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Reluctance to Re-Introduce BW-Units - Page 7

Forum Index > SC2 General
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toiletCAT
Profile Blog Joined June 2012
Qatar284 Posts
Last Edited: 2012-06-16 19:07:18
June 16 2012 19:07 GMT
#121
On June 17 2012 04:05 Holytornados wrote:
Show nested quote +
On June 17 2012 01:26 Torte de Lini wrote:
The new units are suppose to be similar imitations to what BW had. Oracle to Arbiter, Viper to Defiler, Swarm Host -> Lurker.

They all are meant to fit similar roles, just reinvented to both be new and attractive to StarCraft 2 without detracting the creativity and uniqueness of BW units.



Why does no one else understand this? =O


Because people are stupid. <3
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 16 2012 19:10 GMT
#122
On June 17 2012 01:13 Johnzee wrote:
Flightan and jalstar are right, game developers want to explore new options to make a new game. It's pretty clear to anyone with half a brain that Starcraft II is NOT Brood War... and that rubs a lot of people the wrong way.

You can go back to BW for inspiration and a model for balance, but only to a point. Again, SC2 isn't Brood War, and many of the intricacies of BW "balance" is based on every other unit, upgrade, and metagame functions such as game speed, player view, unit control, etc. To balance or fundamentally change and aspect of the game requires messing with another aspect of the game.

For example, Suppose we wanted to bring back Zerg Scourge. Well, that would probably screw up the way Terran armies work right now, with their healing units up in the air. So to balance that we might consider adding some sustain for the Terrans on the ground, say, the old Medics. They get built of out the Barracks, logically, but if we do that then they'll be available earlier, which means the game is imbalanced again... and so it goes. The only solution we know is to simply copy Brood War, because it seems like it works well, but then SC2 wouldn't be much of SC2.

To say that BW has all the solutions to SC2's supposed "problems" is a misguided notion and has been spending a bit too much time looking at that game through the rose-colored glasses.

I like your answer the best. Makes sense to me.

I think the strength SC2 is going for is the strength of a new game. I know some FPS players will hate me for this really terrible comparison, but every new Halo iteration is just Halo again. A little changed, but still Halo. Starcraft 2 keeps the races from Brood war, but with a different idea entirely. It makes for a better, new game that is actually justified in being bought because there is no game like it.

Also, you might as well add to the OP "why don't immortals just become dragoons? Why don't hellions become vultures and battle mode become firebats?"

New game.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
snakeeyez
Profile Joined May 2011
United States1231 Posts
June 16 2012 19:10 GMT
#123
Yeah I always found it odd in starcraft 2 they said lurker had no role when people complained it was missing so then in expansion they put in a dumber version of a lurker. Nothing they do makes any real sense and they even contradict themselves. Im glad I dont play this game competitively because the balance is a mess.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 16 2012 19:11 GMT
#124
The new units are just BW units with worse design.

The problem with new units is not that they are "different copies" of BW, the problem is really that they have worse design.

Have they created completely new units with good design then everything would be fine.
"When the geyser died, a probe came out" - SirJolt
ETisME
Profile Blog Joined April 2011
12864 Posts
June 16 2012 19:11 GMT
#125
the main problem I see is that the BW units might not work as functioned as they were in bw.
Never really got into BW but since the mechanics and units are quite different (hard counter etc), their roles are affected, the difference in strength in a deathball situation is different.

I would prefer some new units that are specifically designated for SC2 to combat some of the issues/strengthen the strong points
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 16 2012 19:14 GMT
#126
Sometime people in this community are quite stupid if you ask me. They think just adding BW units to current SC2 and it will work without even thinking about it. I don't need BW units but I need good unit. BW units are not always good for SC2. Swarmhost works really different from Lurker. Widow mine and Spider mine are not the same too. BW had so many flaws just like SC2. It's not some perfect game that you should copy everything from it. If SC2 is basically the same as BW we wouldn'thave TvT with mech vs bio which is like 2 different races playing each other like we have now and many things that are better than BW . SC2 is not BW. It has its good and bad. We have to move forward. I welcome BW units bck into SC2 but if they are needed not because some nostalgic reason.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-06-16 19:17:49
June 16 2012 19:16 GMT
#127
Swarm host (locusts) can apparently attack air, so that's pretty different from a lurker or brood lord. Lurker is also AoE unlike Swarm host.

