• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:17
CEST 10:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups0WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1523 users

Chasing the Carrot or the Target

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-06-30 22:03:30
June 25 2012 17:25 GMT
#1
Thread Update
+ Show Spoiler +
The topic kind of drew off course from what I originally intended with over half of the conversation being in regard to "pro" teams. I can see where this train of thought came from, the introduction was leading in off pro players, but the real topic of discussion is actually regarding the Korean scene vs Non-Korean of all skill types and the seemingly increasing gap of general skill within regions and young talent (for instance the not recognized players) and average joe's. I would ask that we move along that topic path please, thank you.



Disclaimer:
+ Show Spoiler +
Please note that this thread evolves with the content the community feeds into it, I will be constantly updating this thread on a daily basis, so feel free to drop me a PM if you have something you deem can fit in the community edits. Also realize this thread can easily die without discussion, so it rests in your court how in depth you wish to take this.

As with any discussion talking about improving one’s play (or all of our play in general), balance discussion is always on the forefront of creeping in, this will NOT be a balance discussion, the SC2 forums have enough of that. Please discuss the topics (noted below) or rebut others statements.

If anyone has relevant information they wish to add (or a perspective that either agrees or disagrees with the discussion topics and offers an in depth look into why that is) than I will add it to the mod edits, note that if any of these pictures are copy righted, the holders may PM me and I will remove them (I personally edited a few of them, so I have no issue with removing)


Chasing the Carrot or the Target?


Goal
      To determine why the gap between Korea and Foreigners is growing at a precedence comparable to the early 2000’s for Brood War and some theories regarding why they seem “inherently” better than foreigners.


Introduction
      Starcraft 2, when first introduce was looked at by many of us as a last hope for a presence from the foreigner community into the major RTS franchise that took over as Koreas neo-national sport.

      During the horrible years of tyranny and destruction Koreans elites conjured a force that was so powerful, the very thought of non-Koreans playing professionally was a joke to be cast away.


[image loading]





      The Hope

A few stepped up to answer the call, they pushed through diversity to rise up and become some of the best Starcraft BW players abroad and at the home of foreigners hearts. They got thrown into the Korean zone, not only won by Koreans but absolutely dominated by Koreans, no one was ever comparable yet these brave souls ventured.

+ Show Spoiler +
RET
Appeared at Courage, extremely talented player

[image loading]


Nony
Recognized for his 2gate play and Arrrrbittterrrrrrrssss with his good manner and amazing play style.

[image loading]



Idra
The Gracken was arguably the best foreigner to play the game in overall consistency, he was known for his manner (some things never change) and his overall amazing mechanics

[image loading]


White-Ra
Grandpa toss, always mannered and respectful gave a shining example of
professionalism which was only matched by his skill at the time.

[image loading]


      The Result

Sadly, they were not enough, Idra and Nony (who turned his spot down) only reached B team level, which is an accomplishment for any foreigner to dream of but was small beans to Koreans, and the rest had notable games but no results in the Korean pro scene.

Why do I tell this story? What value does it have? Are Koreans just better?

The Target:


      The target, which seems rather obvious and trivial to some but in essence is harder than getting Kim to stop nerfing Terran each patch(+ Show Spoiler +
no pun intended
), is to bridge the gap between Koreans and non-Koreans (foreigners) with regards to not only tournament results, but overall skill as a community, note ladder skill gaps.

      The Koreans were not born from the womb saying “my precious” and holding a copy of Starcraft (BW or 2) as this seems to be the common rhetoric by the community, that they’re to damn good. How can we reach a target that’s so far way?

      Few have shown us the way, prophets in there own right, Huk / Naniwa / Sase / Ret / Stephano are among the light through the darkness which has descended upon us all.

      Huk and Naniwa for there meticulous practice regimes, Sase for his creativity and original playstyle, Ret for his incredible macro mechanics and untapped talent, Stephano, for his overall perfection sewn together by utter emotionless play which greatly improved his results and finally Thozain, for his ability to bludgeon nerds to death with his spoon style Terran.

