, like static creep (preblendedcreep) + Medium shaders. In 1.4.4 it looked worse, in 1.5.0 it looks very nice.
As alternative I can recommend you to use everything on low and Shaders+Shadows on Medium. It's similar with Hybridic settings, just with glossy effect.
mirkz These settings are not same, as on screenshots and as I did. These settings, that you posted, are slighty tweaked LOW settings, but not a Hybridic True-Medium Settings.
On August 02 2012 05:26 mirkz wrote: yeah I know that , it was just to say that with those settings you get good fps and better looking config than LOW
if you put spec=1 imho the game looks decent
we have to test these settings :
First, you should delete lines with your personal settings, like audio devices or mouse options. Second, spec worked well in pair with pixellight.
Seriously you are like my favorite person in the entire community, and I sure hope you stick around so I can use similiar settings in hots :D Thanks for fixing it for 1.5 so quickly, really really appreciate your work here.
To me it looks exactly as before, which is awesome because I love these settings soooo much, really hated playing without them today.
Just change to any standart settings preset and relaunch game. Whats your PC? Maybe it can't hold standart ingame medium settings?
It might not be his computer. It might just be B.net? Before patch I could run starcraft on Maxed out settings(Before I found this :D) but now after patch my computer lags hardcore with these settings T.T was unplayable before the update to the settings and now I jsut get random massive lagspikes where my fps drops to like 1 T.T
Whats "WORKS WITH 1.5.0" supposed to mean? I haven't tried these before, but I did just now and games now take 6-8 times longer to load (on an SSD!!!) and when they finally do I cannot see the ground textures at all.
This looks so much different than the previous settings, guess it's back to the low low settings
The main difference here now is only brown creep instead grey. They're replaced basic texture for creep from grey to brown.
But if there are more differences, so post them here and I'll look at them.
Thanks for the reply. I actually just did a comparison, recreating a scene from a screenshot i had prepatch with these graphics settings, and noticed a few different things, like shadows on buildings/units, and the game just seems so much darker. One of the reasons i switched to these settings was because of how dark the game was previously.
Another thing, when i use these settings i get extreme lag and FPS drop. My computer can run ultra arround 60 FPS and was running low with no problems, but with these settings it becomes 20-30 and drops to 0 randomly.
This looks so much different than the previous settings, guess it's back to the low low settings
The main difference here now is only brown creep instead grey. They're replaced basic texture for creep from grey to brown.
But if there are more differences, so post them here and I'll look at them.
how do u undo this, it make my game super laggy
Just change to any standart settings preset and relaunch game. Whats your PC? Maybe it can't hold standart ingame medium settings?
It might not be his computer. It might just be B.net? Before patch I could run starcraft on Maxed out settings(Before I found this :D) but now after patch my computer lags hardcore with these settings T.T was unplayable before the update to the settings and now I jsut get random massive lagspikes where my fps drops to like 1 T.T
I'm getting the same fps problems. So went and tested it out just against the AI and it's just mainly during battles that my fps just dies on high setting. Even though I was running them on the exact same setting before patch. Makes no sense. >_<
If you have framerate problems after setting these variables, try going into the In-Game Options, and turning Lighting/Shadows/Shaders to Low.. just make sure to keep Models at High. It will only revert a few settings that use memory, but most variables like SimplifiedCloaking should remain untouched. I am using a 2.4ghz dual-core with 4GB RAM and a decent 1GB graphics card, and am getting ~70-80fps most of the time.
On August 02 2012 13:38 frostalgia wrote: If you have framerate problems after setting these variables, try going into the In-Game Options, and turning Lighting/Shadows/Shaders to Low.. just make sure to keep Models at High. It will only revert a few settings that use memory, but most variables like SimplifiedCloaking should remain untouched. I am using a 2.4ghz dual-core with 4GB RAM and a decent 1GB graphics card, and am getting ~70-80fps most of the time.
Yeah i guess, but now its not hybrid anymore... Weird that the old hybrid was ok.
I used to used this before the patch and everything was great, but now, even after those updated settings, I just get stuck at loading screens all the time, they can last well over 10 minutes.
Whats "WORKS WITH 1.5.0" supposed to mean? I haven't tried these before, but I did just now and games now take 6-8 times longer to load (on an SSD!!!) and when they finally do I cannot see the ground textures at all.
It means that I've updated these settings.
Here are solution that you can do, to bring back similar settings:
1) In game options change all to low 2) In game options change shaders to medium 3) In game options change shadows to medium 4) In game options change models to High 5) In variables.txt change SPEC=1 to 0 6) In variables.txt change shadowmapsize=2048 to 1024 7) If you want, get the special low textures, by changing alternateLowTextures=0 to 1
First times it can cause long loading, but it works later normally. You should try that now.
I used to used this before the patch and everything was great, but now, even after those updated settings, I just get stuck at loading screens all the time, they can last well over 10 minutes.
Even if i do that, its not helping my fps. With your hybrid settings before 1.5, it was way better. Any idea to correct it?? Its 60% worst now..
Check solution above. If not helps, you can post here again.
On August 02 2012 18:09 Matisyahu wrote: prepatch it worked very well. now I get pink all over the screen except for units and buildings
I have the same problem now but for me it is black instead of pink. Was using these settings before 1.5 with no problem. I tried both the copy and paste method and also the "manual" method with setting things in game then making changes in variables.txt. Either way I get the same result.
Never tried it pre-1.5 patch, but with your updated config i have A LOT of lags. It's not like i have less FPS, but game client seems to be laggy. When i wanted to leave a custom game with computer I pressed Surrender and it took about 2-3 seconds before i actually left the game. Also there seems to be a lot of situations when the game just freezes for a second or two.
On August 02 2012 18:24 Existor wrote: Try to edit bakeTerrainLighting and alternateLowTextures parameters.
I tried editing these to all the different combinations of 1s and 0s that are possible but I still just see a solid black color for the ground, like in the pink screenshot but with black not pink.
I did discover that if I set spec=1 then I do not have that problem. But with spec=1 everything is much more shiny rather than matte, especially zerg buildings and creep are very shiny and I do not like it. I prefer a more matte look. Anybody have any other ideas for settings I should mess with?
On August 02 2012 18:24 Existor wrote: Try to edit bakeTerrainLighting and alternateLowTextures parameters.
I tried editing these to all the different combinations of 1s and 0s that are possible but I still just see a solid black color for the ground, like in the pink screenshot but with black not pink.
