• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:53
CEST 16:53
KST 23:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4249 users

HotS MLG Info Updates - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 141 Next
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 08 2012 22:03 GMT
#541
i watched the multiplayer unit video and wow all these new units have some serious beef with siege tanks
aaaaa
pallad
Profile Joined September 2010
Poland1958 Posts
June 08 2012 22:03 GMT
#542
On June 09 2012 07:00 MCDayC wrote:
I just hope tanks still end up being viable, or even better.


Im zerg player , but i really hope tanks donna get some buff now , when zerg players can pick them up by viper.
Tanks will be to weak if they dont get any buffs.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2012-06-08 22:05:02
June 08 2012 22:03 GMT
#543
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.

Oh, and by the way, why does Blizzard hate the Siege Tank so much? If you're making them so easy to pick off, you may as well give them their pre-nerf damage back.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 22:03 GMT
#544
On June 09 2012 06:59 Cyanocyst wrote:
Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


I want every race to have armies of micro units not every race have armies of 1a units ...
WHyTePoWeR
Profile Joined May 2012
Korea (South)132 Posts
June 08 2012 22:04 GMT
#545
On June 09 2012 07:02 Grapefruit wrote:
3 base Toss loses bases left and right and kills a 5 base HotS tech Zerg with pure WoL units.



1. that was the first game we have ever seen played, they both had compositions that probly arent very good
2. he had every unit from hots... oracles and temptests along with that stupid defensive mothership thing that looks lame
WickedBit
Profile Joined August 2010
United States343 Posts
June 08 2012 22:04 GMT
#546
On June 09 2012 07:00 DwD wrote:
Just watched the battle report:
22 range seems way stupid, shooting stuff so far away. The tempest which he built at like minute 5 kept the zerg from getting any minerals. He was on like 100 minerals 2000 gas throughout the game. He died with I dunno 4000 gas or something. These things probably need to be tuned down a bit, the fields over the minerals should have less health probably so 2 spines can kill them somewhat quickly. Maybe they shouldn't cover every mineral patch either.

Don't like that locust can shoot air either.. seems a bit strong since they are "free".


Blizzard also intentionally increase the power of new units to make them stand out. I am sure by the time the beta comes out everything would be toned back in the interest of balance. As the beta comes to an end the tempest will probably have something like 14/7 range or something and more ground attack .
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 22:05:13
June 08 2012 22:04 GMT
#547
Tank medivac micro to counter tempest
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
June 08 2012 22:04 GMT
#548
I am sooooo happy I was the first person to find out that the beta is coming out this summer :D
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 08 2012 22:04 GMT
#549
I don't like the new terran units,warhounds are super ugly and if the're not adding any more units they should buff
tanks and ravens a little bit.
All I do is Stim.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 22:04 GMT
#550
On June 09 2012 07:03 pallad wrote:
Show nested quote +
On June 09 2012 07:00 MCDayC wrote:
I just hope tanks still end up being viable, or even better.


Im zerg player , but i really hope tanks donna get some buff now , when zerg players can pick them up by viper.
Tanks will be to weak if they dont get any buffs.

I kinda want tanks to get insanely powerful, like, complete madness, but have every unit counter them. that would be a cool ass dynamic.
VERY FRAGILE, LIKE A BABY PANDA EGG
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 22:05 GMT
#551
On June 09 2012 07:03 s3rp wrote:
Show nested quote +
On June 09 2012 06:59 Cyanocyst wrote:
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


I want every race to have armies of micro units not every race have armies of 1a units ...


Exactly this. I don't get why people don't see this? You are basicly all getting 1a units and you are all so damn happy about it. Why?
ensign_lee
Profile Joined June 2010
United States1178 Posts
June 08 2012 22:05 GMT
#552
lol at rocks that you blow up to make MOAR ROCKS hahahaha
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2012 22:05 GMT
#553
On June 09 2012 07:03 maartendq wrote:
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.

Did you see "siege tank lines" very often in TvZ? Don't whine just to whine, "lines" are easily broken already by WoL's Z.
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
June 08 2012 22:06 GMT
#554
This looks like Broodwar 0.8 with a graphics buff. I didn't think mass hydras would be viable once again.

I'm just having a major headache thinking what terran can do against other races late game. Sure, warhounds would be effective against the new mech tier three units (and the uberbuffed ultralisk), and with battle hellions would be able to tank for them. But then what can counter air? Vikings would be viable i guess but would be terrible against corruptors, and wouldn't have that range advantage against tempest (although I do think that 22 range is never going to make it). Seeing how everyone is saying that siege tanks would be useless, the battle hellions would have to be pretty OP to keep balance (viper/ling/bane sounds quite scary mid game as terran).

