|
On April 29 2012 15:50 Mehukannu wrote:Show nested quote +On April 29 2012 13:09 bbQ4Aiur wrote:On April 29 2012 12:47 sGs.Stregon wrote:On April 29 2012 12:33 Myrddraal wrote:On April 27 2012 11:27 Jaegeru wrote:On April 27 2012 11:17 windsupernova wrote:On April 27 2012 11:12 SarcasmMonster wrote: Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz. Haha this. Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG? P lategame may be powerful but the MU is obviously winnable. That may be true but as demuslim said on stream it seems unfair that terran has to do so many more things than protoss being dodging storm's, getting emp's off, sniping templar, microing vikings and microing bio. Whereas protoss has to split templars, try hit a storm and focus vikings when they can. Don't misinterpret this as balance whine I'm just pointing out that you have to be so fast and have crazy apm to win. it's winnable if you play really well. Add to the Protoss side: hit good forcefields, activate/reactivate guardian shield, kite weakened colossi back, make sure zealots aren't overcommitting, blink after Vikings, blink back weakened stalkers, stop everything completely and look somewhere else to warp in more units. I dont know what your watching.. I mean yes,, protoss CAN do all that stuff, but ive never seen a protoss do ALL of that in a single match. If a protoss plays 5 matchs, then yes, he will do all of that -mabey-, but in a single match, he will do some of it, but never near all of it.. Whereas Terran has to do all of that micro+more every match, if they want to win of course.. Your argument just seems void to me =/ ((and your stop everything and focus elsewhere to warp in units, is only looking mabey a screen length away -if that.)) because we dont share the same macro mechanism like zerg/terran does. you can 4aaaa during a fight while microing and focusing on the battle. We cant, we need to look away, find a pylon to warp-in stuff, so inevitably, during the course of the engagement, we would be a-moving for sometime, and after the macro, we look back and micro again. There is basically nothing stopping you to change your warp gates back to gateways. Maybe not the most ideal thing to do, but saying that you can't queue units is pretty ignorant thing to say nonetheless.
Actually units build slower out of normal gates than the warp gate cooldown. So, no, you basically are forced into having warp gates unless you want to have a lot smaller army.
|
On April 29 2012 15:50 Neurosis wrote:Show nested quote +On April 29 2012 15:10 Penecks wrote: There's really no reason for Blizz to alter TvP at the masters level, as they are most concerned about the lower end (where new customers/buyers/people that will spend money on expansions will come in) and the higher end (where tournaments happen and a balancing act must be held between viewer interest/sponsors/event integrity). Those stuck in the middle are just expected to keep playing and paying and unfortunately many will stick to just that. Well, everyone has their own opinions and thats fine. In my own personal opinion, I feel that the micro terran players have to pull off is quite a lot harder than the other 2 races and this is where I personally struggle a lot. Also, I feel that strategically terran requires a very specific type of personality. As we all know, a "passive macro" style that Artosis/Idra love to spread so much love for absolutely just doesn't work with Terran. I'm not saying strategically it's harder than the other races, but it certainly requires a solid grasp on timings and, ahem, cheese. I wasn't disagreeing with that personally, just saying that from a realistic perspective Blizzard has little incentive to balance for the "middle of the pack" masters players. Sure we can make some angry posts here and there, but there is too much risk involved in messing up the game for either pro or low tier play. And we are sufficiently involved with the game that most will probably buy HotS regardless so... why should they care if we struggle in TvP.
|
On April 29 2012 16:29 Jojo131 wrote:Show nested quote +On April 29 2012 16:21 IMoperator wrote:On April 29 2012 16:17 SmileZerg wrote:On April 29 2012 16:14 IMoperator wrote:On April 29 2012 16:10 SmileZerg wrote: Can someone explain to me why all the Terrans in this thread are complaining about being the hardest race and having a tough time when the data in the OP all clearly points to Zerg being the worst off?
There's not a single matchup in a single region that has Z above 50%. We're having just as hard a time vs Toss in NA as Terran is, and are perfectly equal with Toss in Korea, just like Terran, only TvZ in Korea is showing a slight T advantage.
Zerg has the lowest representation in the pro level overall.
Not a single Zerg made it to the quarterfinals in this GSL, and last season we only had one, DRG, who admittedly went on to win the Championship but that's because he's one of the best players in the world.