I did discover that if I set spec=1 then I do not have that problem. But with spec=1 everything is much more shiny rather than matte, especially zerg buildings and creep are very shiny and I do not like it. I prefer a more matte look. Anybody have any other ideas for settings I should mess with?
Try to change pixellight to 0 when spec=1 ? If one of them (spec or pixellight) is turned off, shiny effect removes then
On August 02 2012 21:23 Sedzz wrote: Does anyone have an original copy of variables.txt? Forgot to back up and now getting huge FPS lag spikes and want to revert.
Delete and the game will create the new default one for your config.
On August 02 2012 19:21 kennyf wrote: Never tried it pre-1.5 patch, but with your updated config i have A LOT of lags. It's not like i have less FPS, but game client seems to be laggy. When i wanted to leave a custom game with computer I pressed Surrender and it took about 2-3 seconds before i actually left the game. Also there seems to be a lot of situations when the game just freezes for a second or two.
I never had any problems like that with all settings set to maximum
Same issue here. I've been using the settings from the original post before the patch with great success, but post 1.5 and updating the variables.txt I'm getting super long loading times and in-game freezes of up to 3 seconds.
Well, I can't fix, because I don't know the source of the problem and freezes. It's ok for me after 4-5 games (first some games I had huge freezes and long loading times too)
On August 03 2012 00:36 Existor wrote: Well, I can't fix, because I don't know the source of the problem and freezes. It's ok for me after 4-5 games (first some games I had huge freezes and long loading times too)
T.T I had the sickest freezes today, I really hope you can magically come up with a solution, because I would miss your settings a lot.
On August 03 2012 09:47 CrippleSticks wrote: Before the patch you had listed somewhere how to get shiny zerg buildings and creep back. Anybody still know how?
It worked normally via next 3 parameters:
- pixellight - spec - normalmap (this one only makes better quality for shiny effect)
Now these parameters can work a bit different in different combinations (like one turned off and other turned on).
On August 03 2012 17:42 Depetrify wrote: I don't want to get use to this if its not allowed at tournaments, do you think I could change to these settings at MLG or other open tournaments?
Variables.txt officialy allowed to edit. It's just settings file
I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game.
On August 03 2012 19:33 golledaman wrote: I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game.
I just wanted to ask wether the hybrid variables are meant to be added to the others in the file or to replace them. Could OP clarify please?
I just got a new computer and so I'm free to choose my settings, but I'm used to playing on low and find high/ultra distracting. So this providing a reasonable middle ground looks very interesting.
On August 03 2012 17:42 Depetrify wrote: I don't want to get use to this if its not allowed at tournaments, do you think I could change to these settings at MLG or other open tournaments?
Variables.txt officialy allowed to edit. It's just settings file
I don't think so. In the MLG rules I read some months ago there was things like "You are not allowed to use any higher graphic settings than medium" and stuff. I do not think they allow it.
hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/
On August 03 2012 20:34 Tommyyy wrote: hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/
Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters
On August 03 2012 19:33 golledaman wrote: I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game.
Tried this and it worked. Thanks sir!
So awesome having these settings working again. <3
On August 03 2012 20:34 Tommyyy wrote: hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/
Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters
I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game.
Can anyone explain to me what these variables are? Need to improve my fps.
In 1.5 I always lag at the start of the game. However once I changed bakeTerrainLighting, I do not lag anymore at start surprising. bakeTerrainLighting=0 (changed 1 to 0) gamehdr8bit=1 (what is this?) hdr8bit=1 (??)
Best FPS improvement is low settings via game options. Then you can try adding some settings untill you don't lose much of your "perfomance resource" aka FPS.
So you can experiment with every parameter and see, how it looks, does it makes your game nicer and does it takes a lot FPS.
bakeTerrainLighting=0 (changed 1 to 0)
On low settings it maked terrain fully black. On medium+ settings I haven't seen difference.
gamehdr8bit=1
Simplified bloom, from what it's more noticeable. If you turn it off, there will be more bloom in game.
hdr8bit=1 (??)
Don't know, but somewhere near all hdr parameters.
Standart hdr parameter makes lighting a bit better, 10% less saturated game and a some bloom.
Still got purple textures on some units and trees, but I'm starting to think this has something to do with the many 1.5 bugs.
Try to experiment (turn on/off) with next parameters: - hdr - baketerrainlighting - alternateLowTextures
On August 04 2012 06:45 Depetrify wrote: Getting random spikes in the beginning of games, but it seems to go away completely after a few minutes.. O.o
Started happening when I switched to these hybridic settings.
Here are some solutions: 1) Clear variables.txt before copypasting there hybridic settings 2) Do these settings manually. How? Read end of the 1st post 3) Don't use these settings.
Reset my variables file completely before using these settings and still get terrible lag spikes throughout the game. Worked fine before the patch, will try a few tweaks but hopefully there's a workaround because these graphics are far and away the best.
You can reach these settings manually, by doing next steps:
1) In game options change all to low. Textures - as you want. Best balanced variant - medium textures 2) In game options change shaders to medium 3) In game options change shadows to medium 4) In game options change models to High 5) In variables.txt change SPEC=1 to 0 6) In variables.txt change shadowmapsize=2048 to 1024 7) If you want, get the special low textures, by changing alternateLowTextures=0 to 1
I don't know if it's a problem others have had but I changed the variables file and was getting massive lag vs ai. I then cleared the variables file, SAVED AND EXITED it, then reopened and copied the settings back in. I then played a custom vs a friend and the game was ultra responsive with no lag and looked perfect again. So I don't know if I was getting lag by playing vs ai or if clearing and saving the variables file before copying in the new settings solved the problem. Just an idea for people to try if they are having trouble.
Well, you put hard work to do that and ppl can just thank you but having to do such things to play correctly is a shame somehow. Gonna try and post feedbacks.
Hey, thanks a lot, these are very nice settings, I think I'm gonna keep them. Freezing was unbearable at first, but I don't know if thats due to the settings or the patch. Anyways, over the course of 4 games vs ai it got better and better and pretty much runs fine now.
On August 05 2012 02:43 Exoteric wrote: I'm going to stick with my normal settings for now, these have been causing too many freezes even after copy-pasting from scratch. GG Patch 1.5
After 10 games or so it seems to me like there is a freeze each time something happens for the first time post-patch. The first time a specific unit spawns, first time something burrows, first time units die etc. Second time the problem is gone. Sucks for those 10 games as a 10 second freeze going into a battle isn't helpful, but the upside is that the problem seems to solve itself.