And Blizzard, please take away the base worker count and war hound autocast. Those just make the game wayyy too simple, and just reduce the skill needed to play. I hope you realize that a lot of people playing SC2 enjoy not only the epicness in gameplay but also the mechanical and strategic skill involved.
RIP Kt. Violet | In solitude, where we are least alone
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 08 2012 22:06 GMT
#555
Love the new creep animation! i hove those widow mines end up not hitting air.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
June 08 2012 22:07 GMT
#556
TvZ will change the most. Mech vs Zerg and other strategies will provide so many options :D
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 08 2012 22:07 GMT
#557
ohohoh the Viper looks even better than I first thought! That hook ability changes all the positon games drastically.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 22:07 GMT
#558
On June 09 2012 06:59 Cyanocyst wrote:
Show nested quote +
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.

I don't think terrans want their own units to require less micro. It's more about the other races not having to micro as much right now.

The new Zerg units look interesting. I'm especially looking forward to the viper, although I'm a bit worried about the abduct skill.
How about making it grab the first thing it hit? That way both the Zerg and his opponent would have to pay a lot of attention to positioning. Although I could see terrans surround their tanks with marines and make them useless then.

Either way, I'm much more optimistic about hots now than I was after blizzcon.
What a player
WickedBit
Profile Joined August 2010
United States343 Posts
June 08 2012 22:08 GMT
#559
On June 09 2012 07:03 maartendq wrote:
Just watched the (obviously staged) Battlereport. There are more things I don't like than there are things I do like.

Oracle: it's way, but really way too easy to block mining for an indefinite period of time. It just needs to go. Period.
Mothership core: I've got a feeling it'll be pretty much impossible now to actually attack a natural expansion in the early game. Base trading seems to be impossible as well if Protoss can instantly recall its whole army back home. It's basically like having a planetary fortress, but cheaper and more useful.
Tempest: It's a powerful but really expensive unit. 22 range is kind of ridiculous though. Just imagine a couple of those hanging back behind a deathball. They make siege tanks even more obsolete than they already were in TvP.

Hydra: I like the speed off-creep. Makes them actually useful now.
Viper: Byebye siege tank lines.
Ultralisk: That charge seems really powerful.
Swarm host: they seem lame and kind of useless. Siege tanks or just MMM will clean those up without much trouble and stalkers just blink on top of them. They're not nearly as threatening as they BW unit they try to emulate.


Day 9 mentioned that vipers are very expensive at 200gas a pop. Thats more expensive than a templar. And all terran needs are a couple of ghosts to nullify them completely. Similarly protoss can just feedback them. So its not as big a deal as it seems.
Swarm hosts did seem a bit underwhelming. They may need to be buffed a bit.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 22:09 GMT
#560
i think vikings are a viable counter to the tempest unless it's upgraded to the 22 range killing machine. vikings is also needed against vipers
I'm Quotable (IQ)
Prev 1 26 27 28 29 30 141 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:00
Summer Cup Group C
WardiTV841
IndyStarCraft 173
TKL 145
Rex106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 316
IndyStarCraft 165
TKL 141
Rex 106
StarCraft: Brood War
Calm 5162
Rain 2467
Bisu 1751
Shuttle 876
Zeus 859
Mini 801
BeSt 660
EffOrt 578
firebathero 513
Horang2 491
[ Show more ]
Light 474
Soulkey 406
Larva 282
Stork 259
ggaemo 192
Snow 187
hero 185
Rush 153
Hyun 131
actioN 112
Mong 100
Dewaltoss 94
Last 86
Pusan 74
ToSsGirL 73
Sea.KH 63
Free 55
Movie 47
Shine 46
Sexy 33
Barracks 28
JYJ 26
Bale 24
Sacsri 22
NaDa 22
Sharp 20
HiyA 20
sorry 20
JulyZerg 17
yabsab 16
Yoon 16
IntoTheRainbow 15
Noble 14
Terrorterran 14
ajuk12(nOOB) 13
zelot 12
Dota 2
qojqva1520
Dendi1226
XcaliburYe104
League of Legends
KnowMe33
Counter-Strike
fl0m3000
byalli348
Other Games
FrodaN2874
singsing2189
hiko903
B2W.Neo836
Lowko556
Mlord386
crisheroes362
uThermal284
DeMusliM265
Liquid`VortiX162
ArmadaUGS102
CosmosSc2 32
Trikslyr19
Organizations
StarCraft: Brood War
UltimateBattle 48
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV502
League of Legends
• Jankos1962
• TFBlade946
Upcoming Events
Replay Cast
9h 7m
Escore
19h 7m
CrankTV Team League
20h 7m
WardiTV Summer Champion…
21h 7m
Big Brain Bouts
1d 1h
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d 7h
Korean StarCraft League
1d 12h
Afreeca Starleague
1d 13h
RSL Revival
1d 18h
Serral vs SHIN
herO vs Solar
Online Event
2 days
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
6 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.