• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:27
CEST 00:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9762 users

Call to Action: Balance Testing (live custom map) - Page 98

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 96 97 98 99 100 106 Next
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 01:55 GMT
#1941
On May 06 2012 10:47 TheDraken wrote:
Show nested quote +
On May 06 2012 10:31 mousez wrote:
Changing the range of queens from 3 to 5 pretty much kills reaper openings and probably a few others as well. I think that thats such a big change just to fight against the initial 4 hellions because it wont help once it gets more than that. it probably shuts down other early rush strategies as well as making a bunker rush much more difficult. i think it shuts down to many other strategies and doesnt really deal with the issue of hellions, which isnt that much of a threat as it has been around for over a year



everything sounds fine to me.

blizz making it easy to push back 4 hellions but not many more? isn't that the whole intent??

kill reapers? reapers are kinda already dead. don't neuter a whole race's early game just for your one unit.

shuts down other early rush strategies? hm, might have been what they meant to do.

makes bunker rush more difficult?? LOL. WHAT A TRAVESTY.


Since when were pro Zergs struggling with reaper openings, reactor hellion, or 2rax? Yes, they die or take damage to it sometimes, but it's not like it's imbalanced. Terrans die to roach/baneling busts, should bunker health be increased to compensate...?
From the void I am born into wave and particle
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
May 06 2012 02:01 GMT
#1942
lol still buffing p / z
www.root-gaming.com
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 06 2012 02:03 GMT
#1943
On May 06 2012 10:24 Noruxas wrote:
Idk man, I like using Polts fast medivac build, and thats before upgrades even start. S:


You actually said mid late game though.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 06 2012 02:06 GMT
#1944
On May 06 2012 10:55 corpuscle wrote:
Show nested quote +
On May 06 2012 10:47 TheDraken wrote:
On May 06 2012 10:31 mousez wrote:
Changing the range of queens from 3 to 5 pretty much kills reaper openings and probably a few others as well. I think that thats such a big change just to fight against the initial 4 hellions because it wont help once it gets more than that. it probably shuts down other early rush strategies as well as making a bunker rush much more difficult. i think it shuts down to many other strategies and doesnt really deal with the issue of hellions, which isnt that much of a threat as it has been around for over a year



everything sounds fine to me.

blizz making it easy to push back 4 hellions but not many more? isn't that the whole intent??

kill reapers? reapers are kinda already dead. don't neuter a whole race's early game just for your one unit.

shuts down other early rush strategies? hm, might have been what they meant to do.

makes bunker rush more difficult?? LOL. WHAT A TRAVESTY.


Since when were pro Zergs struggling with reaper openings, reactor hellion, or 2rax? Yes, they die or take damage to it sometimes, but it's not like it's imbalanced. Terrans die to roach/baneling busts, should bunker health be increased to compensate...?

I like how you're comparing standard openings to all-ins.
Average means I'm better than half of you.
TheDraken
Profile Joined July 2011
United States640 Posts
May 06 2012 02:09 GMT
#1945
On May 06 2012 10:55 corpuscle wrote:
Show nested quote +
On May 06 2012 10:47 TheDraken wrote:
On May 06 2012 10:31 mousez wrote:
Changing the range of queens from 3 to 5 pretty much kills reaper openings and probably a few others as well. I think that thats such a big change just to fight against the initial 4 hellions because it wont help once it gets more than that. it probably shuts down other early rush strategies as well as making a bunker rush much more difficult. i think it shuts down to many other strategies and doesnt really deal with the issue of hellions, which isnt that much of a threat as it has been around for over a year



everything sounds fine to me.

blizz making it easy to push back 4 hellions but not many more? isn't that the whole intent??

kill reapers? reapers are kinda already dead. don't neuter a whole race's early game just for your one unit.

shuts down other early rush strategies? hm, might have been what they meant to do.

makes bunker rush more difficult?? LOL. WHAT A TRAVESTY.


