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The Basic Guidelines of Working within Competitive Gaming [StarCraft II] Welcome, my name is Michael Cohen/Torte de Lini. I'm writing this with the idea of both ensuring people who are interested in working in the industry are aware of what to look for, how to get involved and what to expect when working within this scene. Also, I hope to advise those who manage volunteers, players, contributors on how to not only treat them properly, but to also sell your organization over others. Upon reaching 20,000 posts, I've come to realize both two things: the misconception of what people should seek or understand when wanting to do that little extra in this E-Sports scene and how organizations, big or small, usually treat their volunteers/contributors. This guide aims to both state the obvious of fair treatment, considerations of both sides and draw upon my own experiences to both outline what's to be expected for up and coming contributors. *This is based on personal opinion, experience, views and understanding. Everything read and said should always be taken with a grain of salt and not with the intent to hurt or promote a group over another, but rather to inform the intended readers.
Index: Part I: The Basic Guidelines Part II: Becoming a contributor of E-Sports Part III: Being a mindful organization Part IV: Fin
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Uncharted and Unsung [Getting what you put in] Motivation is a strong force in the human mind to go that extra step. To change from just a spectator, consumer or fan of E-Sports to a cog of the many organizations that propel itself to both victories and media exposure. Your work is the community's gain. For every iconic person to do something great for the community, there are at least 100 other people who have their own form of contribution without a single mention or recollection of their name. If you want to get into E-Sports, you need to have the right reasons lined up: - There is no money involved, this is not some scare-tactic, a harsh way to keep your expectations low. There is very little money involved and if there is; it is very likely never going to come to you. Everyone is an investor: an investor of time, financials or hard-work. You can be too, the currency in E-Sports, not just StarCraft II, is passion. There is no green in competitive gaming, but there is a ton of passionate people wanting to do that little bit to make something big.
- There is no fame. There is, however, a lot of self-promotion to those who don't quite get the idea that long-term work and effort pays out much more than short-term recognition. In E-Sports, it never mattered how many people knew you, just those who can do something or give you further opportunities. How many people can you name that have come and gone after their brief stint in the spotlight (I can name maybe 8). Now, name me the top 6 people who are the most influential to you; can you also name me what they've done and how long they've been doing it? One day, everyone may know you or what you have done, but its beyond the foreseeable future. For now, focus on what you can do, how you can do it and what it does overall to the scene and to the people that rely on you.
- The reward is making cool things happen. Whether hosting a fun tournament, managing a fun team, or even helping people at work follow along to games they can't watch, E-Sports is filled with people who do what they do simply for the sake of doing it. If you want to get involved in the E-Sports scene by donating your time, energy, and money, it should be because of what you want to do with it, not what you want it to do for you.
There is a common misconception about this section of professional gaming that there is a lot of money either being withheld by the big boys up top or being spread around in large quantiites to the recognizable names of today. Neither are really true and in reality, everyone has dumped in more than they can pull back to sustain themselves. That's just how the industry is today and the reason why E-Sports relies heavily on volunteer staff to continue to both propel this world into the mainstream lifestyle as well keep it from falling apart with the lack of organization and professionalism.
In the end, however, it's never truly work unless you don't enjoy it. If you don't like the steps you are walking up, then getting to whatever top you aim for will always be more difficult, time-consuming and difficult to endure than you hope. What you'll gain from E-Sports is both the experience to work on projects you want to sincerely succeed as well as meeting new people who are worlds different in personality, understanding of the world as a whole (not just E-Sports) and experts in areas you've yet to try or even know about.
This is neither a warning or a suggestion, but rather just an outline of what's to come.This is both coming from personal experience and my own point of view, but to tell you what will happen with what you want to do and will do in E-Sports is to expect something in a scene that is always unexpected and growing positively. I hope to work with all of you in one way or another and know you can do everything possible.
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Contributing to what you love - Becoming a contributor of E-Sports
There are many organizations within this e-sports scene (industry, sector, scene will all be used to describe e-sports and its attached community) ranging in activity such news reporting, tournament hosting and organization, team and player management and finally: entertaining or educational webshows. I don't think I need to mention that organizations can fulfill a variety of these categories and vary in size and workload. But it's because of the above categorizations and diversity that helps create a vast number of different positions and forms of contribution for people, such as you, the reader, can involve yourself in.
So where do you start? Where do I start? What do I want to do and how do I go about showing that I can do it? There's no real or true way to get involved, you sort of just do. I'm sure many of you heard of the common Day [9] line: "If you want to do something, just do it!" and that still has a strong pertinence to how you can get involved. There is no reason why you can't start from the bottom and essentially learn how to do whatever task tickles your fancy or may be relevant to your university degree.
+ Show Spoiler [personal example] +To take a personal anecdote, my first involvement into the StarCraft II professional scene started with VT Gaming where I met Mirhi (Frank Fields, now with IPL). From there, Frank taught me the basic guidelines of how to organize and run a tournament, the amount of time, work and patience it asked of a person and some general guidelines in both managing players and approaching sponsors. I got to meet players such as HuK (who, then, had left to Millenium), learned formal writing and business understanding of what sponsor companies look for in a team and how to assist players in the best way possible as a player-manager. The beauty about this scene is that everyone is learning and the most valuable currency with each organization is the cooperative nature of everyone, their time and patience. What you don't know how to do, there are plenty more experienced willing to not only help you, but get you to improve and refine your technique in accomplishing each job asked of you.
Figuring out how to get involved is perhaps the easiest problems to resolve. All those organizations hosting amazing tournaments, writing amazing articles, providing invaluable players and creating content for you has a team of many dedicated people who are always looking for an extra hand, another head to count or another voice to hear. But just remember that once you get involved, people will be counting on you and you will have some duties and responsibilities expected to be accomplished. We will elaborate on this further on.
There's no reason either that you can't start your own organization, event or local community. You don't need to be a leader to lead new ideas or develop something new. University clubs, depending on your university, are more common than you think and most universities welcome unique associations or centers of interest. Research a bit on the steps to start your own university club and see where it takes you! No time is truly wasted if you're absolutely passionate in what you want to accomplish and create! In the end, what you do, do it will the full intent to complete it. There's also no reason why you can't inquire if there are other people like you, looking to start a BarCraft, a University Club, maybe a local LAN? We all, at one point or another, wondered the same things you did.
Flavors of Effort [What you can do and how to find volunteer work] When it comes to working and finding the right kind of work that you love doing, know you can do well or want to learn more about, E-Sports is right up your alley. You can be a graphic artist, writer, reporter, interviewer, tournament organizer, Liquipedia contributor, match observer/refereree, StarCraft commentator, editor, consultant, match-ticker, marketing/sponsorship liaison, BarCraft host, event promoter, chat moderator, player-manger, gaming director, etc. There are literally tons of work being created and finding people both designated for this kind of work and dedicated to fulfilling what it demands.
Once you figure out what you want to do and what the duties entail, try contacting each and every organization you think could use your help or interest. Ask them if and how you can help as well as in what ways they would like your help. You can contact these organizers either through Twitter, private message on Team Liquid or going through their main website and scrolling to the bottom of the page to look for either words of "jobs" or "careers". Something relevant to work offerings for you.
The Expected Reality and Environment The expected reality of all this is the obvious notion that there is no money invovled. The likelihood that you will receive a salary of any kind (even below minimum wage) is slim to none. Even those who have been doing this for many, many years (including yours truly) have never received any forms of incentives.This is normal, to be expected and not necessarily bad, the alternatives are often sentimental as well as simply enjoying the work that you're doing. As strange as that sounds; being amongst people with like-minded goals, a collectiveness to ensure the productivity of an organization and to see your work read, viewed, achieved [if a player], referenced or heralded as something noteworthy to the general community's attention is a feeling beyond what you'd typically get at a 9 to 5 minimum wage job. The sentimental reward of both doing a good job, feeling like you've contributed to the competitive scene and being appreciated for it is something that both organizations should aim to uphold and volunteers should try to keep in mind. If you're not enjoying what you are doing, there is no reason you should do it.
Depending on the organization, they may different ways of functioning. For many organizations, some form of task management website will be used ranging from Podio, Asana to Team Lab or even Google Docs! You don't need to know all of these forms of task management and in most cases you will be walked through the process of what you need to know and to use to cooperate with other volunteers. In addition, organizations may work through hierarchal form of communication and delegation of tasks (in other words, tasks will be posted on management websites such as the ones above and assigned to individual people). Smaller teams or organizations may work through constant communication and team-building. This involves using task managements websites to publicly display what everyone is working on and creating organisms of contributors to further the product with everyone's expertise. Both of these staple forms of work have both upsides and downsides which will be elaborated later on.
