• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:57
CEST 13:57
KST 20:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?91Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5122 users

HotS MLG Info Updates - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 141 Next
Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 21:47 GMT
#481
On June 09 2012 06:46 Yoshi Kirishima wrote:
wait that battle report was casted live by 2 players? not a replay...? so nothing was planned?


They probably just told the players to use the new units/abilities, and to make the game longer than 10min.
Moobla
Profile Joined May 2011
United States186 Posts
June 08 2012 21:48 GMT
#482
Really hope they keep carriers. The tempest is worse. 22 range is just too weird and the ground attack is pitiful(afaik). Don't see why they don't just buff carriers slightly if they don't think its used enough or not good enough.
"If you aren't attacking, you are probably losing." -QXC
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 21:48 GMT
#483
On June 09 2012 06:40 DarkPlasmaBall wrote:
Show nested quote +
On June 09 2012 06:35 o)_Saurus wrote:
On June 09 2012 06:29 Infernal_dream wrote:
LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta.


...and that is why I really hate threads like these.
We saw 1 game and a short video to introduce the new units.
What does TL community do? Cry about balance for like 30 pages -_-
The game itself looked like so much fun, I'm really looking forward to play the beta. Until then I think I might just ignore TL threads completly.


But dude, did you SEE what W did to X while Y was fucking Z in the ass?

So far, Protoss has 100% winrate over Zerg, and out of every single Terran game we've seen, Terran has won all of them and lost all of them.

It's so much more fun this way.


I love you DarkPlasmaBall. Also these units look like fun but I really like what T's army is going to look like this expansion... use ALL the Transformers!
In Inca we trust
kranten
Profile Joined January 2012
Netherlands236 Posts
June 08 2012 21:48 GMT
#484
Mech in TvP will be cool. I actually kind of like the warhound. I hope we can use tanks too.

Wondering about TvZ though, ling infestor viper and burrow charge ultras seem really good. I guess we'll have to see.
WigglingSquid
Profile Joined August 2011
5194 Posts
June 08 2012 21:48 GMT
#485
Meh, I don't like the rescue-only recall, and the tempest still looks like a silly unit to me. Other changes seem quite nice though, and about balance... well, time will tell.
KoBlades
Profile Joined April 2011
Austria248 Posts
June 08 2012 21:48 GMT
#486
wow almost all of these changes look really good! and the battle report game was so tense. it will be really interesting to see how these entomb spells will be dealt with, as of now the zerg didn't really have an answer..
"What do you know about fear?" -"Everything."
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 21:48 GMT
#487
On June 09 2012 06:47 SolidMoose wrote:
Oracle is going to ruin the game one way or another. Blocking off minerals is just a really really dumb concept. Having to basically keep an army at your base at all times just so you don't lose 30 seconds of mining is insane. Not to mention if there's no alert, you won't even get a "workers under attack" like most harassment. The cloaking and free vision are even more ridiculous. Why can't they make an observer if they want vision for the tempest?

It doesn't even matter which matchup it is, PvX just seems like it's going to be even dumber than before.


lmao, a whole army at your base? More like a handful of marines or roaches which you will be producing anyway from your barracks/hatchery near your base?
roym899
Profile Joined March 2011
Germany426 Posts
June 08 2012 21:48 GMT
#488
Hm. Very interesting changes but I expect some massive changes to all these units after HotS will come out. So many new tactics ^.^

btw.: what I really don't like is the fact that the mothership is still in. It just creates a coinflippy lategame. But probably also some massive changes to the mothership, so we'll see.

Does anyone know which units got removed now?
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-06-08 21:52:13
June 08 2012 21:48 GMT
#489
On June 09 2012 06:04 hoivenmayven wrote:
Show nested quote +
On June 09 2012 06:02 Plansix wrote:
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.


It actually DOES tell you how many is too many because it tells you if you are oversaturated. And one of the basic skills of economy management is being able to gauge your saturation for yourself... This is not that far off from giving you your own unit count tab.



people are seriously complaining about this out of everything else in HoTS? seriously?

dude, it's not that big of a deal. it's not even that hard to count workers anyway. this new features just saves you the time of having to double-click/box on workers to count them... it's seriously not that big of a deal at all and it will not gauge any kind of skill. you're not gonna magically get out of gold and go straight to plat/diamond just because you can now easily count your worker saturation -_-

