• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:45
CEST 09:45
KST 16:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?86Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!43Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini Gypsy to Korea
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5656 users

The State of ZvZ: IdrA’s Thoughts on the Metagame - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 04 2012 00:44 GMT
#121
On July 04 2012 09:40 Domus wrote:
Show nested quote +
On July 04 2012 09:35 LuckoftheIrish wrote:
On July 04 2012 09:33 Domus wrote:
On July 04 2012 09:16 redruMBunny wrote:
On July 04 2012 08:31 Domus wrote:
Just had to respond to this...First, I have to agree that with Idra's current results he should do less talking about balance, and look more at his own results...I wish I could put it in a more respectful way, but I really don't feel like he is an authority on this subject, I dont think you can be with that winrate.


A lot of posters think that if you win a lot you are suddenly qualified to say things about the game. If you don't win a lot your opinion is trash. This isn't to pick on Domus. A lot of posters on TL have made it very clear that this is what they believe. Furthermore, they feel they "just have" to chip in with their opinion that this is the case.

Well, seriously now.

I suppose if you're an engineer that designs rifles, that your opinion has zero validity unless you're an Olympic-level shooter. If you're an architect that designs houses, your opinion has zero validity if you live in a house that you yourself didn't build. If you're a forensic scientist, your opinion has zero validity unless you're examining your own corpse. Obviously nobody can be an expert on poisons. Because anyone that hasn't taken fatal amounts of poison is clearly not qualified to be an expert, and anyone that *has* taken fatal amounts of poison isn't qualified to judge anything. Q.E.D.



I think your argumentation is flawed tough...

A cop who likes to shoot guns might not know how to design a good gun, an olympic-level shooter might know a lot about a very specific gun. But the person who designs guns day in day out should have most knowledge about designing guns. Idra is the cop...

A carpenter might know how to put down a good floor, but he does not design the house. A master carpenter might know how to make a very good floor. An architect knows the ins and outs about building a house..Idra is the carpenter...

...etc...So yes, I would value the opinion of the game designers of SC2 over that of the best pro player. They have all the data, they have all the internal knowledge, and know what went into the decision making....but I would value an incredibly skilled player opinion over that of an average player.


When we're talking about balance, I'd much rather have the opinions of a pro player over a game designer. It's more like talking to an architect and a home resident. The architect is telling you that the ceiling is fine and totally secure, don't even worry about it, while the homeowner is busy digging himself out of his collapsed house.


, I think you undervalue the game designers of SC2, to me they are worth a 100 pro-gamers. They built this amazing game that is still played and enjoyed by millions of people, and they created a product that people pay to watch years after its release.

and then we have ZvP, this amazing match up in the beautifully balanced game of SC2 where the devs are making amazing maps with great features, such as 3 pylon blockable ramps, rocks on 3rds, and they are truly doing everything in their power to make SC2 as marketable and enjoyable as possible!
(This is said in a semi-jokingly manner, with an edge put on everything)
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
MilesTeg
Profile Joined September 2010
France1271 Posts
July 04 2012 00:44 GMT
#122
Interesting article thanks.

I don't like how he repeats that people "hate ZvZ" like it's an established fact though. To a lot of people it's the best mirror, and it's better than any Protoss matchup for sure.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 04 2012 00:45 GMT
#123
On July 04 2012 09:44 MilesTeg wrote:
Interesting article thanks.

I don't like how he repeats that people "hate ZvZ" like it's an established fact though. To a lot of people it's the best mirror, and it's better than any Protoss matchup for sure.

That's true, but I think it's fair to say that most people dislike it
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
July 04 2012 00:45 GMT
#124
On July 04 2012 09:40 Domus wrote:
Show nested quote +
On July 04 2012 09:35 LuckoftheIrish wrote:
On July 04 2012 09:33 Domus wrote:
On July 04 2012 09:16 redruMBunny wrote:
On July 04 2012 08:31 Domus wrote:
Just had to respond to this...First, I have to agree that with Idra's current results he should do less talking about balance, and look more at his own results...I wish I could put it in a more respectful way, but I really don't feel like he is an authority on this subject, I dont think you can be with that winrate.