Last and most importantly, the only possible balance change even hinted at by David Kim in the whole discussion is giving Zerg additional scouting options for the early game
What looks concerning to me for Terran players, is the map winrates. It seems PvT is mainly imbalanced because of maps right now. That's what you should be focused on, and that doesn't imply anything about T being harder to play. Just veto the bad maps and get better. If you honestly think your race is the hardest, try switching to Zerg for awhile, then come back to me. Zergs dominate the ladder, which is what most people here are playing on. There's as many, if not more zergs compared to protoss in ladder play. Also, in anywhere except korea, zergs are doing very well. If you've got the data to back that up I'd love to see it (that might come across as sarcastic but I don't mean it that way). I'm just pointing out what I see in David Kim's report. http://sc2ranks.com/stats/league/all/1/all for the ladder data and http://wiki.teamliquid.net/starcraft2/Major_Tournaments + http://wiki.teamliquid.net/starcraft2/Minor_Tournaments for tournaments Those percentages dont seem as severe as you seem to be implying. Well, it depends on the region. KR has much fewer zergs than the other two races so it balances it out more. Look at NA: http://sc2ranks.com/stats/league/am/1/all and also EU: http://sc2ranks.com/stats/league/eu/1/all (the graph on EU version is all sorts of jacked up, but the stats below are correct afaik) and you can see what I'm talking about
|
On April 29 2012 16:49 Blattdorf wrote:Show nested quote +On April 29 2012 12:01 Haiq343 wrote:On April 29 2012 11:51 sGs.Stregon wrote:On April 27 2012 10:58 KeeN wrote: "zerg need better scouting early game" how is it that it takes these guys 1+ years after release to figure this out? so sad Protoss has to scout with a probe early game. ((i dont know the timings on observers, but it cant be earlier than 6:00 can it?)) Terran has to scout with an scv early game ((first scouting scan doesnt hit till around 6:30)) Zerg gets to scout with overlord and a drone early game ((turn overlord into overseer, i dont know the timings but its around 6:00?))... So lets give zerg more scouting options? pardon me if i may sound ignorant, but if so, could you explain this logic to me? Overseer's need Lair tech, and saccing a very slowverlord to possibly see what's going on is not so good either. The issue is further compounded because it's very hard to just turtle as a zerg, what you do is dictated by what your opponent does to a significant degree. It's not to say that scouting should be easy, it's too important to the game, but it should be possible. Often once a wall goes up, it's entirely possible to deny a zerg play any scouting at all, and fairly easily at that. It's an obvious and uncontroversial remark for D.Kim to make. Edit for better wordage. Overlord Speed should be moved to Hatchery. By the time you actually get this upgrade, the opponent should have a way of denying your scouting, but it's still an improvement.
I don't feel that would help too much unless the price were also reduced back to 50/50 like it was in Beta... I mean we're talking a hundred gas in the early game. But then again it's better than not having the option.
|
On April 29 2012 16:51 Penecks wrote:Show nested quote +On April 29 2012 15:50 Neurosis wrote:On April 29 2012 15:10 Penecks wrote: There's really no reason for Blizz to alter TvP at the masters level, as they are most concerned about the lower end (where new customers/buyers/people that will spend money on expansions will come in) and the higher end (where tournaments happen and a balancing act must be held between viewer interest/sponsors/event integrity). Those stuck in the middle are just expected to keep playing and paying and unfortunately many will stick to just that. Well, everyone has their own opinions and thats fine. In my own personal opinion, I feel that the micro terran players have to pull off is quite a lot harder than the other 2 races and this is where I personally struggle a lot. Also, I feel that strategically terran requires a very specific type of personality. As we all know, a "passive macro" style that Artosis/Idra love to spread so much love for absolutely just doesn't work with Terran. I'm not saying strategically it's harder than the other races, but it certainly requires a solid grasp on timings and, ahem, cheese. I wasn't disagreeing with that personally, just saying that from a realistic perspective Blizzard has little incentive to balance for the "middle of the pack" masters players. Sure we can make some angry posts here and there, but there is too much risk involved in messing up the game for either pro or low tier play. And we are sufficiently involved with the game that most will probably buy HotS regardless so... why should they care if we struggle in TvP.