If you do not like the work environment, the organization or the work you find yourself associated with: quit. Of course, do so professionally and not leaving those who relied on you high and dry. But wrap up any unfinished business or affairs and move on, try a new field or group of people. There are endless opportunities awaiting and there will always be as the future unfolds, don't feel like you need to find a new home now. See what it is like back as just a regular community member, see what worlds of this sector that you feel need to be improved or that you can improve.
To reiterate: - Material or financial incentives for good work are rare and limited, do not get your hopes up, but E-Sports is a great place to meet new friends, obtain experience that looks good on your CV and get a feel for how professional some work environments can be.
- If you don't like what you are doing there is no reason for you to continue to do so. Ultimately, your happiness reflects your work and productivity, if you are not enjoying what you are doing whatsoever or in any aspect, there is no reason you should keep doing it.
Seven Things to be Aware of 1. Organizations that promise you the possibility of travel should clarify what that means. In most cases, if you are within proximity of the event (same state for example), they will help pay for part of your trip. This is not always the case and usually; no travel is actually included (especially if you don't live anywhere near the venues). 2. Communication is the key to working the best alongside other contributors. Don't hesitate to ask questions, volunteer a new task or duty and see what you can make out of it. E-Sports is new and so trying new things within the scene is totally acceptable. 3. Remain professional; outrages, demands, taking advantage of publicly used features the organization offers (such as PPV content paid by the group) for personal use over work-related content is typically frowned upon. 4. Being genuine and asking questions when unsure or how you can further improve yourself displays a real sense of character and admittance that you have much to learn. No matter how much previous experience you have in something, be mindful of the idea that in some areas, you are not entirely an expert. 5. Although E-Sports works largely on reputation, impressions and relationships: treat everyone as people and not potential opportunities. If you treat people like business opportunities, you will only get missed chances to succeed. Genuine interest in others comes around and goes around. 6. Try to avoid arguing when in disagreement: Behind every contrasting thought is a logic, whether emotional or rational, that forms within someone's mind. Figure a line of reasoning that shows how benefitting you ultimately helps benefit themselves. 7. Based on personal experience, organizations that are clear in what tasks they seek, job title and are thorough in their interviews are the ones who care the most about their contributors and will generally be more appreciative of your work [subject to vary, this is based on personal experience]. 8. Know the team, know the staff, know the players. It's one thing to know how to do your job, as mundane or obvious as it may be, but it helps work fluidity, cooperation and understanding of your place if you learn to be familiar with everyhone and friendly. There are expectations of professionalism, but remember that everyone is there to have fun doing something contributory to the culture around. Appearing cold, moodless and unopionated may sometimes turn people off and cause a shift in independency leading to less opportunities and even less projects for you to be a part of. Get yourself introduced, be a bit personable and approaching and from there, establish a real connection with the organization to further your own reasoning to work with the group.
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Helping those who want to help - Being a mindful organization
Standing above the rest [Selling your organization] So you think you are unique, special? Your organization works as a family, you say? Good, convey that to the interested party. The real bottom-line about all organizations that offer volunteer work is that everyone else is offering almost exactly the same deal. In part, your namesake may have some weight, credibility and worth, but its how you convey a good experience and an effective productive work line that will entice people to switch over. Selling your organization is imperative to have people willingly come over, by showing your interest in the other person, they ultimately become attached to your group and see its uniqueness in both approachfulness as well as valuing participants of their organization.
Take the necessary steps to convince candidates that your organization offers an experience unlike no other. The process should be professional and yet, relaxed and within the confines of flexible in both expectations and standards.
Your process in searching and acquiring new people for your organization, consider these suggestions: - Your Careers/Jobs page should be specific both in what the duties and responsibilities are, what the rewards are (or are not) and the amount of time it asks of each applicant.
- Your application page should be specific in what it asks, what you are looking for in an applicant and what kind of message they should write towards in when applying via e-mail and/or telephone.
The two images above are examples and although each organization may offer very great experiences and great forms of work, only one of them properly lays it out while the other is ambigious, making it harder for applicants to approach them. Showing what you need helps future applicants connect and understand if they're personally qualified or not.
- Take the time to interview each applicant and be thorough in your application. Ask them to describe their past experiences, what they're looking for from your team or management. Highlight what is possible, impossible, what the direction of your organization is and what is the ultimate goal of the team.
- Sell your organization. What is its achievements? What can they do for the applicant and what makes them better than anyone else? This is a reiteration of the this entire section, but it should be mentioned a thousand times because it really is important to approach everyone formally rather than just a point-blank question of: "You wanna join?" Yeah, I'd love to join, but why should I? While your website and content was of interest, it doesn't really seem like you any real interest in acquiring me. Organizations need volunteers and volunteers need experience, keep this circle of interest in mind at all times.
Don't color me Pavlovian [The small forms of reward] You don't have to have money to reward your contributors. All rewards have a sentimental inheritance to it and some incentives come within the job (so it makes this part a lot easier). Depending on the job, incentives can be offered in various ways or rewards. However...
Crediting, Appreciation and Recognition are the best rewards to a person. ...Indeed, as long as you keep these in check and personalized to each and every person, you will not only have a maintained stream of content and productivity, but you will also ensure happy workers and a lighter atmosphere. You must keep personalized connections with your employees and put their reputation before your personal own (don't worry, it's the organizations namesake above all).
Showing appreciation is everything, it is the ultimate payday and it should be constantly kept in check. Thank them for doing a good job, say it to them privately and in meetings and/or publicly on various networking sites. Credibility is making sure that the right people get accounted for what they did and recognition is helping to spread the news of someone's work or achievement.
*Please note that recognition should be selective, you don't need to scream to the heavens about every small piece one of your writers wrote about, just like you don't need to frame every piece of graphic art your artists have done.
Rewarding your people helps keep connections with them to the name or brand. It also makes them feel like they're a part of the team and prevents forms of alienation.
Here are some examples of how you can reward specific people with their specific jobs - Writers: writers is perhaps the easiest job to reward. Crediting is just professional and having them publish it and spread their pieces on major community sites with your own personal backing on Twitter/Facebook or with the brand's social media accounts is commonly done and needs no reminding. Giving them opportunities to be creative with their work (e.g opinionated) or perform interviews with some very known people are great ways to keep their job unique and different as well as giving them the proper freedom that helps them remain motivated.
- Managers: managing a team is difficult, it requires a lot of time and patience. They are the unmentioned workers and the behind-the-scenes responsible contributors. They keep your players stuffed and happy. They are creating a personal relationship with the players to the organizations and are, typically, your main form of communication with these professional players. Why not offer them a jersey to show they are a part of the team? Why not have the players show their thanks of him in interviews? These are all ways of underlining the duties of a manager while also showing a connection between the players and the manager/team/brand.
- For websites like Team Liquid, a generic icon depicting what a person's general duty is helps with both giving an implicit recognition of their work as well as show that there is a team of similar icon members of (for example) the art team, writing team, moderators, etc.
The Do's and Don't's [How to view and address your contributors] This is your workforce, this is your troop of men/women willing to do what it takes to bloom your organization into something full-fledged, real and legitimate. They are also volunteers, let's remember that and so they should be treated as people taking time out of their lives and day to do that. While I highlighted the fact that you both need each other, only one of you is getting the better deal (arguably).
- Organizations should note that these are volunteers, not employees. There are responsibilities, duties and expectations, but to work under the idea that "you must do what I tell you" is both a bad way to approach your workline and shows a misunderstanding of how the organization-to-volunteer relationship works. When you must draw the line of delegator to worker, there is no longer a common goal in each other's minds and so the relationship should be reassessed. A volunteer does not work for you, he works for the experience and with you to achieve what your organization desires. While this may seem like a semantical way to see things, there is a huge distinguishment of how to perceive the connections within a company.
- The more is not necessarily merrier. Having too many people delegating too many tasks and sitting on titles is not at all useful or contributory. Everyone should work with their duties in mind and be proactive about it. Titles summarizes one's potential strength and for informative purposes for people on the outside of the organization (so they know who to contact about what).
- Leaders are not positions of power, but positions of direction. This doesn't mean that you cannot manage a team of helpers, it just means that you can't order them to do what you want them to do without considering their own personal schedule. Leniency is asked on both sides and consideration that, yes, volunteers want to volunteer, but they also have other obligations in life and you must be aware of that. Those who go up and beyond for the organization should be awarded and commended for that.
