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What is stopping blizz from making the carrier build faster and be made a little stronger? Surely they only need to buff/change it to make it viable. How the hell do people who play this game not know that a mothersip can be neuraled?! Mothership has become common late game PvZ against the infestor/broodlord composition mainly to harrass then recall or to vortex the broodlords if they are clumped up..this can all be prevented if the infestor neurals the mothership as then it is simply a matter of wasting the energy on vortexes (haven't seen them use recall with a neuraled mothership in a tournament yet :p). I hope blizzard make changes so that zerg start using more diverse unit compositions in ZvP as at the moment I see many games where zerg only make roaches or just make roaches early game, add infestors in mid game then finish the game with broodlords. Would also like to see more then MMMVG from T in TvP but overall TvP is still my favourite matchup.
Havent got to really test this but I would like it to be tested: Let the oracle be able to disable a nexus/command centre/orbital command/planetary/hatch/lair/hive rather then just the mineral patches so that way they can stop gas mining and worker building (could make it to stop larva/scans/mules/chrono etc aswell)
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Kenn,
Thanks for uploading the videos good job.
Man I just don't know about Browder going forward. I know he has a ton of RTS experience but he didn't design the best one ever in SC, SC:BW. So I'm worried. I feel like he wants to put too many units into the game that do too much..when what made SC1 so great was basic units and how the user made them do a lot.
I don't know why they just don't make the Carrier stronger, if its stronger people will use them more. Maybe tweet the upgrades. Don't make the Tempest and give it 22 range, just give the Carrier little ships +3 range to fly out of the carrier so they can pick off seige tanks then the ground army can move in...
See, basic things like that, over the extreme change Browder wants.. I just don't like his mindset sometimes.
On June 13 2012 16:15 paddyz wrote: What is stopping blizz from making the carrier build faster and be made a little stronger? Surely they only need to buff/change it to make it viable. How the hell do people who play this game not know that a mothersip can be neuraled?! Mothership has become common late game PvZ against the infestor/broodlord composition mainly to harrass then recall or to vortex the broodlords if they are clumped up..this can all be prevented if the infestor neurals the mothership as then it is simply a matter of wasting the energy on vortexes (haven't seen them use recall with a neuraled mothership in a tournament yet :p). I hope blizzard make changes so that zerg start using more diverse unit compositions in ZvP as at the moment I see many games where zerg only make roaches or just make roaches early game, add infestors in mid game then finish the game with broodlords. Would also like to see more then MMMVG from T in TvP but overall TvP is still my favourite matchup.
Havent got to really test this but I would like it to be tested: Let the oracle be able to disable a nexus/command centre/orbital command/planetary/hatch/lair/hive rather then just the mineral patches so that way they can stop gas mining and worker building (could make it to stop larva/scans/mules/chrono etc aswell)
yup, funny we post the same opinion same time...
just buff / slightly mod the carrier no biggie.
As far as NP on the mothership goes, just take it away. I liked it when you couldn't NP Thors, Mothership, BCs...
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On June 13 2012 15:58 Woizit wrote: David Kim feels that siege tanks are too strong in TvZ...? It seems weird that DB understands the role of a "board control" unit better than him.
I know right....My heart sank and my interest in the interview kind of declined from that point. Absolutely bizarre.
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browders interview really didnt impress me at all. =( i felt he was just dodging a lot and he seriously didnt know about mothership in pvz?
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Thanks for getting these interviews!!!
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Maybe he doesnt watch many games himself, but have people informing him of issues, and they forget to tell him about the vortex -vs-neuralvortex battle in pvz But I like the overall trend of adding choices into the game play, give other races microintensive units as well so some with better contol can take advantage of it
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On June 13 2012 16:20 AxionSteel wrote:Show nested quote +On June 13 2012 15:58 Woizit wrote: David Kim feels that siege tanks are too strong in TvZ...? It seems weird that DB understands the role of a "board control" unit better than him. I know right....My heart sank and my interest in the interview kind of declined from that point. Absolutely bizarre.
I couldn't follow the rest of the interview right after hearing that either. I just can't fathom why he feels that siege tanks have to be made useless.
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On June 13 2012 15:58 Woizit wrote: David Kim feels that siege tanks are too strong in TvZ...? It seems weird that DB understands the role of a "board control" unit better than him.
Part of me is dying inside. Siege Tank have been nerf too much yet DK still stated it is OP. Look at BW Siege Tank if you want to know what is OP.
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On June 13 2012 16:10 Animzor wrote:Show nested quote +On June 13 2012 15:59 cablesc wrote:On June 13 2012 15:37 BrosephBrostar wrote: I think Blizzard makes too many traps for themselves. They want to make "raider" units, but they don't want them to be able to kill lots of workers. They know everyone wants the deathball to go away, but they won't do anything to kill it. I don't see how anything is going to get better with this kind of attitude. That raider not killing workers comment was about adding a different dynamic to the game and Protoss in particular. What's wrong with giving Protoss a different way to harass the mineral line than just killing workers? Also I don't see what's so bad about having deathball compositions in the game, if there are ways for your opponent to counter it and pick it apart. And with stuff like the Viper and widow mines, they're putting those options into the game. Stop defending Blizzard, they're making shitty decisions.
LOL dude. Thanks for your input. You really set me straight.
