• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:04
CEST 01:04
KST 08:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4810 users

HotS MLG Info Updates - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 141 Next
setzer
Profile Joined March 2010
United States3284 Posts
June 09 2012 00:05 GMT
#841
Lol Dustin expects pros to not get hit by the Wwdow mine? How about no one with actual eyesight and mouse control. The timer will have to be drastically reduced if the unit is ever going to be functional.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-06-09 00:07:10
June 09 2012 00:05 GMT
#842
pre-ordain makes me giggle about the people that complained about scan. then i looked at the mineral lock that previously had to be used on each mineral patch and note that it locks down the entire minerals at the expansion. it's not even a numbers thing. it's just a rediculous unit. the cost taken of being able to get off the lock-down period is just silly for the lack of risk. unlimited scan is a numbers thing and can be tweaked. cloak on that same unit just blows it over the top.
--

i hope ten second timer on spider mines goes away. battles dont even take that long.
Naphal
Profile Joined December 2010
Germany2099 Posts
June 09 2012 00:05 GMT
#843
On June 09 2012 09:01 s3rp wrote:
Show nested quote +
On June 09 2012 08:59 Kaw wrote:
On June 09 2012 08:56 guruPanda wrote:
On June 09 2012 08:50 Naphal wrote:
i like how they chose to mainly trash terran fortifications with the new protoss and zerg units -.-

terran units underwhelming in comparison... i mean the mine takes how long to explode? even i could micro units away with the time displayed in the video, better yet, i could even micro these units into the enemy... pick up mines with stalkers and blink them into the bio.


Very interesting aspect, but we don't know if the mines have friendly splash yet.


We do know that the mines don't go off if the unit dies. If I try to blink a single stalker on top of any mid game terran army it will be dead instantly.


If mines don't go off if the units dies it seems pretty meh especially with 10 second timer...


yeah i would at least like to focus roaches with a mine attached so i can get that splash damage done <.<
Adreme
Profile Joined June 2011
United States5574 Posts
June 09 2012 00:08 GMT
#844
On June 09 2012 08:46 Plansix wrote:
Show nested quote +
On June 09 2012 08:38 Dingobloo wrote:
On June 09 2012 08:33 Falling wrote:
On June 09 2012 07:48 Splynn wrote:
I think I'm in the vast minority on this... but with the new queen look (I didn't like the way the old queen look), I'm really hoping they tweak the roach a little bit, too. To me it just looks too round and with no real features, I really don't like the way roaches look in general. The new queen is awesome, though. Just wish that the roach could look less like a beachball with spikes.

New queen looks pretty good I think. And I definitely think roach design could use an overhaul. I was just enjoying the unit mix in that battle report and thinking how much better hydra look aesthetically as the core unit rather than the roach. Beachball with spikes it is. But hydra, swarmlord, defiler thingy looked pretty cool.


Yeah, staying active with that unit is just can be so valuable. I mean, every time you are able to land the shields onto those minerals- that’s guaranteed harassment. It doesn’t matter whether or not they’re fast on the reaction. It’s still a small amount of mining time they won’t be able to access.

Rob Simpson from the battle report. Although an interesting idea, this is precisely why I think the oracle harass is not very good similar to FF's. I'm sure it will get balanced. But it will never be the unit interaction like BW storms, reaver shots that were big hits or misses depending on who was faster. Or good map awareness with DTs that didn't trigger an alarm when atttacking workers.

But this will always be did I get close enough with out being sniped? If yes, then freeze minerals for x amount of time (x amount being tweaked for balance). If no, then no damage. But it requires very little interaction between units/ players reaction time. Sure taking down minerals requires a reaction, but it's not the same as:

Did I get close enough without my shuttle getting sniped? If yes, then quickly unload high templar, unleash 1-2 storms before the opposing player races all his workers away for little to no damage. If the opposing player doesn't react, the entire line of workers get's wiped out. But it's all about who is faster, not just on entry, but also on the attack execution.

"that’s guaranteed harassment. It doesn’t matter whether or not they’re fast on the reaction."
I don't particularly like this idea for a harassment unit.


I agree, but this also isn't as effective as normal harassment, without killing the workers you're not preventing the snowball nature of economic development, you're merely removing income temporarily, I don't think it will be a replacement for effective late game harassment.


Agreed and people will adapt to the harassment quickly. If you watch the report. the bubbles only have 75 HP and can be focused down quickly. Also the Oracle only has 20 shields and 80 HP. It will die if something looks at it sideways.