A lot of posters think that if you win a lot you are suddenly qualified to say things about the game. If you don't win a lot your opinion is trash. This isn't to pick on Domus. A lot of posters on TL have made it very clear that this is what they believe. Furthermore, they feel they "just have" to chip in with their opinion that this is the case.

Well, seriously now.

I suppose if you're an engineer that designs rifles, that your opinion has zero validity unless you're an Olympic-level shooter. If you're an architect that designs houses, your opinion has zero validity if you live in a house that you yourself didn't build. If you're a forensic scientist, your opinion has zero validity unless you're examining your own corpse. Obviously nobody can be an expert on poisons. Because anyone that hasn't taken fatal amounts of poison is clearly not qualified to be an expert, and anyone that *has* taken fatal amounts of poison isn't qualified to judge anything. Q.E.D.



I think your argumentation is flawed tough...

A cop who likes to shoot guns might not know how to design a good gun, an olympic-level shooter might know a lot about a very specific gun. But the person who designs guns day in day out should have most knowledge about designing guns. Idra is the cop...

A carpenter might know how to put down a good floor, but he does not design the house. A master carpenter might know how to make a very good floor. An architect knows the ins and outs about building a house..Idra is the carpenter...

...etc...So yes, I would value the opinion of the game designers of SC2 over that of the best pro player. They have all the data, they have all the internal knowledge, and know what went into the decision making....but I would value an incredibly skilled player opinion over that of an average player.


When we're talking about balance, I'd much rather have the opinions of a pro player over a game designer. It's more like talking to an architect and a home resident. The architect is telling you that the ceiling is fine and totally secure, don't even worry about it, while the homeowner is busy digging himself out of his collapsed house.


, I think you undervalue the game designers of SC2, to me they are worth a 100 pro-gamers. They built this amazing game that is still played and enjoyed by millions of people, and they created a product that people pay to watch years after its release...As a game designer myself I can not begin to explain to people how hard it is to build something as good as SC2.


If we're talking game design, I mostly agree. Speaking specifically about balance, though, it's pretty clear that... no. Sc2 as released wasn't even close to balanced. Look at stuff like 5-rax-reaper and 2-armor-1-supply Roaches. And even from the game design perspective, there's a lot of stuff like Fungal Growth, Marauders+Concussive Shell, Collossus, Mothership/Archon interactions with BroodFestor, and Force Field dependency which is the result of bad design.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
MilesTeg
Profile Joined September 2010
France1271 Posts
July 04 2012 00:55 GMT
#125
On July 04 2012 09:45 Aocowns wrote:
Show nested quote +
On July 04 2012 09:44 MilesTeg wrote:
Interesting article thanks.

I don't like how he repeats that people "hate ZvZ" like it's an established fact though. To a lot of people it's the best mirror, and it's better than any Protoss matchup for sure.

That's true, but I think it's fair to say that most people dislike it


But they're wrong :p

No, seriously I think a lot of people aren't giving it a chance (and mirrors tend to be less popular for people playing another race). It's dynamic, fast paced, depends entirely on skills and on non-stop action throughout the game. I have a lot more fun playing ZvZ than ZvP.

People may have some stupid losses from time to time but most of the time it's because of basic and avoidable positioning mistakes, not because you need god-like micro to play solid.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
July 04 2012 00:56 GMT
#126
No doubt very "coin flippy", especially if you dislike using or playing against mutalisk. Just lost a game to some chobo where he literally made 50 spines on two base and went for the base trade whenever I moved out. Even nydus'd with a ton of queens and hydras and was successful but the fucker killed all my buildings before I killed his. I don't mind roach battles, ling baneling or whatever but Mutalisk can be downright silly in ZvZ.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Domus
Profile Joined March 2011
510 Posts
July 04 2012 00:59 GMT
#127
On July 04 2012 09:45 LuckoftheIrish wrote:
Show nested quote +
On July 04 2012 09:40 Domus wrote:
On July 04 2012 09:35 LuckoftheIrish wrote:
On July 04 2012 09:33 Domus wrote:
On July 04 2012 09:16 redruMBunny wrote:
On July 04 2012 08:31 Domus wrote:
Just had to respond to this...First, I have to agree that with Idra's current results he should do less talking about balance, and look more at his own results...I wish I could put it in a more respectful way, but I really don't feel like he is an authority on this subject, I dont think you can be with that winrate.