      If we have such talented players, taking championships and series off the top of the top players, why in the hell is there such a heavy gap as a community, specifically in regard to the ladder then? KR>EU>NA, why is that?

The Carrot

As this is the main discussion topic I will break it up into sections.


What is the Carrot?

The carrot (which will be the focal point of this discussion) is going to be used as the “practice” ideologies many people seem to have regarding how to improve and how to get better, which in effect is actually increasing the gap between Koreans and Foreigners at a rate that will see Koreans stay as they always have been, the best, if we don’t stop it.

    1) Trying to improve surpassing the goal of winning?

    This is the common “thought” when discussing Starcraft Strategy and improvements for players of lower leagues (and even higher leagues) that one must in affect, play standard to improve, work on his mechanics and macro to become better and that cheesing has very little worth except for easy wins.

    You’ll note this through searching “cheese” in the TL search function, and finding almost every thread either A) teaching cheese which gets negative attention, or B) complaining about cheese in a certain instance, and the balance of cheesing.

    When did trying to win at any means possible become white wash for “macro” oriented games? And do the Koreans follow this process of “improving” over “win at all costs”?


    2) Playing to win

    This is the simple truth, Koreans play to win. They play meticulous, exploitive and ruthless, with no care in the world what you feel about the play style they’re using at that instance because in the end, they want to win above all else. We can note this in Code S with MVP, who is arguably on the decline, but last season he exploited players, not to show long great games, but to win at all costs, he is now the 4 time GSL champion… Where is that vicious mentality with us as a community?

    We need to buckle down, and realize the only way to improve your mechanics is to be tested in a high stress environment in which both players are constantly being on the edge of defeat. Sitting back, and waiting for both players to max while dealing with minor harassment all game/engagements just isn’t a realistic mentality for competitive play, because it doesn’t engage you in any quick thought engagements where you aren’t prepared and you have to act fast with crisis management to save yourself, which we’ve all be caught with our pants down playing ladder.


Discussion Topics:

      You may choose one or all, but I request that you at least choose one (adding to the topic) or rebut/challenge someone else’s perspective.

            1.       Should cheese/allin oriented play be so heavily shunned? Does it have any value?

            2.       Does the concept of winning take the backseat to improving and is this good or bad? Is winning at all cost a             good mentality, or is it faulty?

            3.       Is it possible to close the gap? Is the gap related to anything discussed here, why or why not?

            4.       Is Korea a more exploitative environment in general? And is that a pro or a con if we move it into the NA             (specifically) or EU regions.

Personal Opinions:

+ Show Spoiler +


Topic 1 I believe that first we must define Cheese and Allin respectively, I believe cheese is anything that happens within the first 7 minutes (proxy gates/cannon rush/6pool/7pool) where anything past that which has the intent of “kill or die” is an allin.

That being said, I believe that cheese is an integral part of this game, one we are all missing. Cheese gives us the ability to deal with awkward situations that we aren’t comfortable in to increase our response time. I believe cheese is heavily underused and it has immense value to improve both the cheesed and the cheeser.

Topic 2 I believe winning takes a major backseat (as you can tell from the slight bias I tried to avoid when creating the thread) where players are to worried about maxing or getting that perfect composition EVEN if they see an opening to engage (I’m also guilty of this) and I think that is faulty logic on all of our parts because if we see a possible exploit, that is a weakness in your opponents play that you are not curing by not engaging.

Topic 3 I think the gap, if it grows and grows for the next year or so, would be impossible to close but I believe we can close the skill gap between regions if we start to focus on winning.

Topic 4 From personal experience , yes Korea is a much more exploitive environment in which any mistake you make is harshly dismantled and you in the end have to either fix your play style, or lose…

Finally sorry for the post earlier, I accidently posted : D and I hope you guys enjoy the thread.


Community Edits

User "nakedsurfer" reminding me about grrrr
+ Show Spoiler +
On June 26 2012 02:46 nakedsurfer wrote:
You forgot about Grrrr!!!