You can reach these settings manually, by doing next steps:
1) In game options change all to low. Textures - as you want. 2) In game options change shaders to medium 3) In game options change shadows to medium 4) In game options change models to High 5) In variables.txt change SPEC=1 to 0 6) In variables.txt change shadowmapsize=2048 to 1024 7) If you want, get the special low textures, by changing alternateLowTextures=0 to 1
On August 05 2012 06:05 Rekcinad wrote: Did you get any pink textures on things like queens and the palm trees on Ohana?
With latest updated settings? No. As you can see on screenshot above, it's ok for me
I just deleted the variables.txt entirely, and then followed the manual steps as you listed. It works without lag but still experiencing this: http://i.imgur.com/p3olh.jpg
Queens and some other units are purple as well. Also missing textures for rocks.
On August 05 2012 06:05 Rekcinad wrote: Did you get any pink textures on things like queens and the palm trees on Ohana?
With latest updated settings? No. As you can see on screenshot above, it's ok for me
I just deleted the variables.txt entirely, and then followed the manual steps as you listed. It works without lag but still experiencing this: http://i.imgur.com/p3olh.jpg
Queens and some other units are purple as well. Also missing textures for rocks.
What if you dont change spec parameter?
Also try to clear cache. Located in ProgramData / BlizzardEntertainment /StarCraft II
I just tried these new way of editing the settings, and got loooong loading screens, with some additional random freezes (lag spikes) Didnt have any trouble before 1.5 patch :/.
On August 05 2012 06:05 Rekcinad wrote: Did you get any pink textures on things like queens and the palm trees on Ohana?
With latest updated settings? No. As you can see on screenshot above, it's ok for me
I just deleted the variables.txt entirely, and then followed the manual steps as you listed. It works without lag but still experiencing this: http://i.imgur.com/p3olh.jpg
Queens and some other units are purple as well. Also missing textures for rocks.
What if you dont change spec parameter?
Also try to clear cache. Located in ProgramData / BlizzardEntertainment /StarCraft II
Clearing the cache worked, thanks a lot! Glad I can use these awesome settings again.
I just tried these new way of editing the settings, and got loooong loading screens, with some additional random freezes (lag spikes) Didnt have any trouble before 1.5 patch :/.
Clear cache from ProgramData / BlizzardEntertainment / StarCraft II ??
On August 05 2012 07:31 darkachu wrote: i play on the lowest settings. will this boost my fps? or not?
seriously you answer all those crap questions, but you forget the most important one?
pathetic
It's just true medium settings, that are nicer than LOW and less-intensive than ingame MEDIUMs. In SC2 medium settings are very similar to High settings.
These settings gives clear game without many special effects, and they're nicer than low settings.
I just tried these new way of editing the settings, and got loooong loading screens, with some additional random freezes (lag spikes) Didnt have any trouble before 1.5 patch :/.
Clear cache from ProgramData / BlizzardEntertainment / StarCraft II ??
Can you explain what the "spec" variable does? It seems to cause a LOT of lag for me, but I'm still curious. Also, what is the idea behind decreasing shadowmapsize?
On August 05 2012 15:37 CCalms wrote: Can you explain what the "spec" variable does? It seems to cause a LOT of lag for me, but I'm still curious. Also, what is the idea behind decreasing shadowmapsize?
spec adds speculars to everything in sc2. In other understandable word, it adds shiny effect (most noticeable on zerg buildings and their creep)
shadowmapsize - resolution of shadows. Lower resolution - more pixelated shadows. The best variant is 1024 - not much high quality, but still it's not pixelated and smoothed.
The moment that at low settings it uses blob shadows. At ingame medium settings it uses 2048 shadowmapsize. We're decreasing it to mid-value, like 1024. Not so low, but less than standart medium
guys i need help with rechanging the visibility of forcefields. I have been playing on low settings all the time but once i found a interesting thread about changing the force fields in variables.txt after the new patch by blizz the old changes disappeared and i have to rechange it once again. Unfournately i pretty much forgot it. Only thing that i remember was chaning "simplified cloaking from 1 to 0" in variables.txt is it all or i have to do something too? I would be grateful for help of any kind
With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created
On August 05 2012 17:47 Rasputincz wrote: guys i need help with rechanging the visibility of forcefields. I have been playing on low settings all the time but once i found a interesting thread about changing the force fields in variables.txt after the new patch by blizz the old changes disappeared and i have to rechange it once again. Unfournately i pretty much forgot it. Only thing that i remember was chaning "simplified cloaking from 1 to 0" in variables.txt is it all or i have to do something too? I would be grateful for help of any kind
Just change in game options Models low to High.
i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
Try both solutions? Clear variables + clear cache + fps-limiter?
Or do all steps from instruction, but don't do all variables.txt editing. Test it and then start edit variables.txt, changing parameters one-by-one
On August 05 2012 18:21 Lyyna wrote: With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created
same for me, had to revert everything because it was unplayable
On August 05 2012 18:21 Lyyna wrote: With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created
same for me, had to revert everything because it was unplayable
Why you don't try these settings without variables editing?
With alternateLowtextures=1 you're better turn off SPEC, or you will have very brithness lighting on ground terrain. Or vice versa. If you want turn off alternateLowtextures (changing to 0), you can turn on SPEC, bringing back shiny effect and nicer lighting on terrain.
been trying to get these to work properly since 1.5... I found that I had to have SPEC at the default or I experienced long loading times and massive frame drops. This was less so with non zerg matches, but with zerg it was game breaking.
On August 05 2012 22:40 wo1fwood wrote: been trying to get these to work properly since 1.5... I found that I had to have SPEC at the default or I experienced long loading times and massive frame drops. This was less so with non zerg matches, but with zerg it was game breaking.
As I said, do all steps except variables editing. Then launch game and look for lags. Then one-by-one edit parameters in variables and see, what causes lags.
so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here
On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here
On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here
Try to clear cache and change SPEC then?
regardless of what i do, basically spec is the only thing creating problems.
On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here
Try to clear cache and change SPEC then?
regardless of what i do, basically spec is the only thing creating problems.
Here are some questions:
1) Is normalmap=1 or 0 ? 2) Are you using alternatelowtextures? If yes, turn them off. They're conflicting with SPEC parameter 3) Have you tried to make everything to low and then bring back SPEC and NORMALMAP? 4) Have you tried to clear variables.txt (or copypast all settings to other txt-file for some time) and then all steps again, including clearing cache and manually installing all options?