The thing is I think its the fastest thing in the air and it can block static defense so it could still be very useful. I can also see terrans needing to leave a few units behind to deal with it.
Kaw
Profile Joined February 2011
United States74 Posts
June 09 2012 00:09 GMT
#845
On June 09 2012 09:05 Naphal wrote:
Show nested quote +
On June 09 2012 09:01 s3rp wrote:
On June 09 2012 08:59 Kaw wrote:
On June 09 2012 08:56 guruPanda wrote:
On June 09 2012 08:50 Naphal wrote:
i like how they chose to mainly trash terran fortifications with the new protoss and zerg units -.-

terran units underwhelming in comparison... i mean the mine takes how long to explode? even i could micro units away with the time displayed in the video, better yet, i could even micro these units into the enemy... pick up mines with stalkers and blink them into the bio.


Very interesting aspect, but we don't know if the mines have friendly splash yet.


We do know that the mines don't go off if the unit dies. If I try to blink a single stalker on top of any mid game terran army it will be dead instantly.


If mines don't go off if the units dies it seems pretty meh especially with 10 second timer...


yeah i would at least like to focus roaches with a mine attached so i can get that splash damage done <.<


The mine is guaranteed to kill the unit that steps on it. I think hoping the mines will single-handedly vaporize entire armies is a little ridiculous.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
June 09 2012 00:10 GMT
#846
I like the majority of what i've seen, i just have a massive issue with the tempest.

Honestly i want them to delete the colossus, make the tempest a ground unit to replace the colossus. Keep the slow big pulse blast attack style but make it an aoe ability. Keep it weak (health wise) and make the range something sensible. I could see a ground variant of the tempest being less deathbally then the colossus. Combined with the other changes implimented it seems like it would make the protoss race so much more enjoyable.

Bring back the carrier but just fix it PLEASE!

blagh! but so far so good, if the carrier go's ill be sad but alas ill still play it lol. But i really dislike the tempest. Its just another deathball unit (unless on a map with alot of airspace). On any map where the tempest has to sit over the ground it needs to be protected thus causing superdeathballx5000 as we all know deathballs are boring as hell!

DAG NABBIT BLIZZARD NOT LIKE THIS! NOT LIKE THIS! Why! WHY! GARFLARGABLE!

grr. i dislike this tempest.

i should probabaly stop rambling but why the tempest? The carrier is so much more elegant awe inspiring and intresting.

stupid tempest ...
I'm in the bubblewrap league ... i just keep getting popped
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 00:11 GMT
#847
On June 09 2012 09:08 Adreme wrote:
Show nested quote +
On June 09 2012 08:46 Plansix wrote:
On June 09 2012 08:38 Dingobloo wrote:
On June 09 2012 08:33 Falling wrote:
On June 09 2012 07:48 Splynn wrote:
I think I'm in the vast minority on this... but with the new queen look (I didn't like the way the old queen look), I'm really hoping they tweak the roach a little bit, too. To me it just looks too round and with no real features, I really don't like the way roaches look in general. The new queen is awesome, though. Just wish that the roach could look less like a beachball with spikes.

New queen looks pretty good I think. And I definitely think roach design could use an overhaul. I was just enjoying the unit mix in that battle report and thinking how much better hydra look aesthetically as the core unit rather than the roach. Beachball with spikes it is. But hydra, swarmlord, defiler thingy looked pretty cool.


Yeah, staying active with that unit is just can be so valuable. I mean, every time you are able to land the shields onto those minerals- that’s guaranteed harassment. It doesn’t matter whether or not they’re fast on the reaction. It’s still a small amount of mining time they won’t be able to access.

Rob Simpson from the battle report. Although an interesting idea, this is precisely why I think the oracle harass is not very good similar to FF's. I'm sure it will get balanced. But it will never be the unit interaction like BW storms, reaver shots that were big hits or misses depending on who was faster. Or good map awareness with DTs that didn't trigger an alarm when atttacking workers.

But this will always be did I get close enough with out being sniped? If yes, then freeze minerals for x amount of time (x amount being tweaked for balance). If no, then no damage. But it requires very little interaction between units/ players reaction time. Sure taking down minerals requires a reaction, but it's not the same as:

Did I get close enough without my shuttle getting sniped? If yes, then quickly unload high templar, unleash 1-2 storms before the opposing player races all his workers away for little to no damage. If the opposing player doesn't react, the entire line of workers get's wiped out. But it's all about who is faster, not just on entry, but also on the attack execution.

