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Call to Action: Balance Testing (live custom map) - Page 100

Forum Index > SC2 General
2110 CommentsPost a Reply
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Mayd
Profile Joined August 2011
Finland251 Posts
Last Edited: 2012-05-06 07:10:04
May 06 2012 07:04 GMT
#1981
Seems like the range is gonna ruin the purpose of hellion openings. If you can't deny creep or 3rd it's not worth it. And who loses to reactor hellions anyway? The build is not designed to kill zerg and zerg shouldn't ever lose to it.
유리 | 티파니 | 리지
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 07:12 GMT
#1982
On May 06 2012 16:03 sCCrooked wrote:

This is not a good comparison. The roach/ling or ling/bling all-ins are not what are the issue here. Its the basic first step in a macro build that's able to kill Zerg off so easily all the way up through master. A better comparison is not the first roaches, but if Zerg were somehow able to pull a reliable win % off of their first 4-6 lings.


The point I was trying to illustrate is that making small mistakes can lead to losses as any race, not just Zerg. It may have been more apt to say "well, I can lose my initial hellions by not paying attention to them for .5 seconds and getting them surrounded by speedlings, and then I have zero map control or ability to push on most ladder maps if that happens, so the Zerg can play super greedy and there's almost nothing I can do until 10 minutes into the game."


Now this, I agree with. Losing that many drones with proper defenses being made is a little silly. If you really have that much stuff, hellions shouldn't be able to touch you unless they made a shit-ton of them or something and you didn't scout it. The thing is that hellions are so cost-effective and can often outright win games if the Z makes a single critical mistake. Z simply does not have anything that early without using an all-in type of build in which case everyone just cries "omgZsocheezy". If you prepare for hellions properly, you end up spending a lot more than T since making that reactor and factory is just preparation for later. Z do not use roaches so much vs late-game, so the trade is not even. If there were something we could upgrade in the queens or lings or anything that we actually use elsewhere in the game flow, I'm sure the complaints would just about vanish.


Something people often miss about reactor hellion, though, is that you cut a lot of units to get them out. You're excessively vulnerable unless you control the hellions perfectly, since typically you're going to be sitting on 4 hellions, 6-8 marines, a bunker, and an incomplete wall at your natural if you don't scout a bust coming. Yes, it's very fragile for the Zerg, but it's also very fragile for the Terran; both players are relying on controlling everything properly, or you can lose the game.

I understand that Zerg has to go allin to effectively punish the Terran's mistakes, so it's much more risky, but that's kind of just how the metagame works right now, I don't think it's necessarily broken.
From the void I am born into wave and particle
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 06 2012 07:14 GMT
#1983
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
IMoperator
Profile Joined October 2011
4476 Posts
May 06 2012 07:28 GMT
#1984
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.

I'm willing to do this lol.
zmansman17
Profile Joined March 2011
United States2567 Posts
May 06 2012 07:43 GMT
#1985
On May 06 2012 16:28 IMoperator wrote:
Show nested quote +
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.

I'm willing to do this lol.


Yeah +1 for this. I think it would really go through a lot of the BS
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 07:46 GMT
#1986
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.


You can usually tell anyway, but yeah, it'd be nice.
From the void I am born into wave and particle
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 06 2012 07:54 GMT
#1987
On May 06 2012 16:12 corpuscle wrote:
I understand that Zerg has to go allin to effectively punish the Terran's mistakes, so it's much more risky, but that's kind of just how the metagame works right now, I don't think it's necessarily broken.


Its not really broken as some claim, but I really did think the OL speed adjustment was necessary so we at least have a chance to see everything and prepare. I think just practicing against it over and over again (if opponent is masters or higher) is a good way to teach yourself to not call things "broken" so easily, but honestly how many of the player base are willing to actually do that? Most these days are just casual bronzes.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2012 07:57 GMT
#1988
On May 06 2012 16:54 sCCrooked wrote:
Show nested quote +
On May 06 2012 16:12 corpuscle wrote:
I understand that Zerg has to go allin to effectively punish the Terran's mistakes, so it's much more risky, but that's kind of just how the metagame works right now, I don't think it's necessarily broken.


Its not really broken as some claim, but I really did think the OL speed adjustment was necessary so we at least have a chance to see everything and prepare. I think just practicing against it over and over again (if opponent is masters or higher) is a good way to teach yourself to not call things "broken" so easily, but honestly how many of the player base are willing to actually do that? Most these days are just casual bronzes.


I'm totally okay with the OL speed change, there's too much T and P can do in the mid-early game that Zerg can just die to if they don't know it's coming, which is boring and stupid. The queen buff is going too far.
From the void I am born into wave and particle
naastyOne
Profile Joined April 2012
491 Posts
May 06 2012 08:01 GMT
#1989
about overlord speed increase:
Musicus
Profile Joined August 2011
Germany23579 Posts
May 06 2012 08:08 GMT
#1990
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.