1)normalmap=1 (never touched it) 2)I dont use alternate low textures 3)I never touched normalmap, but whenever i changed spec, it made the game freezy/long loading/etc 4)Yes, i do it at each change (clearing the .txt and deleting cache)
But well, if you ignore that "spec" thing, the game looks nearly like before the patch, and dont lag
But well, if you ignore that "spec" thing, the game looks nearly like before the patch, and dont lag
The special thing of these settings was matty graphic without spec If you're ok with shiny SPEC effect, ok then
well, i prefer without shiny effect,but it seems the game doesnt like it so . . better than nothing :/
Try to shutdown PIXELLIGHT? It works in pair with SPEC. It can cause other lags and some graphic corruption (ugly lighting on planet in menu)... but you should try it
1) What are your PC? 2) Have you cleared cache? 3) What are your variables settings? 4) Are you using alternate low textures? 5) Have you updated your videocard drivers to latest? 6) Have you tried to do all steps without editing variables?
I played around with these settings too and I noticed that spec=0 causes the freezes, when it's 1 it doesn't freeze anymore. However when shaders are set to Low and spec=0, it is completely fine but when shaders are set to Medium and spec=0, the freezes start again. I'm currently using shaders on Low because I rather have worse graphics than the ugly shiny effect.
On August 06 2012 06:54 Winsti wrote: I played around with these settings too and I noticed that spec=0 causes the freezes, when it's 1 it doesn't freeze anymore. However when shaders are set to Low and spec=0, it is completely fine but when shaders are set to Medium and spec=0, the freezes start again. I'm currently using shaders on Low because I rather have worse graphics than the ugly shiny effect.
On August 06 2012 06:54 Winsti wrote: I played around with these settings too and I noticed that spec=0 causes the freezes, when it's 1 it doesn't freeze anymore. However when shaders are set to Low and spec=0, it is completely fine but when shaders are set to Medium and spec=0, the freezes start again. I'm currently using shaders on Low because I rather have worse graphics than the ugly shiny effect.
Clear cache and spec=0 becomes ok for you
I removed everything from ProgramData / BlizzardEntertainment / StarCraft II and played a couple of games but still gettings freeze spikes. Is there anything else I can try to do?
Sorry if this was already answered, but how do I clear the cache/ what is the folder called? The game is running smoothly for me all except for mass banelings. When there are more than 6 I get 0 fps until they detonate.
On August 06 2012 21:25 SenileGhandi wrote: Sorry if this was already answered, but how do I clear the cache/ what is the folder called? The game is running smoothly for me all except for mass banelings. When there are more than 6 I get 0 fps until they detonate.
hey guys i have changed variables after new patch as was said in topic but during my ladder games i get terrible fps drops. Especially in late game engagements from 120-150 fps to 10-5 its very frustrating and i have lost two games because of that today...Any advices? i would be grateful for any help
On August 07 2012 02:26 Rasputincz wrote: hey guys i have changed variables after new patch as was said in topic but during my ladder games i get terrible fps drops. Especially in late game engagements from 120-150 fps to 10-5 its very frustrating and i have lost two games because of that today...Any advices? i would be grateful for any help
It can be something with the SPEC command. Try changing it to 1. If it still lags, clean ur pc with vacuum cleaner or whateva
On August 07 2012 02:26 Rasputincz wrote: hey guys i have changed variables after new patch as was said in topic but during my ladder games i get terrible fps drops. Especially in late game engagements from 120-150 fps to 10-5 its very frustrating and i have lost two games because of that today...Any advices? i would be grateful for any help
Don't play ladder games if you're not tested your game settings. Also clear your sc2 cache
Just wanted to drop by and say thank you for this! I don't know why, but I feel that the game looks so much better this way. And this is coming from Extreme/Ultra.. Interesting.
Well I've tried it with clearing the cache and setting the options the new way (using game settings and just adjusting those two lines), this fixed the extremely long loading times but I still get lag every once in a while. Running a replay everytime seems like a bit of a hassle just for some settings. Hopefully these settings will eventually work without any nuisance, for now I'll stay with regular low settings.
Well I've tried it with clearing the cache and setting the options the new way (using game settings and just adjusting those two lines), this fixed the extremely long loading times but I still get lag every once in a while. Running a replay everytime seems like a bit of a hassle just for some settings. Hopefully these settings will eventually work without any nuisance, for now I'll stay with regular low settings.
Set new hybridic options without editing variables, and you will be okay and you will have no way to constantly "bm" me
I higly recommend you stay with low settings, High models, medium textures and alternatelowtextures. This is the best graphic set between hybridic and low settings. Of course it's only my opinion.
Is there any way to get your creep to spread smoothly like it does in the higher settings or is it just stuck this way? I tried the fix in the op, but it doesn't help.
Is there any way to get your creep to spread smoothly like it does in the higher settings or is it just stuck this way? I tried the fix in the op, but it doesn't help.
On August 08 2012 02:50 ZaaaaaM wrote: Does it have to be SPEC, like.. capatilized? I can find spec, but not SPEC:p
Oh, what a question... there are no difference.
I've capitalized it so you will see better in a wall of text, where are text, and where are thing that should to be edited.
Well just asking... Because the thingy below that is not capatilized.. Too bad, worked fine for me before the patch, laggy for me now (even after the cache, replay, add parameters things)
Good god patch 1.5 has hammered my FPS down massively. I gotta get this sorted somehow - big engagements where I used to be well above 40 fps, are now down to under 20 FPS - I used to see 120+ FPS into the midgame, now its barely above 60.
On August 08 2012 09:33 Existor wrote: Set new hybridic options without editing variables, and you will be okay and you will have no way to constantly "bm" me
I higly recommend you stay with low settings, High models, medium textures and alternatelowtextures. This is the best graphic set between hybridic and low settings. Of course it's only my opinion.
I tried those settings, however alternatelowtextures gives me the shiny ground (like in the screenshot on page 25) and setting sync=0 results in the lag described by a lot of folks.
I'll stick to the remaining settings you suggested though. Textures: Medium, Shader + Shadows: Medium, Models: High Too bad that these don't give the smooth feeling and higher contrast the old hybrid settings gave.
I tried those settings, however alternatelowtextures gives me the shiny ground (like in the screenshot on page 25) and setting sync=0 results in the lag described by a lot of folks.
Have you updated your DirectX, videodrivers, loaded map with all units/animations and cleared cache?
Yep everything up to date, I even recently (<1 Month) set up a fresh system. For clearing the cache I just deleted all Folders within ProgramData / BlizzardEntertainment
On August 09 2012 18:35 gXxshock wrote: Yep everything up to date, I even recently (<1 Month) set up a fresh system. For clearing the cache I just deleted all Folders within ProgramData / BlizzardEntertainment
And fresh SC2-install with clearing from register and every thing in Documents? I'm out of ideas
Its pretty much a fresh install (not quite directly from the streaming installer, but I think I'll skip that for now). I'll try to completely clear the Documents folder though, its a long shot but might be worth it.
