• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CEST 23:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4396 users

s2gs file -- a fun little mystery for us

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
dsjoerg
Profile Joined January 2012
United States384 Posts
April 20 2012 21:00 GMT
#1
hi TL nerds,

a lot of people have been asking over the years if we could figure out a way to get Spending Quotient and other interesting stats about our matches. there is an interesting file that i believe contains all the stats that are shown in the Summary Screen after a game completes.

it's the s2gs file. You can trigger arbitrary *.s2gs files to be downloaded to your machine by viewing game summaries in the SC2 client. In SC2, go to your Match History, then click on one of the magnifying glasses. That will trigger a new s2gs file to be downloaded to your machine.

On my Mac, they're in paths like this:
/Users/Shared/Blizzard/Battle.net/Cache/69/61/6961b3a6c6c294dbff91a786d60fddea962e70b01a040a5c7a096987896a2e0e.s2gs


On PCs I'm told they are here:
C:\ProgramData\Blizzard Entertainment\Battle.net\Cache


The easiest way to find a s2gs file is to look at some match summary screen in the game client, then go to the directory and sort by date modified.

If we all put our heads together, I bet we can figure out the format.

A fellow SC2 nerd, Nick, was able to get this far:

#!/usr/bin/env python

import zlib

data = open("test.s2gs","rb").read()

print zlib.decompress(data[16:])


Some of you may wonder about what Blizzard's reaction to this project will be. I hope that Blizzard will have the same reaction that they've had to the community's study of the structure of the MPQ and the replay format -- essentially none. Of course, if Blizzard prefers that this project not move forward, I for one will cease immediately.

I'm not sure what's the best way to structure our findings -- I guess people can post what they discover in this thread, and once that becomes unwieldy, someone can set up a wiki or public Google docs page to hold the findings. Or a github project.

You might be asking, what's the point of being able to parse s2gs files? Basically every tool that does anything useful with replays could parse s2gs as well, and all the info that is visible in the end-of-game summary screen could be merged with the replay info. For example, computing Spending Quotient would be trivial. There are about 30 other cool things would be immediately quite doable.
card-carrying grubby fan. developer of GGTracker.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 20 2012 21:04 GMT
#2
I am not sure what to say... so I will say good luck decrypting the encrypted file.
Brood War forever!
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
April 20 2012 21:04 GMT
#3
This would be all kinds of amazing seeing this kind of information more power to you sir.
Keep the Dream Alive twitch.tv/monokerros
TelecoM
Profile Blog Joined January 2010
United States10785 Posts
April 20 2012 21:07 GMT
#4
Sounds interesting but I don't even understand what you are saying to be honest, hope it works out for you.
AKA: TelecoM[WHITE] Protoss fighting
spancho
Profile Joined September 2009
United States161 Posts
April 20 2012 21:15 GMT
#5
On April 21 2012 06:04 Kralic wrote:
I am not sure what to say... so I will say good luck decrypting the encrypted file.


I dont think its encrypted, just compressed. This seams like a cool project, but I cant think of anything you can get from the summery that you couldnt get from the replay file. Just easier parsing perhaps?
"Your face can't hurt 'cuz you're ugly." -Tasteless
dsjoerg
Profile Joined January 2012
United States384 Posts
April 20 2012 21:19 GMT
#6
spancho, the summary has a lot of things you can't get from the replay, for example:
* average unspent resources
* resource collection rate
* number of workers created
* first 64 things built by each player

each of these can be estimated from the replay, but in many cases the estimation will be off, sometimes by a lot.

the replay file contains build commands that fail due to lack of resources, and there's no way to tell which these are without recreating the whole game engine. unspent resources also cannot be calculated without essentially rebuilding the game engine.

also the replay file doesnt tell you when workers are killed. when my workers die it can change my resource collection rate a lot
card-carrying grubby fan. developer of GGTracker.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 20 2012 21:21 GMT
#7
On April 21 2012 06:15 spancho wrote:
Show nested quote +
On April 21 2012 06:04 Kralic wrote:
I am not sure what to say... so I will say good luck decrypting the encrypted file.