A lot of posters think that if you win a lot you are suddenly qualified to say things about the game. If you don't win a lot your opinion is trash. This isn't to pick on Domus. A lot of posters on TL have made it very clear that this is what they believe. Furthermore, they feel they "just have" to chip in with their opinion that this is the case.

Well, seriously now.

I suppose if you're an engineer that designs rifles, that your opinion has zero validity unless you're an Olympic-level shooter. If you're an architect that designs houses, your opinion has zero validity if you live in a house that you yourself didn't build. If you're a forensic scientist, your opinion has zero validity unless you're examining your own corpse. Obviously nobody can be an expert on poisons. Because anyone that hasn't taken fatal amounts of poison is clearly not qualified to be an expert, and anyone that *has* taken fatal amounts of poison isn't qualified to judge anything. Q.E.D.



I think your argumentation is flawed tough...

A cop who likes to shoot guns might not know how to design a good gun, an olympic-level shooter might know a lot about a very specific gun. But the person who designs guns day in day out should have most knowledge about designing guns. Idra is the cop...

A carpenter might know how to put down a good floor, but he does not design the house. A master carpenter might know how to make a very good floor. An architect knows the ins and outs about building a house..Idra is the carpenter...

...etc...So yes, I would value the opinion of the game designers of SC2 over that of the best pro player. They have all the data, they have all the internal knowledge, and know what went into the decision making....but I would value an incredibly skilled player opinion over that of an average player.


When we're talking about balance, I'd much rather have the opinions of a pro player over a game designer. It's more like talking to an architect and a home resident. The architect is telling you that the ceiling is fine and totally secure, don't even worry about it, while the homeowner is busy digging himself out of his collapsed house.


, I think you undervalue the game designers of SC2, to me they are worth a 100 pro-gamers. They built this amazing game that is still played and enjoyed by millions of people, and they created a product that people pay to watch years after its release...As a game designer myself I can not begin to explain to people how hard it is to build something as good as SC2.


If we're talking game design, I mostly agree. Speaking specifically about balance, though, it's pretty clear that... no. Sc2 as released wasn't even close to balanced. Look at stuff like 5-rax-reaper and 2-armor-1-supply Roaches. And even from the game design perspective, there's a lot of stuff like Fungal Growth, Marauders+Concussive Shell, Collossus, Mothership/Archon interactions with BroodFestor, and Force Field dependency which is the result of bad design.


I agree that it is definitely not perfectly designed. But it is hard to claim that there is such a thing as a perfect design. The more complex things get, the harder it is to make such a claim...Maybe for a paperclip, ok, but SC2 is incredibly complex. Just look at something "small" like a range buff on the queen has a big impact on the higher level of play, and this is just one unit, now scale this up to dozens of units, dozens of buildings, many different tech paths, different maps, and then take a group of maybe 5 designers (i don't think it is much more, would be counterproductive) who are responsible to balance this all out. All things considered I think they did a great job, maybe not a perfect job, but I do think it is a great one.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 04 2012 01:00 GMT
#128
On July 04 2012 09:55 MilesTeg wrote:
Show nested quote +
On July 04 2012 09:45 Aocowns wrote:
On July 04 2012 09:44 MilesTeg wrote:
Interesting article thanks.

I don't like how he repeats that people "hate ZvZ" like it's an established fact though. To a lot of people it's the best mirror, and it's better than any Protoss matchup for sure.

That's true, but I think it's fair to say that most people dislike it


But they're wrong :p

No, seriously I think a lot of people aren't giving it a chance (and mirrors tend to be less popular for people playing another race). It's dynamic, fast paced, depends entirely on skills and on non-stop action throughout the game. I have a lot more fun playing ZvZ than ZvP.