- Make sure everyone is on the same page. As an organization grows, so do the forms of communication and the number of times you need to tie your shoelaces. That is to say that things become loose the longer the strings of workers and the bigger loop-backs you must make. Weekly meetings help with this as it serves as an information center point, realigns everyone's common goals and highlights who does what, who can help with who and what's on the way in terms of content and future plans. Weekly meetings reorients everyone back into seeing each other as communicative and approachful human beings while also assuring everyone that this is still a team effort.
- Everyone is here to help. As simplistic as that sounds, some organizers or leaders of an organization tend to forget about this when things get a little heated. Despite things not going exactly as expected or a person is not doing up to par to your expectation, it's generally understood that that person is there to help you and your organization. Treat him or her with some understanding and although the finished product is lacking, the effort is still there and that that person is working with or for you for the sake of the organization's livelihood. Knowing that, finding a concensus on where to best put one's talent and ability to it's maximum's use is best.
- Know the extent of what you're asking: sometimes you may be relying too much on one person that is a three-man job. While it is great that some volunteers are more productive than others, do not over-extend them to multiple tasks that require a lot of attention or devoted time. If you need someone to manage your social media site on the fly? Find the suited member of your team to do the job rather than pile on that "little itty bit" to someone's who's already doing so much more. Knowing the lengths you can ask someone to do something as well as realizing that they mainly want to do what they were recruited on (unless specificed otherwise), helps ensure low stress levels and fluidity of delegated tasks assigned to the right person.
The Staple of Work Building [Differences of two forms of organizational work] Earlier in this guide, I had written the following:
In addition, organizations may work through hierarchal form of communication and delegation of tasks (in other words, tasks will be posted on management websites such as the ones above and assigned to individual people). Smaller teams or organizations may work through constant communication and team-building. This involves using task managements websites to publicly display what everyone is working on and creating organisms of contributors to further the product with everyone's expertise. Both of these staple forms of work have both upsides and downsides which will be elaborated later on. Well, here we are and indeed both organizations have their good and bad side. Both of these forms mostly use a task management website or software for documenting purposes as well as organizational purposes:
Hierarchy: The hierarchal sense of work creates a lot of content and no longer creates an insecurity of trust that you need to rely on others to get what's needed. If asked to do something, the person will typically do it because of a power of authority as well as the fact that this is his or her role within the organization. It stifles personal relationship and releases people from being proactive to being passively productive which may ultimately give you a lot of content, but little uniqueness or creativity (seeing the same old generic questions in a thousand and one interviews on over a hundred websites and news feeds is not necessarily just the consequence of a hierarchal organization, but it could be play a role in this). In a world where everyone is doing a lot of the same things and trying to refine their technique or trying to one-up each other in terms of unique and different content, exclusives and/or maintain productivity, a hierarchy is a good way to power your way to the top, but it is also a very frail and fragile way to build up your organization.
"When he looked into the history of the organization, he found that hierarchical management had been invented for military purposes, where it was perfectly suited to getting 1,000 men to march over a hill to get shot at. When the Industrial Revolution came along, hierarchical management was again a good fit, since the objective was to treat each person as a component, doing exactly the same thing over and over."
"If most of the value is now in the initial creative act, there’s little benefit to traditional hierarchical organization that’s designed to deliver the same thing over and over, making only incremental changes over time. What matters is being first and bootstrapping your product into a positive feedback spiral with a constant stream of creative innovation. Hierarchical management doesn’t help with that, because it bottlenecks innovation through the people at the top of the hierarchy, and there’s no reason to expect that those people would be particularly creative about coming up with new products that are dramatically different from existing ones – quite the opposite, in fact." - Michael Abrash.
Organism: Organisms is a lot more liberal with work and contributors. There is a core group of workers with many loose branches coming in and out to help and contribute. This loose form of foot-work has the upside of keeping the production line happy and persoanlly fulfilling, but content rolls out a lot more slowly and the quality may not necessarily be up to par to expectations. This is usually suggested with smaller organizations since it maintains personal relationships and makes motivating your volunteers a lot easier and creates a dependency effect that develops with people and creates a sentimental attachment to their duties and obligations. Team-building divides a project to various people and helps them build off one another to improve the product, however the consistency sometimes comes into question and it doesn't provide the security that your people will do what's expected of them.
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On September 28 2011 08:03 Torte de Lini wrote:
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On September 28 2011 08:03 Torte de Lini wrote:
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Credentials Below are my credentials and experiences with various organizations.
+ Show Spoiler +Volunteer experience - Event Planning- Gaming LAN of ÉTS
- Anime North Gaming LAN Tournament
- BarCraft Montreal of MLG Orlando
- BarCraft Montreal of MLG Providence
- Gaming LAN of ÉTS
- BarCraft Montreal of MLG Columbus
- Exposition of White-Ra: A Masterclass Series Event
- Blizzard Entertainment StarCraft II W.Championship Canadian Qualifiers Seeding
- Anime North Gaming LAN Tournament
- NASL Finals Season 3 - Toronto
- BarCraft Montreal of MLG Raleigh
Volunteer Experience - Organization/Team Management- VT Gaming
- Concordia University StarCraft Community
- Team Dynamic Gaming LLC.
- Quantic Gaming
- CyberActiv.ca
- Infinity Seven
- BarCraft United
- Root Gaming
Volunteer Experience – Writing & Social Media- VT Gaming
- Concordia University StarCraft Community
- Team Dynamic Gaming LLC.
- ESFI World
- Infinity Seven
- Pony Tales V
- BarCraft United
- Definitive E-Sports
- ESEA League
- Team Liquid’s Pony Tales VI
The Credits All content, ideas, images, writings and guidelines were done by Michael 'Torte de Lini' Cohen and/or their respective original creators and does not necessarily reflect the official position, view, value or opinion of TeamLiquid.net or its staff members. All quoted material are accredited to the respected original writer and edited purely for accuracy.
The following users have also helped improve this guide with verbal input, corrections and/or suggestions: -
Jibba
-
Heyoka
- HawaiianPig
- Kiante
- Plexa
- ]343[
- Liquid`Nazgul
-
tree.hugger
All forms of constructive criticism is appreciated and considered!
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Everyone smile for the family portrait!
*self-promotion: @TorteDeLini
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You are just amazing.......
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Those boxes are amazing too.
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United Kingdom14464 Posts
I haven't read it yet, but I'm sure it will be amazing, you always do good stuff Torte. I feel like at some point I really need to get into contributing to esports other than just trying to be nice on forums.
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Absolutely loved reading it. I'm just starting to poke my head into eSports now, and I'd love to find a way to make a positive difference. Having realistic expectations of what I can do for, and what I might receive from, the scene was really helpful.
Thanks
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good lord....TL...DR....omg lol
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Holy balls, batman. Gonna read this when I can, but wow. Respect!
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I really think all the volunteers and contributors as well as employess behind the scenes should get a lot more recognition. I would have loved to say thanks to the guy at Dreamhack Winter who fixed the volume of the stream pretty much immediately after a reddit post pointing out it was too quiet.
I think getting involved is becoming harder and easier at the same time. When I started doing interviews, the environment was completely different. There were lots of organizations just starting to posture themselves and a lot of independent small contributors. This has changed drastically. The eSports environment is now more and more dominated by big players. That makes it harder on one hand to contribute independently but makes it much easier to get involved within these organizations. It's a much more defined environment if you want to call it that.
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I have the strong feeling this is a must-read.
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best put together thread I've seen in ages
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So long.. Should be a good read coming form Torte
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I think there is more money involved in esports than you suggest. It's certainly not easy to come by but if you work hard, it's reasonable to expect that you can see some of it.
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I'm gonna read that! Soon! It's almost 1am here though!
Seriously gj on putting this together and I'll read it tomorrow, promise =)
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The fact that he mentions Huk just joined Millenium suggests that he started writing this a LONG time ago. It also means some content may be outdated, including the mention of "no money at all". I think there's some money, granted nobody does it for the money.
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On May 03 2012 07:19 chobopeon wrote: I think there is more money involved in esports than you suggest. It's certainly not easy to come by but if you work hard, it's reasonable to expect that you can see some of it.
When we reference money, we're talking about available funds to support and properly pay contributors fairly and up to par to what is generally expected.
"Work hard" is a very ambigious word and cannot be quanitifed. It's best to avoid the idea and focus more on what you're working on as well as how you're doing it rather than the prospects of it (or the future).
