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HotS MLG Info Updates - Page 26

Forum Index > SC2 General
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phrenzy
Profile Joined October 2010
United Kingdom478 Posts
June 08 2012 21:54 GMT
#501


JP (@itmeJP) / DoA's (@GoSuDoa) twitter updates:
Show nested quote +
  • my fav HotS thing? Swarm Hosts spawn ranged units that can attack air and ground and its constant with 15s delay.. sick!




Though i just heard Day[9] in the battle report say that they cast every 25 in-game seconds. So far it still looks weak. In both demo videos (one in the OP and from Blizzcon) they manage to kill a bunker. In the Battle report if teleport wasnt used, retreating or sidestepping the units was effective enough.

The oracle look broken to be honest, if there is no way to prevent it when static defences are forced ie spores then it will be successful everytime.

Oh and 22 range tempest, tbh im not to concerned about that. Yeah its powerful but its expensive.
Ballistixz
Profile Joined January 2010
United States1269 Posts
June 08 2012 21:54 GMT
#502
On June 09 2012 06:52 roym899 wrote:
Show nested quote +
On June 09 2012 06:50 vorxaw wrote:
Are they taking any units OUT? or just adding tons of units?

I would like to know the same thing. Seems like the carrier is out, looking at the menu in the Battle Report. But aside from this?



carrier out, mother ship is out (i think. just the mother ship core is left) thor is kind of out. if im not mistaken the thor is just a hero unit similiar to M ship that you can only have one of. umm, and i think thats it.
WHyTePoWeR
Profile Joined May 2012
Korea (South)132 Posts
June 08 2012 21:54 GMT
#503
looks retarded... 22 range on the new carrier, mines that can move? why not just put back vultures into the game?
swarm hosts things shoot air which seems like it could end up being retardedly broken..
atleast mech will be viable tvp now? maybe?
Azhrei16
Profile Joined August 2011
United States284 Posts
June 08 2012 21:55 GMT
#504
It would be nice if they reduced the radius of the mineral blocking ability a tiny bit, I do like how it encourages Zerg to have Spores/Spines at every base now.

Should just give the Viper Neural Parasite instead of Abduct, since it can actually fly in and get in range for a good neural.

I really do not like how the Mothership Core can give units energy, really? Would be nice to see an energy cost increase for that ability or maybe a cooldown (if it doesn't have one).

Everything else looked pretty neat, I'm digging it.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
June 08 2012 21:55 GMT
#505
Day[9] getting into Blizzard, conspiracy!
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Effay
Profile Blog Joined December 2010
United States153 Posts
Last Edited: 2012-06-08 21:58:27
June 08 2012 21:55 GMT
#506
Why would you make a unit that you admit won't be useful in high level play... I think Widow Mines could be good if their timer was significantly less (5 seconds maybe?) AND they caused friendly splash. They'd be powerful but the Terran would have to be really careful.

Reapers regenerating health makes no sense. Balance issues aside, WHY do reapers regenerate health? Self regeneration is a zerg flavored ability first of all. If they wanted to make reapers more viable, they could either decrease their build time, or perhaps move their speed upgrade back to barracks tech.

The only other thing that slightly worries me is mass recall, because the ability itself is so powerful, even costing 150 energy and having a 3 minute cooldown.

If it's not already, I think vipers should be moved to Hive tech and abduct be replaced with neural parasite, and infestors given something else to compensate. Zerg having a powerful hive tech spellcaster that harkens back to the defiler would be really interesting.
Obsession: The weak minded's name for dedication
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:55 GMT
#507
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


Good joke troll.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 21:56 GMT
#508
On June 09 2012 06:54 WHyTePoWeR wrote:
looks retarded... 22 range on the new carrier, mines that can move? why not just put back vultures into the game?
swarm hosts things shoot air which seems like it could end up being retardedly broken..
atleast mech will be viable tvp now? maybe?


Well in the video that Terran mech army kinda crushed the Protoss, so I'm optimistic.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 21:56 GMT
#509
On June 09 2012 06:51 Heavenlee wrote:
Show nested quote +
On June 09 2012 06:49 ][Primarch][ wrote:
Would be great to see some kind of revamp on the battlecruiser, make it a battlestation who can spawn MMM and give the floating station a decent range, kinda like the tempest but since it is a battle-station it should have a pretty massive splash. Should not be able to mass them though, Limit should be at 15 BS at one time and the cost should be pretty high, lets say 300-150.


That's the most random suggestion I've ever heard. The current late game battlecruiser will find it's place along with a late game terran mech army in HotS for sure. Yamato cannon + tanks + battle hellions + warhounds sounds like it could counter almost any late game protoss composition fairly easily.


Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


Blizzard adds more micro units to terran: rabblerabblerabble why does terran have to micro even more so than every other race now?

Blizzard doesn't add more micro units to terran: rabblerabblerabble why is there not enough terran micro in this game?


Terran strats like marine tank will not be viable in HOTS, so that micro will be gone. I really hope they don't make terran the new 1a race. Zerg gets finally micro units: the viper, even the lotocus.
MVega
Profile Joined November 2010
763 Posts
June 08 2012 21:56 GMT
#510
Never really understood the random Blizzard hate. I mean we're playing a game made by them, excited about players from another game by them coming over to the game we're playing now, watching beta videos of another game made by them, and we're going to be playing that too. If they're "Retarded" as a couple people have said, what does that make all of us for watching the beta videos and such?

On June 09 2012 06:42 L0thar wrote:
HOTS = Heart of Terran Suffering.