Somewhat resolved: Deleted Variables.txt, and reset all settings in SC2 on LOW, with Models only on high. Still somewhat choppy in large engagements though.
reapsen If you want maxed FPS, this thread is not for you. This thread is about getting good perfomance with minimal nice graphic features like models, shadows, creep spread, etc
) What would be the absolute most FPS optimized version of variables.txt that there possibly is, totally ignoring any visual appeal?
ingame low settings with low textures. Just everything on low and u got worst graphic ever (only better textures since 1.5.0) and HIGHEST fps, as you want
Is this achieved by putting everything on LOW in the ingame menu or are there entrys in the variables.txt that can squeeze out even more fps?
Alternate low textures for first time can cause some FPS eating, but later they eat EXACTLY same as standart textures.
Is the ingame fps related to the option windowed / windowed(fullscreen) / fullscreen?
i know what this thread is about.. but as alot of folks with good knowledge of the structure of the variables.txt read this thread, i thought i could get some answers.
Concerning 'Is the ingame fps related to the option windowed / windowed(fullscreen) / fullscreen?'
Do these settings affect the ingame fps or do i get the same fps with each option?
Don't take my word for it, but someone told me Fullscreen gives better performance over Windowed (Fullscreen). But I still used Windowed (Fullscreen) because alt-tabbing is so much smoother.
On August 10 2012 09:56 NewDawn wrote: Don't take my word for it, but someone told me Fullscreen gives better performance over Windowed (Fullscreen). But I still used Windowed (Fullscreen) because alt-tabbing is so much smoother.
Man, test it yourself. I've show you what you can do with variables.txt. Just experiment with it. Every player have different PC, for ones it can cause lags, for others it plays smoothly.
Open variables and edit something, then launch game and see, how it looks and works. Like it or dislike it? Continue editing! Close sc2 and open variables again, turn on something or lower something other. Launch game again and look.
Having shadows=0 with ShadowQuality=1 removes shadows completely, a nice fps boost there.
I choose to have lowqualitymodels and useLowqualitymodels as 0, simplifiedcloaking and shaders as 0 (see forcefields etc) and hdr as 1 to give a slightly brighter tint to the textures. Fullscreen does give more fps if your components are not the best. For decent gaming rigs, the difference is negligible.
Can you try to add alternatelowertextures? I mean to test does they take more perfomance. Because these special low textures are specially supposed to optimize perfomance at standart smooth low textures
p.s. I hate game without shadows. It looks more worse than sc1
On August 10 2012 10:22 Existor wrote: Can you try to add alternatelowertextures? I mean to test does they take more perfomance. Because these special low textures are specially supposed to optimize perfomance at standart smooth low textures
p.s. I hate game without shadows. It looks more worse than sc1
I changed it out of preference more than performance, I'm not used to more detailed terrain so found it distracting. For me, the shadows are an unnecessary performance drain. Like I said, I am using a very weak graphics card.
I must thank you for your work, you helped me discover the change hdr=1 gives to the overall brightness of the screen.
I'm not used to more detailed terrain so found it distracting
If you want MINIMUM distraction and MAXIUMUM perfomance, try baketerrainlighting on low settings. It will turn every terrain into black Everything now becomes totally clear! Also there are way to bring creep displaying back, using preblendedcreep 0 or 1.
On August 10 2012 09:56 NewDawn wrote: Don't take my word for it, but someone told me Fullscreen gives better performance over Windowed (Fullscreen). But I still used Windowed (Fullscreen) because alt-tabbing is so much smoother.
On August 10 2012 10:02 NewDawn wrote: I don't need to o-O. I don't have any issues. I'm just saying what I've heard
For me, Fullscreen(WIndowed) is an ideal screen mode. I can smothly alt-tab and use custom UI, that are cuter than default ones.
I have to use Fullscreen(windowed) because if i use Fullscreen, my screen minimize itself around about each 15 mins. Its very frustrating when in a middle of a battle... Do you know how to fix this ?
What do I have to do to get my screen to look like it did before the patch if I play on low (specifically how do i get rid of all the random shadows (even though shadows in general are supposedly turned off) and how do i get the "more light" that there used to be)?
is there a reason why you removed the list of variable.txt datas we have to change to get the hybrid settings ?
Because with it's harder to see what causes problems with that big list of parameters. So I've put simply instruction how to reproduce same settings.
Does the new instructions does the exact same thing as this previous list ?
In previous list here were some parameters, thos worked uncorrectly in 1.5.0. It was needed to turn them on to make them work normally in 1.5.0, like pixellight (caused ugly lighting in 1.5.0 game, now it's turned on)
What do I have to do to get my screen to look like it did before the patch if I play on low (specifically how do i get rid of all the random shadows (even though shadows in general are supposedly turned off) and how do i get the "more light" that there used to be)?
More light - hdr
I have to use Fullscreen(windowed) because if i use Fullscreen, my screen minimize itself around about each 15 mins. Its very frustrating when in a middle of a battle... Do you know how to fix this ?
No idea, maybe you have some unneeded notifications that minimizes all windows?
i have huge performance problems since the 1.5 patch, does runing that replay mentioned in the OP help me? I mean i don t need those hybrid settings i just want everything as low as possible to have the best possible framrate, does this replay still help me then?
how much is the difference between windowed fullscreen and fullscreeen? Would you recomend to change to fullscreen or is this just a minor difference?
i have huge performance problems since the 1.5 patch, does runing that replay mentioned in the OP help me? I mean i don t need those hybrid settings i just want everything as low as possible to have the best possible framrate, does this replay still help me then?
This replay just loads all animations and models. For first time after launching PC it will load replay laggy and with small freezes, but once you finish the replay, freezes will dissapear untill you shutdown PC.
how much is the difference between windowed fullscreen and fullscreeen? Would you recomend to change to fullscreen or is this just a minor difference?
Change to fullscreen, see your FPS. Then change to windowed-fullscreen, see your FPS again. Compare and use the best mode for you.
still same lag problems, as soon as there are a lot of zerglings or a lot of storms and animations it starts to lag terrible....i didn t had this before the patch at all even on high settings
is there anything i can do to get back the old graphic settings and play without lag.....cant believe i have to buy a new computer just because this retarded idiots of blizzard....