On May 03 2012 07:23 Legion710 wrote: The fact that he mentions Huk just joined Millenium suggests that he started writing this a LONG time ago. It also means some content may be outdated, including the mention of "no money at all".
I wrote it about a 3 weeks ago [April 20th] (I've been drafting and revising it since): It's not outdated nor long ago. There is no money readily available to hire a substantial amount of staff at a steady and reliable income.
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Not to shabby Michael
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On May 03 2012 07:23 Torte de Lini wrote:Show nested quote +On May 03 2012 07:19 chobopeon wrote: I think there is more money involved in esports than you suggest. It's certainly not easy to come by but if you work hard, it's reasonable to expect that you can see some of it. When we reference money, we're talking about available funds to support and properly pay contributors fairly and up to par to what is generally expected. "Work hard" is a very ambigious word and cannot be quanitifed. It's best to avoid the idea and focus more on what you're working on as well as how you're doing it rather than the prospects of it (or the future).
On the contrary, I think working hard is best emphasized. People often get into esports with unrealistic expectations. They should know that if you are persistent, hard working and put out a quality product, there is in fact money to be made. Otherwise, it may be a shortlived and disappointing time for the person who does not know what he is getting into. It's ambiguous because I'm talking about all possible business opportunities in esports - this whole thread has tons of ambiguity and that's fine, it's the nature of the subject. I can specify if a more specific role is brought up.
I will grant you that there are a wide range of circumstances and motivations that will affect the way person A, B and C contribute to the scene. A may need that monetary goal because of where he is in life, B may not and C may be somewhere else entirely. It's all quite ambiguous, yeah.
Anyway, I just think it's plain not true to say there is no money in esports and it's unfair to tell contributors that. Money is there but it is not easy to earn.
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On May 03 2012 05:17 Torte de Lini wrote: I got to meet players such as HuK (who now has left to Millenium),
Huk left to join Millenium?
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Already did. You Karma whore!
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On May 03 2012 07:38 chobopeon wrote:Show nested quote +On May 03 2012 07:23 Torte de Lini wrote:On May 03 2012 07:19 chobopeon wrote: I think there is more money involved in esports than you suggest. It's certainly not easy to come by but if you work hard, it's reasonable to expect that you can see some of it. When we reference money, we're talking about available funds to support and properly pay contributors fairly and up to par to what is generally expected. "Work hard" is a very ambigious word and cannot be quanitifed. It's best to avoid the idea and focus more on what you're working on as well as how you're doing it rather than the prospects of it (or the future). On the contrary, I think working hard is best emphasized. People often get into esports with unrealistic expectations. They should know that if you are persistent, hard working and put out a quality product, there is in fact money to be made. Otherwise, it may be a shortlived and disappointing time for the person who does not know what he is getting into. It's ambiguous because I'm talking about all possible business opportunities in esports - this whole thread has tons of ambiguity and that's fine, it's the nature of the subject. I can specify if a more specific role is brought up. I will grant you that there are a wide range of circumstances and motivations that will affect the way person A, B and C contribute to the scene. A may need that monetary goal because of where he is in life, B may not and C may be somewhere else entirely. It's all quite ambiguous, yeah. Anyway, I just think it's plain not true to say there is no money in esports and it's unfair to tell contributors that. Money is there but it is not easy to earn.
I think working with a passion and with effort is a better qualitative idea that what you're trying to relay to everyone. Hard-working and persistence are all inter-related with the idea that you love doing what you are doing and working in that clockwise sense and fashion. When you talk to and read stories about djWHEAT, Day[9] and SirScoots, you hear about how they got into the scene and doing what they enjoy more than the path of getting what you earned or working hard towards eventually getting what you feel you can earn later on.
Money to them and to everyone should never be the end-goal or the rational next step to what working hard or persistence should be. It never was and should never be and I think you know that above many others. Right time, right place for the things you talk about and I try to avoid as a main-line of discussion because ultimately, its relevance shouldn't be important yet. This guide is for those looking to get started into the scene and sector, I think highlighting any real likelihood of money is to presume a foreseeable future that isn't realistic or remotely possible yet. While I see your point of view, it's going left-field with ideals.
I think you have to consider who the target audience is before claiming something is untrue.
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On May 03 2012 07:40 firehand101 wrote:Show nested quote +On May 03 2012 05:17 Torte de Lini wrote: I got to meet players such as HuK (who now has left to Millenium), Huk left to join Millenium?
Sorry, I see the typo. Back then, he left VT Gaming and went to Millenium. It's been fixed and clarified, thank you.
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Amazing read so far. Haven't finished it yet, but so far so good ^_^
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Looking at this through a graphic designers perspective who is trying to make it in this field I feel that organizations and teams can do more in terms of compensation. But not necessarily monetarily, I feel that teams and designers/writers could be mutually benefited by forming more partnerships.
Example: You are starting a team with yourself and a few other GM level players. You receive design work whether it be web design or branding from a designer. If it is of professional level these are $1000+ services. Obviously you will not be able to pay them that sum of money but you could list them as a sponsor for the team. Yes they did not provide you with monetary support but they are providing you with the most important piece of building your team brand which is the one true thing your team owns. The graphic designer will be able to also return the favor by using the piece in his portfolio and linking to your site for people to find out more about the project.
Obviously situations like this are not applicable to everyone but the idea is that teams and volunteers need to mutually benefit from the work put in.
The cycle has to be in full circle though. Those who have money and influence need to not abuse the volunteers and give out whatever compensation they can. Whether that be through promotion, travel or money. I have seen a lot of organizations not give out any compensation beyond a name accredited to a graphic or article that doesn't even link to anything.
Those who do not yet have any money or influence will need the help of good natured volunteers and should be able to build a team to start a project and grow together. Again this has to still be mutually beneficial obviously going into such a venture you know you will not see any immediate compensation but the success you may find should be shared and not only be attributed to an individual person or team.
TL;DR Help eachother out we're all pretty much after the same thing
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On May 03 2012 08:35 Chococosby wrote: Looking at this through a graphic designers perspective who is trying to make it in this field I feel that organizations and teams can do more in terms of compensation. But not necessarily monetarily, I feel that teams and designers/writers could be mutually benefited by forming more partnerships.
Example: You are starting a team with yourself and a few other GM level players. You receive design work whether it be web design or branding from a designer. If it is of professional level these are $1000+ services. Obviously you will not be able to pay them that sum of money but you could list them as a sponsor for the team. Yes they did not provide you with monetary support but they are providing you with the most important piece of building your team brand which is the one true thing your team owns. The graphic designer will be able to also return the favor by using the piece in his portfolio and linking to your site for people to find out more about the project.
Obviously situations like this are not applicable to everyone but the idea is that teams and volunteers need to mutually benefit from the work put in.
[b]The cycle has to be in full circle though. Those who have money and influence need to not abuse the volunteers and give out whatever compensation they can. Whether that be through promotion, travel or money. I have seen a lot of organizations not give out any compensation beyond a name accredited to a graphic or article that doesn't even link to anything.
[b]Those who do not yet have any money or influence will need the help of good natured volunteers and should be able to build a team to start a project and grow together. Again this has to still be mutually beneficial obviously going into such a venture you know you will not see any immediate compensation but the success you may find should be shared and not only be attributed to an individual person or team.
TL;DR Help eachother out we're all pretty much after the same thing
Yes, I whole-heartedly agree with the circular effect of helping! Thanks a lot for your idea and view!
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Dan "toobulkeh" Moore from ESFIworld here
Great read Cohen! Thanks for sharing your experiences. I have had similar experiences and groups / corporations I've worked for in my experience surrounding Gaming online have been extremely broad and similar. It is very hard to turn a profit at doing something you love (eSports) with minimal control (volunteer). Even as a leader (Administrator, etc...) my experience is that time and investment (monetary) are the only things that cross the boundary from passion to paid.
eSports is still a new (90s) scene, and I completely agree that it's not flooded with money. But only our own investment and energy will bring others to it. So keep it up! Don't give up.
For transparency, my personal experience has involved: 1. joe.to 2. doormanisgod 3. esfiworld.com 4. infinityseven 5. itb 6. nipper
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On May 03 2012 09:13 toobulkeh wrote: Dan "toobulkeh" Moore from ESFIworld here
Great read Cohen! Thanks for sharing your experiences. I have had similar experiences and groups / corporations I've worked for in my experience surrounding Gaming online have been extremely broad and similar. It is very hard to turn a profit at doing something you love (eSports) with minimal control (volunteer). Even as a leader (Administrator, etc...) my experience is that time and investment (monetary) are the only things that cross the boundary from passion to paid.
eSports is still a new (90s) scene, and I completely agree that it's not flooded with money. But only our own investment and energy will bring others to it. So keep it up! Don't give up.