The boss of foreigners.
http://wiki.teamliquid.net/starcraft/Grrrr...


User "Zren89" discussing his position with regards to improving SC2 as a whole, and foreigners position right now.
+ Show Spoiler +
On June 26 2012 02:49 Zren89 wrote:
As a community, we should be focused mainly on imrpoving at ALL levels of the game, and I believe this tracends even game-play itself, and goes into areas that are mainly the responsibility of tournaments and event orginzers. In order to be involved in this "next-wave" of e-sports in the west we have to support and grow entities like MLG and IPL and NASL, so that we have some reason for e-sports to even matter outside of SK. This is already happening though and I'm pretty happy with the way things are panning out hus far so I won't go into too much detail there.

That being said, everyone (that matters) in NA<EU<KR is completely focused on getting better at all times in all situations. But practice regimen is very dependant on the style of tournament that you are playing in. If it is an MLG the raw talent type of players tend to do very very well there, such as a Huk, DRG, or MKP, they are very talented and macro-capable players (an argument could be made for MKP being a win at all costs type but he has proven his raw skill mutlpile times now in the MLG'esque format) but if they are going into a tourney like the GSL and they have LOADS of time between games and opponents and even match-ups! then the win at all costs mentality becomes tantamount to being seuccesful in said format. MVP preparing the "cheesy" builds he did agains't Nani and Nani being completely taken off-guard by them was a prime example of this type of preparation and mentality.

All in all its an interesting dicussion but I think that Foreigners are already matching a lot of the current SC2 players in raw skill and some of them even in preparation and mentalitly. But those that do the best, those that we remember (both foreigner and Korean) are going to be those that manage to find a blance between the two and shine in both lights, so that they get more titles and more prestige, and thus win our hearts :D

thanks for putting in the time and effor man, cheers!


user "tree.hugger"with regards to the gap between pro-Koreans and pro-foreigners
+ Show Spoiler +
On June 26 2012 05:42 tree.hugger wrote:
To be honest, I think the gap between the top foreigners and the top koreans is closer than it's been in a long while.

Are there more top koreans than there are top foreigners? Of course; Korean teams can maintain larger rosters in better practice environments for less money. The Korean server is the best in the world. The depth of the Korean scene isn't surprising at all. But the top foreigners are closer to the top Koreans than at any point in the past year and a half, imo.

It's unreasonable of us to expect to achieve Korean depth at the top. But not for our top 6-15 players to be able to compete head on with the Koreans, which is exactly what they're doing.


user "ZenCaser" opinion related to depth of the game and aggressive play style's which help improve gamer's.
+ Show Spoiler +
On June 28 2012 13:08 ZenCaser wrote:
Skill gap
Yes, to join the choir: Brutal, directed work ethic. TotalBiscuit nailed it in the vid above. I recently was listening to one of the EGers talk about their culture. Sorry for the crude paraphrase but it was essentially, "Yeah, we respect each other's professionalism and let the player dictate their practice regimen. I mean, if somebody is slacking, yeah we might get on their case. But that never happens because we all want to win."

No, practice regimen should be more like:
7:00-9:00 AM Countering the Nexus First (vs. Fred)
9:00-11:00 AM Baneling and zergling micro drills
11:00-12:00 PM Presentation/Lecture/Discussion on One Base Colossus (Johnny)
1:00 PM - 6:00 PM Practice your ass off
7:00 PM - 9:00 PM Weight training [credit where credit's due]

Off the cuff examples, but you get the drift.

Culture and Cheese

I always get the impression that NA loves reveling in how deep SC2 strategy is, and loves thinking their way to skill. 95% of the skill isn't figuring out deep thoughts about how many vikings you need to build to counter broodlords. It's playing for hours on end Viking v. Broodlord with your teammates. I could be wrong, for all I know Korean message boards are full of graduate level theses on bunker rushing and the like. I don't read Korean. But to use chess, a GM once teased amateurs about the "reading and nodding" method of chess improvement, when amateurs would find most improvement by dedicated practical drilling.