I like the idea, would be nice to know
Maru and Serral are probably top 5.
Lovely_US
Profile Joined August 2011
United States94 Posts
May 06 2012 09:36 GMT
#1991
I feel like just in general you should play the map a few times at least before you come and speculate about balance. Not that speculating is wrong, but a more informed opinion is a better opinion and would weed out a lot of the useless trolling and incorrect theories.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 06 2012 09:41 GMT
#1992
I would love to see both vikings corruptors, and void rays receive damage nerfs, as well as the colossus receiving a health reduction. The main reason those units have such high damage is for the colossus, but if the colossus had less HP those air units wouldn't need the high damage, and capitol ships in return would become more viable.
S1 3500+ Master T. S2 1600+ Master T.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 06 2012 09:54 GMT
#1993
I don't agree with the Queen range change. The zerg should be given the possibility to defend stuff like hellion run-bys through good scouting and according reaction, and not because their regular unit mixture (several lings, queens) can defend it. On the other hand, yay for Queens in monobattles then!
Nachtwind
Profile Joined June 2011
Germany1130 Posts
May 06 2012 09:57 GMT
#1994
On May 06 2012 17:08 Musicus wrote:
Show nested quote +
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.


I like the idea, would be nice to know


Oh yes wow arena like bnet bm would be really nice
invisible tetris level master
naastyOne
Profile Joined April 2012
491 Posts
May 06 2012 10:30 GMT
#1995
On May 06 2012 18:41 DooMDash wrote:
I would love to see both vikings corruptors, and void rays receive damage nerfs, as well as the colossus receiving a health reduction. The main reason those units have such high damage is for the colossus, but if the colossus had less HP those air units wouldn't need the high damage, and capitol ships in return would become more viable.

Bul, oh er wrong.
The issues with capital ships, are that they are freaking slow, You just need to get a large pack of them, which takes time, and then you lose to multi-prone attacks, oh and Battlecruiser attack sucks, who was the genius to make a slow unit with short range attack.

And Void Ray needs buff, not nerf, when did you see Void Rays in tournaments last time?
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 06 2012 10:33 GMT
#1996
On May 06 2012 17:01 naastyOne wrote:
about overlord speed increase:
http://www.youtube.com/watch?feature=player_embedded&v=w1rfRwIuXTg

haha, brilliant!
Nerf raxes!
我的媽和她的瘋狂的外甥都
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 06 2012 10:33 GMT
#1997
On May 06 2012 18:41 DooMDash wrote:
I would love to see both vikings corruptors, and void rays receive damage nerfs, as well as the colossus receiving a health reduction. The main reason those units have such high damage is for the colossus, but if the colossus had less HP those air units wouldn't need the high damage, and capitol ships in return would become more viable.


Or just buff the capital ships slightly which I would like to see.
For example buff the battlecruiser air to ground damage a bit so BCs become viable in TvP like they once were. Give terrans an option if they don't like MMM lategame. It might not be fantastic in higher levels but lower level terrans might not get as frustated by being rolled by chargelots lategame.
Carrier slight buff in damage couldn't be bad, it's so far from good now anyways.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 06 2012 10:44 GMT
#1998
On May 06 2012 19:30 naastyOne wrote:
Show nested quote +
On May 06 2012 18:41 DooMDash wrote:
I would love to see both vikings corruptors, and void rays receive damage nerfs, as well as the colossus receiving a health reduction. The main reason those units have such high damage is for the colossus, but if the colossus had less HP those air units wouldn't need the high damage, and capitol ships in return would become more viable.

Bul, oh er wrong.
The issues with capital ships, are that they are freaking slow, You just need to get a large pack of them, which takes time, and then you lose to multi-prone attacks, oh and Battlecruiser attack sucks, who was the genius to make a slow unit with short range attack.

And Void Ray needs buff, not nerf, when did you see Void Rays in tournaments last time?

Didn't Genuis kill a bunch of codeS terrans 3 gate prox voidraying them on the way to the last GSL finals (I definitely remeber at least one good one)... Anyway, they're fine as they are and they don't do that well vs carrier/BC anyway, despite that being the original stated design intention. The general idea seems sound though but its a bit big to mess with all those numbers at once. Carriers just need that interceptor twin attack making a single so it scales better with/against ups, throw in better range/interceptor recall for some BW style overrated carrier micro and everyNony will be happy.
我的媽和她的瘋狂的外甥都
ThomasHobbes
Profile Joined October 2010
United States197 Posts
May 06 2012 10:45 GMT
#1999
On May 06 2012 18:41 DooMDash wrote:
I would love to see both vikings corruptors, and void rays receive damage nerfs, as well as the colossus receiving a health reduction. The main reason those units have such high damage is for the colossus, but if the colossus had less HP those air units wouldn't need the high damage, and capitol ships in return would become more viable.


Corrupters have such high damage because they're Zergs only real committed AA defense.
"The life of man, solitary, poor, nasty, brutish, and short."
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 06 2012 10:57 GMT
#2000
On May 06 2012 16:14 iAmJeffReY wrote:
This kind of thread is why I feel everyone should have a sc2 profile linked to their name. Like after posts, it would say bronze/silver/gold/plat/diamond/masters/gmasters. It really helps when talking about balance and other issues when you know you're not talking to an extremely low level player that is a I watch every tournament theorycraft pro...that bases everything off one series in one tournament to show why something is so imbalanced.


Please. I understand that TL wants an open forum for discussion which is perfectly reasonable, but having a requirement of linking your b.net profile to be shown in strategy section posts would be a nice addition. However I know some people would argue that they either don't have time, don't feel inclined to play ladder games or feel that their understanding is higher than their actual playing ability so there's no way this would ever happen.
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