For transparency, my personal experience has involved: 1. joe.to 2. doormanisgod 3. esfiworld.com 4. infinityseven 5. itb 6. nipper
I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest.
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Didn't read all of it yet but this really is amazing, mad props for the work you put into that
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On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest.
I don't think it would do anything but legitimize your claim with experience.
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On May 03 2012 10:19 Chococosby wrote:Show nested quote +On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest. I don't think it would do anything but legitimize your claim with experience.
20k TL posts should be more than enough ;D
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On May 03 2012 10:22 turdburgler wrote:Show nested quote +On May 03 2012 10:19 Chococosby wrote:On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest. I don't think it would do anything but legitimize your claim with experience. 20k TL posts should be more than enough ;D
All the posts in the world doesn't mean you have worked in the industry D:
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Cool post, thanks for the read.
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On May 03 2012 10:23 Chococosby wrote:Show nested quote +On May 03 2012 10:22 turdburgler wrote:On May 03 2012 10:19 Chococosby wrote:On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest. I don't think it would do anything but legitimize your claim with experience. 20k TL posts should be more than enough ;D All the posts in the world doesn't mean you have worked in the industry D: + Show Spoiler + I've been with 4 teams, handled over 35 players. (VT Gaming, Team Dynamic, Quantic and the 4th is a secret) I've helped with White-Ra's Masterclass exposition with Intereceptor Group here in Montreal) I organized and founded the largest barcraft in the world (Montreal with Cyberactiv.ca) I've written for ESFI World over 50 articles and started my own university club with a 1000$ budget and two other ones in the city. I commentate and help organize one of the largest LAN in Canada (1,000 attendees): LAN ETS I am about to start working on Otakuthon here in Montreal (10,000 tickets sold typically) and I will be working with CyberActiv.ca on the Blizzard WC here in Canada. I've written, now, two guides on TL and trying to contribute to the upcoming Pony Tales
If you think I should put this at the bottom of my guide, I will do so.
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On May 03 2012 10:35 Torte de Lini wrote:Show nested quote +On May 03 2012 10:23 Chococosby wrote:On May 03 2012 10:22 turdburgler wrote:On May 03 2012 10:19 Chococosby wrote:On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest. I don't think it would do anything but legitimize your claim with experience. 20k TL posts should be more than enough ;D All the posts in the world doesn't mean you have worked in the industry D: + Show Spoiler + I've been with 4 teams, handled over 35 players. (VT Gaming, Team Dynamic, Quantic and the 4th is a secret) I've helped with White-Ra's Masterclass exposition with Intereceptor Group here in Montreal) I organized and founded the largest barcraft in the world (Montreal with Cyberactiv.ca) I've written for ESFI World over 50 articles and started my own university club with a 1000$ budget and two other ones in the city. I commentate and help organize one of the largest LAN in Canada (1,000 attendees): LAN ETS I am about to start working on Otakuthon here in Montreal (10,000 tickets sold typically) and I will be working with CyberActiv.ca on the Blizzard WC here in Canada. I've written, now, two guides on TL and trying to contribute to the upcoming Pony Tales
If you think I should put this at the bottom of my guide, I will do so.
see i knew most of that already but i thought 20k posts sounded better 
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I've added my credentials for informational purposes.
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How is this not a huge thread? This is whats important! Thanks man!
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Amazing read. Obviously well thought out and reasoned. I see you all the time over the forums and this is yet again another great post.
The topic is something that I think most of us think about. Who wouldn't want to be a part of esports and help make it grow. But I don't think most people realize that the rewards aren't monetary (generally). Though, with hard work and persistence it is something that could eventually bring money.
I wish I was able to stumble upon awesome threads like this one more often!
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I wasn't posting my experience for any other reason than saying that my views are based on those specific experiences. You can understand someone a lot better by knowing where they've been, not as a resume.
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Thank you Velinath for the correction~
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On May 03 2012 10:35 Torte de Lini wrote:Show nested quote +On May 03 2012 10:23 Chococosby wrote:On May 03 2012 10:22 turdburgler wrote:On May 03 2012 10:19 Chococosby wrote:On May 03 2012 09:55 Torte de Lini wrote: I've contemplated posting my expereinces and resume, but I feel that it'd be a conflict of interest. I don't think it would do anything but legitimize your claim with experience. 20k TL posts should be more than enough ;D All the posts in the world doesn't mean you have worked in the industry D: + Show Spoiler + I've been with 4 teams, handled over 35 players. (VT Gaming, Team Dynamic, Quantic and the 4th is a secret) I've helped with White-Ra's Masterclass exposition with Intereceptor Group here in Montreal) I organized and founded the largest barcraft in the world (Montreal with Cyberactiv.ca) I've written for ESFI World over 50 articles and started my own university club with a 1000$ budget and two other ones in the city. I commentate and help organize one of the largest LAN in Canada (1,000 attendees): LAN ETS I am about to start working on Otakuthon here in Montreal (10,000 tickets sold typically) and I will be working with CyberActiv.ca on the Blizzard WC here in Canada. I've written, now, two guides on TL and trying to contribute to the upcoming Pony Tales
If you think I should put this at the bottom of my guide, I will do so.
Nuff said Quality post.
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Wow , now this is what teamliquid is all about. Great post m8
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Kind of like a few other posts, looks like a lot of work. At work right now myself. I'll have to caught up when I get home.
I remember us registering around the same time and I was shocked to see your post count. 232 posts/week. :o
Keep up the good stuff!
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This shall be an amazing thread that will be looked upon for YEARS
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Great job Torte! A great thread that probably took some time to put together. Hope everyone appreciates it.
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Brb (in 2 weeks after I've read it all ) Looks like an epic post, that you for your contribution
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OP should be on the executives.
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Holy fucking fuck...
I have so much respect for you man. You have contributed so much and the ALL of us need now to reciprocate and put forth at least some effort to make the changes we desire.
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Thank you everyone for the words of encouragement and appreciation~
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this is awesome, i really respect that
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Great contribution Torte. Should be made blue IMO.
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Another great guide for the record books! Great stuff!
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Thank you. I think this topic has received all the attention it could get. Thanks again for the appreciations~
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I really like this line.
A volunteer does not work for you, he works for the experience and with you
Overall, Torte wrote an excellent article that introduces to the public some acknowledged realities of the industry and made suggestions for ways to manage and better expectation. One issue I see though, the article seems meshed together, targeting two distinct audience (new volunteers and organizations) without an obvious transition.
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Someone has too mch time on their hands
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Blazinghand
United States25550 Posts
This was quite the entertaining read! Although I do not intend to end up in the industry, This was informative and I feel like it would be useful for someone who wanted to give something back. Thanks for the great work.
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dat torte needs a star, real quality  first the awesome TL guide, now this ESPORTS guide!
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hey, you earned yourself that +10 posts
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Oh! Someone revived this topic!
Thank you everyone.
One issue I see though, the article seems meshed together, targeting two distinct audience (new volunteers and organizations) without an obvious transition.
I don't expect any organizations to read this, it's a flipped reflection for volunteers to see which are quality organizations. Organizations that try and sell themselves are a strong indicator for volunteers to consider and perhaps ask from organizations (I have in the past several times).
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amazing post! a must read!
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I live in way smaller czech esport scene (well we have official Battlefield translation so maybe not so small) and this post pretty much summarizes my experience and what I hear from my friends and colleagues.
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This is one of those posts where it's hard to reply with anything other than, "Thank you."
The content is very informative and it's difficult to find much to discuss because the original is so comprehensive.
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On May 08 2012 00:34 spbelky wrote: This is one of those posts where it's hard to reply with anything other than, "Thank you."
The content is very informative and it's difficult to find much to discuss because the original is so comprehensive.
Don't worry, this is what I enjoy doing most and a simple form of appreciation makes me feel like I did something worthwhile.
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Cleaned up some formatting code.
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Added full credentials (some people were using it as reference to my qualifications).
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God damn. You really love writing a lot, do you?
Great work. =)
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This is actually my pathetic way of raging from bad experiences or differing views.
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The Do's and Don't's [How to view and address your contributors] has been accordingly updated with some new suggestions and things to be aware of.
