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David Kim forgot that b.net pivots players around 50% win rates?
Am I missing something, or is he just that clueless?
Also, late game for most matchups need a lot of work, partly because they haven't evolved a lot, mostly because role specific units are dumb and are too good at what they do.
Archon toilet is dumb and unpleasant to look at as a spectator. I can't comment on TvP but to be honest lategame seems skewed in Toss' favor in all matchups.
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lol, took them 2 years to see that zerg had no good form of early game scouting? cmon
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I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts?
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On April 30 2012 11:16 jeeeeohn wrote: David Kim forgot that b.net pivots players around 50% win rates?
Am I missing something, or is he just that clueless?
Also, late game for most matchups need a lot of work, partly because they haven't evolved a lot, mostly because role specific units are dumb and are too good at what they do.
Archon toilet is dumb and unpleasant to look at as a spectator. I can't comment on TvP but to be honest lategame seems skewed in Toss' favor in all matchups. You're missing something.
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On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss?
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On April 30 2012 11:16 jeeeeohn wrote: David Kim forgot that b.net pivots players around 50% win rates?
Am I missing something, or is he just that clueless?
Also, late game for most matchups need a lot of work, partly because they haven't evolved a lot, mostly because role specific units are dumb and are too good at what they do.
Archon toilet is dumb and unpleasant to look at as a spectator. I can't comment on TvP but to be honest lategame seems skewed in Toss' favor in all matchups. tbh, without archon toilet, theres no way protoss can win a late game zerg which had broods+corruptors+infestors because of your fast replenish capability. Until our new air units arrive in HotS, i doubt they would remove mothership/nerf archon toilet(again).
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On April 30 2012 11:11 Plansix wrote:Show nested quote +On April 30 2012 11:05 crocodile wrote:On April 30 2012 10:02 Holytornados wrote:On April 30 2012 08:17 sieksdekciw wrote:On April 30 2012 08:01 Tyrant0 wrote:
Do you think the players that play Protoss are actually bad?
It's not that the players that play a certain race are bad. It's more the thing that if something doesn't challenge you mentally or physically, you will not improve and reach your true potential. Yes, most of the tosses in diamond and master have worse mechanical abilities than their zerg and terran counterparts. If the race were to be balanced to the point where it actually requires the player to do more than a move, all those tosses will become gold/diamond automatically, cause the game so far did not push them enough to improve on their engagements, cause most of the time a move and storm everywhere just works. It's not the players' fault but the simplicity and easiness of the race. I guess my point is, yeah, I believe most of the tosses on ladder below gm and high master are very very bad players and if they played another race they would be plat/dia low masters instead. Well, I am a high diamond Terran player who switched to Protoss and got demoted to low gold. Correlation /= causation. It's more likely due to your unfamiliarity with the race causing you to lose to all sorts of random things than Toss actually being a harder race. They are most likely equal and our terran hero needs to develop different skill sets to succeed. In the end he will become a better, more well rounded SC2 player when he takes those skills back to playing terran.
This is my feelings on the matter, considering I'm the terran player =P
Edit: I wasn't trying to argue Protoss is harder, just that it isn't stupid easy as you were trying to claim. It requires a skill set just like the other two races.
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On April 30 2012 12:41 Holytornados wrote:Show nested quote +On April 30 2012 11:11 Plansix wrote:On April 30 2012 11:05 crocodile wrote:On April 30 2012 10:02 Holytornados wrote:On April 30 2012 08:17 sieksdekciw wrote:On April 30 2012 08:01 Tyrant0 wrote:
Do you think the players that play Protoss are actually bad?