Since when were pro Zergs struggling with reaper openings, reactor hellion, or 2rax? Yes, they die or take damage to it sometimes, but it's not like it's imbalanced. Terrans die to roach/baneling busts, should bunker health be increased to compensate...?


die or take damage to them SOMETIMES? bro, like 80% of TvZ victories by terran are won with early hellions, a 2rax, or a bunker rush.

terrans don't NEED to successfully bunker rush to win. it's absurd that terrans operate with the mentality that if they can't reliably get a bunker up in the zerg's natural the game is somehow imbalanced.
fast food. y u no make me fast? <( ಠ益ಠ <)
Lokerek
Profile Joined December 2011
United States441 Posts
May 06 2012 02:31 GMT
#1946
On May 06 2012 10:45 Kingy604 wrote:
Show nested quote +
On May 06 2012 10:01 Lokerek wrote:
On May 06 2012 08:52 scypio wrote:
On May 06 2012 05:05 Creem wrote:
Problem is that for zerg there's not much to gain for holding off the hellion-harass as terran is able to enter mid-game barely dented economically, again due to how cheap helions are to produce. If anything, the zerg is probably behind due to either being forced to make roaches (which are now all but useless) or due to the economical damage the helions inflicted.


Nerchio makes a lot of roaches in games vs terrans and he can somehow find them useful. Today in the Ironsquid third-place match Nestea also won his game with roach-ling-bling. So I guess they are not that bad after all...


They are terrible because they do not transfer into late game in ZvP and ZvT. If a terran makes marines or protoss makes stalkers which they can do faster than zerg usually gets roach warren, the units are still used as a powerful 3/3 late game unit. However if zerg player decides to keep roaches in late them then they get wrecked by 3/3 marines , upgraded tanks, shredded by colossus and archons, easily split with forcefields.

As you said roach ling bling game from Nestea - That is not your late game unit and I haven't seen the game but I can guaranteed that was not a late game, macro game.


Stalkers are an awful unit for cost, especially against roaches. And how many protoss players keep enough sentries around for efficient FF versus roaches in the late game.

Stalkers advantages lie in their mobility and ability to shoot both air and ground, not in their ability to win a straight-up fight. This is why Stephano style is so strong, because they can annihilate anything a 2 base protoss throws at them aside from mass immortal (which gimps versus anything apart from roaches) and with roach speed you can force the protoss to engage in a place he doesn't want to, not mentioning that roaches are about half the cost of a stalker and about equal in 1v fights, especially where the toss has to engage straight up (such as defending your (insert expletive of choice here) natural from 125 supply of roaches)


You certainly sir have inability to read. Blink stalkers are very good vs roaches but that was not my point. I'm talking about transitioning to late game when roach wont kill archons,motherships, colossi. Stalkers however are used to blink under broodlords and cause severe dmg, sniping them at a good rate.

Stephano build - This is how you can't read before responding to someone's argument. I'm talking about late game with late game units. Not a 12 min around 3 base maxing on roaches with 60~ drones but rather a macro oriented game.
zmansman17
Profile Joined March 2011
United States2567 Posts
May 06 2012 02:44 GMT
#1947
On May 06 2012 11:31 Lokerek wrote:
Show nested quote +
On May 06 2012 10:45 Kingy604 wrote:
On May 06 2012 10:01 Lokerek wrote:
On May 06 2012 08:52 scypio wrote:
On May 06 2012 05:05 Creem wrote:
Problem is that for zerg there's not much to gain for holding off the hellion-harass as terran is able to enter mid-game barely dented economically, again due to how cheap helions are to produce. If anything, the zerg is probably behind due to either being forced to make roaches (which are now all but useless) or due to the economical damage the helions inflicted.


Nerchio makes a lot of roaches in games vs terrans and he can somehow find them useful. Today in the Ironsquid third-place match Nestea also won his game with roach-ling-bling. So I guess they are not that bad after all...


They are terrible because they do not transfer into late game in ZvP and ZvT. If a terran makes marines or protoss makes stalkers which they can do faster than zerg usually gets roach warren, the units are still used as a powerful 3/3 late game unit. However if zerg player decides to keep roaches in late them then they get wrecked by 3/3 marines , upgraded tanks, shredded by colossus and archons, easily split with forcefields.