It's good that the OP brought up cheese. It's is actually a great example of an opportunity to improve the way TotalBiscuit was advocating. The cheese-hate has always baffled me. When I lose to cheese, I think, "Gosh, I wish I were better at defending against that cheese." It's this strange, cultural beast that developed and was reinforced artificially by this community. It's considered reasonable and legitimate to hate cheese and disdain cheesers, which is of course wrong. What's legitimate is cheese. It's a build, no more no less.

Cheese is an aggressive, early strategy designed to gain an early attacking advantage by sacrificing on economy and development. If it's "coin-tossy", then so be it, your overall skill edge is less than you had thought. Why is your opponent supposed to play to your advantages? If "the cheeser doesn't learn anything", so be it and stop pretending you actually care about your cheesing opponent's improvement path, and stop pretending that laddering needs to be some deep, educational experience. Again, chess players might see analogies to chess gambits. If you get rofl-stomped by gambits, complaining about the ignobility of gambiteers will earn you only deaf ears. You practice enough so you stop getting stomped by gambits. And just as no chess grandmaster is going to lose to your chess gambit, no SC2 grandmaster is going to lose to your so-called 'coin-toss' cheese.

So grab a friend or clan and cheese each other constantly for X days. Look forward to the next cheeser because you're going to slaughter him.
FoTG fighting!
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-06-26 14:22:34
June 25 2012 17:30 GMT
#2
Specific Question Section

On June 26 2012 02:43 Colocolo wrote:
tbh I think foreigners are more and more closing the gap

especially: Stephano, Sase, Naniwa beating Code-S players in tourneys atm.

So there might be no basis for any discussion?


I believe that is short sited, I can understand the prospect of equality based off recent results from the "stars" of the foreigners but you have to really look at Korea... How many no name players are sitting in Code B waiting to get on? A hell of a lot more up and coming foreigners, Artosis is quoted many times saying that there are some Code B players who could easily play in Code S and make a run but the qualifiers are filled with so much talent. So I'm looking a bit more down the road, 3-5 years, will we have a sea of talent? Or one or two names here and there while all the talent originates from Korea.
FoTG fighting!
qqK
Profile Joined May 2011
Germany282 Posts
June 25 2012 17:35 GMT
#3
you da man.
toiletCAT
Profile Blog Joined June 2012
Qatar284 Posts
Last Edited: 2012-06-25 17:36:43
June 25 2012 17:36 GMT
#4
yu da man, man
BisuDagger
Profile Blog Joined October 2009
Bisutopia19257 Posts
June 25 2012 17:42 GMT
#5
your definitely da Man.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Fueled
Profile Joined October 2011
United States1610 Posts
June 25 2012 17:43 GMT
#6
1. Should cheese/allin oriented play be so heavily shunned? Does it have any value?

Yes and no. Some cheese/allin is good to mix into your builds. If you have someone who is known for strong macro play and he ends up throwing down an 8 pool and wins, its simply strategy. The other player wasn't expecting it and you came out the winner. But like I said, some cheese/allin, not every game.

2. Does the concept of winning take the backseat to improving and is this good or bad? Is winning at all cost a good mentality, or is it faulty?

When you're ahead get more ahead. You don't have to straight out win it right then and there, but you can still win.

3. Is it possible to close the gap? Is the gap related to anything discussed here, why or why not?

Yes. With HoTS coming out everything is going to change and reset. A lot of foreign players now know that this is legit and is no longer a risk, (like the WoL beta and the early stages of WoL). They'll devote even more time now and I can see some foreign players being the BEST in the world. Not just the best foreigner.

4. Is Korea a more exploitative environment in general? And is that a pro or a con if we move it into the NA (specifically) or EU regions.


It is. It will be a pro if we move it into the foreign scene since foreigners will know how to deal with it and its another thing the Koreans won't have a leg up on.