It's not that the players that play a certain race are bad. It's more the thing that if something doesn't challenge you mentally or physically, you will not improve and reach your true potential. Yes, most of the tosses in diamond and master have worse mechanical abilities than their zerg and terran counterparts. If the race were to be balanced to the point where it actually requires the player to do more than a move, all those tosses will become gold/diamond automatically, cause the game so far did not push them enough to improve on their engagements, cause most of the time a move and storm everywhere just works. It's not the players' fault but the simplicity and easiness of the race. I guess my point is, yeah, I believe most of the tosses on ladder below gm and high master are very very bad players and if they played another race they would be plat/dia low masters instead. Well, I am a high diamond Terran player who switched to Protoss and got demoted to low gold. Correlation /= causation. It's more likely due to your unfamiliarity with the race causing you to lose to all sorts of random things than Toss actually being a harder race. They are most likely equal and our terran hero needs to develop different skill sets to succeed. In the end he will become a better, more well rounded SC2 player when he takes those skills back to playing terran. This is my feelings on the matter, considering I'm the terran player =P Edit: I wasn't trying to argue Protoss is harder, just that it isn't stupid easy as you were trying to claim. It requires a skill set just like the other two races.
There was a thread a while ago that had basically the same arguments as this one, the "where did all the terrans go?" thread. In it, people made claims that if a diamond toss switched to terran, they would drop to gold/plat from diamond/masters. There were a few protoss players willing to try it out and they ended up staying at roughly the same spot. For the most part on the ladder, it is macro that is holding players back when play macro games. A plat toss is about as equally skilled as a plat terran, and so on. For me personally as random, I struggle the most with zerg and have even success between terran and protoss, but I think it's because the mechanics for zerg are slightly different than the other two and since I don't play them as often, I struggle relative to the other low diamond zergs.
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On April 30 2012 13:11 convention wrote:Show nested quote +On April 30 2012 12:41 Holytornados wrote:On April 30 2012 11:11 Plansix wrote:On April 30 2012 11:05 crocodile wrote:On April 30 2012 10:02 Holytornados wrote:On April 30 2012 08:17 sieksdekciw wrote:On April 30 2012 08:01 Tyrant0 wrote:
Do you think the players that play Protoss are actually bad?
It's not that the players that play a certain race are bad. It's more the thing that if something doesn't challenge you mentally or physically, you will not improve and reach your true potential. Yes, most of the tosses in diamond and master have worse mechanical abilities than their zerg and terran counterparts. If the race were to be balanced to the point where it actually requires the player to do more than a move, all those tosses will become gold/diamond automatically, cause the game so far did not push them enough to improve on their engagements, cause most of the time a move and storm everywhere just works. It's not the players' fault but the simplicity and easiness of the race. I guess my point is, yeah, I believe most of the tosses on ladder below gm and high master are very very bad players and if they played another race they would be plat/dia low masters instead. Well, I am a high diamond Terran player who switched to Protoss and got demoted to low gold. Correlation /= causation. It's more likely due to your unfamiliarity with the race causing you to lose to all sorts of random things than Toss actually being a harder race. They are most likely equal and our terran hero needs to develop different skill sets to succeed. In the end he will become a better, more well rounded SC2 player when he takes those skills back to playing terran. This is my feelings on the matter, considering I'm the terran player =P Edit: I wasn't trying to argue Protoss is harder, just that it isn't stupid easy as you were trying to claim. It requires a skill set just like the other two races. There was a thread a while ago that had basically the same arguments as this one, the "where did all the terrans go?" thread. In it, people made claims that if a diamond toss switched to terran, they would drop to gold/plat from diamond/masters. There were a few protoss players willing to try it out and they ended up staying at roughly the same spot. For the most part on the ladder, it is macro that is holding players back when play macro games. A plat toss is about as equally skilled as a plat terran, and so on. For me personally as random, I struggle the most with zerg and have even success between terran and protoss, but I think it's because the mechanics for zerg are slightly different than the other two and since I don't play them as often, I struggle relative to the other low diamond zergs.
Well, I partially switched because of the lack of fun I was having playing Terran. I didn't like the lack of versatility that I could handle playstyle (micro) wise.
Even though I'm bad at Protoss, I just enjoy it so much more.
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On April 30 2012 12:33 bbQ4Aiur wrote:Show nested quote +On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game.
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I can't believe this.
Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season...
Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level as a whole.
What this means: A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Terrans are on another level, with near perfect micro; something I cannot possess, and yet their representation is still even).
Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP.
An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.
A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.
I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options.
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On April 30 2012 13:25 crocodile wrote:Show nested quote +On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master.
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This thread has become an excuse to balance whine it appears.