People may have some stupid losses from time to time but most of the time it's because of basic and avoidable positioning mistakes, not because you need god-like micro to play solid.

ya, personally, I love watching ZvZ because it is so tense and exciting, and I mostly like playing it, but strictly from a competitive point of view it is kind of too volatile and unforgiving. I don't agree that it is based entirely on skill, because computers aren't perfect, Bnet isn't perfect, and you WILL lose a ZvZ because you dropped a couple frames during a hectic micro war once or twice when you play that much, and this is extremely offputting from a competitors point of view I think.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
July 04 2012 01:04 GMT
#129
For me I think z v z is in a much better place than last year simply because every game isn't an insane micro fest in the early game and then it's over before anything happens. I hated z v z with a passion last year, one reason being because I'm a July fan and he is terrible at the matchup. This year the matchup has been more entertaining perhaps because of the uncertainty in the midgame
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 04 2012 01:06 GMT
#130
On July 04 2012 09:44 Aocowns wrote:
Show nested quote +
On July 04 2012 09:40 Domus wrote:
On July 04 2012 09:35 LuckoftheIrish wrote:
On July 04 2012 09:33 Domus wrote:
On July 04 2012 09:16 redruMBunny wrote:
On July 04 2012 08:31 Domus wrote:
Just had to respond to this...First, I have to agree that with Idra's current results he should do less talking about balance, and look more at his own results...I wish I could put it in a more respectful way, but I really don't feel like he is an authority on this subject, I dont think you can be with that winrate.


A lot of posters think that if you win a lot you are suddenly qualified to say things about the game. If you don't win a lot your opinion is trash. This isn't to pick on Domus. A lot of posters on TL have made it very clear that this is what they believe. Furthermore, they feel they "just have" to chip in with their opinion that this is the case.

Well, seriously now.

I suppose if you're an engineer that designs rifles, that your opinion has zero validity unless you're an Olympic-level shooter. If you're an architect that designs houses, your opinion has zero validity if you live in a house that you yourself didn't build. If you're a forensic scientist, your opinion has zero validity unless you're examining your own corpse. Obviously nobody can be an expert on poisons. Because anyone that hasn't taken fatal amounts of poison is clearly not qualified to be an expert, and anyone that *has* taken fatal amounts of poison isn't qualified to judge anything. Q.E.D.



I think your argumentation is flawed tough...

A cop who likes to shoot guns might not know how to design a good gun, an olympic-level shooter might know a lot about a very specific gun. But the person who designs guns day in day out should have most knowledge about designing guns. Idra is the cop...

A carpenter might know how to put down a good floor, but he does not design the house. A master carpenter might know how to make a very good floor. An architect knows the ins and outs about building a house..Idra is the carpenter...

...etc...So yes, I would value the opinion of the game designers of SC2 over that of the best pro player. They have all the data, they have all the internal knowledge, and know what went into the decision making....but I would value an incredibly skilled player opinion over that of an average player.


When we're talking about balance, I'd much rather have the opinions of a pro player over a game designer. It's more like talking to an architect and a home resident. The architect is telling you that the ceiling is fine and totally secure, don't even worry about it, while the homeowner is busy digging himself out of his collapsed house.


, I think you undervalue the game designers of SC2, to me they are worth a 100 pro-gamers. They built this amazing game that is still played and enjoyed by millions of people, and they created a product that people pay to watch years after its release.

and then we have ZvP, this amazing match up in the beautifully balanced game of SC2 where the devs are making amazing maps with great features, such as 3 pylon blockable ramps, rocks on 3rds, and they are truly doing everything in their power to make SC2 as marketable and enjoyable as possible!
(This is said in a semi-jokingly manner, with an edge put on everything)


Are the game designers the same people that make the maps? ...
Why would you ever choose failure, when success is an option.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
July 04 2012 01:06 GMT
#131
On July 04 2012 04:49 Existor wrote:
Roach to roach. It's so interesting. I have hope for Hots, where that Roach-festor combo will not be an ultimate combo in zvz


I face mass Roach like one out of every 50 games. People always do baneling all-in or some sort of muta play in the mid game. I never see people just play standard and go into roaches ^^
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 04 2012 01:07 GMT
#132
On July 04 2012 10:04 Sumahi wrote:
For me I think z v z is in a much better place than last year simply because every game isn't an insane micro fest in the early game and then it's over before anything happens. I hated z v z with a passion last year, one reason being because I'm a July fan and he is terrible at the matchup. This year the matchup has been more entertaining perhaps because of the uncertainty in the midgame