As you said roach ling bling game from Nestea - That is not your late game unit and I haven't seen the game but I can guaranteed that was not a late game, macro game.


Stalkers are an awful unit for cost, especially against roaches. And how many protoss players keep enough sentries around for efficient FF versus roaches in the late game.

Stalkers advantages lie in their mobility and ability to shoot both air and ground, not in their ability to win a straight-up fight. This is why Stephano style is so strong, because they can annihilate anything a 2 base protoss throws at them aside from mass immortal (which gimps versus anything apart from roaches) and with roach speed you can force the protoss to engage in a place he doesn't want to, not mentioning that roaches are about half the cost of a stalker and about equal in 1v fights, especially where the toss has to engage straight up (such as defending your (insert expletive of choice here) natural from 125 supply of roaches)


You certainly sir have inability to read. Blink stalkers are very good vs roaches but that was not my point. I'm talking about transitioning to late game when roach wont kill archons,motherships, colossi. Stalkers however are used to blink under broodlords and cause severe dmg, sniping them at a good rate.

Stephano build - This is how you can't read before responding to someone's argument. I'm talking about late game with late game units. Not a 12 min around 3 base maxing on roaches with 60~ drones but rather a macro oriented game.


He did not mention Blink Stalkers, only stalkers so it would appear that before you accuse him of an ability to read, you may want to read more closely yourself.

Furthermore, your point earlier was completely wrong when you said roaches "were a terrible and useless unit". If that's not QQ, I'm not sure what is. I offrace Protoss at rank 2 Master and all zergs will do is Mass roach all game, and maybe add some infestors and hive tech. I'm not quite certain how you could claim that a unit as beefy as a roach that costs 75/25 is possibly, as you said, "terrible and useless unit."

You also generalized the roach to be poor against Terran as well, which once again, is completely wrong. Before making such outlandish statements, it may be best to improve your own play and move passed your clear biases and inadequacies in your own play.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
dylan522p
Profile Joined May 2012
United States38 Posts
May 06 2012 03:16 GMT
#1948
I've been finding in ZvT that hellions are really not as big of a problem because of the queen change. I get just as many queens, and now if Terran dares to do drive by they get even more damage done by my queens. It really tweaks the match up so finely that Im sure it will have great effect on larger hellion numbers for pro-games. I think the heavy hellion openings will stop happening as frequently. Maybe Im just over expecting queen buff.
FnaticaLive FnaticByuL FnaticMoon FnaticNightEnD FnaticOz FnaticRain FnaticToD
Lokerek
Profile Joined December 2011
United States441 Posts
May 06 2012 03:26 GMT
#1949
On May 06 2012 11:44 zmansman17 wrote:
Show nested quote +
On May 06 2012 11:31 Lokerek wrote:
On May 06 2012 10:45 Kingy604 wrote:
On May 06 2012 10:01 Lokerek wrote:
On May 06 2012 08:52 scypio wrote:
On May 06 2012 05:05 Creem wrote:
Problem is that for zerg there's not much to gain for holding off the hellion-harass as terran is able to enter mid-game barely dented economically, again due to how cheap helions are to produce. If anything, the zerg is probably behind due to either being forced to make roaches (which are now all but useless) or due to the economical damage the helions inflicted.


Nerchio makes a lot of roaches in games vs terrans and he can somehow find them useful. Today in the Ironsquid third-place match Nestea also won his game with roach-ling-bling. So I guess they are not that bad after all...


They are terrible because they do not transfer into late game in ZvP and ZvT. If a terran makes marines or protoss makes stalkers which they can do faster than zerg usually gets roach warren, the units are still used as a powerful 3/3 late game unit. However if zerg player decides to keep roaches in late them then they get wrecked by 3/3 marines , upgraded tanks, shredded by colossus and archons, easily split with forcefields.

As you said roach ling bling game from Nestea - That is not your late game unit and I haven't seen the game but I can guaranteed that was not a late game, macro game.


Stalkers are an awful unit for cost, especially against roaches. And how many protoss players keep enough sentries around for efficient FF versus roaches in the late game.

