Pretty much nailed every question imo.
Dustin Browder, David Kim Interviews - Page 10
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Vindicare605
United States15973 Posts
Pretty much nailed every question imo. | ||
Kabras
Romania3508 Posts
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Yoshi Kirishima
United States10285 Posts
On June 13 2012 17:04 dezi wrote: DK really said the tank is to strong? WTF! I missed that... but I agree! With the popularity of just pure MMM in TvZ, it seems there may need to be more incentive to get tanks in TvZ. By making tanks stronger, they could give T more supply to use for other units instead, making lategame TvZ easier (if that actually is a problem), but if it's not, that new viper/harass style, giving zerg more options, should be enough to help. And making tanks stronger would make mech much more viable in TvP. Also it doesn't seem buffing tanks would change too much in TvT neither -- mech in TvT is already pretty rare/weak. Yeah, there are arguments that if you play "perfectly", it is the strongest. But no one is perfect; there are always mistakes. Anyways, if someone were to be able to play mech perfectly, then you could theorize that someone could micro their MMM perfectly, stutter stepping to the exact frame, and splitting insanely well, etc. For marine/tank TvT, there should be no real problem because both of them have tanks anyway, though they might not like being able to 1 shot marines with tanks (though really I don't think it's a big deal, that would only apply for marines being hit by 1 single tank shot, and that one target marine dying or not dying). Anyways those are just my thoughts, I think the tank is such an important unit for Terran, it really opens up a lot of strategies. And I mean it's just so traditional, giving terran a real terran feel. Terrans are supposed to also be able to be defensive, right? Or was that only BW? Walls, tanks, turrets, mines, bunkers, etc.. Terran had a lot of defensive tools, and now they have PFs too and soon widow mines. I know David said they definitely want to allow terran to have more options, instead of just bio TvP, which is awesome, but I just hope the tank doesn't become obsolete with the warhound, or that tank play becomes very minimal or rare. On June 13 2012 16:31 IshinShishi wrote: Statistics are telling him that siege tanks are too strong, ergo a bunker build time nerf will follow.Also terran has too many options and poor zergies can't do anything vs scary hellions killing drones,that's why the bunk... err the queen was buffed. Haha hilarious, thanks. | ||
Naphal
Germany2099 Posts
but the warhound is poor design, by giving him an antimech attack they just slap a HUGE "not to use in TvZ" on it, please design units a bit more openly, even if it turns out that they get rarely used in specific matchups -.- | ||
Yoshi Kirishima
United States10285 Posts
On June 13 2012 17:23 Naphal wrote: i think it is fine that certain units are not as prevalent in some matchups (tanks in TvP for example, apart from certain allins) but the warhound is poor design, by giving him an antimech attack they just slap a HUGE "not to use in TvZ" on it, please design units a bit more openly, even if it turns out that they get rarely used in specific matchups -.- When you look at it so simply it may look like it is stupid. I thought so too. But look more at the numbers, the long production time, the high HP per supply ratio, the 2:1 mineral:gas ratio, the relatively good HP to cost ration, the size of the warhounds allowing them to pack together more instead of thors, of which sometimes only the front ones can attack, etc., I can see many uses of having warhounds in TvZ. For example if you're at 180 supply and there's not much action going on, as in you are dealing with harass well and don't have any gaping holes, and are just watching your minimap and stuff, and so that you know you will have time to finish your production cycle to get to 200, you could build 10 warhounds, instead of 3 thors 2 warhounds. Then you would end up with 2200 HP instead of 1640 HP, and have about 230 DPS instead of 206 DPS. It may not seem much but this is only over a supply of 20. And also the 45 second cooldown of the warhound provides another option other than thors, since a thors' long 60 second production time may cause problems of defending... Hellions don't work well against roaches, and tanks take quite a long time and are immobile and hard to use against roaches in small numbers especially if they get past your wall or whatever, and thors take a long time to get out like I said. So warhounds are an option there too. | ||
Sapphire.lux
Romania2620 Posts
On June 13 2012 17:33 Yoshi Kirishima wrote: When you look at it so simply it may look like it is stupid. I thought so too. But look more at the numbers, the long production time, the high HP per supply ratio, the 2:1 mineral:gas ratio, the relatively good HP to cost ration, the size of the warhounds allowing them to pack together more instead of thors, of which sometimes only the front ones can attack, etc., I can see many uses of having warhounds in TvZ. For example if you're at 180 supply and there's not much action going on, as in you are dealing with harass well and don't have any gaping holes, and are just watching your minimap and stuff, and so that you know you will have time to finish your production cycle to get to 200, you could build 10 warhounds, instead of 3 thors 2 warhounds. Then you would end up with 2200 HP instead of 1640 HP, and have about 230 DPS instead of 206 DPS. It may not seem much but this is only over a supply of 20. And also the 45 second cooldown of the warhound provides another option other than thors, since a thors' long 60 second production time may cause problems of defending... Hellions don't work well against roaches, and tanks take quite a long time and are immobile and hard to use against roaches in small numbers especially if they get past your wall or whatever, and thors take a long time to get out like I said. So warhounds are an option there too. The way i see it is that you choose between tanks and warhounts. Thors will still be vital for anti air. Or maybe the new mines will take some of the anti air responsibilities? | ||