On June 13 2012 16:06 Snowbear wrote: What I like is David Kim his explanation about terran in HOTS: their goal is to let terran choose between bio, or mech, which is actually great.
I liked that aspect too. Also nobody is talking about the adjustments to zerg where speed hydra's will give an alternative in the late-game to the zerg-deathball. It's clear that Blizzard is looking to add different options to the game so there isn't just one style for each race or match-up. I personally think that's the right way to flesh out the game and give it dimensions.
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On June 13 2012 16:22 Woizit wrote:Show nested quote +On June 13 2012 16:20 AxionSteel wrote:On June 13 2012 15:58 Woizit wrote: David Kim feels that siege tanks are too strong in TvZ...? It seems weird that DB understands the role of a "board control" unit better than him. I know right....My heart sank and my interest in the interview kind of declined from that point. Absolutely bizarre. I couldn't follow the rest of the interview right after hearing that either. I just can't fathom why he feels that siege tanks have to be made useless. Statistics are telling him that siege tanks are too strong, ergo a bunker build time nerf will follow.Also terran has too many options and poor zergies can't do anything vs scary hellions killing drones,that's why the bunk... err the queen was buffed.
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Can't believe what they said about the siege tank ... and oracle being a micro-oriented unit is hilarious, it's a one-click 100% secure spell unit meanwhile the harassed player has to work his ass off if he wants to disminish its effect.
You really should've asked about ghosts and ravens, 45 minutes of i-views and nothing about them T_T
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playing soft ball on dustin browder isnt that good of an idea... wax tried to attack David Kim but sadly he cant do it well enough which make the interview drag out as well as awkward. Thanks for the contents though
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Why not keep the carrier but give it an upgrade to also have the tempests long shot cannon
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On June 13 2012 16:36 Lukeeze[zR] wrote: Can't believe what they said about the siege tank ... and oracle being a micro-oriented unit is hilarious, it's a one-click 100% secure spell unit meanwhile the harassed player has to work his ass off if he wants to disminish its effect.
You really should've asked about ghosts and ravens, 45 minutes of i-views and nothing about them T_T
agree, the way oracle can pop in and out is infuriating even when only watching a video about them lol
It always seems to me like Bliz guys are a couple weeks behind in the metagame / issues arising / what is smashing players.
For example, Tosses were getting demolished by fast mass muta balls left and right for a loooong time. But eventually with blink, archons, etc the metagame caught up and tosses started to defend it quite well. Towards the end of this period is when the phoenix range upgrade was introduced- and how many times have you seen that gotten in PvZ matches? o.o
Thanks for the interviews- always great to see Blizzard's point of view
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haha, wonder if david kim gets angry about balance after losses because it would be a different situation seeing as he can control the balance of the game.
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Go ahead david kim
say RIGHT one more time I dare you.
I can tell he's an extremely nice and intelligent person. However there's no way I would be able to work with him, his tone of voice and repetitive style of speech drives me nuts.
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From what dustin said, it seems like most of what he was asked, he just simply disagreed with (or he didn't explain himself well, or was missing what the interviewer was getting at).
For David, he gave some interesting points on the design. I liked that. He gave some other interesting info, such as the battle hellion and warhound being "a-move" units because terran has to fucking micro so much. Wow, I didn't even think of that was a goal. So bio is like a micro oriented harass aggressive style, while mech is almost like the opposite I guess. I just hope that the warhound doesn't push tanks out of the picture. Warhound/hellion and tank/hellion I hope will both work in different ways, similar to thor/hellion and tank/hellion right now.
Also I did not realize the viper+somethingelse thing was supposed to give a different style of play. No wonder we didn't see infestors/BLs with that. They were trying to show some new style that you could play, instead of transitioning into the zerg deathball we almost always see these days. I think the casters forgot or didn't emphasize that enough in the battle report. Well, gj David for pointing that out.
Overall their decisions and focus points seem pretty spot on. We can only hope that their goals can be reached, of course. So far it looks ok, but since i'm not even on the team, which must have spent a good deal of time testing stuff out, i'm sure it is at worst decent (overall improved, decent as an expansion I mean).
Nice interviews guys!
LOL I just got to the thor part, hilarious, david is a troll after all.
Oh and I forgot, lol at the dustin/david/face/rock/funny-picture thing at the beginning xD
LOL hurting esports quote.
@Nizzy
I think it has to do with simply being under pressure, and I guess less public speaking experience. I mean dustin browder seems really natural, but david seems a bit... uncomfortable, like all the "uhs", or when he's thinking of how to word something, or saying repetitive things like "right" as you mentioned. I get those problems too xD
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On June 13 2012 16:42 Luoson wrote: Why not keep the carrier but give it an upgrade to also have the tempests long shot cannon
I like this suggestion.
In the Dustin interview, I understand his view where a really fun game to watch comes down to a few inches or plays. As a player I think it could be rather frustrating though if you lose an entire game because of a couple of clicks, but then again, it teaches you how to be a better player in future endeavors.
But as an E-sport, I totally agree with his view on this matter. Enjoyed the first interview, it was short and sweet. The second interview seemed to drag on in some parts, but overall it was very informative. Saying his favorite player to watch is MMA is pretty cool too, my favorite Terran as well. Thanks for the cool interviews.
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dezi
Germany1536 Posts
DK really said the tank is to strong? WTF!
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Wax, you deserve a laptop too!!
Thank you for the interviews!
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