The Do's and Don't's [How to view and address your contributors] This is your workforce, this is your troop of men/women willing to do what it takes to bloom your organization into something full-fledged, real and legitimate. They are also volunteers, let's remember that and so they should be treated as people taking time out of their lives and day to do that. While I highlighted the fact that you both need each other, only one of you is getting the better deal (arguably). - Organizations should note that these are volunteers, not employees. There are responsibilities, duties and expectations, but to work under the idea that "you must do what I tell you" is both a bad way to approach your workline and shows a misunderstanding of how the organization-to-volunteer relationship works. When you must draw the line of delegator to worker, there is no longer a common goal in each other's minds and so the relationship should be reassessed. A volunteer does not work for you, he works for the experience and with you to achieve what your organization desires. While this may seem like a semantical way to see things, there is a huge distinguishment of how to perceive the connections within a company.
- The more is not necessarily merrier. Having too many people delegating too many tasks and sitting on titles is not at all useful or contributory. Everyone should work with their duties in mind and be proactive about it. Titles summarizes one's potential strength and for informative purposes for people on the outside of the organization (so they know who to contact about what).
- Leaders are not positions of power, but positions of direction. This doesn't mean that you cannot manage a team of helpers, it just means that you can't order them to do what you want them to do without considering their own personal schedule. Leniency is asked on both sides and consideration that, yes, volunteers want to volunteer, but they also have other obligations in life and you must be aware of that. Those who go up and beyond for the organization should be awarded and commended for that.
- Make sure everyone is on the same page. As an organization grows, so do the forms of communication and the number of times you need to tie your shoelaces. That is to say that things become loose the longer the strings of workers and the bigger loop-backs you must make. Weekly meetings help with this as it serves as an information center point, realigns everyone's common goals and highlights who does what, who can help with who and what's on the way in terms of content and future plans. Weekly meetings reorients everyone back into seeing each other as communicative and approachful human beings while also assuring everyone that this is still a team effort.
- Everyone is here to help. As simplistic as that sounds, some organizers or leaders of an organization tend to forget about this when things get a little heated. Despite things not going exactly as expected or a person is not doing up to par to your expectation, it's generally understood that that person is there to help you and your organization. Treat him or her with some understanding and respect/gratitude/appreciation. Although the finished product is lacking, the effort is still there and that that person is working with or for you for the sake of the organization's livelihood. Knowing that, finding a concensus on where to best put one's talent and ability to it's maximum's use is best. If said contributor is not living up to your standards, then there is no reason to continue a relationship between you and the volunteer, avoid conflicts and just do what is best for both parties.
- Know the extent of what you're asking: sometimes you may be relying too much on one person that is a three-man job. While it is great that some volunteers are more productive than others, do not over-extend them to multiple tasks that require a lot of attention or devoted time. If you need someone to manage your social media site on the fly? Find the suited member of your team to do the job rather than pile on that "little itty bit" to someone's who's already doing so much more. Knowing the lengths you can ask someone to do something as well as realizing that they mainly want to do what they were recruited on (unless specificed otherwise), helps ensure low stress levels and fluidity of delegated tasks assigned to the right person.
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"Eight Things to be Aware of" has been updated
Eight Things to be Aware of 1. Organizations that promise you the possibility of travel should clarify what that means. In most cases, if you are within proximity of the event (same state for example), they will help pay for part of your trip. This is not always the case and usually; no travel is actually included (especially if you don't live anywhere near the venues). 2. Communication is the key to working the best alongside other contributors. Don't hesitate to ask questions, volunteer a new task or duty and see what you can make out of it. E-Sports is new and so trying new things within the scene is totally acceptable. 3. Remain professional; outrages, demands, taking advantage of publicly used features the organization offers (such as PPV content paid by the group) for personal use over work-related content is typically frowned upon. 4. Being genuine and asking questions when unsure or how you can further improve yourself displays a real sense of character and admittance that you have much to learn. No matter how much previous experience you have in something, be mindful of the idea that in some areas, you are not entirely an expert. 5. Although E-Sports works largely on reputation, impressions and relationships: treat everyone as people and not potential opportunities. If you treat people like business opportunities, you will only get missed chances to succeed. Genuine interest in others comes around and goes around. 6. Try to avoid arguing when in disagreement: Behind every contrasting thought is a logic, whether emotional or rational, that forms within someone's mind. Figure a line of reasoning that shows how benefitting you ultimately helps benefit themselves. 7. Based on personal experience, organizations that are clear in what tasks they seek, job title and are thorough in their interviews are the ones who care the most about their contributors and will generally be more appreciative of your work [subject to vary, this is based on personal experience]. 8. Know the team, know the staff, know the players. It's one thing to know how to do your job, as mundane or obvious as it may be, but it helps work fluidity, cooperation and understanding of your place if you learn to be familiar with everyhone and friendly. There are expectations of professionalism, but remember that everyone is there to have fun doing something contributory to the culture around. Appearing cold, moodless and unopionated may sometimes turn people off and cause a shift in independency leading to less opportunities and even less projects for you to be a part of. Get yourself introduced, be a bit personable and approaching and from there, establish a real connection with the organization to further your own reasoning to work with the group.
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Impressive work Torte! Thank you for taking the time to put this together
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Just read through this for the first time. Very impressive!
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I'm more impressed you guys read this! It's a long but easy read!
Thank you for the kind words.
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I am going to have to reiterate what Chobopeon already touched on, in saying that this post is fairly inaccurate when talking about "how newcomers can get involved with eSports as more than just a fan".
1. Compensation. As Chobopeon said, compensation is definitely there. You should probably not expect to make piles of money, and definitely not right away, but there is a lot of compensation to be had. This is strictly speaking about "lower level positions", just to clarify.
Based on what I read at the bottom of this post, the OP's experiences within the industry are limited.
Most established organizations will offer compensation. I have yet to come across one that has not. Even smaller budget organizations such as ESFI offer compensation. From salary, to hardware to trips to events - compensation is there, but it must be earned.
2. Getting started at a team, league, community-site or media outlet is much easier than it seems. Even if you have no relevant job experience or education, you can usually find a volunteer position, and prove yourself and work your way to something better. You can also do this part time as you continue with school or a regular job.
Contacting organizations within eSports and handing in a resume (it doesn't have to be special or filled with work experience) is the best way to get started. Simply approaching an eSport organization in the same way you would a regular "mainstream" entry-level position is your best bet.
Now, just to touch on the "compensation" point of this a little more. Pushing the money, free trips and swag aside for a moment - eSports offers a world of opportunities that most people don't even know exist. Yes this means for the lowest of the low as well - eSports journalists and tournament admins.
The OP touched on this a little, however I feel as though it should be put into a little more perspective.
1. Work experience. The skills you learn from working in the eSports industry are incredibly valuable.
2. References. By proving yourself in the eSports industry (even if just volunteering) you will be working with people who can give you a really good reference when searching for future positions - in eSports or otherwise.
3. Personal growth. By introducing yourself to the "working" side of eSports, I guarantee you that you will be exposed to a number of things you would otherwise miss out on in a regular mainstream work environment. For instance - dealing with a vast number of different cultures, language barriers, time zones (yes this is actually important), as well as learning how to work with personalities (pro-gamers are our celebrities). And in general, you will learn to use a variety of different software and tools that you can apply to almost any business related position and general skills such as public speaking, team work, problem solving, etc.
Additionally, if you are lucky and are able to travel to events - anyone who has ever worked at an eSport event can probably attest to this - you will learn so much and be exposed to so many learning opportunities you never knew existed.
I tried to keep this as short as possible, and if something seems a little vague or weird, please let me know and I will clarify. But my main point, if you read nothing else read this - eSports is an amazing experience for anyone to get involved with and there are a lot of incentives, both monetary and not. Yes you will have to work hard in order to earn your keep, but the rewards are there.
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1. Compensation. As Chobopeon said, compensation is definitely there. You should probably not expect to make piles of money, and definitely not right away, but there is a lot of compensation to be had. This is strictly speaking about "lower level positions", just to clarify.
Based on what I read at the bottom of this post, the OP's experiences within the industry are limited.
Most established organizations will offer compensation. I have yet to come across one that has not. Even smaller budget organizations such as ESFI offer compensation. From salary, to hardware to trips to events - compensation is there, but it must be earned.