I dont think its encrypted, just compressed. This seams like a cool project, but I cant think of anything you can get from the summery that you couldnt get from the replay file. Just easier parsing perhaps?


It would be a way to get spending quotient without relying on a sketchy text recognition script.
Cereal
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
Last Edited: 2012-04-21 13:07:00
April 21 2012 13:05 GMT
#8
Would you care to upload a decompressed version of an s2gs file?

I keep getting an "input string does not conform to zlib format" when trying to do this myself...

Edit: nvm, got it working now.
Prillan
Profile Joined August 2011
Sweden350 Posts
April 21 2012 13:19 GMT
#9
This is really interesting. I've found some things and will continue trying to understand it. I will "publish" my findings here: (Wiki)User:Prillan/s2gs
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
zyce
Profile Blog Joined March 2011
United States649 Posts
Last Edited: 2012-04-21 13:32:46
April 21 2012 13:30 GMT
#10
I'm not sure this file has complete data, I'm only seeing reference points (game speed, difficulty, players) and no game data such as resources/workers.

It would be nice to chat with some others who are working with this data. I'm in #teamliquid on IRC.

Edit(s): zlib 1.2.5 being used instead of 1.2.6.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
zyce
Profile Blog Joined March 2011
United States649 Posts
April 21 2012 14:20 GMT
#11
After some further discussion, I believe this might be a red herring. A file containing reference points needed to parse the relevant packets coming from Battle.net, which are consumed by the replay scoreboard to populate variables.

Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
RobiTL
Profile Joined July 2010
France55 Posts
April 21 2012 17:05 GMT
#12
I added some things to your liquipedia page (including the 2 lines required in PHP to read and decompress the file)
Born to be Zerg
dsjoerg
Profile Joined January 2012
United States384 Posts
April 21 2012 21:30 GMT
#13
I believe the s2gs file is actually the concatenation of a few different logical files.
card-carrying grubby fan. developer of GGTracker.
RobiTL
Profile Joined July 2010
France55 Posts
Last Edited: 2012-04-22 00:54:05
April 22 2012 00:23 GMT
#14
Ok I'm 100% sure there is all the data that we want :D

Values as stored as the double !

0x28 => 40 => 20
0x50 => 80 => 40
0xF001 => 240+0 =>120
0x9802 => 152+1*128 => 280
0xc002 => 192+1*128 => 320
0x9003 => 144+2*128 => 400
0xe003 => 224+2*128 => 480
General rule : YY1 YY2 gives (YY1 + (YY2 - 1) * 128) / 2



Graph data is like this :
02 04 00 04 09 [XX] 05 06 00 09 [YY1 YY2 YY3 ...]
XX is X coordinates 00,02,04, ...,3C
YY is Y coordinate as stated above.

average unspent resource is preceded by 05040009ce0f02090802001e00
Ressource collection rate is preceded by 05040009ce0f02090a02001e00

05040009ce0f02090a02001e00 ==> ressource collection rate
0205060009 f018 02040004099a1300 => player 1's = f018
0205060009 ba1e 02040004099a1300 => player2's = ba1e
0000 3's
0000 4's
0000 5's
0000 6's
0000 7's
0000 8's
0000 9's
0000 10's
0000 11's
0000 12's
0000 13's
0000 14's
00 end
Born to be Zerg
RobiTL
Profile Joined July 2010
France55 Posts
Last Edited: 2012-04-22 02:52:53
April 22 2012 02:15 GMT
#15
Ok I just wrote a PHP script that reads all the score values, which leaves build order and graph data to do !
Here is an output example :