Kal_rA
United States2925 Posts
User was warned for this post | ||
Andreas
Norway214 Posts
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Yoshi Kirishima
United States10285 Posts
On June 13 2012 17:39 Sapphire.lux wrote: The way i see it is that you choose between tanks and warhounts. Thors will still be vital for anti air. Or maybe the new mines will take some of the anti air responsibilities? Yea, it should be interesting. Since the warhound is pretty damn fast, perhaps there can be a more mobile mech style, I guess sort of like the thor/hellion there is now. As how bio can have tanks or no tanks, mech can have tanks or no tanks. Both bio and mech have 2 main kinds of styles it seems (based on the defense/slow/powerful vs aggressive/fast/harass thing). And maybe, since you're spending more minerals and less gas, your expansions can be more "normal", instead of sinking so many minerals into lots of macro OCs, and that can affect the style a lot too. Seems like you could even go warhound heavy, with some thors for AA , a few mines around the map, and just a few support battle hellions (since they will be even better against lings now). Unlike Thors, you can't have your army NP'd so easily, since it would take roughly twice as many NPs to get all the warhounds, and that would be much less effective than it is now for tankless thor/hellion armies. Anyways I'm seeing lots of new strategies and options, none of which I think i have a problem with yet :D | ||
Garmer
1286 Posts
hey but... the colossus is cool!! and how about the freaking Raven? | ||
Gladiator6
Sweden7024 Posts
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mizU
United States12125 Posts
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Gosi
Sweden9072 Posts
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kochujang
Germany1226 Posts
On June 13 2012 17:44 Andreas wrote: This interview just strengthens my impression that the Blizzard balancing team don't really know the game all that well. Dustin Browder surprised to hear about Motherships being a concern in PvZ? This post just strengthens my impression that a lot of users don't really listen/read when Blizzard makes a statement. DB was surprised to hear about NP'ed Motherships being a concern, which is not really the case. | ||
Everlong
Czech Republic1973 Posts
On June 13 2012 17:17 Yoshi Kirishima wrote: I missed that... but I agree! With the popularity of just pure MMM in TvZ, it seems there may need to be more incentive to get tanks in TvZ. By making tanks stronger, they could give T more supply to use for other units instead, making lategame TvZ easier (if that actually is a problem), but if it's not, that new viper/harass style, giving zerg more options, should be enough to help. And making tanks stronger would make mech much more viable in TvP. Also it doesn't seem buffing tanks would change too much in TvT neither -- mech in TvT is already pretty rare/weak. Yeah, there are arguments that if you play "perfectly", it is the strongest. But no one is perfect; there are always mistakes. Anyways, if someone were to be able to play mech perfectly, then you could theorize that someone could micro their MMM perfectly, stutter stepping to the exact frame, and splitting insanely well, etc. For marine/tank TvT, there should be no real problem because both of them have tanks anyway, though they might not like being able to 1 shot marines with tanks (though really I don't think it's a big deal, that would only apply for marines being hit by 1 single tank shot, and that one target marine dying or not dying). Anyways those are just my thoughts, I think the tank is such an important unit for Terran, it really opens up a lot of strategies. And I mean it's just so traditional, giving terran a real terran feel. Terrans are supposed to also be able to be defensive, right? Or was that only BW? Walls, tanks, turrets, mines, bunkers, etc.. Terran had a lot of defensive tools, and now they have PFs too and soon widow mines. I know David said they definitely want to allow terran to have more options, instead of just bio TvP, which is awesome, but I just hope the tank doesn't become obsolete with the warhound, or that tank play becomes very minimal or rare. Haha hilarious, thanks. Am I out of my mind? :D Are you sure you didn't read "too weak" instead of "too strong"? :-) | ||
Quotidian
Norway1937 Posts
these interviews really instill zero confidence in blizzard's balance team ;\ | ||
ULuMuGuLu
190 Posts
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HKGxPython
United States78 Posts
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silentdecay01
United States106 Posts
Honestly dispointed atm how david kim balances, seems to be out of the loop as of late, did a decent job @ start of starcraft but seem to lose track on what is balanced. Do you guys think blizzard should mabey Hire one of the pro Korean gammers or cotches to work on game balance with david kim? I think it would be better if blizzard hired a outside source to help balance the game. | ||
Everlong
Czech Republic1973 Posts
On June 13 2012 19:26 HKGxPython wrote: I'm interested in how the Tempest will affect TvP late game, and I haven't seen anything about that (I could have missed it of course), but if a Protoss has say 5 Tempest and 4 colossus, how will a Terran handle that? Vikings are good but they can't kill all of that, and because the Tempest takes care of that anti air, the need for Stalkers is virtually non-existent. I think we're going to see a big shift in that meta game, and while I started writing this post a little annoyed, now I'm just excited =D lol, I went through the same process while reading your post, made my day.. :D | ||
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