Stalkers advantages lie in their mobility and ability to shoot both air and ground, not in their ability to win a straight-up fight. This is why Stephano style is so strong, because they can annihilate anything a 2 base protoss throws at them aside from mass immortal (which gimps versus anything apart from roaches) and with roach speed you can force the protoss to engage in a place he doesn't want to, not mentioning that roaches are about half the cost of a stalker and about equal in 1v fights, especially where the toss has to engage straight up (such as defending your (insert expletive of choice here) natural from 125 supply of roaches)


You certainly sir have inability to read. Blink stalkers are very good vs roaches but that was not my point. I'm talking about transitioning to late game when roach wont kill archons,motherships, colossi. Stalkers however are used to blink under broodlords and cause severe dmg, sniping them at a good rate.

Stephano build - This is how you can't read before responding to someone's argument. I'm talking about late game with late game units. Not a 12 min around 3 base maxing on roaches with 60~ drones but rather a macro oriented game.


He did not mention Blink Stalkers, only stalkers so it would appear that before you accuse him of an ability to read, you may want to read more closely yourself.

Furthermore, your point earlier was completely wrong when you said roaches "were a terrible and useless unit". If that's not QQ, I'm not sure what is. I offrace Protoss at rank 2 Master and all zergs will do is Mass roach all game, and maybe add some infestors and hive tech. I'm not quite certain how you could claim that a unit as beefy as a roach that costs 75/25 is possibly, as you said, "terrible and useless unit."

You also generalized the roach to be poor against Terran as well, which once again, is completely wrong. Before making such outlandish statements, it may be best to improve your own play and move passed your clear biases and inadequacies in your own play.



It clearly seems you are the one who can't read too.
My whole point was :
"They are terrible because they do not transfer into late game in ZvP and ZvT"
- At late game, stalkers always have blink in PROS game - they are balancing game for the pros.
- Roaches are terrible vs colossi,archon, stalker, mothership deathballs - Late game composition in ZvP
- If you happen to watch ZvT, late game is broodlords, infestors, crack lings - roaches are not present in late game
- Even vs terran mech roaches were only utilized to drops in production bases
- If you are going to claim roach counters mech - then you are talking about MID GAME which is true not LATE GAME

- They mass roaches in ZvP ? How cute ... But in those games you do not get late game unit compositions. The game is decided before that whether protoss defends or zerg wins. AND WE ARE TALKING ABOUT LATE GAME WITH LATE GAME UNIT COMPOSITIONS.

- You offrace as rank 2 Master on NA - Congratulations. I'm pretty sure you are the next big thing and going to win all the tournaments and show us all how to play the game. I want to see the mass roaches you meet on ladder to beat korean protosses. This balance talk is about games played by pro, not some scrubs on NA server.
- One guy already proved he can get to GM on EU/NA by 6 pool opening every game. His games are as much of a value to balance as your 2nd rank offracing master.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 03:28 GMT
#1950
On May 06 2012 11:06 WolfintheSheep wrote:
Show nested quote +
On May 06 2012 10:55 corpuscle wrote:
On May 06 2012 10:47 TheDraken wrote:
On May 06 2012 10:31 mousez wrote:
Changing the range of queens from 3 to 5 pretty much kills reaper openings and probably a few others as well. I think that thats such a big change just to fight against the initial 4 hellions because it wont help once it gets more than that. it probably shuts down other early rush strategies as well as making a bunker rush much more difficult. i think it shuts down to many other strategies and doesnt really deal with the issue of hellions, which isnt that much of a threat as it has been around for over a year



everything sounds fine to me.

blizz making it easy to push back 4 hellions but not many more? isn't that the whole intent??

kill reapers? reapers are kinda already dead. don't neuter a whole race's early game just for your one unit.

shuts down other early rush strategies? hm, might have been what they meant to do.

makes bunker rush more difficult?? LOL. WHAT A TRAVESTY.


Since when were pro Zergs struggling with reaper openings, reactor hellion, or 2rax? Yes, they die or take damage to it sometimes, but it's not like it's imbalanced. Terrans die to roach/baneling busts, should bunker health be increased to compensate...?