Well, I agree with you lol. They won't make terran easier to play because they're so dominant at the GSL level of play. I think with HoTS they will completely revamp the way Terran plays, hopefully it's for the better.
|
On April 29 2012 15:50 Neurosis wrote:Show nested quote +On April 29 2012 15:10 Penecks wrote: There's really no reason for Blizz to alter TvP at the masters level, as they are most concerned about the lower end (where new customers/buyers/people that will spend money on expansions will come in) and the higher end (where tournaments happen and a balancing act must be held between viewer interest/sponsors/event integrity). Those stuck in the middle are just expected to keep playing and paying and unfortunately many will stick to just that. Well, everyone has their own opinions and thats fine. In my own personal opinion, I feel that the micro terran players have to pull off is quite a lot harder than the other 2 races and this is where I personally struggle a lot. Also, I feel that strategically terran requires a very specific type of personality. As we all know, a "passive macro" style that Artosis/Idra love to spread so much love for absolutely just doesn't work with Terran. I'm not saying strategically it's harder than the other races, but it certainly requires a solid grasp on timings and, ahem, cheese.
A Terran "getting more ahead" just dies regardless come 20 minutes.
|
On April 29 2012 16:58 SmileZerg wrote:Show nested quote +On April 29 2012 16:49 Blattdorf wrote:On April 29 2012 12:01 Haiq343 wrote:On April 29 2012 11:51 sGs.Stregon wrote:On April 27 2012 10:58 KeeN wrote: "zerg need better scouting early game" how is it that it takes these guys 1+ years after release to figure this out? so sad Protoss has to scout with a probe early game. ((i dont know the timings on observers, but it cant be earlier than 6:00 can it?)) Terran has to scout with an scv early game ((first scouting scan doesnt hit till around 6:30)) Zerg gets to scout with overlord and a drone early game ((turn overlord into overseer, i dont know the timings but its around 6:00?))... So lets give zerg more scouting options? pardon me if i may sound ignorant, but if so, could you explain this logic to me? Overseer's need Lair tech, and saccing a very slowverlord to possibly see what's going on is not so good either. The issue is further compounded because it's very hard to just turtle as a zerg, what you do is dictated by what your opponent does to a significant degree. It's not to say that scouting should be easy, it's too important to the game, but it should be possible. Often once a wall goes up, it's entirely possible to deny a zerg play any scouting at all, and fairly easily at that. It's an obvious and uncontroversial remark for D.Kim to make. Edit for better wordage. Overlord Speed should be moved to Hatchery. By the time you actually get this upgrade, the opponent should have a way of denying your scouting, but it's still an improvement. I don't feel that would help too much unless the price were also reduced back to 50/50 like it was in Beta... I mean we're talking a hundred gas in the early game. But then again it's better than not having the option.
Make it cost 100 minerals only or something, so it's a choice between early scouting and having a Queen out to larva inject.
|
On April 29 2012 16:51 tomatriedes wrote:Show nested quote +On April 29 2012 15:50 Mehukannu wrote:On April 29 2012 13:09 bbQ4Aiur wrote:On April 29 2012 12:47 sGs.Stregon wrote:On April 29 2012 12:33 Myrddraal wrote:On April 27 2012 11:27 Jaegeru wrote:On April 27 2012 11:17 windsupernova wrote:On April 27 2012 11:12 SarcasmMonster wrote: Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz. Haha this. Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG? P lategame may be powerful but the MU is obviously winnable. That may be true but as demuslim said on stream it seems unfair that terran has to do so many more things than protoss being dodging storm's, getting emp's off, sniping templar, microing vikings and microing bio. Whereas protoss has to split templars, try hit a storm and focus vikings when they can. Don't misinterpret this as balance whine I'm just pointing out that you have to be so fast and have crazy apm to win. it's winnable if you play really well. Add to the Protoss side: hit good forcefields, activate/reactivate guardian shield, kite weakened colossi back, make sure zealots aren't overcommitting, blink after Vikings, blink back weakened stalkers, stop everything completely and look somewhere else to warp in more units. I dont know what your watching.. I mean yes,, protoss CAN do all that stuff, but ive never seen a protoss do ALL of that in a single match. If a protoss plays 5 matchs, then yes, he will do all of that -mabey-, but in a single match, he will do some of it, but never near all of it.. Whereas Terran has to do all of that micro+more every match, if they want to win of course.. Your argument just seems void to me =/ ((and your stop everything and focus elsewhere to warp in units, is only looking mabey a screen length away -if that.)) because we dont share the same macro mechanism like zerg/terran does. you can 4aaaa during a fight while microing and focusing on the battle. We cant, we need to look away, find a pylon to warp-in stuff, so inevitably, during the course of the engagement, we would be a-moving for sometime, and after the macro, we look back and micro again. There is basically nothing stopping you to change your warp gates back to gateways. Maybe not the most ideal thing to do, but saying that you can't queue units is pretty ignorant thing to say nonetheless. Actually units build slower out of normal gates than the warp gate cooldown. So, no, you basically are forced into having warp gates unless you want to have a lot smaller army. Hence why I said it is not the most ideal thing to do. But you are wrong to say you would be forced to do it. Warp gates are plainly better than gateways. There is nothing forcing protoss to make warp gates.