On August 13 2012 03:46 uzushould wrote: still same lag problems, as soon as there are a lot of zerglings or a lot of storms and animations it starts to lag terrible....i didn t had this before the patch at all even on high settings
is there anything i can do to get back the old graphic settings and play without lag.....cant believe i have to buy a new computer just because this retarded idiots of blizzard....
- have u cleared cache? - have u launched preloader map or replay? - did you all instructions without editing variables?
i dont know if i have done all instructions since i don t really have a list of them, but i have loaded the replay the guy in the OP posted, i guess thats the preloader replay....and how to clear my cache, sorry i dont know how to do that....
for some things in the open post im not quite sure if helps only for ppl who want to have hybrid settings or for FPS problems in general, this for example:
If you have FPS problems, try to add those 2 parameters to the end of variables.txt file
i dont know if i have done all instructions since i don t really have a list of them, but i have loaded the replay the guy in the OP posted, i guess thats the preloader replay....and how to clear my cache, sorry i dont know how to do that....
Here are two ways to preload all cache. One is to launch replay, and second one is to find "preloader" map and run it once and every time you launch sc2.
Using the preloader map I have 0 frame drops with these settings :D Still hoping blizzard fixes it soon as loading preloader every single time is really annoying.
I tried to put the graphics settings as explained in the first post. But when I create a custom game with an AI to test, half of the screen to load the software to lock up and I have to close the Sc2 did not respond.
Does 1.5.2 fix the new lagitions blizzard added in 1.5?!? Game is close to unplayable from full framerate on ultra pre 1.5. Many times I've played one game and then quit cause I couldn't stand the lag. Worst part is lowering settings doesn't seem to help the lag anything.
Reconnected my SC2 to SEA region as Starter Edition, to test that variables-checker.
Well, it's true. There are no more variables editing post 1.5.2. After closing game it refreshes variables, so steps like "Change SPEC from 1 to 0" not works anymore, they just reverting back to default ingame settings
Not helps, it just replaces this file. I mean, fully replaces this file. And these custom settings (like spec for example) not works in game.
I will be glad if something that I'm talking is wrong and there are still way to edit it again, but I can't reach these settings now.
P.S. Anyway I've always played on these settings with spec=1, so it's ok for me, because I love that shiny effects on zerg buildings. But this thread probably will not work after 1.5.2
I can't play my custom settings no more ..... I'm really pissed off.... why can't I change game settings like i want...it's my game and I change all the **** I want.... jesus I'm so angry now
So, what you are saying is that the variables.txt located in the account/numbers directory is prioritized above the one in the Starcraft II directory, but does not get auto-reset by 1.5.2?
On August 22 2012 21:48 BobMcJohnson wrote: So, what you are saying is that the variables.txt located in the account/numbers directory is prioritized above the one in the Starcraft II directory, but does not get auto-reset by 1.5.2?
On August 22 2012 21:13 mirkz wrote: what the **** Blizzard are you doing???
I can't play my custom settings no more ..... I'm really pissed off.... why can't I change game settings like i want...it's my game and I change all the **** I want.... jesus I'm so angry now
You already paid them your $45-60 so they have no incentive to actually implement anything anyone wants. They won't get more money from you.
On August 22 2012 21:48 BobMcJohnson wrote: So, what you are saying is that the variables.txt located in the account/numbers directory is prioritized above the one in the Starcraft II directory, but does not get auto-reset by 1.5.2?
Sweet
Yes, now we have two variables
That's weird, when I get to that variable.txt file in acount/number blablabla, i get only a few lines compared to like 1 or 2 pages of variables. It just feels weird to add those new lines you mentionned the the new txt file with like only 10 lines...
It's ok, as you can see, that second variables.txt file was created for only non-graphic settings (like visible/clickable menus, sound, locale assets, etc), when first variables.txt file now is all about graphic only
They did a split into 2 files - one graphical variables.txt (in the main sc2 folder in Documents) and second is a game option file (sound, mouse, menus, health bars, etc)
On August 22 2012 21:48 BobMcJohnson wrote: So, what you are saying is that the variables.txt located in the account/numbers directory is prioritized above the one in the Starcraft II directory, but does not get auto-reset by 1.5.2?
Sweet
Yes, now we have two variables
That's weird, when I get to that variable.txt file in acount/number blablabla, i get only a few lines compared to like 1 or 2 pages of variables. It just feels weird to add those new lines you mentionned the the new txt file with like only 10 lines...
You see like this :
It takes the ones from the normal one but overrides the options that are set in this account special txt.
It takes the ones from the normal one but overrides the options that are set in this account special txt.
Thats true.
what the **** Blizzard are you doing???
I can't play my custom settings no more ..... I'm really pissed off.... why can't I change game settings like i want...it's my game and I change all the **** I want.... jesus I'm so angry now
Why you can't do clean reinstall? Delete everything about sc2 in registry, delete cache files from ProgramData, delete everything from your Documents about SC2, delete folder that stays after deleting sc2. It helps
On August 22 2012 23:05 Existor wrote: It's ok, as you can see, that second variables.txt file was created for only non-graphic settings (like visible/clickable menus, sound, locale assets, etc), when first variables.txt file now is all about graphic only
They did a split into 2 files - one graphical variables.txt (in the main sc2 folder in Documents) and second is a game option file (sound, mouse, menus, health bars, etc)
Really long loading time (basically, map loading ends up in a timeout) for the first game you launch (i guess it's still due to the "spec" setting) but after that it's fine
edit : well, after testing it a few more times . .. some fps drops every 5/10 sec :/
I loaded up fine using it, and there wasn't any lag, but it didn't look at all like the original hybridic graphics. I attempted to do it multiple times without much success, so not sure what the issue is.
On August 23 2012 04:58 Kodak wrote: I loaded up fine using it, and there wasn't any lag, but it didn't look at all like the original hybridic graphics. I attempted to do it multiple times without much success, so not sure what the issue is.
It does not looks same because alternate low textures. Those textures requires less memory usage if loaded prorerly. You can turn it off, ans I said how to do that in 1st post.
In other terms it's same as initial hybridic settings that I've planned. Something between Low and Medium without shiny effect.
On August 23 2012 06:55 Lyyna wrote: First loading is still 1 or 2 minutes long, but better than the previous 10 minutes :p Nice one ! How did you find this ?
That line was a solution for other problems around low settings in other thread. I had that line too (just to test it), and when I've deleted it, it caused long loading time for me. When I've added it back, it worker normally again with standart loading time
Yes, you can. Just change in game options Textures to Medium. Highly recommend to delete "alternate low textures" after that, because it's not tested when both are enabled
On August 23 2012 21:38 Rasputincz wrote: i changed everything as was said at the first page but i have pretty much same problems as Lyyna. Long loadings and sometimes sc2 freezes completely.