The Queen buff certainly improved the match up by A LOT, in terms of less random baneling/ling wars and shit, but then we get a lot of other wacky shit Overall I agree that it is much muc better now than it was last year
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 04 2012 01:09 GMT
#133
On July 04 2012 10:06 GreEny K wrote:
Show nested quote +
On July 04 2012 09:44 Aocowns wrote:
On July 04 2012 09:40 Domus wrote:
On July 04 2012 09:35 LuckoftheIrish wrote:
On July 04 2012 09:33 Domus wrote:
On July 04 2012 09:16 redruMBunny wrote:
On July 04 2012 08:31 Domus wrote:
Just had to respond to this...First, I have to agree that with Idra's current results he should do less talking about balance, and look more at his own results...I wish I could put it in a more respectful way, but I really don't feel like he is an authority on this subject, I dont think you can be with that winrate.


A lot of posters think that if you win a lot you are suddenly qualified to say things about the game. If you don't win a lot your opinion is trash. This isn't to pick on Domus. A lot of posters on TL have made it very clear that this is what they believe. Furthermore, they feel they "just have" to chip in with their opinion that this is the case.

Well, seriously now.

I suppose if you're an engineer that designs rifles, that your opinion has zero validity unless you're an Olympic-level shooter. If you're an architect that designs houses, your opinion has zero validity if you live in a house that you yourself didn't build. If you're a forensic scientist, your opinion has zero validity unless you're examining your own corpse. Obviously nobody can be an expert on poisons. Because anyone that hasn't taken fatal amounts of poison is clearly not qualified to be an expert, and anyone that *has* taken fatal amounts of poison isn't qualified to judge anything. Q.E.D.



I think your argumentation is flawed tough...

A cop who likes to shoot guns might not know how to design a good gun, an olympic-level shooter might know a lot about a very specific gun. But the person who designs guns day in day out should have most knowledge about designing guns. Idra is the cop...

A carpenter might know how to put down a good floor, but he does not design the house. A master carpenter might know how to make a very good floor. An architect knows the ins and outs about building a house..Idra is the carpenter...

...etc...So yes, I would value the opinion of the game designers of SC2 over that of the best pro player. They have all the data, they have all the internal knowledge, and know what went into the decision making....but I would value an incredibly skilled player opinion over that of an average player.


When we're talking about balance, I'd much rather have the opinions of a pro player over a game designer. It's more like talking to an architect and a home resident. The architect is telling you that the ceiling is fine and totally secure, don't even worry about it, while the homeowner is busy digging himself out of his collapsed house.


, I think you undervalue the game designers of SC2, to me they are worth a 100 pro-gamers. They built this amazing game that is still played and enjoyed by millions of people, and they created a product that people pay to watch years after its release.

and then we have ZvP, this amazing match up in the beautifully balanced game of SC2 where the devs are making amazing maps with great features, such as 3 pylon blockable ramps, rocks on 3rds, and they are truly doing everything in their power to make SC2 as marketable and enjoyable as possible!
(This is said in a semi-jokingly manner, with an edge put on everything)


Are the game designers the same people that make the maps? ...

It was meant a a light hearted criticism of everything Blizzard, so see it as what it is and don't read much into it
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Areon
Profile Joined November 2010
United States273 Posts
July 04 2012 01:09 GMT
#134
ZvZ for the best players must be a nightmare. It's the only matchup where you can lose your entire army in less than a second, not even five minutes into a game. Unfortunately I don't see how HotS can change early-game ZvZ.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
July 04 2012 01:30 GMT
#135
On July 04 2012 07:27 FrostedMiniWheats wrote:
Show nested quote +
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.


what about a spike in lag during a baneling war?


What about a spike in lag during a 8 gate?

On July 04 2012 07:38 Hardigan wrote:
Show nested quote +
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.

what about a 6pool vs 15 hatch? 6pool vs 14 pool?
Luck and randomness definitely play a big role in the early game, it can win you games or give you massive advantages, if it works.


BO orders =/= randomness
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2012-07-04 01:36:47
July 04 2012 01:34 GMT
#136
On July 04 2012 10:09 Areon wrote:
ZvZ for the best players must be a nightmare. It's the only matchup where you can lose your entire army in less than a second, not even five minutes into a game. Unfortunately I don't see how HotS can change early-game ZvZ.