as for the current HoTS build, im not going to even try to talk about it because i know for a fact alot will get changed from its current build. nothing will be the same. the only think i will say is that i hope they increase locust move speed, they seem slow as hell off creep. im loving how fast zergs are now especially the hydra. this is how the real swarm should be, very fast, very mobile, and all over the map. im happy about the changes, but like i said alot of stuff will change.
HeavenResign
Profile Joined April 2011
United States702 Posts
June 08 2012 21:49 GMT
#490
Oh yeah, and that game looked like a lot of fun. Right now I'm pretty optimistic about the beta.
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 08 2012 21:49 GMT
#491
Would be great to see some kind of revamp on the battlecruiser, make it a battlestation who can spawn MMM and give the floating station a decent range, kinda like the tempest but since it is a battle-station it should have a pretty massive splash. Should not be able to mass them though, Limit should be at 15 BS at one time and the cost should be pretty high, lets say 300-150.
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 21:49 GMT
#492
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?
CrazyBirdman
Profile Joined July 2011
Germany3509 Posts
June 08 2012 21:50 GMT
#493
From a pure spectator perspective I like lot of the changes that were showcased in the battle report because it seems like battles tend to be longer and you cannot predict the outcome 5 second after the first shot was fired.
Problematic was to me the Oracle, Protoss seemed to get a massive advantage by using it frequently but you as the spactator thought the zerg was winning and suddenly, just because of a single action every 60 seconds or so, the Protoss was ahead. I really like the idea of a economy harrassing unit but the Oracle felt a bit weird to me when watching this game.
The Tempest was a bit boring, a bit like a flying Colossus, the carrier is way more interesting to watch.
vorxaw
Profile Joined April 2011
Canada245 Posts
June 08 2012 21:50 GMT
#494
Are they taking any units OUT? or just adding tons of units?
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2012-06-08 21:53:15
June 08 2012 21:51 GMT
#495
On June 09 2012 06:49 ][Primarch][ wrote:
Would be great to see some kind of revamp on the battlecruiser, make it a battlestation who can spawn MMM and give the floating station a decent range, kinda like the tempest but since it is a battle-station it should have a pretty massive splash. Should not be able to mass them though, Limit should be at 15 BS at one time and the cost should be pretty high, lets say 300-150.


That's the most random suggestion I've ever heard. The current late game battlecruiser will find it's place along with a late game terran mech army in HotS for sure. Yamato cannon + tanks + battle hellions + warhounds sounds like it could counter almost any late game protoss composition fairly easily.


On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


Blizzard adds more micro units to terran: rabblerabblerabble why does terran have to micro even more so than every other race now?

Blizzard doesn't add more micro units to terran: rabblerabblerabble why is there not enough terran micro in this game?
roym899
Profile Joined March 2011
Germany426 Posts
June 08 2012 21:52 GMT
#496
On June 09 2012 06:50 vorxaw wrote:
Are they taking any units OUT? or just adding tons of units?

I would like to know the same thing. Seems like the carrier is out, looking at the menu in the Battle Report. But aside from this?
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 08 2012 21:52 GMT
#497
I'm cautiously optimistic. Hopefully this will lead to a BW-esque state of "everything is overpowered, so the game is balanced"

I mean terrans get mini-nukes that can hit ground and air at T1.5, protoss gets to shove their units all over the map and freeze minerals, and zergs get to rip siege tanks and colossus out of the ground while forcing detection with swarm hosts.

Blizzard can still ruin it by nerfing everything into the ground or taking out everything interesting, but so far this excites me way more than the WoL footage did in early 2010.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
Last Edited: 2012-06-08 21:54:20
June 08 2012 21:53 GMT
#498
So after rewatching the battle report few times I can say I like it a lot. It's not longer big ball vs big ball, every race seem to have some (at first sight) broken unit/ability, but it seems those units balances each other out (like in BW). I even really like the 22 range tempest, and I dont even play protoss. I'm so looking forward to release!!!
Occupation: Legend
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2012 21:53 GMT
#499
Looks cool TBF. Protoss and Zerg have some cool toys with good micro potential.

Now for Terran, give me 2 supply, 70 dmg tanks and we have a deal.
Head Coach Park: "They should buff tanks!"
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 08 2012 21:53 GMT
#500
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?

Good point. I didn't really think too much about that.

Terrans additions looking quite boring compared to Z and P..
Innovation | Flash | Mvp | Byun | TY
Prev 1 23 24 25 26 27 141 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#103
IntoTheiNu 969
WardiTV535
OGKoka 247
Rex71
Liquipedia
Afreeca Starleague
10:00
Ro16, Group A
Soma vs Shuttle
BeSt vs Rush
Afreeca ASL 15942
StarCastTV_EN307
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko340
OGKoka 240
Rex 75
SHIN 24
StarCraft: Brood War
Calm 14718
Bisu 7420
Britney 2821
EffOrt 1101
Mini 667
Pusan 519
Light 323
Soulkey 301
Zeus 255
Stork 204
[ Show more ]
Barracks 139
Yoon 122
Hyun 92
Larva 84
PianO 77
hero 74
ToSsGirL 70
Mong 66
Free 56
soO 47
Bale 46
Sharp 42
Sexy 36
JYJ 33
Snow 29
Terrorterran 26
NotJumperer 20
JulyZerg 16
SilentControl 15
Sacsri 12
scan(afreeca) 10
Noble 9
Dota 2
BananaSlamJamma150
Counter-Strike
olofmeister1987
shoxiejesuss846
edward104
kRYSTAL_6
Other Games
singsing2326
B2W.Neo560
crisheroes355
XaKoH 297
byalli283
Liquid`LucifroN111
Organizations
Other Games
gamesdonequick1202
StarCraft: Brood War
UltimateBattle 241
Other Games
BasetradeTV69
StarCraft 2
CranKy Ducklings56
[ Show 10 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV344
Upcoming Events
Monday Night Weeklies
4h 4m
Afreeca Starleague
22h 4m
Leta vs ggaemo
Jaedong vs Queen
GSL
23h 4m
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.