The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Colocolo
Profile Joined October 2011
Germany7 Posts
Last Edited: 2012-06-25 17:46:08
June 25 2012 17:43 GMT
#7
tbh I think foreigners are more and more closing the gap

especially: Stephano, Sase, Naniwa beating Code-S players in tourneys atm.

So there might be no basis for any discussion?
Atlan___
Profile Joined July 2011
Germany38 Posts
Last Edited: 2012-06-25 17:51:06
June 25 2012 17:44 GMT
#8
I do agree that all people in ladder and especialy tournements have to cheese a lot more 1 for winning and 2 more inportent in my opinion to force your openent play very save.
But i do disagree with your statement that "the Gap" is growing i think we saw in the last 1 year decrease of "the Gap".
If you remember there was a time were it was a huge thing for any foreigner to win against a Code A player and any tournement filled with 2 or more koreans was won by a korean.
But now it happens relativly common that player like Socke or Grubby destroy multiple Code S Koreans in a row and Players like Sase and Naniwa are always Contenders to win a tournement they enter regardless how many Koreans partizipate. And additionally we have Stephano a (atleast) Top 10-Worldclass Player who can can win against anyone.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 25 2012 17:44 GMT
#9
Can we actually stay on topic guys? I understand I messed up, and it was funny, but its over now so please go on topic. Thank you.
FoTG fighting!
nakedsurfer
Profile Joined April 2011
Canada500 Posts
June 25 2012 17:46 GMT
#10
You forgot about Grrrr!!!

The boss of foreigners.
http://wiki.teamliquid.net/starcraft/Grrrr...
Root4Root
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 25 2012 17:46 GMT
#11
On June 26 2012 02:44 Atlan___ wrote:
I do agree that all people in ladder and especialy tournements have to cheese a lot more 1 for winning and 2 more inportent in my opinion to force your openent play very save.
But i do diagree with your statement that "the Gap" is growing i think we saw in the last 1 year decrease of "the Gap".


In what way did you see the decrease, if you don't mind me asking, because it seems common knowledge that except for a select few foreigners, Koreans are smacking people down (note, NASL for instance only had 2 koreans lose in the playoffs to foreigners, HuK barely won against ganzi to make it the 2nd bo5 won by a foreigner).

I would argue Koreans are beginning to get rolling and we're all sitting back watching.
FoTG fighting!
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 25 2012 17:46 GMT
#12
On June 26 2012 02:46 nakedsurfer wrote:
You forgot about Grrrr!!!

The boss of foreigners.
http://wiki.teamliquid.net/starcraft/Grrrr...


I was looking more at when the game was developed in the later years, I will add this to the Community Edits though, thank you.
FoTG fighting!
Zren89
Profile Joined February 2011
United States131 Posts
Last Edited: 2012-06-25 17:56:16
June 25 2012 17:49 GMT
#13
As a community, we should be focused mainly on improving at ALL levels of the game, and I believe this tracends even game-play itself, and goes into areas that are mainly the responsibility of tournaments and event orginzers. In order to be involved in this "next-wave" of e-sports in the west we have to support and grow entities like MLG and IPL and NASL, so that we have some reason for e-sports to even matter outside of SK. This is already happening though and I'm pretty happy with the way things are panning out thus far so I won't go into too much detail there.

That being said, everyone (that matters) in NA<EU<KR is completely focused on getting better at all times in all situations. But practice regimen is very dependant on the style of tournament that you are playing in. If it is an MLG the raw talent type of players tend to do very very well there, such as a Huk, DRG, or MKP, they are very talented and macro-capable players (an argument could be made for MKP being a win at all costs type but he has proven his raw skill mutlpile times now in the MLG'esque format) but if they are going into a tourney like the GSL and they have LOADS of time between games and opponents and even match-ups! then the win at all costs mentality becomes tantamount to being successful in said format. MVP preparing the "cheesy" builds he did against Nani and Nani being completely caught off-guard by them was a prime example of this type of preparation and mentality.