Thinking it about a little bit, I doubt any protoss is 100% accurate to build units as soon as warp gate has finished its cool down. Of course it would be pretty negligible once the protoss gets +10 warp gates late-game. That is not to forget the chrono boost either. Could be wrong though. <_<
|
On April 29 2012 17:29 Blattdorf wrote:Show nested quote +On April 29 2012 16:58 SmileZerg wrote:On April 29 2012 16:49 Blattdorf wrote:On April 29 2012 12:01 Haiq343 wrote:On April 29 2012 11:51 sGs.Stregon wrote:On April 27 2012 10:58 KeeN wrote: "zerg need better scouting early game" how is it that it takes these guys 1+ years after release to figure this out? so sad Protoss has to scout with a probe early game. ((i dont know the timings on observers, but it cant be earlier than 6:00 can it?)) Terran has to scout with an scv early game ((first scouting scan doesnt hit till around 6:30)) Zerg gets to scout with overlord and a drone early game ((turn overlord into overseer, i dont know the timings but its around 6:00?))... So lets give zerg more scouting options? pardon me if i may sound ignorant, but if so, could you explain this logic to me? Overseer's need Lair tech, and saccing a very slowverlord to possibly see what's going on is not so good either. The issue is further compounded because it's very hard to just turtle as a zerg, what you do is dictated by what your opponent does to a significant degree. It's not to say that scouting should be easy, it's too important to the game, but it should be possible. Often once a wall goes up, it's entirely possible to deny a zerg play any scouting at all, and fairly easily at that. It's an obvious and uncontroversial remark for D.Kim to make. Edit for better wordage. Overlord Speed should be moved to Hatchery. By the time you actually get this upgrade, the opponent should have a way of denying your scouting, but it's still an improvement. I don't feel that would help too much unless the price were also reduced back to 50/50 like it was in Beta... I mean we're talking a hundred gas in the early game. But then again it's better than not having the option. Make it cost 100 minerals only or something, so it's a choice between early scouting and having a Queen out to larva inject. Sry, that's just stupidly cheap. I get what you are getting at - if it requires gas early, it can't be used in any of the current nonallin builds, because you can't upgrade it while being in "drone mode" - but making it overpowered to get it in the game is not really a good solution.
|
On April 29 2012 17:33 Big J wrote:Show nested quote +On April 29 2012 17:29 Blattdorf wrote:On April 29 2012 16:58 SmileZerg wrote:On April 29 2012 16:49 Blattdorf wrote:On April 29 2012 12:01 Haiq343 wrote:On April 29 2012 11:51 sGs.Stregon wrote:On April 27 2012 10:58 KeeN wrote: "zerg need better scouting early game" how is it that it takes these guys 1+ years after release to figure this out? so sad Protoss has to scout with a probe early game. ((i dont know the timings on observers, but it cant be earlier than 6:00 can it?)) Terran has to scout with an scv early game ((first scouting scan doesnt hit till around 6:30)) Zerg gets to scout with overlord and a drone early game ((turn overlord into overseer, i dont know the timings but its around 6:00?))... So lets give zerg more scouting options? pardon me if i may sound ignorant, but if so, could you explain this logic to me? Overseer's need Lair tech, and saccing a very slowverlord to possibly see what's going on is not so good either. The issue is further compounded because it's very hard to just turtle as a zerg, what you do is dictated by what your opponent does to a significant degree. It's not to say that scouting should be easy, it's too important to the game, but it should be possible. Often once a wall goes up, it's entirely possible to deny a zerg play any scouting at all, and fairly easily at that. It's an obvious and uncontroversial remark for D.Kim to make. Edit for better wordage. Overlord Speed should be moved to Hatchery. By the time you actually get this upgrade, the opponent should have a way of denying your scouting, but it's still an improvement. I don't feel that would help too much unless the price were also reduced back to 50/50 like it was in Beta... I mean we're talking a hundred gas in the early game. But then again it's better than not having the option. Make it cost 100 minerals only or something, so it's a choice between early scouting and having a Queen out to larva inject. Sry, that's just stupidly cheap. I get what you are getting at - if it requires gas early, it can't be used in any of the current nonallin builds, because you can't upgrade it while being in "drone mode" - but making it overpowered to get it in the game is not really a good solution.
