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HotS MLG Info Updates - Page 19

Forum Index > SC2 General
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Prev 1 17 18 19 20 21 141 Next
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 08 2012 21:24 GMT
#361
On June 09 2012 06:20 DarkPlasmaBall wrote:
After watching the Battle Report, I have no idea how the Protoss ended up beating the Zerg.

Is it really just because the Zerg player didn't bring a single corruptor to snipe that damned oracle the whole game? It looked like every single decent tech unit that the Protoss made got insta scorpion-pulled and killed (colossi, tempest, archon, etc.). Then Protoss just won with zealot/ stalker/ immortal. wtf?


Zerg made no upgrades and only made cute units, so he had some awesome looking battles, but (presumably) not a single cost-efficient engagement.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:24 GMT
#362
On June 09 2012 06:23 Gamegene wrote:
Show nested quote +
On June 09 2012 06:21 ELA wrote:
As a terran player, I can't help but think that we're getting shafted for this expansion T.T - The Protoss and Zerg units look really really strong compared to what T has.. I havent played yet, so I could be wrong but thats my general impression


Brother. They... They...

We.

I think we're about to be extinct. The Zerg took my tanks and made my marines zealots. It.

I'm.

I can't play this race anymore.

Why.

After complaining that Terran wants zealots nerfed... Blizzard offers you up a marine/zealot! Enjoy it
TUski
Profile Joined April 2010
United States1258 Posts
June 08 2012 21:25 GMT
#363
Not gonna lie. That battle report game has me excited
"There is nothing more cool than being proud of the things that you love." - Day[9]
JackDT
Profile Joined January 2012
724 Posts
June 08 2012 21:25 GMT
#364
On June 09 2012 05:39 Clefairy wrote:
A lot of these changes sound like they might make tanks useless. It would be terrible if they removed another iconic unit in Legacy of the Void.


That's my concern as well. Tanks makes for the strongest positional play in any match -- very chess like and unlike other compositions. Really hope they are still vital.
grush57
Profile Joined March 2011
Korea (South)2582 Posts
June 08 2012 21:25 GMT
#365
Terran seems garbage this stage.
The Battle Report was very fun to watch though and the new units were very useful, though the zerg could of killed that oracle so many times with his corruptor so his 4th wouldn't be useless.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 21:26 GMT
#366
On June 09 2012 06:24 Plansix wrote:
Show nested quote +
On June 09 2012 06:22 Chaosvuistje wrote:
Did anybody really notice the new death animations? The stalker and collosus death's, and the Hydralisk ones, damn.
Also, finally they added Hydralisks to the game, I was missing them from broodwar.

I didn't really feel great about the swarm host before, but after watching that video I'm actually really excited to go for more positional play. Viper and oracle will be units that define HotS in so many ways as well.


Blizzard loves their death animations, a lot. Personally, I'm hoping for even more over the top ghost and DT screams.


Every time a ghost dies, its entirely family will be dropshipped in to crowd around it and mourn it.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 08 2012 21:26 GMT
#367
On June 09 2012 06:22 spbelky wrote:
I sort of wish the Widow Mine debuff/timer wasn't so glaring and obvious, kind of makes it... I dunno... just bad.


I don't mind it being obvious, but it takes way too long. It needs to detonate faster. The way that it was shown, any silver player will be able to remove that unit from their army and still have time to type /dance with it for a glorifying dance to the death.
Kill the Deathball
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 08 2012 21:26 GMT
#368
On June 09 2012 06:13 Esk23 wrote:
These new changes make siege tanks even more useless in HotS especially against Protoss. Tanks were already bad and now with that Tempest they are worthless as soon as those things pop out and starting raping them from 22 range rofl.


We're gonna have to scan ofter or make ravens to deal with observers.

But yeah tanks look pretty bad now,warhounds kill them in TvT,vipers abduct them,swarm hosts will be very
annoying...they are useless anyway if they are unsieged...so yeah they probably need to buff them a little bit.
All I do is Stim.
herbie
Profile Blog Joined September 2011
140 Posts
June 08 2012 21:26 GMT
#369
I personally have issues with the window mine. It will not be in any way as useful in professional play as the spider mine was. people will use detection and just kill them, and even if they do get attached its so easy to remove the unit and avoid AOE anyway. I just don't understand why you would make such a potentially worthless unit, I could understand if it was a units ability, but a unit itself, it just seems useless.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 21:26 GMT
#370
On June 09 2012 06:24 Chargelot wrote:
Show nested quote +
On June 09 2012 06:23 Gamegene wrote:
On June 09 2012 06:21 ELA wrote:
As a terran player, I can't help but think that we're getting shafted for this expansion T.T - The Protoss and Zerg units look really really strong compared to what T has.. I havent played yet, so I could be wrong but thats my general impression


Brother. They... They...