Warhounds are weird, I'll agree with that. I don't understand the whole viking, thor, warhound [,goliath] thing. They're all humanoid/mech units, and they can all attack both air and ground. Certainly they have major differences, but they still seem to overlap.

Warhounds supposedly have anti-armored missiles or something? don't marauders and vikings do that job well?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TeslasPigeon
Profile Joined March 2012
464 Posts
June 16 2012 19:18 GMT
#128
On June 17 2012 03:37 Blazinghand wrote:
Yeah I mean something people gotta realize is Sc2 is not a niche game (as much as maybe it would be nice for it to be that). If we brought back vultures and lurkers and arbiters game reviewers would be like "looks like it's just BW with a graphics update" and that would be a pretty severe criticism of the game.


This is almost never the case when it comes to consumer spending. In fact I would argue that people would be more willing to spend money on familiar items than novel ones. Look at movies, some of the more successful movies are sequels, prequels, or reboots. This isn't because Hollywood is uncreative, it is because people are less reluctant to spend money on something they don't know will be good or not. Some companies or studios will take chances and create something successful and other times they will fail, most will rehash the same thing year after year because it sells.

Take video games for example. Call of Duty and Battlefield series, no major changes have occurred in the BF series for at least 10 years. Yet the game is successful. Call of Duty is the same thing year after year and highly successful. Angry Birds continues to make millions. Blizzard would of made money regardless of the outcome of SC2. Game reviewers would of given it perfect scores as they did, because they are paid to and any one who said otherwise would be denounced as a "hater." People bought SC2 not because it was something "new" and "ground breaking," but it was similar to brood war and newish.

I mean the only reason why people put up with SC2 is that it is the only decent RTS out there with a semblance of balance. Blizzard has no competition for competitive RTS and they know it.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 16 2012 19:20 GMT
#129
On June 17 2012 04:18 TeslasPigeon wrote:
Show nested quote +
On June 17 2012 03:37 Blazinghand wrote:
Yeah I mean something people gotta realize is Sc2 is not a niche game (as much as maybe it would be nice for it to be that). If we brought back vultures and lurkers and arbiters game reviewers would be like "looks like it's just BW with a graphics update" and that would be a pretty severe criticism of the game.


This is almost never the case when it comes to consumer spending. In fact I would argue that people would be more willing to spend money on familiar items than novel ones. Look at movies, some of the more successful movies are sequels, prequels, or reboots. This isn't because Hollywood is uncreative, it is because people are less reluctant to spend money on something they don't know will be good or not. Some companies or studios will take chances and create something successful and other times they will fail, most will rehash the same thing year after year because it sells.

Take video games for example. Call of Duty and Battlefield series, no major changes have occurred in the BF series for at least 10 years. Yet the game is successful. Call of Duty is the same thing year after year and highly successful. Angry Birds continues to make millions. Blizzard would of made money regardless of the outcome of SC2. Game reviewers would of given it perfect scores as they did, because they are paid to and any one who said otherwise would be denounced as a "hater." People bought SC2 not because it was something "new" and "ground breaking," but it was similar to brood war and newish.

I mean the only reason why people put up with SC2 is that it is the only decent RTS out there with a semblance of balance. Blizzard has no competition for competitive RTS and they know it.


Not really. More like people enjoy it.
willoc
Profile Joined February 2011
Canada1530 Posts
June 16 2012 19:27 GMT
#130
On June 17 2012 04:18 TeslasPigeon wrote:
I mean the only reason why people put up with SC2 is that it is the only decent RTS out there with a semblance of balance. Blizzard has no competition for competitive RTS and they know it.


I like it for other reasons.
Be bold and mighty forces will come to your aid!
mrtomjones
Profile Joined April 2011
Canada4020 Posts
Last Edited: 2012-06-16 19:46:39
June 16 2012 19:32 GMT
#131
On June 17 2012 01:04 Shiori wrote:
Show nested quote +
On June 17 2012 01:02 Flightan wrote:
My guess is because, as a game developer, it really isn't fun to do the same things over and over again, you would much rather invent new stuff.
Imagine being the one that came up with the idea of the colossus, you can then be proud because it is being loved by many, it really isn't the same as just re-coding the reaver.