Yeah I agree, you're basically trading off one overlord to make the rest of them much faster ridiculously early on. Might as well just let them start with the speed upgrade and take it out of the game at that point.
Personally I think they should drop the tech requirements on Burrow to hatch. Instead of needing better scouting options early game, we would have better defensive options to deal with whatever cheese gets thrown at us.
|
On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet.
|
On April 29 2012 17:28 SupLilSon wrote: A Terran "getting more ahead" just dies regardless come 20 minutes. That is exactly the problem.
There is no incentive for terran to contain his opponent, to get more expos etc. Here is what you SHOULD be thinking as terran after WINNING an engagement in mid game:
`I have the medivacs and stuff, the map control is mine, I can contain him while I get my fourth and fifth and add a bunch of rax so I can reinforce quicker.`
But guess what, it's wrong thinking. Everybody knowing some stuff about the game would think:
`I can't believe I won this engagement, maybe I can just end it now so I don't have to deal with this nightmare later.`
Why should I get 5 expos vs toss on 3 while it is sufficient for him to just demolish me on 3 bases and then just occupy my production before I have the time to reinforce? That is the problem in TvX.
There is no incentive to 'get ahead' while you are ahead. As a terran all you are thinking is 'please let this end sooner' or 'I hope he did not switch to archon cause these 20 vikings sure will be useless'.
That's the other problem. The viking is totally useless if the toss doesn't make colossi, ghost is borderline useful against colossus zealot combo, but if you don't have the corresponding amount vikings to deal with his colossi and the corresponding amount of ghosts to deal with his ht/archon, you have lost the game. And it's up to you to constantly scan and prod with lone marines about his army composition. He doesn't have to do any scouting, both colossi and ht/archon have exactly the same function, which is to deal 'terrible damage'. So, yeah, I see a bunch very big problems in current state of the game. Hopefully they get addressed.
|
On April 29 2012 14:05 Neurosis wrote:Show nested quote +On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy I'm sure he and everyone else at Blizzard knows T is way harder than the other 2 races. The question, do you really want to see only t v t again at the gsl? They have to balance the game for the absolute highest level of play, thats just unfortunately how it is. It's really funny that only forum users think that terran is so hard. Pros play all races almost equally well.
Terran is not harder than the other two races, stop deluding yourself.
|
On April 29 2012 17:59 PureBalls wrote:Show nested quote +On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet. It's funny, I play terran on masters league. I had never played zerg before. I played 3 games on my account with zerg and they were all wins. I wonder why that is? Is it that I am a natural born zerg? Or is it cause once you get some decent mechanics, zerg and toss are far more easy to control. Sorry to bust your bubble, zerg and toss are far easier to play, at least for me, on the ladder. So yeah, maybe we don't keep quiet and we address balance issues where we see them? K thx
|
On April 29 2012 18:08 sieksdekciw wrote:Show nested quote +On April 29 2012 17:59 PureBalls wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet. It's funny, I play terran on masters league. I had never played zerg before. I played 3 games on my account with zerg and they were all wins. I wonder why that is? Is it that I am a natural born zerg? Or is it cause once you get some decent mechanics, zerg and toss are far more easy to control. Sorry to bust your bubble, zerg and toss are far easier to play, at least for me, on the ladder. So yeah, maybe we don't keep quiet and we address balance issues where we see them? K thx
sick anecdotal evidence bro
|
On April 29 2012 18:08 PureBalls wrote:Show nested quote +On April 29 2012 14:05 Neurosis wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy I'm sure he and everyone else at Blizzard knows T is way harder than the other 2 races. The question, do you really want to see only t v t again at the gsl? They have to balance the game for the absolute highest level of play, thats just unfortunately how it is. It's really funny that only forum users think that terran is so hard. Pros play all races almost equally well. Terran is not harder than the other two races, stop deluding yourself. It it's not, how can you explain the 3 to 10% more tosses and zergs in every level of the ladder but bronze in EVERY region?