We.

I think we're about to be extinct. The Zerg took my tanks and made my marines zealots. It.

I'm.

I can't play this race anymore.

Why.

Come brother. We will go Protoss together. It won't hurt so much if we go together.


Cowards.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 21:27 GMT
#371
Am I the only one who kinda liked what we saw of Terran?
All I'll do is MECH MECH MECH MECH MECH
VERY FRAGILE, LIKE A BABY PANDA EGG
Adonminus
Profile Joined January 2012
Israel543 Posts
June 08 2012 21:27 GMT
#372
It seems blizzard is going in the right direction.
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 08 2012 21:28 GMT
#373
Big question here: Can you cast Widow mine on your own units?
sorry for dem one liners
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:28 GMT
#374
On June 09 2012 06:26 The KY wrote:
Show nested quote +
On June 09 2012 06:24 Chargelot wrote:
On June 09 2012 06:23 Gamegene wrote:
On June 09 2012 06:21 ELA wrote:
As a terran player, I can't help but think that we're getting shafted for this expansion T.T - The Protoss and Zerg units look really really strong compared to what T has.. I havent played yet, so I could be wrong but thats my general impression


Brother. They... They...

We.

I think we're about to be extinct. The Zerg took my tanks and made my marines zealots. It.

I'm.

I can't play this race anymore.

Why.

Come brother. We will go Protoss together. It won't hurt so much if we go together.


Cowards.

Come join the brotoss bretheren ^_^
You can type "StarCraft" with just your left hand.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 21:28 GMT
#375
On June 09 2012 06:26 pzea469 wrote:
Show nested quote +
On June 09 2012 06:22 spbelky wrote:
I sort of wish the Widow Mine debuff/timer wasn't so glaring and obvious, kind of makes it... I dunno... just bad.


I don't mind it being obvious, but it takes way too long. It needs to detonate faster. The way that it was shown, any silver player will be able to remove that unit from their army and still have time to type /dance with it for a glorifying dance to the death.


The battle reports are more to show concepts of units, rather than finished builds. I think the idea looks solid and demands your opponent be skills and quick. For units that are moving across the map, I think this widow mine could catch them off guard, since the player will be looking someplace else.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
June 08 2012 21:28 GMT
#376
On June 09 2012 06:24 Oboeman wrote:
Show nested quote +
On June 09 2012 06:20 DarkPlasmaBall wrote:
After watching the Battle Report, I have no idea how the Protoss ended up beating the Zerg.

Is it really just because the Zerg player didn't bring a single corruptor to snipe that damned oracle the whole game? It looked like every single decent tech unit that the Protoss made got insta scorpion-pulled and killed (colossi, tempest, archon, etc.). Then Protoss just won with zealot/ stalker/ immortal. wtf?


Zerg made no upgrades and only made cute units, so he had some awesome looking battles, but (presumably) not a single cost-efficient engagement.


Indeed. He went for 0/0 ultras, while toss was 2/2, and it clearly wasn't a serious game. I mean, at the midway point, when he sniped the third, he could have just maxed on roaches and ended the game right there.

It was a showmatch, only meant to display the new units and their abilities.
Zed's dead, baby, Zed's dead.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 21:28 GMT
#377
On June 09 2012 06:27 MCDayC wrote:
Am I the only one who kinda liked what we saw of Terran?
All I'll do is MECH MECH MECH MECH MECH


Looking very forward to mech play being standard vP.
sevia
Profile Joined May 2010
United States954 Posts
June 08 2012 21:28 GMT
#378
I don't think tanks are going anywhere. A unit's usefulness isn't just determined by its combat ability, but also by how accessible it is, how much it synergizes with other units, etc. If Warhound, Hellion, and Widow ends up being a mainstay terran composition, it only makes sense to add in siege tanks as well, even if they individually aren't as strong as they are now.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Lathund
Profile Joined October 2010
Sweden95 Posts
June 08 2012 21:28 GMT
#379
Some of the new units, and the battles they create, look like a lot of fun. At least initially. Worried about balance though, abilities like Abduct and some others could be super powerful. It's not like a mothership will survive long against a Zerg with a Viper.

And that 22 range? Holy check.
di3alot
Profile Joined December 2011
172 Posts
June 08 2012 21:29 GMT
#380
wow the wahound looks terrible. and the laser stuff is just awful.

oh man i hope this unit does not make it in or gets a new design, it looks so out of place horrible.
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