Considering everyone hates the Colossus, I wouldn't celebrate too quickly. Nobody is asking for units that are identical to BW counterparts; we're asking for units that respect the standard set by BW: high skill-cap, specialized units with clear weaknesses. Instead we have units like the Colossus/Roach/Marauder/Marine/Ling/Infestor/Immortal which are basically good against almost everything and are never a bad idea to build. What's more with the exception of the Marine, none of them are really micro-heavy.

Wow ok. So the colossus DOESNT die anytime you see lots of vikings etc? The defiler wasnt almost always a good idea to have in ZvT BW!? There were no units in BW that were similar!? OH wait there were.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-16 19:44:28
June 16 2012 19:36 GMT
#132
i'd rather have a swarm host than a lurker, this is coming from someone who enjoys BW and SC2, but the lurker just wouldn't work as well in SC2 because we already have infestors/banelings for the AOE and lurkers with their 6 or 7 range would get totally obliterated by maraduers, good blink micro and immortals + any air units or anything with a higher range which includes tanks, colossi... plus scan is easier to get in SC2 and so are observers, so lurkers in general just wouldn't really cut it. The swarm host, because of it spits out units that last 15 seconds, their range is pretty much 2x as long a siege tank which keeps it SAFE, out of harm, whereas the lurker would just get torn up. SH can actually put distance between their targets so enemies have to over extend themselves to pick them off. Also, the SH minions are like pseudo scouts, they are free units that will grant you vision up an opponents ramp without having to sacrifice a zergling.

lurker would have been decent for drop defense but that's the only situation I can think of that a lurker would be good in this game.

On June 17 2012 04:10 snakeeyez wrote:
Yeah I always found it odd in starcraft 2 they said lurker had no role when people complained it was missing so then in expansion they put in a dumber version of a lurker. Nothing they do makes any real sense and they even contradict themselves. Im glad I dont play this game competitively because the balance is a mess.


maybe when they made WoL they didn't think to add in the SH? The infestor already covered the lurkers role and is also at lair tech, they WERE overlapping because they both do AOE and both are used against primarily bio units. SH is an entirely unit altogether.
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 16 2012 19:43 GMT
#133
On June 17 2012 01:00 jalstar wrote:
It's lose-lose for Blizzard. If they bring back exact copies they get flamed for lacking creativity. If they add new units they get flamed because there was nothing wrong with BW units, so why change them?



The answer^^ sums it up in a nutshell regardless of what anyone says. This is really the case no matter how you look at it.
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
June 16 2012 19:43 GMT
#134
On June 17 2012 01:23 lorestarcraft wrote:
Have you guys seriously played BW? That game is awful! And it's not even close to the level of balance that SC2 is. They just "balanced" it through maps and even then, 1 race is seriously UP.

Dustin Browder's enthusiasm for the game and his team dedication to balance and creative is awesome. Any who say other-wise are talking from their butts.

have you seriously played bw in a competitive way?
ἡ τῆς Νεμέσεως τάξις
EneMecH
Profile Joined March 2012
United Kingdom218 Posts
June 16 2012 19:44 GMT
#135
On June 17 2012 01:02 Flightan wrote:
My guess is because, as a game developer, it really isn't fun to do the same things over and over again, you would much rather invent new stuff.
Imagine being the one that came up with the idea of the colossus, you can then be proud because it is being loved by many, it really isn't the same as just re-coding the reaver.


no, it's the same as the War of the Worlds Tripods...
Tears soaks each hand the dealer's dealt. But time taught me how to see every second as heaven even when they're perfectly disguised as hell.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 16 2012 19:44 GMT
#136
On June 17 2012 04:32 mrtomjones wrote:
Show nested quote +
On June 17 2012 01:04 Shiori wrote:
On June 17 2012 01:02 Flightan wrote:
My guess is because, as a game developer, it really isn't fun to do the same things over and over again, you would much rather invent new stuff.
Imagine being the one that came up with the idea of the colossus, you can then be proud because it is being loved by many, it really isn't the same as just re-coding the reaver.