I like how you're comparing standard openings to all-ins.


It's called an analogy. The point I was trying to make is "just because people sometimes lose against certain builds doesn't mean there's something wrong with the game."

die or take damage to them SOMETIMES? bro, like 80% of TvZ victories by terran are won with early hellions, a 2rax, or a bunker rush.

terrans don't NEED to successfully bunker rush to win. it's absurd that terrans operate with the mentality that if they can't reliably get a bunker up in the zerg's natural the game is somehow imbalanced.


Terrans don't need to bunker rush to win, no. It makes the game more interesting that they have the option, and I don't see any reason why it should be taken away when good Zergs so rarely lose to it.

And yes, most Terran wins are off of a 2rax, reactor hellion play, or bunker rush. Those are the 3 standard builds in the matchup, you almost never see Terrans doing anything else (I am including 1rax expand into reactor hellion as a variant of a reactor hellion build). It's completely idiotic to say "well most of the time Terran wins, they used a standard build!" I could just as easily say "most of the time Zerg wins, they go 15hatch!"
From the void I am born into wave and particle
InoyouS2
Profile Joined December 2011
1005 Posts
May 06 2012 03:33 GMT
#1951
It'd be nice to see Terran get a few small buffs to fix the imbalance (however big or small) in TvP atm. It's sad to see even the most macro-oriented player in the game (IMMvp) have to resort to cheesing a foreign Protoss player in the GSL quarter finals, those are not games I want to watch as a spectator.

Nerf bio, buff another couple of units (maybe add +damage to mechanical to thor or tank?) so that we don't see just pure bio versus a much wider range of units for the Protoss.

The zerg changes are good, zergs are struggling recently.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
S_SienZ
Profile Joined September 2011
1878 Posts
May 06 2012 03:35 GMT
#1952
On May 06 2012 12:33 InoyouS2 wrote:
It'd be nice to see Terran get a few small buffs to fix the imbalance (however big or small) in TvP atm. It's sad to see even the most macro-oriented player in the game (IMMvp) have to resort to cheesing a foreign Protoss player in the GSL quarter finals, those are not games I want to watch as a spectator.

Nerf bio, buff another couple of units (maybe add +damage to mechanical to thor or tank?) so that we don't see just pure bio versus a much wider range of units for the Protoss.

The zerg changes are good, zergs are struggling recently.

Nerfing bio would have a huge spill over effect to TvT and TvZ though.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 03:36 GMT
#1953
On May 06 2012 12:33 InoyouS2 wrote:
It'd be nice to see Terran get a few small buffs to fix the imbalance (however big or small) in TvP atm. It's sad to see even the most macro-oriented player in the game (IMMvp) have to resort to cheesing a foreign Protoss player in the GSL quarter finals, those are not games I want to watch as a spectator.

Nerf bio, buff another couple of units (maybe add +damage to mechanical to thor or tank?) so that we don't see just pure bio versus a much wider range of units for the Protoss.

The zerg changes are good, zergs are struggling recently.


I think they could help out Zerg and Terran in one fell swoop by reverting the upgrade cost change, maybe not all the way but increasing the costs by 25/25 or something. It's a tiny bit of help against +1 zealot pressure and +2 blink builds, and obviously nerfs double forge pretty hard.
From the void I am born into wave and particle
Lokerek
Profile Joined December 2011
United States441 Posts
May 06 2012 03:43 GMT
#1954
On May 06 2012 12:36 corpuscle wrote:
Show nested quote +
On May 06 2012 12:33 InoyouS2 wrote:
It'd be nice to see Terran get a few small buffs to fix the imbalance (however big or small) in TvP atm. It's sad to see even the most macro-oriented player in the game (IMMvp) have to resort to cheesing a foreign Protoss player in the GSL quarter finals, those are not games I want to watch as a spectator.

Nerf bio, buff another couple of units (maybe add +damage to mechanical to thor or tank?) so that we don't see just pure bio versus a much wider range of units for the Protoss.

The zerg changes are good, zergs are struggling recently.