All in all its an interesting discussion but I think that Foreigners are already matching a lot of the current SC2 players in raw skill and some of them even in preparation and mentalitly. But those that do the best, those that we remember (both foreigner and Korean) are going to be those that manage to find a balance between the two and shine in both lights, so that they get more titles and more prestige, and thus win our hearts :D

Thanks for putting in the time and effort man, cheers!
you can't get mad at basketball cause you think kobe bryant is a horrible person. you don't see basketball forums with "kobe bryant is killing basketball!". it doesn't work like that, how the SC2 community made that connection is beyond me. ~Yoduh
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 25 2012 17:56 GMT
#14
On June 26 2012 02:49 Zren89 wrote:
As a community, we should be focused mainly on improving at ALL levels of the game, and I believe this tracends even game-play itself, and goes into areas that are mainly the responsibility of tournaments and event orginzers. In order to be involved in this "next-wave" of e-sports in the west we have to support and grow entities like MLG and IPL and NASL, so that we have some reason for e-sports to even matter outside of SK. This is already happening though and I'm pretty happy with the way things are panning out hus far so I won't go into too much detail there.

That being said, everyone (that matters) in NA<EU<KR is completely focused on getting better at all times in all situations. But practice regimen is very dependant on the style of tournament that you are playing in. If it is an MLG the raw talent type of players tend to do very very well there, such as a Huk, DRG, or MKP, they are very talented and macro-capable players (an argument could be made for MKP being a win at all costs type but he has proven his raw skill mutlpile times now in the MLG'esque format) but if they are going into a tourney like the GSL and they have LOADS of time between games and opponents and even match-ups! then the win at all costs mentality becomes tantamount to being successful in said format. MVP preparing the "cheesy" builds he did against Nani and Nani being completely caught off-guard by them was a prime example of this type of preparation and mentality.

All in all its an interesting discussion but I think that Foreigners are already matching a lot of the current SC2 players in raw skill and some of them even in preparation and mentalitly. But those that do the best, those that we remember (both foreigner and Korean) are going to be those that manage to find a balance between the two and shine in both lights, so that they get more titles and more prestige, and thus win our hearts :D

Thanks for putting in the time and effort man, cheers!


I would argue it's stagnating actually, with a few exceptions of up and coming players, the Korean scene is dominated by young talent and we have the "old" dogs who never really went away, and a few new faces.

We just don't have a competitive platform for younger players to improve, and as much as regime is discussed, if we're practicing with a little league coach and they've got an entire MLB staff behind them (comparing skill level between NA and KR) than they've simply just got an advantage we won't match, we need to build from the ground up. Pro's might be doing fine now, but 2 years? We'll have some issues imo.
FoTG fighting!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-06-25 18:00:49
June 25 2012 17:59 GMT
#15
Why does this topic resurface 100 times a month, despite the answer never changing? Korea presents the densest population of high tier pro-gamers along with the strongest competition and most cutthroat environment. Korean players are forced to practice more and focus harder in order to remain competitive with their peers. The foreigners who have been able to hold their own against Koreans are the ones who try to emulate their practice methods. Which means, grinding out tons of games and making sure your build/execution is finely tuned and well oiled. Where a foreigner might play 20 games a day, a Korean is playing 60 games a day. The same concept applies to any sport.

Unless you think Koreans are biologically predisposed to owning white dudes, then the only logical answer would be practice regimen/culture.
Zren89
Profile Joined February 2011
United States131 Posts
June 25 2012 18:01 GMT
#16
On June 26 2012 02:56 NeMeSiS3 wrote:
Show nested quote +
On June 26 2012 02:49 Zren89 wrote:
As a community, we should be focused mainly on improving at ALL levels of the game, and I believe this tracends even game-play itself, and goes into areas that are mainly the responsibility of tournaments and event orginzers. In order to be involved in this "next-wave" of e-sports in the west we have to support and grow entities like MLG and IPL and NASL, so that we have some reason for e-sports to even matter outside of SK. This is already happening though and I'm pretty happy with the way things are panning out hus far so I won't go into too much detail there.