If people really have a legitimate discussion I think they'd use the Designated Balance Thread, but most posts here are just balance rage =/
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On April 30 2012 13:26 zmansman17 wrote: I can't believe this.
Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season...
Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level as a whole.
What this means: A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Terrans are on another level, with near perfect micro; something I cannot possess, and yet their representation is still even).
Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP.
An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.
A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.
I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options.
tbh, consider the number of terran players in master and gm league, i dont think they switch races cause the number remain fairly even with the previous seasons. (protoss has the highest number of players in these 2 leagues, i know)
And i am happy that a terran knows its as hard for us to win/survive thru terrans 9min aggression(while they establish their 3rd, which means it isnt an all-in).
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On April 30 2012 13:45 bbQ4Aiur wrote:Show nested quote +On April 30 2012 13:26 zmansman17 wrote: I can't believe this.
Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season...
Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level as a whole.
What this means: A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Terrans are on another level, with near perfect micro; something I cannot possess, and yet their representation is still even).
Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP.
An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.
A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.
I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options.
tbh, consider the number of terran players in master and gm league, i dont think they switch races cause the number remain fairly even with the previous seasons. (protoss has the highest number of players in these 2 leagues, i know) And i am happy that a terran knows its as hard for us to win/survive thru terrans 9min aggression(while they establish their 3rd, which means it isnt an all-in).
Yep, I do understand that it is hard for you guys to survive through those timings just how you probably understand how it is hard for us to survive passed 20 minutes. I only wish Blizzard would make the adjustment on both sides, so we all could enjoy the late game and the variety it offers.
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On April 30 2012 13:40 bbQ4Aiur wrote:Show nested quote +On April 30 2012 13:25 crocodile wrote:On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master.
Pretty sure most of the Korean Terran pros have complained about TvP lategame being in favor of P. There have been multiple interviews with such sentiment. "Korean masters" or simply mid-high NA/EU masters all seemingly have this issue as well.
As a random player I can honestly state I win nearly every PvT that goes lategame, and more often than not lose my TvPs that go lategame. To insinuate Toss isnt' *significantly* easier to play lategame in PvT is a little surprising to me. I thought it was generally accepted.
On that same note I lose my PvTs more so to early and midgame timing attacks. Of course, it could partially be due to playstyle, but it's not like my personal experiences are any different from the norm. Plain and simple, PvT is a lot easier lategame.
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On April 30 2012 14:10 FabledIntegral wrote:Show nested quote +On April 30 2012 13:40 bbQ4Aiur wrote:On April 30 2012 13:25 crocodile wrote:On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master. Pretty sure most of the Korean Terran pros have complained about TvP lategame being in favor of P. There have been multiple interviews with such sentiment. "Korean masters" or simply mid-high NA/EU masters all seemingly have this issue as well. As a random player I can honestly state I win nearly every PvT that goes lategame, and more often than not lose my TvPs that go lategame. To insinuate Toss isnt' *significantly* easier to play lategame in PvT is a little surprising to me. I thought it was generally accepted. On that same note I lose my PvTs more so to early and midgame timing attacks. Of course, it could partially be due to playstyle, but it's not like my personal experiences are any different from the norm. Plain and simple, PvT is a lot easier lategame.
You're using the wrong word.
Protoss are Stronger late game. Their units are stronger. It's that simple. This is not a balance issue. Protoss have always been designed to be the strongest end game race.
That said, terran tier 3 'seems' to be weak and problematic to transition into as the game enters the end game. I don't see any terrans even attempting this, just sticking with MMMGV and looking for a lucky engagement. I don't know if that is because all tier 3 terran units are trash, or if terran would rather just look for that slip up. If the latter is true then there is a good chance that TvP is almost balanced with protoss having an edge which means 2 equally skilled players the protoss 'should' win.