"that’s guaranteed harassment. It doesn’t matter whether or not they’re fast on the reaction."
I don't particularly like this idea for a harassment unit.


I agree, but this also isn't as effective as normal harassment, without killing the workers you're not preventing the snowball nature of economic development, you're merely removing income temporarily, I don't think it will be a replacement for effective late game harassment.


Agreed and people will adapt to the harassment quickly. If you watch the report. the bubbles only have 75 HP and can be focused down quickly. Also the Oracle only has 20 shields and 80 HP. It will die if something looks at it sideways.


The thing is I think its the fastest thing in the air and it can block static defense so it could still be very useful. I can also see terrans needing to leave a few units behind to deal with it.


They never said that in the vid... source?
MMA: The true King of Wings
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 00:17:02
June 09 2012 00:13 GMT
#848
On June 09 2012 09:09 Kaw wrote:
Show nested quote +
On June 09 2012 09:05 Naphal wrote:
On June 09 2012 09:01 s3rp wrote:
On June 09 2012 08:59 Kaw wrote:
On June 09 2012 08:56 guruPanda wrote:
On June 09 2012 08:50 Naphal wrote:
i like how they chose to mainly trash terran fortifications with the new protoss and zerg units -.-

terran units underwhelming in comparison... i mean the mine takes how long to explode? even i could micro units away with the time displayed in the video, better yet, i could even micro these units into the enemy... pick up mines with stalkers and blink them into the bio.


Very interesting aspect, but we don't know if the mines have friendly splash yet.


We do know that the mines don't go off if the unit dies. If I try to blink a single stalker on top of any mid game terran army it will be dead instantly.


If mines don't go off if the units dies it seems pretty meh especially with 10 second timer...


yeah i would at least like to focus roaches with a mine attached so i can get that splash damage done <.<


The mine is guaranteed to kill the unit that steps on it. I think hoping the mines will single-handedly vaporize entire armies is a little ridiculous.


They could tone done the damage .. I mean you lose the mine that has to be build from the factory for mins/gas as well at least make it mean something. Killing 1 lower HP unit doesn't seem very useful.

Right now it looks as useful as Seeker Missile ( not very useful ) great if your opponent doesn't pay attention awful otherwise..
obsidia
Profile Joined October 2010
122 Posts
June 09 2012 00:14 GMT
#849
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-06-09 00:18:32
June 09 2012 00:15 GMT
#850
On June 09 2012 09:05 setzer wrote:
Lol Dustin expects pros to not get hit by the Wwdow mine? How about no one with actual eyesight and mouse control. The timer will have to be drastically reduced if the unit is ever going to be functional.


The timer should be reduced, but I like the idea of it.

It's not intended to be used in large engagements (like banelings) , it's intended to punish mediocre players that a-move a small force into the fog of war without paying proper attention.


GinDo
Profile Blog Joined September 2010
3327 Posts
June 09 2012 00:16 GMT
#851
On June 09 2012 09:03 Starshaped wrote:
So, does the warhound no longer have AA capabilities? Because I thought that was the whole point of making them (better AA than thors), to make mech more well-rounded.

Also, why does Protoss and Zerg get these cool and inventive units while Terran is stuck with transformer hellions and the goliath's ugly brother?

If this is more or less what HotS will be I will switch race, lol.


My thoughts exactly. I really like Protoss and might consider switching.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TheQforce
Profile Joined May 2011
United Kingdom48 Posts
June 09 2012 00:16 GMT
#852
I Hope they actually give reapers something good the current change seems more like a nerf to me as they just become fragile heillions (that can cliff hop)
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 09 2012 00:16 GMT
#853
On June 09 2012 09:05 Naphal wrote:
Show nested quote +
On June 09 2012 09:01 s3rp wrote:
On June 09 2012 08:59 Kaw wrote:
On June 09 2012 08:56 guruPanda wrote:
On June 09 2012 08:50 Naphal wrote:
i like how they chose to mainly trash terran fortifications with the new protoss and zerg units -.-

terran units underwhelming in comparison... i mean the mine takes how long to explode? even i could micro units away with the time displayed in the video, better yet, i could even micro these units into the enemy... pick up mines with stalkers and blink them into the bio.


Very interesting aspect, but we don't know if the mines have friendly splash yet.


We do know that the mines don't go off if the unit dies. If I try to blink a single stalker on top of any mid game terran army it will be dead instantly.


