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HotS MLG Info Updates - Page 20

Forum Index > SC2 General
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Mordanis
Profile Blog Joined January 2011
United States893 Posts
Last Edited: 2012-06-08 21:32:15
June 08 2012 21:29 GMT
#381
That battle report was pretty funny. P: No change to warpgate units or colossus, guess I better make only warpgate units and harassment, non attacking units. The game looked pretty dumb so far, but also pretty fun. hopefully they'll get rid of the dumb and keep the fun. And keep the carrier!

EDIT: I'm a goon!!!!! and P won! I'm so happy and confused!
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 08 2012 21:29 GMT
#382
The Oracle mechanic for harassing is terrible.
Basically, its GO IN and plant entomb and GO OUT.
How is that even called harassing? You dun need much micro or skill to do it.

They should make it require at least some micro like the banshee or mutalisk harass.

22 range tempest won't make it into the game.That is definitely OP.

Could see viper abduct range being nerfed. Binding cloud is fine if it only works on bio.
So ultralisk burrow charge do damage upon unburrowing?Sick.
Play your best
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 08 2012 21:29 GMT
#383
LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
June 08 2012 21:29 GMT
#384
I for one liked the look of most things here. I do think that the Oracle's speed needs to be toned down though, or something. It really shouldn't be that easy to cause such a loss of mining for only energy.
mememolly
Profile Joined December 2011
4765 Posts
June 08 2012 21:29 GMT
#385
are blizz really going to charge money for 9 new units?
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 21:29 GMT
#386
checking the battle report. It seems like its going to be amazing. Looking like a lot more micro opprotunities
WWJD (What Would Jaedong Do)
cydial
Profile Blog Joined September 2010
United States750 Posts
June 08 2012 21:29 GMT
#387
Hows this for a beta tweak, make the colossus, I dunno, slower? Like, as slow as the reaver was in BW?
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-06-08 21:30:55
June 08 2012 21:30 GMT
#388
On June 09 2012 06:29 di3alot wrote:
wow the wahound looks terrible. and the laser stuff is just awful.

oh man i hope this unit does not make it in or gets a new design, it looks so out of place horrible.


Yeah they should just suck it up and make a proper goliath + buff the tank back to at least be worthy of its Brood War history. Then Terran can actually make mech the whole game instead of being on a timer against Blords / Deathball.
All we have to decide is what to do with the time that is given to us.
NeonFox
Profile Joined January 2011
2373 Posts
June 08 2012 21:30 GMT
#389
22 range? They are joking right. Protoss will be able to nuke you from the other side of the map.
Serimek
Profile Joined August 2011
France2274 Posts
June 08 2012 21:30 GMT
#390
Please don't broke TvT Blizzard, it's the best match-up by far (TvZ and ZvP are fun to watch though)
SC2 is the best game to watch and was the best to play before I grew old and slow...
Enki
Profile Blog Joined January 2007
United States2548 Posts
June 08 2012 21:30 GMT
#391
On June 09 2012 06:16 Adreme wrote:
Show nested quote +
On June 09 2012 06:13 Enki wrote:
Just watched the PvZ battle report.

- That tempest range looks completely retarded.
- Oracles seem pretty troll
- Mothership needing its own building is a bit weird.
- Hydras are stupidly slow anymore

I can see some things already that won't make it to the final release. Overall not very impressed with it so far. I will save further judgement though until HotS beta is open to the public.


That wasnt a mothership. That was a mothership core that I believe can be upgraded into a mothership.

Also the Tempest range didnt seem that useful except when killing swarm host and dodging vipers. Other than that it seemed like most of what it did was rather inconsequential.


Yeah, my bad with the Mothership Core. It has other uses too though like that cannon.Tempest range looks completely imbalanced though. As a terran, I imagine something where the protoss army is sitting outside my base and the tempest just rapes all my buildings -_-
Maybe Blizzard wanted to give protoss a unit that can break a hardore turtler but the Tempest is overkill.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2012-06-08 21:31:26
June 08 2012 21:30 GMT
#392
Initial thoughts:

Mothership seems really... it just seems a bit awkward. It doesn't really fit in. Can it only stay on your nexus? I'll have to see more games but I can see a lot of changes to it as HotS develops.

The entombed spell is OP as hell. They should have kept it to the original and only have it entomb one mineral patch at the time at a reduced energy cost. Even if you react right away to this it's still a guaranteed 30-1m loss of mining time, and if you have three behind a base each and even semi-consistently do it then it will be really hard for zerg. Not sure about cloaking field, but could be interesting to do a small attack on an expansion with cloak then run.

Swarm host seems pretty useless in later stages. Locust die so quickly and there seems to be so few of them. It seems like they are consciously trying not to make it the same as the lurker, even though it would probably work much better. Perhaps either buff the movement speed of the locust or make it an upgrade, or let the swarm host produce more locust at a time, or produce them quicker, or give the locust more health, whatever! At the moment, as shown in the video, even if you have near 10 swarm host they are not as effective as I think they probably should be.