On August 23 2012 21:38 Rasputincz wrote: i changed everything as was said at the first page but i have pretty much same problems as Lyyna. Long loadings and sometimes sc2 freezes completely.
Including last 6th step?
yep even though i have done 6th step. However it seems to get better after couple games. The loading time is shorter and shorter so i hope it will be ok. Thanks for amazing job!
I can't get this fix to work at all. The variables.txt in the main file keeps editing back to not having the 6th step line in it. And the accounts folder has 3 different <numbers> folders with variables.txt inside each one. Also these edit back to normal automatically when I enter the game.
On August 24 2012 06:01 CowboySpider wrote: I can't get this fix to work at all. The variables.txt in the main file keeps editing back to not having the 6th step line in it. And the accounts folder has 3 different <numbers> folders with variables.txt inside each one. Also these edit back to normal automatically when I enter the game.
It does not deleted that added line. It just moves it to desired position. All parameters are listed in alphabetical order. So it was placed at right position somewhere at G letter.
hi guys if you want to cut off shadows like me and gain more fps in this hybrid configuration just write shadows=0 in the documents/starcraft2/accounts/numbers/variables.txt.
On August 24 2012 21:03 mirkz wrote: hi guys if you want to cut off shadows like me and gain more fps in this hybrid configuration just write shadows=0 in the documents/starcraft2/accounts/numbers/variables.txt.
That setting and low models give me +40 fps
Well the special feature of these Hybridic settings that they are between Low and Medium, not another variation of Low or lower than ingame Lows.
It's just simplified medium, with no shine effect, cheaper shadows (halved shadow resolution), but still with needed graphic options like visible force fields, stealth, readable warp animation, and also better lighting. Because on dark maps without HDR it looks weird.
On August 25 2012 01:07 mirkz wrote: it's not another variant of low or lower of the lows. It's the hybrid like you suggested in the first page -without- shadows. stop.
Since I play Z I don't like mass units with shadows and they are not relevant to me I prefer to cut them off.
The Low models is just a personal taste but the game still looks great with low models imho.
Well it's your choice. It's free to edit and open to any experiments.
Well long loading time with 6th step is still here, but it's long only for first time. I don't know how to fix it. The 6th step already did faster loading time, so here are no more ideas how to make it better.
After 2-3 games and after using preloader it loads fast like usual game
Thanks for the 1.5.2 update! Finally I'm able to spot cloaked units and still get good fps with my lowly Nvidia GT 240. It holds reasonably well even in 4v4. No more dull games
Updated the OP with formatting and grammar changes. I love these graphics settings -- much easier on the eyes. Thank you Existor for the excellent thread!
Just wanted to say thanks, since Patch 1.5.2 and your update of the settings everything finally works and its amazing. I absolutely love these settings, hopefully Blizzard will eventually allow us to use similar settings by default.
I took a screenshot of your settings vs spec=1 alternate...=-0, and spec=1 with alternatetext=0 seems to be easier to see, the other way everything looks the same color very grey and can't see workers from the map almost
I took a screenshot of your settings vs spec=1 alternate...=-0, and spec=1 with alternatetext=0 seems to be easier to see, the other way everything looks the same color very grey and can't see workers from the map almost
Probably, but alternate low textures requires less memory usage in result. If someone had problems with them - it's not about low textures themselfs, it's about streaming system working.
Just wanted to say thanks, since Patch 1.5.2 and your update of the settings everything finally works and its amazing. I absolutely love these settings, hopefully Blizzard will eventually allow us to use similar settings by default.
Glad to see some positive comments about these settings
this is money!
ehm, why?
I took a screenshot of your settings vs spec=1 alternate...=-0, and spec=1 with alternatetext=0 seems to be easier to see, the other way everything looks the same color very grey and can't see workers from the map almost
Well, I like alternate low textures more than old low textures. Because with old low textures it looks more worse than SC1, where we had really sharper ground textures and it was not a problem for many players.
On September 03 2012 03:01 Teutorix wrote: Good job with this thread but can I ask if there is a way to see decals on low settings(shaders at low). I really want to see my decals man
Models on High. Already included in these settings
Is there any way to get this to work with HotS at the moment, or can we just use it default? Thanks for this as always, been a personal favorite of mine ever since it came out!
Hmm I like the look with the bit more lighting but still simple shadows, but it is totally unplayable for me. When logging into starcraft the authenticating screen hangs for like 10 seconds, and ingame I get random drops to 10fps, that doesnt even happen when I put everything at high, so it seems to cause some strange performance issues. Clearing the programdata didnt help either.
Staying with high textures and models and just everything else on low.
So I got home last night, applied these settings, cleared the ProgramData directory, etc., etc. now anytime I try and enter a game (whether it be a ladder game, preloader, custom map, etc.) the game sits at the loading screen, all players bars show as loaded, including my own and it just sits, only way to escape the loading screen is to kill the process. I am with Hylirion on this one, have to go back to high textures & models and everything else medium to low or high... I can play the entire game on high settings with no issues but meh...
When I apply these settings the units and buildings look normal, but the map is completely white. And i can see the entire map and theres no fog, its a blinding extremely bright white color. The only way to make it go away is to reset my game graphics through the options.
Any way to fix this? I really want to use these settings.
And i can see the entire map and theres no fog, its a blinding extremely bright white color. The only way to make it go away is to reset my game graphics through the options.
White terrain and landscape textures? Check alternatelowtextures and pixellight parameters. If both are 1 - change one of them to 0
now anytime I try and enter a game (whether it be a ladder game, preloader, custom map, etc.) the game sits at the loading screen, all players bars show as loaded, including my own and it just sits, only way to escape the loading screen is to kill the process. I am with Hylirion on this one, have to go back to high textures & models and everything else medium to low or high... I can play the entire game on high settings with no issues but meh...
Can't help much. SC2 already unstable on some PC machines with standart graphic settings. And using a bit varied is an untested area. For someone it works, for others - maybe not. Just test it with yourself, turn back some parameters, try to skip some steps and get settings that better fits to your and your PC configuration.
Everything is free to edit, just open in Notepad and edit it. Try to experiment with it, if something does not work, then change back and continue test!
Hybridic Settings are just a basic preset of some adjusted parameters, that correctly works for me and for many others. If you have problems here, try to edit hybridic settings, by turning on/off some parameters.