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On April 30 2012 14:21 Kharnage wrote:Show nested quote +On April 30 2012 14:10 FabledIntegral wrote:On April 30 2012 13:40 bbQ4Aiur wrote:On April 30 2012 13:25 crocodile wrote:On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master. Pretty sure most of the Korean Terran pros have complained about TvP lategame being in favor of P. There have been multiple interviews with such sentiment. "Korean masters" or simply mid-high NA/EU masters all seemingly have this issue as well. As a random player I can honestly state I win nearly every PvT that goes lategame, and more often than not lose my TvPs that go lategame. To insinuate Toss isnt' *significantly* easier to play lategame in PvT is a little surprising to me. I thought it was generally accepted. On that same note I lose my PvTs more so to early and midgame timing attacks. Of course, it could partially be due to playstyle, but it's not like my personal experiences are any different from the norm. Plain and simple, PvT is a lot easier lategame. You're using the wrong word. Protoss are Stronger late game. Their units are stronger. It's that simple. This is not a balance issue. Protoss have always been designed to be the strongest end game race. That said, terran tier 3 'seems' to be weak and problematic to transition into as the game enters the end game. I don't see any terrans even attempting this, just sticking with MMMGV and looking for a lucky engagement. I don't know if that is because all tier 3 terran units are trash, or if terran would rather just look for that slip up. If the latter is true then there is a good chance that TvP is almost balanced with protoss having an edge which means 2 equally skilled players the protoss 'should' win.
Which word do you think I'm using incorrectly?
And yes, it is completely a balance issue, and you're completely making it up that Protoss were designed to be the strongest end game race. They were not like that in BW, and Blizzard has explicitly stated they hoped all 3 races would be viable at all 3 stages. That's an utterly ridiculous assumption.
You don't see Terrans attempting it because it doesn't work. You don't think they've tried it in the past? I try it all the time, and have near 100% failure ratio when trying to add any mechanical units to my lategame army composition from the factory. I was messing around in customs with a low masters player the other day, had 7k/3k in the bank and decided to tech up to 3/3 mech lategame, mostly Thor (although I know in reality having healthy siege tanks would be better). I had 9 orbitals, he only had four bases, and I ended up losing the game after the transition. It was amusing, but nothing more than a reminder that Terrans higher tier tech cannot compete well. Mech gets stomped by a lategame Toss army, even in good position. MMMGV is significantly superior at engaging it.
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On April 30 2012 14:10 FabledIntegral wrote:Show nested quote +On April 30 2012 13:40 bbQ4Aiur wrote:On April 30 2012 13:25 crocodile wrote:On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master. Pretty sure most of the Korean Terran pros have complained about TvP lategame being in favor of P. There have been multiple interviews with such sentiment. "Korean masters" or simply mid-high NA/EU masters all seemingly have this issue as well. As a random player I can honestly state I win nearly every PvT that goes lategame, and more often than not lose my TvPs that go lategame. To insinuate Toss isnt' *significantly* easier to play lategame in PvT is a little surprising to me. I thought it was generally accepted. On that same note I lose my PvTs more so to early and midgame timing attacks. Of course, it could partially be due to playstyle, but it's not like my personal experiences are any different from the norm. Plain and simple, PvT is a lot easier lategame.
Yea, I couldn't agree more. I was a long time random player before I switched to T full time and always found the matchup to have this tempo. Toss is shaky early game when their scouting is severely limited and they have to make key decisions about chrono usage, later on, not so much. The thing people don't understand or don't want to realize is that most Terrans understand that early game is skewed in T's favor. I had my time abusing that. I used to use 1-1-1 all ins 95% of my TvPs and I had a high 70% win ratio in the matchup. You get to a point however where these cheesy builds stop working, you really aren't improving your mechanics, not much. I play 1 rax fe almost every game now TvP and just get mangled. I'll get the urge to go back to cheesy play focused on winning in the 10-15 minute period but I want to work on late game mechanics. The late game however in this matchup is completely screwed.