Tempest seems really strange, 22 range? Unnecessary imo. I'm not sure about their use even from the video.

The widow mine or whatever it is seems promising. As Browder says there's like a one in a million chance of a pro-player actually being affected by the splash, but it seems like a nice map control unit, same role as spider mine. Potential to get it into mineral lines could cause a lot of disruption.

Warhound, seems like another 1a unit. Pretty uninteresting from what was shown, I think TvT might just turn bio vs bio now, which will suck. Why does Blizzard always want to discourage mech play? tt

The blue flame hellion that turns into a mech guy... doesn't show how fast it is so I'm not sure how compatible it will be with bio, but looks essential for late game TvP and you could probably make some nice timings out of it. They don't seem to kill zealots substantially quicker than normal bio, though.

Zerg late game is gonna be OP as hell!!!!!! How do you fight against infestor/broodlord/viper/swarm host/ultra? They probably couldn't get the gas for it but seems like it will be even harder to deal with. I think there are too many units at the moment.

"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 21:30 GMT
#393
On June 09 2012 06:29 FakeDeath wrote:
The Oracle mechanic for harassing is terrible.
Basically, its GO IN and plant entomb and GO OUT.
How is that even called harassing? You dun need much micro or skill to do it.

They should make it require at least some micro like the banshee or mutalisk harass.

22 range tempest won't make it into the game.That is definitely OP.

Could see viper abduct range being nerfed. Binding cloud is fine if it only works on bio.
So ultralisk burrow charge do damage upon unburrowing?Sick.


How does the Oracle not require micro? Especially if you're managing more than one throughout the entire game. Great players will be able to use them while doing everything else and bad players won't be able to use them well.
zawk9
Profile Joined March 2011
United States427 Posts
June 08 2012 21:30 GMT
#394
On June 09 2012 05:58 Garmer wrote:
i don't like, how they are destroying siege tank, now they are basically useless in every mu.


Hope they buff it :/
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 21:31 GMT
#395
I want a TvZ battle report!
Then a TvP mech battle report!
Then a PvZ where the toss goes air!
Then.... MORE AGAIN!
I feel like a child looking into a candy shop.
VERY FRAGILE, LIKE A BABY PANDA EGG
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 21:31 GMT
#396
On June 09 2012 06:29 Infernal_dream wrote:
LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta.


But that is what we do, cry about units we have not used, are not final and have no way of knowing how they work. What would TL do if we were not complaining about things we could not even hope to fully understand?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
skiersteve
Profile Joined September 2011
United Kingdom268 Posts
June 08 2012 21:31 GMT
#397
looks like siege tanks will be completly useless now from the looks of things in all matchups
Sroobz
Profile Joined December 2011
United States1377 Posts
June 08 2012 21:31 GMT
#398
Queens looked really weird btw
Flash---Taeja---Mvp---Byun---DRG
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 21:31 GMT
#399
On June 09 2012 06:28 JerKy wrote:
Show nested quote +
On June 09 2012 06:26 The KY wrote:
On June 09 2012 06:24 Chargelot wrote:
On June 09 2012 06:23 Gamegene wrote:
On June 09 2012 06:21 ELA wrote:
As a terran player, I can't help but think that we're getting shafted for this expansion T.T - The Protoss and Zerg units look really really strong compared to what T has.. I havent played yet, so I could be wrong but thats my general impression


Brother. They... They...

We.

I think we're about to be extinct. The Zerg took my tanks and made my marines zealots. It.

I'm.

I can't play this race anymore.

Why.

Come brother. We will go Protoss together. It won't hurt so much if we go together.


Cowards.

Come join the brotoss bretheren ^_^


NEVER.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
June 08 2012 21:31 GMT
#400
I'm pretty sure that's a typo and the range is 12 on tempest. But really it's a carrier without the fighters, I wonder how it fares against mass mutas. I'm not very excited for protoss, really the only truly new thing I see, is a way to throw goo on minerals. Mothership stuff from WOL just got moved around really, I doubt that cloaking field will be very game changing. Zerg and terran will always be ready to get viking/corruptors to deal with colossus, at least with mothership cloaking you could tank AA dmg , vortes, offensive recall. I'm really curious what the gas costs on this stuff is.

Terran looks decent, certainly mech will be a viable tactic vs toss. OMG the return of spider mines... that also hit air. FML. Those things gave me nightmares in BW. I wonder what they do to mineral lines.


I'm sure all the Zergs are super excited, but really they shouldn't be. They got a bunch of op shit. I remember when protoss had a bunch of op shit in WOL beta. As a result the race got beat to a bloody pulp with the nerf bat. Most of it's base units, warp gates, forges, all got nerfed into the ground. Then they went back and nerfed warp gates again, and pylons. Now look where toss is, 2 base all in or turtle and hope you get your 3rd up before endless aggression hits you. I guess the new mothership will help you turtle even more.

I really dislike the swarm host. The last thing zerg needs is more infinite free units. Late game is such a bitch vs Broodlord, infestor. This is going to be silly.

But it is somewhat exciting. All the match-ups are going to completely reset, hopefully.
:)
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