Hmm I like the look with the bit more lighting but still simple shadows, but it is totally unplayable for me. When logging into starcraft the authenticating screen hangs for like 10 seconds, and ingame I get random drops to 10fps, that doesnt even happen when I put everything at high, so it seems to cause some strange performance issues. Clearing the programdata didnt help either.
Staying with high textures and models and just everything else on low.
First, I want to say, the there are no huge difference between Medium and High textures. Second, just try to use Preloader map and also edit some parameters.
With Alt-Textures back.. does this mean you'll change the OP with both sets of variables? ><
Hybridic Settings are using alternate low textures, they require less memory usage, thats why I think its better to use them.
Do these settings really help that much..? Will have to try them out when I get home today..
Those settings just give you another layer of graphical settings, that is between Low and Medium. It's not oriented to high FPS boost, but it's just a Low settings with some Medium adjustments.
Is there any way to get this to work with HotS at the moment, or can we just use it default? Thanks for this as always, been a personal favorite of mine ever since it came out!
Just use StarCraft II Beta folder. Everything is same.
On September 19 2012 04:16 LeroyJenkem wrote: When I apply these settings the units and buildings look normal, but the map is completely white. And i can see the entire map and theres no fog, its a blinding extremely bright white color. The only way to make it go away is to reset my game graphics through the options.
Any way to fix this? I really want to use these settings.
I'm having the same problem here and I've tried resolving this with the suggestion from 1 to 0 in variables.txt file but nothing has changed
Edit: I reset my graphics in options but now I'm running on extreme but with the bright light still in place of it's normal appearance. I don't know how to get rid of this brightness.
remove all the variables.txt files in documents/sc2 folder before resetting in game settings, then you will get rid of brightness but also of the hybridic settings :/
On September 19 2012 18:04 yanot wrote: remove all the variables.txt files in documents/sc2 folder before resetting in game settings, then you will get rid of brightness but also of the hybridic settings :/
This helped! I don't mind that the hybridic settings are gone since I can switch values around again to my liking; I'm just glad the brightness is gone. Thank you!
Edit: I might be wrong here but it looks like "alternateLowTextures=1" is the cause of the double lighting. Even if I have don't have "spec" to "spec=0", the double lighting still occurs. Is there anyway I can make "alternateLowTextures=1" work?
Ok i get rid of the brightness but I am already missing the hybrid settings Also i noticed massive fps drop. I am playing on basic low settings right now and my fps doesnt go over 100fps. Between patch on hybrid settings i had constantly around 135-150 fps. Screw this...
i cant change variables in accounts in SC2 folder (its simplifiedCloaking=0 simplifiedShaders=0) after the game run and shut down its automatically changes to simplifiedCloaking=1 simplifiedShaders=1 (in sc2 folder variables) and in account variables its just delet T____T sad story blizzard
On September 20 2012 02:00 mTwDIMAGA wrote: i cant change variables in accounts in SC2 folder (its simplifiedCloaking=0 simplifiedShaders=0) after the game run and shut down its automatically changes to simplifiedCloaking=1 simplifiedShaders=1 (in sc2 folder variables) and in account variables its just delet T____T sad story blizzard
Yeah I have the same problem, seems that Blizzard removed the workaround to the auto-reset of Variables.txt in 1.5.3, the Account/xyz/Variables.txt gets reset too
On September 20 2012 02:00 mTwDIMAGA wrote: i cant change variables in accounts in SC2 folder (its simplifiedCloaking=0 simplifiedShaders=0) after the game run and shut down its automatically changes to simplifiedCloaking=1 simplifiedShaders=1 (in sc2 folder variables) and in account variables its just delet T____T sad story blizzard
I share your pain . Please someone post on US servers that we need better visible forcefields on low settings (shouldn't be that hard to do, just stronger edges) . Thats the only thing what matters for me. Unfortunately I can't post on US Battlenet forums.
sorry if this was already asked, but is there a way to change the settings to be highest or lowest but still have the green selection box setting of medium? What i mean is when you box something in game on lowest or highest it is mostly clear but if you do it on medium there is a distinct green highlight throughout the box
On September 20 2012 23:31 stablol wrote: sorry if this was already asked, but is there a way to change the settings to be highest or lowest but still have the green selection box setting of medium? What i mean is when you box something in game on lowest or highest it is mostly clear but if you do it on medium there is a distinct green highlight throughout the box
The sexy green selection box is why i use medium :D
I'd like to know about a possible update as well! Even though I already changed everything back to medium settings, it's just obvious that something is missing.
Is there a command that just puts decals for terran buildings and units, without changing anything else? I kind of want to see the decals that I and my opponents have earned, I hope it won't make the game lag that much, but if I change the whole shaders setting, it makes it too laggy and bad to play.
Updated first post. but this time it's a red update.
These settings will not work good with patch 1.5.3 or later. You can reset your graphics settings by deleting both variables.txt
The explanation of stoped working Hybrid setting is simply and short. Blizzard added settings checker into Accounts/variables too, what means, that now you can't add custom settings into account variables and override some default graphical settings. So for now with patch 1.5.3 (or later) it's not possible to use Hybridic settings anymore. I have no idea how to bring non-shiny effect with hdr and visible force-fields, you can continue experiment with both variables, because some parameters still working (like switching on/off alternate low textures).
Here are closest and similar settings to Hybridic ones. The difference is old shiny effect and higher resolution of shadows, also some other slighty differences like sharper edges of creep.
On September 20 2012 23:31 stablol wrote: sorry if this was already asked, but is there a way to change the settings to be highest or lowest but still have the green selection box setting of medium? What i mean is when you box something in game on lowest or highest it is mostly clear but if you do it on medium there is a distinct green highlight throughout the box
The sexy green selection box is why i use medium :D
Is there a command that just puts decals for terran buildings and units, without changing anything else? I kind of want to see the decals that I and my opponents have earned, I hope it won't make the game lag that much, but if I change the whole shaders setting, it makes it too laggy and bad to play.
Ummm - I just did this again because I noticed my SC2 had to patch when I loaded it and one of the patch notes was "brought back altlowtextures" or something like that. Is this just wishful thinking?
Edit - Oh right - also I checked the variables.txt file and the settings have not reverted. Can someone confirm this please?
On November 23 2012 04:47 IreScath wrote: Nope... And it really, really sucks. I'd pay a small fee to have low settings with high models, easy to see FF and simplified cloaking turned off.
plzzzzzzzzzz
:/
On September 24 2012 07:03 Existor wrote:
All settings to Low
Textures - Medium
Shaders - Medium
Models - High
Terrain - Medium (if you want animated creep)
.
How good a graphics card would that set of settings approximately require?