Considering everyone hates the Colossus, I wouldn't celebrate too quickly. Nobody is asking for units that are identical to BW counterparts; we're asking for units that respect the standard set by BW: high skill-cap, specialized units with clear weaknesses. Instead we have units like the Colossus/Roach/Marauder/Marine/Ling/Infestor/Immortal which are basically good against almost everything and are never a bad idea to build. What's more with the exception of the Marine, none of them are really micro-heavy.

The devourer wasnt almost always a good idea to have in ZvT BW!?



what the.... Do you even know what a devourer is? I think you mean some other unit.
"When the geyser died, a probe came out" - SirJolt
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 16 2012 19:45 GMT
#137
On June 17 2012 04:43 XenOsky- wrote:
Show nested quote +
On June 17 2012 01:23 lorestarcraft wrote:
Have you guys seriously played BW? That game is awful! And it's not even close to the level of balance that SC2 is. They just "balanced" it through maps and even then, 1 race is seriously UP.

Dustin Browder's enthusiasm for the game and his team dedication to balance and creative is awesome. Any who say other-wise are talking from their butts.

have you seriously played bw in a competitive way?

BW wasn't balanced. Terran has WAY more championships than both the others, various matchups are imbalanced but all had a favorable matchup, and he is right about them balancing things with the maps instead of patch changes(although the them was the players/tournament holders).
emc
Profile Joined September 2010
United States3088 Posts
June 16 2012 19:46 GMT
#138
On June 17 2012 04:44 fabiano wrote:
Show nested quote +
On June 17 2012 04:32 mrtomjones wrote:
On June 17 2012 01:04 Shiori wrote:
On June 17 2012 01:02 Flightan wrote:
My guess is because, as a game developer, it really isn't fun to do the same things over and over again, you would much rather invent new stuff.
Imagine being the one that came up with the idea of the colossus, you can then be proud because it is being loved by many, it really isn't the same as just re-coding the reaver.

Considering everyone hates the Colossus, I wouldn't celebrate too quickly. Nobody is asking for units that are identical to BW counterparts; we're asking for units that respect the standard set by BW: high skill-cap, specialized units with clear weaknesses. Instead we have units like the Colossus/Roach/Marauder/Marine/Ling/Infestor/Immortal which are basically good against almost everything and are never a bad idea to build. What's more with the exception of the Marine, none of them are really micro-heavy.

The devourer wasnt almost always a good idea to have in ZvT BW!?



what the.... Do you even know what a devourer is? I think you mean some other unit.


it's a troll, he is making fun of the BW elitists who think every unit has a use when in fact, the devourer had virtually no use, ever.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 16 2012 19:46 GMT
#139
On June 17 2012 04:44 fabiano wrote:
Show nested quote +
On June 17 2012 04:32 mrtomjones wrote:
On June 17 2012 01:04 Shiori wrote:
On June 17 2012 01:02 Flightan wrote:
My guess is because, as a game developer, it really isn't fun to do the same things over and over again, you would much rather invent new stuff.
Imagine being the one that came up with the idea of the colossus, you can then be proud because it is being loved by many, it really isn't the same as just re-coding the reaver.

Considering everyone hates the Colossus, I wouldn't celebrate too quickly. Nobody is asking for units that are identical to BW counterparts; we're asking for units that respect the standard set by BW: high skill-cap, specialized units with clear weaknesses. Instead we have units like the Colossus/Roach/Marauder/Marine/Ling/Infestor/Immortal which are basically good against almost everything and are never a bad idea to build. What's more with the exception of the Marine, none of them are really micro-heavy.

The devourer wasnt almost always a good idea to have in ZvT BW!?



what the.... Do you even know what a devourer is? I think you mean some other unit.

err yes I definitely was my bad. Meant the defiler -_- Just woke up so kinda zonked
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
June 16 2012 19:47 GMT
#140
Since the Goliath exists in the single player would it be possible to have a mod that swaps that model for the warhound? That would fix a lot for me. The aesthetics of the HOTS terran units doesn't sit well with me and that was always one of my favorite aspects of Blizzard games, the incredible art design.
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