Protoss and Zerg are getting lots of interesting and potentially powerful stuff while Terran some boring halfassed units. No wonder they choosed PvZ as the battlereport, there is little to no point showing the crap Terran is going to get.

I hoped I would start playing SC2 again after the WoL dissapointment, but it seems like they are intent to make the game even worse experience, at least for Terran players. Seems like I'm keeping my money then...


So based on an early build before the beta actually starts you're already planning on not buying the game? I play Terran too and tbh I was pretty excited about what I saw for us. I was pretty excited by what I saw for P and Z as well. It's actually looking good.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 08 2012 21:56 GMT
#511
On June 09 2012 06:54 WHyTePoWeR wrote:
looks retarded... 22 range on the new carrier, mines that can move? why not just put back vultures into the game?
swarm hosts things shoot air which seems like it could end up being retardedly broken..
atleast mech will be viable tvp now? maybe?

Yeah, maybe. Looks like it will be rather boring though, Battle hellions and Mini Thors are A click units..
Innovation | Flash | Mvp | Byun | TY
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 21:57 GMT
#512
On June 09 2012 06:55 Esk23 wrote:
Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


Good joke troll.


Tell me, how can you micro the new terran units? You should be reported...
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 21:57 GMT
#513
On June 09 2012 06:41 Cyanocyst wrote:
Guys was it just me? Or did it say that the Swarm Host locusts can attack air too?

Indeed. We even see a locust shoot at a tempest at some point in the video. Roughly 20 minutes in I'd say.
What a player
Ballistixz
Profile Joined January 2010
United States1269 Posts
June 08 2012 21:57 GMT
#514
i have to agree that widow mines were a stupid idea. just make them into spider mines...
Falling
Profile Blog Joined June 2009
Canada11605 Posts
Last Edited: 2012-06-08 21:59:06
June 08 2012 21:57 GMT
#515
Hm. While I like the mine-like ability, I don't think I'm a big fan of it's visualization. The countdown thing over their head is just visually weird. I know LoL has Zilean time bombs that look like that, but that's really what it reminds me of.

Why can't it just be mines that will jump up and run into enemy units and blow up with splash? It's super effective visually and very simple to tell what's going on from a newbie perspective. It's already visually busy if casters keep the healthbars on and little timer things visually blocks more of the units. Basically it's already cluttered and this isn't going to help.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
mustache
Profile Joined April 2010
Switzerland309 Posts
June 08 2012 21:57 GMT
#516
So by giving each race even more effective counter to tanks(protoss long range siege unit, viper abduct, to a lesser extent ultra burrow attack) they are ruining Mech positional play. Instead they decided to add in 2 more units to a mech army, the warhound which functions like a more powerful marauder and the battle hellion which is a less microable version of the normal hellion. Effectivley turning "mech" into a slower more powerful bio ball.

The joy of mech isnt the mechanical unit. its that it's very positional and you ahve to be careful. i dont see that at all
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:57 GMT
#517
On June 09 2012 06:54 WHyTePoWeR wrote:
looks retarded... 22 range on the new carrier, mines that can move? why not just put back vultures into the game?
swarm hosts things shoot air which seems like it could end up being retardedly broken..
atleast mech will be viable tvp now? maybe?


Someones really pessimistic
I dont think its fair to compare the tempest to the carrier, they're completely different units
Hellions = vulture + firebat ?
I dont think you should be so negative good sir
You can type "StarCraft" with just your left hand.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
June 08 2012 21:57 GMT
#518
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?

Hey, there is plenty of micro here. When your opponent hits one of your warhouns or battle hellions you pull it back. This is like the only micro that exists in their heads. And people swallow it too. Just look at how many Protoss players are using things like pulling back your targeted colossi or zealots as micro intensive. I like to call it... "sc2 micro". We will never get something like Vulture micro again and it hurts me inside.
[13:40] <Qbek> gosi i dreanmt about you
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
June 08 2012 21:57 GMT
#519
On June 09 2012 06:55 Azhrei16 wrote:
It would be nice if they reduced the radius of the mineral blocking ability a tiny bit, I do like how it encourages Zerg to have Spores/Spines at every base now.

Should just give the Viper Neural Parasite instead of Abduct, since it can actually fly in and get in range for a good neural.

I really do not like how the Mothership Core can give units energy, really? Would be nice to see an energy cost increase for that ability or maybe a cooldown (if it doesn't have one).

Everything else looked pretty neat, I'm digging it.


Agree with most of this. I wish they had shield regen isntead of energy regen. I think it would be a bit more balanced. 8 Templar with full energy on spawn seems kinda xD.. might as well put amulet back in! :D
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 08 2012 21:58 GMT
#520
It seems like Blizzard is moving away from space control, with Abduct, Mobile Cloaking, and 22 Range Tempest. I also dislike the strong, unstoppable abilities like Entomb (unless you get air to chase down the extremely fast Oracle, they can deny an entire base with one click). Swarm Lord is meh, it just produces slow, strong Zerglings; not that exciting. Mothership Core is interesting, but I'm afraid Mass Recall (along with extra energy with Forcefields) simply allows Protoss to deny their opponent to capitalize on anything. Viper Abduct removes the ability for Protoss to position, and Blinding Cloud seems like either a useless ability (Marines can just move out of it) or a way to remove position control.

Overall, I don't like it. It is simplifying the game by making all territorial control useless. Widow mines might help (because they are so close to Spider Mines), but it seems like everything else is against it.
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