From my experiences in the three main domains (and you can see my credentials at the bottom the of the first page), there is no compensation for what you do. "earned" is a subjective view and can be more tallied by how long you work somewhere rather than how much (and while they do sound like they are congruent, they aren't always). This topic is about starting and getting into E-Sports and contributing, there is no compensation because most organizations dictate someone's value by dedication and that's evaluated by production. EG doesn't offer immediate paid jobs, but you go higher in ranks the longer and harder you work there. This is similar for all organizations, though some misadvertise it. ESFI offers comepensation and lodging, but it depends also on your proximity to events. If you're in Canada, you will never be paid to go to events and even lodging is unlikely to be paid as well. It all depends on the person, but don't let words advertise dictate a truth unless experienced.
2. Getting started at a team, league, community-site or media outlet is much easier than it seems. Even if you have no relevant job experience or education, you can usually find a volunteer position, and prove yourself and work your way to something better. You can also do this part time as you continue with school or a regular job.
Contacting organizations within eSports and handing in a resume (it doesn't have to be special or filled with work experience) is the best way to get started. Simply approaching an eSport organization in the same way you would a regular "mainstream" entry-level position is your best bet.
Now, just to touch on the "compensation" point of this a little more. Pushing the money, free trips and swag aside for a moment - eSports offers a world of opportunities that most people don't even know exist. Yes this means for the lowest of the low as well - eSports journalists and tournament admins.
The OP touched on this a little, however I feel as though it should be put into a little more perspective.
The "do it for the experience and networking" is the entire mantra of this piece. "touched upon it a little" is an understatement.
Everything else I agree with and look to be slight reiterations of what I've written, thanks for the suggestions and clarifications. You highlight too much as "travel to events" when it isn't necessarily true for a large domain. Travel expenses paid by an organization is subject to three things: 1. will it pay out for the organization with the amount of content 2. The cost (air travel is expensive obviously) and 3. your position. If your job is a writer and they have another writer very much closer to the event, he will be probably have his lodging paid if he can get there by car (this is common). So although you may have the experience, if the job of at-event interviews and you're not an iconic figure noticeable by face and credibility, you may not necessarily go to events.
Of course this is all based on experiences and when I worked with certain organizations they weren't necessarily paying people, but now they do if they have a more financial backing.
The bottom-line being that although compensation is great, it should never be the driving point to doing what you want to do. I think that's a given, but if I'm modest with how I portray the industry given my experiences in event organization and management/informative and political writing as well as player-management, then I don't see that as an issue.
To underplay reward to better emphasize the sentimental reward that drives the majority of volunteers, then I think that's a fair protrayal. However, I think I am accurately describing both entry-level contributions as well most of the scene and some establish organizations.
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On June 21 2012 03:36 Torte de Lini wrote: From my experiences in the three main domains (and you can see my credentials at the bottom the of the first page), there is no compensation for what you do. "earned" is a subjective view and can be more tallied by how long you work somewhere rather than how much (and while they do sound like they are congruent, they aren't always). This topic is about starting and getting into E-Sports and contributing, there is no compensation because most organizations dictate someone's value by dedication and that's evaluated by production. EG doesn't offer immediate paid jobs, but you go higher in ranks the longer and harder you work there. This is similar for all organizations, though some misadvertise it. ESFI offers comepensation and lodging, but it depends also on your proximity to events. If you're in Canada, you will never be paid to go to events and even lodging is unlikely to be paid as well. It all depends on the person, but don't let words advertise dictate a truth unless experienced.
To underplay reward to better emphasize the sentimental reward that drives the majority of volunteers, then I think that's a fair protrayal. However, I think I am accurately describing both entry-level contributions as well most of the scene and some establish organizations.
1. Looking at your "credentials", my only thought is: "I would not expect compensation from those organizations considering how underdeveloped they are." ESFI I already commented on. VT is/was a semi-pro team, and iS is really new and growing well from what I have seen and heard.
2. Earned is not really subjective. It has always been the same at every organization I have ever come across when dealing with entry-level eSports positions.
You usually have a trial period (2-3 months usually) after which you will discuss what kind of compensation is befitting. If no compensation is befitting - which happens - then either the trial period is extended or the person leaves or is let go.
I have seen so many people get amazing opportunities in eSports for entry level positions where the organization was looking to actually pay the person should they prove they were reliable, and they just were not reliable. The person would always leave after a week. Very rarely did I see entry-level applicants make it through their trial periods. And let me tell you, it is not difficult to make it through a trial period with a good impression.
3. EG does offer immediately paid jobs. They post about them on Twitter often enough. Do they pay every new entry-level writer/contributor they get? Of course not. That said, those people are not full time, and only work very sparse hours. Even then, they are compensated with incentives from what I have seen.
4. ESFI has dozens of employees with varying levels of expertise. Certain employees are flown to every event when possible. Otherwise, the "base team" is usually whoever is closest. And with a company like that, with many volunteer writers, that is the best way. That chance to travel to an event, etc, is compensation for their hard work during the times when they cannot go to events.
5. I assume your comment about Canada was directed at ESFI? Even if you are talking about ESFI exclusively, that is only partially true. ESFI has paid half of a Canadians ticket (Edmonton to Providence no less) as well as lodging, etc.
6. Your last statement is not giving a "fair portrayal" of the eSports industry whatsoever. I have no clue what "established" organizations you are referring to, but I would love to know.
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It's hard to get into an organization that pays. (I run an eSports start up)
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On June 21 2012 05:48 fams wrote:Show nested quote +On June 21 2012 03:36 Torte de Lini wrote: From my experiences in the three main domains (and you can see my credentials at the bottom the of the first page), there is no compensation for what you do. "earned" is a subjective view and can be more tallied by how long you work somewhere rather than how much (and while they do sound like they are congruent, they aren't always). This topic is about starting and getting into E-Sports and contributing, there is no compensation because most organizations dictate someone's value by dedication and that's evaluated by production. EG doesn't offer immediate paid jobs, but you go higher in ranks the longer and harder you work there. This is similar for all organizations, though some misadvertise it. ESFI offers comepensation and lodging, but it depends also on your proximity to events. If you're in Canada, you will never be paid to go to events and even lodging is unlikely to be paid as well. It all depends on the person, but don't let words advertise dictate a truth unless experienced.
To underplay reward to better emphasize the sentimental reward that drives the majority of volunteers, then I think that's a fair protrayal. However, I think I am accurately describing both entry-level contributions as well most of the scene and some establish organizations. 1. Looking at your "credentials", my only thought is: "I would not expect compensation from those organizations considering how underdeveloped they are." ESFI I already commented on. VT is/was a semi-pro team, and iS is really new and growing well from what I have seen and heard <- Not relevant, but mentioning his name is always worth it. 2. Earned is not really subjective. It has always been the same at every organization I have ever come across when dealing with entry-level eSports positions. You usually have a trial period (2-3 months usually) after which you will discuss what kind of compensation is befitting. If no compensation is befitting - which happens - then either the trial period is extended or the person leaves or is let go. I have seen so many people get amazing opportunities in eSports for entry level positions where the organization was looking to actually pay the person should they prove they were reliable, and they just were not reliable. The person would always leave after a week. Very rarely did I see entry-level applicants make it through their trial periods. And let me tell you, it is not difficult to make it through a trial period with a good impression. 3. EG does offer immediately paid jobs. They post about them on Twitter often enough. Do they pay every new entry-level writer/contributor they get? Of course not. That said, those people are not full time, and only work very sparse hours. Even then, they are compensated with incentives from what I have seen. 4. ESFI has dozens of employees with varying levels of expertise. Certain employees are flown to every event when possible. Otherwise, the "base team" is usually whoever is closest. And with a company like that, with many volunteer writers, that is the best way. That chance to travel to an event, etc, is compensation for their hard work during the times when they cannot go to events. 5. I assume your comment about Canada was directed at ESFI? Even if you are talking about ESFI exclusively, that is only partially true. ESFI has paid half of a Canadians ticket (Edmonton to Providence no less) as well as lodging, etc. 6. Your last statement is not giving a "fair portrayal" of the eSports industry whatsoever. I have no clue what "established" organizations you are referring to, but I would love to know.
5. is not about ESFI, no. It's in general. Brent is one of the most level-headed people I've had the fortune of working with (Derek does great interviews too, love him).
6. Naming specifics only leads to splititng hairs similar to your point in #1 where you rely on my personal credentials to assist in generalities.
Like I said, the topic in general and lays out the overall goal and viewpoint that even if there were rare opportunities for compensation, it shouldn't be a title or central focal point of this whole topic. While you may know people with different scenarios, anecdotal experiences or contexts with their backed expertise, there are others who obviously haven't had the same fortune. It's easy to find exceptions to a landscaping article that sets two major foundations from one person's experiences (extended or not). This is based both on my experiences as well as those, high or low-level people, I've had the fortune of talking to over the years.