Stop speaking without providing facts, it's a fact that if ladder has 3 to 10% more in every level players of a certain race, that the race is slightly to severely imbalanced. K thx
|
On April 29 2012 18:10 LikeAG6 wrote:Show nested quote +On April 29 2012 18:08 sieksdekciw wrote:On April 29 2012 17:59 PureBalls wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet. It's funny, I play terran on masters league. I had never played zerg before. I played 3 games on my account with zerg and they were all wins. I wonder why that is? Is it that I am a natural born zerg? Or is it cause once you get some decent mechanics, zerg and toss are far more easy to control. Sorry to bust your bubble, zerg and toss are far easier to play, at least for me, on the ladder. So yeah, maybe we don't keep quiet and we address balance issues where we see them? K thx sick anecdotal evidence bro Hey bro. Here is some statistical evidence. Toss 8% more than all other races in gm. No words? Eh?
http://sc2ranks.com/stats/league/all/1/all
|
On April 29 2012 15:24 riff wrote:Show nested quote +On April 29 2012 14:55 Luppy1 wrote:On April 29 2012 14:05 Neurosis wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy I'm sure he and everyone else at Blizzard knows T is way harder than the other 2 races. The question, do you really want to see only t v t again at the gsl? They have to balance the game for the absolute highest level of play, thats just unfortunately how it is. When did people start having the impression that T is hard? Isn't terran known for being the easy race all along? Maybe it's tough at the highest level (Maybe because of the maps with better balance?) But, isn't that because terran is loleasy for a lower league player that it seems like a huge jump in difficulty as you advance(from loleasy to a difficulty on par with the other races can be quite challenging for most players)? Even when terran was glaringly OP at release, most terran players consider their race to be fine. Your ignorance is astounding. Unless you happen to be "most terran players," do NOT speak for us. When 111 had an 80-90% win rate, all the terrans on TL would say "learn 2 play...figure it out". Of course the maps were too small at the time and the +1 range for the immortals was not patched yet. And there were almost no protoss in Code S. However there were something like 20 terrans in the Ro32 and the rest zerg.
The argument of the typical terran player was "korean terrans are much better players. they are on another level". It turned out to be plain and simple imbalance, that has made these korean terran pros that "good".
And now, where we have 56% in TvP, instead of 80-90%, terrans in the forum start QQing. Terran players are simply used to owning up better players of the other races thanks to imbalance. And when they cant just win effortlessly they start complaining.
|
On April 29 2012 18:12 sieksdekciw wrote:Show nested quote +On April 29 2012 18:10 LikeAG6 wrote:On April 29 2012 18:08 sieksdekciw wrote:On April 29 2012 17:59 PureBalls wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet. It's funny, I play terran on masters league. I had never played zerg before. I played 3 games on my account with zerg and they were all wins. I wonder why that is? Is it that I am a natural born zerg? Or is it cause once you get some decent mechanics, zerg and toss are far more easy to control. Sorry to bust your bubble, zerg and toss are far easier to play, at least for me, on the ladder. So yeah, maybe we don't keep quiet and we address balance issues where we see them? K thx sick anecdotal evidence bro Hey bro. Here is some statistical evidence. Toss 8% more than all other races in gm. No words? Eh? http://sc2ranks.com/stats/league/all/1/all
That doesn't really say much, especially considering the protoss players in GM have lower win % compared to other races (atleast according to your source).
It might just be that protoss, right now, is overrepresented on the ladder, in which case it would make sense if there was more protoss in GM. Statistics lie very often.
I think this thread would benefit a lot from people not taking the stance that they know everything. Discussing is healthy, but keep an open mind to the fact that you could be wrong.
|
Austria24417 Posts
On April 29 2012 18:12 sieksdekciw wrote:Show nested quote +On April 29 2012 18:10 LikeAG6 wrote:On April 29 2012 18:08 sieksdekciw wrote:On April 29 2012 17:59 PureBalls wrote:On April 29 2012 10:10 noidontthinkso wrote: david kim is the worst game balancer on this planet
seems like i have to switch from T to Z or P, well see whats more easy Do it, get ass raped, and then just keep quiet. It's funny, I play terran on masters league. I had never played zerg before. I played 3 games on my account with zerg and they were all wins. I wonder why that is? Is it that I am a natural born zerg? Or is it cause once you get some decent mechanics, zerg and toss are far more easy to control. Sorry to bust your bubble, zerg and toss are far easier to play, at least for me, on the ladder. So yeah, maybe we don't keep quiet and we address balance issues where we see them? K thx sick anecdotal evidence bro Hey bro. Here is some statistical evidence. Toss 8% more than all other races in gm. No words? Eh? http://sc2ranks.com/stats/league/all/1/all
What does Artosis say? "The best players are playing protoss right now." I'm sure you know better than him though.
|
|
|
|