I think they could help out Zerg and Terran in one fell swoop by reverting the upgrade cost change, maybe not all the way but increasing the costs by 25/25 or something. It's a tiny bit of help against +1 zealot pressure and +2 blink builds, and obviously nerfs double forge pretty hard.


Agree - Even as a zerg player, watching TvP is disgusting if you cannot have macro orient but you have to cheese.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-06 03:44:40
May 06 2012 03:43 GMT
#1955
On May 06 2012 04:34 Xapti wrote:
Show nested quote +
On May 06 2012 04:33 convention wrote:
If an all-in has only a 50% win rate when it is unscouted, then no one would ever do it.

No. All-in builds are useful because they give lower skill level players a higher chance of winning. Their chances of winning could be down around 10-40% without doing an all-in tactic.
That said, it is probably somewhat higher than 50% though. Thing is, there are so many variables when dealing with percentages — the map, the specific all-in, when it's noticed, how good the player is at the all-in, how good the players are in general, etc.. It's pretty much impossible to just take the "average" of all of those values

Show nested quote +
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?
I would actually agree that they are overpowered. You just need to understand what overpowered is, or at least the definition of the person saying it. Thors can be countered at high level play in a fashion that makes them nothing special, but that dosen't instantly mean that they aren't overpowered. Thors can be very hard to counter at lower levels if the opponent just masses them, generally with some hellion support or even tank support, and gets 2-2 or 3-3 upgrades. I've seen this strategy used effectively at masters level, or even professional play. I'm not saying it can't be countered, but it's not simple (unless they clump all the thors into a little ball).


this is exactly why ppl of lower skill should NEVER engage in discussions about balance...... u have no clue what u are talking about bro.

like literally no clue....
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-05-06 03:59:36
May 06 2012 03:57 GMT
#1956
On May 06 2012 12:28 corpuscle wrote:
Show nested quote +
On May 06 2012 11:06 WolfintheSheep wrote:
On May 06 2012 10:55 corpuscle wrote:
On May 06 2012 10:47 TheDraken wrote:
On May 06 2012 10:31 mousez wrote:
Changing the range of queens from 3 to 5 pretty much kills reaper openings and probably a few others as well. I think that thats such a big change just to fight against the initial 4 hellions because it wont help once it gets more than that. it probably shuts down other early rush strategies as well as making a bunker rush much more difficult. i think it shuts down to many other strategies and doesnt really deal with the issue of hellions, which isnt that much of a threat as it has been around for over a year



everything sounds fine to me.

blizz making it easy to push back 4 hellions but not many more? isn't that the whole intent??

kill reapers? reapers are kinda already dead. don't neuter a whole race's early game just for your one unit.

shuts down other early rush strategies? hm, might have been what they meant to do.

makes bunker rush more difficult?? LOL. WHAT A TRAVESTY.


Since when were pro Zergs struggling with reaper openings, reactor hellion, or 2rax? Yes, they die or take damage to it sometimes, but it's not like it's imbalanced. Terrans die to roach/baneling busts, should bunker health be increased to compensate...?

I like how you're comparing standard openings to all-ins.


It's called an analogy. The point I was trying to make is "just because people sometimes lose against certain builds doesn't mean there's something wrong with the game."

Show nested quote +
die or take damage to them SOMETIMES? bro, like 80% of TvZ victories by terran are won with early hellions, a 2rax, or a bunker rush.

terrans don't NEED to successfully bunker rush to win. it's absurd that terrans operate with the mentality that if they can't reliably get a bunker up in the zerg's natural the game is somehow imbalanced.


Terrans don't need to bunker rush to win, no. It makes the game more interesting that they have the option, and I don't see any reason why it should be taken away when good Zergs so rarely lose to it.

And yes, most Terran wins are off of a 2rax, reactor hellion play, or bunker rush. Those are the 3 standard builds in the matchup, you almost never see Terrans doing anything else (I am including 1rax expand into reactor hellion as a variant of a reactor hellion build). It's completely idiotic to say "well most of the time Terran wins, they used a standard build!" I could just as easily say "most of the time Zerg wins, they go 15hatch!"

See how he said something stupid to respond to your stupid analogy? Yeah, don't say stupid things.