Certain players find it extremely easy. It's all about how well you understand it and most people don't because some of the principles are counter-intuitive.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
July 04 2012 01:38 GMT
#137
On July 04 2012 10:30 CosmicSpiral wrote:
Show nested quote +
On July 04 2012 07:27 FrostedMiniWheats wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.


what about a spike in lag during a baneling war?


What about a spike in lag during a 8 gate?

Show nested quote +
On July 04 2012 07:38 Hardigan wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.

what about a 6pool vs 15 hatch? 6pool vs 14 pool?
Luck and randomness definitely play a big role in the early game, it can win you games or give you massive advantages, if it works.


BO orders =/= randomness


In a way, they do. Can't really scout a 6-pool before your 15-hatch. Can't really scout a 14-pool before you 6-pool. Wrong opening = GG. That's less true now, though, as everyone's sorta going 15/15/15.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2012-07-04 01:44:27
July 04 2012 01:43 GMT
#138
On July 04 2012 10:38 LuckoftheIrish wrote:
Show nested quote +
On July 04 2012 10:30 CosmicSpiral wrote:
On July 04 2012 07:27 FrostedMiniWheats wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.


what about a spike in lag during a baneling war?


What about a spike in lag during a 8 gate?

On July 04 2012 07:38 Hardigan wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.

what about a 6pool vs 15 hatch? 6pool vs 14 pool?
Luck and randomness definitely play a big role in the early game, it can win you games or give you massive advantages, if it works.


BO orders =/= randomness


In a way, they do. Can't really scout a 6-pool before your 15-hatch. Can't really scout a 14-pool before you 6-pool. Wrong opening = GG. That's less true now, though, as everyone's sorta going 15/15/15.


That's the risk you take when you attempt to mindgame your opponent. It's nobody else's fault but your own.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
zEnVy
Profile Joined June 2011
United States446 Posts
July 04 2012 01:49 GMT
#139
On July 04 2012 08:01 Issamu wrote:
Show nested quote +
On July 04 2012 07:38 Hardigan wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.

what about a 6pool vs 15 hatch? 6pool vs 14 pool?
Luck and randomness definitely play a big role in the early game, it can win you games or give you massive advantages, if it works.


6 pool is a BO loss to every other build


I've seen some dumb things, but this is pretty high up there.

Go hatch first against a 6 pool, I bet you can totally hold it.
[Psychosis]
Profile Joined January 2011
Canada18 Posts
July 04 2012 01:53 GMT
#140
On July 04 2012 10:49 zEnVy wrote:
Show nested quote +
On July 04 2012 08:01 Issamu wrote:
On July 04 2012 07:38 Hardigan wrote:
On July 04 2012 07:26 CosmicSpiral wrote:
On July 04 2012 07:14 Ziktomini wrote:
If anything it's the early zvz which isn't mapped out, Mid-game and late game zvz is definitely understandable, it's only early game where luck and randomness comes into play.


I would not say there is any luck or randomness; those are just excuses. Every loss can be traced back to a bad read, an overly risky decision or a lapse in mechanics.

what about a 6pool vs 15 hatch? 6pool vs 14 pool?
Luck and randomness definitely play a big role in the early game, it can win you games or give you massive advantages, if it works.


6 pool is a BO loss to every other build


I've seen some dumb things, but this is pretty high up there.

Go hatch first against a 6 pool, I bet you can totally hold it.


He's saying that a 6 pool loses against basically every other build except for a 15 hatch and a 14 pool.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft756
ProTech147
StarCraft: Brood War
Horang2 2783
GuemChi 806
PianO 274
Larva 140
JulyZerg 111
Mong 70
Bale 55
sSak 47
Yoon 45
ZergMaN 27
League of Legends
JimRising 651
Other Games
summit1g10094
ceh9575
XaKoH 281
KnowMe185
Organizations
Other Games
gamesdonequick1211
BasetradeTV62
[ Show 12 non-featured ]
StarCraft 2
• Sammyuel 45
• Light_VIP 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1876
Upcoming Events
Afreeca Starleague
2h 15m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3h 15m
Monday Night Weeklies
8h 15m
Afreeca Starleague
1d 2h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 3h
PiGosaur Cup
1d 16h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.