If mines don't go off if the units dies it seems pretty meh especially with 10 second timer...


yeah i would at least like to focus roaches with a mine attached so i can get that splash damage done <.<


Obviously the answer is just to not shoot anything to prevent accidentally killing a unit with a widow mine on it. /sarcasm

Yeah it's gonna be...meh
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 09 2012 00:16 GMT
#854
On June 09 2012 08:23 Defacer wrote:
Show nested quote +
On June 09 2012 08:03 Durp wrote:
I imagine the Oracle will force a lot more in-base macro orbitals and more planetaries at the actual mining bases

On June 09 2012 08:03 Defacer wrote:
On June 09 2012 06:59 Synk wrote:
So if mothership is still in, does that mean that 18 months after they came out and said the archon toilet was broken then did a half assed "fix" for it and failed .. it will still be in the game and just as broken as ever? That was literally the biggest thing I was looking forward to was no more ruined games via vortex/3-4 archons.


Actually, in the other thread, they mention that the vortex will only affect ground untils, while there will be a separate stasis spell for air units.

The vortex was always overpowered against Cruisers, Broodlords and Corrupters. Personally I think if a toss allows their opponent to reach 200/200 with battlecruisers a la MVP, they deserve to lose.




Except that protoss has the relatively weakest anti-air. Voidrays are really flimsy, corruptors > phoenix, viking micro > protoss air.


Why do you think the tempest is there? It's like a fucking broodlord that hits ground and air with twice the range. That shit is going to be ridiculous!

Can you imagine a small flock of phoenixes flying around mutas with a couple tempests in the background? The mutas would die before getting a shot off.


That scares me - mass Protoss Air. Whew. I'm excited though to be honest. Looks pretty good, though in unfinished form. Liked a bunch of the new animations (as a minor side note).
Corrosive
Profile Joined August 2010
Canada3741 Posts
June 09 2012 00:17 GMT
#855
On June 09 2012 08:50 Ev0lution wrote:
Add me to the list of dissappointed/not impressed. What is the point of practising to become good at SC2 when they totally change the game every 3 years? I was hoping SC2 would become a timeless game like chess only for future generations. But with the pieces changing (not even for the better, herp derp caster units WC3 derp) alas we see that it is just another money hungry company trying to squeeze every dollar out of your wallet.

...sc --> brood war?
Maruprime.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 09 2012 00:18 GMT
#856
On June 09 2012 09:14 obsidia wrote:
Show nested quote +
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


How is a unit that clearly dilineates the pro's from the joe's a bad thing?

It only punishes bad players. People should be all for it.


guruPanda
Profile Joined July 2011
Germany32 Posts
June 09 2012 00:18 GMT
#857
On June 09 2012 09:14 obsidia wrote:
Show nested quote +
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


I disagree since the general concept of the spider mine is useful also on pro level (BW proves) and things that make it easily managable on higher level in its current form, like the long time until it goes off and the easy way to identify the unit it is attached to can still change during the beta.
Genie1
Profile Joined April 2011
Canada333 Posts
June 09 2012 00:18 GMT
#858
Everyone still hasn't clued into how deadly those mines could be to a mineral line. Yeah you can thank me for this genius idea.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
Kaw
Profile Joined February 2011
United States74 Posts
June 09 2012 00:19 GMT
#859
On June 09 2012 09:14 obsidia wrote:
Show nested quote +
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


When a protoss moves out to attack put mines between his robo and his army. Put mines behind your mineral lines and he loses his 200 gas Oracle for free.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 00:24:12
June 09 2012 00:21 GMT
#860
On June 09 2012 09:19 Kaw wrote:
Show nested quote +
On June 09 2012 09:14 obsidia wrote:
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


When a protoss moves out to attack put mines between his robo and his army. Put mines behind your mineral lines and he loses his 200 gas Oracle for free.


I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?

Prev 1 41 42 43 44 45 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech110
SpeCial 102
CosmosSc2 39
JuggernautJason18
StarCraft: Brood War
Britney 9703
NaDa 19
Yoon 10
Dota 2
monkeys_forever307
Counter-Strike
Coldzera 1536
minikerr47
Super Smash Bros
PPMD0
Other Games
summit1g9891
shahzam603
C9.Mang0253
ToD228
RotterdaM92
ViBE45
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 28
• musti20045 17
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22049
Other Games
• Shiphtur210
Upcoming Events
PiGosaur Cup
56m
Kung Fu Cup
11h 56m
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
BlizzCon
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.