Queen range change seems like a nice fix IMO. Should tone down build order wins (proxy 2rax vs hatch first) by making the standard a little stronger against dedicated rushes, and more solid against pressures (assuming 4queen openers become standard). It also means the things that were possibilities don't change (ie. creep spread is just as fast), it's just harder to respond to it (which forces adaption - good thing!).

The reaper should really be ignored for the purposes of balancing the game - it's already been made 99.99% irrelevant intentionally. The unit just needs a redesign at this point. They can balance around the HotS variant (with health regen and such) later.

The most interesting thing about the new fix is that it doesn't really remove real strategies. You can still micro around 5 range queens so 2rax shouldn't completely die, getting bunkers up will just be harder, as maybe it should be. Ling/baneling attacks will still be super effective, queens will just be better at focusing down banelings. Mass hellion builds will still kill players that don't scout it or sim (or make many queens). Build order wins should go down and scouting ability should go up, giving good players more room to be good.

Seems solid.
"You seem to think about this game a lot"
Nourek
Profile Joined February 2011
Germany188 Posts
May 06 2012 04:25 GMT
#1957
On May 06 2012 01:38 sieksdekciw wrote:
Show nested quote +
On May 06 2012 01:35 teamhozac wrote:
[

How about zerg just starts with 80 drones and three hatches and we play catch up? Apparently that is what they want

That's what they are getting. Terran, the race that is 30% less than zerg in ladder and that has no single foreigner that won any tournament but 1, is not being buffed, but zerg and toss, the races with most representation on ladder, aare being buffed. Seems legit.

My last 61 games in Plat EU (since my ~3 month hiatus):
28 ZvZs
24 ZvTs
9 ZvPs

Buff Protoss? Or is that sort of statistic useless, especially for balancing? I'm gonna go with the latter.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 06 2012 04:48 GMT
#1958
No, protoss are placed higer in the ladder, thus you don't see a gold or lower protoss because of how easy this race is.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
K3Nyy
Profile Joined February 2010
United States1961 Posts
May 06 2012 04:50 GMT
#1959
On May 06 2012 12:26 Lokerek wrote:
Show nested quote +
On May 06 2012 11:44 zmansman17 wrote:
On May 06 2012 11:31 Lokerek wrote:
On May 06 2012 10:45 Kingy604 wrote:
On May 06 2012 10:01 Lokerek wrote:
On May 06 2012 08:52 scypio wrote:
On May 06 2012 05:05 Creem wrote:
Problem is that for zerg there's not much to gain for holding off the hellion-harass as terran is able to enter mid-game barely dented economically, again due to how cheap helions are to produce. If anything, the zerg is probably behind due to either being forced to make roaches (which are now all but useless) or due to the economical damage the helions inflicted.


Nerchio makes a lot of roaches in games vs terrans and he can somehow find them useful. Today in the Ironsquid third-place match Nestea also won his game with roach-ling-bling. So I guess they are not that bad after all...


They are terrible because they do not transfer into late game in ZvP and ZvT. If a terran makes marines or protoss makes stalkers which they can do faster than zerg usually gets roach warren, the units are still used as a powerful 3/3 late game unit. However if zerg player decides to keep roaches in late them then they get wrecked by 3/3 marines , upgraded tanks, shredded by colossus and archons, easily split with forcefields.

As you said roach ling bling game from Nestea - That is not your late game unit and I haven't seen the game but I can guaranteed that was not a late game, macro game.


Stalkers are an awful unit for cost, especially against roaches. And how many protoss players keep enough sentries around for efficient FF versus roaches in the late game.

Stalkers advantages lie in their mobility and ability to shoot both air and ground, not in their ability to win a straight-up fight. This is why Stephano style is so strong, because they can annihilate anything a 2 base protoss throws at them aside from mass immortal (which gimps versus anything apart from roaches) and with roach speed you can force the protoss to engage in a place he doesn't want to, not mentioning that roaches are about half the cost of a stalker and about equal in 1v fights, especially where the toss has to engage straight up (such as defending your (insert expletive of choice here) natural from 125 supply of roaches)


You certainly sir have inability to read. Blink stalkers are very good vs roaches but that was not my point. I'm talking about transitioning to late game when roach wont kill archons,motherships, colossi. Stalkers however are used to blink under broodlords and cause severe dmg, sniping them at a good rate.