+ Show Spoiler +

Array
(
[Player0] => Array
(
[Resources] => 28425
[Units] => 32725
[Structures] => 6100
[Overview] => 69300
[Average Unspent Resources] => 797
[Resource Collection Rate] => 1592
[Workers Created] => 70
[Units Trained] => 132
[Killed Unit Count] => 87
[Structures Built] => 63
[Structures Razed Count] => 0
[Spending Quotient] => 82.506486242342
)
[Player1] => Array
(
[Resources] => 31012
[Units] => 56625
[Structures] => 7000
[Overview] => 98487
[Average Unspent Resources] => 1495
[Resource Collection Rate] => 1949
[Workers Created] => 112
[Units Trained] => 252
[Killed Unit Count] => 85
[Structures Built] => 32
[Structures Razed Count] => 11
[Spending Quotient] => 77.608697996132
)
)


And here is the PHP script :
+ Show Spoiler +

<?php
$c = bin2hex(gzuncompress(file_get_contents($_GET['file'].'.s2gs', false, null, 16)));
$desc = array('Resources','Units','Structures','Overview','Average Unspent Resources','Resource Collection Rate','Workers Created','Units Trained','Killed Unit Count','Structures Built','Structures Razed Count');
for ($i = 0; $i < sizeof($desc); $i++)
{
$bleh = str_pad(base_convert($i * 2, 10, 16), 2, '0', STR_PAD_LEFT);
$search = '09ce0f0209'.$bleh.'02001e00';
$pos = strpos($c, $search) + strlen($search);
$found = 0;
for ($p = 0; $p <= 14; $pos += 2)
{
$hex = substr($c, $pos, 2);
if ($hex == '02')
{
$found = 1;
$after = strpos($c, '020400', $pos);
$value = substr($c, $pos + 10, $after - $pos - 10);
$v = 0;
for ($x = 0; $x*2 < strlen($value); $x++)
{
$dec = base_convert(substr($value, $x*2, 2),16,10);
if ($x == 0) $inc = $dec;
if ($x == 1) $inc = ($dec-1)*128;
if ($x == 2) $inc = ($dec-1)*16384;
$v += $inc;
}
$v = $v / 2;
$players['Player'.$p][$desc[$i]] = $v;
$pos = $after;
}
if ($hex == '00')
{
if ($found == 1) $found = 0;
else $p++;
}
}
}
foreach($players as $k => $v)
{
$i = $players[$k]['Resource Collection Rate'];
$u = $players[$k]['Average Unspent Resources'];
$players[$k]['Spending Quotient'] = 35*(0.00137*$i-log($u))+240;
}
echo '<pre>';
print_r($players);
echo '</pre>';
?>
Born to be Zerg
dsjoerg
Profile Joined January 2012
United States384 Posts
April 22 2012 02:20 GMT
#16
holy moly!
card-carrying grubby fan. developer of GGTracker.
BrothersCommunityTV
Profile Joined August 2011
Belgium13 Posts
April 22 2012 02:42 GMT
#17
Great job everyone
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
Last Edited: 2012-04-22 02:45:22
April 22 2012 02:44 GMT
#18
Now do it with all the files in SC2, find me more goodies!

P.S. Can and admin rename the SC2 forum "The Goodie Room" for few hours or so? lol
RobiTL
Profile Joined July 2010
France55 Posts
April 22 2012 02:53 GMT
#19
I just added the spending quotient to my script, edited on my previous post.
Born to be Zerg
zylog
Profile Joined August 2010
Canada943 Posts
April 22 2012 03:00 GMT
#20
This is awesome. I wonder if this can somehow be integrated into sc2gears to add additional information for replay analyses.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 734
Ketroc 34
StarCraft: Brood War
Purpose 15
Dota 2
canceldota116
NeuroSwarm108
Counter-Strike
summit1g4062
minikerr44
Other Games
Grubby4134
tarik_tv3637
Liquid`RaSZi1466
ToD186
ArmadaUGS156
Chillindude32
Organizations
Other Games
gamesdonequick5709
BasetradeTV260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21544
Other Games
• imaqtpie1695
• Shiphtur305
Upcoming Events
OSC
2h 24m
GSL
13h 24m
Monday Night Weeklies
18h 24m
Replay Cast
1d 2h
WardiTV Weekly
1d 13h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.