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HotS MLG Info Updates - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 141 Next
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 08 2012 22:03 GMT
#541
i watched the multiplayer unit video and wow all these new units have some serious beef with siege tanks
aaaaa
pallad
Profile Joined September 2010
Poland1958 Posts
June 08 2012 22:03 GMT
#542
On June 09 2012 07:00 MCDayC wrote:
I just hope tanks still end up being viable, or even better.


Im zerg player , but i really hope tanks donna get some buff now , when zerg players can pick them up by viper.
Tanks will be to weak if they dont get any buffs.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2012-06-08 22:05:02
June 08 2012 22:03 GMT
#543
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.

Oh, and by the way, why does Blizzard hate the Siege Tank so much? If you're making them so easy to pick off, you may as well give them their pre-nerf damage back.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 22:03 GMT
#544
On June 09 2012 06:59 Cyanocyst wrote:
Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


I want every race to have armies of micro units not every race have armies of 1a units ...
WHyTePoWeR
Profile Joined May 2012
Korea (South)132 Posts
June 08 2012 22:04 GMT
#545
On June 09 2012 07:02 Grapefruit wrote:
3 base Toss loses bases left and right and kills a 5 base HotS tech Zerg with pure WoL units.



1. that was the first game we have ever seen played, they both had compositions that probly arent very good
2. he had every unit from hots... oracles and temptests along with that stupid defensive mothership thing that looks lame
WickedBit
Profile Joined August 2010
United States343 Posts
June 08 2012 22:04 GMT
#546
On June 09 2012 07:00 DwD wrote:
Just watched the battle report:
22 range seems way stupid, shooting stuff so far away. The tempest which he built at like minute 5 kept the zerg from getting any minerals. He was on like 100 minerals 2000 gas throughout the game. He died with I dunno 4000 gas or something. These things probably need to be tuned down a bit, the fields over the minerals should have less health probably so 2 spines can kill them somewhat quickly. Maybe they shouldn't cover every mineral patch either.

Don't like that locust can shoot air either.. seems a bit strong since they are "free".


Blizzard also intentionally increase the power of new units to make them stand out. I am sure by the time the beta comes out everything would be toned back in the interest of balance. As the beta comes to an end the tempest will probably have something like 14/7 range or something and more ground attack .
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 22:05:13
June 08 2012 22:04 GMT
#547
Tank medivac micro to counter tempest
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
June 08 2012 22:04 GMT
#548
I am sooooo happy I was the first person to find out that the beta is coming out this summer :D
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 08 2012 22:04 GMT
#549
I don't like the new terran units,warhounds are super ugly and if the're not adding any more units they should buff
tanks and ravens a little bit.
All I do is Stim.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 22:04 GMT
#550
On June 09 2012 07:03 pallad wrote:
Show nested quote +
On June 09 2012 07:00 MCDayC wrote:
I just hope tanks still end up being viable, or even better.


Im zerg player , but i really hope tanks donna get some buff now , when zerg players can pick them up by viper.
Tanks will be to weak if they dont get any buffs.

I kinda want tanks to get insanely powerful, like, complete madness, but have every unit counter them. that would be a cool ass dynamic.
VERY FRAGILE, LIKE A BABY PANDA EGG
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 22:05 GMT
#551
On June 09 2012 07:03 s3rp wrote:
Show nested quote +
On June 09 2012 06:59 Cyanocyst wrote:
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


I want every race to have armies of micro units not every race have armies of 1a units ...


Exactly this. I don't get why people don't see this? You are basicly all getting 1a units and you are all so damn happy about it. Why?
ensign_lee
Profile Joined June 2010
United States1178 Posts
June 08 2012 22:05 GMT
#552
lol at rocks that you blow up to make MOAR ROCKS hahahaha
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2012 22:05 GMT
#553
On June 09 2012 07:03 maartendq wrote:
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.

Did you see "siege tank lines" very often in TvZ? Don't whine just to whine, "lines" are easily broken already by WoL's Z.
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
June 08 2012 22:06 GMT
#554
This looks like Broodwar 0.8 with a graphics buff. I didn't think mass hydras would be viable once again.

I'm just having a major headache thinking what terran can do against other races late game. Sure, warhounds would be effective against the new mech tier three units (and the uberbuffed ultralisk), and with battle hellions would be able to tank for them. But then what can counter air? Vikings would be viable i guess but would be terrible against corruptors, and wouldn't have that range advantage against tempest (although I do think that 22 range is never going to make it). Seeing how everyone is saying that siege tanks would be useless, the battle hellions would have to be pretty OP to keep balance (viper/ling/bane sounds quite scary mid game as terran).

And Blizzard, please take away the base worker count and war hound autocast. Those just make the game wayyy too simple, and just reduce the skill needed to play. I hope you realize that a lot of people playing SC2 enjoy not only the epicness in gameplay but also the mechanical and strategic skill involved.
RIP Kt. Violet | In solitude, where we are least alone
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 08 2012 22:06 GMT
#555
Love the new creep animation! i hove those widow mines end up not hitting air.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
June 08 2012 22:07 GMT
#556
TvZ will change the most. Mech vs Zerg and other strategies will provide so many options :D
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 08 2012 22:07 GMT
#557
ohohoh the Viper looks even better than I first thought! That hook ability changes all the positon games drastically.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 22:07 GMT
#558
On June 09 2012 06:59 Cyanocyst wrote:
Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.

I don't think terrans want their own units to require less micro. It's more about the other races not having to micro as much right now.

The new Zerg units look interesting. I'm especially looking forward to the viper, although I'm a bit worried about the abduct skill.
How about making it grab the first thing it hit? That way both the Zerg and his opponent would have to pay a lot of attention to positioning. Although I could see terrans surround their tanks with marines and make them useless then.

Either way, I'm much more optimistic about hots now than I was after blizzcon.
What a player
WickedBit
Profile Joined August 2010
United States343 Posts
June 08 2012 22:08 GMT
#559
On June 09 2012 07:03 maartendq wrote:
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.


Day 9 mentioned that vipers are very expensive at 200gas a pop. Thats more expensive than a templar. And all terran needs are a couple of ghosts to nullify them completely. Similarly protoss can just feedback them. So its not as big a deal as it seems.
Swarm hosts did seem a bit underwhelming. They may need to be buffed a bit.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 22:09 GMT
#560
i think vikings are a viable counter to the tempest unless it's upgraded to the 22 range killing machine. vikings is also needed against vipers
I'm Quotable (IQ)
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