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On April 30 2012 14:34 FabledIntegral wrote:Show nested quote +On April 30 2012 14:21 Kharnage wrote:On April 30 2012 14:10 FabledIntegral wrote:On April 30 2012 13:40 bbQ4Aiur wrote:On April 30 2012 13:25 crocodile wrote:On April 30 2012 12:33 bbQ4Aiur wrote:On April 30 2012 11:26 My_Fake_Plastic_Luv wrote: I think we can all agree that the viable terran late game is boring. A terran can have all the best units for the matchup and have all the "special" upgrades (not armour, weapons) within 12 mins and there is not really any reason to switch tech. On the other hand the toss army gets progressively better up until say 20 min with the addition of upgrades/tech like charge/blink/storm or progession of collusi tech into ht tech (or vice versa). I think the only way to fix this is the addition of new units in HotS that terran can gradually add into the army as they move into late game, like toss can do now. In terms of skill, at the highest level, the only thing that bothers me about the toss army is that chargelots really don't require much mirco. Thoughts? By all the best units, you mean bio medivac + viking? Have you tried mixing mechs(tanks, thors) to defend while dropping(bio) in the late game? Have you utilized the abilities of ghosts to the max? (not just emp/snipe, but you need cloak and multi-prone nuke late game) Have you tried air versus toss? Yes. Toss is still imba in the late game. blame yourself for not having enough skill/multitask unless your kr master. Pretty sure most of the Korean Terran pros have complained about TvP lategame being in favor of P. There have been multiple interviews with such sentiment. "Korean masters" or simply mid-high NA/EU masters all seemingly have this issue as well. As a random player I can honestly state I win nearly every PvT that goes lategame, and more often than not lose my TvPs that go lategame. To insinuate Toss isnt' *significantly* easier to play lategame in PvT is a little surprising to me. I thought it was generally accepted. On that same note I lose my PvTs more so to early and midgame timing attacks. Of course, it could partially be due to playstyle, but it's not like my personal experiences are any different from the norm. Plain and simple, PvT is a lot easier lategame. You're using the wrong word. Protoss are Stronger late game. Their units are stronger. It's that simple. This is not a balance issue. Protoss have always been designed to be the strongest end game race. That said, terran tier 3 'seems' to be weak and problematic to transition into as the game enters the end game. I don't see any terrans even attempting this, just sticking with MMMGV and looking for a lucky engagement. I don't know if that is because all tier 3 terran units are trash, or if terran would rather just look for that slip up. If the latter is true then there is a good chance that TvP is almost balanced with protoss having an edge which means 2 equally skilled players the protoss 'should' win. Which word do you think I'm using incorrectly? And yes, it is completely a balance issue, and you're completely making it up that Protoss were designed to be the strongest end game race. They were not like that in BW, and Blizzard has explicitly stated they hoped all 3 races would be viable at all 3 stages. That's an utterly ridiculous assumption. You don't see Terrans attempting it because it doesn't work. You don't think they've tried it in the past? I try it all the time, and have near 100% failure ratio when trying to add any mechanical units to my lategame army composition from the factory. I was messing around in customs with a low masters player the other day, had 7k/3k in the bank and decided to tech up to 3/3 mech lategame, mostly Thor (although I know in reality having healthy siege tanks would be better). I had 9 orbitals, he only had four bases, and I ended up losing the game after the transition. It was amusing, but nothing more than a reminder that Terrans higher tier tech cannot compete well. Mech gets stomped by a lategame Toss army, even in good position. MMMGV is significantly superior at engaging it.
The wrong word is easier. Terran are stronger in the early / mid game, protoss are stronger in the late game. That sounds like .... balance...
Screw what they 'said', protoss units cost more, are more 'conditional' with less individual utilitity but better synergy. When all the upgrades for both sides are done protoss have more armour and more damage. In a toe to toe fight terran bio armies don't have the muscle to face a protoss robo / gateway army.
Terran mech does. Say what you like, but toe to toe fully upgraded, maxed mech armies can stare down the protoss robo army. Late game armies always require planning and setup, just like protoss do. Protoss were getting destroyed back in the day of 'as many colossus as you can get'. I don't see why you're suprised that when you just get a big pile of thors it doesn't work out. All tier 3 in SC2 are support units and you need to manage a careful balance about how many you get. A great example is NesTea and his 28 Broodlords getting destroyed by a handful of vikings. These days you see good zergs getting between 5 and 8 broodlords max and keeping 16ish corruptors to defend them as well as replace lost BL. Thors are the might of the tank army. they don't die easy and they keep air units from harassing siege tanks.
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