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I seem to have a problem uploading replays that happens consistently. The first replay I attempt to upload always fails to properly upload the first time I try it. This is true whether I'm trying to upload just one replay (that one replay fails to upload) or a group of replays (the first replay in the group fails to upload). If I'm trying to upload a group of replays, one of the other replays may also fail to upload, though that happens less frequently. The little circling arrow symbol won't show up for the uploads that are failing and the window showing the uploads in progress will eventually disappear (probably when the upload attempt times out).
After the upload attempt completes, a subsequent upload attempt will usually succeed.
I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems.
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Is there an explanation of how saturation speed is calculated anywhere?
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On June 14 2013 04:10 mvdunecats wrote: I seem to have a problem uploading replays that happens consistently. The first replay I attempt to upload always fails to properly upload the first time I try it. This is true whether I'm trying to upload just one replay (that one replay fails to upload) or a group of replays (the first replay in the group fails to upload). If I'm trying to upload a group of replays, one of the other replays may also fail to upload, though that happens less frequently. The little circling arrow symbol won't show up for the uploads that are failing and the window showing the uploads in progress will eventually disappear (probably when the upload attempt times out).
After the upload attempt completes, a subsequent upload attempt will usually succeed.
I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems. I just tried uploading 6 replays using IE10, and I didn't experience this problem. I'm guessing the problem is specific to Firefox.
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How is the "average unspent resources" calculated and why is it different from Blizzard's?
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Would like to see full BO options available. Add that, and this site would be perfect.
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GG Tracker HoneyBadger
Says I spend like a grandmaster every game? I know that's not correct.. could someone explain the algorithm and why I'm scoring so highly? I don't understand how its all calculated.
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How is "average unspent resources" calculated and why is it different from Blizzard's?
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On June 19 2013 05:07 BrassMonkey27 wrote:GG Tracker HoneyBadgerSays I spend like a grandmaster every game? I know that's not correct.. could someone explain the algorithm and why I'm scoring so highly? I don't understand how its all calculated.
Your decision making, multi-task, micro, etc.. probably is nowhere near a grandmaster.
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I looked through some of his game stats on GGTracker; his spending skill is consistently in the GM range because his actual income is pretty poor. It's not as hard to spend what little you have
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On June 20 2013 07:51 KingofGods wrote: How is "average unspent resources" calculated and why is it different from Blizzard's?
Hi, GGTracker here.
The short answer is that the Average Unspent Resources displayed in the post-game screen within Starcraft has some inaccuracies, and the number shown within GGTracker is more correct.
Long answer: Starting with patch 2.0.8, the replay file contains information about each player's banked minerals and gas every 10 seconds (thank you Blizzard!). This information is also displayed in the charts on each GGTracker match page. The average of this banked minerals and gas is the Average Unspent Resources number you'll see within GGTracker. You can confirm this for yourself in any replay. Just watch the banked resources in the replay and compare to the GGTracker chart, you'll see they match exactly.
For 4v4, 3v3, 2v2 games there are some bugs known by Blizzard that cause the Average Unspent to be wildly off. For 1v1, there are also differences, but they're usually not more than 10 or 20% and I believe come from a difference in how the internal measurement system works.
I have not yet seen a case where the GGTracker figures for banked/unspent resources don't exactly match what's in the replay itself.
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Hi. Another suggestion:
As a zerg playerk I've noticed that the maps track overlords, but they don't show up as units. I cant tell if this would be helpful information or not, but is it being tracked or considered in engagement costs? It would make sense for drop heavy plays.
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hrm, i'll give it a shot if i can use that
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On June 14 2013 04:10 mvdunecats wrote: I seem to have a problem uploading replays that happens consistently. ... I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems.
Have you tried disabling Noscript? Also you might try adding api.ggtracker.com to your permitted-sites list.
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Hi can you give some info about saturation speed how it works,how many workers on base is considered saturated
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On June 22 2013 22:05 Lucyan wrote: Hi can you give some info about saturation speed how it works,how many workers on base is considered saturated
A base is fully saturated when it has a mineral income of x amount,and a gas income of y amount.
That would be 16 workers mining minerals, and 6 mining gas. The actual income escapes me at the moment.
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Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker.
After demonstrating the basic use of GGTracker, advanced topics will include:
- chart zooming
- freezing the active army chart
- private match notes
- hovers and tooltips everywhere
- player page game filters
- per-game Economy stats
- race-specific macro charts
- TheStaircase view
- benchmark stats for Spending and Economy
- using match filters to quickly browse lots of interesting / helpful matches (opening them all in different tabs)
- sharing replays and sharing direct download links
and some Pro features:
- auto-uploader and sc2gears uploader
- match delete
- multiple battle.net accounts and designating a Primary
I'll also be taking your questions.
Look forward to seeing you there!
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On June 25 2013 00:44 dsjoerg wrote:Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker. After demonstrating the basic use of GGTracker, advanced topics will include: - chart zooming
- freezing the active army chart
- private match notes
- hovers and tooltips everywhere
- player page game filters
- per-game Economy stats
- race-specific macro charts
- TheStaircase view
- benchmark stats for Spending and Economy
- using match filters to quickly browse lots of interesting / helpful matches (opening them all in different tabs)
- sharing replays and sharing direct download links
and some Pro features: - auto-uploader and sc2gears uploader
- match delete
- multiple battle.net accounts and designating a Primary
I'll also be taking your questions. Look forward to seeing you there!
Looks good, dude. I'll be letting my clan know. Also, I put up a link on reddit to your post just to letthe community know.
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Dakota_Fanning
Hungary2342 Posts
On June 25 2013 00:44 dsjoerg wrote:Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker. Cool. Will you make it available for later watch for those who can't watch it live? E.g. record it on twitch or put it on youtube?
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On June 25 2013 04:48 Dakota_Fanning wrote:Cool. Will you make it available for later watch for those who can't watch it live? E.g. record it on twitch or put it on youtube?
Hi Dakota, I loved your work in My Neighbor Totoro 
Yes, twitch will automatically record it, and I'll edit it from there if it's too fugly.
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