That being said, everyone (that matters) in NA<EU<KR is completely focused on getting better at all times in all situations. But practice regimen is very dependant on the style of tournament that you are playing in. If it is an MLG the raw talent type of players tend to do very very well there, such as a Huk, DRG, or MKP, they are very talented and macro-capable players (an argument could be made for MKP being a win at all costs type but he has proven his raw skill mutlpile times now in the MLG'esque format) but if they are going into a tourney like the GSL and they have LOADS of time between games and opponents and even match-ups! then the win at all costs mentality becomes tantamount to being successful in said format. MVP preparing the "cheesy" builds he did against Nani and Nani being completely caught off-guard by them was a prime example of this type of preparation and mentality.

All in all its an interesting discussion but I think that Foreigners are already matching a lot of the current SC2 players in raw skill and some of them even in preparation and mentalitly. But those that do the best, those that we remember (both foreigner and Korean) are going to be those that manage to find a balance between the two and shine in both lights, so that they get more titles and more prestige, and thus win our hearts :D

Thanks for putting in the time and effort man, cheers!


I would argue it's stagnating actually, with a few exceptions of up and coming players, the Korean scene is dominated by young talent and we have the "old" dogs who never really went away, and a few new faces.

We just don't have a competitive platform for younger players to improve, and as much as regime is discussed, if we're practicing with a little league coach and they've got an entire MLB staff behind them (comparing skill level between NA and KR) than they've simply just got an advantage we won't match, we need to build from the ground up. Pro's might be doing fine now, but 2 years? We'll have some issues imo.


No, I don't think that your reservations about the "scene" and foreigner ability/involvement is warranted at this time, with teams like EG and Complexity and Quantic and even the new house that Ministry of Win has set up in Poland, I think that e-sports and SC2 specifically are being taken much more seriously by a lot of teams and individuals as well. Many up and coming NA and EU players, like Snute and Vibe, Fizyhere just got on Root and things really just look to be going up and up and up haha. I see no issues and I'm actually quite optimistic about the future of foreigner competitive ability, SK is the on that is falling behind in SC2 they just now got their "premier" players into the game, and they still have the same "houses" the way they did before, they are good no doubt but we are catching up, both in results and mentality.
you can't get mad at basketball cause you think kobe bryant is a horrible person. you don't see basketball forums with "kobe bryant is killing basketball!". it doesn't work like that, how the SC2 community made that connection is beyond me. ~Yoduh
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 25 2012 18:02 GMT
#17
I don't think you understand about the "playing standard and well mechanically" and "cheesing and playing to win." Every player plays to win, not just koreans. And the ones that are only good at cheesing have been phased out ages ago, like bitbybit.

If you look at NA server, most of the kids do all-ins a large percentage of the time, and then people wonder why they aren't improving...

Korean players just have a better practice environment and that's been known for a while. It's not magical secret. They live in team houses and discuss the game together, and the team houses elsewhere slack off too much and don't have as much work ethic as the korean pro houses do.

It basically comes down to the korean practice environment/regimen.
Sup
BisuDagger
Profile Blog Joined October 2009
Bisutopia19257 Posts
Last Edited: 2012-06-25 18:18:38
June 25 2012 18:08 GMT
#18
On June 26 2012 02:44 NeMeSiS3 wrote:
Can we actually stay on topic guys? I understand I messed up, and it was funny, but its over now so please go on topic. Thank you.

@NeMeSiS3
+ Show Spoiler +
Well seeing as your thread history is not that great, posts are quite lack luster, and you are new to the community I already find you incredibly annoying.


On topic. There are so many threads that discuss this to death. It seems like you just took all those existing questions on foreigners vs pros and put them into this one. But this thread doesn't serve a purpose in the SC2 general. It's more a blog of how you feel about SC2 and what you perceive the community feels about pros. And you hope other people can share there feelings with you.