Stephano build - This is how you can't read before responding to someone's argument. I'm talking about late game with late game units. Not a 12 min around 3 base maxing on roaches with 60~ drones but rather a macro oriented game.


He did not mention Blink Stalkers, only stalkers so it would appear that before you accuse him of an ability to read, you may want to read more closely yourself.

Furthermore, your point earlier was completely wrong when you said roaches "were a terrible and useless unit". If that's not QQ, I'm not sure what is. I offrace Protoss at rank 2 Master and all zergs will do is Mass roach all game, and maybe add some infestors and hive tech. I'm not quite certain how you could claim that a unit as beefy as a roach that costs 75/25 is possibly, as you said, "terrible and useless unit."

You also generalized the roach to be poor against Terran as well, which once again, is completely wrong. Before making such outlandish statements, it may be best to improve your own play and move passed your clear biases and inadequacies in your own play.



It clearly seems you are the one who can't read too.
My whole point was :
"They are terrible because they do not transfer into late game in ZvP and ZvT"
- At late game, stalkers always have blink in PROS game - they are balancing game for the pros.
- Roaches are terrible vs colossi,archon, stalker, mothership deathballs - Late game composition in ZvP
- If you happen to watch ZvT, late game is broodlords, infestors, crack lings - roaches are not present in late game
- Even vs terran mech roaches were only utilized to drops in production bases
- If you are going to claim roach counters mech - then you are talking about MID GAME which is true not LATE GAME

- They mass roaches in ZvP ? How cute ... But in those games you do not get late game unit compositions. The game is decided before that whether protoss defends or zerg wins. AND WE ARE TALKING ABOUT LATE GAME WITH LATE GAME UNIT COMPOSITIONS.

- You offrace as rank 2 Master on NA - Congratulations. I'm pretty sure you are the next big thing and going to win all the tournaments and show us all how to play the game. I want to see the mass roaches you meet on ladder to beat korean protosses. This balance talk is about games played by pro, not some scrubs on NA server.
- One guy already proved he can get to GM on EU/NA by 6 pool opening every game. His games are as much of a value to balance as your 2nd rank offracing master.


Roaches are not an endgame unit, they are a midgame unit. If you're still on Roach tech vs P/T when you're both maxed, then you were really far behind all game or you just decided to make a bad late game unit composition.

They're certain not "bad". They are ridiculously cost effective in the midgame and as long as you keep the game in a midgame stage, they'll always be good.
lugaidster
Profile Joined October 2011
Chile30 Posts
May 06 2012 04:51 GMT
#1960
For a full year of struggling protoss many said that people should just wait and let the protoss adapt. Now that protoss are winning everyone is quick to spout NERF THAT S**T. I think that we should have patience and let Terran adapt this time. It's good to not be the owning race every once in a while. Maybe patches will come, maybe they won't, but let's give terrans some time to adapt.
Prev 1 96 97 98 99 100 106 Next
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 321
Nathanias 93
StarCraft: Brood War
Britney 15020
Artosis 442
Liquid`Hasu 255
firebathero 248
ProTech183
910 40
HiyA 15
Dota 2
syndereN668
monkeys_forever396
League of Legends
Doublelift4115
Counter-Strike
Fnx 1187
kRYSTAL_37
Super Smash Bros
PPMD54
Heroes of the Storm
Trikslyr74
Other Games
summit1g4184
FrodaN701
shahzam517
ToD267
C9.Mang0201
NeuroSwarm74
QueenE47
JuggernautJason44
ViBE39
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 22
• musti20045 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki22
• blackmanpl 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1010
Other Games
• imaqtpie943
• Shiphtur451
Upcoming Events
OSC
33m
WardiTV Summer Champion…
12h 33m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
15h 33m
Big Brain Bouts
17h 33m
FEL
1d 10h
Patches Events
1d 14h
AI Arena Tournament
1d 18h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.