This is all in my introduction by the way: I'm writing this with the idea of both ensuring people who are interested in working in the industry are aware of what to look for, how to get involved and what to expect when working within this scene. Also, I hope to advise those who manage volunteers, players, contributors on how to not only treat them properly, but to also sell your organization over others.
Upon reaching 20,000 posts, I've come to realize both two things: the misconception of what people should seek or understand when wanting to do that little extra in this E-Sports scene and how organizations, big or small, usually treat their volunteers/contributors. This guide aims to both state the obvious of fair treatment, considerations of both sides and draw upon my own experiences to both outline what's to be expected for up and coming contributors.
It's a fair portayal to tell people not to expect compensation directly or even as a path towards. Any form of compensation is the result of passionate and dedicated work for the sake of its production and its spread or engagement to the audience or community. Even if you or I were wrong/right, I don't feel a need to change the topic in a manner that better reflects a positive likelihood or either monetary benefits or travel because the values embedded in this text is both understanding the real treat of working in a growing industry + the expected treatment of organizations should apply to their volunteers. Jobs that were before unpaid with organizations are provided with compensation and its all based on the company's financial backing, amount of work at that time rather than before and so on and so forth. With such fluctuation and specificity to a particular organization's state, it's not worth dividing what to look for if you're looking to be compensated for your work. Places most established like IPL or MLG may implicitly offer pay, but it's not the focus of the article and people are more than welcome to try and apply.
Anything else beyond that is the result of a person's individual work or dedication. Money in E-Sports is not necessarily a tabooed topic, but the emphasis of passion and the delight to do what you want to do and finding your place in this growing industry and culture is a much more relevant one for those seeking entry as well as those establishing themselves. If you disagree then we clearly had different experiences and interaction with a different set of people (both are acceptable, just contrasted).
I think an extension to this article and I'll agree with you on this, is that good work and a large list of experiences may lead to paid jobs. But this is all dependent on that "right time, right place" scenario we see a lot (that also, is pretty fluctuating [going to events helps your luck, improves networking, etc]. I'll consider this tacking this on, but it's not something on the mind right now
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+ Show Spoiler +On June 21 2012 06:23 Torte de Lini wrote:Show nested quote +On June 21 2012 05:48 fams wrote:On June 21 2012 03:36 Torte de Lini wrote: From my experiences in the three main domains (and you can see my credentials at the bottom the of the first page), there is no compensation for what you do. "earned" is a subjective view and can be more tallied by how long you work somewhere rather than how much (and while they do sound like they are congruent, they aren't always). This topic is about starting and getting into E-Sports and contributing, there is no compensation because most organizations dictate someone's value by dedication and that's evaluated by production. EG doesn't offer immediate paid jobs, but you go higher in ranks the longer and harder you work there. This is similar for all organizations, though some misadvertise it. ESFI offers comepensation and lodging, but it depends also on your proximity to events. If you're in Canada, you will never be paid to go to events and even lodging is unlikely to be paid as well. It all depends on the person, but don't let words advertise dictate a truth unless experienced.
To underplay reward to better emphasize the sentimental reward that drives the majority of volunteers, then I think that's a fair protrayal. However, I think I am accurately describing both entry-level contributions as well most of the scene and some establish organizations. 1. Looking at your "credentials", my only thought is: "I would not expect compensation from those organizations considering how underdeveloped they are." ESFI I already commented on. VT is/was a semi-pro team, and iS is really new and growing well from what I have seen and heard. 2. Earned is not really subjective. It has always been the same at every organization I have ever come across when dealing with entry-level eSports positions. You usually have a trial period (2-3 months usually) after which you will discuss what kind of compensation is befitting. If no compensation is befitting - which happens - then either the trial period is extended or the person leaves or is let go. I have seen so many people get amazing opportunities in eSports for entry level positions where the organization was looking to actually pay the person should they prove they were reliable, and they just were not reliable. The person would always leave after a week. Very rarely did I see entry-level applicants make it through their trial periods. And let me tell you, it is not difficult to make it through a trial period with a good impression. 3. EG does offer immediately paid jobs. They post about them on Twitter often enough. Do they pay every new entry-level writer/contributor they get? Of course not. That said, those people are not full time, and only work very sparse hours. Even then, they are compensated with incentives from what I have seen. 4. ESFI has dozens of employees with varying levels of expertise. Certain employees are flown to every event when possible. Otherwise, the "base team" is usually whoever is closest. And with a company like that, with many volunteer writers, that is the best way. That chance to travel to an event, etc, is compensation for their hard work during the times when they cannot go to events. 5. I assume your comment about Canada was directed at ESFI? Even if you are talking about ESFI exclusively, that is only partially true. ESFI has paid half of a Canadians ticket (Edmonton to Providence no less) as well as lodging, etc. 6. Your last statement is not giving a "fair portrayal" of the eSports industry whatsoever. I have no clue what "established" organizations you are referring to, but I would love to know. 5. is not about ESFI, no. It's in general. Brent is one of the most level-headed people I've had the fortune of working with (Derek does great interviews too, love him). 6. Naming specifics only leads to splititng hairs similar to your point in #1 where you rely on my personal credentials to assist in generalities. Like I said, the topic in general and lays out the overall goal and viewpoint that even if there were rare opportunities for compensation, it shouldn't be a title or central focal point of this whole topic. While you may know people with different scenarios, anecdotal experiences or contexts with their backed expertise, there are others who obviously haven't had the same fortune. It's easy to find exceptions to a landscaping article that sets two major foundations from one person's experiences (extended or not). This is based both on my experiences as well as those, high or low-level people, I've had the fortune of talking to over the years. This is all in my introduction by the way: Show nested quote +I'm writing this with the idea of both ensuring people who are interested in working in the industry are aware of what to look for, how to get involved and what to expect when working within this scene. Also, I hope to advise those who manage volunteers, players, contributors on how to not only treat them properly, but to also sell your organization over others.
Upon reaching 20,000 posts, I've come to realize both two things: the misconception of what people should seek or understand when wanting to do that little extra in this E-Sports scene and how organizations, big or small, usually treat their volunteers/contributors. This guide aims to both state the obvious of fair treatment, considerations of both sides and draw upon my own experiences to both outline what's to be expected for up and coming contributors. It's a fair portayal to tell people not to expect compensation directly or even as a path towards. Any form of compensation is the result of passionate and dedicated work for the sake of its production and its spread or engagement to the audience or community. Even if you or I were wrong/right, I don't feel a need to change the topic in a manner that better reflects a positive likelihood or either monetary benefits or travel because the values embedded in this text is both understanding the real treat of working in a growing industry + the expected treatment of organizations should apply to their volunteers. Anything else beyond that is the result of a person's individual work or dedication. Money in E-Sports is not necessarily a tabooed topic, but the emphasis of passion and the delight to do what you want to do and finding your place in this growing industry and culture is a much more relevant one for those seeking entry as well as those establishing themselves. If you disagree then we clearly had different experiences and interaction with a different set of people (both are acceptable, just contrasted).
5. If that comment wasn't about ESFI exclusively, then I am going to just flat out say it is untrue.
As for the rest - I agree with you that peoples intentions should be more focused on doing this because they love it rather than making a pile of money. However, the way you wrote that sentiment was incredibly inaccurate.
Moral of the story - there are incentives out there, there is compensation, you do have to work your tail off and sacrifice a lot, and in the end, your intentions should be your love of eSports, not your minute potential financial gains.
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5. I think we just differ then.
I think it's because it comes first that it seems more extreme than you would like. Earlier drafts of this had this a lot less emphasized and lower/toned down on the list.. It was after talking with so many people in different divisions and sections of this scene that I was advised to put a bit more emphasis and maybe a bit more harshness to it.
It's why I am so adamant on this point. The language is pretty cut-throat too.
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Don't let this topic stop you from posting a more (personal) accurate critical portrayal of the scene based on your experiences and talks with other people. If you feel there is a misrepresentation, then by all means, post your own guide to better inform others.
Thanks again for your feedback though.
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Updated small wording on some paragraphs
added new complimentary readings.
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Did someone get a mod to remove his or her comments, or did you just quadrapost in your own topic?
Worth the bump though, nice OP, with some good points.
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they're separated by months apart (some of them), so I'm hoping it doesn't hurt me too much.
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