1. You lost me at "Koreans play to win". That's insulting to foreigners. I would hate to be one of them reading that. I'm sure Naniwa had a strong mentality that MVP had in the GSL last season. He just got beat. Does that mean he played to entertain or played to lose? So confusing.

2. I feel like your point of this thread is that cheesing is the key to foreigners winning more tournaments against Koreans. I highly doubt that when a pro is playing in a tournament, they are playing so they can improve. In that moment they are as good as the could have trained, and if cheesing fits into their strategy then it does. But cheesing as the key ingredient to the climb is just wrong. In practice they should focus on macro games because if you survive the cheese then you need to have the skills to follow up in the mid/late game.

3. Does the concept of winning take the backseat to improving and is this good or bad?This is a terrible question. Winning in a tournament is all that is the focus of a player. Again,while they improve in a tournament game, they are playing all their cards in those matches not trying to practice like on ladder.

4. Is Korea a more exploitative environment in general? And is that a pro or a con if we move it into the NA (specifically) or EU regions.
your reply "From personal experience , yes Korea is a much more exploitive environment in which any mistake you make is harshly dismantled and you in the end have to either fix your play style, or lose…"

Where is the evidence of this! This is just insulting to Korea. Do you even know what exploitative environment means? Please have some respect when you talk about a countries community you do not know.

5. Use the TL search function
Korean Cheese vs American Macro - oh look a thread discussing just this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=328584
What are people's views on cheese? - oh look the MVP cheesing discussion
http://www.teamliquid.net/blogs/viewblog.php?topic_id=335411
How do Korean Starcraft Pros Approach the Game?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=340359
@NeMeSiS3
+ Show Spoiler +
yo im the man - you da man
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347801

ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 25 2012 18:10 GMT
#19
On June 26 2012 03:02 avilo wrote:
I don't think you understand about the "playing standard and well mechanically" and "cheesing and playing to win." Every player plays to win, not just koreans. And the ones that are only good at cheesing have been phased out ages ago, like bitbybit.

If you look at NA server, most of the kids do all-ins a large percentage of the time, and then people wonder why they aren't improving...

Korean players just have a better practice environment and that's been known for a while. It's not magical secret. They live in team houses and discuss the game together, and the team houses elsewhere slack off too much and don't have as much work ethic as the korean pro houses do.

It basically comes down to the korean practice environment/regimen.


Not every Korean lives in a team house, so my counterargument would be how come the KR ladder is so much more competitive (and aggressive in terms of the forms of allins and the exploits of play) over say EU or NA? You're point is it's not a magical secret they live in team houses so the practice enviroment is better, but that can't explain the thousands of gamer's who are just simply better than most of the NA server. There must be some environment that is causing the level of play outside of those specific house (lower in the ladder) to be higher than here, what would you say that is?

FoTG fighting!
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2012-06-25 18:18:34
June 25 2012 18:11 GMT
#20
Great thread man, you da man !

EDITT : Serious stuff now, I feel like this also has to do with how Progaming is viewed in different parts of the world, you have much more to gain to be a pro in Korea than being a pro in, lets say US. You have much more recognition ans support by the people surrounding you when you live in a country where ESPORTS is recognized and accepted, hence more motivation and better mindset.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 116
ProTech78
StarCraft: Brood War
Sea 737
actioN 584
Zeus 359
Stork 254
Leta 207
Dewaltoss 60
Hyun 54
Aegong 43
Rush 35
sSak 32
[ Show more ]
Mind 19
Noble 18
Dota 2
BananaSlamJamma135
League of Legends
JimRising 503
Counter-Strike
Stewie2K528
olofmeister316
shoxiejesuss306
allub213
Other Games
ceh9420
C9.Mang0298
XaKoH 168
NeuroSwarm65
Mew2King46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH213
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1269
• HappyZerGling136
Upcoming Events
Afreeca Starleague
1h 43m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2h 43m
OSC
15h 43m
Sparkling Tuna Cup
1d 1h
Afreeca Starleague
1d 1h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 15h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.